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scenexe2.io
CHANGELOG - BETA 0.2.3 - July 23, 2024
- Abyss Hallway abysslings now have a speed limit
- 2 Teams will now have random teams instead of only red and blue
...........................
you can view the full changelog here
Gamemode

Free For All
Connecting...
scenexe2.io
<
>
Leaderboard starsscore
1. dslashslashslash21.7t
2. hnpk11.6t
3. 123456789102.97t
4. ofadas2.90t
5. BlockOlava1.91t
6. shapefarmer1.73t
7. EMPERORKUNI1.70t
8. itzlikwid1.63t
9. cheese1.58t
10. TheRealXD1.39t
11. biettuot1.24t
12. unknown~1.03t
13. LOL/969b
14. ai854b
15. Bee852b
16. Terrion838b
17. HeHe835b
18. SpreadTheBibleNotYourLegs814b
19. Sadf812b
20. Eradicatorbrid798b
21. VECTOR774b
22. HIMINECRAFT123456789770b
23. VVK699b
24. Mr.Death692b
25. emad1227683b


Information changelogtips
BETA 0.2.3 - July 23, 2024
- Abyss Hallway abysslings now have a speed limit
- 2 Teams will now have random teams instead of only red and blue

--------------------------------------------------------------------------------

BETA 0.2.2 - July 16, 2024
- Buffed engineer class tanks
- Optimized debug menu
- Added static camera keybind (Y)
- Fixed respawn at level NaN message
- Fixed filled walls line width being inconsistent
- Decreased ai amount

--------------------------------------------------------------------------------

BETA 0.2.1 - July 9, 2024
- Increased polygons in main dims by 2x (200 to 400)
- Polygon count in Free For All now scales with map area instead of map size
- Ascention gates no longer destroy polygons (but still destroy bullets)
- Abyss Hallway Abysslings are now less heavy
- Streamliner penetration nerf (1 to 0.8)
- Added generator8 to generator12
- Added generator-1 to generator-5
- Bullet Speed Stat now applies to polygon spawners
- Improved Fallen AI

--------------------------------------------------------------------------------

BETA 0.1.20 - June 2, 2024
- Radiant score dupe no longer affects respawn xp or leaderboard scores
- Added anti-ddos protections

--------------------------------------------------------------------------------

BETA 0.1.19 - May 26, 2024
- Radiant values over 100 are no longer allowed
- Fixed tank sizes not syncing between server and client
- Fixed some tanks hitboxes being stuck at a fixed size
- Added /access and /removeaccess commands

--------------------------------------------------------------------------------

BETA 0.1.18 - May 18, 2024
- Aura borders are now thinner and more opaque
- Portals are a little bigger and have thinner borders

--------------------------------------------------------------------------------

BETA 0.1.17 - April 28, 2024
- Fixed FOV being too small
- Added camera drag
- Optimized client rendering
- Added a new achievement

--------------------------------------------------------------------------------

BETA 0.1.16 - April 16, 2024
- Ascending in crossroads now makes you invincible for a short time
- Bullets now die when they touch ascension gates
- Changed crossroads generator algorithm
- Fixed bug causing create account to not work

--------------------------------------------------------------------------------

BETA 0.1.15 - April 14, 2024
- Buffed star fov and detect range
- Score lost when dying is less now, and depends on what killed you
- Star gain is now calculated based on actions in game
- Flamethrower reload and damage nerf, aura size buff
- Celestials will spawn away from players in main dimensions
- Buffed healing auras

--------------------------------------------------------------------------------

BETA 0.1.14 - March 28, 2024
- Fixed a bug causing fast bullets to do more damage than intended
- Added tank sections
- Very buggy, will fix later
- Fixed bug causing bullets to be able to go through gates when they shouldn't
- Buffed trap health by 70%
- Buffed celestial movement speed by 7%
- Fixed server freezing every few minutes

--------------------------------------------------------------------------------

BETA 0.1.13 - March 23, 2024
- Fixed a bug that caused turrets to not rotate
- Added pathfinding

--------------------------------------------------------------------------------

BETA 0.1.12 - March 18, 2024
- Added tank sections
- Fixed a bug that caused radiant objects to show on leaderboard with a higher
score than they should
- Fixed a bug that caused the bullet damage stat upgrade to not work
- Lowered bullet damage back to before BETA 0.1.11

