www.totalmediabridge.com Open in urlscan Pro
74.220.219.57  Public Scan

Submitted URL: https://totalmediabridge.com/
Effective URL: https://www.totalmediabridge.com/
Submission: On July 27 via api from US — Scanned from US

Form analysis 1 forms found in the DOM

GET https://www.totalmediabridge.com/

<form method="get" id="searchform" action="https://www.totalmediabridge.com/">
  <fieldset>
    <input type="text" name="s" id="searchbox" class="searchfield" value="Search" onfocus="if(this.value == 'Search') {this.value = '';}" onblur="if (this.value == '') {this.value = 'Search';}">
    <input type="submit" value="Go" class="searchbutton">
  </fieldset>
</form>

Text Content

Bridging the gap among all forms of entertainment!
 * Home
 * About
 * Resume


FINAL SPACE, KID COSMIC, AND THE COMPLICATION OF SPACE ADVENTURES

Posted by kjohnson1585 in Animation, Television, Writing on September 20, 2021

Final Space ended its run after three seasons, and honestly, it was to be
expected. The ratings for the third season were down rather significantly. While
the marketing didn’t really do the show any favors, it was particularly telling
how no one across social media seemed to even praise the animation of the show
(which continues to be incredible), let alone the show overall. It’s on Netflix
now, and there’s a chance that new viewers will latch on the show via binging,
arguably a better way to watch the show than week-to-week, and garner so many
hits that some kind of finale–weather a season or a movie–could be commissioned.
I have my doubts though.

Final Space has been both amazing and frustrating to watch, a rare expansive
(and expensive) show of incredible visuals and moments of epic dramatic scale,
that nevertheless just could not focus. Final Space feels like the ur-example of
the importance of how simply “pacing” can make or break a show. Because Final
Space had it all: compelling characters (with perhaps the exception of the lead,
but more on this in a second), an escalating set of stakes; a juicy, constantly
evolving plot; raw, shifty villains; eye-popping animation, rich themes; and,
uh, humor. That last point, as you can see, I hesitated on, because comedy,
beyond all that has been mentioned, is wholly dependent on timing and pacing,
and because Final Space struggled at pacing overall, a majority of the jokes and
humorous moments fell flat.

It’s hard to describe without watching Final Space and seeing the attempts at
jokes in action. Generally speaking, the humor was split between “characters
with funny voices talk in funny ways” and that kinda of improv-y, stammering
humor that seems to be all the rage now. It could be funny, if only because it
was inevitable that a certain line reading or a particular reaction would garner
laughs, but it was difficult to describe the show as comedic. The scale of Final
Space’s dramatic beats were so high that it often became impossible to pull back
to make a jokey bit work, and no amount of exasperated reactions and belabored
metaphors could really make Gary comedically sharp enough to carry the show the
way its creators probably expected. Gary’s most memorable moment across Final
Space’s three season had nothing to do with “cookies,” but the brutal, emotional
fight between him and Avocato over the truth about Lil’ Cato’s parentage.

In fact, the bits about the cookies are a good example of Final Space’s comedic
struggles. Many early jokes wrap around Gary trying to acquire a cookie that’s
always out of reach, with increasingly nonsensical obstacles getting in his way,
but what isn’t clear is if Gary even likes cookies, or if he just wants one.
“Cookie” is a funny sounding word, too, with it’s hard ‘K’ sounds and humorous
tints when spoken fast and kind of high-pitched. But it wholly separated from
Gary as a character and certainly separated from the intensity of the show, and
its clear why this specific joke gets a nigh mention in its third season.



