www.nexusmods.com Open in urlscan Pro
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URL: https://www.nexusmods.com/witcher3/mods/2678
Submission: On September 13 via api from US — Scanned from US

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/about/vortex

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Mods Of The Month - July 2024




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Stay




 * All games
 * The Witcher 3
 * Mods
 * Utilities
 * The Witcher 3 Mod Manager


THE WITCHER 3 MOD MANAGER

 * Endorsements
   40,624
 * Unique DLs
   690,554
 * Total DLs
   1,067,188
 * Total views
   2,490,748
 * Version
   0.9.1

 * Download:
 * Manual

2 items
 * 
 * 


FILE INFORMATION


LAST UPDATED

23 January 2023 5:50PM


ORIGINAL UPLOAD

30 September 2017 2:45AM


CREATED BY

stefan3372 and SullivanMcBlueberry


UPLOADED BY

stefan3372


VIRUS SCAN

Safe to use


TAGS FOR THIS MOD

English Non-Playable Resource User Interface Utilities for Modders Utilities for
Players Witcher Mod Contest 2015


Tag this mod
 * Description
 * Files 2
 * Images 2
 * Videos 4
 * Posts 1,290
 * Forum 17
 * Bugs 42
 * Logs
 * Stats

Current section
 * Viewing: Description
   * Description
   * Files 2
   * Images 2
   * Videos 4
   * Posts 1,290
   * Forum 17
   * Bugs 42
   * Logs
   * Stats


ABOUT THIS MOD

A program that allows you to manage your mods which include installation,
uninstallation, enabling/disabling mods etc all in one click

Share
 * 
 * 
 * 
 * 
 * 
 * 
 * 
 * 

Requirements


THIS MOD DOES NOT HAVE ANY KNOWN DEPENDENCIES OTHER THAN THE BASE GAME.


MODS REQUIRING THIS FILE

Mod name Notes Bad Wolf's TW3 Video Tutorials You need this in order to have
Auto Install Mods Essential Mods List - Next Gen 4.04 Guide - Brothers In Arms
and Vanilla Plus Grey Sleeves for True E3 Armour HARDMod integration W3EE(4.93)
- W3EE Lazarus - RER - MCM - Gwent Redux - Other mods - Self edits Optional
Alchemy Refill Potions Tweaks Quen Discharge Skill Buff Quen Exploding Shield
Skill Balanced The Witcher 3 Mod Manager - FRENCH Obligatoire The Witcher 3 Mod
Manager - Spanish Obligatorio The Witcher 3 Mod Manager FRENCH Télécharger ceci
en premier ! The Witcher 3 Mod Manager Ukrainian Thoughtful_Stashfriendly_Roach
W3 2022

Permissions and credits


CREDITS AND DISTRIBUTION PERMISSION

 * Other user's assets All the assets in this file belong to the author, or are
   from free-to-use modder's resources
 * Upload permission You can upload this file to other sites but you must credit
   me as the creator of the file
 * Modification permission You must get permission from me before you are
   allowed to modify my files to improve it
 * Conversion permission You can convert this file to work with other games as
   long as you credit me as the creator of the file
 * Asset use permission You are allowed to use the assets in this file without
   permission as long as you credit me
 * Asset use permission in mods/files that are being sold You are not allowed to
   use assets from this file in any mods/files that are being sold, for money,
   on Steam Workshop or other platforms
 * Asset use permission in mods/files that earn donation points You must get
   permission to earn Donation Points for your mods if they use my assets


AUTHOR NOTES

This author has not provided any additional notes regarding file permissions


FILE CREDITS

This author has not credited anyone else in this file


DONATION POINTS SYSTEM

Please log in to find out whether this mod is receiving Donation Points

Translations
 * Ukrainian
 * Spanish
 * Portuguese
 * French


TRANSLATIONS AVAILABLE ON THE NEXUS

Language Name French Author: MachineVanilla300 The Witcher 3 Mod Manager -
FRENCH French Author: Othello Heisenberg The Witcher 3 Mod Manager FRENCH Other
Author: hp6662 The Witcher 3 Mod Manager - Chinese Portuguese Author:
misakiyande Mod Manager Portugues Spanish Author: Gonzy42 The Witcher 3 Mod
Manager - Spanish Ukrainian Author: SukaPadl0 The Witcher 3 Mod Manager
Ukrainian

