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 * JIP LN NVSE Plugin


JIP LN NVSE PLUGIN

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 * Total DLs
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 * Version
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FILE INFORMATION


LAST UPDATED

25 May 2024 7:34PM


ORIGINAL UPLOAD

25 February 2015 9:57PM


CREATED BY

jazzisparis and LuthienAnarion


UPLOADED BY

jazzisparis


VIRUS SCAN

Safe to use


TAGS FOR THIS MOD

Gameplay Fair and balanced English Modder's Resource Non-Playable Resource
Utilities for Modders Utilities for Players New Vegas Script Extender (NVSE)
JIP LN NVSE Plugin Quality of Life

View more... Tag this mod
 * Description
 * Files 2
 * Images 4
 * Videos 9
 * Articles 2
 * Posts 5,582
 * Forum 66
 * Logs

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   * Description
   * Files 2
   * Images 4
   * Videos 9
   * Articles 2
   * Posts 5,582
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ABOUT THIS MOD

This plugin is an extension of the New Vegas Script Extender (NVSE). It adds
1000+ new functions, which can be used in GECK scripting and (in some cases) as
conditions.
Additionally, this mod includes numerous engine bug fixes/tweaks, and restores
several broken game features.

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Requirements


NEXUS REQUIREMENTS

Mod name Notes New Vegas Script Extender (NVSE xNVSE)