--------------------------------------------------------------------------------

BETA 0.1.11 - March 13, 2024
- Fixed celestials being a slightly different size between server and client
- Nerfed all minion speed by 30%
- Increased weight of drones and traps
- Increased all bullet damage by 70%

--------------------------------------------------------------------------------

BETA 0.1.10 - March 10, 2024
- Healing speed no longer increases with level
- Nerfed all healing auras
- Added server restart animation

--------------------------------------------------------------------------------

BETA 0.1.9 - March 5, 2024
- Added ambient particles in Crossroads and Abyss
- Added /quit command to disconnect from a server
- Lowered damage that bullets do to each other by 2.5x
- New event, play it in event
- Complete the obstacle course to get a chance of getting radiant

--------------------------------------------------------------------------------

BETA 0.1.8 - March 2, 2024
- Field of view buffed 1.25x
- Lowered max polygon count in Abyss and Abyss Hallway

--------------------------------------------------------------------------------

BETA 0.1.7 - February 27, 2024
- Screenshots are now packed more efficiently and compressed
- Fixed being able to earn Oh Node!, Classic, and Pristine achievements by
respawning at a high level
- You must start at level 1 to get each of these
- You can now view when an account was last online
- Abyss Guardian AI changed
- Nerfed Abyss Guardian damage and penetration
- Added ambient particles in Crossroads and Abyss
- Fixed server halting bug

--------------------------------------------------------------------------------

BETA 0.1.6 - February 23, 2024
- Added most achievements from scenexe.io
- Added celestials killed and ascentions count in account data
- Passwords are now hashed with SHA256
- Fixed bug causing wall desyncs
- You can now take screenshots by pressing J
- These will be copied to clipboard as a long string
- You can view screenshots by pressing K after opening the tab
- You can view the default menu screenshots by pressing L
- You can now set account descriptions by using /description

--------------------------------------------------------------------------------

BETA 0.1.5 - February 16, 2024
- Prevented the spawning of non integer sided polygons
- Patched polygons becoming 1 or 2 sided polygons in a small map
- Fixed map boundraries not having the right amount of margin
- Added wall manipulation commands
- /createwall (creates a wall and drags it)
- /wallsize (sets the width and height of the wall that is currently being
dragged)
- /removewall (removes the wall matching the id)
- /dragwall (drags the wall matching the id)
- You can now use /mapsize to make the map gradually change size
- /mapsize (stops map shrink or growth, does not change size)
- /mapsize (sets the current size of the map, if shrinking or growing it will
continue)
- /mapsize (gradually changes map size to the first parameter at a speed of the
second parameter)

--------------------------------------------------------------------------------

BETA 0.1.4 - February 12, 2024
- Radiant triangles now spawn every 5 to 15 minutes
- Before it was 5 to 75 minutes
- Tanks spawning in Free For All now spawn away from other tanks
- Buffed Abyss Guardian health 2 times
- Nerfed Abyss Guardian damage 2 times
- Removed peacekeepers for now

--------------------------------------------------------------------------------

BETA 0.1.3 - February 7, 2024
- Peacekeepers might randomly spawn and do nothing
- They might try to kill you though
- Buffed damaging auras
- Objects halfway in the aura take more damage than before
- Global drone speed nerf (only a little)
- Celestial field of view nerf

--------------------------------------------------------------------------------

BETA 0.1.2 - February 5, 2024
- Global trap penetration nerf: 8 to 6
- Global max trap buff: 2 to 3
- Celestial nerf (max health, body damage, bullet damage)
- About 10% less of each
- Triangles now spawn at crossroads gates every 5 to 35 minutes
- Radiant gates stay open for 75 seconds when opened insteaf of 15
- Wormholes in main dims have a small chance of leading to the Abyss
- These will appear like regular wormholes but radiant
- Rupturing the wormhole will not affect where it goes, but lower level players
can enter
- Nerfed placeholderD custom traps (damage, reload and penetration)

--------------------------------------------------------------------------------

BETA 0.1.1 - February 2, 2024
- Save codes now can be used for 45 seconds
- Fixed bug allowing players to possess other tanks
- Fixed bug causing save codes to sometimes not work
- Page now shows warning when trying to close it
- Tanks that are already in a dimension no longer emit spawn particles when you
spawn
- Some non player tanks including fallen tanks can travel between dimensions
- Free For All map size now changes depending on how many players are currently
in the map