Changelogs


 * VERSION 0.9.1
   
    * Add support for the Witcher 3 Next Generation Update (Thanks
      @madmanasunder)
    * Update translations and add a Traditional Chinese translation (Thanks
      @henry-hsieh)
    * Add an additional dialog when asking for Script Merger
    * Add support for differently formatted config files
    * Add manual configurations and arguments for launch options and paths
    * Add additional reporting when installing mods
    * Read, store and display readme files
    * Show a message when a readme file is detected
    * Allow selecting the documents path if not found
    * Fix a whitespace issue when parsing the settings section of legacy
      (version 0.6 and earlier) config files


 * VERSION 0.8.2
   
    * Detect encoding when reading and explicitly set it when writing files
    * Skip readme files when looking for inputs and strip whitespace
    * Write config and mod list files after every change
    * Remember the size of the list views
    * Improve robustness of reading and writing mod list xml
    * Show more friendly welcome message
    * Check for correct filenames before enabling and disabling mods
    * Try multiple methods when opening files
    * Show a message if the config couldn't be read and start with a new one
    * Prevent installation of mods from within the game directory
    * Only show script merger message when mod installation was successful
    * Prevent base xml files from being removed while uninstalling mods
    * Slightly improve key rebinding dialog
    * Use Python 3.8.5 and PySide2
    * Improve Linux compatibility
    * Reinstall action now also re-installs input keys
    * Fix: Correct encoding for settings files


 * VERSION 0.7.11F
   
    * Fixed support for dlc-only mods and dlc's that start with "mod"
    * Alert to run script merger when toggling mods through the checkbox (if
      enabled)
    * Fixed input key parsing wrongly containing additional brackets in rare
      cases
    * Reloading mod settings now correctly displays removed priorities
    * Shows installation count and summary after each mod installation
    * Fixed mods with the same content not always being added to the manager
      correctly (mostly regarding mods with no content)


 * VERSION 0.7.10
   
    * Automatically watch for changes made to mods.settings and reload load
      order with updated priorities
    * The message shown when files couldn't be opened is now more informative
    * Improved the process and message shown when an error occurs during startup


 * VERSION 0.7.09
   
    * Improved detection of DLCs
    * Fixed an issue where the wrong files would be copied to the DLC directory
      with certain mods
    * Displays an informative message when some manual installation may be
      required
    * Does not show console popups anymore when unpacking mods


 * VERSION 0.7.08
   
    * Improved detection of some mod structures
    * Fixed an issue where installation of some mods would fail with "No such
      file or directory"


 * VERSION 0.7.00 - 0.7.07
   
    * Added Installation of mods by drag-and-drop
    * Added search functionality (case-insensitive)
    * "Change priority" dialogs now have the previous value already filled in
    * Fixed the crashing issue that appeared when trying to disable mods
    * Selected mods stay selected when the list refreshes
    * Custom ordering for the tree widget so it sorts correctly when ordering by
      numeric columns
    * Added "Reinstall" action to e.g. reset mod settings
    * When there's a config.ini in the current directory, use that path for
      storing the config files, otherwise store configs in the user documents
    * Additions to user.settings are written properly
    * Added a lockfile, so a warning is displayed when more than one instance of
      the program is opened simultaneously
    * Creates Documents/The Witcher 3 directory if it does not exist instead of
      closing silently
    * Create Mods and DLC directories if they don't exist
    * Added menu action to open the mod folder directly
    * Made the main view splitter resizable
    * Reduced window minimum height
    * Actions like "show details" or "open folder" now work with multiple
      selected mods
    * Details window width automatically adjusts to the content width
    * Added menu action to refresh load order
    * Added actions and shortcuts to increase and decrease priority
    * Mod names are formatted a bit more nicely (e.g. replaces "_" with " ")
    * Lots of internals are rewritten for better maintainability
    * Updated 7zip to 19.00
    * Various bug fixes
    * The Witcher 3 Mod Manager now comes bundled as a zip instead of an
      installer


 * VERSION 0.6.4
   
    * Problem on run that occured on windows 8/8.1 should be fixed now


 * VERSION 0.6.3
   
    * fixed bug where priorities wouldn't appear after program restart
    * should fix error that occured for some users on windows 8.1 saying
      Bluetooth API is not supported


 * VERSION 0.6.2
   
    * fixed remove custom action from toolbar


 * VERSION 0.6.1
   
    * show only name in custom toolbar icons, not full path


 * VERSION 0.6.0
   
    * all data are now stored in installation folder instead of documents folder
    * fixed bug that the data of some input.xml files weren't extracted
      correctly
    * added option in settings to reset column widths back to default
    * no more auto-update feature


