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YET ANOTHER WORLD PROTECTOR

 * Byz0rdak
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About Project


ABOUT PROJECT

CreatedAug 21, 2022UpdatedSep 4, 2024Project ID663276LicenseGNU Affero General
Public License version 3 (AGPLv3)


GAME VERSIONSVIEW ALL

 * 1.21.1
 * 1.21
 * 1.20.4
 * 1.20.2
 * 1.20.1
 * + 6 Versions


MOD LOADERSVIEW ALL

 * Forge
 * Fabric
 * NeoForge


CATEGORIES

 * Utility & QoL
 * Server Utility


MAIN FILE

1.18.2

1.18.2-0.0.4.0-beta3-forge
Latest release
 * Beta
   B
 * 1.18.2
 * Forge
 * Sep 4, 2024


RECENT FILESVIEW ALL

MINECRAFT 1.21

1.21-0.0.2.10-alpha2-fabric
Latest release
 * Alpha
   A
 * 1.21.1
 * Fabric
 * Aug 16, 2024

1.21-0.0.2.10-alpha1-fabric
Latest release
 * Alpha
   A
 * 1.21
 * Fabric
 * Jul 19, 2024

MINECRAFT 1.20

1.20.4-0.0.4.0-beta1-neoforge
Latest release
 * Beta
   B
 * 1.20.4
 * NeoForge
 * May 25, 2024

1.20.4-0.0.2.9-beta4-fabric
Latest release
 * Beta
   B
 * 1.20.4
 * Fabric
 * May 13, 2024

1.20.2-0.0.2.9-beta3-forge
Latest release
 * Beta
   B
 * 1.20.2
 * Forge
 * Oct 10, 2023

MINECRAFT 1.19

1.19.4-0.0.2.9-beta3-forge
Latest release
 * Beta
   B
 * 1.19.4
 * Forge
 * Aug 13, 2023

1.19.4-0.0.2.9-beta3-fabric
Latest release
 * Beta
   B
 * 1.19.4
 * Fabric
 * Aug 13, 2023

1.19.3-0.0.2.8-beta2-forge
Latest release
 * Beta
   B
 * 1.19.3
 * Forge
 * Apr 20, 2023


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 * z0rdakOwner

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 * Description
 * Comments (90)
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 * Images (8)
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DESCRIPTION


YET ANOTHER WORLD PROTECTOR

Yet Another World Protector (YAWP) is the admin tool to protect your minecraft
server (dedicated or LAN as well as single-player!). It's available for (Neo-)
Forge and Fabric.

YAWP designed to be used on dedicated servers, but can also be used in single
player worlds and worlds opened to LAN. It allows admins (and players with
assigned permission) to protect their creations against various events/actions
of players, mobs and the environment.

Create regions for your builds and apply region flags to protect them. Assign
players or vanilla teams to regions, so they can manage their own regions.

YAWP was inspired by the forge mod WorldProtector and the WorldGuard plugin.

Join our discord if you have any questions or suggestions: YAWP Discord

--------------------------------------------------------------------------------

| Discord | Paypal | Patreon | Github | Wiki | Issues | Curseforge | Modrinth |

--------------------------------------------------------------------------------



The mod is currently in its beta state, with many features not yet implemented
but to come. These features will include most of the things you know from
WorldProtector and WorldGuard.

This mod will be released for Minecraft versions 1.16.5+. If you are living in
the past and are looking for a version for Minecraft 1.12.2, I suggest looking
into using WorldDefender.

Starting with Minecraft 1.20.4, YAWP will no longer be available for Forge and
adapt NeoForge instead.

--------------------------------------------------------------------------------



In YAWP there are three different kinds of regions to protect your server:


THE GLOBAL REGION

The Global Region is... well global. Flags set in the Global Region, apply to
all dimensions of the server and thus all Local Regions.


DIMENSIONAL REGIONS

Dimensional Regions are special regions which are tied to one dimension - like
gamerule-flags for different dimensions.

Dimensional Regions have no spatial restrictions in the corresponding dimension.
Dimensional Regions work like normal regions, but are tied to a dimension.

They can't be created manually. They are in fact automatically generated with
each new dimension. The first Dimensional Region for the overworld is created
when the server is created.

The following Dimensional Regions are created whenever a player travels to a new
dimension, thus creating the new dimension with their respective Dimensional
Region. Modded dimensions are supported as well.


LOCAL REGIONS

Local Regions are the regions you most likely now from WorldGuard or
WorldProtector. They have a defined area in which they work in and which they
are limited to.

With Local Regions you are able to create areas in your world, which you want to
protect from certain actions/events which are caused by players, other entities
or the environment.

To create a Local Regions you will need to have the permission of the parent
region or permission from the config.

Local Regions can be created by marking the area with a RegionMarker and
executing the corresponding command or by just using a command without the
RegionMarker.

