philsharmony.com Open in urlscan Pro
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 * Home
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HOME




DEMOREEL

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GAME MUSIC DEMOREEL


This is a compilation of music I have composed recently. I've attatched up to
date compositions in the end, which are not related to any game projects.


Length: 4:52


FEATURED PROJECTS:

 * 0:10 Tobla - Divine Path
 * 0:40 Azoa
 * 1:26 Fractal Space
 * 2:19 Hellmut - The Badass from Hell


FREESTYLE COMPOSITIONS:

 * 2:57 Genre - Fantasy
   3:45 Genre - Lo-Fi
 * 3:55 Instrumental Stingers - "Cute"
 * 4:10 Instrumental Stingers - Fantasy

GAME MUSIC DEMOREEL


Game projects I worked on as a composer.


Length: 4:52


FEATURED PROJECTS:

 * Tobla - Divine Path
 * Azoa
 * Fractal Space
 * Hellmut - The Badass from Hell

GAME SOUNDDESIGN DEMOREEL


A highlight reel of sound design from recent game projects I've worked on.


Length: 4:05


FEATURED PROJECTS:

 * 0:07 Dungeons 4
 * 1:17 Shadows: Awakening
 * 2:05 Tropico 6 (DLC)
 * 3:30 Fractal Space

GAME SOUNDDESIGN DEMOREEL


A highlight reel of sound design from recent game projects I've worked on.


Length: 4:05


FEATURED PROJECTS:

 * Dungeons 4
 * Shadows: Awakening
 * Tropico 6 (DLC)
 * Fractal Space

⋯

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 1. A DIVINE GUIDE TO PUZZLE SOLVING
    
    About
    
    
    'A Divine Guide To Puzzle Solving' (short: ADG) is a narrative first-person
    puzzle adventure inspired by titles such as 'Portal' and 'The Talos
    Principle'.
    
    98% Positive, 80+ Reviews
    Visit Steam Page
    
    Narrative first-person puzzle adventure inspired by titles such as 'Portal'
    and 'The Talos Principle'.
    98% Positive, 80+ Reviews
    Visit Steam Page
    
    Key Responsibilities
    
    
     * Soundtrack Composition
     * Trailer Composition
    
    
    
    Music Demos
    
    
    ADG - 'Tobla Welcomes You'
    
    ADG - 'Sky Islands'
    
    ADG - 'Room of Transitions'
    
    ADG - 'Tobla Welcomes You No More'
    
    Audiovisual Demos
    
    ⋯
    
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    Music for the Official Trailer
    
    ⋯
    
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    Ingame Music Demo (Part 1)
    
    ⋯
    
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    Ingame Music Demo (Part 2)
    
    Previous Next
    


 2. FRACTAL SPACE
    
    About
    
    
    Fractal Space is a first-person, story-driven adventure and puzzle game.
    Avoid traps, use your Jetpack and Taser-Gun to think your way through
    Zero-Gravity puzzles of this mysterious space station.
    
    Fractal Space is a first-person, story-driven adventure and puzzle game.
    
    
    4.6/5 Stars, 70.3K Reviews, 1M Downloads
    Visit Google Play Page
    
    Key Responsibilities
    
    
     * Soundtrack & Cutscene Composition
     * Sound Design
     * Audio Mix
    
    
    
    Audiovisual Demos
    
    ⋯
    
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    Intro Cutscene Music
    
    ⋯
    
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    SFX Demo Scenes
    
    Previous Next
    


 3. SHADOWS AWAKENING
    
    About
    
    
    Shadows Awakening is a unique, isometric single-player RPG with real-time
    tactical combat.
    
    I worked on this project during my time in Kosice, Slovakia, as an inhouse
    audio designer for GamesFarm.
    
    75% Positive, 1400+ Reviews
    Visit Steam Page
    
    Isometric single-player RPG.
    