 * VERSION 0.5BETA
   
    * Added Turkish and Polish languages
      
      Removed the use of default extraction tool, added native 7-Zip, so you
      shouldn't get errors anymore for unzipping
      
      In main window column widths are now configurable and saved on exit
      
      Added text under icons
      
      Integrated auto-update feature (of itself not the mods). The W3MM will
      check for updates each time you start it. If found it will ask you if you
      want to install them. Download and install process can last about a minute
      so give it a little bit of time.
      
      No more installation


 * VERSION 0.5.2BETA
   
    * Wierd encoding error should be fixed now
      
      Fixed full path in toolbar instead of just name
      
      Load order now resizes based on you window size


 * VERSION 0.5.1BETA
   
    * Fixed issue with encoding that occurred in the 0.5 version


 * VERSION 0.4BETA
   
    * The whole code is now written in python and the code is now open source
      
      No settings window, settings are now displayed directly in the menu even
      tho they are changed, also you can select your language there
      
      No more choose overwrite or remove first, you will be asked what you want
      to do, giving you options like yes to all for faster choosing ( note this
      option is just for mod* folders for one mod, you will be asked again for
      next mod )
      
      Improved input.settings keys handling. If it finds a key already installed
      but with changed hotkey it will ask you if you want to keep yours or reset
      to original.
      
      It now has a toolbar instead of 3 buttons above, first 3 buttons are
      install, uninstall, enable/disable, next 4 folders are: mods folder, dlc
      folder, bin/.. menu folder and documents/The Witcher 3 folder, and last 4
      files are input.xml, input.settings, user.settings and mods.settings
      
      It also supports custom toolbar actions, so right click on toolbar and
      choosing add new.. enables you to select any program, file or folder for
      quick access
      
      Right click on toolbar also allows you to remove any custom action you
      added
      
      Extracting is now being performed by your default archiver tool
      
      It fully supports custom priority and load order
      
      Left panel shows actual mod names with all kinds of information about them
      
      You can now enable or disable a mod pressing on a check mark next to it's
      name ( old methods are still there like double click )
      
      You can see details - displays everything that is installed by selected
      mod - on the right click
      
      You can rename a mod if you feel like having organized panel
      
      You can set or reset mod priority on the right click - directly alters
      mod.settings file - if mod has multiple mod* folders all will be given
      selected priority
      
      Only mods installed with this version and onward of mod manager will be
      displayed in left panel. If you already have mod installed you can simply
      install it again with this manager, it will do nothing since it's already
      installed but it will be displayed correctly
      
      Right panel displays mod* folders in Game/Mods, and always displays them
      in the correct load order also considering mod.settings
      
      Double-clicking on an item here will allow you to individually set
      priority
      
      Output for now is only used for displaying any error that occurs
      
      You can clear output on the right click
      
      Added localization. see translations strings file or video about
      translation


 * VERSION 0.4.1BETA
   
    * Fixed input.settings keys detection and conflicts
      
      If mod provides new key context it will be added now
      
      If conflict is found between keys there is a new button now 'Save All'
      which adds both keys. Use this if mod author provided different keys for
      same actions intentionally (W3EE for example)
      
      Colums now automatically resize to it's content
      
      Added Russian translation by Wasteland Ghost
      
      Fixed working dir for bat files in the toolbar
      
      Added automatic creation of mods folder if it doesn't exist
      
      Mod manager now remembers your window size when you exit
      
      Fixed the bug which caused DLC to not install sometimes
      
      Fixed the bug which caused progress bar to display 0% when working with
      only one mod


 * VERSION 0.3BETA
   
    * GUI has been redesigned, output is made smaller, and list view is bigger
      showing much more information which includes:
      - mod number
      - mod name
      - Active status
      - Amount of DLCs mod added
      - Amount of Custom Mod Menus mod added
      - Amount of XML Keys mod added
      - Size in MB or KB
      - Date and time when the mod was installed
      
      Added menu bar with many options, as well as right click context menu when
      right clicking on a mod
      
      Added separate window for changing settings
      
      Added Hotkeys for every feature when the installer window is active. All
      hotkeys are displayed in the menu bar next to it's feature name
      
      Added progress bar at the bottom allowing you to see the progress of any
      operation
      
