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You need to enable JavaScript to run this app. * ABOUT * OFF THE GRID Game Cinema * CAREERS 38 * NEWS * CONTACT English Українська Deutsch COOKIE POLICY Our website uses cookies to measure traffic and improve your experience. Learn more Accept Deny SWITCHER WATCH NOW LEARN MORE INDEPENDENT • INNOVATIVE • PLAYER FOCUSED ABOUT GUNZILLA Players First & Foremost We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start. Players First & Foremost We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start. We Believe in Our People We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together. We Believe in Our People We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together. Commitment to Engagement & Quality We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber. Commitment to Engagement & Quality We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber. Make Bold Moves & Innovate We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries. Make Bold Moves & Innovate We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries. Open & Honest We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building. Open & Honest We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building. FOUNDED ON THE DESIRE TO INNOVATE, WE BREAK DOWN TECHNOLOGICAL BOUNDARIES IN PURSUIT OF DEEPLY ENGAGING NEXT-GEN EXPERIENCES. Our team has a wealth of proven knowledge touching on all corners of the gaming industry. Alongside developing the skills and knowledge to produce wildly successful titles, everyone at Gunzilla has a passion for pushing player experiences forward; this fuels our current project and the ongoing work around it. To put it simply, we’re dedicated to player enjoyment. Gunzilla has studios in three iconic metropolitan locations: Frankfurt’s breathtaking modern skyline houses our directors, art, design, development, and marketing roles. Ukraine’s beautiful capital, Kyiv, is home to operations, programming, support, and backend roles. The Los Angeles studio is currently utilized as a base of operations in the USA. * * * * * * ABOUT GUNZILLA * Players First & Foremost We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start. Players First & Foremost We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start. * We Believe in Our People We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together. We Believe in Our People We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together. * Commitment to Engagement & Quality We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber. Commitment to Engagement & Quality We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber. * Make Bold Moves & Innovate We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries. Make Bold Moves & Innovate We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries. * Open & Honest We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building. Open & Honest We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building. * Players First & Foremost We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start. Players First & Foremost We aim to create titles that players love and get lost in, so our games are developed with them in mind from the start. * We Believe in Our People We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together. We Believe in Our People We believe in building strong teams of self-motivated individuals empowered to work at their best in a supportive environment; when we’re strong together, we thrive together. * Commitment to Engagement & Quality We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber. Commitment to Engagement & Quality We are deeply passionate about what we do, ensuring we produce next-generation experiences of the highest caliber. * Make Bold Moves & Innovate We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries. Make Bold Moves & Innovate We strive to make bold moves and push technology to its limits; there are no wrong steps if the outcome redefines the boundaries. * Open & Honest We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building. Open & Honest We believe in building trust through transparency and honest communication. We’re proud of who we are, what we stand for, and what we’re building. FOUNDED ON THE DESIRE TO INNOVATE, WE BREAK DOWN TECHNOLOGICAL BOUNDARIES IN PURSUIT OF DEEPLY ENGAGING NEXT-GEN EXPERIENCES. Our team has a wealth of proven knowledge touching on all corners of the gaming industry. Alongside developing the skills and knowledge to produce wildly successful titles, everyone at Gunzilla has a passion for pushing player experiences forward; this fuels our current project and the ongoing work around it. To put it simply, we’re dedicated to player enjoyment. Gunzilla has studios in three iconic metropolitan locations: Frankfurt’s breathtaking modern skyline houses our directors, art, design, development, and marketing roles. Ukraine’s beautiful capital, Kyiv, is home to operations, programming, support, and backend roles. The Los Angeles studio is currently utilized as a base of operations in the USA. * * * LEADERSHIP Vlad Korolov CEO & Co-Founder Vlad Korolov CEO & Co-Founder CEO and co-founder Vlad Korolev started Gunzilla from the desire to “make something that gamers want”. Vlad began his career in digital banking, running the commercial department of payment-processing company. Before long, he decided to head out on his own and co-founded Paymo, a successful integrated-payment solution for online marketplaces. He then launched a financial-tech startup, where he devised an integrated IT system to facilitates communication between banks and clients, which was used by 40+ banks. After an incredibly successful decade in Fintech, where he earned valuable experience in building cutting-edge tech from scratch, Vlad left to pursue his true calling… videogames. He entered the industry by combining his deep expertise in tech with a lifelong love for games, co-founding the popular matchmaking app PLINK with Alex Zoll. Following PLINK’s continued success (over 5million users in the US alone), Vlad and Alex joined forces to found Gunzilla Games in early 2020. Vlad’s love for gaming is lifelong, having blossomed in 8th grade when he single-handedly launched a website offering free videogames. This passion, plus the comprehensive background in digital platforms and technology, demonstrates that he possesses the knowledge to lead a player-focused studio to its ambitious goals. He is also a partner and board member of GAMEGROOVE, ensuring Gunzilla has a strong financial and advisory foundation to build from. Alex Zoll Chief Strategy Officer & Co-Founder Alex Zoll Chief Strategy Officer & Co-Founder Alex Zoll, co-founder, and Chief Strategy Officer joins Gunzilla directly from leading the development of the wildly successful online shooter Warface; a title that boasts more than 140 million users worldwide. Alongside timely experience in delivering world-renowned videogames, Alex is the CEO of GAMEGROOVE. This US-based holding unites more than 20 gaming-related projects, providing vital funding and access to a wealth of time-served industry experience and support. He also co-founded and sits on the board of several thriving gaming companies, including Blackwood Games, PLINK, and Sonus. He was also a former CEO and board member of Crytek Kyiv. Alex co-founded Gunzilla with the desire to craft experiences that put gamers at the forefront, from development to release and beyond. Neill Blomkamp Chief Visionary Officer Neill Blomkamp Chief Visionary Officer Neill is a director, screenwriter, producer, and visual effects artist, renowned for blending nature and photo-realistic CGI to create immersive and believable sci-fi worlds. Neill cemented himself in movie-goers' minds with his thematically daring and visually inventive debut, District 9. Alongside quickly becoming a modern sci-fi classic, it was nominated for Best Picture, Best Adapted Screenplay, Best Film Editing, and Best Visual Effects at the 82nd Academy Awards. Afterward, Neill continued his path in Hollywood, writing and directing Elysium and Chappie, where he further explored his unique approach to sci-fi storytelling and cinematic spectacle. In 2017,Neill co-founded Oats Studios, where he creates experimental movies distributed via YouTube and Steam, such as Conviction, the live-action trailer for Bioware’s Anthem. Earlier in his career, Neill also directed Halo: Landfall, a film promoting Halo 3. Neill is thrilled to be entering videogame development in a more involved capacity. He’s interested in how the industry communicates with its fans, stating that games are a highly creative frontier that he’s excited to explore. Timur Davidenko Chief Technical Officer Timur Davidenko Chief Technical Officer Timur began his career as a programmer in 1998 before joining Crytek in 2001, subsequently spending 18 years in development and senior technical roles. He left the company in 2020 after leading the development of CRYENGINE as technical director, which included contributing to the Far Cry and Crysis series, and Warface, Hunt, and Ryse. Timur brings two decades of hands-on experience and extensive knowledge to the role of Chief Technology Officer, ensuring Gunzilla utilizes the most current technology and forges on in the right direction. Before his career in game development, Timur was active in the demoscene, winning first place in several contests in his home country of Israel. Scott Probin Studio Director Scott Probin Studio Director Scott has over 32 years in game production and design, including time at Ubisoft, EA, THQ, and