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THE INDUSTRY'S FOUNDATION FOR HIGH PERFORMANCE GRAPHICS

FROM GAMES TO VIRTUAL REALITY, MOBILE PHONES TO SUPERCOMPUTERS


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OPENGL HEADLINE NEWS


THE VULKAN WEBSITE HAS A NEW HOME AND LOOK!

It has been a while in the making but we are very excited to launch the new
Vulkan website to the community. Don’t worry, Vulkan is still maintained and
owned by The Khronos Group; we just felt that it had outgrown its old website
now that it has been five years since the Vulkan 1.0 launch.

The original Vulkan website was designed for the launch of a cutting edge new
API that would, initially, have limited official materials and community
content. The old website performed that role admirably, but Vulkan has come a
long way and we now have a large and increasing amount of tools, libraries,
educational material, and news to showcase that a single page website cannot
handle. The new website allows us to gather all these currently disparate
internal and community resources in a single, easily navigable place.

Our primary goal with the new vulkan.org site was to place key resources
prominently to allow developers to quickly and easily find what they need. With
this in mind, each page has buttons in the banner leading straight to the most
essential and popular resources. If you need the Vulkan Specification, SDK or
Guide you can just jump straight there, no digging needed.

The new site has a whole page dedicated to Vulkan tools and support, giving
developers access to SDKs, profilers, debuggers, libraries, language bindings,
game engines and frameworks all easy to navigate to through a series of quick
buttons. This is a huge improvement and it let’s developers discover new tools
or quickly find their go to favorites.

Vulkan is enjoying a boom in adoption by world class developers and we want to
make sure we are showcasing this exciting content to our visitors. As such
you’ll notice much more prominent use of imagery across the site that will be
updated as time goes on and new content is available. There is also now a
dedicated “Made with Vulkan” showcase which is a living list of Vulkan content
and reveals just how powerful and versatile the API is. If you have a Vulkan
project that you would like to let us know about, please use the linked form on
the Made with Vulkan page above the showcase.

We hope this website becomes a new focal point for the Vulkan community and
improves the Vulkan development experience for both new and experienced
developers.

Jun 04, 2021 | Read article... | Permalink


NVIDIA PROVIDES OPENGL-ACCELERATED REMOTE DESKTOP FOR GEFORCE

In these days of social distancing, game developers and content creators all
over the world are working from home and asking for help using Windows Remote
Desktop streaming with the OpenGL tools they use. NVIDIA has created a special
tool for GeForce GPUs to accelerate Windows Remote Desktop streaming with
GeForce drivers R440 or later. Download and run the executable
(nvidiaopenglrdp.exe) from the DesignWorks website as Administrator on the
remote Windows PC where your OpenGL application will run. A dialog will confirm
that OpenGL acceleration is enabled for Remote Desktop and if a reboot is
required.

Apr 07, 2020 | Read article... | Permalink


MESA 20.0 NOW DEFAULTS TO THE NEW INTEL GALLIUM3D DRIVER FOR FASTER OPENGL

After missing their original target of transitioning to Intel Gallium3D by
default for Mesa 19.3 as the preferred OpenGL Linux driver on Intel graphics
hardware, this milestone has now been reached for Mesa 20.0.

Jan 24, 2020 | Read article... | Permalink


KHRONOS GROUP RELEASES VULKAN 1.2

The Khronos Group announces the release of the Vulkan 1.2 specification for GPU
acceleration. This release integrates 23 proven extensions into the core Vulkan
API, bringing significant developer-requested access to new hardware
functionality, improved application performance, and enhanced API usability.
Multiple GPU vendors have certified conformant implementations, and significant
open source tooling is expected during January 2020. Vulkan continues to evolve
by listening to developer needs, shipping new functionality as extensions, and
then consolidating extensions that receive positive developer feedback into a
unified core API specification. Khronos and the Vulkan community will support
Vulkan 1.2 in a wide range of open source compilers, tools, and debuggers by the
end of January 2020. Driver release updates will be posted on the Vulkan Public
Release Tracker.

Find more information on the Vulkan 1.2 specification and associated tests and
tools at:

 * Khronos’ Vulkan Resource Page
 * Sample code can be found in the Vulkan Unified Samples Repository
 * Khronos welcomes feedback on Vulkan 1.2 from the developer community through:
   * Khronos Developer Slack
   * GitHub
 * A tutorial on Vulkan Timeline Semaphore
 * Updates on HLSL support in Vulkan
 * Download Vulkan 1.2 Presentation
 * Vulkan 1.2 Apparel

Jan 15, 2020 | Read article... | Permalink


NVIDIA ANNOUNCES NSIGHT SYSTEMS 2019.6 WITH OPENGL IMPROVEMENTS

NVIDIA Nsight Systems 2019.6 is now available for download. This release expands
graphics trace on Windows by adding support for Direct3D 11, WDDM CPU+GPU
queues, and OpenGL. On Linux, new features include support for CUDA 10.2,
simultaneous CLI sessions, DWARF unwind and capture by hotkey.

Nov 21, 2019 | Read article... | Permalink


READ MORE OPENGL NEWS


UPCOMING EVENTS

 * WebGL & WebGPU Meetup
 * HPG 2024
 * 3D Pipeline Days 2024 - North America
 * SIGGRAPH 2024
 * OpenXR LIVE 2024

More upcoming events


KHRONOS RECENT NEWS

 * Ultra Engine 0.9.6 Released using GLSL and glTF
 * Behind the scenes: the Vulkan SC Ecosystem
 * Adobe After Effects 24.5 Released with Support for Animated 3D Models in glTF
   and GLB Format
 * glTF Interactivity Specification Released for Public Comment
 * UXL Foundation and Khronos Collaborate on the SYCL Open Standard for C++
   Programming of AI, HPC and Safety-Critical Systems

View all Khronos News
 * Download OpenGL
 * Getting Started with OpenGL
 * Official OpenGL 4.6 feedback thread
 * OpenGL Reference Cards
 * OpenGL Registry
 * OpenGL Conformant Products

 * Getting Started with Vulkan
 * Vulkan Reference Cards

 * Getting Started with OpenGL ES
 * OpenGL ES Reference Cards

 * Getting Started with WebGL
 * WebGL 2.0 Specification
 * WebGL 1.0 Specification
 * WebGL Public Wiki
 * WebGL Reference Cards

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