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GEO LEARNING.CH


LOCATION-BASED MOBILE LEARNING

   
 * Welcome
 * News
 * Publications
 * Learning
 * Gamification
 * SocialMedia

Geolerarning.ch offers itself as a platform for content and exchange of
GeoLearners for GeoLearners.

#mlearning Tweets



KNOWLEDGE THROUGH EXPERIENCE IN THE RIGHT PLACE AT YOUR TIME

Learning is the act of acquiring new, or modifying and reinforcing,
existing knowledge, behaviors, skills,values, or preferences and may involve
synthesizing different types of information. The ability to learn is possessed
by humans, animals and some machines. Progress over time tends to
follow learning curves. Learning is not compulsory; it is contextual. It does
not happen all at once, but builds upon and is shaped by previous knowledge. To
that end, learning may be viewed as a process, rather than a collection of
factual and procedural knowledge. Learning produces changes in the organism and
the changes produced are relatively permanent.
(Daniel L. Schacter, Daniel T. Gilbert, Daniel M. Wegner (2009,
2011).Psychology, 2nd edition)



Introduction to GeoLearning

Hikers want to know why are the ungulates placed in front of their rut? Students
of history and theory of architecture ask if there is a relation between the
purpose of the design and its spatial environment of historical monuments?
Tourists want to know the domestic food at the right moment at right place to
get delighted with the traditional kitchen?
What is the common denominator among this different type of people? Everybody is
equipped with a mobile device with GPS capabilities and is able to experience
and hunt for digital content mixed within the real geocontext.


EVERYBODY IS A GEOLEARNER!

Geolearning  refers to the use of real-life location-based examples
in teaching environments in order to learn through the actual, practical
experience with a subject rather than just its mere theoretical part.


GEOCACHING

Geocaching, as one of the most famous GPS-based scavenger hunt games, is another
example of a location-based mobile application. The Hide (geocaches) are
published based on geographical coordinates on the internet and can then be
found using a GPS receiver or directly via smartphone app. The game calls along
with navigational skills using the GPS or maps app often no small amount of
research into the topic. Both explicitly by the mystery and informally through
research and the experience takes place before the participants so that a lot of
knowledge and insights with.
The exchange of information is location aware all the examples mentioned and
mobile. Geocaching is a fun component to the explicitly calls for learning and
promotes.

See more at ...


OMLETH - PLATFORM FOR GEOLEARNERS AT ETH ZURICH

From research on location-based mobile learning it is well-known that teaching
such content at the respective location with mobile technologies can improve the
learning effect by complementing conventional didactical methods. However, due
to a lack of platforms which enable an easy use of these location-based mobile
learning concepts a broad adoption of location-based mobile learning in
university teaching has not taken place.
As part of the project Innovedum "OMLETH: A platform for location-based mobile
learning at ETH" will be built that allows instructors to create location-based
mobile learning units that can be consumed by the students using mobile devices.

OMLETH is a hosted, location-based Learning Management System for Teaching at
ETH Zurich. It’s an easy-to-use, flexible platform that can scale to academic
departments, associations, businesses and eCommerce needs of any size, and gives
administrators (teachers) a powerful set of tools to manage it all. Figure 1
shows system architecture of OMLETH which server-based core is an online mapping
system and different associated learning management systems and one client for
administrator (teachers) they are creating sessions and one client for users
(students) they access their session to execute the learning course.



Figure 1: System architecture of OMLETH


LECTURES INTERFACE

The client client for administrator (teachers) - lecturers interface - consists
of two system components: the mapping tool (sketching of the local position of
learning elements) and the content tool (creating info content or task).
The mapping tool runs within a web browser. Under the aspect that there are
various flavors of web browsers, the tool is based on JavaScript/HTML5.
JavaScript/HTML5 has become the technology of choice among our user community
for web GIS solutions going forward.  The mapping components uses Esris ArcGIS
API for JavaScript which uses the Dojo toolkit to simplify the development
process and ensure that the created applications behave the same in different
browsers. More about ArcGIS JS API and the Dojo toolkit ...
The learning tools are based on admistrators preferences a set of systems they
are able to connect them by hyperlinks. Moodle and Google Docs provide their
learning units trough hyperlinks which open the administrators a simple and
quick development.


STUDENTS INTERFACE

The client for users (students) - students interface - is a mobile web site
based on HTML5 which includes an interactive map as navigation base. The single
learning units are represented as colorized areas within the map which access is
operated when users stay inside these areas. The positioning of these mobile
websites are operated by the Geolocation API which uses the geographical
position of the device. The navigation user interface deals with Esris ArcGIS
API for JavaScript based on the framework of jQuery Mobile. More about jQuery
Mobile WebFramework ...
After the learning units are detected by the users spatial intersection, the app
will conduct the users directly to the the informations and tasks of the
Learning Managments system of Moodle, Google Docs et al.

Source: omleth.ch

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