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 GUNPOINT

    A stealth puzzle game that lets you rewire its levels to trick people.


LATEST NEWS


RELEASE

Out now! $10!


PLATFORM

Windows, Mac and Linux.


PROBLEMS?

Tell us about it! Literally do tell us about it, or nothing will happen.


OUR NEXT GAME


YES, YOU CAN MONETISE VIDEOS YOU MAKE OF THIS GAME

Here's the formal permission bit.


TRAILERS


SCREENSHOTS


VIDEO BLOGS


OTHER PROJECTS

Here's a page about what else I'm working on and what else I've done.


MAILING LIST

Find out when I release a new game, and when there are opportunities to test
them.


SUBSCRIBE


TEAM


DESIGN/CODE/WORDS

Tom Francis


CHARACTER/LEVEL ART

John Roberts


BACKGROUND ART

Fabian van Dommelen


MISSION MUSIC

Ryan Ike


TITLE MUSIC

John Robert Matz


MENU MUSIC

Francisco Cerda


THEME

By Tom Francis. Uses Adaptive Images by Matt Wilcox.

"Every aspect of its clever design, laugh-out-loud noir story, tiny but
expressive art, and moody music work harmoniously with one another."


9.0 - IGN

"The joy of Gunpoint comes from the clever ways you can make all the obstacles
work to your advantage."


9.5 - DESTRUCTOID

"Gunpoint is a bracing reminder of how lovely simplicity, when exquisitely
executed, can be."


9.0 - POLYGON

"Good ideas, brilliantly executed, this is one of the year's best games."


9.0 - VIDEOGAMER

"Simple but challenging, easily learned but deep and rewarding."


90% - GAMEFRONT

"An outstanding puzzle game with sharp writing, beautiful music and clever
mechanics."


JOYSTIQ

"Gunpoint is smart, creative, responsive, surprising, and possessed of an
uncommon respect for the player."


KOTAKU


IGF FINALIST: EXCELLENCE IN DESIGN


TINY DESIGN

Tiny Design is a good blog about tiny design choices and why they were
(probably) made. A lot of them are things you might not consciously notice,
which made me think that there may be others you still haven’t consciously
noticed. So here’s one you might not have noticed in Gunpoint! Unless you
followed its development, because I tweeted about it 5 years ago. Continued

 

2 comments


GUNPOINT IS IN THE NEW HUMBLE INDIE BUNDLE!

I’m drunk to announce that Gunpoint is in the Humble Indie Bundle 12! Best of
all, you get it no matter what you pay. No! Best of all is what else you get if
your generosity stretches to the princely sum of ten dollars:

 * Gunpoint, I just said that
 * Gone fucking Home
 * Papers fucking Please
 * Prison fucking Architect!
 * Luftrausers!
 * Hammerwatch!
 * SteamWorld Dig!
 * What!

What is not a game, this is just an alarming selection of stuff. And for the
first time ever, there’s also a $65 special edition that comes with a load of
physical goods like:

 * A T-shirt featuring all these games!
 * A vinyl record with a song from each of these games – in Gunpoint’s case, The
   Five-Floor Goodbye.
 * A floppy disk! I don’t know what’s on that!
 * A manual! I don’t know what it says!
 * Some badges, or pins if you’re American!
 * It comes in an actual box!

This has been in the works for a loooooooong time, and it’s only thanks to the
hard work of the guys at Abstraction that we have Mac and Linux versions of
Gunpoint to make us eligible to be in one. I’m particularly delighted to be in
this one, with such extraordinary company (two BAFTA winners!), because the
biggest upside for me is the sheer number of people who’ll hopefully get to try
our game. And when Gunpoint is nowhere near the headliner, lots of those will be
people who might never have tried it otherwise.

 

26 comments


GUNPOINT MAC AND LINUX READY FOR TESTING

UPDATE:

The game is now out on Mac and Linux!

OLD POST:

The fine folks at Abstraction have finally got Gunpoint working well enough on
OSX and Linux that we’re ready for you guys to give it a try and see what
breaks.

If you already own Gunpoint, right-click it in your Steam list and go to
Properties. Under the ‘Betas’ tab, choose ‘maclinuxbeta’ and ‘OK’. The game
should update.

If you don’t already own the game but would like to help test it on Mac or
Linux, add yourself to this mailing list: if I can, I’ll get some time-limited
beta keys to let you guys in too.

If you find any problems, post in the Mac or Linux support forums to tell us
about them! Tell us as much as you can about your system, what you were doing,
and what happened.

Caution! The Mac and Linux versions are in beta, so I don’t recommend buying the
game yet if that’s what you’ll be playing on!

To make sure everyone has the latest fixes, the beta is Steam-only. When they’re
ready, the Mac and Linux versions will of course be available DRM-free for
people who bought here or on the Humble Store. And buying it from anywhere at
any time on any of these three platforms means you own it on all three.