--------------------------------------------------------------------------------

BETA 0.1.0 - January 30, 2024
- Lots of server side changes to increase performance
- Lots of commands are broken now
- Fixed some
- Added new underpowered tank for testing: Flamethrower
- Upgrades from engineer and beta
- Save codes are now 15 seconds only
- You can now create your own servers using the server template
- Link in discord announcements
- Fixed two bullets coming out of each barrel when upgrading
- Limited amount of traps that trap launchers and custom trap launchers can have
- Fixed bug causing custom trap penetration to be 25% higher than intended
- t3 celestials are now unlocked at level 120 instead of 105
- Nerfed abyss guardian drop score to 2b
- Your tank's name and level is now hidden
- Fixed bugs with wormholes

--------------------------------------------------------------------------------

BETA 0.0.9 - January 11, 2024
- Save code is now automatically copied to clipboard
- Added camera shake
- Abyss guardian is always shown on minimap

--------------------------------------------------------------------------------

BETA 0.0.8 - January 6, 2024
- You now get kicked if you don't ping the server for 10 seconds
- Bullets die when touching an invincible player
- Wormholes can no longer spawn in bases
- Wormhole spawn chance in main 10% to 30%
- Invincible players now lose their invincibility 5 seconds after moving or
shooting
- New command: /vanish
- Nerfed base defender damage 0.5 to 0.05
- Abyss guardian movement speed buffed 8 to 15
- Abyss guardian body damage nerfed 3.5 to 1.5
- Abyss guardian now sometimes is passive
- Turret detect range for small turrets is larger
- Added a secret type of polygon
- Fixed leaderboard bug causing some tanks to not render

--------------------------------------------------------------------------------

BETA 0.0.7 - January 3, 2024
- If a tank spawns too many times they need to solve the captcha again
- Added turret rotation limit
- Star turrets now are limited to 1.5 radians
- Star turrets now fire staggered

--------------------------------------------------------------------------------

BETA 0.0.6 - December 30, 2023
- Added captcha
- Polygons despawn after 10 minutes if they havn't taken damage and have full
health
- Added a little surprise in the FFA dimension
- Fixed tank kill messages ending with undefined
- Capped tank size at 1000
- Entering portals now makes them change colors and emit particles
- New command: /antilag
- Removes all bullets, polygons, and non-static, non-player tanks
- New command: /antibot
- Removes all non-static tanks under level 17
- New command: /getip
- Only works on non-admin tanks under level 17
- Added tank editor
- Added tank render on respawn screen
- Abyss guardian no longer takes damage from shapes
- Polygons spawn at a higher radiance level for 5 minutes after it dies
- It respawns after 5 minutes
- Added server select box

--------------------------------------------------------------------------------

BETA 0.0.5 - December 25, 2023
- Upgrading Regeneration now increases healing aura healing
- Healing Aura stack nerfed
- Tanks farther away from you are harder to see on the minimap
- Minimap doesn't show in crossroads and abyss
- Fallen celestials can't enter the sanctuary
- Fixed bug causing tank team to change when using restore code
- Drones move 20% faster
- Nerfed fountain
- Body damage 2.35 to 1.95
- Healing 1.25 to 1.175

--------------------------------------------------------------------------------

BETA 0.0.4 - December 22, 2023
- Polyhedra now have a 1% chance of spawning every 10 seconds
- Each time polyhedra spawns, it might be a:
- 1 in 2 chance: Tetrahedron (1b)
- 1 in 4 chance: Cube (3b)
- 1 in 8 chance: Octahedron (9b)
- 1 in 16 chance: Dodecahedron (27b)
- 1 in 16 chance: Icosahedron (81b)
- Tanks now spawn out of the prime celestial's player spawners instead of at the
center
- Abysslings no longer attack invincible tanks
- Invincible tanks can enter wormholes
- Increased gate thickness to 30
- Fixed celestial upgrades rendering with base instead of celestial
- Fixed long names breaking into multiple lines
- Fixed exploit allowing names to be longer than the maximum limit

