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 1. Developer
 2. Community
    
    
 3. Unreal Engine
    
    
    
    
    
    
 4. Learning
    
    
    
    
    
    
 5. Epic Games
    
    
    
    
    
    
 6. Unreal Fellowship: Games
    
    
    
    
    
    


UNREAL FELLOWSHIP: GAMES

The Unreal Fellowship: Games will focus entirely on building games in UE. If you
already work on video games or you want to start your journey and you’re
interested in learning Unreal Engine, Unreal Fellowship: Games is for you.
Participants will learn the basics of Unreal Engine, complemented by an in-depth
exploration of several of Unreal Engine’s advanced features specific to games
development. The goal is to provide a comprehensive, hands-on experience with
the entire Unreal Engine art pipeline.
Show more

byEpic Education, Learning, and Training
 * Staff
   
   

Dec 03, 2024•Last Updated: Dec 09, 2024•
CommunitiesEpic for IndiesUnreal Engine: 5.4, 5.5
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Talks & Demo
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On this page
27661,687 Views

This special edition Unreal Fellowship: Games course is offered for no charge
from December 3 to January 15 2025.

What if I have questions?

Epic private training group instructors will be hosting office hours (two hours
for each session) to answer any questions you might have. Just follow this link
during any of the times listed below to talk with an Epic expert.

December 5: 11 AM to 1 PM ET (USA)

December 12: 11 AM to 1 PM ET (USA)

December 19: 11 AM to 1 PM ET (USA)

January 9: 11 AM to 1 PM ET (USA)

PROJECT FILES

 * Templates & Project Files
   

USEFUL LINKS

 * Join the conversation on Discord!
   


INTRODUCTION


QUICKSTART: YOUR FIRST PROJECT


INTRODUCTION TO BLUEPRINTS


THE UNREAL GAMEPLAY FRAMEWORK


INTRODUCTION TO MATERIALS


LIGHTING INTRODUCTION


CREATING UI WITH UMG & BLUEPRINTS


INTRODUCTION TO RUNTIME ANIMATION


CUSTOMIZING PAWNS


AI SYSTEMS - INTRODUCTION TO NAVIGATION


BEHAVIOUR TREES & STATE MACHINES


INTERACTIVE MATERIALS FOR GAMEPLAY


NIAGARA FOR GAMEPLAY


SEQUENCER FOR GAMES


ADVANCED LANDSCAPE


INTRODUCTION TO PROCEDURAL CONTENT GENERATION


GAME PACKAGING AND PUBLISHING FUNDAMENTALS

Categories:
 * Character & Animation
   

Industries:
 * Games
   

 * lighting
 * blueprint
 * world creation
 * character
 * animation
 * materials
 * environment art
 * ui
 * ai
 * level design
   

On this page
 * Project Files
 * Useful Links
 * Introduction
 * Quickstart: Your First Project
 * Introduction to Blueprints
 * The Unreal Gameplay Framework
 * Introduction to Materials
 * Lighting Introduction
 * Creating UI with UMG & Blueprints
 * Introduction to Runtime Animation
 * Customizing Pawns
 * AI Systems - Introduction to Navigation
 * Behaviour Trees & State Machines
 * Interactive Materials for Gameplay
 * Niagara for Gameplay
 * Sequencer for Games
 * Advanced Landscape
 * Introduction to Procedural Content Generation
 * Game Packaging and Publishing Fundamentals
   

Recent tutorials
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Root Motion Animation Retargeting (Manny to MetaHuman)

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Runtime Retarget in UE5: From 3rd Person Template to MetaHuman | Unreal Engine

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Creating a Metahuman character using Makehuman

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Shortcuts to speed up your Unreal Engine view mode experience

Unreal Directive

Smooth Locomotion For VR - UE5 / UE4.27

GDXRStudio

MetaSound Interfaces

Dan Reynolds
 * Staff
   
   


Rama Code: Rama Joy Patrol Plugin ♥ Gift For You! ♥

Rama
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Basic Keying Realtime Video onto Geometry

Nick Jushchyshyn

Promo for our second course The House using Blender, Quixel and Unreal Engine

The Imageneers

Negative lighting

Luos_83
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Metahuman Face Control Rig Video Library

GabriellaK.1

Quick Tips: 1. Editor Settings

Luos_83
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Spiral FX in UE5 Niagara Tutorial

Ashif Ali

Layered 3D Noise FX in UE5 Niagara Tutorial

Ashif Ali

UE4 Lightmap UVs - Global Adjustments

Ryan Manning

Unreal Engine 4 Arch-viz Tutorial Course part 4-3 Pool Water and Caustics

The Imageneers




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Online Services
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Resources
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Company
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