 

12 comments


GUNPOINT PATCH: NEW ENGINE, STEAM WORKSHOP, AND MORE

Our big Gunpoint patch has just gone live on Steam! It converts Gunpoint to a
whole new engine and adds Steam Workshop, so you can see all the awesome new
missions people have been making in the level editor. They are nuts. We’ll make
a version of this update available for non-Steam users as well, but obviously
Steam Workshop support only works in Steam. Here are the major changes:

 * New engine, implemented by Abstraction Games. Should fix many technical
   issues and make the game run faster for everyone, and it’ll enable us to
   develop Mac and Linux versions next.
 * Steam Workshop added, for browsing and sharing user-made levels. Yes, we
   listened to the 1,779 post petition you guys started even after we’d already
   announced we would do it.
 * Option to turn off swearing. Up to you whether this makes “Grow a ####ing
   #### and shove it up your ###” kid-safe.
 * Reconfigurable keyboard controls.
 * Vertical sync option. I didn’t know we needed this, but the folks at
   Abstraction added it and now the animation is at least 23% more beautiful.
 * Level editor. The level editor has been in there since launch, but some
   people still ask for one so I’m just going to keep announcing I’ve added it
   until everyone knows it’s there.
 * You can now place multiple elevators in a level without it crashing. That’s
   more than I could do when I was making the game, so I expect your levels to
   be at least twice as good as mine.
 * If you have any technical troubles with the new version, you can still use
   the old one by going to Properties > Betas and selecting ‘oldversion’. Post
   your issue on the forums too, so we can fix it.

It’s also 75% off for 48 hours! That’ll end 10am Pacific Time on 19/06/2014.
That discount applies to all editions, too, so you can upgrade for $2.50 or
£1.50. And we reduced the UK and EU prices from the Steam defaults to better
match their USD equivalents.

Get it here!

Header image is a screenshot of Breakin 1.2, by [NL] Omgertje.

 

9 comments


BETA TESTING STEAM WORKSHOP AND GUNPOINT’S NEW ENGINE

Update: whether you join the beta or not, you may get a Gunpoint update that
wants to install some standard installery stuff: a particular vintage of
DirectX, VC++, OpenAL. The new engine needs to make sure these are all there,
and they can only be turned on globally, so everyone gets ’em. Won’t interfere
with anything, but it will fix the no-music issue some might have had with the
new beta.

SHORT VERSION

We’re nearly ready to release an update for Gunpoint that’ll add Steam Workshop
support to let you share your custom levels, and hopefully fix any remaining
technical issues people are having with the old build. Continued

 

17 comments


THE GUNPOINT FAQ

People ask me more questions about Gunpoint than I have time to individually
answer, and my silence is starting to feel like metaphorically pushing their
faces wordlessly away with the palm of my hand, slightly muffling the latter
part of their question. Continued

 

7 comments


GUNPOINT HALF-PRICE SALE, EDITION UPGRADES, AND TRADING CARDS

Short version: Gunpoint is half-price for two days, you can now upgrade between
editions, and we’ve added trading cards. Here’s a video explaining all that:



Continued

 

16 comments


GUNPOINT: WHAT I’M WORKING ON

To keep you up to speed, here’s a breakdown of what I’m working on at the
moment:

1. FIX THE LAST FEW GUNPOINT COMPATIBILITY PROBLEMS

I fixed a lot of bugs pretty quickly in the first four patches, but the last
ones left are tougher. Most of them aren’t mistakes in my scripting, they’re
fundamental incompatibilities between the engine I used and certain PC
configurations. So fixing them means porting Gunpoint to a new engine, and
exactly how we do that is a big, complex, important decision for the future of
the game. Continued

 

20 comments


GUNPOINT RECOUPS DEVELOPMENT COSTS IN 64 SECONDS

I just finished Gunpoint’s third patch yesterday, and a lot of what I need to do
next requires outside help. So perhaps I can finally take a minute to tell you
how it all went? Continued

 

107 comments


GUNPOINT PATCH 3 IS LIVE ON STEAM AND HUMBLE STORE

I’m still working hard on Gunpoint, and our third patch in two weeks just went
up on Steam. I’ll update this when the Humble chaps have it up also. Details and
future plans!

Update! Now live on Humble Store too. Continued

 

23 comments


GUNPOINT PATCH 2 NOW LIVE ON STEAM AND HUMBLE STORE

Update: now live on Humble too – grab it again from the link you got when you
bought.

As promised, I just made a second patch live that should address most
resolution/screen related issues. Here are the notes! If you bought from this
site, I’ll update this post when the new version is available to download.
Continued

 

46 comments


GUNPOINT PATCH 1, AND ONGOING SUPPORT PLANS

I’ve finished Gunpoint’s first patch and made it live on Steam this morning.
Here’s what it fixes! Continued

 

33 comments


GUNPOINT IS OUT!



