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1. Developer 2. Community 3. Unreal Engine 4. Learning 5. Epic Games 6. Unreal Fellowship: Games UNREAL FELLOWSHIP: GAMES The Unreal Fellowship: Games will focus entirely on building games in UE. If you already work on video games or you want to start your journey and you’re interested in learning Unreal Engine, Unreal Fellowship: Games is for you. Participants will learn the basics of Unreal Engine, complemented by an in-depth exploration of several of Unreal Engine’s advanced features specific to games development. The goal is to provide a comprehensive, hands-on experience with the entire Unreal Engine art pipeline. Show more byEpic Education, Learning, and Training * Staff Dec 03, 2024•Last Updated: Dec 09, 2024• CommunitiesEpic for IndiesUnreal Engine: 5.4, 5.5 Show more Talks & Demo Report On this page 27661,687 Views This special edition Unreal Fellowship: Games course is offered for no charge from December 3 to January 15 2025. What if I have questions? Epic private training group instructors will be hosting office hours (two hours for each session) to answer any questions you might have. Just follow this link during any of the times listed below to talk with an Epic expert. December 5: 11 AM to 1 PM ET (USA) December 12: 11 AM to 1 PM ET (USA) December 19: 11 AM to 1 PM ET (USA) January 9: 11 AM to 1 PM ET (USA) PROJECT FILES * Templates & Project Files USEFUL LINKS * Join the conversation on Discord! INTRODUCTION QUICKSTART: YOUR FIRST PROJECT INTRODUCTION TO BLUEPRINTS THE UNREAL GAMEPLAY FRAMEWORK INTRODUCTION TO MATERIALS LIGHTING INTRODUCTION CREATING UI WITH UMG & BLUEPRINTS INTRODUCTION TO RUNTIME ANIMATION CUSTOMIZING PAWNS AI SYSTEMS - INTRODUCTION TO NAVIGATION BEHAVIOUR TREES & STATE MACHINES INTERACTIVE MATERIALS FOR GAMEPLAY NIAGARA FOR GAMEPLAY SEQUENCER FOR GAMES ADVANCED LANDSCAPE INTRODUCTION TO PROCEDURAL CONTENT GENERATION GAME PACKAGING AND PUBLISHING FUNDAMENTALS Categories: * Character & Animation Industries: * Games * lighting * blueprint * world creation * character * animation * materials * environment art * ui * ai * level design On this page * Project Files * Useful Links * Introduction * Quickstart: Your First Project * Introduction to Blueprints * The Unreal Gameplay Framework * Introduction to Materials * Lighting Introduction * Creating UI with UMG & Blueprints * Introduction to Runtime Animation * Customizing Pawns * AI Systems - Introduction to Navigation * Behaviour Trees & State Machines * Interactive Materials for Gameplay * Niagara for Gameplay * Sequencer for Games * Advanced Landscape * Introduction to Procedural Content Generation * Game Packaging and Publishing Fundamentals Recent tutorials View all Root Motion Animation Retargeting (Manny to MetaHuman) koda Runtime Retarget in UE5: From 3rd Person Template to MetaHuman | Unreal Engine Elfideo Creating a Metahuman character using Makehuman Yepkoo Shortcuts to speed up your Unreal Engine view mode experience Unreal Directive Smooth Locomotion For VR - UE5 / UE4.27 GDXRStudio MetaSound Interfaces Dan Reynolds * Staff Rama Code: Rama Joy Patrol Plugin ♥ Gift For You! ♥ Rama * Hero Basic Keying Realtime Video onto Geometry Nick Jushchyshyn Promo for our second course The House using Blender, Quixel and Unreal Engine The Imageneers Negative lighting Luos_83 * Hero Metahuman Face Control Rig Video Library GabriellaK.1 Quick Tips: 1. Editor Settings Luos_83 * Hero Spiral FX in UE5 Niagara Tutorial Ashif Ali Layered 3D Noise FX in UE5 Niagara Tutorial Ashif Ali UE4 Lightmap UVs - Global Adjustments Ryan Manning Unreal Engine 4 Arch-viz Tutorial Course part 4-3 Pool Water and Caustics The Imageneers * * * * * * * * Back to top Games * Fortnite * Fall Guys * Rocket League * Unreal Tournament * Infinity Blade * Shadow Complex * Robo Recall Marketplaces * Epic Games Store * Fab * ArtStation * Store Refund Policy * Store EULA Tools * Unreal Engine * UEFN * MetaHuman * Twinmotion * Megascans * RealityScan * Rad Game Tools Online Services * Epic Online Services * Kids Web Services * Services Agreement * Acceptable Use Policy * Trust Statement * Subprocessor List Resources * Dev Community * Megagrants * Support-A-Creator * Creator Agreement * Distribute on Epic Games * Unreal Engine Branding Guidelines * Fan Art Policy * Community Rules * EU Digital Services Act Inquiries Company * Fortnite Creative * About * Newsroom * Careers * Students * UX Research -------------------------------------------------------------------------------- © 2004-2025, Epic Games, Inc. All rights reserved. Unreal and its logo are Epic’s trademarks or registered trademarks in the US and elsewhere. * Terms of service * Privacy policy * Community Guidelines * PRIVACY PREFERENCE CENTER * YOUR PRIVACY * STRICTLY NECESSARY COOKIES * PERFORMANCE COOKIES * FUNCTIONAL COOKIES * TARGETING COOKIES YOUR PRIVACY When you visit any website, it may store or retrieve information on your browser, mostly in the form of cookies. This information might be about you, your preferences or your device and is mostly used to make the site work as you expect it to. The information does not usually directly identify you, but it can give you a more personalized web experience. Because we respect your right to privacy, you can choose not to allow some types of cookies. Click on the different category headings to find out more and change our default settings. However, blocking some types of cookies may impact your experience of the site and the services we are able to offer. 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