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104.102.49.254
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Submitted URL: http://steamcommunity.com/gift-card/pay/50
Effective URL: https://steamcommunity.com/
Submission: On November 12 via manual from GB — Scanned from GB
Effective URL: https://steamcommunity.com/
Submission: On November 12 via manual from GB — Scanned from GB
Form analysis
4 forms found in the DOMGET https://steamcommunity.com/apps/getHubs
<form id="AppHubSearch" class="appHubSearchTextForm" action="https://steamcommunity.com/apps/getHubs" method="GET">
<input id="AppHubPage" type="hidden" name="page" value="1">
<input id="AppHubListType" type="hidden" name="listtype" value="searchallapps">
<input id="appHubsSearchText" class="community_home_search_app_input" type="text" value="Search for products" name="searchAppName" maxlength="128" autocomplete="off">
<input class="community_home_search_apps_image" type="image" src="https://community.fastly.steamstatic.com/public/images//sharedfiles/searchbox_workshop_submit.gif" alt="Submit" onclick="ShowAppSuggestions(); return false;">
<div id="game_select_suggestions_ctn" class="popup_block" style="display: none;">
<div class="shadow_ul"></div>
<div class="shadow_top"></div>
<div class="shadow_ur"></div>
<div class="shadow_left"></div>
<div class="shadow_right"></div>
<div class="shadow_bl"></div>
<div class="shadow_bottom"></div>
<div class="shadow_br"></div>
<div id="game_select_suggestions" class="shadow_content popup_body popup_menu">
</div>
</div>
</form>
GET https://steamcommunity.com/search/
<form method="GET" action="https://steamcommunity.com/search/" accept-charset="UTF-8">
<input id="SearchPlayers" class="community_home_search_players_input" type="text" name="text" value="Search for friends">
<input class="community_home_search_players_image" type="image" src="https://community.fastly.steamstatic.com/public/images//sharedfiles/searchbox_workshop_submit.gif" alt="Submit">
</form>
Name: MoreContentForm0 — GET https://steamcommunity.com/apps/allcontenthome
<form method="GET" id="MoreContentForm0" name="MoreContentForm0" action="https://steamcommunity.com/apps/allcontenthome">
<input type="hidden" name="l" value="english">
<input type="hidden" name="browsefilter" value="trend">
<input type="hidden" name="appHubSubSection" value="11">
<input type="hidden" name="forceanon" value="1">
</form>
Name: MoreContentForm1 — GET https://steamcommunity.com/apps/allcontenthome/
<form method="GET" id="MoreContentForm1" name="MoreContentForm1" action="https://steamcommunity.com/apps/allcontenthome/">
<input type="hidden" name="l" value="english">
<input type="hidden" name="browsefilter" value="trend">
<input type="hidden" name="appHubSubSection" value="11">
<input type="hidden" name="forceanon" value="1">
<input type="hidden" name="userreviewscursor" value="AoIIP23KKnra/KgF"><input type="hidden" name="userreviewsoffset" value="3"><input type="hidden" name="p" value="2"><input type="hidden" name="workshopitemspage" value="2"><input type="hidden"
name="readytouseitemspage" value="2"><input type="hidden" name="mtxitemspage" value="2"><input type="hidden" name="itemspage" value="2"><input type="hidden" name="screenshotspage" value="2"><input type="hidden" name="videospage" value="2"><input
type="hidden" name="artpage" value="2"><input type="hidden" name="allguidepage" value="2"><input type="hidden" name="webguidepage" value="2"><input type="hidden" name="integratedguidepage" value="2"><input type="hidden" name="discussionspage"
value="2"><input type="hidden" name="numperpage" value="10"><input type="hidden" name="browsefilter" value="trend"><input type="hidden" name="appid" value="0"><input type="hidden" name="appHubSubSection" value="11">
</form>
Text Content
Login Store Home Discovery Queue Wishlist Points Shop News Stats Community Home Discussions Workshop Market Broadcasts About Support Change language Get the Steam Mobile App View desktop website © Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Privacy Policy | Legal | Steam Subscriber Agreement | Refunds STORE Home Discovery Queue Wishlist Points Shop News Stats COMMUNITY Home Discussions Workshop Market Broadcasts About SUPPORT Install Steam login | language 简体中文 (Simplified Chinese) 繁體中文 (Traditional Chinese) 日本語 (Japanese) 한국어 (Korean) ไทย (Thai) Български (Bulgarian) Čeština (Czech) Dansk (Danish) Deutsch (German) Español - España (Spanish - Spain) Español - Latinoamérica (Spanish - Latin America) Ελληνικά (Greek) Français (French) Italiano (Italian) Bahasa Indonesia (Indonesian) Magyar (Hungarian) Nederlands (Dutch) Norsk (Norwegian) Polski (Polish) Português (Portuguese - Portugal) Português - Brasil (Portuguese - Brazil) Română (Romanian) Русский (Russian) Suomi (Finnish) Svenska (Swedish) Türkçe (Turkish) Tiếng Việt (Vietnamese) Українська (Ukrainian) Report a translation problem Community Activity Community and official content for all games and software on Steam. Welcome to the Steam Community Log in to the Steam Community to find more Hubs to browse. Sign In or Join Steam New to Steam? Learn more. Popular Hubs Counter-Strike 2 402 new artwork this week Portal 2 754 new workshop items this week Dragon Age™: The Veilguard 112 new artwork this week Far Cry 5 4 new guides this week Find hubs Find people All Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews All Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Viewing Most Popular Most Recent Halo: The Master Chief Collection: Workshop Item (H2) E3 2003 Demo Halo: The Master Chief Collection Counter-Strike 2: Guide How To Improve At Counter Strike 2 This guide covers everything from basic mechanics to advanced strategies, helping you improve your aiming, movement, map control, and teamwork. Learn key techniques to elevate your gameplay and master the game. 743 ratings 0 3 Counter-Strike 2 318 people found this review helpful 3 people found this review funny 43 Recommended 35.5 hrs on record Posted: November 12 The current major flaws of Planet Coaster 2 (I still love it The purpose of this review is to hope that future updates will truly listen to player feedback, restore those beloved core features, and optimize the experience to return Planet Coaster 2 to its original creativity and immersion. Issue 1: Lack of Steam Workshop Integration Steam Workshop is one of the key features that makes this game stand out among simulation business games. The workshop feature of Planet Coaster 1 is very easy to use. However, the second generation abandoned Steam's workshop in favor of a self-built workshop system, which greatly reduced the experience. Network connections are often slow, resulting in a long time to load or download works. In addition, the process of subscribing to works is more complicated and not as convenient as the one-click subscription of Steam Workshop. What's even more unsatisfactory is that there are download restrictions on self-built workshops. Issue 2: Misleading Multiplayer Mode The game was advertised as a multiplayer experience where players could collaborate to build their dream park. I even gifted a copy to a friend, looking forward to building a park together. Unfortunately, the reality is disappointing—"multiplayer mode" simply means players take turns building, which doesn’t provide any real-time interaction and feels indistinguishable from single-player mode. To make matters worse, the developers have quietly removed the "cross-platform multiplayer" tag from the game without explanation. Rather than addressing why multiplayer functionality is lacking, the developers have simply avoided the issue, leaving players frustrated. Issue 3: Massive Content Reduction The original Planet Coaster offered a vast array of content with diverse themes and blueprints, making it easy for players to design varied and complex parks. In Planet Coaster 2, many classic themes like Fairytale, Western, and Pirate have been removed, leaving only limited Mythology and Viking themes. Without these beloved themes, players lack the range of scenery pieces they once had, and the number of available blueprints has been drastically cut. For players with limited time or design skills, these blueprints are essential for streamlining the building process. Unfortunately, the reduced content seems to pave the way for additional paid DLC, which feels like an attempt to "nickel and dime" the community. The range of vegetation has also been significantly cut down to just four or five types of biomes, omitting classic desert or polar vegetation, which were previously included for free. Issue 4: Restrictions in Sandbox Mode Career Parks Can’t Be Played in Sandbox Mode: Reduced Sandbox Map Size: The sandbox maps in Planet Coaster 2 are noticeably smaller, about one-third the size of those in the original game. Issue 5: Missing Edge Scrolling Function In Planet Coaster, players could move around the map easily using edge scrolling, a simple yet highly convenient feature. However, this basic functionality has been removed in Planet Coaster 2, forcing players to rely on less efficient methods to adjust their view, which complicates navigation and diminishes the overall experience. Issue 6: Inadequate Guest AI There are obvious problems with the path selection of tourists. They are still likely to concentrate in the same area, resulting in frequent congestion. Such problems not only affect the operating efficiency of the amusement park, but also cause tourists to be unable to enjoy the facilities in the congestion, such as being unable to find a restaurant