    75% Positive, 1400+ Reviews
    Visit Steam Page
    
    Key Responsibilities
    
    
     * Overall audio mix
     * Sound Design
     * Unity Implementation
     * VO editing
    
    
    
    Audiovisual Demos
    
    
    ⋯
    
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    Cutscene Audio Mix
    
    ⋯
    
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    Spells & Magic SFX
    
    ⋯
    
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    Creature Voices
    
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    Item & Projectile SFX
    
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    Ambient SFX
    
    ⋯
    
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    Voice Over Mixing
    
    Previous Next
    


 4. DUNGEONS 4
    
    About
    
    
    Dungeons 4 is a single-player strategy game where you finally can play the
    bad guy.
    
    88% Positive, 1400+ Reviews
    Visit Steam Page
    
    Dungeons 4 is a single-player strategy game.
    88% Positive, 1400+ Reviews
    Visit Steam Page
    
    Key Responsibilities
    
    
    I've had responsibility to create about 95% of the sound effects in this
    game. Mainly being:
    
    
     * Character Skills / Spells fitting animations
     * Cutscene & Trailer Sound Design
     * Ambients
    
    Key Responsibilities
    
    
     * Character Skills / Spells fitting animations
     * Cutscene & Trailer Sound Design
     * Ambients
    
    
    
    Sound Effect Demos (mono/stereo)
    
    
    SFX Demos (mono/stereo)
    
    
    UI Hover Attack v1 Attack v2 Potion Use Init Skilltree Research Done Cannon
    Shooting Cannon Proj Impact 'Pusher' Trap Attack 'Pusher' Trap Attack v2
    Lava Ambient Spooky Trees Ambient Drilling: Stone Found UI Notification
    
    Audiovisual Demos
    
    
    ⋯
    
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    Trailer Sound Design (dry)
    
    ⋯
    
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    Cutscene Sound Design (dry)
    
    ⋯
    
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    'Sound to Animation' Demo (w/ timestamps)
    
    Previous Next

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PROJECT-UNRELATED COMPOSITIONS

SELECTED TRACKS I COMPOSED FOR FUN AND PRACTISE, UNRELATED TO ANY GAME PROJECTS.

Orchestral - "Building Up An Empire"

Cyberpunk - "Menu Theme"

Lo-Fi - "Holiday Season Begins"

Lo-Fi - "Moments to Memories"





PHILSHARMONY

Curriculum
Vitae

Welcome to Phil's Harmony, my name is Philipp Kapusta, I'm a video game composer
and sound designer from Munich, Germany.

My work covers the fields of audio design, including music/soundtrack
composition, sound design and implementation into game engines or audio
middleware. At the age of 7 I was introduced to the piano, being my main
instrument ever since. Years later, a friend handed me the sheet music to 'To
Zanarkand' from Final Fantasy VII, which turned out to be the starting point of
my discovery of the world of video game music.

After working as Audio Lead for several years in a video game company in Kosice,
in the far east of Slovakia, I decided in 2021 to pursue audio design as a
freelancer, from my now studio in the center of Munich.

You're welcome to stay and have a listen to my work.
Feel free to message me in the 'Contact' section below in case you have
questions about my work or want to collaborate with me.

Curriculum
Vitae

Welcome, my name is Philipp Kapusta, I'm originally from the area of
Munich, Germany. My work covers the fields of audio design, including
music/soundtrack composition, sound design and implementation into game engines
or audio middleware.

After working as Audio Lead for several years in a video game company in Kosice,
in the far east of Slovakia, I decided in 2021 to pursue audio design as a
freelancer, from my now studio in the center of Munich.

You're welcome to stay and have a listen to my work.
Feel free to message me in the 'Contact' section below in case you have
questions about my work or want to collaborate with me.

Contact

THANK YOU FOR YOUR INTEREST. TO MESSAGE ME, PLEASE USE THIS CONTACT FORM.

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Content and Web Design: Philipp Kapusta
© 2024 | German Legal Notice | Privacy Policy

ADG - Tobla Welcomes You
-- / --


 * ADG - Tobla Welcomes You
 * ADG - Sky Islands
 * ADG - Room of Transitions
 * ADG - Tobla Welcomes You No More
 * Orchestral - "Building Up An Empire"
 * Cyberpunk - "Menu Theme"
 * Lo-Fi - "Holiday Season Begins"
 * Lo-Fi - "Moments to Memories"