manuel-rauber.com
Open in
urlscan Pro
2a04:4e42:200::775
Public Scan
Submitted URL: http://manuel-rauber.com/
Effective URL: https://manuel-rauber.com/
Submission: On January 19 via api from US — Scanned from DE
Effective URL: https://manuel-rauber.com/
Submission: On January 19 via api from US — Scanned from DE
Form analysis
0 forms found in the DOMText Content
Manu's Techblog * Home * Unity Posts * Boundfox Studios * Publications * About me Sign in Subscribe MANU'S TECHBLOG Game and Web Development with Unity, Angular & .NET Core. Unity USE SERIALIZED PROPERTIES OVER SERIALIZED FIELDS IN UNITY Using serialized properties could be beneficial over serialized fields in Unity for your game: Easily change access modifiers and execute function, e.g. to update your UI. Feb 21, 2023 3 min read Unity MERGE CONFLICTS IN UNITY - HOW TO AVOID THEM? 11 tips for your Unity development team to help avoid merge conflicts. Jan 25, 2023 5 min read Unity GET MOUSE/TOUCH POSITION ON CLICK/TOUCH WITH UNITY'S NEW INPUT SYSTEM Quick tip: How to get the mouse/touch position on click/touch with Unity's new Input System. Jan 14, 2023 1 min read Unity ALWAYS ASSIGN ENUM VALUES (AT LEAST, IF YOU SERIALIZE THEM) Removing an enum member could lead to breaking your whole application if that enum is serialized. Learn, how that happens and how to prevent it. Jun 8, 2022 2 min read Unity INSTANTIATE YOUR OWN UI PREFABS VIA GAMEOBJECT MENU Learn how to create your own menu to instantiate your own (UI) prefabs to improve your workflow in the editor. May 23, 2022 6 min read Unity LINEAR OR RANDOM DISTRIBUTION OF GAMEOBJECTS IN THE INSPECTOR Unity's Inspector has some hidden gems! One of them is a linear or random distribution of items via L(min,max) or R(min,max). Apr 28, 2022 2 min read Unity FLOATING ORIGIN IN UNITY If you're creating an endless runner or a game with big/endless worlds, you will encounter an error after a certain distance from the game engine's origin. The error will mostly be noticeable in visual things, e.g. meshes have overlaps and maybe some stuff is not rendered in the Apr 6, 2022 4 min read Unity Featured UNITY TIP: LEVEL SELECTION EDITOR WINDOW Learn how to create a little utility editor window to load your own levels in a comfortable way. Mar 14, 2022 6 min read Unity Featured BURST COMPILED NOISE MAP GENERATION Learn how to use burst compilation for simple noise maps to increase performance up to 80 times. Mar 10, 2022 5 min read UNITY LLVM OUT OF MEMORY Good news! Unity just launched an update to the DevOps dashboard that now has two distinct toggle buttons to enable development builds and/or script debugging, yay! So no more POST requests are needed. Updated DevOps togglesOld Post TL;DR - Solution In recent versions of Unity due to some Feb 7, 2022 3 min read Unity SET INSPECTOR ICON FOR GAMEOBJECTS VIA C# SCRIPT IN UNITY Ever wondered how you can set the inspector icon for GameObjects via a C# script in Unity? Especially without reflection, which is the old solution to do. GameObject inspector iconExecute this in an editor script: var iconContent = EditorGUIUtility.IconContent("sv_label_1"); EditorGUIUtility.SetIconForObject(gameObject, (Texture2D) iconContent.image); sv_label_ Dec 29, 2021 1 min read Angular YOU'RE USING CUSTOM_ELEMENTS_SCHEMA WRONG. Using CUSTOM_ELEMENTS_SCHEMA will opt out of certain Angular template checking feature, if not done right. This blog post tells you, how to do it right. Feb 23, 2021 2 min read Angular INTEGRATE TAILWIND CSS WITH ANGULAR Forget all other guides! This guide shows you how to integrate Tailwind CSS with Angular. Fast & easy. Dec 7, 2020 2 min read Unity UNITY CUSTOM PROJECT TEMPLATES (OR: HOW TO GET RID OF THE EXAMPLE ASSETS WHEN CREATING A NEW HDRP/URP PROJECT) Learn how to create a custom Unity project template to get rid of the example assets when creating a new HDRP or URP project. Aug 21, 2020 2 min read MACOS SHORTCUT FOR "PRINT TO PDF" Nowadays, at least for me, using ⌘P for printing is outdated. Not because I don't need to print, but I mostly need to