--------------------------------------------------------------------------------

BETA 0.0.3 - December 21, 2023
- Added save codes
- If you get disconnected, you can use the code to get your tank back
- If you don't close the tab, it will automatically try to restore using the
code if disconnected
- Abyss main area portal is smaller
- Drones no longer get stuck when spawning
- Abyss Hallway portals are smaller
- Minimap now displays arrows with colors representing the team
- If an Abyssling is killed in the Abyss Hallway, they get angry

--------------------------------------------------------------------------------

BETA 0.0.2 - December 17, 2023
- Max drones now increase with bullet penetration (max 1.5x)
- Wormholes no longer spawn out of the Abyss main area exit box
- Aura damage now increases with reload, bullet damage, and bullet penetration
(max 2x each, max 8x all)
- Aura healing now increases with reload
- Less large polygons spawn in main dimensions
- Nerfed celestial health (6 to 4)
- Nerfed regen speed increase with level

--------------------------------------------------------------------------------

BETA 0.0.1 - December 12, 2023
- Added FOV culling
- Patched exploit that let players upgrade to any weapon or body
- Nerfed Fountain aura size (7 to 6.5)
- Fixed opacity of Forge, Foundry and Fountain auras (0.3 to 0.2)
- Added entity target selectors
- Fixed maxhealth and body damage upgrades not working
- Fixed celestials spawning at NaN in teams gamemodes
- Nerfed base defender's range
- Game can now be played at scenexe2.io
Connecting
PLAY


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You died!
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Privacy Policy Terms Of Use How To Play Contact Us Changelog Fandom

Welcome to scenexe2.io!

--------------------------------------------------------------------------------

Keybinds
(E) Autofire - automatically shoots
(C) Autospin - automatically spins
(V) Passive Mode - disable/enable auras and turrets
(X) Spin Lock - locks direction
(M) Debug Mode - opens debug menu
(N) Bullet Health Bars - show/hide bullet health bars
(J) Screenshot - copy current view as base64
(K) View Screenshot - view screenshot
(Q) Show Coordinates - displays coordinates
(R) Reverse Direction - reverses direction
(Y) Static Camera - turns off camera drag

--------------------------------------------------------------------------------

Controls
Use the WASD keys or the arrow keys to move, and use the mouse to aim.
Click to shoot.
Press ENTER to chat.

--------------------------------------------------------------------------------

Polygons
Polygons are passive entities you can kill to gain score.
Polygons spawn with 3 to 13 sides. The more sides a polygons has, the more score
it has.
Bigger polygons spawn more in the center of the map.
Sometimes polygons change colors, this means it is radiant, and it has 25x more
score.

--------------------------------------------------------------------------------

Upgrades
You can separately upgrade your weapon and body.
Your weapon upgrade has barrels and turrets.
Your body upgrade lets you move faster, have more health, damage enemies close
to you, heal friends, and more.
You can choose starter upgrades at level 1, and can upgrade further at level 15,
30, and 45.

--------------------------------------------------------------------------------

Tanks
Every player controls a tank.
There are 4 tank teams: Red, Blue, Green, and Purple.
In FFA, there are no teams. Anyone who is red is an enemy.
In 2teams, there are 2teams: Red and Blue.
In 4teams, there are all 4 teams.
All intermediate dimensions have 4 teams.

--------------------------------------------------------------------------------

Wormholes
If you are level 60, you can enter wormholes.
If the wormhole is white, it will turn anyone inside into a celestial and send
them to the sanctuary.
If the wormhole is white but has spikes coming out of it, this means it is
ruptured. Any tank can enter a ruptured wormhole. It will send tanks inside to
the crossroads.
If the wormhole is ruptured but is red, purple, or green, this means it will
send tanks to FFA, 2teams, and 4teams, respectively.

--------------------------------------------------------------------------------

Celestials
Celestials are pink tanks that are triangles.
You can become a celestial by entering a wormhole after reaching level 60.
After ascending, you will become a celestial. Celestials have separate upgrades
from tanks.
All Celestials are on the same team, pink team.
You can choose starter upgrades at level 75, and can upgrade further at level
90.

--------------------------------------------------------------------------------

Theres more to be found in this game, but we don't know yet.
It's your job to find them!
Click PLAY to start the game.