It’s somewhat interesting to compare this show to Kid Cosmic, Craig McCracken’s
cracking Netflix series, also about a group of ragtag “nobodies” facing
increasingly dire, astronomical dangers. Both shows are clearly aiming for
different audiences, but both shows also struggle with squaring its world-ending
stakes with its snappy, funnier moments. McCracken, to be clear, is much better
at it than Olan Rogers, but I do think the second season goes so far, again,
into viciously high stakes that comedic moments feel forced, or leave its
characters acting dumber than usual. There is no logical reason whatsoever for
Jo to force her team to celebrate at a party filled with bad dudes, after just
barely completing a nearly-blown heist from that same party. Jo struggles with
tempering her expectations and behaviors as she learns how to be a leader, and
forcing “co-workers” to celebrate has the thematic groaner energy that feels
familiar and relatable, but to do so at the party you just infiltrated (and
almost botched) is an Archer bit of idiocy; sure, it works for that show, but it
comes across too dumb here. (I think this episode is meant to arouse suspicion
with Queen Xhan, as she is familiar the leader of the villains here, and she’s
the one who convinces Jo to celebrate among the criminals they just fleeced, but
not only she not a traitor, that red herring leads nowhere else.)

And then there’s the stories of each of these shows, the narrative concocted in
order for these shows to reach these dramatic highs. Sci-fi space, with its
infinite, unimaginable vastness and the made-up jargon and tech that allows for
more made-up adventures and travel within it, requires a deft, comfortable hand
in maintaining a clear narrative to follow, to understand what the characters
are doing, and why. (The final season of Voltron absolutely gets lost in the
weeds with its own lore, becoming a robot-smash, shout-fest of nonsensical
terms). The characters in Final Space actually reach Final Space, and I still
don’t know what “Final Space” is. Earth is also destroyed twice? I mean, I don’t
really need to know the details; I know full well I can do a deep dive into the
wikis, or a re-watch, and “figure it out”. It’s really more a matter of
character needs and goals, and the specificity of what’s needed, and what
obstacles are in their way, and why. That gets muddled pretty fast, and perhaps
ten episodes weren’t enough to slow things down to Explain Things and What It
All Means, and plopping some riffs with poor comedy here and there made things
worse, not (in terms of escapist reprieves) better.

Interestingly enough, Kid Cosmic had the opposite issue, where not even eight
episodes, one of which didn’t even crack the fifteen minute mark, possessed
enough “stuff” to fill them all. (Which is weird, because you’d think the search
for thirteen Rings of Power would have sorts of narrative potential.) There’s a
bit of a slag in the middle of the run, which includes a baffling flashback
opener of ring acquisitions and losses. Often, character decisions feel more
like they’re made for thematic purposes over narrative ones (Jo joining a battle
royale just to “prove herself” comes across as silly, regardless of how
depressed and down she’s feeling). The escalation what it means to be a hero,
and the choices that heroes have to make, is rich thematic fodder but gets
muddled when they become prime motivations instead of the specific choices that
are needed to solve current narrative problems. (This is kind of a long way
around to say it probably would have made more sense for Jo to join that battle
royale alone if she noticed the ring of power in Krosh’s eye from the TV
commercial; as it stands, Jo yelling “character notes” about proving herself in
the midst of battle is kind of sloppy, even in a “kid’s” show.)

And to be clear, both Final Space and Kid Cosmic are filled with rich, powerful
moments that, in isolation, are worth it. But these moments often dramatic
trees, scattered about a semi-empty field of narrative, crooked branches and
comedic weeds. (Gary’s forced, belabored metaphors are rubbing off on me.) Part
of me thinks that the rushed schedules of animation is starting to really filter
down into the production of these shows, providing less time to really work
through the ins and outs of certain plot points or the overall story. Regardless
though, both shows never quite could sink its teeth into the universe that it
established. I like what I see, but I can never love it.

Still working through how best I want to handle blog posts, I think I’m going to
update every two weeks now (which gives me time to work on other projects), and
I’m not going to provide summaries or outlines on what I’m gonna write next,
because really, it’s all based on what mood strikes me and what I happened to
have watched or what I happen to think about at the moment!