MODS REQUIRING THIS FILE

Mod name Notes (Benny Humbles You) and Steals Your Stuff (Better) Brotherhood of
Steel - Return Items for Reputation - ESPless 57.30 (DEPRECATED) Bulk Boxes
Balanced - Expanded Surplus Ammo Types I used GetRandomInRange. I'm pretty sure
I can make this work without it, which I will experiment with in a future update
(kNVSE) Cowboys Fan Revolvers (Not) So Lucky (Not) So SPECIAL (Not) Your Mule
(OUTDATED) JSRS Sound Mod for Fallout New Vegas For Scriptrunner. Without this
mod doesn't work. (OUTDATED) Lowering Weapon by Hotkey (TTW) Benny Humbles You
(TTW) Enclave Power Armors are upgrades - ESPless (TTW) Mesmetron AP Reduction
(TTW) Robotician --OUTDATED-- Dynamic Weapon Spread Always use the latest
version .308 Survivalist's Rifle Rechamber (ESPless) For ESPless .45 Auto Combat
Pistol 10mm Carbine 10mm Pistol and Friends You'll likely already have this
installed. 10MM PISTOL AND FRIENDS CN TRANSLATION Or What? 15 deathclaw alpha
males get placed at your location - espless 1st Person Sliding Fix 20 Gauge
shotguns use yellow shells - Espless HARD REQUIREMENT. 22LR Case ySI Icon for
Supplemental Ammo Crafting Patch 2H 10mm SMGs - ESPless - Script Runner watch
urself profligate 32 Caliber Ammo Rifle and Pistol Remover - TTW Puts the script
in the script runner 357 Pistol Replacer for New Vegas Bounties 357 Snakeshot
Ammo 360 Movement 360 Movement Patch for 3rd person Movement Animations Overhaul
3D Grenade Indicator - ESPless 3rd Person Camera Overhaul Version 56.81 or above
5.56 Voltaic SMG 9mm Pistol Gets a Suppressor. 9mm Silencer Mod 9mm SMG to .45
Auto Submachine Gun - ESPless A Cazador's Life A Golden Opportunity - Legion El
Dorado Quest A Kick in the Head - New Vegas Remix Also set "bEnableBigGunsSkill"
1 in the INI A Very Uncreative Faction Disguise Remover - ESPless 57.21 or newer
A Very Uncreative Radiation Suits Upgrade A.S.S.A.S.S.I.M. - (An) Advanced
Storage Safehouse (With) Automated Sorting (And) Storing (For) Inventory
Management(FNV-TTW) Required For Scripts To Function Abundant Armor Effects
Abundant Perks Abundant Traits AC Unit Loot Optional. Required for renaming ac
units without a plugin. Accidental Discharge Accurate NASA Stars Required for
the patching script to work. ACE - Ammunition and Crafting Expanded Required
since 1.3.0 Acoustic Space Overhaul Version 55.60 and over required Action Point
Debuffs for Hardcore Mode For the JIP versions only. Action Star - Action Boy
and Girl Rework ADAM Reborn Also requires NVSE, for the same reason. This is for
the various vision modes. ADAM Reborn german translation Zwingend notwendig. Add
Items To Container - ESPless Add-On for TTW Addicted and xNVSE Additional
Utility for Vanilla Weapons And all its requirements ADO - Armor Damage Overhaul
Adrenaline ADS - Backpack - Jump Sound Effects MONO Advanced Personal Force
Shield Advanced Recon and Enhanced Vision Patches (DLC - TTW - Legacy of X-13
Support) Advanced Recon Thermal Nightvision The Range Finder will not work
without this, and you won't be able to change settings on perks without it.
AEK-972C Main file AEW - A TTW Content Enhancement Mod Afterglow -- Neon
illumination Afterschool GRA AG Supplementary Uniques - onvil's Revision AGE -
Anchorage Gameplay Expansion - Complete Overhaul AGE KNVSE Update for animation
edits. Agonize and get help Aid Addon - Medkits - Blood Draw - Bandages -
Afterburner Gum - More Aid Quick Menu AIDS NVSE AidUI Aim Down Sights - Backpack
- Jump Impact sound Effects Aim View Switcher. I used version 56.95, but you
probably can't go wrong just grabbing the latest one. AK-100 AK-50 AK-50 CN
TRANSLATION Or What? Alcohol Flushes Radiation Alien Captain uses Captains
Uniform - espless and all its requirements are required for
scriptrunner-functions to work Alien Invasion - espless and all its requirements
are required for scriptrunner-functions to work All American rifle uses 30
rounds in the magazine (ESPless) All Weapon Sound Overhaul Modern Edition Redone
- AWSOMER Required. All-American Automatic With Mods - ESPless All-Purpose
Science Suit Upgrade Alt's animation - D3IMUDD4's Nambu Type 14 required Alt's
Animation - Zealotlee's Jericho 941 F required Alternate combat armor with
sleeves Only required if using gloves patch. Alternate Doctor's Bag Required for
renaming doctor's bags in the Custom Names addon. Alternate Item Names Required
for renaming items without a plugin. Alternate Reality - Barton Thorn Alternate
Reality - Euclid's C-Finder Alternate Reality - Little Buster Alternate Reality
- Malcolm Holmes Alternate Start with Delayed Main Quest Alternate Start with
Delayed Main Quest - SPANISH Alternate Weapon Qualities Required for renaming
weapons without a plugin. Alternative Hacking System Hard Requirement
Alternative Overencumbrance Hard requirement for mod functionality. Alternative
Repairing Ammo Boxes - An Economy Fix Ammo Boxes - An Economy Fix german
translation Zwingend notwendig Ammo Count Memory Ammo Effects - Ammunition
Overhaul Required for scripted integration. Ammo Script Fixes Ammo Variants Ammo
Vending Machines Ammo Weight Realism Tweak Ammosmith - Hand Loader - Vigilant
Recycler Vigilant Recycler requires JIP LN, and it also fixes some engine bugs
involving ammo. Among Us but it's Fallout End Game Save Files Played using JIP
LN NVSE Plugin version 56.52 An Alternative QuickStart for The Frontier Anatomic
Perks And Stay Back Improved Animated Cigarettes Animated Cigarettes Lite
Animated Food Drinks and Chems with Empty Things and Bottled Water Modules
Animated Ingestibles Animated PipBoy Light Animated Player Interactions Animated
Wastelands TTW Jukebox Fix Animated Workbench - ESPless Required AnonPlum's Real
Recoil Fixes and Additional Patches Real Recoil requires this to work. Another
Ghoul Variant - No PA Ghouls - espless and all its requirements are required for
scriptrunner-functions to work Another Mil NVBLE Chigurh Shotgun For Black Magic
Another Mil NVBLE Tony Idaho Noobtube Required Another Millenia required Another
Millenia - Chinese Pistol Replacer for TTW Another Millenia - Combat Shotgun
Replacer for TTW Another Millenia G36 Animation Replacer Another Millenia G36
Animation Replacer (MY VERSION) for the anims Another Millenia Gun Add-on
Required Ant Burrow Restored - Honest Hearts Anton Chigurh's Suppressed Shotgun
- No Country for Old Men Required. ANVIL - Ammo New Variants In Loot Any Glasses
With Any Mask Revised AP Refill Notification APC - Automated Perk (FormList)
Consistency(Script Runner Espless)(Extra Cowboy And Grunt Options)(FNV-TTW)
Required For Scripts To Function APOLLO Androids - Playable Android race
(BodySlide-BP-BB) Aqua Performa - Strip Performance Fix AR-556 Main file Arcade
Gannon For Auld Lang Syne Early ESPless 57.30 Arcing Arc Welder Armed to the
Teeth - Redux Version 56.42 or higher Armes des opus classiques - traduction de
Classic Fallout Weapons Remastered Arming Distance (AKA direct impact
explosives) Armor Absorbs Damage and Explosions Armor matters an Armor
Rebalancing tool Make sure that bIgnoreDTDRFix is set to 1 in jip_nvse.ini
Armored Wasteland - Mutants or equivalent. Armour Absorbs Damage - Redux
Arsthetiu's Armoire - A Nif-Bashed Armour Collection Ashur's T-45 Helmet
(NV-TTW) Only for NV Version. Assault Carbine in 5.56 with extra Carbohydrates
(ESPless) The script runs on this plugin. SO ABSOLUTELY. FUCKING. REQUIRED!
Assorted ED-E Upgrades Assorted Securitron Upgrades Make sure uNPCPerks is set
to 1 or 2 in the ini file. Asterra's Lore-Friendly Challenges Atlas - A NVR
Multi Manager ATMOS Ambient Sound Overhaul - TTW Atmospheres - Weather and
Lighting Soft Requirement: Contains a fix for the games broken 'High Noon'
weathers. ATOMIC Revisualized I'm actually not 100% certain I'm using functions
from this, but it's probably a good idea to have it anyway. Attache Case HD -
Redux Auto Activate Invisible Doors Auto Book Use Auto Drop - Drop Junk Auto
Equip and xNVSE Auto Gates Redux Auto Item Collector 56.52 or higher Auto Loot
'Useful' Item Auto Loot Enhanced Auto Loot Enhanced Scavenger Edition Auto-Equip
Weapon If Unarmed Auto-Pickup 57.21 or higher AutoClicker Automag III - Dak's
Mojave Imports Automatic Rifle Mag Remesh and other mesh tweaks (TTW and aWRP
Compatible) Needed for patching (all versions) Automatic Rocket Launcher - Red
Glare Wasteland Variant Automatic Weapons Fix - Minigun-Gatling-Chainsaw and
more Autumn Leaves - Uncreative Edition Autumn Leaves Tweaks Ave - Maria
Silencer Patch AWN - After War Nevada - Complete Overhaul Mod AWO - Chinese
Assault RIfle replacer REDUX (Norinco Type 93) AWO - LEND MG42 CN TRANSLATION Or
What? AWO - Lend-Lease - MG42 AWO DMR Offshoot - Designated Marksman Rifle AWO
Lend-Lease - Tommy Gun AWO LEND-LEASE - TOMMY GUN CN TRANSLATION Or What? AWO
Lend-Lease - Winchester 1895 (Trench Repeater) AWO Trench Repeater - Low Level
Rebalance AWOP Melee Anims AWOP NV and Lively Goodsprings Arkus Fix Scriptrunner
Needed for scriptrunners AWOP Weapons Patch aWRP - Another Weapon Retexture
Project Hard requirement AWSOMER PATCH HUB *To enable scriptrunner functionality
AWSOMER Scriptrunner'd - Brainrot Edition Hard requirement B42 Bash Perks Hidden
b42 bash already has this as a requirement why do i even bother writing this B42
Bows Version 56.78 or higherr B42 Descriptions aka Pip-Info version 56.41 or
higher B42 Dropmag and One in the chamber Version 56.65 or higher B42 Dropmag
CansecoDev's MCM Defaults B42 FireMode - Selective Fire and First Shot Precision
- ESPless Version 57.21 or higher B42 Inject - Animated Item Use - ESPless
Version 57.15 or higher B42 Inspect - aka Animated Ammo and Weapon Condition
Checking Version 56.40 or higher B42 Interact - Animated Items and Interactions
Framework - ESPless Version 57.21 or higher B42 Loot - Animated Physical Item
Pickup - ESPless Version 57.21 or higher B42 Melee Bash version 55.25 or
higher B42 Melee Bash (Polish Translation) B42 Notify - Corner Messages Overhaul
- ESPless Version 56.78 or higher (soon will be updated too) B42 Optics -
ESPless version 57.15 or higher B42 Quickthrow - an alternative grenade hotkey
mod version 55.05 or higher, or magic won't happen B42 Quickthrow - an
alternative grenade hotkey mod (Polish Translation) B42 Quickthrow - an
alternative grenade hotkey mod - Spanish B42 Weapon Inertia B42 Wristwatch
Version 55.15 or higher Babylon Farm Backpacks of Life - Spice of Life
Replacement Plugin Config Required to change backpack item names. Bad
Motherfucka Badassified Bad Touch NVSE Baddarkl Perk Overhaul Baka Auto-Hacking
and Auto-Lockpicking NV 57.15 or later or else Baka Duffle Bag Baka Skill Book
Scanner Version 55.54 or later Baka Skill Book Scanner - Simplified Chinese
Translation BallistX - Internal and External Ballistics Requires 56.38 or higher
Barrel Cooker - ESPless Required Barter Categories Icons - ESPLess Barter-Boy
Currency Conversion Terminals Install or this mod will not work! Base Object
Swapper Basic Retrievable Throwables BATH - Backup and Throwables Hotkeys Battle
For The NCRCF - Powder Ganger Overhaul BayK's Weapon Pack BCB Armor Repair Kits
TTW BCB Rename Energy Weapon Ammo Conversion Recipes NVSE BCB Rename Med-X NVSE
Beat Guitars For distribution to vendors and NPC's. Behaviours - Idles Run etc.
Behemoths Dont Get Knocked Down Beloved Race Benny Clowns On You And Steals Your
Bitches Benny Encounter Improvements Benny Fighting Chance Beowulf Rifle Better
Balanced Backpacks Better Bloody Mess - ESPless Better Breaching Better
Brotherhood Better Brotherhood - RU Better Character Creation (1.9a) - Spanish
Translation Better Character Creation - French Translation Better Character
Creation - Restored and Enhanced Better Character Creation - RU Better Charisma
Better Face Tints for Character Kit Remake (CKR) Needed for BSA to work
correctly Better Fire Barrels - ESPless Better Grass Better GRX Better Hacking
Better Locked Container Loot Better Mysterious Stranger and Miss Fortune
Required for the script functions GetPCMovedCell and GetPCFastTravelled Better
Safehouses Better Saves Required for the mod to function. Better Time And Needs
Better Weapon Restrictions and Fixes Beyond Boulder Dome Weapon Anims Big Boomer
Quest - The Lucky Lighter Big Guns - Framework and Automatic Compatibility (TTW
- PN - etc) Big Guns Patcher - ESPless Required - Make sure to enable the Big
Guns skill Big Guns Skill Big Mountain TRANSportalponder - Rename Required for
the necessary script to run Big Town Expansion TTW - W.I.P Big Town Extensions
bigcman123's NFSW Lewd Vault Meat Icons (Upscaled - Not Safe For Work - Girl)
bigcman123's Vault Girl Interface - (SFW HD Upscale Vault Meat icons originally
created by bigcman123) BigMT recovery unit - espless and all its requirements
are required for scriptrunner-functions to work Birds Of A Feather Karma
Bittercup Companion - Redux Hardcore Patch Black Hawk Down Delta Force Pack For
IR Laser and Weapon Light Script to work Black Mountain Dish Explosion Uncut
(Voiced) Black Ops 3 HG40 Black Ops 4 SG12 Bladed Weapon Sound Tweaks - ESPless
BLEED - Spanish Translation BLEED FNV BLEED TTW Bleedout - A Bleeding Mod 56.44
or newer Block Furniture Use In Combat and While Reloading Blood Decal Overhaul
Blood Trails - ESPLess (Version 57.21 at least) Bloodbath - ESPless [Hard
Requirement] Required if you want the added blood features/functionality. Not
required if you just want the textures. Bloody Water Isn't Clean Blue Hotel Blue
the Hologram Dog Companion Blunt Weapons Crit Knockdown Blurry Distance Body
Parts Shot Misc Stat Bomb Squad Armor Bone Shotgun Replacer for Salt Lake
Stories Bookworm Trait Boone Beard for the full version Borchardt C93 required
BORCHARDT C93 CN TRANSLATION Or What? Bottle Clean Water Bottle the Water
Required Bozar Rework Brahmin and Big Horner Population and health Increase
Required Brain Blast - A Trait for Intellectuals Brandy's Economy Overhaul
Needed to run the mod, no really, get it. Brave New World (BNW) Fixed FaceGen
Tints Needed for .override bsa functionality to work Bridge to the Outer Worlds
End Game Save Files Played using JIP LN NVSE Plugin version 56.52 Bright
Follower Ghouls where Robes - espless - ALPHABUILD and all its requirements are
required for scriptrunner-functions to work Bring Your Friends Brotherhood and
House Truce Brotherhood and Legion Truce Browning M2067 PIMG For the Script
BROWNING M2067 PIMG CN TRANSLATION Or What? Bugout 76 UI Building Bridges
(Asynchronous Multiplayer) (REQUIRED) 56.78 or later. Bullet 'snap' like
insurgency (outdated) it makes this happen Bullet Drop (No More Hitscan plus
more) Bullet Snap Redux - Espless Bullet Trails Burden to Bear - Original BURN -
Hardcore Fire Effects Burrowing Creatures Burrowing Creatures Modders Resource
Burst Atlas - Laser Sniper Bury The Dead Required Butchcassidy1118 and
Amsoho75gr's Weapons Implemented Buy or Steal BV Toolgun - 18 Functions in One
Bypass Lockpicking and Hacking Minigames - ESPless Version 57.21 or higher
Bypass Minigames - Lockpick and Hacking Bypass Tools - Lockpicking Drill and
Hacking Module C-112 Pilotable Quadrotor Aircraft AND NVSE C.A.F. - Chargeable
Weapon Framework C4 Redux - Make C4 useful again Caesar Salad :) Caliber Based
Damage - espless CaliberX CaliberX - Spanish CaliberZL - Modern Ammo Caliber
Expansion Camon MP5 Rechambered and Integrated HARD requirement Camping -
ESPless Required Cannibal and Ghastly Scavenger Overhaul - Dine or Dash and
Gorge or Go Cannibal Reborn - A Cannibalism Overhaul Version 57.21 or later
CANNIBALISM - A Crime Against Nature 54.95+ Canvas Backpacks Forced BBB
Consistent Icons ESPLess Caravan Card Control Caravan Fast Travel TTW Caravan
Rifle Carbon Weapon Shipment 1 - Brotherhood of Steel Melee Weapons CarlZee's
Weapon Pack - Energy Guns and Melee Weapons Carry Your Weapons Into Casinos Cars
in Wastelands LITE (The Frontier Add-On) Required for the mod to function.
Cartographer CASM with MCM Cats Ain't Done - A Mr. House Lore Consistency Patch
Required for the Script-Runner functionality. Cavemanspeak cbbe - centry bot
behavior expansion CBD - Cinematic Bars in Dialogues CC19's Misc. Tweaks
required for script functions CCA - Crimson Caravan Ammunitions - Script Runner
- a scripted guns overhaul CCO Perks - Slimline Version CDO - Critical Damage
Overhaul NV CFEE - A Complete Companion Overhaul CFWR - 2mm Base Gauss Rifle
Setter CFWR - 47mm Nexus Weapon Extension CFWR 14mm Addon - AWO FND and BAR CFWR
14mm Addon - Blue Rose CFWR 47mm Addon - F2000 CFWR DKS Sniper Rifle - Magnetic
Action Tweak Character Creation Randomizer Character Health Adjustment and
Optimization Stuff Required Charisma Affects Reputation (Like Hardcore Charisma)
57.30 Charisma Carries You - A Carry Weight and Companion Rebalance Mod
Charismatic Haircuts - ESPless Cheaper Weapon Mods Checkmate - Skill Check
Variety Chem Swapper - Base Object Swapper Chinese - Aim View Switcher. Chinese
- B42 Wristwatch 55.15+ Chinese - Classic Fallout Weapons Remastered 【必须】最新版
Chinese - Fallout The Frontier 【必须】最新版 Chinese - Functional Post Game Ending 最新版
Chinese - Item Browser 【必须】54.75版本或更新,闪退见简介说明 Chinese - Just Assorted Mods
【必须】最新版 Chinese - NV Randomizer (NVRNG) 【必须】 Chinese - Unofficial Patch NVSE
Plus 【必须】 Chinese Bayonet (Chinese Assault Rifle's Friend) Required for scripted
implementation Chinese Laser Pistol - A Stealth Energy Weapon For Leveled Lists
Chinese Stealth Armor with Separated Helmet - ESPless Chinese Submachine Gun
Chinese Translation Patch For Cyn's Armory - The ButchCassidy Weapon Pack
Chinese Weapon Pack ChronoStranded - A Full-Featured Companion Experience
Required for the mod to function properly. CIBS - Customizable Integrated
Backpack System Cinematic Camera version 52.70 or above is required Cinematic
Reload DOF Cinemodded Fallout and Patches Guns Are Loud Citizen Barter Claim the
Mojave (and the Capital) Claim the Mojave (and the Capital) End Game Save Files
Played using JIP LN NVSE Plugin version 56.52 Classic Adobe Red Rock Canyon
Garage Door Key FOB requires JIP Classic AK-112 - The Adytum Rifle Classic Bozar
Overhaul (ESPless) - Restore Bozar to it's former glory Classic Brotherhood
Combat Armor Classic Combat Classic Combat Armor Replacer Classic Esque Bozar
Overhaul - espless If you don't have this already, tf is wrong with you. Classic
Fallout 2 combat armor (remastered) Starting from Version 1.0.7 Classic Fallout
2 Metal armor Mk II Classic Fallout Armor Overhaul Tested with Version 56.02
Classic Fallout Flamer Pack (Replacer Version) Classic Fallout Metal Armor
Classic Fallout Weapons Remastered Required for the new script Classic Fallout
Weapons Remastered - Traduzione Italiana Classic Follower Formula - Bonuses
Affect Party Limit Classic Follower Formula TTW - Bonuses Affect Party Limit
Classic Gauss Minigun CFWR Edition Classic Glock 86 Espless Replacer Classic
Mister Handy (Espless) Required Classic Robobrains (Espless) Required Classic
Style Mysterious Stranger Classic Tactics Inspired Plasma Rifle Classic Tesla
Armor Needed to run armor scripts Classic XVB02 Vertibird Flyover Only for the
GIR version ( used for ini) Classic-Style Weapon Name Changes Clean Hit -
Repeaters Re-Animated Hard requirement. Ensure it is totally up-to-date.
Uninstall old version and reinstall the new version. Climbable Ladder Resource
Climbing and Rappelling Clip Requirements Matter Pretty sure it's needed.
Clockwork Vegas - Calendar Overhaul and Time-based Mechanics Yeah Cloud Grenades
Needed for the function to register and attach new ash pile. Codac R9000 Take
Screenshots Collectable Sonar Collectable Sonar-Bobblehunt Compatibility Patch
(ESPless) Colt 2k33 Combat Leather Jacket replaces Lightweight Leather Armor
(Scriptrunner) For scriptrunner Combat Radio Toggle Combat Ranger Helmets Have
1st Recon Beret Effects - ESPless needed for script Combat Rifle Redux Main file
Combat Shotgun and Friends COMBAT SHOTGUN AND FRIENDS CN TRANSLATION Or What?
Combat Vests - Joshua Graham Armor Variants Come fly with me Only for the GIR
version Commissary Unaffected By Barter Compact Miniguns Companion and Perk
Tweaks Companion Carry Weight Adder ESPless Companion Characteristics - TTW Beta
Companion Dog Tweaks 57.21 or higher Companion Healing Factor ESPless Companion
Map Icons (JIP CCC) Companion Radiation Suit Companion Vitality Required
Companions and Traders KEYWORDS Companions Combat-Ready Necessary Companions
Infinite Ammo Redux 56.34 tested Complete Pool Set Complete Respec Complex
Vendors Configurable Energy Weapons Damage Buff Configurable essential followers
and caravans TTW Configurable Explosive Weapons Damage Buff Configurable Guns
Weapons Damage Buff Configurable Melee Damage Buff Configurable NPC Reload Speed
Configurable Pause Background Configurable Pip-Boy Light Color Consistent
Caliber Naming Consistent Item Names - 1.1 CFWR 1.1+ Consistent Pip-Boy Icons v5
- Framework Plugin Consistent Sky in the Sierra Madre Consistent Weapon Mod
Descriptions For Scriptrunner version Console Key Rebinder ESPless Probably
Consumable Stat Bonuses Functions Consuming banned items in the presence of
Legionnaires incurs a reputation penalty Container Respawns Warning Contextual
Ammo Looting Contextual HUD Control Hardcore Settings Controlmap Hotkey
Convenient Companion Inventory Conversation Killer - Safely Exit Conversation at
a Key press Cook-Cook In His Castle Cookable Dynamite (JIP - JohnnyGuitar)
Cosmetic Wardrobe Courier Ranger Armor-Light Up and Smoke Compatibility Patch
Optional: Required by Light Up And Smoke - Rebalanced Courier's Secret Stash
Courier's Stash Pack Handler Cowboy Fanning and Spinning Weapons (kNVSE) -
ESPless Cowboy Fixes and Expansion - ESPless Required for some script functions.
Cowboy Weapons Pack Main file Cowboy Weapons Pack Distribution and Balance Patch
from CWP original requirement CQC Maintenance Craftable Another Millenia Gun
Mods - WMR Patch Craftable Dragon's Breath Ammo Crafting XP - ESPless Crazed
Bloody Handies TTW - ESPless Hard Requirement Crazy Fiends - espless and all its
requirements are required for scriptrunner-functions to work Creatures always
Spawn - espless and all its requirements are required for scriptrunner-functions
to work Creatures Arent Evil Crippled Limb Reaction Enforcer Crippled Limbs Heal
Over Time Critical and Effects - Fixes and Tweaks Critical Hit Cheering Crossbow
Overhaul Crosshair Aligned with Gun No ESP Crosshair Auto-Hide (ESPless) Cruel
Vegas - Sell Other People's Organs Required as of 1.2 Cruiser's FPGE Mod
Collection Cryptid Quest Crysis Nanosuit CSF And CPEI - Customizable Stealth
Field And Pickpocket Equipped Items(Script Runner Espless)(FNV-TTW) Required For
Scripts To Function Currencies of the Mojave Custom Classic Weapon Names
Required for renaming weapons without a plugin. Custom Health and AP Visuals.
Custom Names for Characters Required for renaming character names without a
plugin. Custom Names for Creatures and Robots Required for renaming enemies
without a plugin. Custom Sleep Wait Hours - ESPless Customizable Pipboy Radio
Station Cyan - Raider Girl RELOADED 57.21 or higher REQUIRED Cyberdog Blaster
Replacer Plugin CyberJAM Necessary - v56.40 or newer CyberJAM (CHS) 56.40或更新版本
Cyberware 2281 (CHS) Cyn's Armory - The ButchCassidy Weapon Pack HARD
REQUIREMENT Dad Lives TTW Classic Daily XP Reward Daimonicon's Companion Control
Uses MessageExAlt for info messages Daimonicon's Teleporter Uses MessageExAlt
for info messages Damage Numbers 57.30 or higher Damage Redone Dark Craving
Dark's Desert Natural Weathers patch emporium. (No esp) Darwinize - Fight or
Flight (or Freeze) Daughters of Ares - REDUX Days Played Misc Stat (Days Passed
Misc Stat) Has functions required to get Dates Dbp's Sprint Mod DC Arsenal - TTW
Mojave Weapon Distribution - Lore Friendly Dead Is Dead - ironman permadeath
roguelike challenge Dead Man's Hand Dead Money - No Cloud Toxic Effects and No
Bomb Collar Effects Required only for the No Bomb Collar Effects file Dead Money
- Villa Scarcer Loot Required since 3.0.0 Dead Money Gold Bars Exploit Fix (and
Tweaks) Dead Money HUD Addons - Toxic cloud and bomb collar hud integration Dean
Domino - Hair and Mustache - espless and all its requirements are required for
scriptrunner-functions to work Death Consequences Death's Last Whisper - Hugs
AND Death Death's Last Whisper - Hugs AND Death End Game Save Files Played using
JIP LN NVSE Plugin version 56.52 Deathclaw Commander 2 Required Deathclaw
Crossing - espless and all its requirements are required for
scriptrunner-functions to work DEC - Dynamic Essential Companions Decent Muck
Pools Deception - secondary speech skill and disguise overhaul Decimator Trait
Defender Morgan Stand Still (TTW) Defibrillator DefinitelyNotSade's Legion Quest
Compilation Hard Requirement Definitive Camera Hotkeys - a PHW Module I used
version 54.31, but you probably can't go wrong just grabbing the latest one.
Delay DLC Redux Delay DLC Redux (CHS) Delay DLC Redux Spanish 2.2 Delay Level Up
Redux Hard Requirement Delay Level Up Redux Chinese Translation CHS
DeMoNhUnTeR1986's Machete Scriptrunner Desert Combat Armour Desert Natural
Weathers - NV - TTW Required. Desert Natural Weathers - NV - TTW - Simplified
Chinese Translation Desert Nomad - Simple Portable Camping Desert Ranger Combat
Armor Repair Additions Destroyable Bottles - Espless Detached Laser Beams Deth's
Misc. New Vegas Mods Detonate the One Detonator Overhaul Detonator Quickswitch
Deus Ex Weapon Spread (RUS) Devil's Gulley Dexterized Lucky 38 Dexterized Sink
Diagonal movement Dice - Playable Casino Dice Minigame Required for the Dice
minigame to function. Difficullt Pete the mod the movie the video game Needed so
music can play during combat Difficulty Dependent Pete Dine and Dash gives Ass
Jerky Dinner Bell Reworked - ESPless Dinner Bell Ring a Ding Ding - Espless
Directional Sneak Indicator - ESPless Disable Companion Dismissal Terminals -
ESP Free Disable Ranger Civilian and Veteran Respawns Hard Requirement Disarm
The Trap Required Dismemberment Tweaks and xNVSE Distance Based Damage Model
Distributed Combat Armour Distributed Necklaces and Chains (JIP LN NVSE)
(JohnnyGuitar) (DLC and TTW) v56.65 or higher Distributed Necklaces and Chains
Neck Seam Concealer (Updated with JIP) Divide Deathclaws - espless and all its
requirements are required for scriptrunner-functions to work Dixon Thugs -
Simple Open Freeside and Vanilla DiZco12's Lightweight Lore-Friendly Overhaul
DKS Classic Sniper Rifle - FO4 HQ Replacer - Script Runner DLC Hostility Fixes -
ESPless DLC New Game Auto-Leveller Hard Requirement DLC speciffic Spore Carriers
- espless and all its requirements are required for scriptrunner-functions to
work DM's Dirty Dino Done Dirt Cheap DMT - Dead Money Tweaks - Complete Overhaul
Do Drugs - Chems Crafting Doc Mitchell to Mole-butt Doc Mitchell's Window
Sunlight Fix Doctor's House Doctors Heal Companions Don't Hurt Me Needed as of
various fancy functions. Double Barrel Elephant Rifle - .700 Nitro Express
Double Barrel Shotgun Double Integrated Creation Kit DOUBLE JUMP and QUICK DASH
- Janky Edition Double Pump Double Rifle Drag Things to other cells Dragon
Ancestry Trait Drivable Nevada Highway Patrol Car Consistencies Required for the
mod to function. Drop Glasses On Headshot Required Drowning Visuals - ESPless
Drunken Gunsmith - Accelerator for perk integration DRV - Dynamic Radio Volume.
DT Multiplier and DR Adder (MCM) (JIP LN NVSE) (Compatible with Everything)
Duplicate Items From Inventory - NV Edition Requires for Main Script Functions
DUST - Additional Fixes (DAF) DUST - NCR Weapon Expansion - The Right to Bear
Arms REMASTERED PATCH Is needed for the weapons to be integrated into leveled
lists DUST Mobile Truck Base (DUSTy MTB) DUST Traps Skill Dusty - Dog Companion
For some of the script functions Dusty Distance Redone DVA - Distributed Variety
Armors - Hats Headgears Accessories Dying Cost Caps Dynamic Bleeding - ESPLess
(Version 57.21 at least) Dynamic Combat Styles Dynamic Controller Mod Dynamic
GRA energy pistols mod sounds - ESPless Dynamic Level Stat Choice - ESP Free
Dynamic Pipboy Light I recommend to always use the newest version. It's awesome!
Dynamic Quantity Prompt NVSE Dynamic Stealth -- Lighting Modifies Sneak This mod
gets light values with a function this plugin adds Dynamic Terrifying Presence
NVSE Dynamic Weapon Displays Dynamic Weapon Spread 2.0 Dynamic Weapon Spread 2.0
- Russian Требуется для работы. DYNAVISION 3 - Total Visual Enhancement Hard
requirement: DYNAVISION 3 will not work without this. DYNLoot E-girl Veronica
Easy Come Easy Go - Unique 9mm Pistol Eat Books Economy Item Values Overhaul -
ESPLess Economy Overhaul Economy Overhaul (3.0.4) - Spanish (SPA) Economy
Overhaul (3.0.4) - version francaise ED-E Doorway Fix ED-UARDO ESPless ESPLESS
requirement only EDGE TTW - Early Decisions and Gameplay Enhancement
EdibleGrenade12's New Sunset Sarsaparilla Vending Machine Replacer Script Runner
Required. Emasculator Empty Clicks - improved dry fire sounds Empty or Not Empty
Empty Things Empty Weapons Enclave Armor Hostility for aux variable functions
and script runner; no reason why you shouldn't have it Enclave Ceasefire for TTW
Enclave Members Have Implant Perks Enclave Presence - Faltering Hope Encumbrance
Remover Perk Ending Slideshows Ultimate Edition Overhaul Ending-Based DLC Item
Integration Enemy Rank Renaming - TTW - Espless Energy Ammo Usage Rework but
compatible with everything - ESPless Energy Maintenance Required for script
Energy Shields - HUD Energy Visuals Plus 2.0 - NV and TTW 56.90 minimum
required. Enhanced Campfire Crafting Optional. Required for renaming objects
without a plugin in the Enhanced Cooking Stations addon. Enhanced Item Info -
Extra UI HUD Enhanced Load Screens Mojave Enhanced Locomotion Enhanced Movement
Enlarge Your Penis and NVSE, obviously ePath's Mod Stash Equip and Movement
Speed Fix - ESPless Equip Sets Equip Slots Changer (and xNVSE) Equipment
Restoration Project erm what the sigma (dialogue replacer) espless install
Escape from Vegas - Springfield Armory M14 espless Combat and Ranger Gloves and
all its requirements are required for scriptrunner-functions to work Essential
ED-E and Rex - ESPless Essential Enclave Remnants Redux - ESPless Essential
Project Purity Scientists TTW - ESP-Free Eternal FalloutCustom.ini necessary for
the ini to function Euclid C-Finder NVSE Upgrade EUphoria 3000 Ev1l's No
Weightless Items Ev1l's TTW Crafting Emporium EVE - Essential Visual
Enhancements Spanish Indispensable ultima versión EVE - JIP Ash Pile Tweaks EVEM
- Supplemental Ammo Crafting Patch Even Better LSMMR - Old Fallout Blues Event
Sounds Every Bottle for Universal Water Bottling Everything Is Worthless Expired
and Homemade Stimpaks Begone Explodable Ghost People's Gas Bombs ESPless
Exploding People Explosions Ignore Line of Sight - ESPless Explosive Shotgun
Shells Extremely Degraded Weapons and Armor of Killed NPCs EZ Campfire FNV-TTW
Essential Faction Disguise De-Scripter Faction Map Icon Overhaul Faction
Wasteland Presence - Improved Edition FACTION WASTELAND PRESENCE IMPROVED
EDITION CN TRANSLATION Or What? FAE - Full and Empty - No Forms Edited Fafnir's
TTW Unique Overhaul Lite Version Fairfax City Interiors - TTW Fallout - Free
Cheyenne 56.42 or newer Fallout - New California - MF's Addons and Tweaks
Fallout - New California and Fallout - The Frontier End Game Save Files Played
using JIP LN NVSE Plugin version 56.52 Fallout - Project WASTELAND Fallout - The
Frontier Required Fallout - The Frontier - Vehicle Tail Lights Add-On Required
for the mod to function. Fallout 2 Pariah Dog Companion Fallout 3 10mm Pistol
Sound (TTW) (ESP-less) Fallout 3 Loading Screen Information Restoration Fallout
3 Perks - Lawbringer-Contract Killer and More Fallout 4 Intimidation Fallout 4
Power Armor Features Fallout 4-Style Gamepad Hotkeys Hard Requirement Fallout
new california pine haven savegame Fallout New Vegas Unofficial Patch -
Traduzione Italiana Fallout Survivors Fallout The Odyssey Mega Armor Pack For
Leveled List Integrated Version Famine - A Loot Rarity Mod Famine - A Loot
Rarity Mod (RU) Famine - A Loot Rarity Mod german translation Zwingend
notwendig. Fans Of War liiiights Fast Character creation Faster Semiauto
Firerates Hard requirement. Faster Start Menu (Skip Splash Screens) Faster Start
Menu and No Loading Screen Text (roulette or vault) Fatigue Overhaul -
Non-Lethal and Pacifism Redone Required FatigueHUD - Fatigue Indicator (ESPless)
Fear and Loathing - Raoul Shades FEEL - Facial Expression Editor (Limited -
pfft...) Female From Main Menu Female White Glove Society Mask Fix Femboy Daniel
- ESPless Feminine Sound Variants - ESPless Feral Ghouls Don't Die Updated FG 42
I required FG 42 I CN TRANSLATION Or What? FGM-148 Javelin Fiend and Raider
Armor Pack Filthy Jackals - espless and all its requirements are required for
scriptrunner-functions to work FINIS - Function INI System (Modify Leveled Lists
and Form Lists) First Aid NVSE - Heal and Use Items on NPCs First Person Weapon
Collision - espless latest Fitzy's M2 TTW and Big Guns Config Five Aces -
MoreMojave Patch Five-Card Ante - A Legion Quest Mod Hard requirement Fixed
Addiction Removal and Fixed Vanilla Respec Options Version 56.08 or newer Fixed
Addiction Removal TTW Edition Version 56.08 or newer Fixed NPC Karma Alignments
(ESPless) - Fallout 3 Style Fixer Clears NPC Addictions Fixer no woozy effect
Espless Fixes For Minor Annoyances Flashbang Tutorial Remover - ESPLESS FN
Custom 10mm Main file FNV - Bottle That Water FNV - Nuka-Cola Expansion Ultimate
FNV Chaos Mod (WIP) FNV Clean Animations - Alien Disintegrator Required to fix
handgrip issues which caused animations to look incorrect. FNV Clean Animations
- Double-Barrel Shotgun Hard requirement if you don't want the handgrip to look
correct. FNV Clean Animations - Explosive Mines Pack Hard requirement. Ensure it
is totally up-to-date. Uninstall old version and reinstall the new version. FNV
Clean Animations - Grenades Pack Hard requirement. Ensure it is totally
