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One framework for creating
powerful cross-platform games

Getting Started Fork Us
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MANAGED CODE

By leveraging C# and other .NET languages on Microsoft and Mono platforms you
can write modern, fast, and reliable game code using your editor of choice.

 * Visual Studio (recommended)
 * Visual Studio Code
 * JetBrains Rider




CROSS-PLATFORM

Build your game for multiple platforms. MonoGame currently supports:

DESKTOP

 * Windows
 * MacOS
 * Linux

MOBILE

 * Android
 * iOS
 * iPadOS

CONSOLE *

 * Playstation 4
 * Playstation 5
 * Xbox One
 * Nintendo Switch



* Console exporting requires access to the SDK for that console. After
completing the sign up processes for the console, your representative will be
able to walk you through the steps of gaining accesses to the tools for
exporting MonoGame to that console.


OPEN-SOURCE

All source code is available to you, ensuring you have the ability to make
changes when you need to or even port to whole new platforms. MonoGame is owned
and developed by the MonoGame Foundation.

Source Code

The MonoGame Framework is completely free and open-source. All source code is
available to you. You can view the source code on GitHub, clone it and/or create
a fork.

Click to view source Code

License

The MonoGame project is licensed under the Microsoft Public License except for a
few portions of the code.

Click to view license

Contribute

As a free and open-source project, the MonoGame Framework is is maintained by
the MonoGame Foundation and developed along side contributions made by the
community.

Click to learn how to contribute


MONOGAME IS FREE

MonoGame is, and will always remain, free to use. There is no subscription
model, royalty payments, licensing, or runtime fees associated with using
MonoGame.

The MonoGame Foundation is a non-profit foundation that relies on community
donations to fund projects and goals. Consider supporting MonoGame through a
one-time or monthly donation

MONOGAME

 * Documentation
 * API Reference
 * Showcase
 * About
 * Foundation Bylaws

GET INVOLVED

 * Source Code
 * Documentation
 * Report Issues
 * Patreon

PUBLIC RELATIONS

 * Blog
 * Community
 * Press Kit


CONTACT US

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