Silicon Knights. Beginning his career at Electronic Arts UK in 1988 at just 16 years old, he earned credits on over 40 games, such as EA Sports’ NHL series, the Need for Speed franchise, Populous 2, Powermonger, and Space Hulk. As Gunzilla’s game director, Scott is tasked with building and leading the design team and making the creative director’s vision a reality. Scott's main goal at Gunzilla is to get the passion back into the people making games. “Making games should be the most fun job you'll ever have and everyone's opinion should be respected, regardless of role or seniority.” Krasimir Nechevski Animation Director Krasimir Nechevski Animation Director Krasimir’s steadfast work ethic and passion for gaming both manifested at an early age. Bored with the games on offer during his childhood, he decided to teach himself how to code so that he could make better games! Refining his self-taught skills throughout the years, Krasimir achieved a degree in software engineering from the Technical University in Sofia, all while creating the artwork for his own games at the same time. This dedication to his craft saw Krasimir land his first job in the gaming industry at 22, and he became Animation Lead in just two years. Krasimir’s multi-faceted skill set and refusal to make do with existing methods culminated in several incredible projects during his time at Unity. There, he directed the animation for Adam, a Webby-award-winning short film featuring robots. He went on to work on Unity’s next short film, Heretic, shifting from robot characters to humans. Just like the video games of his youth, existing methods for animating human characters didn’t impress Krasimir...so he used unorthodox techniques instead, resulting in a stunning sense of realism in the final product. Krasimir brings to Gunzilla an unrivaled portfolio of animation work, and his people-first leadership approach and desire to explore animation in its purest form directs Gunzilla’s Animation team toward incredible new methods and techniques. Like many of us here at Gunzilla, Krasimir enjoys unwinding after work with a good video game session. He’s also fascinated by artificial intelligence and spends a lot of his time studying how it works. But you might also catch him chilling out with his guitar too! Jerry Liu Chief Innovation Officer Jerry Liu Chief Innovation Officer As Chief Innovation Officer, Jerry Liu aims to push the limits of emergent behaviors, cutting-edge designs, and the creation of new digital economies that will set a precedent for building games in the future. Born in Australia and raised with Chinese Neo-Confucian values in America, Jerry will bring concepts that express both Eastern and Western values. As someone who loves stories that showcase deconstructionist and reconstructionist commentaries, his inspirations come from films such as District 9, Children of Men, and Ghost in the Shell and games such as Nier, The Stanley Parable, and Braid. From theory-crafting in World of Warcraft, exploring off angles in Counter-Strike, and exploiting input buffering frame cancellations in Souls, Jerry is a gamer at heart but also maintains the philosophy that before you can innovate on something, you must first thoroughly break it. Jerry previously led a $400m fund that focused on helping founders navigate the complex nature of their digital economies. He pioneered several innovations in go-to-market, an intricate suite of game mechanics and game theory that led to multi-billions in dollar value traded daily. In doing this, Jerry has mastered navigating the volatile terrain of digital assets while maintaining a healthy economy. This sets him up perfectly to support new digital ecosystems in gaming, designed and innovated with players in mind. Carla Haces Chief Communications & Marketing Officer Carla Haces Chief Communications & Marketing Officer Carla’s path to becoming a leader in Marketing and Communications within the games industry started back in high school when she discovered she had a passion for all things communications, marketing, and setting teams up for success. Fast forward — a love for World of Warcraft coupled with her communication skills led Carla to land a role at Blizzard Entertainment, after which she eventually transitioned into the company’s PR department. At Blizzard Entertainment, Carla developed her skills by being a part of the European Communications team, helping to implement pan-European and Global Communications Strategies. At that point, Carla decided to reinforce her skills in the field of Communications by obtaining three Master’s-degree-level diplomas at the U.K.’s renowned Chartered Institute of Public Relations (CIPR). Carla spent a few short years working with a variety of well-known clients in the B2B and B2C space during her years at Big