DiggFacebookTumblrTwitterRedditLinkedInLiveJournalFark

animation, Cartoons, Television, Writing

No Comments




HILDA AND ITS MOM PROBLEM; SPY RACERS AND CAMP CRETACEOUS PUTS IN THE WORK

Posted by Admin in Animation, Television, Uncategorized, Writing on August 30,
2021

Hilda

Hilda has a ton of promise as show, although it’s “third season” will be a movie
instead, presumably about the fallout from the ending of the second season,
which left Hilda in a body-switch scenario with a troll. It’s a pretty fraught
storyline in which to end a season, especially after a season in which Hilda and
her mother fought and struggled to make bonds or connections that used to come
so easily to the two. They were quite the unit at the beginning of season
one–the two of them living alone in a cabin in the woods, all filled with wonder
and magic and near-infinite space for exploring and adventure. When they had to
move to the city (their cabin was destroyed by a giant!), there was a bit of
mother-daughter conflict, mostly due to Hilda’s prickly response to city-living
and friend-making. But Hilda’s mom quickly showed her daughter that not only did
the city possess a huge number of opportunities for adventure on its own, but
that she herself knew her away around them. It was the show’s small but notable
way of showcasing a strong parent-sibling bond in the face of the kind of
craziness that could break them–and, by avoiding the trope of parents being
unfamiliar with or ignorant of the weirdness around them, pulls its adult
characters into the delightfully audacious imaginations of their children:
everyone is apart of this world and has to deal with its antics equally.

So it was kind of a shock when Hilda began to exhibit alienating, and even
hostile, anger at her mother throughout season two. It seemed quite a strong
counter to the connection they held in season one. There’s a very specific,
narrow thread to Hilda’s determined stubbornness, which can be frustrating to
other people not quite attuned to it (this, in fact, causes a big blow up
between her and Frieda in season one, a conflict that might require two or more
watches to get.) But after watching all of season one and seeing how Hilda’s mom
seemed totally on board with Hilda’s behavior, and how Hilda’s respect for her
mom was so ingrained, watching her suddenly show flashes of attitude at her mom
seemed so sudden and… weird. The show tried to thread this shift in Hilda’s
demeanor by giving her a deep seated anxiety that had her worried that she was
becoming too “naughty” with all of her antics. But it makes little sense. Season
two Hilda wasn’t more or less “bad” than season one Hilda, and, again, her
voracious outgoing energy has been, time and again, embraced by her mom (give or
take the general concern/love/desire for safety that’s normal for any parent.)

There is, arguably, a dramatic, emotionally-rich narrative in which a young but
maturing girl starts to question their status under her parent’s roof, that the
hormonal and emotional changes that come with puberty and growing up might
trigger confused, conflicting reactions to the rules and structure that, not
long before, was accepted and tolerated. Hilda suddenly bristling at her
mother’s… everything could have worked if Hilda’s encounters began to trigger
new, confusing feelings within her. Maybe the moody, ghost-esque teens suddenly
begin to look more appealing, or there’s a cute boy (or girl) that slowly begins
to catch Hilda’s fancy. There is a potential maturation tale in which Hilda
dabbles with witchcraft–although that’s mainly with Frieda, the career-defining
vibe to this particular story suggests falling into an adventure-filled “job”
that Hilda may want tackle sans parental helicoptering. But we never get that,
not even in the narrow, nuanced ways in which Hilda usually functions (the only
clue we get is a new, slightly weird post-credits song that “Hilda” sings about
her struggles with her stubbornness, which kind of feels weird and desperate, a
last-minute Hail Mary method to clarify Hilda’s new emotional responses since
that never really happens in-show). Hilda thrives with potential, and that new
struggle with her mom could have been as complex and well-handled as Steven’s
post-war trauma in Steven Universe Future. But it was never meant to be; perhaps
the next movie can put in the tricky, ret-con-y work to plug those
daughter/mother dilemmas.