or go to the toilet, which in turn causes various adverse reactions (such as vomiting). Even more disappointing is that the personality and type of tourists have also been cancelled, and the behavior of tourists appears to be monotonous and boring, lacking personalized interaction, affecting the sense of immersion. Issue 7: Complex and Unintuitive UI Design The UI in Planet Coaster 2 is cluttered and unintuitive. Additionally, accessing submenus requires repeated clicks to locate specific items, and exiting these menus can also be cumbersome. While UI design should prioritize simplicity and ease of use, Planet Coaster 2 fails to meet these standards, resulting in a clunky user experience. Issue 8: Missing Custom Audio, Video, and Image Import Features In Planet Coaster 1, players could import audio, video, and images from their computers, adding a personal touch to their parks. However, Planet Coaster 2 lacks this basic functionality, restricting players’ ability to personalize their parks and reducing the overall creative freedom. Issue 9: Tedious Power and Water Repair Mechanic The most frustrating thing was that even if multiple technicians were hired, a generator could not be repaired quickly. Repeatedly clicking on the repair operation not only wasted time, but also affected the experience. If these events could be integrated into the plot or added more fun, they might be more popular with players. Issue 10: Unrealistic Water Physics in the Waterpark Although Planet Coaster 2 emphasizes its waterpark theme, the water physics fail to deliver a realistic experience. For instance, the water behaves identically whether one or many people use the slides, ignoring the realistic differences in water reaction between light and heavy users. This uniform animation feels outdated and unconvincing, especially for a modern game. Issue 11: Issues with Coaster Building The coaster-building experience in Planet Coaster 2 is less refined than in the original game, with several minor but frustrating issues. Issue 12: Weak Tutorial Experience Planet Zoo I still remember how Nancy, a keeper, helped me from a novice to a qualified zoo manager. This process can be said to be very interesting. However, the tutorial of the second generation of RollerCoaster is boring and the prologue content is unattractive. Issue 13: Ineffective Weather System The weather system in Planet Coaster 2 is purely visual, with no meaningful impact on gameplay. Guests continue eating ice cream in the rain without umbrellas, which feels unrealistic. The game would benefit from more interactive weather effects, such as guests reacting to rain or seeking shelter. For a 2024 game, these interactions should be achievable, and their absence diminishes the sense of realism. Issue 14: Difficult Staff Zoning with Persistent Bugs The employee zoning is very cumbersome and requires repeated adjustments during operation. However, even after the zoning is completed, employees are still not active in their work. Even if the task is nearby, employees will complain that there is nothing to do. This design is frustrating. In addition, the employee work area division system is not as convenient as the design of Planet Zoo. Even if the zoning is carefully set, employees still find it difficult to cooperate, which affects the management effect of the amusement park. Issue 15: Reduced Management Content Many core management items have been removed in Planet Coaster 2, including vending machines, popcorn stands, hotels, restaurants, advertising boards, ATMs, security systems, and CCTV. These elements were key to the park management experience in previous games. Their removal leaves the park feeling incomplete and leads players to question whether these essential items will return as paid DLC. Even small features like customizing drink ingredients (e.g., adding ice) are missing, and fireworks have been completely omitted. Planet Coaster 2 not only fails to build on the original but also takes significant steps backward by removing key content and limiting the management features that were once integral to the series. Planet Coaster 2 18 Counter-Strike 2: Workshop Item aim_ak47_super_dream Counter-Strike 2 Wallpaper Engine: Screenshot Award 399 8 182 Artist : ショウイチ Wallpaper Engine GRIS: Screenshot Award 215 3 136 GRIS Elin: Workshop Item KK Quest Timer Elin Project Borealis: Prologue: Guide Project Borealis - Prologue 100% Achievements Guide This is a list of the achievements from the Project Borealis - Prologue and how you can achieve them. The Prologue is extremely short and only has 6 achievements, so it will be an easy 100% for anyone. The Achievements are in order so you shouldn't miss an... 63 ratings 4 42 Project Borealis: Prologue Dragon Age™: The Veilguard: Screenshot Award 261 0 0 By the way... do you happen to know what the fine is here in Nevarra for necrophilia? Just asking Dragon Age™: The Veilguard Batman™: Arkham Knight: Screenshot Award 257 1 129 Batman™: Arkham Knight Dead by Daylight: Guide Xenomorph Care Guide for Survivors A simple guide on how to make friends with Null (WARNING, DOES NOT WORK FOR ALL XENOS) 38 ratings 20 5 Dead by Daylight Geometry Dash: Guide CODES OF THE " THE WRAITH " UPDATE 2.207!!! CODES OF THE NEW UPDATE 35 ratings 7 23 Geometry Dash Project Borealis: Prologue: Guide Achievement guide Guide to getting all achievements in Project Borealis: Prologue. 