up-to-date. Totally uninstall old version and reinstall the new version. FNV
Clean Animations - Part 3 Hard requirement. Corrects various viewmodel issues.
FNV Clean Animations - Reborn - Part 1 Soft requirement to have some attack
animations play with proper timings. FNV Clean Animations - Silenced .22 Pistol
and Dynamite Hard requirement if you don't want the Dynamite to slip off-screen
while you're holding it. FNV Clean Animations - Throwing Weapons Pack Hard
requirement. FNV Customizable Ammo Weight Scripts FNV Gameplay Overhaul (FNVGO)
FNV Large Texture Support FNV Realistic Wasteland Lighting FO4 Super Sledge
Animated FX (ESPless) required for functions the mod uses FO4-style SPECIAL plus
Infinite Intense Training - ESPless FO76 Style Mutations Focus Follower Donation
Karma Follower Formula Redone Follower Formula Redone Rebalanced followersPLUS -
Teammate Menu Food and Crafting Economy TTW (FACE TTW) Food Effect Tweaks -
Custom Food Healing Food No Heal Food Not Medicine - Universal Food And Water
Health Restore Configuration Script Food Scraps Food Scraps (Polish translation)
Food Scraps - Universal Water Bottling - Water Overhaul - Patches ESPLess FOOK
DLC Integration Redux Forced Entry Forno and Fredas' Sexy Vault Girl Interface -
Alternative Release Forno Extra Icons Espless I forgot, hard requeriment too
Forward Scout Reimagined FOV Slider FOV Slider - Spanish FPGE - Functional Post
Game Ending Required for script overwrite checking. Minimum version of 56. FPGE
- Lonesome Road FPGE Compatibility Template
FPGE_Functional-Post-Game-Ending_traduccion-al-espanol Requerido para comprobar
scripts sobreescritos. FPGEL - Functional Post Game Ending Lite 57+ FPS Dashing
FPS Leaning Fps Slide Fps Throwable Lobbers FPS Weapon Lowering Freedom Launcher
Friend of Blahaj Only if using the Shop Integration Scriptrunner. Friendly Misc
Factions Friendly Strip Factions Friends With Benefits Perk Pack Fucking Scary
Fiends Fucking Spectacular Lifting for FPGE Full Mags Fully Charged With No
Extra Charge - Van Graffs Truth In Advertising Functional Backpack Functional
Post Election Immersive-Dynamic Republic of Dave Renamer - TTW 6.30+ Functional
Searchlight Airport Jets Only needed for the "GIR" version Funguy - A
vanilla-lite ghoul companion FUWAMOCO RADIO - Simple Radio Framework with
Repeatable Station Intro Gambling Passes the Time Game of Bounties Game Rifle -
Browning High Wall Replacement Plugin Gamepad Buttons Disabler Gamesettings
profiler Version 56.40 or higher Garden of Ethan Needed. Make sure
bSneakBoundingBoxFix is set to 1 in the jip_nvse.ini file for best effect. Gas
Masks of Life - Spice of Life Replacement Plugin Config Required to change
protective headwear item names. Gas Trap Performance Fix (ScriptRunner) Gauss
Cannon - With CFWR 2mm Option Gauss Impact Fix - ESPless Gauss Pistol with Ammo
Counter Gauss Riffle and YCS-186 buff Gauss Shotgun - Tri-Barrel Gauss Rifle
Gear Lists - MCM Gecko Mania - espless and all its requirements are required for
scriptrunner-functions to work Gecko Vodka Alcoholic Drinks Formlist Patch
General Lighting Overhaul Version 57.21 or higher. Generic Repair Kit Effect
Renamer Get Played Music Script Gewehr 43 (G43) Required GEWEHR 43 CN
TRANSLATION Or What? Ghostification - Playable Ghost Person Might work without
it? Uses some of its functions for visual effects. Ghoul Dismemberment Ghoul Rad
Tweaks Ghouls Inflict Radiation Damage - ESPless Giant Hunters - espless and all
its requirements are required for scriptrunner-functions to work GIANTSBANE CN
TRANSLATION Or What? Giantsbane Knvse Patch For the Script Gilboa Snake DBR AR15
Glancing Blows - Balanced Armor Degradation Glock Plasma Revolver gloWeapons -
Now TTW compatible Glowing Ghosts - Happy Little Holograms Emit Light GLRH -
Glowing Lenses of the Ranger Helmet God can use Weapons - Dead Money Goodsprings
and Powder Gangers Truce Goodsprings Rented Room Gooey - no more loot in ash and
goo piles (Espless) always use the most recent version Gore Loot Gory Explosions
Grab n' Throw - Espless Grab n' Throw - Tactically Integrated Throwing System
new vegas Grant's Revolver Replacer for Beyond Bolder Dome Grappling Hook Graves
- Bury them all with animation Gravity Gun version 52.70 or above is required
Great Khans' Toughness Increased - espless and all its requirements are required
for scriptrunner-functions to work Gred's Base Grenade Matters (espless) latest
Grulags Library of Simple Scriptrunners (GLOSS) Grunt and Cowboy Perk fix - No
Weapon Left Behind - ESPless Required GRX Hotkey - Espless GS Farmhouse Enhanced
This update is a love letter to JIP as many of his functions were used here. Gun
Maintenance Required for script Gun Runner's Arsenal Displayed Gun Runners'
Arsenal Merged Gun Runners' Arsenal Merged RU Gundrops and Icecream - Accidental
Discharge Gunsmithing - Custom .45 Auto Gunsmithing - Custom 9mm Service Carbine
Gunsmithing - Custom Assault Rifle - TTW Gunsmithing - Custom Brush Gun
Gunsmithing - Custom Chinese Assault Rifle - TTW Gunsmithing - Custom Cowboy
Repeater Mare's Leg Gunsmithing - Custom Service Rifle H.A. - Floating Damage
H.A. - Status Extension Hack Trick - A replacer for a boring Mini-Game Hair
Patcher Two Hair Patcher Two ESPLess Hairs - Eyes - Races Auto - Patcher Halo
M6G Rework Handbottled Water and NVSE Handcraft Required for the mod to
function. Handheld Pip-Boy Weapon Clipping Fix (Espless) v57.30 or higher
Handmade AMR - AK50 Plugin Redux Handsful Hacking And Lockpicking Hard Entry
Weapon Sound Scripted Implementation Printer Hardcore Chems - Detrimental chem
effects Hardcore Customization INI Hardcore Forever Hardcore Hacking Hardcore
Instant Death Fix ESP-less Hardcore Needs Revisited Hardcore stat display for
DarNified UI AID Menu and more Hardened Robot paintjob - espless and all its
requirements are required for scriptrunner-functions to work Harder Hidden
Valley Harder New Vegas Strip Access Harder New Vegas Strip Access (2.0) -
version francaise ainsi que xNVSE Harvest Not Pick Required to change the action
text of plants. Havasu Blues Uses functions from this. Havasu Blues End Game
Save Files Played using JIP LN NVSE Plugin version 56.52 Head Wrap Tweaks 56.95
or higher Headshot Splatter Healthier Yao Guai (ScriptRunner) Needed for black
magic Hearing-Friendly Yes-Man Heat Ray - Superhot Laser Pistol Heatstroke -
Wasteland Survival Heavy Barrel Hunting Rifle - Vanilla Integration for Gewehr
98 I think you need this for the script(?) Again, you should have this anyway
Heckler und Koch - MP5K For the Script Hectrol ED-E Deluxe HR Retex Spooky Fix
(EVEM Patch) Only for ESPLess Heel Height Adjuster 56.95 or higher Heffy's AKs
and AR15s - Remade HARD REQUIREMENT Heffy's AKs Integrated Height Randomizer -
ESPless Required HeightMenu 55.10 Helios - That Lucky Old Sun Karma Hellfire
Leather Armor NV and TTW Port Helmet Armor Rebalance (JIP) (Note this requires
xNVSE to function) Helmet Effects Disabler Helmet Overlay 56.35 or newer
helpless falling 2022 Helpless Jumping Helpless Landing HeroinZero's Weapon
Fixes Hexagonal Theme for Fallout Who Vegas Hide Immersion-Breaking Items Hide
Pipboy Hotkey Hides and Tanning High Heels script High Noon Restored This mod
fixes the High Noon bug; without it, this mod would be pretty useless. High
Quality Dam Armor Restored Needed for the mod to actually work Higher Explosives
Check for Megaton Bomb - TTW Higher-res Titans of The New West Icons for
Consistent Pipboy Icons Required for Consistent Pip-boy Icons Hit - .45 Auto
Pistol Anim Set - kNVSE Always use the latest. Hit - Battle Rifle Anim Set
Always use the latest. Hit - Binoculars Anim Set Always use the latest. Hit -
Bren Gun Anim Set Always use the latest. Hit - Chinese Pistol Anim Set Always
use the latest. Hit - Cowboy Victor Always use the latest. Hit - Drugs Latest.
Hit - Flamer kNVSE Set - Classic Fallout Flamer Pack Patch Hit - Hunting Shotgun
Anim Set - kNVSE Always use the latest. Hit - P90 Anim Set Always use the
latest. Hit - Riot Shotgun Anim Set Always use the latest. Hit - RPD - JSRS 2.0
Patch Needed in order for patch to function Hit - Throwing Knife Anim Set -
kNVSE Always use the latest. Hit .32 Revolver Anim Set Always use the latest.
Hit's Anims - Season 1 Always use the latest. Hit's Anims - Season 3 Always use
the latest. Hitman Service Rifle Burst Toggle Hitmarker Sounds Required for this
mod to function. HK G36C (Port from Modern Warfare Remastered) HMMWV - Driveable
Humvee - Improvements and Extras Required for the mod to function. Hold Breath
like insurgency Hold P to Flip off (Phuck You Mod) Req Hold to Fire - espless
Holorifle Shotgun (ESPless) Home and Safehouse Tweaks Homing Projectiles Honest
Hearts Rain Script Fix and Tweaks Horrors of The New West Hot Looking Heated
Cosmic Knife - ESPless Hotkey Recaller Hotkey Scroll Wheel (JIP LN NVSE)
(JohnnyGuitar) (yUi-ySI Support) v56.65 or higher Hotkey Switch For Akimbo
Weapons Hotkeyed Weapon Scrolling House and Followers Truce House and NCR Truce
57.21 or newer HOUSE OF THE DEAD-NO AMMO RELOAD SOUND Housing - Farming -
Brahmin Herding How Many Time I got Hit Misc Stat HRT New Vegas - Immersive
Gender Change HUD Caps for FNV HUD Color Randomizer v 56.85+ HUDless Stat
Visuals ESPless You should have this if you mod at all Humanize-Brutalize
Hunting Rifle Replacer for Saxxons Quest Collection Hymn of The New West -
Classic Fallout Music Rescore I Know I Installed JSUE - actually happy trails -
muh immersion what powers it I Need Glove (Fist Me Baby One More Time) and NVSE
or xNVSE I'm Not A Removal Man (and xNVSE) I'm Not Done Crafting (ESPless) IDF -
Item Distribution Framework Required for the mod to work. Idle Variety ESPless
Immersive Campfire Category Renamer Immersive Canteen Sipping Optional. Required
for the script runner version. Immersive Critical Effects (AKA Classic Critical
Effects) Immersive Crouching Immersive Fast Travel Encounters Version 56.34 or
newer Immersive Fast Travel Requirements Immersive Four Eyes Visuals Immersive
Freeside Rat Kids Immersive Hit Reactions - Makes Combat Responsive Immersive
Meltdown Immersive Minigames Immersive Minigames Tweaks Immersive Pickup Sounds
- TTW Patch Immersive Pickup Sounds -- A World of Pain Patch Required for all
versions. Immersive Pickup Sounds Patched Immersive Player Character What did
you expect? Immersive Power Armor Immersive Pronouns NVSE (ESPless) Immersive
Recoil 2.0 Immersive Recoil NPC 55.60+ Immersive Reload Immersive Sleeping
Encounters Version 56.34 or newer Immersive Speedsuit Name Fix Required for
ESP-Less 1.1 Immersive Wasteland Arsenal Immersive Weapon Swap Immortal Hardcore
Companions - ESPLess (Version 57.21 at least) IMPACT - Compatibility Edition
(JIP LN) (DLC - TTW - All Mods) Implant GRX Recycler Improved Sexuality Perks
Improved Sexuality Perks - Russian translation Improved Transportalponder Plus
Improved Volare Quest Rewards In The Shadow Of The Valley In-Combat Message
Adjuster Necessary Incinerators Renamed To Flame Projectors Infamous's Combined
Tweaks and Changes Hard Requirement Infinite Ammo (with reloading) Infinite Ammo
(with reloading) - Hotkey Swap Infinite Durability Mod Infrared Laser Rifle -
Silenced Energy Weapon INI Stewie Tweaks - Better experience Require Inspector
Mandatory. Minimum required: version released on 30/nov/2019 Instant Aid Healing
NVSE Instant Sell On Pickup Insurgency Style Hip Fire - espless Interior
Exterior Sounds Framework Into The Deep Inventory Search 54.85 Iron Sight
Inertia - espless latest version Iron Sights FOV (Zoom) Adjuster Iron Sights
Recoil Animations kNVSE Irradiated Food and Drink - esp-less Irradiated Lonesome
Road ISControl Enabler and Ironsights adjuster (now ESPless) Version 57.01 or
higher iscontroller Isolated GroovyGrab Function For Event Handling Item
Assistant - Highlighter and Improved Menus Item Cards IWM - Improved Weapon
Mobility HARD REQUIREMENT JAM - Just Assorted Mods JBT - Just Bullet Time JDC -
Just Dynamic Crosshair Jealous Brotherhood JHB - Just Hold Breath JHI - Just Hit
Indicator JHM - Just Hit Marker JIP Companions Command and Control JIP Improved
Recipe Menu JIP Improved Recipe Menu ESPless JIP Localized Damage Fix JIP
MiniMap 56.20+ JIP NVSE Perk and Challenge Tweaks JIP Selective-Fire JIPLN
Configurable Weapon Degradation (No ESP) Mod won't do anything without latest
version of JIP LN JLM - Just Loot Menu JLM Grab Tweak Required Johnson Nash Ammo
Fix JSawyer Ultimate Edition JSawyer Ultimate Edition (5.6.1) - Spanish
Translation JSawyer Ultimate Edition (Polish Translation) JSAWYER ULTIMATE
EDITION CN TRANSLATION Or What? JSRS Sound Mod 2.0 for Fallout New Vegas For
Scriptrunner. Without this patches will not work. JT's Arsenal - Ammo Use Jump
Sounds ESPless for ESPless version Jump Sovereign Jumping Takes Action Points
Totally needed for the events. Junk Rounds Plus Just Disarm It Required for
optional file only. Just Enough Realism Just Sprint Plus - Expansion for JAM and
JVS JVO - Just Visual Objectives JVS - Just Vanilla Sprint JWH - Just Weapon
Hweel Kabyidon Patch Collection - JIP LN - Gamesettings - AWO - B42 Optics -
Another Millenia - More Kaleidoscope - A Same-Object Variety Swapper Kaptain's
Assorted New Vegas Patches Optional. For a patch. Kaptain's FalloutCustom.ini
(JIP LN NVSE) Required. Any FalloutCustom.ini file won't be used without it.
Karma Semi-Remover Karmic Balance (2.0) - version francaise (ainsi que NVSE)
Karmic Balance - Karma Consequences KARPSOL - Kabyidon Armor Replacement Plugin
for Spice of Life KCE - Keep Companion (Perk) Effects Required For Scripts To
Function Keep Big MT Active - ESP Free Keybind Quick Display KeyBoy - UI Hotkeys
Manager (M for Map) Keypad Numerical Lock - Modders Resource KEYWORDS 57.21 or
higher KEYWORDS Writer Kill All Enemies Hotkey - ESPless Kill Feedback it makes
this happen Kill Flash 100% Needed. Will not work without it. Kill Merchants Get
Loot Killing Costs Karma Kilogram Carry Weight KMFALLOUT's Game Additions And
Changes Knockdown Perk Nerf kNVSE Fixpack La vida de un cazador debes tenerlo y
tambien NVSE Lamprey Mini Missile Launcher - Old World Refurbishments Land
Roamer - Driveable Jeeps Required for the mod to function. Lanius Tweaks -
ESPless For scriptrunner Larger Packs - Spawn Multiplier 56.85 or higher LARP -
compatibility scriptrunner Laser Bolt FX - JIP ScriptRunner - ESPLess Laser CBW
- Continuous Beam Weapon Laser Revolver Laser Rifle Rebirth - Beefier esp-less
implementation Laser Sight TURBO Mod won't work without JIP (get the newest
version!) Laser Weapon Iron Sights Required for Scripts Laser Weapon Iron Sights
ESPLess Lasers are only visible when NVG is equipped - Fisher and Snake Night
Vision Goggles Patch Lasers Hurt Required. LAWS - Low-Ammo Warning Sounds. Keep
it updated. Requires xNVSE from github. Lay That Pistol Down Leaning Not Safe
Any More (espless - scriptrunner mod) Leather and Metal Armor Repair Integration
(LMARI) - ESPLESS Leather Glove changer - espless and all its requirements are
required for scriptrunner-functions to work Leather Jacket Armour Leather
Repairs Bounty Hunter Duster ESPless Leave No Witnesses v55.30 or newer
Legendary NPCs and Weapons version 52.60 or higher Legendary Weapon Anims Legion
AI-Combat bark fix HARD REQUIREMENT, WILL NOT WORK WITHOUT. Make sure this line
in the JIP Ini is uNPCPerks=1 to see effect!!! Legion Combat Armour Legion
Salute - Espless Leilong Railgun Lenny - Grandpa Ghoul from Gecko Less Accurate
NPC's NVSE Less Loud 1st Person Landing Sounds ESPless Less Useless Courier
Dusters - ESPless Lessons Learned Overhaul Lethal Headshots 54.45 Lethal
Radiation - ESPless Level Adjuster for Non-Standard Companions 56.85 or higher
Leveled DLC Delay Leveled List and Weapon Runtime Printer and Searchable Vanilla
LVLI Contents Leveled Price Inflation Levelup Traits Light Armor Perks Fixed
Light Armor Perks Fixed Spanish Light Leather Repairs Leather ESPless Light
Machine Gun replacer for New Vegas Bounties II Light Pollution Manager -
Consistent Light Pollution (GIR) Needed Light Support Weapon Light Up And Smoke
Those Cigarettes - Rebalanced For the third person cigarette snuffing animation
lighter lobotomite jumpsuit (espless) for the espless magic Lightroom - Weather
and Interior Editor Lime's Casino Suite Overhaul Lime's Debug Tool Lime's
Faction Safehouse Overhaul Required as of version 2.10 Limited Game Savings
Limited Map Markers - Fast Travel Overhaul Totally needed for some of the
fancyness. Definitely won't work without it. Limitless Stats Limitless Stats
Edited - Percentual Damage Bonuses 53.60 or higher Lit Valences Live
Dismemberment ABSOLUTELY REQUIRED TO LAUCH Lively 13th Floor Ultimate and xNVSE
Lively Goodsprings - People Lively Gourmand Lively Joe and Friends and xNVSE
Lively Merge Lively Wrangler LK-05 Prototype Carbine - Redone Absolutely
necessary. LLPL - Low Level Point Lookout LOADed 2.0 - Ammo Overhaul Requires:
Version 57.15+ Loaded Weapon Info Dumper Loading Screen DeVanillafier Set
bLoadScreenFix=1 in .ini Loadout New Vegas - Simple Weapon Carry Limit
Lobotomite Tweaks Local Map Overhaul - ESPless Localized DT Helmet Boost
BlocalizedDTDR is here. Lock My Doors and xNVSE Lock Those Doors Locked
Difficulty LockedOut Lockout Busters Lockpicks Wear Lone Star Lonesome Road -
Flechette Nails Lonesome Road - Generic Nail Guns Lonesome Road - Voracious
Reader Recipes Lonesome Road Courier Duster Rename Required for the function the
mod uses. Lonesome Road Flare Ammo Loot Assist - Autoloot and Shared Crafting
Loot Menu for DarN-UI v.04 Primary Loot Menu for FNV Loot Tracker Loot
Unconscious Victims Lootable Safehouse Keys - ESPless Lootable Statics
Compatibility Edition - Base Object Swapper Lootable Vanilla Statics Lore
Plausible Loadout - European Assault Rifle (Inspired by STG-44) Lost Enemies in
the Mojave Required to encounter lost enemies in the Mojave. Low T People Smoke
LR Grenade Rifles Relocated LR Tunneler markings - espless and all its
requirements are required for scriptrunner-functions to work lStewieAl's Tweaks
and Engine Fixes 52.70+ required for in-game menu Lucky 38 Auto Gate Restoration
Lucky 38 Protectrons Lucky 38 Suite Reloaded v5 Required for item sorting Lucky
38 Suite Revolutions (TTW) Lucky Authority Glasses ESPLess Lucky Jim's Cache
Lucky Shades Replacer - ESPless Lucky Shades to Authority Glasses appearance -
espless Luger P08 (DOI) required LUGER P08 (DOI) CN TRANSLATION Or What? Lumen -
Ambient Lighting M.U.X. Series - Interface Overhaul M16A4 Heat Shield Main file
M1903A3 Springfield Redux Required M1903A3 SPRINGFIELD REDUX CN TRANSLATION Or
What? M4 Other Type Main file M4 OTHER TYPE CN TRANSLATION Or What? Mad Bomber
Tweaks Made Man's Money Maker - Unique Laser RCW Magazine (and Chem) Submenu
(1.0.0) - version francaise Magazine Vending Machine Overhaul You don't need
this if you're getting just the model replacer version. Magazine-Based-System
Newest Version would Guarantee the mod to work! Magic Charms Main Menu Music
Randomizer Main Title Unilaterally Matched Male Meshes for Female Outfits TTW -
ESPless Map Marker Reputation Fix - ESPless MAPMO - Main and Pause Menus
Overhaul 56.44 or higher. Marathoner Redone Mariposa - Playable Super Mutant
Race Marlin Thumper Marshal (TP-82) required Martialize Masada CQB and M40A
Custom Main file Masks of the Mojave Masks of the Mojave - Improved Original Mod
Require this. And so the patch Masters of the Madre -- Player-Elijah Alliance
and Cloud Ending Continue MBI - Modify By Ini (Better Euclid's C-Finder)
Required For Scripts To Function MBI - Modify By Ini (Grim Reaper's Sprint)
(Script Runner Espless) Required For Script To Function MBI(FOTV) - Add Modify
Lucy Armor And Cooper Weapons By Ini(Script Runner Espless) Required For Scripts
To Function MBI(Movement) - Total Movement Speed Control (Script Runner
Espless)(FNV-TTW) Required For Scripts To Function MBI(VATS) - Total V.A.T.S.
Control (Script Runner Espless)(FNV-TTW) Required For Scripts To Function
MBI(WAM) - Weapons (And) Armor Modifier (Script Runner Espless)(FNV-TTW)
Required For Scripts To Function MCCC - Manual Companion Consumable Consumption
MD1 Molecular Disruptor - The Little Doctor Meat Prep Animations Restored
Megaton Bomb Direction Changed - TTW - ESPless Melee Cleave (a.k.a. Sweep) Melee
Cleave as a Perk and proper xNVSE version Melee Hitstop Effects Melee Weapon
Replacer Pack Melee Weapons Replacer Pack for New Vegas Bounties Meltdown
Madness Make sure uNPCPerks is set to 1 or 2 in the ini file. Meltdown Upgrade
Meme Powder and Milkshakes Menace of The New West Mens Best Cyber-Friend -
espless and all its requirements are required for scriptrunner-functions to work
Mental Stability System - New Vegas (In)sanity Mod Mental Stability System - TTW
(In)sanity Mod MENTAL STABILITY SYSTEM CN TRANSLATION Or What? MENTAL STABILITY
SYSTEM TTW CN TRANSLATION Or What? Mentat Flavors and Heart Pills -Randomly
Distributed Must have for every playthrough Merc Armor Buffed - ESPless Merc
Armor Buffed- Fixed Repair Lists - ESPless Merc armor weight diversity (espless)
for the scriptrunner Merc Outfit Rename (ESPless) Mercy Killing Karma - Updated
You should have this if you mod at all MG42 animation for AWO - MG42 by
Serviamnon please use the latest MikeBurnfire Companions Complete WAP Weapons
Millenia's Homemade Borz - 9mm SMG Replacer Millenia-Munancho Combat Shotgun
Replacer For TTW (No ESP) Hard Requirement Millenia-Munancho's AK Chinese
Assault Rifle Replacer. Hard Requirement Mine and Explosion Tweaks Mines Go Boom
Minigame Bypass -- with XP Tested with 56.78 Minigun Replacer ESPLess Mirelurk
Migration - espless and all its requirements are required for
scriptrunner-functions to work misc baby mods and patches Misc Gameplay Merge
Misc Gameplay Merge (2.2) - Spanish Translation Misc Gameplay Merge - RU Misc
Gameplay Merge german translation Zwingend notwendig. Misc Item and Crafting
Tweaks Misc Item Icons Compatibility Edition (Legacy Reupload) Misc Stat
Collection Miss Fortune NVSE Upgrade Missile Launcher Scope Mod Change Missing
Plugins - Show Missing Plugins on Save Load Mobile Crate Truck Base Remastered
Mobile Truck Base Remastered Mobius Revenge - espless and all its requirements
are required for scriptrunner-functions to work Mod Delivery Modern Ambient
Temperature Modern Warfare Remastered G3 - Integrated Modern Warfare Remastered
G3 Assault Rifle Required by other mods here Modern Warfare Remastered G3
Assault Rifle CN TRANSLATION Or What? Modified Health for Animals Required to
modify health levels with a script. Modular DLC Integration - espless and all
its requirements are required for scriptrunner-functions to work Mojave Arsenal
MOJAVE ARSENAL CN TRANSLATION Or What? Mojave Emperor Scorpions Mojave Express
Courier Delivery Work - Primm Mojave Express Courier Stations Reimagined Mojave
Express Drop Off Mojave Express Overhaul Mojave Faction Currencies Are
Worth-less in DC (TTW) Mojave Imports (Campfire) for TTW Mojave Items Expansion
Mojave Mandalorians Optional. Mojave NPCs Mojave Sky Lighting Fixes Vanilla's
broken High Noon lighting phase. Mojave Squads 56.24 or higher Mojave Survival
56.0 Mojave Travel Molerat - WAP Patch (ESPLess) Required Money Fixer - ESPless
More Flamers - ESPless Leveled List Edit More Foods More Buffs More Or Less Rads
more perks - gimmick perk recreations More Perks Reimagined More Playable Races
2 More Powder and Primers (from jars and boxes) Not required for NoSE version
More Rads In The Ass (56.34 or more recent) and its requirements More Throwing
Weapons More Ways to Open Locks MoreMojave Mortalize - no more essential
companions AKA true hardcore companions Mostly Fixed FaceGen Tints (NV or TTW)
Required to make use of override/BSA Mostly Unarmed Tweaks Motion Sickness
Destroyer 54 Mouse wheel behavior improvements for FPS Weapon Wheel Strictly
required by my script additions Movable Statics replaced with Lootable versions
- ESPless Move Tool MP5 Complex Integrated MP9-N Mr Fix-It - A Sort Of Unique
Nail Gun Mr. House Surrenders to the NCR Multiplas Pistol Murder Music Mini-Mod
Music And Sounds Dynamic Volume Changer Music Pack for Radio NV - 300 Songs -
Spanish Translation Mutant Knockdown - Abomination Devastation Mutilated body
parts to human remains Mysterious Cube - FNV - TTW Mysterious Magnum Equip
Jingle Removal (plus hit 44 anims support) for the script to work MZ Holding
Cells Fog Clip Distance Fix N.V. Interiors A Room With A View - Key Fix MIGHT
run without it but no guarantees. Nail Gun Semi Auto Rework Name Your Weapon
56.08 or higher Name Your Weapon - Redux Needed Natural Interiors NAWEMO - NPCs
use Ammo Variants and Weapon Mods NCR - The Right to Bear Rearmed Overhaul
Required NCR Citizenship NCR Combat Armour NCR Rangers Re-Outfitted NCR Rearmed
Remade Leveled list distribution and weapons benefiting from Grunt relies on
scripts from here NCR Salute - Espless NCR Service Sidearm NCR Weapon Expansion
- The Right to Bear Arms REMASTERED NCUI - NPC Carried Unique Items(As Quest
Rewards)(Script Runner Espless)(FNV - TTW) Required For Scripts To Function
Needles Hurt ESPless You should have this if you mod at all Neglected Weapons
Buff - espless and all its requirements are required for scriptrunner-functions
to work Nerve Reimplemented Neutron Gun - Radiation Pistol Nevada Arsenal Nevada
Skies - Weather Effects NS will not work without it Never letting go - Ghost
People in the Mojave - espless and all its requirements are required for
scriptrunner-functions to work New Blood New California Compatibility Features
New Courier's Stash New Game Plus New old ED-E - Lonesome Road look for the
Mojave - espless and all its requirements are required for
scriptrunner-functions to work New Spore Plant Species Required for adding spore
plants into spawn lists with various versions. New Vegas Bounties I LE - kNVSE
Sets required for hit's animations New Vegas DLC Begone New Vegas Game Guardian
(Glitch Prevention Mod) New Vegas Gorgons Used for various companion features.
New Vegas Library Project New Vegas Nightmare Mode Challenge New Vegas
Randomizer New Vegas Randomizer - RU New Vegas Redesigned 2 CKR Revised Required
for archive override function New Vegas Redesigned 2 Revised NVR2R - FaceGen
Tint Fix New Vegas Redesigned 3 Revised Fixed Facegen - NVR3R Fixed Facegen For
the override file in the BSA file version to work New Vegas Showgirl Costumes -
Immersive Edition New Vegas Snallygasters Allows for changing eye colour. New
Weapon Every Kill New Vegas New Zion - Aerie Player Home Quest Addon Latest
Version nickheggo Winchester Model 1873 - Lever Action Rifle Cowboy Perk Fix -
No ESP Night Sky Tweaks Niner (RUS) Требуется для NinerFix NinerFix Needed for
Event Handlers, plus it's GOOD No Challenge Message - ESPless No Cure and xNVSE
No Dead-Money Collar and Cloud Messages No Dialogue Skip (ESPless) No Exit to
Main Menu No Female Heavy Troopers and Veteran Rangers - ESPless No Gambling No
Health Regen No Hit Squads ESPless No HUD without Power Armor No Implant GRX No
More Character Revision No More DLC Messages No More Double Open And Close
Sounds Must use version 54.40 (2018-08-25) or newer. No More Dust Devils (and
Whirlwinds) No More Explosions Blindness No More Loading Screens No More Motion
Sickness No More Muzzle Flash Lights No More Pip-Boy Glove No More Trippin and
Bear traps ...dude, just install it, it's got ELECTROLYTES No Muzzle Flash
Lights No Pip-Boy Glove ESPless No PipBoy in Power Armor No Player Repair No
Quest Markers - ESPless No Skill Tags (NVSE) No Stealth Suit Voice or Stim Use -
ESP Free No Stealthboy In Power Armor No Such Thing As Weightless - Weightless
Item Reweight Script No Talking In The Air Nobody Owns Anything non-guaranteed
common NCR and Legion Weapon spawn - espless and all its requirements are
required for scriptrunner-functions to work Non-Hardcore Non-Zero Need Values
Bandaid Non-Playable Equipment Is Now Playable - ESPless required Not Viewmodel
Recoil Nova Arizona - A Legion Lands Expansion Required. Nova Interaction
Revised - TTW I could probably make this mod without it, but it's so darn
convenient... Novac - Come Fly With Me Karma Novac Bungalow - Upgradeable Player
Home NPC Accuracy Manager (NVSE) Non-negotiable. NPC and Player Character Base
Health Adjuster NPCa - NPC Prevention of Chem addiction - ESPless NPCs Randomly
Explode NPCs Sprint In Combat NPCs use Aid items NPCs Use Ammo Redux NPCs Use
Custom PipBoys ESPless NS AK47 NS Bolt-Action Shotgun NS Chinese Carbine NS
Classic Sniper Rifle NS Finnish Weapons Pack NS Finnish Weapons Pack TTW NS FN
FAL NS M4 Carbine NS MAC-10 NS MP 40 NS MP5 NS PPSh-41 NS SPAS-12 NS SVD
Dragunov NS Weapons All in One NS Whitney Wolverine Nuka Sunset Cap Switcher
Nuka's Complete Weapons Pack - GRA 1.5 For 1.4 and higher Nuka's Dynamically
Essential Dogs It's like required. Nuke 'Em Nut Water Overhaul NV Collectibles -
Dead Money NV Collectibles - Honest Hearts NV Collectibles - Lonesome Road NV
Collectibles - Merged NV Collectibles - Snow Globes NV Collectibles - Sunset
Sarsaparilla Star Caps NV Weather and Music Randomizer (Required to fix the
NVDLC01ToxicCloudTrigger script) NVMMP - New Vegas Map Marker Project NVMMP -
New Vegas Map Marker Project german translation Zwingend notwendig. NVRA - AR70
NVRA - AutoMag NVRA - AutoMag (RUS) NVRA - FR F2 NVRA - HK33 NVRA - HK33 CN
TRANSLATION Or What? NVRA - Uzi NVRA - UZI CN TRANSLATION Or What? NVRA - VSS
and VAL NVRA - Walther MPK NVRA - Walther MPK (RUS) NVRA - Walther PPK NVRA -
WALTHER PPK CN TRANSLATION Or What? NVTS - New Vegas True Scopes NVWO Akimbo
Framework NVWO Devkit NVWO Weapons Smith NVZ - New Vegas Zombies Object Renamer
(Real Weapon Names) Obscurum Pandemic Extender Required For Some Scripts To Work
Occupy Burke's house when he's gone - TTW Of Truth and Lies Of Truth and Lies -
New Quests. Weapons and Armours End Game Save Files Played using JIP LN NVSE
Plugin version 56.52 Off Limits Official Vanilla UI Plus Font Patch Old School
HP Damage Visuals Old World Blues - Integrated Implant Y-3 Old World Blues -
Sink Recipe Overhaul Old World Blues - Wear Valence headgears with anything For
TTW users, not required for vanilla FNV. One Gilava Time - Gila Monster
Companion Always use the latest. One Hit Death One HUD - oHUD This is only
required to save the settings to an INI file. One Man Army NVSE 54.86 One More
Dynamic Camera (and NVSE/xNVSE) One Shot Protection - ESPless 57.21 One Tip Per
Picture Set bLoadScreenFix=1 in .ini OneBody - Limb and Health synergy Optimized
Weapon World Models (ESPLESS) Order a Meal Order a Meal - Tweaked Organic Rex
REDUX - ESPless Only required for the ESP-Less version and if you want Rex to be
Essential. Orientation Perks as Traits Outland AK Main file OUTLAND AK CN
TRANSLATION Or What? Oven Cooker - ESPless Required Over Powered Mysterious
Magnum Overdose Impossible without, don't even ask. Overlook Cabin OWB -
Improved Sink OWB Atomic Weapons OWB Blue Mark-Series Robots - espless and all
its requirements are required for scriptrunner-functions to work OWB
Robo-scorpion paint - espless and all its requirements are required for
scriptrunner-functions to work OWB Toaster and Jukebox Weapon Condition Fix Owen
Submachine Gun required OWEN SUBMAHINE GUN CN TRANSLATION Or What? Owned Bed Mod
56.95 or higher Owner Name Info 56.95 or higher Ownerless Trash for TTW Comes
with TTW OX - Toolkit P.A.M.S. - Power Armor Movement Sounds P.E.P.A. Hard
Requirement Pace Yourself 55+ Paladin Balls name fix - TTW Pandemonium Papa
Khan's Armor - ESPless PARCS TTW Pack Of Arcs Random Creatures 'N Stuff Party
Banter Passive Combat Music Passive Combat Music Tweaked Pastebin Browser for
SUP NVSE Pause On Fast Travel (NVSE) PAVE Pink Power Armor to Hazard Power Armor
People of Paradiso v.56.76 or higher People of Paradiso End Game Save Files
Played using JIP LN NVSE Plugin version 56.52 Perception in Action Rquired for
Perception Footstep Sound Focus. Perception is Precision Perception-Based
Dynamic DoF - ESPless Perk Sorter Perk Styled Icons - Modded Companions -
Russell - Willow - Niner - Molerat - Hope - MikeBurnFire Perkaholic Perkaholic -
Traduzione Italiana PerkOut Required To Even Exist On This Website In 2024
PerkPackPlus Perks And Traits Extended Perks for Challenges - Espless Permadeath
Karut Style 55.84 or later. Permanent Meat of Champions Personal Guitars by
Mr.Shersh For scripts working Personal Teleporter Personal Teleporter - Cleaned
PHAT - Player Height Auto Tune Photon Laser Weapon Pack Physically Based
Beverages Physically Based Blaster Physically Based Chems Physically Based
Plasma Rifles Physically Based Plasma Rifles - TTW Original requirement.
Physically Based Plasma Rifles TTW patch must's requirement Physics' Based
Ballistics Physics' Based Spread - espless Always use latest Pickpocket Overhaul
Pilot Skill Restoration Pip-Boy 2000 Pip-Boy 2000 Hardcore Counters Patch Needed
for Pip-Boy 2000 Pip-Boy 2000 Replacer Renamer (ESPless) Pip-Boy Counters For
Imp's More Complex Needs Pip-Boy Effects Pip-Boy Light Flicker Fix - NVSE
Pip-Boy Screen Always On Pip-Boy Weapon Mod Vendor - ESPless Pip-Flicks 3000
(Pip-Boy Video Player) PipBoy DoF Disabler Pipboy Holo Panel ESPless PipBoy UI
Tweaks Pitt-Raider Armor in the Wastland - TTW - 'espless' and Standalone for NV
and all its requirements are required for scriptrunner-functions to work
Placeable Map Markers Placeable Wasteland Guard Tower Required Plague Doctor
Companion Needed for the infection routine. Plan D - New Vegas Poisoned Apples
Plasma Carbine - Revitalized Plasma Cutter - Dead Space Inspired Weapon Plasma
Discharger - An Automatic Plasma Weapon Plasma Gauss Rifle For the mod Plasma
Grenade Replacer and kNVSE Animation set script functions used for model
replacement Plasma Mace - BummerBoi Mega Pack Sub-Mod Plasma Purist TTW Plasma
rifle uses 1 Microfusion Cell (ESPless) Plasma Sniper Plasma Spaz Redux Platinum
Perks v56.76+ (fixes the Modify Positive Chem Duration entry point) Playable
Companion Outfits TTW - ESPless Playable Companion's Outfits and Weapons Script
Needed to run the script Player Clone Gun Player Combat Priority Player Death