--------------------------------------------------------------------------------

BACK

Submit Feedback

--------------------------------------------------------------------------------

Feedback:

--------------------------------------------------------------------------------

SUBMIT CANCEL

Changelog

--------------------------------------------------------------------------------

BETA 0.2.3 - July 23, 2024
- Abyss Hallway abysslings now have a speed limit
- 2 Teams will now have random teams instead of only red and blue

--------------------------------------------------------------------------------

BETA 0.2.2 - July 16, 2024
- Buffed engineer class tanks
- Optimized debug menu
- Added static camera keybind (Y)
- Fixed respawn at level NaN message
- Fixed filled walls line width being inconsistent
- Decreased ai amount

--------------------------------------------------------------------------------

BETA 0.2.1 - July 9, 2024
- Increased polygons in main dims by 2x (200 to 400)
- Polygon count in Free For All now scales with map area instead of map size
- Ascention gates no longer destroy polygons (but still destroy bullets)
- Abyss Hallway Abysslings are now less heavy
- Streamliner penetration nerf (1 to 0.8)
- Added generator8 to generator12
- Added generator-1 to generator-5
- Bullet Speed Stat now applies to polygon spawners
- Improved Fallen AI

--------------------------------------------------------------------------------

BETA 0.1.20 - June 2, 2024
- Radiant score dupe no longer affects respawn xp or leaderboard scores
- Added anti-ddos protections

--------------------------------------------------------------------------------

BETA 0.1.19 - May 26, 2024
- Radiant values over 100 are no longer allowed
- Fixed tank sizes not syncing between server and client
- Fixed some tanks hitboxes being stuck at a fixed size
- Added /access and /removeaccess commands

--------------------------------------------------------------------------------

BETA 0.1.18 - May 18, 2024
- Aura borders are now thinner and more opaque
- Portals are a little bigger and have thinner borders

--------------------------------------------------------------------------------

BETA 0.1.17 - April 28, 2024
- Fixed FOV being too small
- Added camera drag
- Optimized client rendering
- Added a new achievement

--------------------------------------------------------------------------------

BETA 0.1.16 - April 16, 2024
- Ascending in crossroads now makes you invincible for a short time
- Bullets now die when they touch ascension gates
- Changed crossroads generator algorithm
- Fixed bug causing create account to not work

--------------------------------------------------------------------------------

BETA 0.1.15 - April 14, 2024
- Buffed star fov and detect range
- Score lost when dying is less now, and depends on what killed you
- Star gain is now calculated based on actions in game
- Flamethrower reload and damage nerf, aura size buff
- Celestials will spawn away from players in main dimensions
- Buffed healing auras

--------------------------------------------------------------------------------

BETA 0.1.14 - March 28, 2024
- Fixed a bug causing fast bullets to do more damage than intended
- Added tank sections
- Very buggy, will fix later
- Fixed bug causing bullets to be able to go through gates when they shouldn't
- Buffed trap health by 70%
- Buffed celestial movement speed by 7%
- Fixed server freezing every few minutes

--------------------------------------------------------------------------------

BETA 0.1.13 - March 23, 2024
- Fixed a bug that caused turrets to not rotate
- Added pathfinding

--------------------------------------------------------------------------------

BETA 0.1.12 - March 18, 2024
- Added tank sections
- Fixed a bug that caused radiant objects to show on leaderboard with a higher
score than they should
- Fixed a bug that caused the bullet damage stat upgrade to not work
- Lowered bullet damage back to before BETA 0.1.11

--------------------------------------------------------------------------------

BETA 0.1.11 - March 13, 2024
- Fixed celestials being a slightly different size between server and client
- Nerfed all minion speed by 30%
- Increased weight of drones and traps
- Increased all bullet damage by 70%

--------------------------------------------------------------------------------

BETA 0.1.10 - March 10, 2024
- Healing speed no longer increases with level
- Nerfed all healing auras
- Added server restart animation

--------------------------------------------------------------------------------

BETA 0.1.9 - March 5, 2024
- Added ambient particles in Crossroads and Abyss
- Added /quit command to disconnect from a server
- Lowered damage that bullets do to each other by 2.5x
- New event, play it in event
- Complete the obstacle course to get a chance of getting radiant

--------------------------------------------------------------------------------

BETA 0.1.8 - March 2, 2024
- Field of view buffed 1.25x
- Lowered max polygon count in Abyss and Abyss Hallway

