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Emulicious

Game Boy, Game Boy Color, Master System, Game Gear and MSX Emulator


WELCOME TO THE OFFICIAL HOME OF EMULICIOUS!

Emulicious is a free to use multi-system emulator for Windows, Linux, Raspberry
Pi OS, Mac OS(X) and any other operating system supporting Java SE.
You don’t need to install Java on your system in order to run Emulicious. It
only requires the Java binaries to run. For Windows users there’s a download
including current Java binaries (see Emulicious Downloads Section).

Emulicious is on Discord. Click here to join the Emulicious Community on
Discord.

Emulicious consists of the following emulators:

 * A Nintendo Game Boy Emulator
 * A Nintendo Game Boy Color Emulator
 * A Sega Master System Emulator
 * A Sega Game Gear Emulator
 * An MSX Emulator

Even though Emulicious aims for precision and accurate emulation it still
provides some additional features and tools:

 * Automatic Updates
 * Adjustable Turbo
 * Adjustable Throttle
 * IPS Patching
 * Savestates

Tools:

 * Debugger (including an interactive disassembler with automated code/data
   separation and reverse stepping/backward stepping)
 * Profiler
 * Tracer
 * Coverage Analyzer
 * Memory Editor
 * Palette Viewer
 * Tile Viewer
 * Tilemap Viewer
 * Sprite Viewer
 * Sound Viewer
 * Data Plotter
 * RAM Search
 * RAM Watch
 * Memory Tracer
 * Remote Debugging

The debugger provides many features that can be useful for ROM hacking and
Homebrew development. It provides customizable syntax highlighting, trace
logging, breakpoints and watchpoints. It also allows to load source files to
show instead of a disassembly of your ROM. A Reference Hierarchy helps in
understanding a program flow, the profiler helps in identifying performance
hotspots. A powerful expression syntax allows the definition of useful
conditions for breakpoints/watchpoints. Breakpoints halting on accesses of
uninitialized memory and inconsistent states after interrupts can help to avoid
unnecessary programming mistakes.

Emulicious also allows remote debugging with tools such as Visual Studio Code.
The Visual Studio Code extension can be found on VS Code Marketplace

Emulicious also supports running Analogue Pocket roms (*.pocket).


ACCURACY TESTS

Emulator accuracy is important for every type of user. It is important for

 * Casual Gamers: An inaccuracy in emulation can not only have visible or
   audible effects but in some games it can make specific situations not work
   correctly. For example, the game Another World has a scene where the game
   relies on a specific behavior of an instruction. When that instruction does
   not behave correctly, the scene is not beatable. Another example is a Game
   Boy game that would crash in a specific situation if the emulation is not
   accurate (See https://github.com/TASEmulators/BizHawk/issues/2482).
 * Homebrew Developers: When developing a game, tech demo or tool for your
   favorite system, it would be very cumbersome to try it on the hardware after
   every little change that is made, just to ensure that it still works
   correctly. An emulator allows testing new builds immediately and thus saves a
   lot of time. But it only saves time if you can rely on its accuracy because
   otherwise you might encounter problems that only occur on hardware and thus
   require you to get back to testing on hardware.
 * Romhackers: When hacking a rom, you need to be sure that after your
   modifications the game still works correctly on hardware.

If you are interested in the accuracy of Emulicious, the gbdev community has
developed an extensive corpus of testroms that can be used for testing emulator
accuracy. Additionally, a user called Daid has automated running most of these
testroms automatically on all the relevant Game Boy emulators. The results of
these automated runs can be found on https://daid.github.io/GBEmulatorShootout/.


WANT TO SUPPORT EMULICIOUS?

I’m developing Emulicious in my free time and I do spend a lot of my free time
on it. So any kind of support is more than appreciated.

So what can you do? You can

 * Use Emulicious: You might wonder how using Emulicious would support the
   development of Emulicious, so let me explain. First of all, every user of
   Emulicious increases my motivation to work on it. This is simply the case
   because it reminds me of who I do this for and why. Additionally, when you
   use Emulicious, you may encounter bugs that you can report, which leads me to
   the next point in this list.
 * Report Issues: While I do use Emulicious myself, I do have my own use cases
   and my own user behavior and thus will only be using a subset of the features
   of Emulicious. Emulicious has grown big with lots of possible configurations
   and tools so when you encounter an issue, it is very likely that I am not
   aware of it so please report it. I will fix the issue as soon as possible, so
   not only you but also others will be able to benefit from the fix.
 * Spread the Word About Emulicious: Since I spend most of my free time on
   researching hardware behavior and developing Emulicious, I do not have much
   time to advertise Emulicious. So if you want to support Emulicious, you can
   simply spread the word about, talk about it, write about it, recommend it or
   whatever comes to your mind that can grow its user base. This is important
   because it will make more people use Emulicious and thus support me with the
   first point which in turn can also support me with the second and third
   points.
 * Show Appreciation: It might sound silly but I appreciate any kind of
   appreciation that you show. So if you want to make me happy, you can send me
   a nice message.

2024-05-31
Calindro

Join the Community on Discord
Debug with Emulicious in VS Code

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