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Submission: On September 13 via api from US — Scanned from US
Submission: On September 13 via api from US — Scanned from US
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Skip to content The Witcher 3 close Clear game filter Games * Games * All games (3,103) * Recently added (70) My games Your favourited games will be displayed here Mods * Mods * All mods * New * Trending * Most endorsed * Top files * Mod categories * Mod updates * Recent activity MODS OF THE MONTH Explore this month's nominated mods. Discover VORTEX MOD MANAGER The elegant, powerful and open-source mod manager. Download Collections * Collections * All collections * Recently added * Most endorsed * Highest rated COLLECTIONS TUTORIALS Learn from the community with tutorials and guides. Explore VORTEX MOD MANAGER The elegant, powerful and open-source mod manager. Download Media * Images * Latest * Trending * Most endorsed * Videos * Latest * Trending * Most endorsed SUPPORTER IMAGES Upgrade your account to unlock all media content. Upgrade Community * Community * Forums * Wiki * Support authors * News * All news * Site news * Competitions * Interviews Interviews • 10 Sep 2024 Rad Rides - BlahBlahDEEBlahBlah Site News • 5 Sep 2024 Introducing: CapraKurt Support * Support * Help * Contact * FAQ * Wiki * Game guides * Tutorial * Collections * Tools * Vortex * Vortex help * API documentation * Install Vortex GIVE FEEDBACK Share your ideas, discuss them with the community, and cast your vote on feedback provided. Give Feedback Mods * Mods * Games * Images * Videos * Users search Log in Register * cloud_upload UPLOAD A MOD * add_photo_alternate UPLOAD AN IMAGE * video_call ADD A VIDEO Notifications Mark all as read (0) error_outline Oh dear! Something has gone wrong! 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Something has gone wrong! Try reloading the notifications. refresh notifications_off No unread notifications right now You're up to date View All You're up to date close dialog Advertisement close dialog Close Powered By 10 Sec Mods Of The Month - July 2024 Next Stay * All games * The Witcher 3 * Mods * Utilities * The Witcher 3 Mod Manager THE WITCHER 3 MOD MANAGER * Endorsements 40,624 * Unique DLs 690,554 * Total DLs 1,067,188 * Total views 2,490,748 * Version 0.9.1 * Download: * Manual 2 items * * FILE INFORMATION LAST UPDATED 23 January 2023 5:50PM ORIGINAL UPLOAD 30 September 2017 2:45AM CREATED BY stefan3372 and SullivanMcBlueberry UPLOADED BY stefan3372 VIRUS SCAN Safe to use TAGS FOR THIS MOD English Non-Playable Resource User Interface Utilities for Modders Utilities for Players Witcher Mod Contest 2015 Tag this mod * Description * Files 2 * Images 2 * Videos 4 * Posts 1,290 * Forum 17 * Bugs 42 * Logs * Stats Current section * Viewing: Description * Description * Files 2 * Images 2 * Videos 4 * Posts 1,290 * Forum 17 * Bugs 42 * Logs * Stats ABOUT THIS MOD A program that allows you to manage your mods which include installation, uninstallation, enabling/disabling mods etc all in one click Share * * * * * * * * Requirements THIS MOD DOES NOT HAVE ANY KNOWN DEPENDENCIES OTHER THAN THE BASE GAME. MODS REQUIRING THIS FILE Mod name Notes Bad Wolf's TW3 Video Tutorials You need this in order to have Auto Install Mods Essential Mods List - Next Gen 4.04 Guide - Brothers In Arms and Vanilla Plus Grey Sleeves for True E3 Armour HARDMod integration W3EE(4.93) - W3EE Lazarus - RER - MCM - Gwent Redux - Other mods - Self edits Optional Alchemy Refill Potions Tweaks Quen Discharge Skill Buff Quen Exploding Shield Skill Balanced The Witcher 3 Mod Manager - FRENCH Obligatoire The Witcher 3 Mod Manager - Spanish Obligatorio The Witcher 3 Mod Manager FRENCH Télécharger ceci en premier ! The Witcher 3 Mod Manager Ukrainian Thoughtful_Stashfriendly_Roach W3 2022 Permissions and credits CREDITS AND DISTRIBUTION PERMISSION * Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources * Upload permission You can upload this file to other sites but you must credit me as the creator of the file * Modification permission You must get permission from me before you are allowed to modify my files to improve it * Conversion permission You can convert this file to work with other games as long as you credit me as the creator of the file * Asset use permission You are allowed to use the assets in this file without permission as long as you credit me * Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms * Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets AUTHOR NOTES This author has not provided any additional notes regarding file permissions FILE CREDITS This author has not credited anyone else in this file DONATION POINTS SYSTEM Please log in to find out whether this mod is receiving Donation Points Translations * Ukrainian * Spanish * Portuguese * French TRANSLATIONS AVAILABLE ON THE NEXUS Language Name French Author: MachineVanilla300 The Witcher 3 Mod Manager - FRENCH French Author: Othello Heisenberg The Witcher 3 Mod Manager FRENCH Other Author: hp6662 The Witcher 3 Mod Manager - Chinese Portuguese Author: misakiyande Mod Manager Portugues Spanish Author: Gonzy42 The Witcher 3 Mod Manager - Spanish Ukrainian Author: SukaPadl0 The Witcher 3 Mod Manager Ukrainian Changelogs * VERSION 0.9.1 * Add support for the Witcher 3 Next Generation Update (Thanks @madmanasunder) * Update translations and add a Traditional Chinese translation (Thanks @henry-hsieh) * Add an additional dialog when asking for Script Merger * Add support for differently formatted config files * Add manual configurations and arguments for launch options and paths * Add additional reporting when installing mods * Read, store and display readme files * Show a message when a readme file is detected * Allow selecting the documents path if not found * Fix a whitespace issue when parsing the settings section of legacy (version 0.6 and earlier) config files * VERSION 0.8.2 * Detect encoding when reading and explicitly set it when writing files * Skip readme files when looking for inputs and strip whitespace * Write config and mod list files after every change * Remember the size of the list views * Improve robustness of reading and writing mod list xml * Show more friendly welcome message * Check for correct filenames before enabling and disabling mods * Try multiple methods when opening files * Show a message if the config couldn't be read and start with a new one * Prevent installation of mods from within the game directory * Only show script merger message when mod installation was successful * Prevent base xml files from being removed while uninstalling mods * Slightly improve key rebinding dialog * Use Python 3.8.5 and PySide2 * Improve Linux compatibility * Reinstall action now also re-installs input keys * Fix: Correct encoding for settings files * VERSION 0.7.11F * Fixed support for dlc-only mods and dlc's that start with "mod" * Alert to run script merger when toggling mods through the checkbox (if enabled) * Fixed input key parsing wrongly containing additional brackets in rare cases * Reloading mod settings now correctly displays removed priorities * Shows installation count and summary after each mod installation * Fixed mods with the same content not always being added to the manager correctly (mostly regarding mods with no content) * VERSION 0.7.10 * Automatically watch for changes made to mods.settings and reload load order with updated priorities * The message shown when files couldn't be opened is now more informative * Improved the process and message shown when an error occurs during startup * VERSION 0.7.09 * Improved detection of DLCs * Fixed an issue where the wrong files would be copied to the DLC directory with certain mods * Displays an informative message when some manual installation may be required * Does not show console popups anymore when unpacking mods * VERSION 0.7.08 * Improved detection of some mod structures * Fixed an issue where installation of some mods would fail with "No such file or directory" * VERSION 0.7.00 - 0.7.07 * Added Installation of mods by drag-and-drop * Added search functionality (case-insensitive) * "Change priority" dialogs now have the previous value already filled in * Fixed the crashing issue that appeared when trying to disable mods * Selected mods stay selected when the list refreshes * Custom ordering for the tree widget so it sorts correctly when ordering by numeric columns * Added "Reinstall" action to e.g. reset mod settings * When there's a config.ini in the current directory, use that path for storing the config files, otherwise store configs in the user documents * Additions to user.settings are written properly * Added a lockfile, so a warning is displayed when more than one instance of the program is opened simultaneously * Creates Documents/The Witcher 3 directory if it does not exist instead of closing silently * Create Mods and DLC directories if they don't exist * Added menu action to open the mod folder directly * Made the main view splitter resizable * Reduced window minimum height * Actions like "show details" or "open folder" now work with multiple selected mods * Details window width automatically adjusts to the content width * Added menu action to refresh load order * Added actions and shortcuts to increase and decrease priority * Mod names are formatted a bit more nicely (e.g. replaces "_" with " ") * Lots of internals are rewritten for better maintainability * Updated 7zip to 19.00 * Various bug fixes * The Witcher 3 Mod Manager now comes bundled as a zip instead of an installer * VERSION 0.6.4 * Problem on run that occured on windows 8/8.1 should be fixed now * VERSION 0.6.3 * fixed bug where priorities wouldn't appear after program restart * should fix error that occured for some users on windows 8.1 saying Bluetooth API is not supported * VERSION 0.6.2 * fixed remove custom action from toolbar * VERSION 0.6.1 * show only name in custom toolbar icons, not full path * VERSION 0.6.0 * all data are now stored in installation folder instead of documents folder * fixed bug that the data of some input.xml files weren't extracted correctly * added option in settings to reset column widths back to default * no more auto-update feature * VERSION 0.5BETA * Added Turkish and Polish languages Removed the use of default extraction tool, added native 7-Zip, so you shouldn't get errors anymore for unzipping In main window