--------------------------------------------------------------------------------

BETA 0.1.7 - February 27, 2024
- Screenshots are now packed more efficiently and compressed
- Fixed being able to earn Oh Node!, Classic, and Pristine achievements by
respawning at a high level
- You must start at level 1 to get each of these
- You can now view when an account was last online
- Abyss Guardian AI changed
- Nerfed Abyss Guardian damage and penetration
- Added ambient particles in Crossroads and Abyss
- Fixed server halting bug

--------------------------------------------------------------------------------

BETA 0.1.6 - February 23, 2024
- Added most achievements from scenexe.io
- Added celestials killed and ascentions count in account data
- Passwords are now hashed with SHA256
- Fixed bug causing wall desyncs
- You can now take screenshots by pressing J
- These will be copied to clipboard as a long string
- You can view screenshots by pressing K after opening the tab
- You can view the default menu screenshots by pressing L
- You can now set account descriptions by using /description

--------------------------------------------------------------------------------

BETA 0.1.5 - February 16, 2024
- Prevented the spawning of non integer sided polygons
- Patched polygons becoming 1 or 2 sided polygons in a small map
- Fixed map boundraries not having the right amount of margin
- Added wall manipulation commands
- /createwall (creates a wall and drags it)
- /wallsize (sets the width and height of the wall that is currently being
dragged)
- /removewall (removes the wall matching the id)
- /dragwall (drags the wall matching the id)
- You can now use /mapsize to make the map gradually change size
- /mapsize (stops map shrink or growth, does not change size)
- /mapsize (sets the current size of the map, if shrinking or growing it will
continue)
- /mapsize (gradually changes map size to the first parameter at a speed of the
second parameter)

--------------------------------------------------------------------------------

BETA 0.1.4 - February 12, 2024
- Radiant triangles now spawn every 5 to 15 minutes
- Before it was 5 to 75 minutes
- Tanks spawning in Free For All now spawn away from other tanks
- Buffed Abyss Guardian health 2 times
- Nerfed Abyss Guardian damage 2 times
- Removed peacekeepers for now

--------------------------------------------------------------------------------

BETA 0.1.3 - February 7, 2024
- Peacekeepers might randomly spawn and do nothing
- They might try to kill you though
- Buffed damaging auras
- Objects halfway in the aura take more damage than before
- Global drone speed nerf (only a little)
- Celestial field of view nerf

--------------------------------------------------------------------------------

BETA 0.1.2 - February 5, 2024
- Global trap penetration nerf: 8 to 6
- Global max trap buff: 2 to 3
- Celestial nerf (max health, body damage, bullet damage)
- About 10% less of each
- Triangles now spawn at crossroads gates every 5 to 35 minutes
- Radiant gates stay open for 75 seconds when opened insteaf of 15
- Wormholes in main dims have a small chance of leading to the Abyss
- These will appear like regular wormholes but radiant
- Rupturing the wormhole will not affect where it goes, but lower level players
can enter
- Nerfed placeholderD custom traps (damage, reload and penetration)

--------------------------------------------------------------------------------

BETA 0.1.1 - February 2, 2024
- Save codes now can be used for 45 seconds
- Fixed bug allowing players to possess other tanks
- Fixed bug causing save codes to sometimes not work
- Page now shows warning when trying to close it
- Tanks that are already in a dimension no longer emit spawn particles when you
spawn
- Some non player tanks including fallen tanks can travel between dimensions
- Free For All map size now changes depending on how many players are currently
in the map

--------------------------------------------------------------------------------

BETA 0.1.0 - January 30, 2024
- Lots of server side changes to increase performance
- Lots of commands are broken now
- Fixed some
- Added new underpowered tank for testing: Flamethrower
- Upgrades from engineer and beta
- Save codes are now 15 seconds only
- You can now create your own servers using the server template
- Link in discord announcements
- Fixed two bullets coming out of each barrel when upgrading
- Limited amount of traps that trap launchers and custom trap launchers can have
- Fixed bug causing custom trap penetration to be 25% higher than intended
- t3 celestials are now unlocked at level 120 instead of 105
- Nerfed abyss guardian drop score to 2b
- Your tank's name and level is now hidden
- Fixed bugs with wormholes

--------------------------------------------------------------------------------

BETA 0.0.9 - January 11, 2024
- Save code is now automatically copied to clipboard
- Added camera shake
- Abyss guardian is always shown on minimap