Games Machine and Heaven Media. Now, Carla is leading Gunzilla’s Marketing, Communications, and Events departments as the studio gears up towards an incredibly significant time in its history. Originally from Latin America, Carla has lived in over 12 countries throughout her life and can often be found hiking mountains or swimming in the sea. And let’s not forget, she also loves her car, cats (she has three), and all things Halloween! Nikolas Gekko Lead Art Director Nikolas Gekko Lead Art Director Nikolas loved drawing since childhood, and it always came naturally to him. A fan of games, he decided to bring his artistic skills and visual intelligence to the industry, which led to a prolific career. Over the years Nikolas shaped the visual style of many AAA titles, including Far Cry Primal, Call of Duty: WWII, Halo Infinite, Destiny, Battlefield 2042 and many more. His work was noticed by Neill Blomkamp, who asked him to create a number of concepts for Off The Grid. Since Nikolas made an indelible mark on some of the biggest multiplayer shooters of the last years and OTG as well, he was a perfect fit for Gunzilla. Nikolas’ talent extends beyond games: he creates concepts for Hollywood blockbusters, most recently Netflix’s The Gray Man. He’s also experimenting with photography, including shooting with drones and GoPro cameras. Outside of all these creative pursuits, Nikolas is an avid traveler and does scale modelling to unwind. Marina Danylyuk Chief Legal Officer Marina Danylyuk Chief Legal Officer Though her first qualification (of many!) was in economics, Marina's unrivaled knack for negotiation and mediation ushered her toward a hugely successful career in the legal sector. Detail-oriented, Marina always had a fascination with the products and services her employers offered, beyond the scope of her lawyer-based roles. This led her to develop an interest and expertise in blockchain technology, eventually becoming a legal advisor for the Swiss Blockchain Legal. Marina is also the co-founder of MiBit OÜ, a FinTech and blockchain consulting company. Marina has earned many academic achievements alongside her career successes, including a master's degree in international economics, a bachelor's degree in law, a specialist diploma, and a further master's degree in law. Armed with her extensive experience in legal matters relating to blockchain technology, Marina eventually combined her career with her passion for video games, joining Gunzilla Games in 2023 as its Chief Legal Officer. Marina likes to relax after work by going to school…at Hogwarts. But when she's not booting up Hogwarts Legacy, Marina is out on the green refining her golfing skills! Dmitriy Markov Technical Director Dmitriy Markov Technical Director Dmitriy was passionate about how things work on the technical level since high school. His professional purpose became clearer when he joined 4A Games to work on Metro: Exodus. Dmitriy worked on the franchise as Lead Gameplay Developer and then Game Technical Director for 4A Engine, also having a hand in Arktika.1, one of the first high-quality VR shooters for Oculus Rift. Alongside his professional career, Dmitriy has been giving lectures on game development and programming in Kyiv Polytechnic Institute. Combining deep knowledge on how to make solid games with teaching others to excel in that and his organization skills, Dmitriy always tries to build a team of people who would become friends in the process of building standout games and have fun while at it. Volodymyr Savin Audio Director Volodymyr Savin Audio Director Volodymyr studied music and art before pursuing a career in composition and sound design, using his training, experience, and passion to explore the vital connection between visuals and audio. He entered the videogame industry creating audio for mobile series Cut the Rope, working his way through various titles to his most recent gaming accomplishment on the critically acclaimed Metro Exodus. Alongside work on videogames, Volodymyr has comprehensive experience in many facets of music production and sounds design, from working with AC/DC and Sony Music to running his own virtual instrument company, Strix Instruments. With Strix, he created the incredible PRIPYAT Pianos audio plug-in used on the HBO Chernobyl series, which required seven years of recording within the exclusion zone itself. Richard Morgan Script Writer Richard Morgan Script Writer Richard K. Morgan is an acclaimed and prolific author, widely known for his award-winning novel and subsequent Netflix series Altered Carbon. Other notable works include Thirteen (Arthur C. Clarke Award), Market Forces (John W. Campbell Memorial Award), and The Steel Remains. He is also well-regarded for his work on comic books following a seminal run with Marvel’s Black Widow. Richard's