column widths are now configurable and saved on exit Added text under icons Integrated auto-update feature (of itself not the mods). The W3MM will check for updates each time you start it. If found it will ask you if you want to install them. Download and install process can last about a minute so give it a little bit of time. No more installation * VERSION 0.5.2BETA * Wierd encoding error should be fixed now Fixed full path in toolbar instead of just name Load order now resizes based on you window size * VERSION 0.5.1BETA * Fixed issue with encoding that occurred in the 0.5 version * VERSION 0.4BETA * The whole code is now written in python and the code is now open source No settings window, settings are now displayed directly in the menu even tho they are changed, also you can select your language there No more choose overwrite or remove first, you will be asked what you want to do, giving you options like yes to all for faster choosing ( note this option is just for mod* folders for one mod, you will be asked again for next mod ) Improved input.settings keys handling. If it finds a key already installed but with changed hotkey it will ask you if you want to keep yours or reset to original. It now has a toolbar instead of 3 buttons above, first 3 buttons are install, uninstall, enable/disable, next 4 folders are: mods folder, dlc folder, bin/.. menu folder and documents/The Witcher 3 folder, and last 4 files are input.xml, input.settings, user.settings and mods.settings It also supports custom toolbar actions, so right click on toolbar and choosing add new.. enables you to select any program, file or folder for quick access Right click on toolbar also allows you to remove any custom action you added Extracting is now being performed by your default archiver tool It fully supports custom priority and load order Left panel shows actual mod names with all kinds of information about them You can now enable or disable a mod pressing on a check mark next to it's name ( old methods are still there like double click ) You can see details - displays everything that is installed by selected mod - on the right click You can rename a mod if you feel like having organized panel You can set or reset mod priority on the right click - directly alters mod.settings file - if mod has multiple mod* folders all will be given selected priority Only mods installed with this version and onward of mod manager will be displayed in left panel. If you already have mod installed you can simply install it again with this manager, it will do nothing since it's already installed but it will be displayed correctly Right panel displays mod* folders in Game/Mods, and always displays them in the correct load order also considering mod.settings Double-clicking on an item here will allow you to individually set priority Output for now is only used for displaying any error that occurs You can clear output on the right click Added localization. see translations strings file or video about translation * VERSION 0.4.1BETA * Fixed input.settings keys detection and conflicts If mod provides new key context it will be added now If conflict is found between keys there is a new button now 'Save All' which adds both keys. Use this if mod author provided different keys for same actions intentionally (W3EE for example) Colums now automatically resize to it's content Added Russian translation by Wasteland Ghost Fixed working dir for bat files in the toolbar Added automatic creation of mods folder if it doesn't exist Mod manager now remembers your window size when you exit Fixed the bug which caused DLC to not install sometimes Fixed the bug which caused progress bar to display 0% when working with only one mod * VERSION 0.3BETA * GUI has been redesigned, output is made smaller, and list view is bigger showing much more information which includes: - mod number - mod name - Active status - Amount of DLCs mod added - Amount of Custom Mod Menus mod added - Amount of XML Keys mod added - Size in MB or KB - Date and time when the mod was installed Added menu bar with many options, as well as right click context menu when right clicking on a mod Added separate window for changing settings Added Hotkeys for every feature when the installer window is active. All hotkeys are displayed in the menu bar next to it's feature name Added progress bar at the bottom allowing you to see the progress of any operation Output now gives less text but about the same amount of information considering that list view now shows a lot as well Detection algorithm has been imporved a lot, specially for detecting dlc folders and input.xml variables Choosing to install one mod now opens different kind of explorer because you can select both folders and archives. Selecting archives is normal, but to select folder you have to press ENTER as simply clicking on the folder will enter it continuing navigation NEW FEATURE: Enable or Disable a mod This feature allows you to have mod still installed while not being active as the game ignores it. Disabling: - renames modXXX to ~modXXX - renames customMenus XXX.xml to XXX.xml.disabled - renames dlcxxx/content/yyy to dlcxxx/content/yyy.disabled - removes any keys from input.xml