Voice Enabler Fixes the Courier becoming silent when in combat Player
Headtracking version 53.40 or higher, or magic won't happen Player HP Control
Suite Player Ragdoll Scream Yes PlaylienZid's Scratch - A Ghoulish Companion
(Myceline's TTW Overhaul) TTW prerequisite. If this mod isn't installed, TTW
won't work properly, which means JNSC-MTTWO won't work properly either. ESPless
plugins are planned for future releases, so you'll especially need JIP LN NVSE.
Plugin-less versions of some mods Point that somewhere else - NPCs react to
weapons Pointlight Flashlight (and Piplight) Poisonous Poisons Portable Crafting
- Craft-O-Matic Reworked Portable Crafting Hotkey - ESPless Portrait Gallery -
Base Object Swapper Postal Cat Silencers Postal Catnip Postal Cow Heads Postal
Dude Voice Replacer Postal Health Pipes Postal KICK Postal PISS 57.01 or higher
Power Armor Carries Itself Power Armor Companion Power Armor Explosion
Resistance Power Armor for Dummies - A TTW Companion Training Mod Set the tweak
for NPC Perks to 1 in the ini Power Armor Ignores Crippled Limbs Power Armor
Pipboy Remover Power Attack Tweaks Power Slider Most of the functions are
provided by JIP Powered Unarmed - Fist Weapons use Ammo PP in the WAP - Riot
Shotgun Pre-Release Nightkin Pre-War Cooking - My Personal Food Pack Precise
VATS (and actually useful Perception) Preconfigured FalloutCustom.ini file. For
FalloutCustom.ini to be loaded. Prefixer AKA Challenge Prefixes Press B to Burp
Press N to Fart (with Reverb) Hard requirement - Needs "SetINIFloat" function
Pressing Caps - Cap Press Rework Prickly Pricks - Foraging is Dangerous Pride
Arsenal End Game Save Files Played using JIP LN NVSE Plugin version 56.52 Primm
- My Kind Of Town Karma Primm Reputation Restored - Uncreative Edition Primm
Reputation Restored Revised Primm Slim's Hat Private School Uniform Professor's
Bits and Pieces for the Cooper Howard reference Progressive Hardcore Needs
Progressive Hardcore Needs - ESPLess Progressive Sneak Attack Damage Project
Lively WorldSpace This is for some scripts, without the functions it gives, you
can expect rapid firing Missiles and gates not opening. Project Nevada Deutsch
Da ein paar Scripte durch neue Funktionen gefixt wurden die nur mit JIP
funktionieren wird es benötigt. Project Nevada Legacy - 5mm SMG Project Nevada
Legacy - Rail Cannon Prospector's Tool Proton Sword Prototype Shrink Ray
Pseudo-Realistic Carry Weight (plus item weight overhaul) PSG1 Sniper Rifle
Replacer Psy-Factor Psychic Ascendance Pulse Grenade Replacer and kNVSE
Animation set script functions used for model replacement Purchase Items on
Display (xNVSE) Purified Miracle Water need to my environment, but no used Quad
Lever Action for perk integration Quality of Life ESPless Quantum Chance -
espless and all its requirements are required for scriptrunner-functions to work
Quantum Trigger Quantum Trigger tranducion spanish Quantum Trigger- King Crimson
SFX replacer(Jojo's Bizarre Adventure) Quick Disarm - Customizable Traps Quick
Drop For an optional fix Quick Drop Items Required Quick Grenade Hotkey Quick
Quest Swapper Quick Search 54.85+ Quick Select - A Zelda BOTW Style Quick Menu
Quick Trade ESPless Quick Use Quicker My First Infirmary Messages - ESPless
Quickhacking NV - Cyberpunk 2077 Hacking Quicksave Aware NPCs R91 And Friends
Infiltrator Scope Via Mod Race Compatability Suite and Kid-Mode Simulator (for
use with TTW v3.3.X) Required for RCCore and RCPlug files to function - also
required for TTW in general RAD - Radiation (is) Actually Dangerous - Overhaul
RAD - Radiation (is) Actually Dangerous - Patches For the JIP versions only.
Radar Mod Radiant Infinium - Endless Questing Framework Hard Requirement
Radiation Decay Radiation Visuals - ESPless Radio Shows That Time Forgot Radio
Stealth Penalty Radio Toggle Key Radioactive Rain Ragdolls Raging Alchoholic
Challenge Raider Armor weight diversity (espless) scriptrunner function Raider
Rapport - Factions and Reputations Rainier AK - Remastered Rainier AK -
Remastered (RUS) Random Word Generator Randomized Caravan Deck Rangefinder
Ranger Candy Needed for Event Handlers, plus it's GOOD Ranger Combat Helmets
Clipping Fix Ranger Night Vision Ranger Station Charlie Karma Rapid Regeneration
Trait RAWR XD Required for the function the mod uses Raygun required RAYGUN CN
TRANSLATION Or What? Reactive Primm Ready Courier One 57.15 or later Real Gun
Stats Names Others Hard Requirement. Real Recoil Real Recoil Re-Calculated Real
Recoil Re-Re-Calculated - With Recoil Cap Real Weapon Magazine Sizes
(Scriptrunner) Real Weapon Mods 2 Rebalanced Realistic Headshot Damage Realistic
Item Weights (kind of) - JSUE or standalone espless for .esp-less standalone
script version Realistic Weapons Rename and Buff Always use the latest version.
Realtime Weapon Modding System Rebuild the Capital - A Brotherhood of Steel
Expansion Mod TTW Edition Recent Loot Log - ESPless Version 56.78 or higherr
Recon Under Armor (JIP LN NVSE) (JohnnyGuitar) (ShowOff) v56.76 or higher.
uNPCPerks must be set to at least 1 Red Screen on Player Hit (ESPless) Reduced
Shotgun Spread Refill Ammo Hotkey - ESPless Reinforced Armors Renamed
(Scriptrunner) Reliable Mesmetron Hostility Reload Animation Fix -
Lever-Pump-Single action guns Reload Delay Fix for NV Animation Overhaul (and
others) ESPless Reload in First. Reload Reloaded Remember Selected Ammo For
remembering ammo count. Removable Robot Arms Rename Anything Rename Enclave
Power Amor(Espless) (TTW) Rename Ranger Armor (Espless) Rename Your Fiends
RenamePlus RenamePlus TTW Renamer Rifle Redux Repair Bladed Weapons with Whet
Stone All DLC (Scriptrunner) Won't run without it Repair Leather Armor using
Misc Items - ESPLESS Repair Metal Armor using Misc Items - ESPLESS Repair
Requires Materials Repair Tools Replacer DLC Grenade Rifle Main file Reset
Settings Prompt Resident Evil 4 Laser Sight - A Fix for the Flickering Light
Resident Evil 4 Laser Sight. Rested Not Cured - Configurable Sleep Heal Restored
Caravan Dialogue Restored Pew Pew Restricted Entry - The Gourmand Retrievable
Railway Spikes Retrievable Throwables (Polish Translation) Retrievable
Throwables Reforged Version 56.78 or higher Retroactive Intelligence Implant
Return Useful Empties - R.U.E. Rex Brain Swap and Overhaul Rex Legion Mongrel
Cyberdog Ridable Horses Rising Storm 2 Weapons Pack Robbable Caravans Robbable
Caravans - version francaise et tous les prérequis éventuels du mod original
Robotics Expert Upgraded Robots Dont Dream Of Electric Sheep Robots Dont Eat -
Block Robot Ingestible Usage Robots Reactivated uses functions from here so
REQUIRED ROOG - Weapon Health Auto Patcher ROOG FNV ROOG TTW Rosa RWN - Real
Weapon Names ESPLess RX - 9mm Pistol Advanced Customizing RX - Advanced
Customizing - Chinese Assault Rifle For scripts. RX Utility Tools Ryan's Awesome
Gameplay Enhancements or - How I Learned to Stop Worrying about the Plugin Limit
and Love the Atom Bomb Some mods in the compilation depend on this to work
properly S.M.H. - Shitty Modern HUD S.P.E.C.I.A.L.s Enhanced Extremes S6S Big
Guns Implementation S6S Big Guns Implementation - Cloud's Config S6S Breathing
Mask Integration - TTW and NV Versions S6S GRARG Patch S6S Immersive Fast Travel
Hardcore Patch S6S Perks - PerkPackPlus Patch S6S Spice of Life Replacement
Plugin - Scripted - Compatibility S6S Weapon Integration Tutorial Safe Keypad
Minigame Salient Green Name Fix - ESPless SANDAL - FN P90 Animation Set (kNVSE)
Required for the script to work SAVAGE SANDS TWEAKS Save Hotkeys Save Points
Save Restrictions Saving Reworked - Fallout 4 Survival style and more Sawed-Off
Laser RCW Scarface M16 (Working Underbarrel Grenade Launcher) Standalone Version
Required Scatter Energy Weapons Shotgun Rework Scope Aim Tweaks Scottmack's
Weapons Redone Scout the surroundings (Use binoculars to spot and discover
places) SCP-1499 Screen Archers Time Toggler Screenshot Helper Script for WAP
weapons Script Timer - Performance Tester Scripted Ammo Fix Scripted Ranger
Patrol Masks Scum's Elegantly Elongated Escape Rope Second Perk per Level
Securitrons On Alert Servoarmaduras sin perjuicio de descenso - No fall damage
whit power armor SexChange via hotkey Sexlexia Shooting Range For Weapon Testing
Short Shotgun Main file Shotgun Buffs Shovels Bury People Show Pickpocket
Success Rate Show Water Source H2O - ESPless Shuddup and SayThis - A Message
Overhaul Scriptrunner, so yea SIDE - Bobby Pins And Repair Kit Fix SIDE - Simple
Items Distributed Everywhere Sierra Madre Vending Machine Upgrade SIG MPX - 45
Main file SIG P226 Pistol SIG SG552 And SIG Mare's leg Custom Main file Signs
For Locked Doors And Exit Doors Silenced Chinese Pistol Simple Auto POV Simple
Camera Shoulder Swap and xNVSE Simple Casino Exchange Menu - ESPLESS Simple Cell
Save Bloat Fixer (FNVEdit Script) Simple Chem and AID Weight (ESPless) Simple
Cloak Field Generator Simple Darker Nights Simple Deathclaw Meat Simple
Decorations You must use 57.15 or higher Simple Dice Roll Hacking Simple Dice
Roll Lockpicking Simple Diseases Simple DLC Delay Simple DLC Delay (2.1) -
version francaise ainsi que NVSE ou xNVSE Simple DTDR Simple Energy Weapons Buff
Needed to run the mod, no really, get it. Simple Explosive Entry Simple Fake
Lighting Remover Required for script runners Simple Fallout 4 Survival Saving
Simple FPS Counter - espless Simple Hairs - New Vegas Simple Headshots Required
Simple Helmet Effect Toggle Simple IFF Simple Immersive Health Indicator Simple
Interior Lighting Overhaul Simple Lucky 38 Suite Teleporter Simple Night Vision
- ESPless Simple Personal Force Shield Simple Player Journal - espless Simple
Portable Barricade Simple Portable Force Field Generator Simple Portable Healing
Generator Simple Power Armor HUD Simple Power Armor Walking Underwater This mod
won't work without it. Simple Radio Disabler Simple Reputation and Disguises
Simple Script Runner Rebalance Blank and Helper You know the rules Simple Subtle
Camera Shake (NVSE) Required. Simple Toggleable Nightvision TTW - Pluginless
Simple Vigor Config Simplified HUD v55.55 or newer Simplified Weapon Retexture
Project - WRP Simply Keys Distributed - ESPless Simply Less Junk. esp-less
Simply Uncut Dart Gun Slow Down and Creature EMP Changes Required for 1.3 to
even function. Recommended in general to fix a big Ignore DT/DR bug. Sink Barks
Enabled - Espless Sink Inventory Reset Button SiouX Weapons Reloaded Sit Down
Required SJ' New Perks and Traits SJ' Perks and Traits Tweaks Skeletonizer Skill
Based Perks - ESPless Hard requirement. You should have this if you mod at all
Skill Book Refund When Over 100 - ESPless Skill Items Redux Skill Magazine Box -
Declutter your inventory Skill Practice - DEPRECATED - USE SKILL PRACTICE PLUS
PLUS Skill Practice PlusPlus Skill-Based Weapon Names - ESPless Skillbased
Vendor Repair Impossible without, don't even ask. Skillful Lockpickery (or
Skyrim-Style Lockpicking) skinned mesh improvement mod - redone redux remake
retry revengeance retopology refridgerator Skip DLC Intro Slides SKR - Safehouse
Key Rework ESPLess Slasher X4 duration Sleep To Level Up - Oblivion-Style
Levelling Sleep Wait Hardcore Needs Slideshow FOV Fix - ESPLess Slim Race -
v1.7.1 Sloth's Armor Repair Kits (SARK) For multiple functions Sloth's Rad
Absorption Controller (SRAC) Use of 'ShowQuantityMenu' Slow Motion Dismemberment
(ESPless) Hard Requirement Slower Lever Action Fire Rate ESPless Hard
Requirement Slower Weapons (No .esp) SMAC - Simple Melee Attack Canceling and
Parrying Small Animator Small Mods Merged - An improved game thanks to small
mods in a compilation Required Smart Helmets 2 - Auto equipable helmets and hats
powered by MCM Required since 1.8 Smart Magazines and xNVSE SMG Replacer for
Zion Trail Smitty Special 100 mag size-Scriptrunner Smoke Addict ESPLess Smooth
HUD - Immersive Transitions (ESPless) Required. SmoothLight Pip Boy Light
Enhancer ScriptRunner Sneak Vignette - ESPless Snowglobe Tweaks Fix Snuffles
Redesigned Soft-Lock Aim-Assist Version 56.78 or higher Solar Torch Needed
Solid Project better controller For Solid Project Solid project weapon lowering
reanimated Some Additional Sounds (SAS) Some SMIM patches - espless and all its
requirements are required for scriptrunner-functions to work Sorted (Aid) menu
(RUS) обязателен для работы Sorted Books and Magazines Sorted Books and
Magazines (RUS) Sorted items pip-boy (RU) обязателен для работы Sorted weapon
mods (RUS) обязателен для работы Sortomatic Ingredient Loader Souvenirs - From
screenshot to loading screen Spacewalk Gravity - TTW Mini-Mod Spaghetti Western
Critical Sound FX SPARE - Sweet Part and Ammo Rebalance and Expansion Special at
Leveling up - Espless Special By Level Special Candy Bars Speed-E Wheels Fast
Travel - Tiger Labs Edition Spencer Repeating Carbine - A Fine Rifle Spidey
Sense Perception Split Guns Skill Split Head and Body DTDR inventory UI -
ESPless Spore Carriers in the sun - espless and all its requirements are
required for scriptrunner-functions to work Spore Plant Melee Attack and Tweaks
Spore Plants in the Wasteland Sport Shotgun - Revitalized SR-25 SR-25 CN
TRANSLATION Or What? SSS - Sweets Simple Settings Stamina Stand Perks Stand
Perks - Spanish Necesario Star the Wandering Courier (FNC-TTW Patch) per TTW
STARS TTW - Sweet's Total Armor Rework System Start with the Educated and
Comprehension Perks Required for scriptrunner support Static No Longer - Base
Object Swapper - TTW Statics to Vanilla Items For TTW version Stealth Explosives
Stealth Melee Kill Stealth Suit Changes (Script Runner) for script runner
functionality Stealth Suit MK II is a light armor - espless Stealth Suit Mk2
Conversion Mod - Finish What X-13 Started Steam Link Controller Fix Steamed Hams
House Version 52.30 or higher Steroids - Based on Physically Based Chems Sticky
Bombs and Ammo Sticky Ragdoll Camera Stimpak Hotcontrol (one more Stimpak Hotkey
mod) Stimpak Hotkey (JIP LN NVSE) Stimpak Hotkey ESPLess Stinger - Energy Drink
for the Wastes Stop VATS After Paralyzing Stridor - A Tribe From Below - War
Horde Creature Mod and a Modders Resource (Can be used in your Fallout 3 mods)
Strip and Freeside Map Markers Stronger AER14 prototype Stronger Alien Blaster
Stronger Elijah's Advanced LAER Stronger Sprtel-Wood 9700 thanks to this, mod
now is compatible Sturmgewehr 44 and Sturmgewehr 45M Merged and TTW patch
required for the script to work Subjugation - Slavery and Capture Mechanics
Sunny Skilometers Required for ESP-Less 1.1 SUPER Lively Goodsprings SUPER
Lively New Vegas Super Mutant Behemoth Restoration Super Mutant Overhaulord
SUPERHOT Supplemental Ammo Crafting Required. Supplemental Ammo Crafting -
Schematics and Perks Supplemental Ammo Crafting - Vigor Patch Supplementary
Weapons Pack Supplementary Weapons Pack - Traduzione Italiana Survival At All
Costs - Handicapped of The Wastes Survival Food Healing Duration Framework
Survival Gun Survival Healing no ESP - Healing Powder and others scale with
survival skill Survival Rifle uses 25-round magazine - And goodies (ESPless)
SurvivalCore - Disease and Gameplay Modifications Get the latest version.
Install as instructed. Survive with Hardcore mode - ESPless SVT-40 - Soviet
Battle Rifle Hard Requirement SVT-40 - SOVIET BATTLE RIFLE CN TRANSLATION Or
What? Swagamesh's Miscellaneous Weapon Changes - Scriptrunner Swagamesh's Recipe
Changes - No esp Swagamesh's Weapon Skill Changes - Scriptrunner Swampfolk Drop
Fingers ESPLess SWEEP - Sweet Weapon Enhancement and Expansion Package - VANILLA
VERSION Sweet 6 Shooter Perks - TTW - NV Sweet Consumables Sweet Consumables
(Polish Translation) Sweet Debug Functions Sweet Dynamic Detection System Sweet
Healing Systems Sweet Keywords Sweet Pain Sweet Pain NV Sweet Perk Overhaul
Sweet Style Bounties Sweet's Shoulder Mounted Machine Guns - SSMMGS Swimming and
Rebreather Restoration Swimming Creatures Fix - ESPless Sync User Time with Game
Time T60P - Power Armor Sidearm Tactapack Tactical Gameplay Modifications -
ESPLess (Version 57.21 at least) Tactics Midwest Deathclaw - TTW Replacer
(Scriptrunner) Hard Requirement Tactics Midwest Deathclaws Lonesome Road Only
Patch Needed for the script to work. Tag Uniques - ESPless Take a Picture - An
ingame small Photo Mode to create your own poses for screenshoots Required Take
A Picture - Vector Interface Take Chems Make Fiends Take Chems Make Fiends (1.6)
- Spanish Translation Take Chems Make Fiends (1.6) - version francaise ainsi que
xNVSE Tale of Two Wastelands Selectable and VIsible Random Encounters Tales from
the Burning Sands - Tiger Labs Edition Tales of New Reno Part 2 - TOTNW Patch
ESPless Tammer's NIF-Bashed Weapons Mega Pack - TTW price adjustments (ESPless)
TAR-3 Tesla Rifle - Old World Refurbishments Taunt Mod - Janky Edition Tavor
Custom Main file TAVOR CUSTOM CN TRANSLATION Or What? Teleforce - A Unique
Electric Energy Pistol Terminal Destruction - TTW Terminals Lock UP Tesla Armor
Glow TTW Tesla Cannon Animation Fix Needed for list functions. Tesla Cannon
Chaining Tetris TF2 Crit Sound Effect TFDC - Dodge Challenger Tgspy's Advanced
Development Tool The Arborizer Laser Pistol A Weapon That Turns Your Enemies
Into Trees The Bazaar of Z required for most of mods The Big Rescue The Big
Spender - Golden Minigun The Blue Screen of Death - Wild Wasteland Encounter The
Brotherhood Leaves the Mojave The Brotherhood Leaves the Mojave Chinese
Translation CHS The Caravan Tournament End Game Save Files Played using JIP LN
NVSE Plugin version 56.52 The Courier Shot First - Killing Joe Cobb Starts
Gunfight The Courier vs. The World The Crescendo - A Smart Pre-War Safe House
with Sortomatic (English and French) Used to change radio frequency (tested
under 56.26) The Ezekiel Project - Interactive Animations and Combat Realism The
Fiends Leave the Mojave The Freepost Mojave Express Expansion The Freepost
Mojave Express Expansion Patch for Underground Hideout The Frontier - Gameplay
Tweaks and Fixes The Frontier - Learn To Drive Required for the mod to function.
The Frontier - Liberated (No Frontier Start Option) Required for the mod to
function. The Frontier Bonus Cars - Taxi - De-Luxe V8 - Corvega Atomic V8
Required for the mod to function. The Goon Cave Hard requirement. The Grand
Survival and Crafting Overhaul The Great Khans Stay in the Mojave The Happy
Place - New Vegas Horror The Happy Place - New Vegas Horror End Game Save Files
Played using JIP LN NVSE Plugin version 56.52 The Haunted Casino The High Roller
The Hills Have Spore Plants Required for adding spore plants into spawn lists.
The HUD Editor v56.16 or newer The Incredible FEV - Super Serum Nerd Rage Perk
Overhaul Revamped The Living Desert (Polish Translation) The Living Desert -
Travelers Patrols Consequences Increased Population and more Needed from version
1.3 onwards. The Living Desert Leveled List Overhaul The Mojave Stock Exchange
The Mojave Stock Exchange - Revamped Edition The Navarro Typewriter - A Unique
Laser RCW The One Isnt Wild The Raging Bull THE RAGING BULL CN TRANSLATION Or
What? The Real Pork n' Beans The Real Small Framed The Right to Bear Arms - NCR
Weapon Expansion THE SAIGA-12 Main file The Scriptrunner Series - Blood-Naptime
JIP LN NVSE Plugin is required for The Scriptrunner Series - Blood-Naptime The
Scriptrunner Series - The Legion Books JIP LN NVSE Plugin (and its requirements)
is required for The Scriptrunner Series - The Legion Books The Scriptrunner
Series - The True Blades JIP LN NVSE Plugin (and its requirements) is required
for The Scriptrunner Series - The True Blades The Six Million Dollar Courier
Reborn - a Cyborg mod for Cyberware 2281 The Skorpion The Smitty Special Buff
(Espless) The Spook The Dark and The Shadow of a Pleasant Man -- A Fallout Pulp
Anti-Hero Outfit Gadgets and Weapons (Comes With Its Own Antagonists Companions
Minions and Lore) The Strip Groove - ESPless New Vegas Dance The Tops Heist The
Uncanny Valley Research Center The Weapon Mod Menu Spanish Su Ultima Versión The
XM4 RAW - A Gauss Rail Assisted Hybrid Weapon The Z-43 Hazard Immolation Device
Needed for Nif functions. There is no cure - Chem Addiction and Rads Gameplay
Changes thezomx Cowboy Weapons Pack Cowboy Perk Fix - No ESP THEZOMX Patch
Animation - Classic Double Barrel Shotgun Replacer ESPless Main file THEZOMX
Patch Replacer - Webley Revolver to .32 pistol TTW Main file THEZOMX Weapons All
In One Main file Three-perk Bounty Throw Stuff Tidy Up 56.40 or Higher Time Lord
Timmy Dialogs Replacer Tin Can Armor - Enlarge Your Penis Very Lite and
NVSE/xNVSE Titans of The New West Titans of The New West 2.0 Some of the
optional gameplay abilities require uNPCPerks to be enabled to apply to NPCs
TITANS OF THE NEW WEST 2.0 CN TRANSLATION Or What? To-Do List Today is Friday in
New California - Wild Wasteland Encounter Toggle Aim Requires 56.95 or newer
(latest preferred) Toggle Friend of the Night Toggle Weapon Zoom 55.05
Toggleable Crosshair 56.85 or higher Toggleable Helmet Effects Toggleable
Night-Vision 56.95 or higher Toggleable True Iron Sights 55.41 or higher Toggled
Aiming - espless Tommy Trout - A Nova Arizona Unique TOTNW One-Handed Rifle
Auto-patcher Tougher Cars are Harder to Blow Up - ESPless Tougher Traveling
Merchants - ESPless Traduccion actualizada del FPGE. Trail Carbine Retexture (4k
- 2k) Trait Removal Project ESPless Traits on Level up Tranquility Anchorage -
Black and White Anchorage Simulation Tranquility Lane Pipboy Glove and Custom
Race Fix Transparent Power Armor Interface Transporters - Immersive Fast Travel
Hard Requirement. Needed 100%. Traps Illustrated (ESPless) To replace the names
of every instance of fixin' things Traps Tweaks - Traps Use Other Skills
Trashboat - Your Fiendish Friend Needed for Event Handlers, plus it's GOOD
Trench Gun (M1897) Empty Reload Ammo Round Fixed (ESPLess) Tribal Vipers -
espless and all its requirements are required for scriptrunner-functions to work
Trigger Happy Version 56.35 or higher Trog Integration - espless and all its
requirements are required for scriptrunner-functions to work Trooper's Patch
Page Trooper's Scraps and Mini Mods Trouble in the Sewers - espless and all its
requirements are required for scriptrunner-functions to work True Hidden Helmets
(Hide Helmet) FIXED True Hidden Helmets (Hide Helmet) New Vegas Edition True
Holy Hand Grenade - ESPLess True Minigun ESPless True Movement True Sights
Toggler True Wasteland Economy True Weathers TTW True Weathers TTW - Natural
Edition TSC Vegas Commander Revamped with Clothing and Weapon Addon End Game
Save Files Played using JIP LN NVSE Plugin version 56.52 TTW - Bottle That Water
TTW - DT Bypass Overhaul uses functions TTW - FaceTintFix for .override to work
TTW - Faction Costume Redux TTW - Fallout 3 Lever-Actions Have Fallout 3
Animations ESP-less TTW - Feral Ghoul Reaver Nerf (ESP-less) TTW - Megaton
Lighting Overhaul TTW - More Map Markers - No Download Map Makers Required TTW -
No NPC Fat Man ESPless TTW - Robco Lights TTW - Simple Mirelurk Eggs and Items
TTW - Springvale Garage Should already have this - needed by TTW TTW - Wasteland
Sounds Required for the functions to change a sound's file path. TTW - Wasteland
Supplements TTW 32 Caliber Weapons Pack TTW 32 Pistol Projectile Clipping Fix
TTW Benny Humbles You Steals Your Stuff and Locks You Out of DC TTW Big Guns
Skill Books Restored and Survival Skill Books Placed (espless) TTW Changing
Faces - Seamless Racial Variant Switching TTW Collectibles - Merged TTW Creature
exchange - espless and all its requirements are required for
scriptrunner-functions to work TTW DLC Integration - espless and all its
requirements are required for scriptrunner-functions to work TTW DT and DR
Adjuster TTW Duplicate Weapon Replacers and Tweaks TTW Enhanced Night Vision
Goggles Required for Enhanced Vision TTW Feral Ghoul Children TTW Fire Fixes and
Rebalancing TTW Fix Famine Raven Rock TTW HUD Tint Switcher - ESPless HARD
REQUIREMENT TTW INI 3.3.2a INI configured for TTW 3.3.2a Required for TTW to
work TTW LL - Spice of Life Patch TTW Menace of The New West TTW Merchant Supply
Expansion TTW No Free Levelup TTW NVG Brightness Increase TTW Pitt Rot TTW
Polished 10mm Pistol TTW Quick Train To NV Prompt TTW Radio Script Runner
Written with version 56.50 TTW Simple HUD Tint Switcher TTW Transportalponder
Extended Requires version 56.54 or higher. TTW Unofficial Patch TTW Weightless
and Hidden Items Tuneable Radios (NVSE) - Showcase Tutorial Killer Tweaks for
TTW - Combat Armors Replacer Hard Requirement Two Bears High-Fiving Two Wheeled
Wanderer TYPE89 Modern Main file U Bullet Time Version 56.65 or higher Ukrainian
translation of CFWR by PachenkoV.P. Ultimate Elongated Escape Rope Required.
Ultimate Unarmed and Melee Perks Tweaks - UUMT Umatt's Ridable Creatures AND
NVSE Unbend Tin Cans - Base Object Swapper Uncut Locked Door Sound unDeath -
Death Alternative Required Underground Hideout Re-Imagined Undermining the
Mojave - Tunnelers Integration - espless and all its requirements are required
for scriptrunner-functions to work Unfired Ammo is Dropped Unique Apparel Redux
Compatibility Patch (ESP Optional) REQUIRED Unique Item Barter Protector -
ESPless 57.21 or newer Unique Item Despawn Protector - ESPless 57.21 or newer
Unique Item Jury Rigging Protector - ESPless 57.21 or newer Unique Items Keyword
List Unique Single-Action Ranger Sequoia - Fanning and fixed cylinder Unique
Think Tank Members - Espless *For Scriptrunner Functionality Unique Weapon Redux
Compatibility Patch (ESP optional) REQUIRED Uniques Expanded - Immersively
Integrated Unique Weapons with Custom Models and Textures Uniques Expanded -
More Mod Patches *To enable scriptrunner functionality Uniques Expanded - Perk
Formlist Fix *57.21 Uniques Expanded - Perk Formlist Fix - No YUP Required
Universal Ammo Universal Antivenom Universal Antivenom Scriptrunner Universal
Headwear DT Boost Necessary - v54.70 or newer Universal Healing Tweaks Universal
Item Sorter Universal Night Vision (For FNV and TTW) Absolutely required
Universal Pip-Boy Customization Necessary - v55.45 or newer Universal Pyromaniac
Buff for Fire Effects Universal Water Bottling (Polish Translation) Universal
Water Bottling - Fill Empty Bottles Universal Water Bottling - Fill Empty
Bottles (1.0.3) - version francaise Universal Water Bottling - Fill Empty
Bottles german translation Zwingend notwendig UnKillable Traders Mod - TTW
ESPless UnLeveled Lists - ESPLess Required Unlimited Traits Remade Unofficial
Patch NVSE Plus Unofficial Patch NVSE Plus (1.4.9) - Spanish Translation
Unofficial Patch NVSE Plus (1.4.9) - traduction francaise + xNVSE Unofficial
Patch NVSE Plus german translation Zwingend notwendig. Unofficial Patch NVSE
Plus German Translation (1.4.8) Unofficial Patch NVSE Plus Traduzione Italiana
Unofficial Patch Plus - Spanish Version Unofficial Patch Plus RU New Unofficial
Regeneration Deuglifier for Fallout Who Vegas Unplayable Armors Are Now Playable
- ESPless Uranium Fever - Locomotive Rifle Rework US Army Combat Helmet Revised
- Lonesome Road Usable Bottle Cap Press Usable Fungus Stalks For script runner
Used Books And Magazines Van Buren Laser Array Gun Van Graff Overhaul
Overcharged Vanilla Plus - Weapon Modifications An NVSE/xNVSE library which adds
multiple useful functions to be used in scripts. Vanilla Weather Tweaks Variable
Crafting Resource Variable Leveling Speed Variable Vanilla Recipes Varmint Rifle
22LR Setter Varmint Rifle Buffer ESPless VATS Alternative - A Comprehensive
Bullet Time Mod VATS Alternative - Bullet Time - Trigger Tweak Required for the
mod to function. VATS That Vault 101 Revisited - TTW Vault 13 Canteen Auto Save
Vault 19 Powder Gangers Are Actually Powder Gangers Vault 22 Remastered YUP
Crash Fix Vault 34 Ghouls Have Vault Suits - espless and all its requirements
are required for scriptrunner-functions to work Vault 951 - A Player Home TTW
Vault Suit As Underwear Vaultgirl's Delight -- The Female Vault Jumpsuit
Replacer Vegas Elysium Perk Pack Vending Machine Flicker Emits Light - ESPless
Vending Machines of the Wastes - Part 2 Vending Machines Vend - ESPless Hard
requirement. You should have this if you mod at all Vendor Radio - ESPless
Vendortron Name Fix Vendyboi Vendyboi 2 - Canterbury Commons Vendortron Venom
Not Poison Venus Man Trap (Spore Plant Renamer) Required Vertibird Player Home
Needed for node related functions. Vertibird Player Home - Liberty's Interior
Needed for some script commands, those will not work without. (Also required for
Vertibird Player Home) Veteran Ranger Armor Variety VGA - EVE script and various
Weapon mods Patches VGA - Van Graffs Arsenal - Script Runner - a scripted energy
weapon overhaul VGA Effects - Even More Lite. No esp Vibrant Blues Reshade and
NVR Preset Vicious Wastes - Difficulty Rebalance 56.47+ Viewmodel Recoil -
individual weapon recoil - MCM - custom profiles Vigor - A Vanilla JSawyer Fork
Vikki and Vance Improvements VIP - Military and Advanced Automatic Rifles - a
BAR and FND Overhaul For all the scripts VIP - Shotguns For the leveled lists
Visor DIY Viva Nude Vegas Version 55.70 or higher. Voiced Weapon Inspect
Voidwalker's Enhancements Implemented Logically - VEIL Vulpine Tweaks-TTW Dad
Fix-Robert S Male Neck Fix If you are using the TTW Beard patch WAC - Weapon
Ammo Changer (Real Weapon Ammos) Waifu Power Armour - Stealth suit Mk II Waking
Cloud Sorrow Combat Armor Walking Inertia WAP - A Light Shining In Darkness
Remastered WAP - F4NV .44 Magnum WAP - F4NV .44 Magnum Weaponsmith WAP 10mm
Pistol Remaster WAP 10MM SMG WAP 12.7MM Pistol WAP 357 Magnum Replacer WAP 9mm
Pistol Remaster WAP Automatic Rifle and .45 SMG WAP B42 Optics Patch WAP Bozar
and LMG WAP Brush gun WAP Caravan Shotgun WAP F4NV Laser Pistol and Pew-Pew WAP
F4NV Recharger Weaponry WAP Gauss Rifle WAP Grenade Launchers WAP Hunting and
Riot Shotgun WAP Hunting Rifle WAP Laser RCW WAP Lever Action Shotgun WAP NVTS
Patch WAP Police Pistols WAP Sawed Off Shotgun WAP Single Shotgun WAP Sniper
Rifle WAP That Gun and 556 Pistol WAP Trail Carbine WAP Year One and Bonus
WAR-Style Two Handed 10mm and 9mm SMGs (Espless JIP Scriptrunner) Warrior
Repeater Main file WARRIOR REPEATER CN TRANSLATION Or What? Wash Yourself - A
Bathing Mod Waste Recycling Trait Wasteland AR Pack Wasteland Barbarian
Wasteland Exotic Arsenal 4 - Kirisame Special Wasteland Exotic Arsenal 6 - The
Maid and the Silver Pistol Hard Requirement Wasteland Looter Armour Wasteland
Scavenger Ultimate Essential Wasteland Starting Gear DC Wasteland Vampirism -
Vampire System and Race Water Consumed Stat Fix Water Extinguisher Water
Overhaul Water Overhaul - RU Water Overhaul - Simple Hardcore Adjustments Water
Required to Fast Travel WCX - 556 Main file WCX - 556 CN TRANSLATION Or What?
Weaker Holorifle - Dead Money Weapon Based Hands Clip Distance Weapon DOF and
Blur Effects Requires JIP. Weapon Jamming Tweaks - ESPless Weapon Maintenance
Required for script Weapon Mod Crafting Info Most of the functions are provided
by JIP Weapon Repair Kit Repaired Weapon Requirements System Weapon Texture
Replacement - Th3Overseer Collection JIP LN NVSE Plugin is required for Weapon
Texture Replacement - Th3Overseer Collection Weapons of Our Millenia Weapons of
Our Millenia (RUS) Weapons of Our Millenia - Scripted Leveled Lists Weapons of
the Modern Millenia - Scripted Leveled Lists Weapons of the Wasteland - Weapon
Distribution Tweaks and DLC Weapon Integration Weapons Replacer Pack for New
Vegas Bounties I and II Weapons Replacer Pack for The Inheritance Weapons
Replacers for Tales of New Reno Episode 1 Weapons Replacers for Tales of New
Reno Episode Zero Weapons Replacers for th3overseer mods Weapons Replacers for
The New Bison Steve Hotel and Lucky Casino Weather Report and Bio-Electric
Displacer Webley Revolver Redux Weight Rebalance Framework - ROOG preset
Weightless Hidden Bottle Caps Weird Companions -- Psycho Goreman The Mutant
Overlord Uber Tyrant From Another World -- StINGs A Robostic Arachnid That
STINGS Well Rested Overhaul If you refuse to use this, you need to uninstall
FNV, ASAP! Wendy Gilbert Companion Newer than Version 54.80 Were-Claw White
Gloves Have White Gloves Improved Whose Smell Is It Anyway Wicked Pistols Pack
Widow Shotgun - Hit's animation Always use the latest. Wild Animals Of Survival
- Cats Companion Optional files for Weapon Wild Card - Open the Lucky 38 Wild
Cowboy Mode Wild Manhacks Wild Wasteland Forever Wild Wasteland Plus Wild
Wasteland UFOS You likely already have this WILD WEST HORSE CN TRANSLATION Or
What? Wild West Horses Optional. Required for the Integrated version. Willow
Misc Changes Window Ambient Light at Night Wishes Come True - Nuclear Winter
Requirement for 1.1. WISHES COME TRUE - NUCLEAR WINTER CN TRANSLATION Or What?
WJS' Super Sledge Scriptrunner Wondrous Canteens Working Clock For Pip-Boy 2000
and MK VI ESPless Working Vending Machines Animated Patch with Nuka-Cola
Expansion Support Won't work without it World Randomizer for NV (aka Door
Randomizer) Worthless Item Ownership Removal Functions Wow Critical sfx Wrist
Gun Write Your Own Skill Descriptions X12 Plasmacaster FNV Port Yamatohime's
Simple Mods Merged Yao Guai in the Mojave Yellow Goodbye - A Clarity Based Tint
Remover Needed for "high noon" integration (YellowGoodbye v.1.3.) Yes I Would
Actually - A Legion Quest Mod Hard Requirement Yes Man Automatically Upgrades
Securitron Army Yet Another Goodsprings House - Traduccion SPA yGTM - Gameplay
Tweaks and Madness Yield To Stop Combat You Can Bleed Me Dry Anytime You Go To
My Head - A Vanilla-Style Legion Quest Mod Hard Requirement You take a sip -
Canteen overhaul Your Buddy Is Dead - Dynamic Dead Detection Your Game Is Canon
recommend version 57.10 or higher ySI - Assorted Fixes ySI - Categories ySI -
Contextual Prompts Zealotlee's FN FiveseveN Pistol Zealotlee's MP5s Remastered
Zealotlee's SVD Remastered Zero Kill Impulse 56.85 or higher Zhu-Rong v418 TTW
Unique Icon Zion Trail - Patches Obviously ZL Armaments Remastered Zoom Assist -
Aim precision You should have this if you mod at all