videogame experience includes lead writer credits on Crysis 2 and 2012’s Syndicate reboot. He joins Gunzilla as a writer, utilizing the experience gained throughout his illustrious career to guide the narrative direction, stories, and characterization in the upcoming next-gen title. Kiran Pulicheri Technical Art Director Kiran Pulicheri Technical Art Director Kiran had set his sights on a master's degree in Business Administration, but all changed when he watched Jurassic Park, which inspired him to learn 3D Art. During his studies, game art production in particular caught his attention — and it hasn’t let go since. Kiran’s first job was with a budding Indian studio as a 3D generalist. With a keen interest in the craft, he also excelled at working in a multi-disciplinary team and soon found that creating effective pipelines was his jam. One of Kiran’s first major achievements was developing Desi Adda: Games of India, the first Indian game to hit PlayStation Network, both for PS2 and PSP. Later he joined Dhruva Interactive, an art services studio, where he worked as Tech Art Lead on multiple AAA projects like Control, Death Stranding, Marvel’s Avengers and many more. Before Gunzilla, Kiran had been putting his skills into creating Far Cry 6 for around three years. Outside game dev, Kiran loves getting lost in single-player RPGs and the Assassin’s Creed franchise, as well as watching movies, mostly suspense films and thrillers. His passion never lets go of him though — when Kiran has free time, he experiments with creating tools for art production. Theodore Agranat Head of Customer Experience Theodore Agranat Head of Customer Experience Theodore has been innovating in the technology sector since 1998, founding a number of IT and technology startups. He broke further ground in 2003 with the creation of Quantemo, delivering the world’s first scientific measurement of a target audience’s emotional responses on any user interface by using cutting-edge medical equipment. In 2021, he joined as an advisor at Gunzilla Games, expanding his expertise into the video game industry. In his new role as Head of Customer Experience, Theodore works across all departments to enhance the Gunzilla customer experience. He steers his efforts towards a future where gamers own all their assets and can monetize their playing time more democratically. Theodore has always been fascinated with video games, tracing back to the golden age of Atari and Commodore 64. Nowadays, he plays Call of Duty, Apex Legends, Fortnite, and Overwatch on four separate consoles with his wife and two children at home. In his spare time, Theodore enjoys playing soccer, snowboarding, e-foiling, and navigating conference calls on his electric unicycle. LEADERSHIP Vlad Korolov CEO & Co-Founder Vlad Korolov CEO & Co-Founder CEO and co-founder Vlad Korolev started Gunzilla from the desire to “make something that gamers want”. Vlad began his career in digital banking, running the commercial department of payment-processing company. Before long, he decided to head out on his own and co-founded Paymo, a successful integrated-payment solution for online marketplaces. He then launched a financial-tech startup, where he devised an integrated IT system to facilitates communication between banks and clients, which was used by 40+ banks. After an incredibly successful decade in Fintech, where he earned valuable experience in building cutting-edge tech from scratch, Vlad left to pursue his true calling… videogames. He entered the industry by combining his deep expertise in tech with a lifelong love for games, co-founding the popular matchmaking app PLINK with Alex Zoll. Following PLINK’s continued success (over 5million users in the US alone), Vlad and Alex joined forces to found Gunzilla Games in early 2020. Vlad’s love for gaming is lifelong, having blossomed in 8th grade when he single-handedly launched a website offering free videogames. This passion, plus the comprehensive background in digital platforms and technology, demonstrates that he possesses the knowledge to lead a player-focused studio to its ambitious goals. He is also a partner and board member of GAMEGROOVE, ensuring Gunzilla has a strong financial and advisory foundation to build from. Alex Zoll Chief Strategy Officer & Co-Founder Alex Zoll Chief Strategy Officer & Co-Founder Alex Zoll, co-founder, and Chief Strategy Officer joins Gunzilla directly from leading the development of the wildly successful online shooter Warface; a title that boasts more than 140 million users worldwide. Alongside timely experience in delivering world-renowned videogames, Alex is the CEO of GAMEGROOVE. This US-based holding unites more than 20 gaming-related projects, providing vital funding and access to a wealth of time-served industry experience and support. He also