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Quattro3d documentation
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10 days 23 hours
50 mins 33 secs


OUR SITE IS LAUNCHING SOON.

Quattro3d is a 3d engine for graalonline.

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WHAT WE DO.

This Manual comes in handy for beginners wanting to learn Graal3D Scripting, and
advanced developers looking to expand their knowledge, as it will contain
documentation, examples, tutorials and much more...


GAMEPLAY

What we will focus on in this Manual is programming our gameplay (scripting the
behavior of our Gameobjects, their interactions, the components attached to
them...)


UNITY

Unity is the leading platform for building 2D, 3D, VR and augmented reality
games. It offers a scripting API in C#, allowing us to interact with the unity
editor and the games we want to build.


UNITY BINDING

The Graal Unity Binding is a binding between GraalScript and Unity, it is
actually still in alpha, but most functionalities needed are present. The goal
of this binding is to mimic the Unity C# scripting system (functions and
classes). So if you are familiar with Unity and C#, everything should be easy.
If not, then do not worry, I will go over everything step by step and include
examples done in C# and compare them to GraalScript for each topic.


3D CLIENT

The 3D Client (which you will have to download) will serve as the Unity editor,
mentioned earlier, which contains the base scene where you instantiate your
Gameobjects and manipulate them with your GraalScripts.


EXAMPLES

Here are a few examples for beginners wanting to get into Graal3D. You will need
to have both the Graal3D Client and RC downloaded. You will also need an
authorized account to be able to login to the server.


FREE OF CHARGE

You can use our engine online free of charges


GET IN TOUCH.



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