print to PDF. Invoking that shortcut brings up the macOS print dialog: macOS Print DialogThen, I've to click at "Save as PDF", because that's what I need, Jul 26, 2020 1 min read Unity HOW TO FIX TEXT MESH PRO SHOWING IN SCENE VIEW BUT NOT IN GAME VIEW I recently had the problem that for whatever reason my Unity game stopped displaying certain texts. Within the scene view, the text was visible, but within the game view of the running game some of the texts disappeared. Even more strange, it was the same prefab used throughout the game May 7, 2020 2 min read Unity FLUENTASSERTIONS FOR UNITY For my current game I'm developing with a friend, I started testing the core engine features from day one using the Unity Test Runner & Assertion Library. To be honest, I dislike the built-in functionality of writing asserts. They are hard to read and in case of an error, they often Oct 23, 2019 3 min read IDE HOW TO GET SYNTAX HIGHLIGHTING INTO KEYNOTE OR POWERPOINT - THE DEFINITIVE WAY (FOR JETBRAINS IDE USERS) When it comes to preparing slides, there is one thing I which annoys me most of the time: getting code with my preferred syntax highlighting (which is Darcula from JetBrains IDEs) into Keynote or PowerPoint. Out in the wild, there are several solutions, * using HomeBrew and highlight.js [https://gist. Oct 7, 2019 2 min read ASP.NET Core HOW TO CREATE A SELF-SIGNED SAN CERTIFICATE - THE EASY WAY For a current project, I'm developing an ASP.NET Core 2.1 based multi-tenancy Web API. To test locally, I added some domains to my hosts file: 127.0.0.1 product.local 127.0.0.1 tenant-a.product.local 127.0.0.1 tenant-b.product.local In the HTTP Jun 4, 2018 3 min read Angular PACKAGING ANGULAR LIBRARIES To create Angular packages, different methods can be considered, since the Angular CLI currently does not offer this option. All other options have their own pros and cons, which should be considered for your specific use cases. Dec 7, 2017 6 min read TypeScript QUICK OBJECT RETURN - OR HOW TO RETURN OBJECT LITERALS FROM ARROW FUNCTIONS? Quick Object Return helps to return object literals from arrow functions directly without having to use a function body returning the object. Dec 6, 2017 1 min read Node.js "ALEXA: START LEGO ROBOT" - CONNECTING AMAZON ALEXA TO LEGO MINDSTORMS EV3 Ever thought of controlling your Lego Mindstorms robot via voice? Even EV3 does not have enough performance to cover that scenario. But with a combination of the latest and greatest voice services, like Amazon Alexa, Google Home or even Cortana, it's possible to control a Lego Mindstorms robot via voice. May 30, 2017 7 min read Angular HOW TO DEBUG ANGULAR 2 WITH WEBSTORM WebStorm [https://www.jetbrains.com/webstorm/] is my favorite choice when it comes to develop web applications especially with Angular 2 [https://angular.io/]. Most of the time I have a fullscreen WebStorm on my primary and Chrome on my secondary screen. When it comes to debugging, I spin up Sep 30, 2016 3 min read Node.js NODE.JS & ASP.NET CORE 1.0: A USAGE COMPARISON - PART 4: CROSS-ORIGIN RESOURCE SHARING Welcome back to the fourth part of the series [https://manuel-rauber.com/tag/series-node-js-and-asp-net-core-1-0-usage-comparison/]! Don't forget that everything explained in this post can be seen in the open-source GitHub project [https://github.com/thinktecture/nodejs-aspnetcore-webapi/]. The post itself contains important code pieces only. Same Origin Policy For security reasons, the Mar 29, 2016 5 min read ASP.NET Core NODE.JS & ASP.NET CORE 1.0: A USAGE COMPARISON - PART 3: BASIC ROUTING Welcome back to the third part of the series [https://manuel-rauber.com/tag/series-node-js-and-asp-net-core-1-0-usage-comparison/]! Don't forget that everything explained in this post can be seen in the open-source GitHub project [https://github.com/thinktecture/nodejs-aspnetcore-webapi/]. The post itself contains important code pieces only. In this part we take a look Mar 22, 2016 5 min read Page 1 of 2 Older Posts → Manu's Techblog © 2024 * Privacy Policy * Imprint Powered by Ghost