      Output now gives less text but about the same amount of information
      considering that list view now shows a lot as well
      
      Detection algorithm has been imporved a lot, specially for detecting dlc
      folders and input.xml variables
      
      Choosing to install one mod now opens different kind of explorer because
      you can select both folders and archives. Selecting archives is normal,
      but to select folder you have to press ENTER as simply clicking on the
      folder will enter it continuing navigation
      
      NEW FEATURE: Enable or Disable a mod
      This feature allows you to have mod still installed while not being active
      as the game ignores it.
      Disabling:
      - renames modXXX to ~modXXX
      - renames customMenus XXX.xml to XXX.xml.disabled
      - renames dlcxxx/content/yyy to dlcxxx/content/yyy.disabled
      - removes any keys from input.xml added by the mod
      Enabling:
      Reverses everything disable did
      
      NEW FEATURE: Install mod from archive
      Witcher 3 Mod Installer now has 7zip integrated which allows it to
      automatically extract mod from any acrhive file (.zip, .rar, .7z etc) and
      automatically install it. It support only installing one mod from one
      archive, however you can install mutliple archives at the same time
      
      NEW FEATURE: Install Merged Scripts
      This feature allows you to install merged scripts between 2 or more mods
      created by someone else. This feature installs them in a way that to not
      leave any conflict between the 2 mods if downloaded merged scripts are
      correct.
      What it does:
      - Detects all scripts from merged scripts folder
      - Deletes all detected scripts from all selected mods
      - Copies all detected scripts from merged scripts to first mod
      alphabetically ( highest proiroty if not using custom priorities )
      
      New option: Run script merger
      If you have not selected the path to it, you will be prompted first to
      select it then the path will be saved and the Script Merger will run. If
      you have already saved the path the Script Merger will just run
      
      Each time you install/uninstall a mod(s) you will be prompted to run
      Script Merger ( Can be disabled )
      
      New option: Configure settings ...
      New window that has old and some new options:
      - Change witcher3.exe path
      - Change Script Merger path
      - Behaviour when old version of installing mod is encountered
      - Enable/Disable prompt to run Script Merger on each install/uninstall
      
      If mod doesn't have dlc, menus or keys, character '-' will be written to
      represent zero
      
      Mods that have multiple modXXX folders, all dlc, menus and keys will be
      assocciated with the first modXXX folder that is encoutnered ( highest
      priority )
      
      Added About and Main web page options
      
      Compilation Trigger is no longer shown as a mod in the list view
      
      Fixed bug: mods are now sorted alphabetically ( default load order unless
      using custom load oreder )
      
      Fixed bug: List view no longer shows anything other than ~modXXX or modXXX
      files case insensitive
      
      Fixed bug: Some dlc folders didn't get detected before, thanks to new
      algorithm all should be detected now
      
      Fixed bug: if a mod provides input.xml file with additional group that
      group will now be added separately, not above base character movement but
      at the beginning where it should be
      
      Improved detection and installation algorithm, as well as combining those
      2 processes into one therefore, speed and stability should be greatly
      improved!


 * VERSION 0.3.1BETA
   
    * Stability and bug fixing update:
      
      Chagned and fixed folder selection for installing mods, now it functions
      in this way:
      - install mod and install multiple mods have been merged into one button (
      install mods )
      - you can install mods from both archives and folders
      - clicking on install mods button you can select one or more
      folders/archives
      - you no longer select a parent folder of all mods contained within,
      instead you go into it and select exactly which ones you want to install (
      or ctrl + A to select all )
      - double clicking or archive uses it to install, while on folder opens it
      to navigate further
      - clicking on button open or pressing ENTER, uses selected files/folders
      for installation regarless if they are folders or archives, or how many
      you selected
      - if nothing is selected and clicking on button open or pressing ENTER,
      the current open folder will be used for installation
      
      You can now select all installed mods pressing Ctrl+A
      
      Fixed bug which caused showing 0 files found in the list, while it
      installed them
      
      Fixed problem which caused to not save path of the last mod installed
      correctly, so when you search for mod again, it would start in random
      place ( presumably extacted folder or inside selected folder). Now it
      starts right where the last mod selected was
      
      Fixed wrong counting of xml vars if mod has additional xml group provided
      
      Fixed check for selected mods when uninsntalling them and nothing is
      selected
      
      Fixed inproper sorting in the list view
      
      Added option to hide compilation trigger ( on by default )
      