Fast And Furious Spy Racers

One thing I like about Fast And Furious: Spy Racers? It’s efficiency. Every
season is eight ridiculous but snappy episodes that roll in, do their thing, and
roll out. There’s no real commitment to the cast, theme, or story here–just fast
vehicles doing crazy stunts. The jokes are dumb and forced, but everything moves
at such a fast pace that nothing really sticks around long enough to be
bothersome, save for a few exceptions (one second season villain, a bad parody
of a Real Housewife/Instagram influencer, wears out her welcome upon returning
in the third season; the Sahara season is boring because, well, racing in
deserts is boring, and it drags pretty heavily).

It, and its “spiritual” counterpart, Jurassic World Camp Cretaceous, both star
groups of kids in scenarios that shouldn’t star groups of kids. But both have
just enough winking energy to let it roll off your shoulder. Camp Cretaceous is
a lot more “grounded” than Spy Racers, in that those kids are way more defined
and “realistic,” and have a much more tighter familial connection than Spy
Racers hilariously throw-way “we’re family” vomit. But neither is particularly
necessary; if your kids like cars and/or dinosaurs, then they’re gonna watch
them. Still, shows like these are worth at least exploring once, I think,
because of their efficient, workman-like approach to knocking out a season of
action, drama, interpersonal conflicts, and broad, cheesy humor. At their peak,
both shows can provide an episode that fires on all yeoman cylinders, a
thrilling 22-minutes that almost, almost, capture that respective franchise’s
best, most enjoyable moments. For Spy Racers, it’s an absurd chase between a
submarine and a jet bent on destroying said sub. For Camp Cretaceous, it’s a
dinosaur/kids chase within tight quarters and rickety elevators, echoing the
high thrills of the OG Jurassic Park. These moments are rare and perhaps not
worth wadding through so many seasons of off/on entertainment, but it shows that
there’s value in shows that “do the work”.

Spy Racers thrives on bombast and nonsensical cutting edge tech, which works
better than some of the stunts that the show comes up with–despite being
animated, and thus able to fudge the physical possibilities of vehicular assault
more than its live-action counterpart, a lot of the car action is rather bland.
Because the show operates at eleven and goes from there, it’s impossible to
really come up with something truly visually exciting, since… all of it is,
really. And yeah, the characters are broadly drawn and too ridiculous to really
engage with them. Which means that they’re perfect for everything the show is
putting down. Camp Cretaceous, on the other hand, sinks its teeth into its
characters, which is impressive, but arguably can go too far in this direction
as well. Mining these characters for layers of nuance to otherwise create more
interpersonal conflict is fine, but two characters’ choices in that show’s most
recent season bordered on flat-out stupid. (Three episodes are spent
dramatically hyping up one kid’s fervent desire to live on the brutal dinosaur
island, only for him to obviously change his mind in an instant; one kid sudden
sullen attitude towards another kid and his questionable but effective plan
comes out of nowhere). Workman animated shows can be good for bumps of
audio-visual sensory pleasure, but they tend to lose steam in the long run,
whether trying to find more heart-pounding stunts, or scratching at the bottom
of the character barrel to contrive yet another fight between characters who, by
now, ought to know better. (Spy Racers just dropped its fifth season; I can’t
see them going beyond seven.)

I know I said I was gonna do Looney Tunes today as well, but I’ll have to save
that for later, as an emergency writing project jumped in my lap. I’m going to
be away for Labor Day weekend, so I probably will tackle that show, as well as I
Heart Arlo, by September 13th. I also want to discuss the… “scourge” of the
generic adult animated show. (I’m a patient man who always tries to let cartoons
be the way they are, but even I’ve been growing weary of the “look” of them.)

