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Submission Tags: phishingrod
Submission: On January 18 via api from DE — Scanned from DE
Submission Tags: phishingrod
Submission: On January 18 via api from DE — Scanned from DE
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WE VALUE YOUR PRIVACY We and our partners store and/or access information on a device, such as cookies and process personal data, such as unique identifiers and standard information sent by a device for personalised ads and content, ad and content measurement, and audience insights, as well as to develop and improve products. With your permission we and our partners may use precise geolocation data and identification through device scanning. You may click to consent to our and our partners’ processing as described above. Alternatively you may access more detailed information and change your preferences before consenting or to refuse consenting. Please note that some processing of your personal data may not require your consent, but you have a right to object to such processing. Your preferences will apply to this website only. You can change your preferences at any time by returning to this site or visit our privacy policy. MORE OPTIONSAGREE Leaderboards Community Store Rules Yetac#7258 Choose an avatar Choose a default color Load Test #1 FREE ONLINE ALTERNATIVE TO SETTLERS OF CATAN 0 online 0 games today Single Player More Game Modes Join Room LOADING.. Loading.. Rooms Spectate Mode Mode Map Map Speed Speed Mode Mode Map Map Speed Speed Your internet connection was broken. Refresh TOTAL GAMES - WINS - WIN % - KARMA - MEMBERSHIP - POINTS - PLAY RANKED 4 Player 1 vs 1 Cities & Knights LOADING.. Loading.. 0 online 0 games today Create Room Play vs Bots Play Ranked / Unranked PLAYERS GAME SETTINGS GAME MODE (Get Expansions) MAP (Preview) ADVANCED SETTINGS PRIVATE GAME Hides room from lobby so only people you invite can join HIDE BANK CARDS Replaces card amounts in bank with ?, ??, ??? symbols depending on the card amount FRIENDLY ROBBER Can't rob players under 3 VP GAME SPEED BOT SPEED Adjust how fast bots make decisions CARD DISCARD LIMIT: VP TO WIN: DICE Random imitates real dice. Balanced resembles ideal rolls MAX PLAYERS I'm Ready All players need to be ready for host to start the game. Start Game ROOM CHAT v149 discord.gg/uzCKAWV6qm SELECT GAME TYPE PLAY VS BOTS Improve your skills RANKED C&K 4p game with similar Rating RANKED 4P 4p game with similar Rating RANKED 1V1 2p game with similar Rating UNRANKED 4P 4p game with similar karma UNRANKED 1V1 2p game with similar karma LOBBY CREATE ROOM Custom game with friends SEARCHING FOR GAME Tip: You can do bla bla bla Cancel Base Game 5-6 / 7-8 Players Seafarers Cities & Knights 1. How to win 2. Initial placements 3. Dice rolls 4. Collecting resources 5. Robber & discards 6. Building & buying costs 7. Development cards 8. Trading 9. FAQ BASE GAME 1. HOW TO WIN The first player that gets to 10 Victory Points (VPs) is the winner. Get points by doing the following: +1 pointBuild a settlement+1 pointUpgrade a settlement to a city+1 pointBuy development cards for a chance to get a Victory Point Card+2 pointsGet the Longest Road. A minimum of 5 consecutive roads is required to get this achievement+2 pointsGet the Largest Army. Playing a minimum of 3 Knight development cards is required to get this achievement Other players can steal Longest Road or Largest Army if they have more roads or played knights! 2. INITIAL PLACEMENTS Placement: Players will take turns to place two settlements and two roads coming from each settlement. Collecting resources: You will get a resource from each of the tiles surrounding your 2nd settlement All settlements must be at least two roads apart 3. DICE ROLLS After the initial placements, every player takes turns rolling the dice at the start of their turn. Each dice roll determines what resources are distributed: every time the dice rolls, the resources with that number in the board will be distributed amongst the players with settlements or cities around those tiles. Each dice roll has a different probability of rolling, represented with dots below the numbers. 7 is the number most likely to roll, followed by 6 and 8. 4. COLLECTING RESOURCES Settlements produce 1 resource Cities produce 2 resources WoodBrickSheepWheatOre There are 19 of each resource card 5. ROBBER & DISCARDS Whenever a 7 is rolled the following happens: DISCARD TO THE BANK All players with 8 or more cards must discard half of them to the bank. BLOCK AND STEAL CARDS WITH THE ROBBER The player who rolled a 7 shall move the robber to block a resource from future rolls. They also steal one resource from a player on that tile. 6. BUILDING & BUYING COSTS Road=Wood + BrickSettlement=Wood + Brick + Sheep + WheatUpgrade to a city=2 Wheat + 3 OreDevelopment Card=Sheep + Wheat + Ore Each player can build a maximum of 15 roads, 5 settlements and 4 cities. 7. DEVELOPMENT CARDS Development cards have special abilities. There are 25 total in the deck and they can be played before the dice is rolled. 14 Knight cardsMove the robber to another tile and steal one random card from a player on that tile2 Road building cardsPlace 2 roads for free2 Year of plenty cardsSelect 2 resources of your choice from the bank2 Monopoly cardsSteal all resources of one type from all other players5 Victory point cardsPlayer secretly gets awarded 1 Victory Point. Victory Point cards are revealed once you reach 10 points. You can only play 1 development card per turn. You may not play a development card on the same turn that you bought it. 8. TRADING You can trade with other players, or with the bank. You can trade with the bank. Trade 4 cards of the same type in return for 1 resource of your choosing.Build a settlement on a 3:1 port to trade any 3 resources of the same type for 1 resource of your choosing.Build a settlement on a 2:1 port to trade 2 resources of the port type for any 1 resource of your choosing.You can trade any number or combination of resources with other players for any combination or number of resources in return (but you can't trade the same type of resource). 9. FAQ ● Do I keep Longest Road or Largest Army after someone builds the same amount of roads, or plays the same amount of knights? Yes, you only lose Longest Road or Largest Army when someone has more roads or knights than you. So you keep the bonus if someone has the same amount.