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MUNNICA

Indie Video Game Design & Development





WEDNESDAY, JUNE 19, 2024


REDESIGNING THE FOREST SCENE IN THE HIDDEN LABYRINTH



 






When you make a first person survival horror game like mine, you need a lot of
assets to be able to work properly in conjunction. Various (volumetric) shaders
and other things simply have to play nice together to make that happen. Well,
guess what. It turned out that my original forest scene (the one that I used to
start it all) was glitched and no one could figure out why (Yep, not even the
developers of some of the assets I'm using). All I can think of is that the
scene was originally created in an older version of Unity. So, I decided to
revamp the entire project to a brand new scene that works! (Making sure to back
it up every time there's a change The assembly is still the same, so I can
easily import the old things like prefabs for instance to the new scene. The new
scene is also a lot bigger, not more complex but bigger. For the past couple of
weeks I've been prototyping the new scene, slowly introducing the different
assets into it that I need to work.

Everything is set up!

Great news. All of the assets I need in my game (not just the scene) are set up
and work flawlessly. Now it's just a matter of designing the level and making
the puzzle games in such a way that they're interesting and memorable to the
player.

If you look close enough in the center, you can see the entrance to 'The Hidden
Labyrinth'.


Level design is going to be a challenge. This is because the island where the
forest is, is divided into several sections that the player has to go through in
order to reach (find) the entrance of the labyrinth. The hard part of a game
developer in this regard is to strike a balance. The puzzles should be engaging,
yet not too challenging to a point where the player gives up. Making it too easy
I feel has the same effect. These puzzle sequences need some feedback, since
this is my first time designing such elements in my game. I'll post frequent
updates on socials and ask what you think of each puzzle and if it's too obvious
or if I should make it a little bit more harder for players to solve.

Stay tuned for more updates about 'The Hidden Labyrinth' soon...





at June 19, 2024
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TUESDAY, APRIL 16, 2024


MAMBA CLASSIC 2 LAUNCH!



 


The moment has arrived! Today is the day you can download and play Mamba Classic
2 for absolutely FREE on itch.io! 



Don't forget to read the full set of tips and tricks in this blog post if you
haven't already done so. It was a fun project to work on and hopefully you'll
enjoy it as much as I had creating it. 

Any questions, feedback or suggestions: leave it on the itch.io page or drop me
a line on X!

Click here to see the entire devlog for this game.





at April 16, 2024
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Labels: Mamba Classic 2



TUESDAY, APRIL 9, 2024


MAMBA CLASSIC 2: LAUNCH DAY REVEAL!



 







at April 09, 2024
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FRIDAY, MARCH 22, 2024


MAMBA CLASSIC 2: RULES OF THE GAME + TIPS



Hey guys! The snake game Mamba Classic 2 has entered the final stages of
development and the rules of the game are simple and set! You'll probably not be
surprised to find out they veer off a bit from the traditional snake games
you're accustomed to: collect food and grow and see how far you can get without
colliding with yourself. That's not the case here.





Mamba Classic 2 is a snake game has a lot more to offer and has a lot more
features to help you rake in more score!




A casual game of Mamba Classic 2! In the Garden...





The set rules are as follows:



 * Your snake starts in the center of the screen (single player) and
   automatically moves in any direction and has 3 nodes + head, and must grow 16
   nodes initially to make it solidify into a wall. After that it varies
   anywhere between 8 and 16 food to eat. Jewels or bonuses do NOT make your
   snake grow! After solidification the snake becomes only 1 node(tail).
 * Your snake can travel in ANY direction, including the reverse direction,
   which makes it easier to collect jewels or bonuses in walls that are
   obstructed by other walls behind it. You can 'collide' with yourself or other
   players. Walls are your biggest enemy! Touch them once and it's game over!
 * After each solidification a jewel will appear in a wall on the playing field
   in a random location, as well as a bonus, also in a random location. Getting
   the bonus will increase the jewel multiplier.
 * Jewels and bonuses won't stay on the map forever, after about 8 seconds
   they'll disappear! It's important to focus on getting the bonuses (especially
   early in the game), so you can increase the multiplier for the jewels.
 * The jewel value is always the fruit value multiplied by the bonuses. Do what
   you can to get the bonuses first, even if it's tempting to get a near jewel!
 * After eating 20 fruits, the speed level increases (up to 10)!
 * While playing Mamba Classic 2 the game can NOT be paused on any level! Score
   must be accumulated in one session.
 * After you hit a wall it's game over and a result screen will appear that
   shows you how many fruits, jewels and bonuses you've collected during that
   session. Your score will be recorded after you have entered your name!
 * If you don't provide a name, your name automatically defaults to 'Player1',
   and your current score will be recorded in the Top Ten list.
 * Bonus value is always 10 times the fruit value! This can increase your score
   significantly if you get those bonuses!
 * The starting value of fruit depends on the level. 10 for the first level
   (Garden), 50 for Level 2 (Glacier) and 100 for the final level (Palace).
   Speed increases considerably with each level.



A few tips to help you rake in more score:
 * Try to solidify your snake in Mamba Classic 2 as close to the center of the
   screen as possible! The random solidification after the first time makes this
   hard to gauge, but it can be done! It makes it easier to collect jewels and
   bonuses later if the solidification happens as far from the outer wall as
   possible!
 * Focus on collecting bonuses early on, they matter more than jewels. In later
   stages in the game jewels become more important to collect since they have a
   higher score attached thanks to the multiplier value.
 * Remember you can go the opposite direction and collide with yourself. Use
   this to your advantage to collect those pesky jewels in the wall or get
   yourself out of those nasty corners!
 * Later on in the game it might be hard to see all that's going on, however
   bonuses always make a special sound. When you hear the sound focus on
   spotting the bonus somewhere on the Mamba Classic 2 playing field!
 * Train your fingers to make turning corners quickly a breeze! 



A few general tips:
 * You can change the color of your snake for both players in the options menu
   (limited color scheme due to contrast issues that may arise from it).
 * You can turn retro mode on or off (scan lines), also in the options menu.
 * You can play the game in windowed mode (new), this can ONLY be toggled on or
   off (full screen) in the options menu.
 * You can give Dark Mode a try, this was actually an experimental feature in
   Mamba Classic 2 that I left in for fun! You can turn this either on or off
   in... you guessed it, the options menu. (Dark Mode resets every time you exit
   the game).
 * Don't name your snake 'Mamba', you'll regret it.

You can download Mamba Classic 2 on the official release site when available!


~Happy gaming!




at March 22, 2024
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Labels: Devlog, Mamba Classic 2



TUESDAY, JANUARY 23, 2024


MAMBA CLASSIC 2 GAMEPLAY VIDEO UP!





A quick gameplay video on YouTube of Mamba Classic 2!! The video features 'race'
mode. The player needs to collect more points than Mamba within a certain time
otherwise the race is over and no points are awarded. If the player wins, the
score can be recorded and the player can enter their name! This is one of 4
modes that can be played in the game!




 



Do you think you can beat Mamba?


at January 23, 2024
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Labels: Mamba Classic 2

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