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NAVIGATE PROJECT WEBSITE

   
 * Project
   * NAVIGATE in 7 minutes
   * Publications
   * Definitions
   * Transnational meetings
   * Related projects
 * Partners
 * Outputs
   * 1 – Elaboration of a Competency Tree
   * 2 – Game-based Model for Information Literacy Training
   * 3 – Game Design Template
   * 4 – Games
   * 5 – Online Platform
 * Contributions
   * Fake News and Fake Content
   * Game-based Learning
   * Information Literacy
 * Events
 * News
 * Contacts


 * Project
   * NAVIGATE in 7 minutes
   * Publications
   * Definitions
   * Transnational meetings
   * Related projects
 * Partners
 * Outputs
   * 1 – Elaboration of a Competency Tree
   * 2 – Game-based Model for Information Literacy Training
   * 3 – Game Design Template
   * 4 – Games
   * 5 – Online Platform
 * Contributions
   * Fake News and Fake Content
   * Game-based Learning
   * Information Literacy
 * Events
 * News
 * Contacts


NAVIGATE IN 7 MINUTES

CAN PLAY REPRESENT A VALID LEARNING SUPPORT? PLAY AND EDUCATION. FUN AND
LEARNING. CONCEPTS THAT ARE OFTEN CONSIDERED…

Learn More!

 

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NAVIGAMES A NEW EXPERIENCE TO LEARN & ENJOY!

THE INFORMATION TRAP MANAGER(ITM) AND THE NAVIGATOR SERIOUS GAMES ARE AVAILABLE
NOW…

Play Now

 

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NAVIGAMESEARCHER

NAVIGAMESEARCHER PLATFORM IS AVAILABLE NOW WITH A BETA VERSION, TRY IT AND
PROVIDE US WITH YOUR FEEDBACK AND EXPERIENCE.

Try it Now!

 

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ERASMUS+ PROJECT NAVIGATE – INFORMATION LITERACY: A GAME-BASED LEARNING APPROACH
FOR AVOIDING FAKE CONTENT

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ERASMUS+ Project 2017-1-BG01-KA203-036383

> NAVIGATE intends to apply an innovative approach based on digital gaming to
> increase competences on information literacy (IL), starting from higher
> education students in Humanities.
> The goal of the project is to create opportunities for an active involvement
> of students through research, experimentation, competition and cooperation.
> 
> The aim is also to extend awareness and training opportunities focused on the
> issues of information literacy, since game-based training expands the
> collaborative potential of digital environments.

Do you want to know more? You can start watching this short and nifty video:



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English flyer:

Bulgarian flyer:

Italian flyer:

NEWS

 * NAVIGATE @ ASERL webinar, USA
 * NAVIGATE Participation: 17th Italian Research Conference on Digital Libraries
   (IRCDL)
 * Заключителна конференция по проект Navigate – 10.12/11.12.2020 г.
 * Our event, “NAVIGAME SERIOUS GAMES – Giochi per rinnovare la didattica”,
   finished successfully
 * REMOTE HACKATHON, NAVIGAMES WORKSHOPS @ ONLINE – UNIVERSITY OF PARMA

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NEWS ARCHIVE

 * March 2021
 * December 2020
 * November 2020
 * July 2020
 * January 2020
 * December 2019
 * November 2019
 * August 2019
 * April 2019
 * March 2019
 * October 2018
 * August 2018
 * July 2018
 * June 2018
 * April 2018
 * March 2018
 * February 2018

FACEBOOK FEED

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5 months ago





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Navigate


1 years ago






Video

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2 years ago





TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

Serious games also known as applied games are interactive group of games that
allow players to carry out activities that enable them to practice and achieve
skills (Walz, Deterning, 2015). A key characteristic of serious games is that
they augment the moment of pleasure with knowledge and skills use...

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2 years ago





TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

Augmented Reality is an enhanced version of reality created by the use of
technology to overlay digital information on an image of something being viewed
through a device such as a smartphone camera (Augmented reality n.d.) or it is a
system that enhances the real world by superimposing computer-gen...

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2 years ago





TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

The Immersive Technology creates distinct experiences by merging the physical
world with a digital or simulated reality (An introduction to immersive
technologies 2020). Since immersive technology leverages the 360 space/sphere,
users can look in any direction and see content. Some types of immersiv...

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