Permissions and credits


CREDITS AND DISTRIBUTION PERMISSION

 * Other user's assets All the assets in this file belong to the author, or are
   from free-to-use modder's resources
 * Upload permission You are not allowed to upload this file to other sites
   under any circumstances
 * Modification permission You must get permission from me before you are
   allowed to modify my files to improve it
 * Conversion permission You are not allowed to convert this file to work on
   other games under any circumstances
 * Asset use permission You must get permission from me before you are allowed
   to use any of the assets in this file
 * Asset use permission in mods/files that are being sold You are not allowed to
   use assets from this file in any mods/files that are being sold, for money,
   on Steam Workshop or other platforms
 * Asset use permission in mods/files that earn donation points You must get
   permission to earn Donation Points for your mods if they use my assets


AUTHOR NOTES

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Changelogs


 * VERSION 57.30
   
    * New functions:
    * -----------------------------
    * HasKeywordCond
    * GetStringHash
    * GetReticleTargetLimb (thanks and credits to Demorome & lStewieAl)
    * _____________________________
    * Other changes/fixes:
    * -----------------------------
    * Fixed a bunch of crashes (or so I've been told)
    * As for other changes: FIIK, TBH (understandable after an 8 months break)


 * VERSION 57.21
   
    * Function changes/fixes:
    * -----------------------------
    * * AuxVar functions - Fixed a bug that was most likely causing the strange
      MCM issues with JAM, and potentially crashes.
    * * GetActiveEffects - Fixed a bug where the function ignored actor effects
      with no magnitude.
    * * GetChildBlocks - Added a 3rd optional flag argument to enable returning
      only the immediate children, instead of all descendants.
    * * SetGameMainLoopCallback - New alias: SGMLC
    * _____________________________
    * JIP optional features/fixes:
    * -----------------------------
    * * Ignore DT/DR Fix (bIgnoreDTDRFix) - Armor condition damage calculation
      reverted (again) back to vanilla, albeit with a few minor tweaks.
    * _____________________________
    * Vanilla code fixes:
    * -----------------------------
    * When a Projectile hits an actor - all applicable data for creating the
      impact/hit event, including the source Weapon (for applying Object Effect
      and Impact Data Set), and the source Ammo type (for Ammo Effects and
      Impact Script) will be derived from the data saved on the projectile ref,
      instead of from the source actor it originated from.


 * VERSION 57.15
   
    * New functions:
    * -----------------------------
    * RegisterSRScript
    * SetAmmoCasing
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * SetCollisionObjProperty/SetCollisionObjLayerType - Using an asterisk in
      place of a name of a specific node will now apply the changes on any child
      node of the object that has collision.
    * * Get/SetLockedOut - Both functions will now work correctly with teleport
      doors; changes made by the latter will be save-baked as was intended.
      Thanks and credits go to shad0wshayd3, who both pointed out the issue and
      fixed it.
    * * ProjectExtraCamera - Improved overall texture quality and fixed minor
      visual glitches. I thank WallSoGB for the helpful input.
    * * RemoveItemTarget/GetItemCount - Fixed a possible crash at certain
      conditions.
    * * ShowTextInputMenu - Fixed a bug where the menu would not initialize in
      the foreground and was unresponsive to input.
    * _____________________________
    * JIP optional features/fixes:
    * -----------------------------
    * * Ignore DT/DR Fix (bIgnoreDTDRFix) - Fixed a major bug where armor
      condition degraded at an extreme rate when taking hit damage.
    * * NPC Perks (uNPCPerks) - The 'Modify Light Items' perk entry-type will
      now also affect NPCs.
    * _____________________________
    * Game code fixes:
    * -----------------------------
    * * As in Fallout 3 - negative Fatigue is now capped and may not drop lower
      than -30 (according to the code - this is clearly an oversight of
      Obsidian).


 * VERSION 57.10
   
    * New functions:
    * -----------------------------
    * AttachLine
    * SetDamageToArmorMaxPercent
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * SetAngleEx - Added new optional transform methods.
    * * SetNifBlockRotation - Added new optional transform methods.
    * * GetMenuTargetRef - Added support for LevelUpMenu - return selected perk.
    * * ProjectExtraCamera - Fixed water rendering and actor culling.
    * * IsSpellTargetList - Fixed a rare crash when using the condition version
      of the function.
    * * Added aliases to many functions.
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * * 'bIgnoreDTDRFix' - Armor condition damage calculation reverted to
      vanilla due to balancing issues.
    * * 'bLocalizedDTDR' - Significantly improved, and also fixed localized DR,
      which was completely broken.
    * _____________________________
    * Game code fixes:
    * -----------------------------
    * * Fixed Battle MediaSets in Region sound data - which was completely
      broken when used with non-vanilla sets. Also greatly improved music
      randomization.
    * * The game will now fall back to the vanilla CharGenQuest if the one read
      from the INI file is invalid.


 * VERSION 57.01
   
    * Function changes/fixes:
    * -----------------------------
    * * ReadStringFromFile - Fixed a bug where the function returned an empty
      string if both optional arguments were omitted.
    * * RewardXPExact - Fixed an issue where XP awarded via this function was
      not save-baked.
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * * Script Runner - Compile errors will now be logged in 'jip_ln_nvse.log'
      ONLY; In the console, a single line will be alerting if errors were found.
    * * Possible fix for various issues related to weapon/armor
      model/name/whatnot swaps (none of which I've been able to reproduce).
    * * Fixed an obscure glitch that was affecting 'Take a Picture' mod, by
      Fallout2AM.
    * * Fixed a code conflict with lStewieAl's Tweaks'
      'bFixEnhancedCameraGroundSinkBug'.
    * * Fixed a few rare crashes that were recently reported.
    * * Lastly, fixed a major immersion-breaking bug, where an empty line was
      printed in the console when launching the game.


 * VERSION 56.95
   
    * New functions:
    * -----------------------------
    * GetSelfAsInventoryRef
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * InsertNode - Fixed a crash when inserting a node to the player's
      skeleton, as a parent to a bone with a ragdoll controller.
    * * GetModelPath (NVSE) - The returned model path will now take into account
      changes made via SetRefrModelPath.
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * * Script Runner - Made compile-failure messages more verbose, detailing
      the precise error and script line.
    * * Script Runner - Added "ln_" as a new handled file prefix for running
      scripts on both game load and new game.
    * * JIP MiniMap - Fixed local-map textures becoming black following alt-tab
      (only when running the game in full screen).


 * VERSION 56.90
   
    * New functions:
    * -----------------------------
    * GetProjectileLight
    * SetProjectileLight
    * IsItemUnique
    * GetMenuItemListRefs
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * SetWeaponModel - Resolve issues related to this function, which affected
      WAP Year One and possibly other mods.
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * * Ref ExtraData - Resolved a few item-stacking issues when used with
      inventory references.
    * * JIP Script Runner - Script compile-failures will now be logged in
      'jip_ln_nvse.log', as well as in the console.
    * _____________________________
    * Game code fixes:
    * -----------------------------
    * * Fixed a bug in the inventory, container and barter menus, where on
      certain conditions stacks of items would become invisible and "hidden"
      behind other stacks of the same item type.
    * * (From v56.76) Code-level fix for the 'Modify Positive Chem Duration'
      perk entry point to only effect 'Chems' (instead of all ingestibles) as
      was intended --- improved this fix such that the correct duration is shown
      in the item effects info.


 * VERSION 56.85
   
    * New functions:
    * -----------------------------
    * RefHasExtraData
    * GetRefExtraData
    * SetRefExtraData
    * TogglePurgeOnUnload
    * GetCellNorthRotation
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * * JIP Script Runner now supports scripts containing lambda expressions +
      fixed a few bugs.
    * * Fixed a few reported crashes.


 * VERSION 56.81
   
    * Fixed crashes associated with the function 'GetItemRefCurrentHealth' (this
      was the culprit for the bulk of reported crashes).
    * Fixed verified/potential crashes when using JIP MiniMap, that were
      occurring since update 56.80.


 * VERSION 56.80
   
    * New functions:
    * -----------------------------
    * GetEditorPosition
    * GetWorldspacePersistentCell
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * Search - This console-only function was partially broken and is now
      fixed.
    * * sv_RegexSearch - This function was broken and is now fixed.
    * * Get/SetImageSpaceModTrait - Expanded the functions to return/set
      additional trait types.
    * * GetAllPerks - Added an optional argument for including hidden perks.
    * * Get/SetItemRefCurrentHealth - Added an optional argument for
      returning/setting health percent.
    * _____________________________
    * Special thanks to Demorome for his contributions to this update.


 * VERSION 56.78
   
    * Dealt with several recurring CTD issues some people reported having.
    * _____________________________
    * New functions:
    * -----------------------------
    * GetAllPerks
    * ToggleNodeCollision
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * ScriptVariable functions (Add/Remove/etc.) as well as AuxVarGetFltCond,
      all of which turned out to be broken since a few updates ago, are now
      fixed.
    * * Auxiliary Variables (AuxVars) will now also work properly and
      consistently with non-persistent references, unlike before where a
      variable was discarded when its owning reference was unloaded (but not
      deleted) by the game. Note, however, that accessing AuxVar stored values
      (via the various 'Get' functions) still requires the reference to be
      loaded.


 * VERSION 56.76
   
    * Fixed crashes associated with the 'ToggleCreatureModel' function (several
      mods were affected by this issue).
    * Fixed a few, mostly minor issues reported on the comment section and on
      Discord.
    * Optimized game code that should improve cell loading times and game launch
      speed.
    * Code-level fix for the 'Modify Positive Chem Duration' perk entry point to
      only effect 'Chems' (instead of all ingestibles) as was intended and as it
      did in Fallout 3.


 * VERSION 56.75
   
    * >>> Frequent crash issues present in previous release should now be
      resolved.
    * New functions:
    * -----------------------------
    * RotateAroundPoint
    * GetStringUIDimensions
    * ProjectUITile
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * ToggleObjectCollision - The function will now also work on actors.
    * * ProjectExtraCamera - Camera images may now also be projected onto blocks
      with BSShaderPPLightingProperty.
    * * CopyFaceGenFrom - Fixed an issue where the function would not work
      consistently with leveled NPCs.
    * _____________________________
    * Game code fixes:
    * -----------------------------
    * * Fixed a bug where weapons/armour items, added via script with 100%
      health, would form invisible stacks in the inventory/container/barter
      menus.


 * VERSION 56.72
   
    * AuxVars will now be automatically and immediately cleared if/when the
      owning reference no longer exists (deleted/unloaded). It should therefore
      be reliable and safe from now on to use AuxVars with temp/dynamic objects.
    * Fixed potential crashes that were reported when using JIP MiniMap.