DiggFacebookTumblrTwitterRedditLinkedInLiveJournalFark

animation, Cartoons, Television, Writing

No Comments




CENTAURWORLD AND THE BAD BATCH EXCEL IN ANIMATION BUT STRUGGLE WITH NARRATIVE

Posted by kjohnson1585 in Animation, Television, Uncategorized, Writing on
August 23, 2021

Centaurworld

At the very least, Centaurworld is a visually rich piece of animation. In some
ways, the fluidity and elastic movements of a lot of the action and expressions
are better than the sharp, cinematic quality of Green Eggs and Ham, itself a
fine show that probably would have worked as a movie than serialized
programming. Centaurworld has a fine handle on its goofier moments, of explicit
closeups and elaborate dance moves, in nifty montages and explosions of color
and effects that draw the viewer eye and helps to, perhaps, ease audiences more
prone to shy away from the specific and weird character designs themselves.
Horse and Rider are the traditionally animated figures of the show; the centaurs
of Centaurworld are what if the bubble-designs of Steven Universe would look
like if forced into a Day-Glo, Laffy-Taffy machine, and it’s remarkable how the
animators are able to bridge those stylistic differences so smoothly. Horse,
mostly hard, sharp lines, ends up screaming and singing in silly, exaggerated,
squash-and-stretch ways, and damn, it somehow works.

The story that’s told across the ten episodes of Centaurworld, however, is
pretty undercooked. I started to get a bit hyped for the show when it got a bit
of push on social media–a lot of talented animators, writers, and musicians
worked on the show, and their words suggested something quite special. The
trailers and the publicity photos also suggested something layered (if not quite
new): similar to AdventureTime, the candy-coated universe of Centaurworld was
something of a cover, or a mask, or a distraction, to the secondary, bookended
“real” world where war thrived and lives were lost.

It’s not that. Well, not exactly. Honestly, I can’t quite put my finger on what
Centaurworld is, exactly, both in the narrative/settings sense and in the
broader, “what is this show even about” sense. It’s a fine show, but I found it
somewhat messy and fairly… incomplete. Similar to The Owl House and Star Vs. and
Amphibia and The Dragon Prince, shows with huge worlds and stringent lore and
copious amounts of backstory, it all yet feels like a lot of the actual plot is
being made up on the fly. There’s only two significant story reveals that occur
during the course of the season, and while there are smaller flashes of dramatic
narrative that pop up, they happen awkwardly and haphazardly. Centaurworld is
too caught up in its “all-encompassing-ness”–in its absurd characters, its
padded joke-telling, its weirdness. It has tons of confidence in its characters
as entertaining weirdos being weird at each other, but they’re not exactly deep,
so the premise is based whether you get a kick out of their antics. Comedy is
subjective, so maybe there’s a ton of people who love these oddballs, but as
avatars guiding us through this whole new world, they’re lackluster.

Kipo and the Age of Wonderbeats understood it had to clarify its new world first
and foremost, to establish the rules, the boundaries, the obstacles that define
it. Centaurwold doesn’t. It starts to, but then, I believe, assuming it could do
the bulk of that next season, kind of just fucks around. It’s non-Horse cast
contorts in weird ways and say very oddball things in very oddball ways, and
they trail off or stammer around awkward moments, and they provide creepy
expressions as the camera linger on them in extreme close-ups. They can “shoot
miniature versions of themselves out of their hooves,” miniature versions who
scream and panic because they suddenly exist and can’t handle it, a well that
Rick & Morty has all but tapped dry. Centaurwold has the vibe of a Youtube poop
mixed with those streaming videos cut so erratically that you can’t quite tell
what the joke is, all while forgetting to clarify or develop the characters
through that chaos. Horse and Ched bicker a lot, but for the life of me I
couldn’t understand why they hated each other; their argument pops up in one
episode randomly because, I guess, it sounded funny when they bicker? Durpleton,
at one point, gains the ability to fart-verbalize validating compliments,
implying that he’s never received that from his father, but the show never
unpacks that (they even joke about not unpacking that) and it’s prolonged for so
long with no real payoff.

