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Submitted URL: http://www.navigateproject.eu/
Effective URL: https://www.navigateproject.eu/
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Submission: On September 27 via api from US — Scanned from CA
Effective URL: https://www.navigateproject.eu/
Submission Tags: falconsandbox
Submission: On September 27 via api from US — Scanned from CA
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NAVIGATE PROJECT WEBSITE * Project * NAVIGATE in 7 minutes * Publications * Definitions * Transnational meetings * Related projects * Partners * Outputs * 1 – Elaboration of a Competency Tree * 2 – Game-based Model for Information Literacy Training * 3 – Game Design Template * 4 – Games * 5 – Online Platform * Contributions * Fake News and Fake Content * Game-based Learning * Information Literacy * Events * News * Contacts * Project * NAVIGATE in 7 minutes * Publications * Definitions * Transnational meetings * Related projects * Partners * Outputs * 1 – Elaboration of a Competency Tree * 2 – Game-based Model for Information Literacy Training * 3 – Game Design Template * 4 – Games * 5 – Online Platform * Contributions * Fake News and Fake Content * Game-based Learning * Information Literacy * Events * News * Contacts NAVIGATE IN 7 MINUTES CAN PLAY REPRESENT A VALID LEARNING SUPPORT? PLAY AND EDUCATION. FUN AND LEARNING. CONCEPTS THAT ARE OFTEN CONSIDERED… Learn More! -------------------------------------------------------------------------------- NAVIGAMES A NEW EXPERIENCE TO LEARN & ENJOY! THE INFORMATION TRAP MANAGER(ITM) AND THE NAVIGATOR SERIOUS GAMES ARE AVAILABLE NOW… Play Now -------------------------------------------------------------------------------- NAVIGAMESEARCHER NAVIGAMESEARCHER PLATFORM IS AVAILABLE NOW WITH A BETA VERSION, TRY IT AND PROVIDE US WITH YOUR FEEDBACK AND EXPERIENCE. Try it Now! -------------------------------------------------------------------------------- ERASMUS+ PROJECT NAVIGATE – INFORMATION LITERACY: A GAME-BASED LEARNING APPROACH FOR AVOIDING FAKE CONTENT -------------------------------------------------------------------------------- ERASMUS+ Project 2017-1-BG01-KA203-036383 > NAVIGATE intends to apply an innovative approach based on digital gaming to > increase competences on information literacy (IL), starting from higher > education students in Humanities. > The goal of the project is to create opportunities for an active involvement > of students through research, experimentation, competition and cooperation. > > The aim is also to extend awareness and training opportunities focused on the > issues of information literacy, since game-based training expands the > collaborative potential of digital environments. Do you want to know more? You can start watching this short and nifty video: -------------------------------------------------------------------------------- English flyer: Bulgarian flyer: Italian flyer: NEWS * NAVIGATE @ ASERL webinar, USA * NAVIGATE Participation: 17th Italian Research Conference on Digital Libraries (IRCDL) * Заключителна конференция по проект Navigate – 10.12/11.12.2020 г. * Our event, “NAVIGAME SERIOUS GAMES – Giochi per rinnovare la didattica”, finished successfully * REMOTE HACKATHON, NAVIGAMES WORKSHOPS @ ONLINE – UNIVERSITY OF PARMA Search for: NEWS ARCHIVE * March 2021 * December 2020 * November 2020 * July 2020 * January 2020 * December 2019 * November 2019 * August 2019 * April 2019 * March 2019 * October 2018 * August 2018 * July 2018 * June 2018 * April 2018 * March 2018 * February 2018 FACEBOOK FEED Navigate 5 months ago This content isn't available at the moment When this happens, it's usually because the owner only shared it with a small group of people, changed who can see it, or it's been deleted. View on Facebook · Share Share on Facebook Share on Twitter Share on Linked In Share by Email Navigate 1 years ago Video View on Facebook · Share Share on Facebook Share on Twitter Share on Linked In Share by Email Navigate 2 years ago TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games translit-eu.unibit.bg Serious games also known as applied games are interactive group of games that allow players to carry out activities that enable them to practice and achieve skills (Walz, Deterning, 2015). A key characteristic of serious games is that they augment the moment of pleasure with knowledge and skills use... View on Facebook · Share Share on Facebook Share on Twitter Share on Linked In Share by Email Navigate 2 years ago TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games translit-eu.unibit.bg Augmented Reality is an enhanced version of reality created by the use of technology to overlay digital information on an image of something being viewed through a device such as a smartphone camera (Augmented reality n.d.) or it is a system that enhances the real world by superimposing computer-gen... View on Facebook · Share Share on Facebook Share on Twitter Share on Linked In Share by Email Navigate 2 years ago TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games translit-eu.unibit.bg The Immersive Technology creates distinct experiences by merging the physical world with a digital or simulated reality (An introduction to immersive technologies 2020). Since immersive technology leverages the 360 space/sphere, users can look in any direction and see content. Some types of immersiv... View on Facebook · Share Share on Facebook Share on Twitter Share on Linked In Share by Email — * Log in * Entries RSS * Comments RSS * WordPress.org The European Commission support for the production of this publication does not constitute endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Education WordPress Theme by ThimPress. Powered by WordPress.