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Game and Web Development with Unity, Angular & .NET Core.

Unity


USE SERIALIZED PROPERTIES OVER SERIALIZED FIELDS IN UNITY

Using serialized properties could be beneficial over serialized fields in Unity
for your game: Easily change access modifiers and execute function, e.g. to
update your UI.
Feb 21, 2023 3 min read
Unity


MERGE CONFLICTS IN UNITY - HOW TO AVOID THEM?

11 tips for your Unity development team to help avoid merge conflicts.
Jan 25, 2023 5 min read
Unity


GET MOUSE/TOUCH POSITION ON CLICK/TOUCH WITH UNITY'S NEW INPUT SYSTEM

Quick tip: How to get the mouse/touch position on click/touch with Unity's new
Input System.
Jan 14, 2023 1 min read
Unity


ALWAYS ASSIGN ENUM VALUES (AT LEAST, IF YOU SERIALIZE THEM)

Removing an enum member could lead to breaking your whole application if that
enum is serialized. Learn, how that happens and how to prevent it.
Jun 8, 2022 2 min read
Unity


INSTANTIATE YOUR OWN UI PREFABS VIA GAMEOBJECT MENU

Learn how to create your own menu to instantiate your own (UI) prefabs to
improve your workflow in the editor.
May 23, 2022 6 min read
Unity


LINEAR OR RANDOM DISTRIBUTION OF GAMEOBJECTS IN THE INSPECTOR

Unity's Inspector has some hidden gems! One of them is a linear or random
distribution of items via L(min,max) or R(min,max).
Apr 28, 2022 2 min read
Unity


FLOATING ORIGIN IN UNITY

If you're creating an endless runner or a game with big/endless worlds, you will
encounter an error after a certain distance from the game engine's origin. The
error will mostly be noticeable in visual things, e.g. meshes have overlaps and
maybe some stuff is not rendered in the
Apr 6, 2022 4 min read
Unity Featured


UNITY TIP: LEVEL SELECTION EDITOR WINDOW

Learn how to create a little utility editor window to load your own levels in a
comfortable way.
Mar 14, 2022 6 min read
Unity Featured


BURST COMPILED NOISE MAP GENERATION

Learn how to use burst compilation for simple noise maps to increase performance
up to 80 times.
Mar 10, 2022 5 min read


UNITY LLVM OUT OF MEMORY

Good news! Unity just launched an update to the DevOps dashboard that now has
two distinct toggle buttons to enable development builds and/or script
debugging, yay! So no more POST requests are needed. Updated DevOps togglesOld
Post TL;DR - Solution In recent versions of Unity due to some
Feb 7, 2022 3 min read
Unity


SET INSPECTOR ICON FOR GAMEOBJECTS VIA C# SCRIPT IN UNITY

Ever wondered how you can set the inspector icon for GameObjects via a C# script
in Unity? Especially without reflection, which is the old solution to do.
GameObject inspector iconExecute this in an editor script: var iconContent =
EditorGUIUtility.IconContent("sv_label_1");
EditorGUIUtility.SetIconForObject(gameObject, (Texture2D) iconContent.image);
sv_label_
Dec 29, 2021 1 min read
Angular


YOU'RE USING CUSTOM_ELEMENTS_SCHEMA WRONG.

Using CUSTOM_ELEMENTS_SCHEMA will opt out of certain Angular template checking
feature, if not done right. This blog post tells you, how to do it right.
Feb 23, 2021 2 min read
Angular


INTEGRATE TAILWIND CSS WITH ANGULAR

Forget all other guides! This guide shows you how to integrate Tailwind CSS with
Angular. Fast & easy.
Dec 7, 2020 2 min read
Unity


UNITY CUSTOM PROJECT TEMPLATES (OR: HOW TO GET RID OF THE EXAMPLE ASSETS WHEN
CREATING A NEW HDRP/URP PROJECT)

Learn how to create a custom Unity project template to get rid of the example
assets when creating a new HDRP or URP project.
Aug 21, 2020 2 min read


MACOS SHORTCUT FOR "PRINT TO PDF"

Nowadays, at least for me, using ⌘P for printing is outdated. Not because I
don't need to print, but I mostly need to print to PDF. Invoking that shortcut
brings up the macOS print dialog: macOS Print DialogThen, I've to click at "Save
as PDF", because that's what I need,
Jul 26, 2020 1 min read
Unity