There’s an episode where the characters find themselves in a world that’s a
parody of Cats, in which the Cat-taurs compete to win a special sash (which also
has a McGuffin they need). Zulius, the showy, stereotypically flamboyant of the
group, has history with this competition (he constantly loses it), falling into
exaggerated, depressed tantrums before attempting to coach Horse through it.
This is pushed as important, revealing backstory (again, they make a meta joke
about this) but it never answers the most obvious question: how and why did
Zulius, who’s not a Cat-taur, even get so caught up in this very clearly
cat-taur-only competition? The episode doesn’t say, and to be honest, it
probably could get away with these non-deep deep reveals if the very second
episode didn’t provide an extremely, genuinely fraught history with Wammawink.
That narrative set up expectations for more fraught or informative reveals in
future episodes, but none of them occur.

Centaurworld is ultimately a Weird Cartoon masking as a layered, Steven
Universe/AdventureTime one, with the violent backstories, mythical architecture,
mysterious characters, and unique iconography never truly being explored.
(There’s an implication that the Nowhere King, the show’s Big Bad, and the
nameless purple-haired human had a similar bond like Rider and Horse, a bond
that in some way caused much of the chaos happening now, but in no way is that
explained). The extremely dark narrative of a whale shaman ending the existence
of travelers deep in depression is ruined by an obvious sign that literally
explains this that somehow everyone missed. It’s the kind of bit that in a lot
of ways sums up Centaurworld. Here’s hoping there’s richer, deeper rewards in
the second season.

Star Wars: The Bad Batch

The Bad Batch, on the other hand, probably would have worked better with a lean
ten or twelve episodes. It’s an excellent exploration of the aftermath of Order
66, the trigger that called forth the clones to kill all the Jedi in their
vicinity. It’s a fascinating, overlooked part of the Star Wars saga, and it’s
great to have a in-depth, close look at that transition from Republic to Empire.
It does this by focusing on the Bad Batch, a group of clones immune to Order 66
(kind of) and action-heavy stars of average-at-best arc on The Clone Wars.

It was, at the time, odd to see the follow-up to The Clone Wars focus on this
team of semi-superpowered clones. (Really, it’s the follow-up to Star Wars
Resistance, a show so bad that it’s likely we’ll never see cameos from any of
that show’s cast pop up elsewhere.) The Bad Batch, too, is an animated, visual
tour-de-force; if the hard-edged, plasticky character models aren’t in the
frame, you would swear you were watching live-action. Trees and mountains look
lush and full; water effects and weather patterns are massive and dynamic, and
explosions and debris damn near burst from the screen. The Bad Batch even ups
its visuals by playing around with film trickery, with flashes of focus shifts
and whip-pans. The score, too, is rich, bold, and loud: even without surround
sound or a subwoofer, you can feel the throbbing bass in your living room or
within your headphones.

But again, sixteen episodes is a lot, and like Dave Filoni’s other animated
shows, it often struggles to pad out enough material to fill it. Newbie clone
(of sorts) Omega, her with the sharp Kiwi accent and the precocious energy,
isn’t as much as a distraction as one might suspect: she’s sharp on her toes and
rather resourceful, but not so much so that she can escape every scrape that
absolutely would require a trained soldier. The Bad Batch mostly struggles
through prolonged filler episodes of bounty hunting for Cid (long after they
financially escaped her leash) and Filoni’s overwrought penchant to bring in
cameos galore (Hera, Saw, Cad Bane, [lady from Mandalorian]. None of the
episodes are in any way bad, but seeing this group of mercenary soldiers talk
around the same points over and over gets a bit tedious. Dee Bradley Baker
voicing five different clones so distinctly and credibly is some kind of
miracle; only if the writers could push those characters individually on paper a
little harder, The Bad Batch could spend more time developing them specifically
instead of broad, stylistic, skill-based ways. What makes them really tick? I
hope we get that sooner instead of, like, the six or so episodes before the
show’s series finale, like Star Wars Rebels.