--------------------------------------------------------------------------------

BETA 0.0.8 - January 6, 2024
- You now get kicked if you don't ping the server for 10 seconds
- Bullets die when touching an invincible player
- Wormholes can no longer spawn in bases
- Wormhole spawn chance in main 10% to 30%
- Invincible players now lose their invincibility 5 seconds after moving or
shooting
- New command: /vanish
- Nerfed base defender damage 0.5 to 0.05
- Abyss guardian movement speed buffed 8 to 15
- Abyss guardian body damage nerfed 3.5 to 1.5
- Abyss guardian now sometimes is passive
- Turret detect range for small turrets is larger
- Added a secret type of polygon
- Fixed leaderboard bug causing some tanks to not render

--------------------------------------------------------------------------------

BETA 0.0.7 - January 3, 2024
- If a tank spawns too many times they need to solve the captcha again
- Added turret rotation limit
- Star turrets now are limited to 1.5 radians
- Star turrets now fire staggered

--------------------------------------------------------------------------------

BETA 0.0.6 - December 30, 2023
- Added captcha
- Polygons despawn after 10 minutes if they havn't taken damage and have full
health
- Added a little surprise in the FFA dimension
- Fixed tank kill messages ending with undefined
- Capped tank size at 1000
- Entering portals now makes them change colors and emit particles
- New command: /antilag
- Removes all bullets, polygons, and non-static, non-player tanks
- New command: /antibot
- Removes all non-static tanks under level 17
- New command: /getip
- Only works on non-admin tanks under level 17
- Added tank editor
- Added tank render on respawn screen
- Abyss guardian no longer takes damage from shapes
- Polygons spawn at a higher radiance level for 5 minutes after it dies
- It respawns after 5 minutes
- Added server select box

--------------------------------------------------------------------------------

BETA 0.0.5 - December 25, 2023
- Upgrading Regeneration now increases healing aura healing
- Healing Aura stack nerfed
- Tanks farther away from you are harder to see on the minimap
- Minimap doesn't show in crossroads and abyss
- Fallen celestials can't enter the sanctuary
- Fixed bug causing tank team to change when using restore code
- Drones move 20% faster
- Nerfed fountain
- Body damage 2.35 to 1.95
- Healing 1.25 to 1.175

--------------------------------------------------------------------------------

BETA 0.0.4 - December 22, 2023
- Polyhedra now have a 1% chance of spawning every 10 seconds
- Each time polyhedra spawns, it might be a:
- 1 in 2 chance: Tetrahedron (1b)
- 1 in 4 chance: Cube (3b)
- 1 in 8 chance: Octahedron (9b)
- 1 in 16 chance: Dodecahedron (27b)
- 1 in 16 chance: Icosahedron (81b)
- Tanks now spawn out of the prime celestial's player spawners instead of at the
center
- Abysslings no longer attack invincible tanks
- Invincible tanks can enter wormholes
- Increased gate thickness to 30
- Fixed celestial upgrades rendering with base instead of celestial
- Fixed long names breaking into multiple lines
- Fixed exploit allowing names to be longer than the maximum limit

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BETA 0.0.3 - December 21, 2023
- Added save codes
- If you get disconnected, you can use the code to get your tank back
- If you don't close the tab, it will automatically try to restore using the
code if disconnected
- Abyss main area portal is smaller
- Drones no longer get stuck when spawning
- Abyss Hallway portals are smaller
- Minimap now displays arrows with colors representing the team
- If an Abyssling is killed in the Abyss Hallway, they get angry

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BETA 0.0.2 - December 17, 2023
- Max drones now increase with bullet penetration (max 1.5x)
- Wormholes no longer spawn out of the Abyss main area exit box
- Aura damage now increases with reload, bullet damage, and bullet penetration
(max 2x each, max 8x all)
- Aura healing now increases with reload
- Less large polygons spawn in main dimensions
- Nerfed celestial health (6 to 4)
- Nerfed regen speed increase with level

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BETA 0.0.1 - December 12, 2023
- Added FOV culling
- Patched exploit that let players upgrade to any weapon or body
- Nerfed Fountain aura size (7 to 6.5)
- Fixed opacity of Forge, Foundry and Fountain auras (0.3 to 0.2)
- Added entity target selectors
- Fixed maxhealth and body damage upgrades not working
- Fixed celestials spawning at NaN in teams gamemodes
- Nerfed base defender's range
- Game can now be played at scenexe2.io

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