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André Barreto



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ANDRÉ BARRETO


Hey there, welcome! This is my personal website, where you may find out more
about me, my work and things I like.

Feel free to look around! I’m glad you stumbled here :)


Fast-forward: about me | career profile | my games




ABOUT ME


Born and raised in Vila Velha—Brazil, I’ve always loved and played video games,
ever since my parents could afford a computer. Decades later, I’m living a
childhood dream of creating fun (hopefully!) interactive experiences like the
ones that shaped my early years with excitement and curiosity.


I started working with game development and Unity in 2017. Since then, I created
more than 10 indie games and co-founded a studio named clareira dos jogos.


Aaaand here are some random facts about me:

living: Sundbyberg, Stockholm, Sweden

reading: ‍️‍️

playing: Loop Hero


five games I worship


five movies I love


five musics I adore



Oh, would you like to get in touch perhaps?

If so, feel free to message me:

oi@dede.dev.br


You can also find me at:

linkedin.com/in/andbto

andbto.itch.io


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CAREER PROFILE + BACKGROUND


I’m an enthusiastic developer that is following his dream and passion for
creating games. Working in my roles, I’ve found myself as an agile and
communicative developer, great at finding creative solutions and helping teams
reach their goals by making processes easier and more fun!


Game development is an enormous task that require multiple expertises and
collaborative work. Of all, the things I enjoy (and excel) the most are:

Designing and programming system and mechanics – creating foundational rules and
behaviors of a game is super satisfying.

Making things move, bounce and react to players – in a sense, giving life to
ordinary and static assets never fails to feel great.

Creating developer tools – for automating and facilitating common or complex
procedures, making life easier for me and other coworkers (a huge win-win).


Need my Resume for rituals or something? Here you go!
AndreBarreto_Resume_2023.pdf
210.8KB



Finding yourself a game developer comes after long journeys…



2014~2016: FIGURING IT OUT


Mine started in 2014, when I got into college to learn the mystical computer
science. Beyond learning super important fundamentals for software architecture
and programming logic, I met a good friend (Eric ) that recommended a local
certificate program for game programming (when I mentioned my childhood dream to
be one!).

I joined the aforementioned program in 2016 and that puts me in the path to get
where I am today. During that time I learned Unity, created a lasting network
with fellow aspiring devs and made a few tiny games as part of my learning
process.



2018: GROUPING UP


Amidst my graduation and just after achieving my game programming certificate, I
had the privilege to have such awesome friends that also wanted to become game
developers.

Each with very different skills, we banded up, forming a group that soon would
become clareira dos jogos, a development studio focused on biology and
environment awareness games.

We specialized in 2D games, making 5 of them, from game jams to projects sold to
local government. As co-founder and solo programmer, I learned a lot about game
development with this experience.

I was responsible for architecting, programming and publishing all projects.
Consistently, I managed to find technical and creative solutions, helping my
team and promoting inclusion in using Unity and other complex tools.



2020~2021: STARTING OUT


After completing my graduation, I got my first job as a Unity Developer at
Inside Tecnologia. There I was responsible for serious games development in VR,
creating training software sold to big companies such as Vale and ArcelorMittal.

I quickly learned about VR game development with Unity and became proficient at
it! I specially liked setting up hand gestures

I also suggested, designed and implemented a data collection and storage
solution using REST API — created using ASP.NET — to support busyness
requirements for custom and scalable analysis and data digest features.



2021~2022: LEAFY!


I left Inside and joined Main Leaf, an outsourcing game development studio,
where I am up to this day!

Working fully remote, I’m well-known as an agile developer, delivering features
fast while keeping quality standards and a great workflow with other team
members.

Over here, I’m quickly learning a lot with more experienced programmers, which
motivates me to learn even more! I’ve been tasked with difficult assignments,
such as researching and implementing web3 features for games and integrating
with (the ultra confusing) AWS services.

Also, to assist team leads, I was tasked with code review and (partially)
leading junior developers with code architecture and cleanliness.



2022~2023: HI SWEDEN!


~in progress~


And that sums up all my professional gamedev experiences… for now!


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ALL MY GAMES


Here you can quickly check out all games I’ve created, always together with
wonderful people! Most recent ones are up top ;)



ESCAPING THE BLUE CARPET


17/07/2022

marmelotti.itch.io/ escaping-the-blue-carpet




FLORES DO MESTRE


28/05/2022

clareiradosjogos.itch.io/ flores-do-mestre



COLIBRI


02/08/2021

clareiradosjogos.itch.io/ colibri



POLINIZAMOR


24/05/2021

clareiradosjogos.itch.io/ polinizamor



MOLUKAS


13/09/2020

clareiradosjogos.itch.io/molukas



GUARÁ 200


07/09/2020

clareiradosjogos.itch.io/ guara200




CURSED SLICE


23/08/2020

andbto.itch.io/cursed-slice




BULLET PERSONAL HELL


17/08/2019

andbto.itch.io/ bullet-personal-hell




FIVE MORE MINUTES


14/12/2018

andbto.itch.io/five-more-minutes




GRAVIOLA


03/09/2018

erethan.itch.io/graviola




AVANTE


05/12/2017

no page, but you can download it here from my personal drive!




SAVE THE DINOSAURS WITH A GIANT LAZOR SWORD


24/08/2017

andbto.itch.io/save-the-dinosaurs-with-a-giant-lazor-sword



FISH MANY FISH


03/06/2017

no page, but you can download it here from my personal drive!



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Illustrations by Raissa Hofmann





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