Next week I might spill a few words about the silly, rip-roaring The Fast and
The Furious: Spy Racers, and allow me to gush about why, finally, they finally
figured out Looney Tunes. If I have time/space, I may also shed a few words
about some past past animated shows I’ve caught: Hilda, perhaps?

DiggFacebookTumblrTwitterRedditLinkedInLiveJournalFark

animation, Cartoons, Television, Writing

2 Comments



« Older Entries


   
 * 
   
 *  * Animation (207)
    * Animation Breakdown (1)
    * Childhood Revisited (102)
    * Comics (25)
    * Film (95)
    * Music (11)
    * Super Mario Comics (4)
    * Television (200)
    * The Amazing World of Gumball Recaps (7)
    * Uncategorized (197)
    * Video Games (42)
    * Webtoon (8)
    * Writing (219)


 *  * COMICS WEBSITES
      
      * Duck Comics Revue
   
   
    * FAVORITE WEBSITES
      
      * AVClub
      * Cracked
      * OTIS (Odd Things I've Seen)
      * Tricia's Obligatory Art Blog!
   
   
    * FILM/TV WEBSITES
      
      * Entertainment Weekly
      * Internet Movie Database
      * John August's Blog
      * Moore Than This
      * When Pico Met Sepulveda
   
   
    * GAMING WEBSITES
      
      * Destructoid


 * ARCHIVES
   
    * September 2021 (1)
    * August 2021 (4)
    * February 2020 (1)
    * July 2019 (1)
    * April 2018 (1)
    * September 2017 (2)
    * August 2017 (7)
    * July 2017 (4)
    * June 2017 (1)
    * April 2017 (1)
    * August 2016 (1)
    * June 2016 (1)
    * March 2016 (5)
    * January 2016 (3)
    * August 2015 (2)
    * July 2015 (2)
    * May 2015 (1)
    * April 2015 (1)
    * March 2015 (1)
    * February 2015 (2)
    * January 2015 (1)
    * December 2014 (4)
    * October 2014 (1)
    * September 2014 (7)
    * August 2014 (7)
    * July 2014 (11)
    * June 2014 (8)
    * May 2014 (1)
    * April 2014 (4)
    * March 2014 (5)
    * February 2014 (13)
    * January 2014 (1)
    * December 2013 (4)
    * November 2013 (5)
    * October 2013 (12)
    * September 2013 (8)
    * August 2013 (8)
    * July 2013 (9)
    * June 2013 (4)
    * May 2013 (2)
    * April 2013 (4)
    * March 2013 (2)
    * February 2013 (5)
    * January 2013 (3)
    * November 2012 (1)
    * October 2012 (2)
    * September 2012 (1)
    * August 2012 (2)
    * July 2012 (7)
    * June 2012 (5)
    * May 2012 (1)
    * April 2012 (1)
    * March 2012 (1)
    * February 2012 (1)
    * January 2012 (3)
    * October 2011 (1)
    * July 2011 (1)
    * June 2011 (1)
    * May 2011 (1)
    * April 2011 (4)
    * March 2011 (3)
    * February 2011 (1)
    * January 2011 (1)
    * December 2010 (1)
    * November 2010 (2)
    * October 2010 (1)
    * September 2010 (1)
    * August 2010 (2)
    * July 2010 (1)
    * June 2010 (2)
    * May 2010 (1)
    * April 2010 (2)
    * March 2010 (1)
    * February 2010 (2)
    * January 2010 (3)
    * December 2009 (4)
    * November 2009 (5)
    * October 2009 (4)
    * September 2009 (7)
    * August 2009 (5)
    * July 2009 (6)
    * June 2009 (5)
    * May 2009 (2)


 * META
   
    * Log in
    * Valid XHTML
    * XFN
    * WordPress



Fusion theme by digitalnature | powered by WordPress
Entries (RSS) and Comments (RSS) ^



✓
Thanks for sharing!
AddToAny
More…