 * VERSION 56.70
   
    * Function changes/fixes:
    * -----------------------------
    * * SetBaseForm - The function will no longer restrict using the same form
      type as the original.
    * * GetHasContact/GetHasContactBase/GetHasContactType/GetContactRefs - The
      functions will now also work when the calling reference is a trigger box.
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * Fixed serious glitches in JIP MiniMap that mostly happened on heavy load
      orders.


 * VERSION 56.68
   
    * New functions:
    * -----------------------------
    * WeaponHasModType
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * SetGameHour - Fixed an issue when calling this function on hardcore
      mode, where hardcore needs would be incremented even if hardcore tracking
      was temporarily disabled.
    * * ProjectExtraCamera - Added a 5th, optional argument for generating
      images in greyscale (instead of full colour).
    * * AddItemAlt - When using with a leveled list, and omitting the 3rd
      argument (condition), the condition of the added item(s) will be set
      according to the leveled list.
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * Resolved a conflict with lStewieAl's Tweaks, which broke the tweak for
      essential companions outside of hardcore.


 * VERSION 56.65
   
    * New functions:
    * -----------------------------
    * PlaySound3DNode
    * GetReticlePosAlt
    * GetLightAmountAtPoint
    * GetAnglesBetweenPoints
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * LNSetName - The function was fixed and works on references again.
    * * ClearMessageQueue - Fixed a bug where, on certain instances, calling
      this function would cause current displayed corner message to remain
      visible and not fade until another message is shown.
    * * SetBaseForm - The function may now be used with actors (with caution).
    * _____________________________
    * Misc. fixes:
    * -----------------------------
    * 'bIgnoreDTDRFix' - Fixed a possible crash; fixed a bug when turning this
      feature off, where all hits would consistently deal the minimum damage of
      the weapon used.
    * 'bGameDaysPassedFix' - Fixed a bug where finishing the intro part and
      leaving Doc Mitchel's house before midnight would not set the time to 8AM,
      as was intended.


 * VERSION 56.62
   
    * Miscellaneous:
    * -----------------------------
    * * Removed the fix for Explosion forms' Light setting, which was found to
      be too taxing on performance.
    * * Un-deprecated an undocumented function which, as it turned out, was
      being used by B42 Melee Bash (because of course).
    * * Tweaked internal hit-damage-to-armor calculations when using
      bIgnoreDTDRFix/bLocalizedDTDR, such that higher-tier armors/PA degrade
      more rapidly (instead of hardly at all).


 * VERSION 56.61
   
    * IMPORTANT: This update (and any that will follow) now requires xNVSE
      v6.2.7 (or newer) to run.
    * _____________________________
    * New functions:
    * -----------------------------
    * IsSpellTargetList (credits to Demorome)
    * SetArmorConditionPenalty
    * SetExcludedCombatActions
    * GetExcludedCombatActions
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * AddItemAlt - Added an optional argument for showing/hiding corner
      messages.
    * * MessageExAlt - Added an option to play a sound.
    * * GetKiller - The function will now correctly return the player's killer
      upon death.
    * * SetOnFireWeaponEventHandler - Fixed an issue where the event would fire
      for NPCs when equipping their weapon.
    * * HasPerk - Fixed a bug where the function would return 1 when called on
      NPCs if the player had the perk.
    * * GetTeleportDoor - Fixed potential CTD.
    * * GetZoneFlag - Fixed an oversight which was causing incorrect return
      values.
    * * OnButtonDown/Up event handlers can now be registered regardless of
      whether a controller is enabled.
    * _____________________________
    * Misc. fixes:
    * -----------------------------
    * Fixed an issue causing the player's ragdoll to glitch upon death, when
      using the 360 Movement mod.


 * VERSION 56.56
   
    * A confirmed fix for random crashes issues some people were having when
      using recent versions.


 * VERSION 56.55
   
    * A complete fix for the invisible modded weapons bug.
    * A possible fix for a nondescript, random crashes issue that may be related
      to this plugin.


 * VERSION 56.54
   
    * IMPORTANT: This update (and any that will follow) now requires xNVSE
      v6.2.6 (or newer) to run.
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * ShowQuantityMenu - Callback script will now be passed -1 quantity if
      `Cancel` was pressed in the menu.
    * * CloseActiveMenu - Fixed a bug where calling this function would
      semi-break the message menu, if open.
    * * RemoveObjectiveTarget - Fixed a possible crash when removing targets
      from current active quest.
    * * SetGameHour - The function will NOT increment hardcore needs if hardcore
      tracking is turned off.
    * _____________________________
    * Misc. fixes:
    * -----------------------------
    * * Fixed an issue where certain weapons would become invisible when modded.
    * * Fixed an issue where the player character and other actors would fall
      through terrain, sometimes resulting in a CTD.


 * VERSION 56.52
   
    * Function changes/fixes:
    * -----------------------------
    * * ReloadEquippedModels - Added an optional argument enabling to specify a
      single Biped slot to reload (instead of ALL slots).
    * * GetBlockTextureSet - The function will now also work with NIF blocks
      that are using BSShaderNoLightingProperty.
    * * SetGameHour - The function will now increment hardcore needs.
    * * GetFactions/GetBaseFactionRank - Fixed an issue where incorrect values
      were returned for leveled actors.
    * _____________________________
    * Game code fixes:
    * -----------------------------
    * * Fixed a bug where moving/rotating (via MoveTo/SetPos/SetAngle/etc.)
      static objects, with fixed-type collision, would fail to properly move the
      object's collision geometry.
    * * Fixed a bug where unlocked, owned teleport doors appeared red on the HUD
      even when the linked cell was set to public.
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * * Fixed an issue causing the game to crash upon exit when not using NVTF
      (or the fast-exit option).
    * * JIP MiniMap - Fixed an issue where fog of war would sometimes stop
      updating in interior cells, resulting in black maps.


 * VERSION 56.50
   
    * New functions:
    * -----------------------------
    * SetRefrModelPath
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * AttachModel - Fixed a code error which may and probably has caused
      crashes.
    * * SetRefName - The function will now work with non-persistent references
      and items.
    * * Get/SetCollisionObjProperty - The function(s) can now get/set Body Mass.
    * * SetPersistent - Fixed a bug when setting persistence on non-dynamic,
      editor-placed references.


 * VERSION 56.47
   
    * New functions:
    * -----------------------------
    * GetCollisionObjProperty
    * SetCollisionObjProperty
    * GetCollisionObjLayerType
    * SetCollisionObjLayerType
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * GetContactRefs - Fixed actor-to-actor contact detection.
    * * GetMenuTargetRef - Added support for MenuMode 1058 (Repair Services).
      Credits to Demorome.


 * VERSION 56.44
   
    * IMPORTANT: This update (and any that will follow) now requires xNVSE
      v6.2.5 (or newer) to run.
    * _____________________________
    * New functions:
    * -----------------------------
    * GetNifBlockTranslationAlt
    * GetNifBlockRotationAlt
    * GetLinearVelocityAlt
    * GetAngularVelocityAlt
    * SetAngularVelocityEx
    * GetActorVelocityAlt
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * IsIdlePlayingEx - The function can now be used as a condition, where
      applicable, in the GECK.
    * * SetLinearVelocity - Added an optional flag argument for setting velocity
      relative to local axes.
    * * GetSelectedItemRef - Fixed an issue where continuously calling this
      function every frame could cause crashes.
    * * ReloadEquippedModels - Fixed a bug when calling this function on an
      actor equipped with a backpack weapon.
    * * SetNifBlockRotation - Fixed a minor precision issue.
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * 'bEnableFO3Repair' (optional patch) - Fixed crash issues and buggy
      behavior.


 * VERSION 56.42
   
    * Function changes/fixes:
    * -----------------------------
    * * WriteArrayToFile - Added an optional flag argument for transposing the
      array/matrix when writing it into a file.
    * * ShowQuantityMenu - Added an optional argument for setting initial,
      default quantity.
    * * Get/SetQuestFlag - Added several missing/recently decoded flags.
    * * fATan2 - Fixed a crash when calling the functions with both arguments
      equaling 0.
    * * PlayAnimSequence - Fixed an obscure issue causing references to be
      ignored by cell-scan functions.
    * * CloseActiveMenu - Fixed an issue where, when called in the
      computer/hacking menus, the function would fail to unload the terminal
      model.
    * _____________________________
    * Game code fixes:
    * -----------------------------
    * Both Projectile Muzzle-Flash lights and Explosion lights will now use the
      Fade property value as defined in the Light form, instead of always
      falling back to 1.0.
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * * Refactored the vanilla algorithm for animating lights (flicker/pulse).
      Flicker effects are now much more smooth and realistic.
    * * Implemented a new light animation effect: Random Colour Shift
      (fast/slow). This effect can be toggled for a Light form, either via xEdit
      (set flag bits 11 or 12), or on runtime, using the SetLightFlag script
      command.


 * VERSION 56.40
   
    * Fixed NPC-to-NPC dialogue, after it got partially broken in the last
      update.
    * IsIdlePlayingEx - The function did not work properly following the last
      update and should now be fixed.
    * MoveToEditorPosition - The function can now optionally restore the object
      reference's original rotation (credits to Demorome).


 * VERSION 56.38
   
    * New functions:
    * -----------------------------
    * TogglePlayerSneaking
    * GetActorMovementFlags
    * GetTranslatedPos
    * GetHitBaseWeaponDamage (credits to Demorome)
    * GetHitFatigueDamage (credits to Demorome)
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * CastImmediate - Fixed a bug where the effect would sometimes end up
      being applied on the wrong actor.
    * * MoveToContainer - Fixed a crash when calling the function on an actor's
      dropped weapon.
    * * PlayIdleEx - The function will now work on the player when called from
      quest/object scripts.
    * * GetPCDetectionState - Fixed incorrect values sometimes being returned.
    * * SetOnHitEventHandler - Actor/object effect hits will no longer trigger
      the event.
    * * SetAngularVelocity - The function will now correctly use the object's
      local rotation.
    * * SetPosEx - Added an option for translating object position (see wiki
      page).
    * * GetAngleEx - The function can now optionally return either global or
      local rotation.
    * * SetAngleEx - Added 3 optional methods for setting object rotation (see
      wiki page).
    * _____________________________
    * Game code fixes:
    * -----------------------------
    * The game will now "remember" hotkey-ed items, even when dropped or removed
      from the player's inventory. When the item is picked up again, its hotkey
      bind is restored, unless another item in the player's inventory is already
      bound to the same hotkey. The use of scripted workarounds, as well as of
      the dedicated script commands, is no longer needed, but will not conflict.


 * VERSION 56.34
   
    * IMPORTANT: This update (and any that will follow) now requires xNVSE
      v6.2.3 (or newer) to run.
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * SetOnFireWeaponEventHandler - The actor/list filter argument is now
      optional.
    * * GetLeft(Right)StickX(Y) - Fixed return values range to be [-1.0, 1.0].
    * * ar_Cat - The function will now work correctly with map-type arrays.
      Credits and many thanks to Demorome for his contribution and for
      implementing the necessary changes.
    * *
      BaseAddItem(Health)/LeveledListAddForm/AddDestructionStage/AddRecipeCondition
      - Fixed potential crashes when calling any of these functions.
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * * 'bEnableFO3Repair' (optional patch) - Fixed a bug where, in certain
      instances, the repair menu would not close, despite no longer being able
      to further repair the item.
    * * Ash/Goo piles of dead actors, marked as quest objects, will no longer be
      cleared when the parent cell resets.
    * * Fixed possible crashes related to console prints.
    * * The 'Has Meltdown' perk entry point will now work with NPCs.


 * VERSION 56.31
   
    * Fixed several functions, used by the JIP Companions Command & Control mod,
      that were broken in the last update.
    * (Please also see the change log for version 56.30)


 * VERSION 56.30
   
    * IMPORTANT: This update (and any that will follow) now requires xNVSE v6.17
      (or newer) to run.
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * All event-handling functions now fully support using lambda scriptlets,
      including captured variables (if any).
    * * GetEquippedEx - Will now work correctly with armor items which do not
      use any biped slots.
    * _____________________________
    * 'uNPCPerks' optional feature:
    * -----------------------------
    * When using mode 2 (auto-added Perks), all human NPCs, regardless of level,
      will now also be given a single, random starting Trait.
    * _____________________________
    * New optional patch (toggled via jip_nvse.ini):
    * -----------------------------
    * 'bCreatureSpreadFix' - Fixes a bug where all non-human actors suffer a
      massive penalty to weapon-spread due to not having weapon aiming
      animations, and therefore not technically being able to aim. Note that
      although this is almost certainly a bug and an oversight of the game devs,
      this fix will make certain enemies much deadlier and may affect game
      balance, and is therefore optional and disabled by default.
    * _____________________________
    * Game code fixes:
    * -----------------------------
    * Fixed the 'Damage to Weapon Mult' override setting for weapon forms, which
      was broken and had no actual effect in-game.


 * VERSION 56.26
   
    * New functions:
    * -----------------------------
    * RemoveAllPerks
    * _____________________________
    * 'uNPCPerks' optional feature:
    * -----------------------------
    * Fixed several potential errors and bugs.
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * RefreshItemsList - Fixed a bug where the function would not work if an
      overlapping sub-menu was open.
    * * HasPerkRank/SetPerkRank - Both functions were modified to work with NPCs
      when the 'uNPCPerks' optional feature is enabled.


 * VERSION 56.24
   
    * New optional feature (toggled via jip_nvse.ini):
    * 'uNPCPerks' - Unlocks perks for NPCs. (full description found in the INI)


 * VERSION 56.22
   
    * STARTING FROM THIS UPDATE: This plugin now requires xNVSE v6.13 (or newer)
      to run.
    * _____________________________
    * New functions:
    * -----------------------------
    * PlayAnimSequence
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * MoveToContainer - Fixed a crash when calling the function on a dead
      actor's dropped weapon.
    * * ReadArrayFromFile - Added an optional flag argument for transposing the
      returned matrix.
    * * GetCalculatedWeaponDamage - Fixed a crash when calling the function on a
      throwable-type weapon.
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * * JIP MiniMap - The special user-placed map marker will now be shown on
      the minimap, as a green quest marker.
    * * Setting, in xEdit, flag "Unknown 23" for a cell will make it so changes
      in the positions of references in that cell will not be saved. This can
      significantly mitigate saved game bloat associated with heavily-cluttered
      cells.


 * VERSION 56.20
   
    * New functions:
    * -----------------------------
    * RemoveNifBlock
    * SetInternalMarker
    * FailQuest
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * InsertNode/AttachModel - Various improvements (see corresponding wiki
      pages).
    * GetObjectiveTargets/GetObjectiveTeleportLinks - The functions will no
      longer return inactive targets.
    * AddNewEffect - Added an optional argument for appending the new effect at
      the end of the effect list.
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * * JIP MiniMap - Improved the level of detail of exterior local maps; Fixed
      minor visual glitches and one reported CTD.
    * * Resolved potential multi-threading issues.


 * VERSION 56.18
   
    * New functions:
    * -----------------------------
    * RenameNifBlock
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * RemoveItemTarget - Fixed a crash that was most prevalent when using Loot
      Menu.
    * * SetNifBlockRotation - Fixed the 'rotate' option and added another
      transform option (inverse).
    * * AttachExtraCamera - Function arguments and description have changed (see
      wiki page).
    * _____________________________
    * Game code fixes:
    * -----------------------------
    * Removed the hardcoded scaling of the HUD's broken limb/hardcore needs
      indicators.


 * VERSION 56.16
   
    * New functions:
    * -----------------------------
    * AttachExtraCamera
    * ProjectExtraCamera
    * AttachUIXML
    * AttachUIComponent
    * _____________________________
    * New features:
    * -----------------------------
    * Font scaling - The <zoom> property can now be used in text-type UI tiles
      for scaling font size (example: < zoom>50< /zoom> for half scale).
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * AuxVar/RefMap functions - Improved the precision level of stored numeric
      values.
    * * RemoveItemTarget - Fixed a bug where removing equipped items did not
      also remove effects added by said items.
    * _____________________________
    * Game code fixes:
    * -----------------------------
    * Fixed incidental music clips which, except for NV and DM.esm, were broken
      for all DLCs/mods (credits to lStewieAl & TrueCourierSix).
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * * 'bEnableFO3Repair' - Fixed a bug where using misc items for repairing
      would restore full-health instead of a small fraction.
    * * JIP MiniMap - Fixed several bugs and issues.


 * VERSION 56.13
   
    * * Fixed a bug with armour condition/repairing, that was introduced in the
      last update.


 * VERSION 56.12
   
    * New functions:
    * -----------------------------
    * ToggleMouseMovement
    * _____________________________
    * Function changes:
    * -----------------------------
    * * SetLightTraitNumeric/SetLightFlag - The effects of the functions will
      now be immediately applied on any rendered instances of the Light form.
    * _____________________________
    * Game code fixes:
    * -----------------------------
    * * Fixed the bug with immobile creatures (most notably, ceiling turrets)
      free-falling to the ground.
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * * JIP MiniMap - Fixed a possible memory leak.


 * VERSION 56.10
   
    * New functions:
    * -----------------------------
    * GetPosEx
    * GetAngleEx
    * _____________________________
    * Function changes:
    * -----------------------------
    * * Disable/Enable/Hold/Release/TapControl - All functions will now also
      work when using a controller.
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * * The 'bMultiProjectileFix' optional patch was deprecated. A much better
      implementation is now included in Stewie's Tweaks.


 * VERSION 56.08
   
    * New functions:
    * -----------------------------
    * GetReticleNode
    * EquippedWeaponHasModType
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * MoveToCell/MoveToReticle/MoveToNode - Fixed an issue where the function
      would sometimes fail to move references between two exterior cells.
    * * NifBlock functions - In order to deal with the player character having
      two, completely separate 3D models for 1st and 3rd person, an optional
      argument was added to the functions, enabling to explicitly target one of
      the models.
    * * Ammo Effect functions - Fixed a possible CTD when calling the function
      from an 'OnEquip' event handler.
    * _____________________________
    * Game code fixes:
    * -----------------------------
    * * Fixed Projectile lights not being immediately removed upon hit.
    * * Fixed the 'Light' setting for Explosion forms, which was broken.
    * * Fixed an issue where activating (via 'Activate') a stack of items in the
      world would only add a single item to the activating ref's inventory.


 * VERSION 56.05
   
    * New functions:
    * -----------------------------
    * GetChildBlocks
    * GetBlockTextureSet
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * SetOnAnimActionEventHandler/SetOnPlayGroupEventHandler - It is now
      possible to register handlers that are not filtered by actor, by passing
      an empty Form List.
    * * SetPosEx/SetAngleEx - Position/angle changes will be applied instantly,
      on the current frame, instead of being deferred to the next frame.
    * * InsertNode/AttachModel - Fixed a few bugs and further improved the
      functions.
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * It is now possible to add lights as integral components of any model, via
      NifSkope. In-game, the lights will be rendered as part of the object's 3D.
    * In NifSkope:
    * 1. Use 'Attach Effect' on the designated parent node of the light and
      select 'NiPointLight'.
    * 2. Set the 'Name' of the added 'NiPointLight' block to something unique.
      You can optionally set X/Y/Z translations, otherwise you may leave the
      other settings default.
    * 3. Use 'Attach Extra Data' on the 'NiPointLight' block and select
      'NiStringExtraData'.
    * 4. Set the 'Name' of the 'NiStringExtraData' to 'LIGH_EDID'.
    * 5. Set the 'String Data' to the Editor ID of a 'Light' record (from the
      GECK) containing the properties of the light.
    * Example: https://geckwiki.com/images/2/2d/PtLight.jpg


 * VERSION 56.02
   
    * * GetHotkeyItemRef - Fixed an issue where the returned item was not the
      one at the requested hotkey index.
    * * AttachModel - Fixed an issue where calling UpdatePlayer3D when in 1st
      person would leave copies of all attached models, floating in the world.
    * * InsertNode/AttachModel - Fixed an issue where nodes/models, inserted to
      weapon/armor items' base forms, would not show when the item was equipped
      by an actor.


 * VERSION 56.00
   
    * STARTING FROM THIS UPDATE: This plugin now requires xNVSE v6.0.5 (or
      later) to run. https://github.com/xNVSE/NVSE/releases/
    * _____________________________
    * New functions:
    * -----------------------------
    * RewardXPExact
    * GetHitExtendedFlag
    * ClearDeadActors
    * GetHotkeyItemRef
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * IsAnimPlayingEx - Fixed an issue causing the function to not work
      properly with certain animation types.
    * * UpdatePlayer3D - Fixed a glitch where the player's equipped weapon would
      end up attached to the hand instead of on the back/hip; fixed an issue
      with Enhanced Camera, where calling the function while in 3rd person would
      result in both 1st and 3rd person models visible at the same time.
    * * InsertNode/AttachModel - Fixed an issue when using with the player,
      where nodes/models would only be inserted/attached to one of the player's
      models, instead of to both the 1st and 3rd person ones.
    * _____________________________
    * JIP optional features fixes:
    * -----------------------------
    * * 'bNPCWeaponMods' - Fixed a small oversight which made finding
      fully-modded weapons unusually more common on low-leveled NPCs.
    * _____________________________
    * Misc. fixes:
    * -----------------------------
    * * Disabled AudioMarkers will no longer be picked and played by the game.
    * * Fixed 'Weapon' conditions not being evaluated properly for 'Adjust
      Explosion Radius' perk entry type.
    * * For the purpose of preventing animation glitches, the Agility stat used
      for calculating reload and equip speed is now capped to 10 max and 1 min.


 * VERSION 55.84
   
    * * Fixed a crash when calling IsAnimPlayingEx.
    * * Fixed an issue with IsInList not working correctly with leveled actors.


 * VERSION 55.83
   
    * * InsertNode/AttachModel - Fixed an issue causing either functions to
      sometimes not work on the player character.
    * * SetOnPlayGroupEventHandler - Fixed an issue where looping anim groups
      would not trigger the event.
    * * Update3D - Updated objects will no longer fade-in, thereby making the
      effect more seamless.
    * * Optimized game dialogue loading/caching procedures, which should
      significantly reduce game-launch times.
    * * Fixed various reported crashes.
    * * JIP MiniMap - Fog of war will now also hide door markers.
    * * Fixed a rare, potential crash when using JIP MiniMap.


 * VERSION 55.80
   
    * New functions:
    * -----------------------------
    * GetActorGravityMult
    * SetActorGravityMult
    * _____________________________
    * Function changes:
    * -----------------------------
    * * ToggleImmortalMode - Added another mode for making the player immune to
      any health/limb damage (similar to, but without the additional buffs of
      god-mode).
    * * SetOnMenu***EventHandler functions - Added support for Stewie's restored
      BookMenu.
    * _____________________________
    * Misc. fixes:
    * -----------------------------
    * * Revised code which was found to be causing issues with old CPUs
      (specifically, CPUs lacking SSE4 instruction set support). Issues include
      failures writing data to mod INI files (breaking MCM menu for some mods),
      possible CTDs when using JIP MiniMap, and possibly more.


 * VERSION 55.74
   
    * * SetOnMouseoverChangeEventHandler - Fixed crashes related to this event
      handler.
    * * SetLevel (vanilla function) - The function was patched and will now set
      the correct XP value for the level (when called on the player).


 * VERSION 55.73
   
    * * SetPosEx/SetAngleEx - Fixed a crash when calling the function on a
      reference that is then deleted on the same frame.
    * * 'bIgnoreDTDRFix' - Fixed a crash when being hit by an exploding turret.
    * * 'bEnableFO3Repair' - This optional feature got broken in the last
      update, and is now fixed.


 * VERSION 55.72
   
    * Function changes:
    * -----------------------------
    * * ModelHasBlock - The function now also accepts a base form as argument;
      the target 3D model no longer has to be loaded for the function to work.
    * _____________________________
    * Misc. fixes:
    * -----------------------------
    * * Fixed a bug where selecting a body part in the VATS menu would not
      deduct the correct damage amount from the damage indicator bar.
    * * Fixed a minor bug where closing the pip-boy in 1st person after standing
      up would cause a small camera jerk.
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * * The target DT value displayed in VATS will now also include modifiers
      from ammo effects.
    * * With the 'bLocalizedDTDR' optional patch enabled, highlighting a body
      part in VATS will now display the localized DT of said part.


 * VERSION 55.70
   
    * New functions:
    * -----------------------------
    * GetArmorEffectiveDT
    * GetArmorEffectiveDR
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * SetGameMainLoopCallback - Added an optional flag for auto-removing the
      callback on game load/exit to main menu; Callbacks will now be
      auto-removed if the calling reference is no longer valid.
    * * GetCalculatedWeaponDamage - Refactored and improved; Can now also be
      called on weapon references placed in the world.
    * * SetOnHitEventHandler - Event will now also fire for non-actor attackers.
    * _____________________________
    * Misc. fixes:
    * -----------------------------
    * * Removed some debug code that unintentionally made it to the release
      version, that forced NPCs to use the hi-res, 1st person weapon
      models/textures.


 * VERSION 55.67
   
    * Fixed a CTD that could occur when looting a dead actor who had dropped his
      equipped weapon on the ground.


 * VERSION 55.66
   
    * Fixed an issue in update 55.65, causing weapons with a silencer/suppressor
      mod attached to play the un-modded attack sound.