After three years of working in my weekends, Gunpoint is out! Try it first, then
if it works OK and you like it, buy it below!











WHAT ARE THESE FANCY EDITIONS?

They’re fancy! You can get all three from Steam or from here, and you can
upgrade to any of them later. Here are the details!





GUNPOINT: SPECIAL EDITION

 * Gunpoint: a 2D stealth game about rewiring things and punching people.
 * The Soundtrack: includes all of the game’s noir-inspired spy music in high
   quality MP3 format.
 * Developer Commentary:
   when enabled, you’ll find little sprites of Gunpoint’s developers on
   every mission. Talk to us to hear a little about our thinking behind the
   design (Tom), the art (John), and the music (Ryan). Caution: shooting a
   developer while he’s talking ends his current commentary track. This
   kills the developer.









GUNPOINT: EXCLUSIVE EDITION

 * Gunpoint: a 2D stealth game about rewiring things and punching people.
 * The Soundtrack: includes all of the game’s noir-inspired spy music in high
   quality MP3 format.
 * Developer Commentary:
   when enabled, you’ll find little sprites of Gunpoint’s developers on
   every mission. Talk to us to hear a little about our thinking behind the
   design (Tom), the art (John), and the music (Ryan). Caution: shooting a
   developer while he’s talking ends his current commentary track. This
   kills the developer.
 * The Making Of Gunpoint: a
   40-minute video feature taking you through how Gunpoint developed from a
   one-room test game to what you play today. Featuring Gunpoint’s
   designer playing his earliest prototypes for the first time since they
   were made, to great personal embarrassment and shame.
 * The Prototype Pack (Windows only): play
   snapshots of Gunpoint’s development at 9 different stages, including
   cartoony programmer art, the first conception of the hacking system,
   many scrapped levels, and overpowered gadgets we later cut. For
   hopefully obvious reasons, we can’t give technical support for these.
 * 4 Exclusive Tracks: bonus
   pieces produced specially by Gunpoint’s composers for this edition,
   mixing the game’s noir style with electronic influences. Since they’re
   not used as background music in the game, our composers took the chance
   to be more adventurous with these tracks.
 * The Secret Beta Access List (Windows only):
   adds an option in the game menu to sign up to our Secret Beta Access
   List. If and when future Suspicious Developments games are developed,
   we’ll sometimes give secret beta versions only to the members of this
   list.









SPECIAL EDITION EXTRAS

If you already have the base game, you can buy the extras from these editions
separately:








EXCLUSIVE EDITION EXTRAS

Note! The Exclusive Extras don’t include the Special Extras, they’re separate.





Have some facts!

 * The main story takes most people about 3 hours to play through once.
 * You can replay any mission you’ve already completed with whatever
   gadgets you currently have, to try to earn different ratings for
   avoiding violence, kills, noise, witnesses, etc.
 * All editions come with the level editor, which is now integrated with the
   Steam Workshop if you’re playing on Steam.

Thanks so much to everyone who’s already bought it. I have been hurled across
the room by your generosity, crushed against the wall by your enthusiasm, and
stamped into a broken heap by your support. It’s the good kind of heap.

 

86 comments


THE GUNPOINT SOUNDTRACK, AND UPGRADING EDITIONS

There are three different editions of Gunpoint, the two fancier ones coming with
proportionately more bonus stuff. Lots of people have asked if it’s possible to
upgrade from one to the other, after purchasing. It will be! I don’t know yet if
the system will be ready for launch, but I want to allow it and both Steam and
Humble Store say they can and will support it.

One of the extras in the Special Edition is all the music used in the game in
MP3 format.

One of the extras in the Exclusive Edition is that, plus a huge load of bonus
tracks Gunpoint’s three composers have put together. In some, they remix each
others’ tracks from the game; others are all new.

If you’re not going to get the Exclusive Edition, or you want the tracks in
fancy audiophile FLAC format, or you just want to support the composers
specifically, you can also buy this full version of the soundtrack from
Bandcamp!

There’s a tracklist and samples there, you can pre-order now, and it’ll be
released at the same time as the game.

Everyone who worked on Gunpoint gets a percentage of Gunpoint’s revenue, but I
also made sure our contracts let everyone keep the rights to their own work –
including the right to sell it themselves, independently of me. So if you buy
the soundtrack separately, all of your money goes to the composers.

 

16 comments


HELP ME WITH SOME FINAL GUNPOINT TESTING!

I’ve just made a new build of the Gunpoint demo live on Steam, and I could do
with some people to put it through its paces. Make sure I’ve fixed what I tried
to fix without breaking anything else.

If you’re up for it, here’s what to do! Continued

 

47 comments


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