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Graydon Samuelson

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ABOUT ME

Graydon Samuelson is a sound designer with a Bachelors of Science in Music
Technology from the University of Oregon. His passion for video games, audio and
his continuous drive to learn and grow as a sound designer led him to
collaborate with teams of developers from around the globe by developing games
in game jams.  Some of these jams include the Global Game Jam 2023, IPS 3rd Game
Jam 2023, Github Game Off Game Jam 2023, and more...



By participating in these game jams, Gray has gotten hands on experience
designing audio assets, field recording, creating audio and music systems in
FMOD and Wwise, and implementing audio into game engines Unity and Unreal
Engine. In addition, Gray has learned how to collaborate with developers using
version control software Github, and is familiar with building projects
following the SCRUM project management framework.



In his years of freelance mixing, mastering and production work Gray has gained
experience using industry standard plugins includuing Waves, Izotope, Soundtoys
and more...



When he's not obsessing over interactive audio, you can find Gray outside
snowboarding, paddle boarding, hiking, recording sounds in nature or at your
nearest local coffee shop.  He is also a self proclaimed cat lover, coffee
enthusiast, home chef and dog walker extrordinarre. If you have any questions
please feel free to reach out!





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RECENT PROJECTS




IPS GAME JAM 2023

Utilized Git, Unity and FMOD to collaborate with a small team of developers to
create a game titled 'Party Pandemonium.' Designed all sound effects and created
audio and music systems within FMOD to implement into Unity.  You can check it
out here: https://ballardi.itch.io/party-pandemonium 


GITHUB GAME OFF 2022 GAME JAM

Collaborated with team of 13 developers from around the world to build game in
30 days utilizing Git and Github.  Designed all audio assets and implemented sfx
and music into Unity using FMod. Our submission received 14th place for best
audio out of 558 total submissions. Feel free to play and listen for yourself! 

https://gingaabread.itch.io/bet-the-farm





SHOOTER GAME DEMO REDESIGN AND IMPLEMENTATION

Stripped UE4's Shooter Game demo of all audio and audio systems and replaced
them with my own utilizing Wwise and UE's Blueprint system.  Designed and
implemented footstep physics system, weapons and one shot systems, and ambiance
and reverb zones. Check out my implementation demo video
here: https://www.youtube.com/watch?v=T76RedLLjCA


FIELD RECORDING

Constantly recording, processing and organizing sounds to build my own personal
sound library following UCS naming conventions.  Recently, spent a weekend on
the Oregon coast recording a variety of sounds during the kings tides.  Donated
the library to fellow game audio designers which was downloaded by over 500
sound designers!



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sfx@graydonsamuelson.com

(971) 240-0669

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