 * VERSION 55.65
   
    * Function changes/fixes:
    * -----------------------------
    * * Get/SetExplosionTraitForm - Traits now include Enchantment and IS Mod.
    * * SetOnDialogTopicEventHandler - Now supports Topic Infos.
    * * Search - If the Johnny Guitar plugin is installed, the function will
      also search for forms with matching Editor IDs.
    * * SetOnReloadWeaponEventHandler - Should now work with all applicable
      weapon types.
    * * SetSoundTraitNumeric - Fixed an issue where modifying certain traits
      unintendedly affected other sound forms using the same source file.
    * * SetPosEx/SetAngleEx/MoveToCell/MoveToNode - Fixed potential buggy
      behavior when running the game multi-threaded.
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * * Localized DT/DR (optional patch) now works with melee/unarmed hits.
    * * Disabled the plugin number warning message thrown by JIP Companions
      Command & Control.


 * VERSION 55.61
   
    * Function fixes:
    * -----------------------------
    * * GetFilesInFolder/GetFoldersInFolder - Both functions got broken in 55.60
      and are now fixed.
    * * GetSkeletonModel/SetNPCSkeletonModel/SetCRESkeletonModel - Fixed a crash
      when used with actors that have a leveled list as template.


 * VERSION 55.60
   
    * Game code fixes:
    * -----------------------------
    * * Placed Acoustic Space primitives were completely broken in the game, and
      will now work as intended.
    * * Fixed a code error causing Media Location Controllers to not evaluate
      faction relations correctly, resulting in relation-specific media sets to
      never be played.
    * * The vanilla functions GetHitLocation & GetLastHitCritical, as well as
      the JIP GetHitXXX functions, will now work when called from within OnHit
      and OnHitWith script blocks.
    * _____________________________
    * Misc. fixes:
    * -----------------------------
    * * Weapons with Suppressor mod attached will now play the correct attack
      sound.
    * * Fixed a bug when using very large numeric values in FalloutCustom.ini
    * * ModBaseActorValue will now work properly on leveled actors.


 * VERSION 55.55
   
    * New functions:
    * -----------------------------
    * GetRandomInRange
    * ModelHasBlock
    * GetGroundMaterial
    * _____________________________
    * Game fixes:
    * -----------------------------
    * * The 'Swap Impact Data' setting for world spaces was effectively broken,
      and will now work properly.
    * * Replaced the rather faulty algorithm by which the game picks SFX audio
      files to play from a folder, which was not truly random, was repetitive,
      and tended to rarely/never pick some of the files.
    * _____________________________
    * Function fixes:
    * -----------------------------
    * * SetOnMouseoverChangeEventHandler - Fixed an issue where registering a
      handler for MenuMode 1013 while in the main menu would break the UI.
    * _____________________________
    * Misc. fixes:
    * -----------------------------
    * * Fixed an unexpected side-effect causing collision sound effects of items
      made of wood (and possibly other materials) to be unusually loud.


 * VERSION 55.51
   
    * Fixed IsSoundPlaying, which became partially broken in the 55.50 update.


 * VERSION 55.50
   
    * NOTE: As of this update, JIP LN is now compiled using the latest VS2019
      toolset. You may need to install the Visual C++ 2015-19 x86
      Redistributable (a link in the sticky post).
    * _____________________________
    * New functions:
    * -----------------------------
    * ForceClimate
    * GetInFactionList
    * LeveledListHasFormDeep
    * GetActorTiltAngle
    * SetActorTiltAngle
    * _____________________________
    * New optional patch:
    * -----------------------------
    * * bNPCWeaponMods (toggled via jip_nvse.ini) - NPCs will have a chance for
      their main weapon to include weapon mods. (full description found in the
      INI)
    * _____________________________
    * Game fixes:
    * -----------------------------
    * * Fixed the 'Frequency Adjustment' setting in Sound forms, which was
      broken and had no actual effect in-game.
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * Fixed an issue with OnKeyDown/Up and OnControlDown/Up event handling,
      where either removing or registering events of the same type, from within
      a callback script, could break all events of that type, and possibly even
      crash the game.
    * * RemoveItemTarget - Will now process sub-lists within form lists, as
      advertised.


 * VERSION 55.45
   
    * New functions:
    * -----------------------------
    * InsertNode
    * AttachModel
    * ToggleCameraCollision
    * _____________________________
    * Game fixes:
    * -----------------------------
    * * Fixed an issue where ash/goo piles of respawning actors would not get
      cleared by the game when the parent cell resets, and would thus remain
      forever.
    * * Fixed a bug where modded weapons, when equipped by NPCs, would use the
      model of the standard, unmodded variant.
    * * Fixed a bug where disabled furniture objects/idle markers were still
      "seen" and used by actors.
    * * Fixed a bug where kill challenges were incremented when essential actors
      were knocked unconscious.
    * * Fixed the light setting in projectile forms, which was completely
      broken.
    * * Fixed an issue where the scripts of crafted items would not run until
      the item was dropped and picked up again. Note that this was fixed only
      for armours and non-disposable weapons.
    * * Fixed dialogue combat reactions/comments, all of which were completely
      broken. Thanks and credits for RoyBatty for his invaluable help debugging
      this, and for carxt for fixing the death reactions.
    * _____________________________
    * Function changes/fixes:
    * -----------------------------
    * * TogglePipBoyLight - The function argument is now optional. If omitted,
      the function will return whether the pip-boy light is on, without changing
      its state.
    * * GetDetonationTimer - Will now return the correct value for grenades.
    * * LNSetActorTemplate - Will now accept leveled lists.
    * * GetNthPerkEntryForm - The function was found to be broken and is now
      fixed.


 * VERSION 55.41
   
    * New functions:
    * -----------------------------
    * ToggleImmortalMode
    * SetLinearVelocity
    * _____________________________
    * New optional patch:
    * -----------------------------
    * * bLoadScreenFix - Forces the load menu to give priority to
      location-specific load screens (if any are found to match current
      location) when selecting a load screen to display.
    * _____________________________
    * Function fixes:
    * -----------------------------
    * * GetAllItemRefs - Fixed a bug where the function would sometimes return
      extra "phantom" references of items that do not actually exist in the
      container.
    * _____________________________
    * Game fixes:
    * -----------------------------
    * * Fixed a bug where dead bodies of actors that were killed while being
      ragdoll-ed would assume a T-pose when loading a game.
    * * Fixed a bug where GetItemCount would sometimes return a non-zero count
      for items that are not in fact in the container.


 * VERSION 55.35
   
    * Game fixes:
    * -----------------------------
    * * Fixed a bug where clouds would sometimes become invisible when exiting
      from an interior cell.
    * * Fixed a bug where weather high-noon IMODs' fade in/out pattern (as a
      function of time of day) was inverted (this is a more complete and robust
      fix than the one in JhonnyGuitar).
    * * Replaced the highly unbalanced algorithm by which the game picks music
      to play from Media Sets defined in Media Location Controllers. Music will
      now be picked in a proper random order. Moreover, once played, the same
      music track will not be picked again until every track in the set has been
      played at least once.


 * VERSION 55.30
   
    * New functions:
    * -----------------------------
    * SetUIFloatGradual
    * CloseActiveMenu
    * _____________________________
    * Game fixes:
    * -----------------------------
    * * Fixed a serious issue in the script parser, silently failing (buffer
      overflow) if any single script line had a compiled size greater than 72
      bytes - a limit that could easily be reached when calling functions which
      take string arguments (GetUIFloat and such).
    * * Fixed a serious bug in NVSE, failing to properly extract string
      arguments (either literal or from a variable) that were longer than 255
      characters.
    * * Fixed a bug where the sun glare texture would no longer be shown when
      exiting to the world from an interior.
    * * Fixed a bug where pip-boy icons for armour items would always display
      the male version, regardless of the player character's gender.


 * VERSION 55.26
   
    * New functions:
    * -----------------------------
    * PushActorNoRagdoll
    * SetOnRagdollEventHandler
    * _____________________________
    * Function fixes:
    * -----------------------------
    * * GetActiveEffects - Fixed filtering by effect-type (which was broken).
    * * SetAnimObjectIdle - Fixed number of arguments (2 instead of 1).
    * _____________________________
    * Game fixes:
    * -----------------------------
    * Fixed a bug where moving weapons, which have mods attached, to/from a
      container (or barter buy/sell) would make them lose the "+" suffix to
      their names.


 * VERSION 55.20
   
    * New functions:
    * -----------------------------
    * UpdatePlayer3D
    * _____________________________
    * Fixes:
    * -----------------------------
    * * GetSelectedItemRef - Fixed a bug where calling this function on item
      stacks selected to be sold/bought in the barter menu would sometimes
      corrupt the stack count.
    * * HasVariableAdded - Fixed a bug where this function would keep returning
      1 even after the variable had been removed.
    * * GetFormMods - Fixed incorrect return type. The function will now return
      an array, as intended.
    * * ReadArrayFromFile - Fixed an error that was causing this function to
      return a single-line array instead of a matrix.
    * _____________________________
    * Function changes:
    * -----------------------------
    * * SetScale (vanilla) - Expanded the min/max scale value interval from
      [0.01, 10] to [1e-4, 100].
    * * SetScaleEX (JIP) is now deprecated.


 * VERSION 55.15
   
    * New functions:
    * -----------------------------
    * ToggleBipedSlotVisibility
    * SetOnReloadWeaponEventHandler
    * _____________________________
    * Fixes:
    * -----------------------------
    * * GetActorValueModifier - Will now handle detrimental (negative) modifiers
      properly.
    * * GetBufferedCells - Fixed a bug where the array returned by the function
      contained random garbage at the end.
    * * GetFormRefs - Fixed an error in the function that was causing crashes.
    * * ClearModNVSEVars - The function is currently incompatible with the
      latest NVSE "releasefast" build, and will therefore be disabled when using
      that version.
    * * Fixed an issue where DR modifiers from ammo effects were not applied
      correctly on calculated hit damage.
    * _____________________________
    * Function changes:
    * -----------------------------
    * * GetHitProjectile - Will now return the projectile reference, instead of
      its base form.


 * VERSION 55.10
   
    * New functions:
    * -----------------------------
    * GetProjectileRefImpactMaterial
    * FreezeTime
    * GetConditionDamagePenalty
    * SetConditionDamagePenalty


 * VERSION 55.05
   
    * New functions:
    * -----------------------------
    * GetHardcoreStageThreshold
    * SetHardcoreStageThreshold
    * GetHardcoreStageEffect
    * SetHardcoreStageEffect
    * GetCreatureSoundsTemplate
    * SetCreatureSoundsTemplate
    * _____________________________
    * Fixes:
    * -----------------------------
    * * Removed the experimental ownership fix.
    * * Patched the NVSE functions Get/SetWeaponAttackAnimation to return/set
      the correct values for F:NV animations.
    * _____________________________
    * Function changes:
    * -----------------------------
    * * FileExists - Will now return 2 if the specified file is packed in a BSA
      archive.


 * VERSION 55.00
   
    * New functions:
    * -----------------------------
    * ToggleVanityWheel (credit to LStewieAL)
    * ToggleHUDCursor
    * _____________________________
    * Fixes:
    * -----------------------------
    * * Fixed Ash/Goo piles, which got broken in the previous update. This was
      the source of various issues and crashes.


 * VERSION 54.95
   
    * New functions:
    * -----------------------------
    * SetOnUseAidItemEventHandler
    * _____________________________
    * Fixes:
    * -----------------------------
    * * JIP MiniMap - Fixed blanked out local-maps in interiors.


 * VERSION 54.91
   
    * New functions:
    * -----------------------------
    * SetPerkLevel
    * GetProjectileRefImpactRef
    * SetOnProjectileImpactEventHandler
    * GetNoteRead
    * SetOnNoteAddedEventHandler
    * _____________________________
    * Function fixes:
    * -----------------------------
    * * SetEquippedData/EquipItemData - Fixed erroneous behavior when passing a
      value of 0 as the mod flags mask.
    * * PlaceAtCell - Fixed an issue where calling this function would cause any
      subsequent calls to MoveToCell to use erroneous X/Y/Z coordinates.
    * * OnCrosshairOff event - Fixed a CTD risk in cases where the last
      crosshair reference became invalid.


 * VERSION 54.86
   
    * bSneakBoundingBoxFix:
    * * Fixed a possible general protection error which may have caused CTDs.
    * * Fixed an issue where this patch would sometimes not be applied at all.
    * -----------------------------
    * IsCurrentFurnitureObj:
    * * Fixed an error which was responsible for crashes (prominently in The
      Sink dialogue). Credits to RoyBatty.
    * -----------------------------
    * ReloadEquippedModels:
    * * Will now correctly update 1st person models.


 * VERSION 54.85
   
    * New functions:
    * -----------------------------
    * GetHit3DData
    * GetWeaponModel
    * SetWeaponModel
    * GetOwnerOfCell
    * TogglePipBoyLight
    * GetHardcoreTracking
    * _____________________________
    * New optional patches:
    * -----------------------------
    * * bSneakBoundingBoxFix - Fixes a longstanding Bethesda games' bug where
      the dimensions of the collision bounding box encapsulating the player (as
      well as all NPCs) remained fixed and did not scale to correspond to body
      posture. This, effectively, had made it impossible to crawl through
      breaches and spaces when crouched, despite being able to easily fit
      through them. This patch fixes this issue for the player character and
      human companions.
    * * bEnableNVACAlerts - If NVAC is installed, enable this setting to receive
      in-game alerts in the event an exception has occurred in the game's code
      that was successfully handled by NVAC. You will be notified by a corner
      message, and the error's details will be printed to the console. This
      should make it a lot easier to identify the precise circumstances/location
      in which the error has occurred.
    * _____________________________
    * Game code fixes:
    * -----------------------------
    * * Gun shell-casings' lifetime in 1st person now uses the fGunShellLifetime
      GMST (as in 3rd person), instead of being capped at 2 seconds.


 * VERSION 54.80
   
    * New functions:
    * -----------------------------
    * GetActiveIMODs
    * ToggleItemUnique
    * SetTextInputExtendedProps
    * SetTextInputString
    * ClickMenuTile
    * StringToActorValue
    * GetFactions
    * GetBaseItems
    * _____________________________
    * New optional patch:
    * -----------------------------
    * * bVoiceModulationFix - Adds voice modulation (a slight distortion effect)
      for talking activators and holotapes.
    * _____________________________
    * Game code fixes/tweaks:
    * -----------------------------
    * * Fixed a bug where the vanilla GetLocked function kept returning 1
      (=locked) when called on terminals that have already been successfully
      hacked.
    * * Fixed item value and weight display in the crafting menu.
    * * The mouse scroll wheel can now be used in the quantity prompt menu for
      (dec-)increasing selected quantity.
    * * The vanilla GetContainer function will now work with inventory
      references.
    * _____________________________
    * Function fixes/changes:
    * -----------------------------
    * * ReloadEquippedModels - Fixed an issue where the function would
      erroneously equip armor addons, which could not be unequipped through
      normal means.
    * * ClickMenuButton/SetOnMenuClickEventHandler - Added an alternate (and the
      preferable) method for specifying UI component path. For more details, see
      the functions' wiki pages.
    * _____________________________
    * Miscellaneous:
    * -----------------------------
    * * The text input interface has undergone a major overhaul.


 * VERSION 54.75
   
    * New functions:
    * GetWeaponSemiAutoFireDelay
    * SetWeaponSemiAutoFireDelay
    * IsStickDisabled
    * SetStickDisabled
    * ---------------------------------------
    * Game code fixes:
    * > Medicine skill bonuses will no longer boost the magnitudes of
      detrimental effects of medicine items.
    * > Ammo effects will now be shown in the crafting menus.
    * > Fixed an issue where 'Constant'-type global variables got reset to their
      default value upon exiting to the main menu.
    * ---------------------------------------
    * Optional patch fixes/changes:
    * * bIgnoreDTDRFix:
    * > Now fixes yet another bug/oversight, where ammo/perk damage modifiers
      where only applied AFTER DT/DR modifiers had been applied.
    * * bLocalizedDTDR:
    * > Fixed an issue where having this setting enabled altogether stopped
      armor condition degradation.
    * ---------------------------------------
    * Function changes:
    * * Get/SetAmmoTraitNumeric:
    * > May now be used to return/set Clip Rounds.
    * * GetKillXP:
    * > Now returns a float value (instead of int).


 * VERSION 54.70
   
    * New functions:
    * DonnerReedKuruParty
    * SetArmorClass
    * GetEquippedEx
    * TestEquippedSlots
    * GetWeaponOnHitSetting
    * SetWeaponOnHitSetting
    * ---------------------------------------
    * New optional patch:
    * * bLocalizedDTDR
    * > When enabled, a distinction will be made between head-armor and
      body-armor when applying damage reduction from DR/DT. Head hits will
      benefit only from DT/DR gained from worn head-armor (if any), whereas body
      hits, in similar fashion, only from DT/DR gained from worn body-armor.
      (Note: Requires bIgnoreDTDRFix to be enabled).
    * ---------------------------------------
    * Game code fixes:
    * > Survival skill bonuses will no longer boost the magnitudes of
      detrimental effects of food items.
    * > Enables voice modulation for talking activators and holotapes.
    * ---------------------------------------
    * Function fixes:
    * * SetTerminalUIModel:
    * > Fixed CTD issue when activating a locked-out terminals.
    * * GetNifBlockParentNodes:
    * > Fixed potential CTD issue; Will no longer include nodes higher than
      "Scene Root".
    * * JIP MiniMap:
    * > Fixed an issue where the pip-boy light would occasionally be turned off
      when outdoors.
    * ---------------------------------------
    * Function changes:
    * * GetIsLAA:
    * > Will now also perform an allocation test to determine whether the
      process can actually handle large addresses.


 * VERSION 54.65
   
    * New functions:
      
      fTan
      fAsin
      fAcos
      fAtan
      fAtan2
      GetIsLAA
      
      ------------------------------
      Changes:
      
      fsin and fcos were both re-implemented using a different algorithm
      (largely based on Chebyshev polynomials and Bessel functions) which is
      both very fast and very accurate. The two functions retain the 2nd,
      optional argument (precision level) for the purpose of backward
      compatibility, but its value is now completely ignored.


 * VERSION 54.60
   
    * New functions:
      
      SetGameHour
      GetGameVolume
      SetGameVolume
      MoveAwayFrom
      TravelToRef
      GetEquippedWeaponPoison
      
      ------------------------------
      New optional patch: 'bMultiProjectileFix'
      > Fixes an engine bug where using weapons which fire multiple projectiles
      per shot could often cause brief lags and FPS drops when hitting live
      targets.
      
      ------------------------------
      Changes:
      
      * GetINISection:
      > Now takes an additional, 3rd optional argument. If non-zero, the values
      of the settings in the section will be returned as floats (rather than as
      strings), sparing the need to convert them.


 * VERSION 54.50
   
    * New functions:
      
      GetQuestFlag
      SetQuestFlag
      PushActorAwayAlt
      
      ------------------------------
      Fixes:
      
      * IsIdlePlayingEx:
      > Fixed an issue where the function continued to return 1 even after the
      idle had finished playing.
      
      * SetImageSpaceModTrait:
      > Fixed an issue where changes made using this function had no actual
      effect if the IMOD was already being played, or had been played before in
      the current game session.
      
      * JIP MiniMap:
      > All the remaining known bugs are now considered fixed.
      
      ------------------------------
      Changes:
      
      * ActorHasEffect:
      > Now available as a condition function.


 * VERSION 54.45
   
    * New functions:
      
      SetSystemColor
      GetArmourPenetrated
      GetImpactMaterialType
      SetImpactMaterialType
      GetImpactDataSetForm
      SetImpactDataSetForm
      
      
      JIP MiniMap:
      > Fixed an issue where, on certain conditions, stretches of land that are
      above water were erroneously shown on the local-map as being below water.
      This usually happened in places where terrain bordered a body of water.


 * VERSION 54.40
   
    * Changes:
      
      With the 'bQttSelectShortKeys' optional game-patch enabled, picking up
      from a container a stack of items that are weightless (such as ammo on
      non-hardcore mode) will bring up the quantity-select menu, instead of
      automatically picking the entire stack.
      
      
      Fixes:
      
      * GetSoundTraitNumeric/SetSoundTraitNumeric:
      > Fixed an issue where certain traits were not properly set to the new
      value passed, and/or returned an incorrect value.
      
      * fsin/fcos:
      > Both functions were messed up and will now return values that actually
      make sense.
      
      JIP MiniMap:
      > A number of tweaks and minor bug fixes; Local-map images are slightly
      more detailed and better quality.


 * VERSION 54.36
   
    * Game code fixes:
      > Fixed a bug where the effects of teammate perks were not properly
      applied on teammates upon game load.
      
      JIP MiniMap:
      > (Again) Fixed a serious game-freeze/CTD issue when opening the Pip-Boy.


 * VERSION 54.35
   
    * Game code fixes:
      > Fixed a (rather serious) bug where adding a perk for teammates
      (player.AddPerk PerkID 1) would erroneously apply the effects of every
      entry point multiple times, equal to the current number of teammates.
      
      Changes:
      > MoveToNode -- Now takes 3 additional, optional arguments that may be
      used for positioning the calling reference at the specified X/Y/Z offset,
      relative to the node.
      
      JIP MiniMap:
      > Fixed a serious game-freeze/CTD issue when opening the Pip-Boy, as well
      as a number of visual glitches. Updating to v1.40 is REQUIRED.


 * VERSION 54.31
   
    * Note: The only changes in this update are bug fixes in the code used by
      JIP MiniMap, and therefore it is only relevant for people using the said
      mod.


 * VERSION 54.30
   
    * New functions:
      
      SetOnCraftingEventHandler
      IsInKillCam
      
      
      New optional patch: 'bQttSelectShortKeys'
      > When selecting an item stack in either the inventory, container, or
      barter menus, holding SHIFT will transfer/drop the entire stack, whilst
      holding CTRL will transfer/drop a single item from the stack - thus
      skipping the quantity-select menu.
      
      
      Changes:
      
      * 'bIgnoreDTDRFix' optional patch:
      > Will now additionally modify the game's damage-reduction calculation,
      such that DT is subtracted BEFORE DR is applied.
      
      * ForceActorDetectionValue:
      > Now takes an optional flag argument which, if set, rather than force the
      specified value as a constant detection value, adds/subtracts it from the
      detection value calculated by the game.
      
      * SetItemRefCurrentHealth:
      > Now takes into account weapon mods that increase item health, when
      calculating max health.
      
      
      Misc:
      Bug fixes and additional code to support JIP MiniMap update 1.3.


 * VERSION 54.20
   
    * New functions:
      
      GetCrosshairRefEx
      IsMobile
      IsGrabbable
      SetOnLocationDiscoverEventHandler


 * VERSION 54.00
   
    * This update includes bug fixes and improvements for JIP MiniMap, and is
      thus mostly intended for people who are using that mod.
      
      Also fixed:
      
      * GetArmorClass:
      > Now also works on the player character.


 * VERSION 53.80
   
    * New function:
      
      UnloadUIComponent
      GetNifBlockParentNodes
      ClearMessageQueue
      
      
      Fixes:
      
      * LeveledListAddForm:
      > Fixed an issue where the function failed to add new forms to empty
      leveled lists.
      
      
      Changes:
      
      * ActorValueToStringC:
      > Added an optional int argument for controlling the type of AV name that
      is returned:
      > 0: Default name
      > 1: Full name (localized)
      > 2: Abbreviated (localized)


 * VERSION 53.60
   
    * New functions:
      
      GetNoUnequip
      SetNoUnequip
      SetCursorPos
      MoveToNode
      GetDeathItem
      SetDeathItem
      GetActorLeveledList
      GetPlayerPerks
      
      
      Changes:
      
      * MessageBoxExAlt:
      > It is now possible to pass a dummy, non-script form as the UDF script
      argument, in which case no script will be invoked when a button is
      pressed.
      > Increased the maximum width of message boxes to 1200 pixels (from 700),
      allowing for more text to be fitted in.
      
      * GetSelectedItemRef:
      > Expanded to the Pip-Boy DATA and STATS menus.
      > DATA menu: highlighted Quest/Note/Challenge
      > STATS menu: highlighted Perk
      > Note that, in all the above cases, a base form is returned, NOT an
      inventory reference usually returned by this function.
      
      * GetActorValueModifier:
      > Added an optional flag argument for returning only the
      permanent/temporary/total modifier.
      
      * GetBodyPartData:
      > Will now also work with NPC forms.
      
      
      Fixes:
      
      * SetNthEffectTraitNumeric/SetNthEffectBase:
      > Fixed an issue where using either of those function could break other
      effect items.
      
      * GetHasContact/GetHasContactBase/GetHasContactType/GetContactRefs:
      > Fixed CTD issues.


 * VERSION 53.40
   
    * IMPORTANT FIX:
      Update3D was partially broken in update 53.00, in that it required scripts
      using it to be re-compiled. This is now fixed.
      
      
      New functions:
      
      GetAnimSequenceFrequency
      SetAnimSequenceFrequency
      StopSound
      IsMusicPlaying
      SetMusicState
      
      
      Changes:
      
      * GetHasContact/GetHasContactBase/GetHasContactType/GetContactRefs:
      > All the above will now work with any object that has collision geometry
      of any type.
      
      * SetNifBlockRotation:
      > Added a 5th, optional argument which, if non-zero, instead of
      flat-setting the block's rotation, the function will rotate its current
      orientation by the specified XYZ values.


 * VERSION 53.20
   
    * New functions:
      
      PlaceAtCell
      SetVATSTargetable
      GetCreatureWeaponList
      GetWindDirection
      SetWindDirection
      TriggerLightningFX
      GetObjectVelocity
      GetAngularVelocity
      SetAngularVelocity
      
      
      Fixes:
      
      GetTerrainHeight - The function was broken and will now work as
      advertised.