co-founded and sits on the board of several thriving gaming companies, including Blackwood Games, PLINK, and Sonus. He was also a former CEO and board member of Crytek Kyiv. Alex co-founded Gunzilla with the desire to craft experiences that put gamers at the forefront, from development to release and beyond. Neill Blomkamp Chief Visionary Officer Neill Blomkamp Chief Visionary Officer Neill is a director, screenwriter, producer, and visual effects artist, renowned for blending nature and photo-realistic CGI to create immersive and believable sci-fi worlds. Neill cemented himself in movie-goers' minds with his thematically daring and visually inventive debut, District 9. Alongside quickly becoming a modern sci-fi classic, it was nominated for Best Picture, Best Adapted Screenplay, Best Film Editing, and Best Visual Effects at the 82nd Academy Awards. Afterward, Neill continued his path in Hollywood, writing and directing Elysium and Chappie, where he further explored his unique approach to sci-fi storytelling and cinematic spectacle. In 2017,Neill co-founded Oats Studios, where he creates experimental movies distributed via YouTube and Steam, such as Conviction, the live-action trailer for Bioware’s Anthem. Earlier in his career, Neill also directed Halo: Landfall, a film promoting Halo 3. Neill is thrilled to be entering videogame development in a more involved capacity. He’s interested in how the industry communicates with its fans, stating that games are a highly creative frontier that he’s excited to explore. Timur Davidenko Chief Technical Officer Timur Davidenko Chief Technical Officer Timur began his career as a programmer in 1998 before joining Crytek in 2001, subsequently spending 18 years in development and senior technical roles. He left the company in 2020 after leading the development of CRYENGINE as technical director, which included contributing to the Far Cry and Crysis series, and Warface, Hunt, and Ryse. Timur brings two decades of hands-on experience and extensive knowledge to the role of Chief Technology Officer, ensuring Gunzilla utilizes the most current technology and forges on in the right direction. Before his career in game development, Timur was active in the demoscene, winning first place in several contests in his home country of Israel. Show more LATEST NEWS #OpenDevelopment Unlocking Hyper-Realism: Leading the Industry with 3D Scanned Skins That Redefine Immersion! #InThePress Game Rant: Devs Talk PVP and PVE Missions, Cross-Play, Unreal Engine 5 Benefits, and More #InThePress Game Rant: Cyberpunk Battle Royale Game Off the Grid Details Weapons, Customization Options #InThePress Game Rant: Neill Blomkamp Talks Off The Grid's Cyberpunk Setting and AI Technology #InThePress Game Rant: Cyberpunk Battle Royale Game Off the Grid's Switcher Part 2 Reveals Cyberlimbs and Hexes [EXCLUSIVE] #InThePress Venture Beat: Gunzilla Games partners with Avalanche on blockchain gaming platform #TeamCloseUp A Day in Life of...Intermediate Level Designer Barbod Nili #InThePress IGN: District 9 Director's New Game Will Be Anchored By an NFT Platform Called 'GUNZ' #InThePress Business Insider DE: Frankfurt Game Developer Gunzilla Games Raises $46M #News Gunzilla Games Raises $46M to Redefine the Battle Royale Genre By Letting Players Trade Their In-Game Items in “Off The Grid” #OnTheRecord Technical Director Dmitriy Markov on 7 years in 4A, Challenges of OTG & Next-Gen Gaming #News Gunzilla Games Announce Off The Grid, a Next-Generation Battle Royale with Strong Focus on Narrative Progression #Diversity #BHM: 5 Black Game Developers that Shaped the History of Video Games #InThePress Germany’s Nationwide Newspaper Visits Gunzilla's Frankfurt Office #OnTheRecord Richard Morgan on Enriching the Multiplayer Shooter Experience with Story & His Rollercoaster of a Writing Career #News Narrative Elements Grounds Gunzilla Games’ Multiplayer Shooter Attractive for Players from All Genre Backgrounds, Bestseller Author Richard K. Morgan Revealed at Comic Con Ukraine #News “Altered Carbon” author Richard K. Morgan to reveal more details about Gunzilla Games’ upcoming new-gen AAA multiplayer shooter at Comic Con Ukraine #News Hollywood Movie Director Neill Blomkamp Joins Gunzilla Games As Chief Visionary Officer IGN #InThePress IGN: District 9 Director Neill Blomkamp Is Working on a AAA Multiplayer Shooter #OnTheRecord On The Record: CTO Timur Davidenko on Demoscene, Days at Crytek & Future of Games #OnTheRecord On The Record: CEO & Co-founder Vlad Korolev on Diversity & Studio Culture #News AAA Shooter Games Veterans Launch Gunzilla Games with $25M in Funding Discover more articles TOGETHER WE CAN MAKE HISTORY Create a unique industry-defining title at Gunzilla Games. We currently have 38 open vacancies. 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