      Added popup window about script merger even when you enable/disable mods
      
      Changed output a bit, now it will say success if everything went as it
      should, error if no data is found, or success with warnings, which means
      that it didn't find main data but it did some other data ( like keys,
      user.settings data etc) and installed them. However try to avoid this for
      as it migth cause some improper uninsntallation later
      
      Added partial support for hidden.xml data, it will install it correctly
      tho it won't remove it on uninstall. It doesn't delete them because to
      support that Manager needs a bit code reorganization which will happen in
      next version. For now at least you can install AMM correctly


 * VERSION 0.2BETA
   
    * Now supporting installing multiple mods at once, there is no limit to
      amount of mods that can be installed at a time
    * Now supporting unistallinga multiple mods at once, there is no limit to
      amount of mods that can be uninstalled at a time
    * Added radio options to choose what happens when the mod you're installing
      is already installer. Options are overwrite or remove old file first
    * GUI is redesigned a bit to support new options
    * Output is reworked, not gives more releveant and categorized information.
      Also the output windows follows the new text that is being written. At the
      end of multi mod installation it will write how many of each file type is
      installed
    * Installer now also remembers which DLC files the mod installed, and
      removes them when uninstalling it
    * Improved dlc files and input.xmls Vars detection
    * When installing one mod you can now also select just mod* folder if all
      files are in it





Source Code on GitHub
Source Code of SullivanMcBlueberry's fork on GitHub

___________________________________________________________________________________________________________________________________________________________________________

NEWS
___________________________________________________________________________________________________________________________________________________________________________

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Starting from version 0.7 SullivanMcBlueberry has taken over the development and
maintenance. So he is listed as an author, big thanks to him!


___________________________________________________________________________________________________________________________________________________________________________

TUTORIALS
___________________________________________________________________________________________________________________________________________________________________________

0.4 version demonstration video, and how to translate mod manager video:







Guide by Wasteland Ghost aka wghost81 can be found here:
Guide to The Witcher 3 Mod Manager

More detailed explanation of each feature can be found on forum page:
The Witcher 3 Mod Manager - CDPR Forum




________________________________________________________________________________________________________________________________________________________________

What is it?
________________________________________________________________________________________________________________________________________________________________

It is a tool that allows you to install and uninstall Witcher 3 mods in one
click with a many more features!

FEATURES:

1) installation:

- Detects and installs Main mod files and folders
- Adds DLC files and folders if found
- Adds Mod menus if found
- Adds custom keys to input.xml if found
- Adds custom keys to input.settings if found
- Adds custom settings to user.settings if found
- Remembers mod state for later uninstallation
- Overwrites or first removes old files if found
- Can install multiple mods at the same time
- Can install mods from zip, rar or 7z archives

2) Uninstallation:

- Deletes main mod files and folders
- Deletes added keys to input.xml
- Deletes added mod menus
- Deletes added DLC files
- Can uninstall multiple mods at the same time

3) Disabling mods:

- Does not remove anything just makes it so the mod is ignored by the game which
includes:
- Renames the modXXX to ~modXXX
- Renames all dlc files XXX to XXX.disabled
- Renames all mod menus XXX.xml to XXX.xml.disabled
- Removes all input.xml keys added by the mod

4) Enabling mods:

- Revertes everything disabling did
- Restores the keys back to input.xml

5) Settings:

- Configures path and some options

6) Other features:

- Custom toolbar actions - run anything directly from the manager
- Load order display
- Editing mod priorities on the fly
- Displaying everything the mod installed
- Mod Renaming
- Installation by Drag and Drop
- Search currently installed mods
- . . .



________________________________________________________________________________________________________________________________________________________________

How to use it?
___________________________________________________________________________________________________________________________________________________________________________

On first run select it's going to prompt you to select witcher3.exe file if you
already didn't

installation:

1) Either click button install Mod, go to Mods/Install Mod or press Ctrl+E
2) Select* folder(s) which contain mod files or archive(s) file ( .zip, .rar or
.7z) or both at the same time
3) It's done and you can read how many of each files it installed

Uninstallation:

1) Select one or more mods in the list and you can either click on Uninstall
Mods, go to Mods/Uninstall Mods, right click on them and select Uninstall
Selected Mods or press Delete button on the keyboard.
2) Confirm, and it's done.