For now the area of a region can be defined as in a cuboid or spherical shape,
but I am planning to add more shapes for region areas in future updates.

--------------------------------------------------------------------------------


PROPERTIES OF REGIONS

The properties of regions, flags, groups, etc. can all be managed through an
interactive CLI.

The colored text indicates interactive shortcuts commands or command
suggestions. All colored text have a tooltip hint which explains shortly what
clicking on the corresponding link does.

Clicking on them gives the player a suggestion for executing a command or
sometimes straight execute the command which is hinted by the hover text.

Regions can only be managed by their owners, or by players which have the
required OP level or have an entry in the configuration. For more information,
visit the wiki.

--------------------------------------------------------------------------------



Whenever a new Local Region is created without supplying a parent region, the
parent is set to the Dimensional Region which the new Local Region is created
in.

Local Regions can also have child regions. The children of a Local Regions need
to be contained in the area of the parent region. The region hierarchy also
defines the region priorities. Child regions always must have a higher priority
than their parent.

Dimensional Regions always have the Global Region as a parent, and thus the
Global Region all Dimensional Regions as child regions.

--------------------------------------------------------------------------------



Regions have owners and normal members. Owners are allowed to manage the region
and bypass the flags, members are only allowed to bypass the flags set in the
region.

Owners and Members can be individual players or a team.

Groups allow you assign specific region permissions to different players and
teams. Currently, there are only two default groups: owners and members.

--------------------------------------------------------------------------------



 * Owners can manage their region themselves and add other players/teams to the
   region. They can also create their own sub-regions within their region,
   manage flags, ect. and of course owners bypass flags.

 * Members are only allowed to bypass flags only.

I am planning on adding a LuckPerms integration with a future update, so you can
define your own groups and permissions.

If you have trouble with setting up regions, visit the discord for help.

--------------------------------------------------------------------------------



Flags are the core of the region protection system. They define which actions
are allowed or denied in a region. Flags can be set to

 * Allowed, to allow the corresponding action,
 * Denied, to deny the corresponding action,
 * Disabled, to disable the specific flag for flag checks.

Child regions inherit the flags from their parent regions. It is further
possible to override the flag state for child regions by setting the override
property of the flag of the parent region accordingly.

See the Flags page for more details about the different flags.

I am planning to add more flag in the future. A list of suggested flags which
I'll slowly add to the mod can be found here: Flag suggestions

There will also be more complex flags in the future. Like ListFlag which will
allow you to define a list of allowed blocks/entities/.. which are forbidden in
the context of a flag.

--------------------------------------------------------------------------------











--------------------------------------------------------------------------------



The commands of mod are also designed to be used by the server console and can
be executed by command blocks.

This allows you to automate region setups, add/remove players, enable or disable
regions, etc.

--------------------------------------------------------------------------------



YAWP provides a growing mod integration API for easier mod and modpack
integration. Currently, the API allows other mods to listen for events for
region creation, changes and deletion and cancel these events to prevent them
from happening.

Additionally, there are events for flag checks and their results, which can be
used to manipulate the outcome of the flag check.

--------------------------------------------------------------------------------

The client side installation of the mod provides language support (I18n) in form
of a resource pack. Currently, english, german and russian language is
supported.

Starting with mod version 0.0.2.9-beta2 and Minecraft Version 1.19.4, YAWP
provides a default english translation.

If your language is not yet supported, feel free to reach out to me via discord
or issue a pull request via github! :)

--------------------------------------------------------------------------------



The configuration of the mod allows you to control which is allowed to use the
mod, sets default flags for Local and Dimension Regions, command line interface
options, etc.

The configuration is split in different files, covering different topics.

 * yawp-common.toml - config for command permissions
 * yawp-flags.toml - config for flags, custom flag messages, etc
 * yawp-region-defaults.toml - config for default region properties

Since YAWP is a server-side mod, the config for it is found in the directory
/serverconfig in your minecraft world directory.

--------------------------------------------------------------------------------



The documentation of the mod is small but growing. I am trying to keep up with
the content. You can find the documentation << here >>.

The documentation covers

 * descriptions of different regions
 * getting started & FAQ
 * available commands & flags
 * configuration
 * and more ...

If something is not covered feel free to hop on our discord server and ask your
question there. :)

--------------------------------------------------------------------------------


ROADMAP

There are many more features to come. The mod is in active development! The
following list is not comprehensive.

 * Different flag types (List, Effect, ...) for more granular control
 * Data pack driven flag configuration
 * Region boundary visualization
 * Define your own region groups for more granular management of regions
   (LuckPerms)
 * More granular permission system (combined with the more granular group
   features)
 * Region templates for easier managing same regions with different spatial
   properties
 * Region triggers for entering/leaving a region (for displaying messages,
   executing commands, etc)*
 * Regions with different shapes (Cylinder, Prism, 3DPolygon)*
 * &lt;your suggestion here&gt;


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