2 6 Project Borealis: Prologue Mirthwood: Guide Standing stones locations Stone circles and rune stones locations 3 2 Mirthwood WEBFISHING: Guide How to become Homer Simpson in WEBFISHING Ever wanted to become famous cartoon character Homer Simpson from The Simpsons in WEBFISHING? Well, now you can!! 3 5 WEBFISHING Hellblade: Senua's Sacrifice: Screenshot Award 195 2 154 Hellblade: Senua's Sacrifice RimWorld: Workshop Item Bionix Automator RimWorld Dota 2: Guide 7.37d (Core) 12k mmr 1 pos 0 2 Dota 2 Vampire Survivors: Guide Vampire Survivors: Ode to Castlevania DLC secret characters The list is under continuous update 0 0 Vampire Survivors Bright Lord: Guide Bright Lord | Complete Walkthrough | Achievements | Scenes | Collectibles Guide to getting all of the unlockables in the game. 3 5 Bright Lord Left 4 Dead 2: Workshop Item Common Infected Goomba Stomp Feedback Left 4 Dead 2 Dead Space: Screenshot Award 192 4 141 Dead Space Garry's Mod: Workshop Item TENSION Garry's Mod Warhammer 40,000: Space Marine 2: Screenshot Award 133 1 90 Warhammer 40,000: Space Marine 2 Elin: Workshop Item AdditionalPortrats Elin Left 4 Dead 2: Workshop Item Revised Mob Rules [V-Script] Left 4 Dead 2 Darkest Dungeon®: Workshop Item The Trapper Darkest Dungeon® A Plague Tale: Innocence: Screenshot Award 131 1 113 ツ A Plague Tale: Innocence Warhammer 40,000: Space Marine 2: Screenshot Award 127 1 74 Warhammer 40,000: Space Marine 2 Wallpaper Engine: Screenshot Award 126 0 110 https://steamcommunity.com/sharedfiles/filedetails/?id=3364521557 Wallpaper Engine SILENT HILL 2: Video pyramid head SILENT HILL 2 SILENT HILL 2: Video dear … #silenthill SILENT HILL 2 The Killing Antidote: Workshop Item 多彩美瞳 The Killing Antidote Dying Light 2: Reloaded Edition: Video RTX 2060 ►| Dying Light 2: Reloaded Edition ►| 1080p60 Dying Light 2: Reloaded Edition Red Dead Redemption 2: Video Ночной Стрим - Red Dead Redemption 1 № 2 Red Dead Redemption 2 MudRunner: Video MudRunner I PC I Gameplay I 007 I ♆ Willian's I Rock ♆ MudRunner Dragon Age™: The Veilguard: Video DA: Veilguard - Angry Ogre Fight - Nightmare Difficulty Dragon Age™: The Veilguard Dota 2: Video Pudge Dota 2 Dead by Daylight: Video DEAD BY DAYLIGHT Dead by Daylight MARVEL SNAP: Video This felt so Good 😩 #shorts #marvelsnap MARVEL SNAP Alice - Behind the Mirror: Video When all you need is someone you can trust with your whole life #edit #musicvideo #love #trust #sad Alice - Behind the Mirror 244 people found this review helpful 3 people found this review funny 1 Recommended 4.3 hrs on record Posted: November 6 its fun when you get a match with people that actually play the game instead of leaving the fact the whole game ends when one person leaves the game is a pretty bad decision, unless Kira or L leaves, the game should still keep going, change that, and the game will become much better DEATH NOTE Killer Within 0 449 people found this review helpful 8 people found this review funny 44 Recommended 0.3 hrs on record Posted: November 6 Do not let the hours next to my name fool you; I've put just over 80 hours into the playtests over the last two months. Getting a decent blend of RPG and Open World Survival Craft, can be really tricky, not to mention quite a bit of work. A TWO PERSON DEV TEAM managed to pull it off--- but oh yeah, it is also a pretty cool farming sim with a deep NPC relationship component. The fighting is a little simple, but I still find it quite fun (and this is coming from someone who plays Valheim, Enshrouded, and Nightingale- not Stardew Valley). The devs are ridiculously responsive....like...push a hotfix in the middle of a playtest at a suggestion, responsive. Any minor things that might be buggy at launch--- I have never had more faith in a game's developers to get it handled quickly. Great game. Great devs. A really high potential hours/dollars ratio. Do yourself a favor; give it a shot AND support a small indie studio (Brian and Daron, you guys rock!) Mirthwood 1 See More Content Loading No more content. So sad. You can help: share a screenshot, make a video, or start a new discussion! 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