added by the mod Enabling: Reverses everything disable did NEW FEATURE: Install mod from archive Witcher 3 Mod Installer now has 7zip integrated which allows it to automatically extract mod from any acrhive file (.zip, .rar, .7z etc) and automatically install it. It support only installing one mod from one archive, however you can install mutliple archives at the same time NEW FEATURE: Install Merged Scripts This feature allows you to install merged scripts between 2 or more mods created by someone else. This feature installs them in a way that to not leave any conflict between the 2 mods if downloaded merged scripts are correct. What it does: - Detects all scripts from merged scripts folder - Deletes all detected scripts from all selected mods - Copies all detected scripts from merged scripts to first mod alphabetically ( highest proiroty if not using custom priorities ) New option: Run script merger If you have not selected the path to it, you will be prompted first to select it then the path will be saved and the Script Merger will run. If you have already saved the path the Script Merger will just run Each time you install/uninstall a mod(s) you will be prompted to run Script Merger ( Can be disabled ) New option: Configure settings ... New window that has old and some new options: - Change witcher3.exe path - Change Script Merger path - Behaviour when old version of installing mod is encountered - Enable/Disable prompt to run Script Merger on each install/uninstall If mod doesn't have dlc, menus or keys, character '-' will be written to represent zero Mods that have multiple modXXX folders, all dlc, menus and keys will be assocciated with the first modXXX folder that is encoutnered ( highest priority ) Added About and Main web page options Compilation Trigger is no longer shown as a mod in the list view Fixed bug: mods are now sorted alphabetically ( default load order unless using custom load oreder ) Fixed bug: List view no longer shows anything other than ~modXXX or modXXX files case insensitive Fixed bug: Some dlc folders didn't get detected before, thanks to new algorithm all should be detected now Fixed bug: if a mod provides input.xml file with additional group that group will now be added separately, not above base character movement but at the beginning where it should be Improved detection and installation algorithm, as well as combining those 2 processes into one therefore, speed and stability should be greatly improved! * VERSION 0.3.1BETA * Stability and bug fixing update: Chagned and fixed folder selection for installing mods, now it functions in this way: - install mod and install multiple mods have been merged into one button ( install mods ) - you can install mods from both archives and folders - clicking on install mods button you can select one or more folders/archives - you no longer select a parent folder of all mods contained within, instead you go into it and select exactly which ones you want to install ( or ctrl + A to select all ) - double clicking or archive uses it to install, while on folder opens it to navigate further - clicking on button open or pressing ENTER, uses selected files/folders for installation regarless if they are folders or archives, or how many you selected - if nothing is selected and clicking on button open or pressing ENTER, the current open folder will be used for installation You can now select all installed mods pressing Ctrl+A Fixed bug which caused showing 0 files found in the list, while it installed them Fixed problem which caused to not save path of the last mod installed correctly, so when you search for mod again, it would start in random place ( presumably extacted folder or inside selected folder). Now it starts right where the last mod selected was Fixed wrong counting of xml vars if mod has additional xml group provided Fixed check for selected mods when uninsntalling them and nothing is selected Fixed inproper sorting in the list view Added option to hide compilation trigger ( on by default ) Added popup window about script merger even when you enable/disable mods Changed output a bit, now it will say success if everything went as it should, error if no data is found, or success with warnings, which means that it didn't find main data but it did some other data ( like keys, user.settings data etc) and installed them. However try to avoid this for as it migth cause some improper uninsntallation later Added partial support for hidden.xml data, it will install it correctly tho it won't remove it on uninstall. It doesn't delete them because to support that Manager needs a bit code reorganization which will happen in next version. For now at least you can install AMM correctly * VERSION 0.2BETA * Now supporting installing multiple mods at once, there is no limit to amount of mods that can be installed at a time * Now supporting unistallinga multiple mods at once, there is no limit to amount of mods that can be uninstalled at a time * Added radio options to choose what happens when the mod you're installing is already installer. Options are overwrite or remove old file first * GUI is redesigned a bit to support new options * Output is reworked, not gives more releveant and