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Toggle navigationUnreal Engine Issues
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UNREAL ENGINE ISSUES


UNREAL ENGINE ISSUES

Check the status of an issue or Search for an existing issue.




LATEST BUGS

UNREGISTERASYNCPHYSICSTICKACTOR NOT BEING CALLED WHEN ACTORS END PLAY VIA
UWORLD::REMOVEFROMWORLD

UE - Simulation - Physics

RESET INSTANCE CHANGES TO BLUEPRINT DEFAULTS DOES NOT REREGISTER COMPONENTS

UE - Gameplay - Blueprint Editor

For map placed blueprint actors with components with property modifications,
when triggering Reset Instance Changes to Blueprint Default from ...

MAP ACTOR RECONSTRUCTION DOES NOT REATTACH EXTERNAL NON-ROOT COMPONENTS

UE - Gameplay - Components

For two map placed actors, if one actor B's non root component is attached to
another actor A, the attachment is not retained when actor A rer...

ANISOTROPY NOT WORKING CORRECTLY WHEN USED IN MATERIAL LAYERS

UE - Rendering Architecture - Materials

1. When a Material Layer is applied and there is no node connected to Anisotropy
in the master material(M_Test_1), the material does not funct...

GO TO END AND STOP ON LEVEL SEQUENCES DOES NOT WORK WITH KEEP STATE ANIMATIONS
AND ANIM BPS

UE - Anim - Sequencer - Anim in Engine

When a skeletal animation section is set to Keep State, and the mesh uses an
anim BP and slots to play back the animation, calling Go to End a...

LATEST FIXES

ANIM SEQUENCE EDITOR NO LONGER DISPLAYS TRACK NAMES

UE - Anim - Runtime

Looks like this was broken during the anim data model refactor.  The data exists
on the data model now so we can probably display this via a d...

UOBJECT MACRO LIBRARIES CANNOT USE FUNCTIONS THAT REQUIRE A WORLDCONTEXT

UE - Gameplay - Blueprint Editor

If you make a Blueprint Macro Library that derives from UObject you are then
unable to use any functions that require a WorldContext, like Del...

FUNCTION LIBRARY FUNCTIONS DON'T SHOW INSIDE UOBJECT MACRO LIBRARIES

UE - Gameplay - Blueprint

Functions created in a function library do not appear in the context menu of a
Macro Library that is parented to UObject. The same functions ...

VIEW DISTANCE SORTING OF NIAGARA SPRITES IS INCORRECT WHEN FAR FROM THE ORIGIN

UE - Niagara

This problem seems to occur on both CPU and GPU Sims....

HLOD BUILD FAILS DEPENDING ON THE VALUE OF LOADING RANGE IN THE WORLD SETTINGS

UE - World Creation - Worldbuilding Tools - HLOD

HLOD actors are generated on the outliner, but no geometry is generated. An
error occurs in the output log....

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