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Effective URL: https://www.mackenzieli.net/
Submission: On January 25 via api from US — Scanned from DE
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HomeContact Mackenzie Li Creative Technologist HEY THERE! I’M A CREATIVE TECHNOLOGIST BASED IN CAMBRIDGE, MA. INTERACTIVE ARTS Career Radar - Expedite your career shift #Data Visualization #User Experience Design Signals of Sentiment - When Robot Cry #Useless Machine #Interactive Robot Syna - Visualize the Invisible #Brain–Computer Interface #Product Design Safe, Touch - Stances Implied by the Leaf #Interactive Plant Closer, Louder - To Speak and Be Heard #Audiovisual #Sound Installation ViBot - An Ode to Human-Machine Interaction #Audiovisual #Art Installation The Color of (Re-)Rendering - Towards False Memory #Brain–Computer Interface #Interactive Art Installation Closer, Louder - To Speak and Be Heard #Audiovisual #Sound Installation MIXED REALITY Museum of Memory -- Shakespearean Echoes from Diaristic Art to Virtual Reality Odyssey #Virtual Reality #GenAI Dear Shelly, -- Come Out of Your Shell #Virtual Reality #Psychotherapy Future In-Formation -- Story Told by the Data #Mixed Reality #Attention Economy XR Icesheet Visualizer-- Understanding Effect of Climate Change Using XR #Virtual Reality #Augmented Reality #Climate Change Future In-Formation - Story Told by the Data #Mixed Reality #Attention Economy Persona.AI - Upload Consciousness #AGI #Mixed Reality #Interaction Design MY PUBLICATION Built to Order: A Virtual Reality Interface for Assigning High-Level Assembly Goals to Remote Robots SUI '23: Proceedings of the 2023 ACM Symposium on Spatial User Interaction https://doi.org/10.1145/3607822.3618005 We developed a user interface that simplifies the control of robots in manufacturing environments by utilizing Virtual Reality (VR). This allows users to assign and monitor high-level, goal-based instructions for remote assembly tasks, thereby circumventing the need for extensive, robot-specific training. MY EDUCATION Harvard University MASTER IN DESIGN ENGINEERING 2023 — Present Focus on exploring innovative ways to improve existing processes or systems, by leveraging technology and human-centered design principles. Columbia University M.S. COMPUTER SCIENCE 2020 - 2022 Studied computer science in Vision, Graphics, Interaction, and Robotics Track at Columbia Engineering. New York University M.S. COMPUTER SCIENCE 2017 - 2020 Studied computer science and game engineering at Tandon School of Engineering. MY EXPERIENCE To me, designing a program and making an artwork are the two sides of the same coin. I believe hackers and artists yearn for the freedom fueling both technical innovation and artistic creativity. VR Developer The Glimpse Group, Manhattan, NY 2022 Jun - 2022 Dec Researched and developed novel interaction techniques in VR using Unity 3D, geared towards multiplayer collaboration, especially focused on enhancing 3D navigation and annotation capabilities. Research Assistant Computer Graphics and User Interfaces Lab at Columbia University Jul 2021- Dec 2022 Worked on interdisciplinary research projects across various domains, such as geographical study, journalism, medical training, and industrial manufacturing. Research Assistant Laboratory for Intelligent Imaging and Neural Computing at Columbia University Jul 2021- Dec 2022 Studied how to use physiological data from the non-invasive Brain-computer interface(BCI) and Mixed Reality(XR) devices to facilitate our everyday lives. AR Developer Skyline Technology USC LLC, Princeton, NJ Mar 2020- Jun 2022 Developed an Augmented Reality (AR) application for Optical See-Through (OST) devices like HoloLens2 and NReal, designed to enhance communication and workflow efficiency in fintech companies. Last updated on Nov 2023 HomeinstagramYoutubeLinkedinEmail