categorized information. Also the output windows follows the new text that is being written. At the end of multi mod installation it will write how many of each file type is installed * Installer now also remembers which DLC files the mod installed, and removes them when uninstalling it * Improved dlc files and input.xmls Vars detection * When installing one mod you can now also select just mod* folder if all files are in it Source Code on GitHub Source Code of SullivanMcBlueberry's fork on GitHub ___________________________________________________________________________________________________________________________________________________________________________ NEWS ___________________________________________________________________________________________________________________________________________________________________________ close dialog Advertisement close dialog Starting from version 0.7 SullivanMcBlueberry has taken over the development and maintenance. So he is listed as an author, big thanks to him! ___________________________________________________________________________________________________________________________________________________________________________ TUTORIALS ___________________________________________________________________________________________________________________________________________________________________________ 0.4 version demonstration video, and how to translate mod manager video: Guide by Wasteland Ghost aka wghost81 can be found here: Guide to The Witcher 3 Mod Manager More detailed explanation of each feature can be found on forum page: The Witcher 3 Mod Manager - CDPR Forum ________________________________________________________________________________________________________________________________________________________________ What is it? ________________________________________________________________________________________________________________________________________________________________ It is a tool that allows you to install and uninstall Witcher 3 mods in one click with a many more features! FEATURES: 1) installation: - Detects and installs Main mod files and folders - Adds DLC files and folders if found - Adds Mod menus if found - Adds custom keys to input.xml if found - Adds custom keys to input.settings if found - Adds custom settings to user.settings if found - Remembers mod state for later uninstallation - Overwrites or first removes old files if found - Can install multiple mods at the same time - Can install mods from zip, rar or 7z archives 2) Uninstallation: - Deletes main mod files and folders - Deletes added keys to input.xml - Deletes added mod menus - Deletes added DLC files - Can uninstall multiple mods at the same time 3) Disabling mods: - Does not remove anything just makes it so the mod is ignored by the game which includes: - Renames the modXXX to ~modXXX - Renames all dlc files XXX to XXX.disabled - Renames all mod menus XXX.xml to XXX.xml.disabled - Removes all input.xml keys added by the mod 4) Enabling mods: - Revertes everything disabling did - Restores the keys back to input.xml 5) Settings: - Configures path and some options 6) Other features: - Custom toolbar actions - run anything directly from the manager - Load order display - Editing mod priorities on the fly - Displaying everything the mod installed - Mod Renaming - Installation by Drag and Drop - Search currently installed mods - . . . ________________________________________________________________________________________________________________________________________________________________ How to use it? ___________________________________________________________________________________________________________________________________________________________________________ On first run select it's going to prompt you to select witcher3.exe file if you already didn't installation: 1) Either click button install Mod, go to Mods/Install Mod or press Ctrl+E 2) Select* folder(s) which contain mod files or archive(s) file ( .zip, .rar or .7z) or both at the same time 3) It's done and you can read how many of each files it installed Uninstallation: 1) Select one or more mods in the list and you can either click on Uninstall Mods, go to Mods/Uninstall Mods, right click on them and select Uninstall Selected Mods or press Delete button on the keyboard. 2) Confirm, and it's done. Enabling/Disabling mods: To disable one or more mods, simply select them in the list and you can either click on Enable/Disable Mods, go to Mods/Enable/Disable Mods, right click on them and select Enable/Disable Selected Mods, press Ctrl+Q on the keyboard or you can simply double click on the mod. Installation of merged scripts: Select 2 or more mods that the merged scripts are for. Then you can either go to Mods/Install Merged Scripts or press Ctrl+M on the keyboard. You will be prompted to select folder containing merger scripts, most likely it's going to mod0000_MergedFiles folder Configuring settings: Go to Settings\Configure Settings ... and change available options ________________________________________________________________________________________________________________________________________________________________ How does it actually work? ________________________________________________________________________________________________________________________________________________________________ Detection: If the selected file is archive it extracts it first and then does the same things as for regular folder. The installer searches through all files and folders within selected folder trying to find files it needs. Searches mod* folders for actual mod data, dlc folder for dlc data, .xmls for mod menus, .txt files and input.xml file for keys. Therefore inner structure doesn't matter much, if it's there the installer is going to find it. Also when reading txt files it will ignore any text that is not in a structure of input.xml or input.settings, and when it finds correct lines it will extract them and use them later. Installation: After it detects all files and folders, it copies all mod* folders to Game\Mods folder, DLC folders to Game\DLC folder, mod menu xmls to Game\bin\config\r4game\user_config_matrix\pc folder. After that if it found and key lines, first it opens input.xml and looks for them, if not found it adds lines above <!-- [BASE_CharacterMovement] --> line. If input.xml file is provided by mod author and not only new Vars, installer will extract all lines from it and will try to add them. Since only new lines are different only they should be added. Also if mod author defined a new xml group in input.xml, the whole group will be put in the correct position and not above base_characterMovement. Same thing happnes to input.settings except it searches for them based on the context they are in and adds them to their correct context. As for user.settings it just adds lines on the beginning of the file, as the game merges those automatically and uses last written value for the setting. Installation of multiple mods: It does basically the same thing as regular installation of one mod, only it repeats the process for each mod it found Uninstallation: The Installer deletes selected mod* folder, searches to see if that mod added any mod dlc files, menus or lines to input.xml, if it did it deletes them too. Note that only the mods installed using this installer will have their input.xml lines, dlc files and mod menus deleted. For the ones you already have you have do it manually or reinstall them using the installer. Enabling/Disabling mods: When you choose to disable selected mod ( or mods ) it renames mod* folder to ~mod* folder, making the game ignore it. It also disables all other files added by the mod, as it renames all dlc files (blobs, metadatas, textures etc) and adds them .disabled extention, renames all mod menu *.xml to *.xml.disabled and removes all keys from input.xml. When you select to enable it back it basically reverts everything disabling process did and restores the mod back to normal. ________________________________________________________________________________________________________________________________________________________________ NOTES ___________________________________________________________________________________________________________________________________________________________________________ - This is still the BETA version of the program so some bugs are possible but not expected - Since there are really no rules how the mod authors structure and present their mods it's quite difficult to cover all cases, but t his program tries to cover as much as possible - The installer will prompt you to Run the script merger after each install/uninstall. Can be turned off in the - Output is mostly used for showing any errors that occured - The Mod Manager supports only 64bit windows - 0.4 version is not backwards compatible - Only mods installed with 0.4 version and onward will be displayed in the installed mods section ________________________________________________________________________________________________________________________________________________________________ Plans for future versions? ________________________________________________________________________________________________________________________________________________________________ - Add support for installing many mods at the same time instead of only one at the time (ADDED) - Add support for installing mods from .zip, .rar and .7z archives (ADDED) - Add support for installing someone else's merged files (ADDED) - integrate script merger (ADDED) - Support installing hidden.xml data as well (ADDED) - Show actual mod names in the list on the right, instead of all mod* folders (ADDED) - Add automatic updates (ADDED) - Add feature to automatically download and install a mod when providing URL - Add Profiles - Suggestions? ________________________________________________________________________________________________________________________________________________________________ THANKS ________________________________________________________________________________________________________________________________________________________________ Biggest thanks to SullivanMcBlueberry - for massive improvements, continuation of development and keeping the tool alive. 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