HOW TO FIX TEXT MESH PRO SHOWING IN SCENE VIEW BUT NOT IN GAME VIEW

I recently had the problem that for whatever reason my Unity game stopped
displaying certain texts. Within the scene view, the text was visible, but
within the game view of the running game some of the texts disappeared. Even
more strange, it was the same prefab used throughout the game
May 7, 2020 2 min read
Unity


FLUENTASSERTIONS FOR UNITY

For my current game I'm developing with a friend, I started testing the core
engine features from day one using the Unity Test Runner & Assertion Library. To
be honest, I dislike the built-in functionality of writing asserts. They are
hard to read and in case of an error, they often
Oct 23, 2019 3 min read
IDE


HOW TO GET SYNTAX HIGHLIGHTING INTO KEYNOTE OR POWERPOINT - THE DEFINITIVE WAY
(FOR JETBRAINS IDE USERS)

When it comes to preparing slides, there is one thing I which annoys me most of
the time: getting code with my preferred syntax highlighting (which is Darcula
from JetBrains IDEs) into Keynote or PowerPoint. Out in the wild, there are
several solutions, * using HomeBrew and highlight.js [https://gist.
Oct 7, 2019 2 min read
ASP.NET Core


HOW TO CREATE A SELF-SIGNED SAN CERTIFICATE - THE EASY WAY

For a current project, I'm developing an ASP.NET Core 2.1 based multi-tenancy
Web API. To test locally, I added some domains to my hosts file: 127.0.0.1
product.local 127.0.0.1 tenant-a.product.local 127.0.0.1 tenant-b.product.local
In the HTTP
Jun 4, 2018 3 min read
Angular


PACKAGING ANGULAR LIBRARIES

To create Angular packages, different methods can be considered, since the
Angular CLI currently does not offer this option. All other options have their
own pros and cons, which should be considered for your specific use cases.
Dec 7, 2017 6 min read
TypeScript


QUICK OBJECT RETURN - OR HOW TO RETURN OBJECT LITERALS FROM ARROW FUNCTIONS?

Quick Object Return helps to return object literals from arrow functions
directly without having to use a function body returning the object.
Dec 6, 2017 1 min read
Node.js


"ALEXA: START LEGO ROBOT" - CONNECTING AMAZON ALEXA TO LEGO MINDSTORMS EV3

Ever thought of controlling your Lego Mindstorms robot via voice? Even EV3 does
not have enough performance to cover that scenario. But with a combination of
the latest and greatest voice services, like Amazon Alexa, Google Home or even
Cortana, it's possible to control a Lego Mindstorms robot via voice.
May 30, 2017 7 min read
Angular


HOW TO DEBUG ANGULAR 2 WITH WEBSTORM

WebStorm [https://www.jetbrains.com/webstorm/] is my favorite choice when it
comes to develop web applications especially with Angular 2
[https://angular.io/]. Most of the time I have a fullscreen WebStorm on my
primary and Chrome on my secondary screen. When it comes to debugging, I spin up
Sep 30, 2016 3 min read
Node.js


NODE.JS & ASP.NET CORE 1.0: A USAGE COMPARISON - PART 4: CROSS-ORIGIN RESOURCE
SHARING

Welcome back to the fourth part of the series
[https://manuel-rauber.com/tag/series-node-js-and-asp-net-core-1-0-usage-comparison/]!
Don't forget that everything explained in this post can be seen in the
open-source GitHub project
[https://github.com/thinktecture/nodejs-aspnetcore-webapi/]. The post itself
contains important code pieces only. Same Origin Policy For security reasons,
the
Mar 29, 2016 5 min read
ASP.NET Core


NODE.JS & ASP.NET CORE 1.0: A USAGE COMPARISON - PART 3: BASIC ROUTING

Welcome back to the third part of the series
[https://manuel-rauber.com/tag/series-node-js-and-asp-net-core-1-0-usage-comparison/]!
Don't forget that everything explained in this post can be seen in the
open-source GitHub project
[https://github.com/thinktecture/nodejs-aspnetcore-webapi/]. The post itself
contains important code pieces only. In this part we take a look
Mar 22, 2016 5 min read
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