Enabling/Disabling mods:

To disable one or more mods, simply select them in the list and you can either
click on Enable/Disable Mods, go to Mods/Enable/Disable Mods, right click on
them and select Enable/Disable Selected Mods, press Ctrl+Q on the keyboard or
you can simply double click on the mod.

Installation of merged scripts:

Select 2 or more mods that the merged scripts are for. Then you can either go to
Mods/Install Merged Scripts or press Ctrl+M on the keyboard. You will be
prompted to select folder containing merger scripts, most likely it's going to
mod0000_MergedFiles folder

Configuring settings:

Go to Settings\Configure Settings ... and change available options

________________________________________________________________________________________________________________________________________________________________

How does it actually work?
________________________________________________________________________________________________________________________________________________________________


Detection:

If the selected file is archive it extracts it first and then does the same
things as for regular folder. The installer searches through all files and
folders within selected folder trying to find files it needs. Searches mod*
folders for actual mod data, dlc folder for dlc data, .xmls for mod menus, .txt
files and input.xml file for keys. Therefore inner structure doesn't matter
much, if it's there the installer is going to find it. Also when reading txt
files it will ignore any text that is not in a structure of input.xml or
input.settings, and when it finds correct lines it will extract them and use
them later.

Installation:

After it detects all files and folders, it copies all mod* folders to Game\Mods
folder, DLC folders to Game\DLC folder, mod menu xmls to
Game\bin\config\r4game\user_config_matrix\pc folder. After that if it found and
key lines, first it opens input.xml and looks for them, if not found it adds
lines above <!-- [BASE_CharacterMovement] --> line. If input.xml file is
provided by mod author and not only new Vars, installer will extract all lines
from it and will try to add them. Since only new lines are different only they
should be added. Also if mod author defined a new xml group in input.xml, the
whole group will be put in the correct position and not above
base_characterMovement. Same thing happnes to input.settings except it searches
for them based on the context they are in and adds them to their correct
context. As for user.settings it just adds lines on the beginning of the file,
as the game merges those automatically and uses last written value for the
setting.

Installation of multiple mods:

It does basically the same thing as regular installation of one mod, only it
repeats the process for each mod it found

Uninstallation:

The Installer deletes selected mod* folder, searches to see if that mod added
any mod dlc files, menus or lines to input.xml, if it did it deletes them too.
Note that only the mods installed using this installer will have their input.xml
lines, dlc files and mod menus deleted. For the ones you already have you have
do it manually or reinstall them using the installer. 

Enabling/Disabling mods:

When you choose to disable selected mod ( or mods ) it renames mod* folder to
~mod* folder, making the game ignore it. It also disables all other files added
by the mod, as it renames all dlc files (blobs, metadatas, textures etc) and
adds them .disabled extention, renames all mod menu *.xml to *.xml.disabled and
removes all keys from input.xml. When you select to enable it back it basically
reverts everything disabling process did and restores the mod back to normal.

________________________________________________________________________________________________________________________________________________________________

NOTES
___________________________________________________________________________________________________________________________________________________________________________


- This is still the BETA version of the program so some bugs are possible but
not expected
- Since there are really no rules how the mod authors structure and present
their mods it's quite difficult to cover all cases, but t
his program tries to cover as much as possible
- The installer will prompt you to Run the script merger after each
install/uninstall. Can be turned off in the 
- Output is mostly used for showing any errors that occured
- The Mod Manager supports only 64bit windows
- 0.4 version is not backwards compatible
- Only mods installed with 0.4 version and onward will be displayed in the
installed mods section


________________________________________________________________________________________________________________________________________________________________

Plans for future versions?
________________________________________________________________________________________________________________________________________________________________

- Add support for installing many mods at the same time instead of only one at
the time   (ADDED)
- Add support for installing mods from .zip, .rar and .7z archives (ADDED)
- Add support for installing someone else's merged files (ADDED)
- integrate script merger (ADDED)
- Support installing hidden.xml data as well (ADDED)
- Show actual mod names in the list on the right, instead of all mod* folders
(ADDED)
- Add automatic updates (ADDED)
- Add feature to automatically download and install a mod when providing URL
- Add Profiles
- Suggestions?

________________________________________________________________________________________________________________________________________________________________

THANKS
________________________________________________________________________________________________________________________________________________________________

Biggest thanks to SullivanMcBlueberry - for massive improvements, continuation
of development and keeping the tool alive.
Big thanks to Wasteland Ghost aka wghost81 - for support, donation, beta testing
and writing a guide on this program


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