 * VERSION 53.00
   
    * New functions:
      
      GetSkeletonModel
      SetNPCSkeletonModel
      SetCRESkeletonModel
      SetBodyPartData
      GetTargetUnreachable
      MoveToContainer
      GetNifBlockTranslation
      SetNifBlockTranslation
      GetNifBlockRotation
      SetNifBlockRotation
      GetNifBlockScale
      SetNifBlockScale
      GetNifBlockFlag
      SetNifBlockFlag
      GetBufferedCells
      
      
      Fixes:
      
      Get/SetCellNoiseTexture - Will now return/set the correct texture path.


 * VERSION 52.70
   
    * New functions:
      
      SetActorVelocity
      GetRigidBodyMass
      PushObject
      
      
      Changes:
      
      * Increased the number of extra font slots to 80 (from 22).
      
      * Increased the buffer size for ReadArrayFromFile to 64KB.
      
      
      Fixes:
      
      * GetAshPileSource - Will now also work with custom ash-piles.


 * VERSION 52.60
   
    * *** NVSE versions older than 5.1b1 are no longer supported ***
      
      New functions:
      
      AttachAshPileEx
      MarkActivatorAshPile
      
      
      Update3D will now work flawlessly on the player character. For real.
      Related to that, CopyFaceGenFrom is now fully-functional and was greatly
      improved. Please see the function's wiki page for more information.
      
      
      Fixes:
      
      * GetHitHealthDamage - Will no longer crash the game.
      
      * GetActiveUIComponentFullName/SetOnMenuClickEventHandler - Both functions
      were partially broken in the previous update and were not handling ListBox
      UI tiles correctly.
      
      * A new, more robust fix to the game issue where vendor caps amount would
      become buggy and freeze if it goes above 32,767.
      
      * Fixed an issue with the 'bHardcoreNeedsFix' optional patch which, on
      certain conditions, could cause hardcore needs to freeze and stop
      increasing.


 * VERSION 52.50
   
    * New functions:
      
      ToggleHardcoreTracking
      SetGameDifficulty
      GetEquippedItemRef
      IsFleeing
      SetCurrentAmmoRounds
      IsAnimPlayingEx
      
      
      Game code fix:
      * Fixed an issue with the barter menu, where if a vendor had accumulated
      more than 32,767 caps, the player would no longer be awarded the caps
      value when selling him items.
      
      Function fix:
      * GetHitHealthDamage returned value is now adjusted to game difficulty.
      
      FalloutCustom.ini fix:
      * Fixed an issue where adding any string settings ('s' prefix), with
      values of non-zero length, would crash the game upon launch.


 * VERSION 52.35
   
    * Hotfix:
      
      Fixed an issue with the 'bDoublePrecision' optional patch, where && and ||
      operators were not evaluated correctly for reference-type script
      variables.
      
      
      Function patches:
      
      The NVSE 'GetCurrentHealth' function will now also work with objects that
      have Destruction Data.


 * VERSION 52.30
   
    * New functions:
      
      IsArmorAddon
      GetNVSEVersionFull
      
      
      New optional game fix (enabled via jip_nvse.ini):
      
      'bDoublePrecision'
      Modifies the game's code such that arithmetic/relational operations in
      scripts are calculated/evaluated with double-precision floating-point
      accuracy (instead of single-precision). This was causing various issues,
      where relational operators (==, !=, <=, <, >=, >) were not evaluating
      correctly, and numeric calculations ended with inaccurate results (this
      was especially observed with relatively high absolute values).
      Additionally, this patch also guarantees no script errors/crashes in cases
      of division by zero.
      
      
      Game code fixes:
      
      * Increased the maximum character length of corner messages from 259 to
      515.
      
      * Fixed an issue where the 'Actor Essential' flag (set by
      SetActorRefEssential) was reset to 0 upon loading a game.
      
      * Fixed an issue where activating (via 'Activate') a stack of items in the
      world would only add a single item to the activating ref's inventory.
      
      
      Function changes:
      
      * Doubled the read buffer size of 'GetINISection'.
      
      * 'IsXbox' was restored to its original, vanilla functionality.


 * VERSION 52.10
   
    * Function fixes:
      
      ListToArray was erroneously deprecated in update 52.00 and is now
      restored.
      
      
      Function changes:
      
      GetLoadedType/GetLoadedTypeArray will now work with ANY form type.
      
      AddItemAlt now takes an optional flag argument. If non-zero, and the
      calling reference is an actor, the added item(s) will be immediately
      equipped. This is mainly intended to be used with leveled items, where
      it's not possible to reliably determine which item(s) was added.


 * VERSION 52.00
   
    * New function:
      
      RunBatchScript
      
      
      New optional game fix (enabled via jip_nvse.ini):
      
      'bNoFailedScriptLocks'
      Fixes an engine behavior where a script that has failed (due to any
      reason) at some point during execution will be effectively disabled by the
      game and will no longer be processed again until the game is restarted.
      
      
      Game code fixes:
      
      RemoveMe - Fixed an issue where calling this function from within a
      'OnAdd' block would cause a CTD when:
      1. Moving a stack (i.e. more than one) of items in the container menu to
      the player's inventory;
      2. Buying a stack of items from a vendor.
      (Notable cases are Caravan cards and Ammo/Case/Primer/Hull boxes)
      
      
      Function fixes:
      
      AddItemAlt - Will now also work with Leveled Item forms.
      
      CopyFaceGenFrom - Partially fixed: the face geometry is now copied
      properly, the complexion, however, is not. I have so far been unsuccessful
      in decoding how complexion is applied to FaceGen data.
      
      
      Function changes:
      
      DismemberLimb - Now takes an optional flag argument: pass 0 (default) for
      normal dismember; pass 1 for explode.


 * VERSION 51.80
   
    * New functions:
      
      GetWaterImmersionPerc
      DismemberLimb
      
      
      Game patches:
      
      Added a new menu type code: 'MenuMode 4' will return true when in the main
      menu.
      
      
      Fixes:
      
      Disabling MouseWheelUp/Down (DisableKey 264/265) will now actually work.


 * VERSION 51.60
   
    * New functions:
      
      GetHitHealthDamage
      GetHitLimbDamage
      GetHitAttacker
      GetHitProjectile
      GetHitWeapon
      GetGameDaysPassed
      
      
      New optional game fixes (enabled via jip_nvse.ini):
      
      'bGameDaysPassedFix'
      Fixes an engine bug where the 'GameDaysPassed' and 'GameHour' global
      timers would "freeze" and stop increasing in game real-time (they would
      only be increased when sleeping, waiting or fast traveling). This issue
      directly affected hardcore needs build-up, which would also freeze in game
      real-time.
      
      'bHardcoreNeedsFix'
      Fixes an issue where some hardcore needs could, for undetermined reasons,
      end up having negative values. This resulted in hardcore needs not
      increasing at the correct rate/at all.
      
      
      Deprecated functions:
      
      GetMenuLastClickedElement - Redundant/inefficient.
      SetOnMenuClickEventHandler should be used instead.
      
      
      Fixes:
      
      * The 'bProjImpactDmgFix' optional game fix will not be applied on
      projectiles that have both the 'Explosion' and 'Crit Effect: Pins Limbs'
      flags set, as it was found to cause issues.
      * MessageBoxExAlt - May now be called, with no delay, from the same UDF
      script that was invoked by the previous MessageBoxExAlt call. (The was
      actually fixed this time)
      * SetOnMenuClickEventHandler - Will now respond to controller button
      presses.
      
      
      Changes:
      
      SetRefName - Will now accept an empty string for the name. Reset to the
      default will only occur if the string argument is completely omitted.


 * VERSION 51.40
   
    * New functions:
      
      CastImmediate
      IsInCharGen
      
      
      Game code tweaks/fixes:
      
      * Using the console will no longer block earning new Steam achievements.
      (Thanks to RoyBatty)
      * The console is now fully functional even when a controller is plugged.
      * Disabling controller Vibration, either via the Settings Menu, or by
      setting bGamePadRumble=0 in FalloutPrefs.ini, will now do what it was
      supposed to - completely disable any motor vibrations (this should
      significantly prolong the life of your batteries).
      
      
      Fixes:
      
      HasScriptBlock - The first argument was erroneously defined as a string in
      the internal argument list, where it should actually be an int (as
      documented), breaking the function. This was corrected.
      
      MessageBoxExAlt - May now be called, with no delay, from the same UDF
      script that was invoked by the previous MessageBoxExAlt call.
      
      GetEquippedData - Fixed an issue where calling the function on an actor
      with no weapon equipped would crash the game.


 * VERSION 51.2
   
    * New functions:
      
      MessageBoxExAlt
      GetVATSTargets
      HasScriptBlock
      
      
      New extra feature:
      
      FalloutCustom.ini may now be created in the game's user folder
      (%USERPROFILE%\Documents\My Games\FalloutNV). Setting entries included in
      this file will overwrite the values defined in either Fallout.ini or
      FalloutPrefs.ini. This allows modifying the game's configuration files
      without actually editing them. This also ensures any INI tweaks will
      persist and will not be reset/discarded by a mod organizer or the default
      launcher.
      
      
      Fixes:
      
      Fixed an error in IsInList. This was found to be (potentially) causing
      various reported issues.


 * VERSION 51.00
   
    * New functions:
      
      SetTerminalUIModel
      AddBaseEffectListEffect
      RemoveBaseEffectListEffect
      ShowQuantityMenu
      
      
      Fixes:
      
      GetDebugSelection - Will now return the correct value.
      
      
      Deprecated functions:
      
      GetTextInputReady
      GetTextInputString
      (Also see changes in ShowTextInputMenu)
      
      
      Changes:
      
      ShowTextInputMenu:
      The function underwent a major overhaul due to reoccurring CTD issues. The
      relevant wiki pages have been updated.
      Be advised that the changes are NOT backward compatible.
      The length of the text input is no longer restricted to what can fit in
      the space bounded by the message box. If the text overflows the bounds, a
      scroll-bar will be added.
      
      GetWeaponRefModFlags and GetItemRefCurrentHealth:
      Both functions will now work on item references placed in the world (that
      is, not inside a container).


 * VERSION 50.80
   
    * New functions:
      
      GetArmorAudioTemplate
      SetArmorAudioTemplate
      SetWeaponOut
      
      
      Game "hacks":
      
      Expanded the existing 8 font-type slots available in the game by an
      additional 22 extra slots. Additional custom fonts can be installed in
      these slots and then used anywhere in the game's UI. Installing new fonts
      may be done in two ways (NOT via Fallout.ini), which will be detailed in
      an article I shall post within the next few days.
      
      
      Game code fixes:
      
      Fixed an engine bug where custom made armor audio templates were
      completely ignored by the game, which instead used the default one.
      Increased the character-count limit of perk descriptions, displayed in the
      trait menu, from 512 to 1024.
      
      
      Function fixes:
      
      MenuMode 3 will now return 1 if the console is open.
      Possible fix for IsSoundPlaying occasionally working incorrectly on the
      player.
      
      
      Function changes:
      
      GetMenuTargetRef 1084 will now return the moused-over Perk in the Trait
      Menu.


 * VERSION 50.50
   
    * New functions:
      
      GetPlayedIdle
      IsIdlePlayingEx
      GetObjectiveTargets
      SetObjectiveNthTarget
      GetObjectiveHasTarget
      AddObjectiveTarget
      RemoveObjectiveTarget
      GetObjectiveText
      SetObjectiveText
      
      
      New game fixes (enabled via jip_nvse.ini):
      
      bEnableBigGunsSkill:
      Restores Big Guns as a fully-functional, playable skill.
      
      bProjImpactDmgFix:
      Fixes an engine bug where weapons which fire projectiles that explode upon
      impact (i.e. Missile Launcher, Grenade Launcher, etc.) would only apply
      the damage from the explosion, even on direct hit, ignoring the weapon's
      hit damage.
      
      
      Deprecated functions:
      
      GetActiveTargetCount
      GetNthActiveTarget
      SetNthActiveTarget
      
      
      Fixes:
      
      GetCellCoords - Fixed an issue where incorrect values were returned.


 * VERSION 50.20
   
    * Fixed another (and hopefully, final) horrendous issue with
      SetGameMainLoopCallback.
    * Fixed an issue with SetOnQuestStageEventHandler, where the event would
      altogether stop firing after a game was loaded.


 * VERSION 50.10
   
    * New functions:
      
      HoldControl
      ReleaseControl
      PlayIdleEx
      SetBipedModelPathAlt
      ReloadEquippedModels
      GetKiller
      GetKillXP
      KillActorAlt
      RunScriptSnippet
      ScriptWait
      IsScriptWaiting
      StopScriptWaiting
      
      
      Fixes:
      
      Fixed a potentially serious issue occurring when calling
      SetGameMainLoopCallback from a callback UDF script.
      INI functions will now work correctly when called from result scripts with
      the file name omitted.
      SetOnQuestStageEventHandler - Fixed an issue where the function was
      preventing result scripts of other stages from running.
      ShowTextInputMenu - Fixed CTD issue.


 * VERSION 49.20
   
    * New function:
      
      SetOnCriticalHitEventHandler
      
      
      Changes:
      
      Patched NVSE's GetWeaponCritDamage to return the correct values.
      GetPCDetectionState - Now also works when the player is not sneaking.
      SetBipedModelList - Second argument (FormList) is now optional. If
      omitted, the model list will be set to NONE.


 * VERSION 49.00
   
    * Fixed a MASSIVE issue when using a game controller, breaking several key
      game functionalities (dropping items, deleting saves, and likely more).
      
      
      "Bonus" new functions:
      
      TapButton
      TapTrigger
      SetOnTriggerDownEventHandler
      SetOnTriggerUpEventHandler


 * VERSION 48.80
   
    * New functions:
      
      SetOnDialogTopicEventHandler
      
      
      Fixes:
      
      MoveToCell - Fixed CTD issue.
      SetBaseKarma - Will now handle negative karma correctly.
      Get/SetNthPerkEntry functions - Will now return/set the correct values.


 * VERSION 48.50
   
    * This update is released jointly with the new JIP Companions Command &
      Control version. While working on the update, errors were found in several
      functions (listed below) and were fixed:
      
      SetPersistent
      SetClassFlag
      SetPackageFlag
      SetWorldspaceFlag
      SetOnMenuClickEventHandler
      ToggleObjectCollision
      SetDetonationTimer
      
      
      JIP LN is no longer backward-compatible with older versions of CC&C. If
      using the latter, you must update it to the latest version.


 * VERSION 48.10
   
    * Express fix:
      
      AuxiliaryVariableGetString was broken, consistently returning an empty
      string. Should now be fixed.


 * VERSION 48.00
   
    * Added support for NVSE v5.1b1.
      
      New functions:
      
      SetRefName
      GetActorValueModifier
      GetPerkModifier
      SetOnQuestStageEventHandler
      SetAngleEx
      GetTeleportDoor
      GetBarterPriceMult
      SetBarterPriceMult
      
      
      Fixes:
      
      LNGetName/LNSetName - Will no longer crash when called on a reference.
      RemoveMeIRAlt - Fixed an issue where weapon/apparel item stacks broke down
      when moved to another container.
      
      
      Changes:
      
      GetMenuTargetRef - May now be used in the QuantityMenu (1016); returns an
      inventory reference to the underlying, source item stack.
      MoveToReticle - Now takes three additional, optional arguments for XYZ
      offset adjustments (similar to MoveTo).


 * VERSION 47.50
   
    * New functions:
      
      SetPosEx
      GetReticlePos
      GetReticleRange
      MoveToReticle
      
      
      Fixes:
      
      SetOnMenuClickEventHandler - Element-path filtering is now processed
      properly.
      sv_RegexReplace - Got borken in v47.00 and is now fixed.


 * VERSION 47.00
   
    * New functions:
      
      GetCalculatedWeaponDamage
      SetOptionalPatch
      GetOptionalPatch
      
      Restored support for NVSE 5.1b1h
      
      
      Fixes:
      
      WriteArrayToFile - Should no longer break if passed a non-matrix array.
      
      
      Miscellaneous:
      
      Fixed a vanilla bug, where vendor names were not displayed when first
      opening the barter menu.
      (Also see SetOptionalPatch)


 * VERSION 46.50
   
    * New functions:
      
      AddRefMapMarker
      RemoveRefMapMarker
      RefHasMapMarker
      IsSpellTargetAlt
      
      
      Note: Recent NVSE closed beta builds (v5.1b1), which can be obtained from
      - I won't say where - are no longer supported. What this means,
      effectively, is that a number of functions will be disabled should any of
      these versions be detected. I recommend using either v5.0b2 or 5.0b3, both
      of which are available from the official NVSE page at nvse.silverlock.org


 * VERSION 46.00
   
    * New functions:
      
      RemoveMeIRAlt
      GetScriptDisabled
      SetScriptDisabled
      GetScriptEventDisabled
      SetScriptEventDisabled
      FakeScriptEvent
      RefreshItemsList
      
      
      Fixes:
      
      Fixed an issue with CC&C, where UI components failed to load properly if
      oHUD was installed.


 * VERSION 45.10
   
    * New functions:
      
      GetCellImageSpace
      
      
      Fixes:
      
      GetAllItems/GetAllItemRefs - Fixed possible CTD in certain circumstances.


 * VERSION 45.00
   
    * New functions:
      
      SetCellWaterForm
      GetCellClimate
      SetCellClimate
      GetCellLightingTemplate
      SetCellLightingTemplate
      GetCellFlag
      SetCellFlag
      GetCellNoiseTexture
      SetCellNoiseTexture
      
      
      Fixes:
      
      SetINISection - The values in the <setting name>::<value> string-map may
      now also be numeric. It's no longer necessary to string-ify them for this
      function to work correctly.
      AuxiliaryVariableErase - Erasing an element will not alter the order of
      the remaining elements.
      
      
      Changes:
      
      SetOnMenuOpenEventHandler / SetOnMenuCloseEventHandler /
      SetOnMouseoverChangeEventHandler -
      The menuID parameter is now optional. If omitted, the above events will be
      triggered by ANY menu mode.


 * VERSION 44.00
   
    * New Functions:
      
      SetGameMainLoopCallback
      GetGlobalRef
      SetGlobalRef
      GetWorldspaceNoiseTexture
      SetWorldspaceNoiseTexture
      GetWorldspaceWaterType
      SetWorldspaceWaterType
      GetWorldspaceImagespace
      SetWorldspaceImagespace
      
      
      Fixes:
      
      SetWeaponRefModFlags - Now works as advertised.
      
      
      Changes:
      
      NVSE's Get/SetNumericINISetting were patched and should now work with any
      INI setting.
      Improved overall performance of all controller functions.


 * VERSION 43.60
   
    * Fixed an issue that was causing the pip-boy's open animation to not play
      correctly.
      
      The NVSE function IsControlPressed was modified to accept an additional,
      optional int parameter (bitfield) for filtering key-states, similar to
      IsKeyPressed:
      http://www.gribbleshnibit.com/projects/NVSEDocs/#IsKeyPressed


 * VERSION 43.50
   
    * New functions:
      
      SetOnControlDownEventHandler
      SetOnControlUpEventHandler
      
      
      Fixes:
      
      DumpLevList - Works again.
      OnCrosshair events - Accept TypeID #78 (Water Form) as filter.
      Added support for X360 controller emulators. Note that this was NOT
      tested, and is NOT guaranteed to work.
      Fixed possible console spam by some functions.


 * VERSION 43.00
   
    * New functions:
      
      GetImageSpaceTrait
      SetImageSpaceTrait
      GetImageSpaceModTrait
      SetImageSpaceModTrait
      SetOnKeyDownEventHandler
      SetOnKeyUpEventHandler
      
      
      Fixes:
      
      GetTargetMenuRef 1075 - Will not CTD.


 * VERSION 42.10
   
    * Fixes:
      
      Crafting menus no longer broken with JIP Improved Recipe Menu installed.
      
      
      Changes:
      
      Get/SetBipedModelList - Now also works with weapon forms.


 * VERSION 42.00
   
    * New functions:
      
      GetInteractionDisabled
      SetInteractionDisabled
      GetInteractionDisabledType
      SetInteractionDisabledType
      
      
      Fixes:
      
      ClearModNVSEVars - No longer crashes if there are no arrays/strings to
      clear.
      GetFilesInFolder/GetFoldersInFolder - New, more reliable implementation.


 * VERSION 41.10
   
    * Fixes:
      
      GetBaseActorValueAlt - No longer broken.
      GetCellRefs - Registered again for maintaining backward compatibility, and
      due to some issues with CASM.
      GetINISection/GetINISectionNames - No longer return an extra garbage
      element.
      All INI functions - Can now have either slashes or backslashes in the file
      path; file extension is optional again.


 * VERSION 41.00
   
    * New functions:
      
      ClearModNVSEVars
      GetBaseEffectScript
      SetBaseEffectScript
      GetWaterNoiseTexture
      SetWaterNoiseTexture
      SetWaterFormEffect
      GetWaterSound
      SetWaterSound
      
      
      Fixes:
      
      EnableButton - No longer broken.
      Search - Working again.
      Get/SetContainerOpen/CloseSound - Return/set the correct values.
      
      
      Changes:
      
      RemoveEventHandler - Can now be filtered with all Lutana events.
      OnCellEnter/OnCellExit events - Can now be filtered (cell/list).
      IsPluginInstalled - Will now return 1 for "lutana_nvse".
      GetController - Will now return 0 if 360 Controller is set to OFF.


 * VERSION 40.00
   
    * Merged with Lutana NVSE Plugin. For further detais, please see the sticky
      post in the comments section.
      
      The censored (a.k.a NoGore), German-language version of the game is no
      longer supported.
      
      New functions:
      
      GetHasPhantom
      GetArmorRCT
      SetArmorRCT
      GetPerkFlag
      SetPerkFlag
      ModLogPrint


 * VERSION 36.50
   
    * Hotfix:
      
      GetHasContact and GetContactRefs performed poorly and were unriliable.
      Both are now fixed.
      
      
      New functions:
      
      GetHasContactBase
      GetHasContactType
      GetObjectUnderFeet
      
      
      Changes:
      
      GetHasContact - Either a specific reference, or a Form List of references,
      may now be passed as the argument.


 * VERSION 36.00
   
    * New functions:
      
      GetLocalGravity
      SetLocalGravityVector
      GetActorVelocity
      IsInAir
      GetHasContact
      GetContactRefs
      
      
      Fixes:
      
      ForceActorDetectionValue:
      Should no longer break GetLOS (and, hopefully, anything else).
      
      
      Changes:
      
      SetSpeedMult:
      speedMult:int argument is now optional. If omitted, the function applies
      the changes on animations using the current value.
      
      
      Tailor made functions (undocumented):
      
      For sLoPpYdOtBiGhOlE:
      (float) AuxVarGetFltCond quest:ref varIndex:int
      
      For TommInfinite:
      SetMouseSensitivity value:float
      I doubt it would make any difference, but give it a shot.


 * VERSION 35.00
   
    * New functions:
      
      GetDetectionValue
      GetBaseActorValueAlt
      GetAlwaysRun
      GetAutoMove
      SetSpeedMult
      GetIsRagdolled
      ForceActorDetectionValue
      SetOnPCTargetChangeEventHandler
      SetOnMouseoverChangeEventHandler
      FreePlayer
      
      
      Changes:
      
      SetOnMenuOpenEventHandler/SetOnMenuCloseEventHandler:
      The menu target reference is no longer passed as an argument to handler
      scripts; only the Menu ID is passed. When needed, use GetMenuTargetRef.
      
      GetTempEffects:
      Returned array is now sorted by effects' remaining time, ascending.
      
      SetMoonTexture:
      Can now also set the "No Moon" texture (though there's no indication it's
      being used by the game).
      
      GetGameDifficulty/GetActorLightAmount:
      Both can now be used as condition functions.


 * VERSION 34.00
   
    * New functions:
      
      SetActorFullNameAlt
      GetMoonTexture
      SetMoonTexture
      SetWeatherTransitionTimeOverride
      
      
      Changes:
      
      All SetOnXXXEventHandler functions for actors may now be passed either a
      specific reference, or a Form List of references.


 * VERSION 33.10
   
    * Fixed an issue with menu event handlers, occasionaly causing CTDs in the
      repair/item mod menus.
      
      Added support for NVSE 5.1b1


 * VERSION 33.00
   
    * New functions:
      
      GetCurrentAmmo
      GetCurrentAmmoRounds
      SetOnHealthDamageEventHandler
      SetOnCrippledLimbEventHandler
      SetOnFireWeaponEventHandler
      SetOnAnimActionEventHandler
      SetOnPlayGroupEventHandler
      SetOnFastTravelEventHandler
      SetOnMenuOpenEventHandler
      SetOnMenuCloseEventHandler
      SetOnMenuClickEventHandler
      
      
      Changes:
      
      GetMenuTargetRef 1083 (Caravan game) - Returns the opponent actor
      reference.


 * VERSION 32.10
   
    * ClickMenuButton was broken in update 32.00 and is now fixed.


 * VERSION 32.00
   
    * New functions:
      
      sv_RegexMatch
      sv_RegexSearch
      sv_RegexReplace
      
      
      Fixes:
      
      AddScriptVariable
      GetLoadOrderChanged


 * VERSION 31.00
   
    * New functions:
      
      SetMessageDisplayTime
      GetImpactDataModel
      SetImpactDataModel
      GetImpactDataTrait
      SetImpactDataTraitNumeric
      SetImpactDataTraitForm
      
      
      Changes:
      
      Get/SetExplosionTraitNumeric can now also get/set Sound Level.


 * VERSION 30.10
   
    * Fixed an issue with several inventory functions not working properly since
      the last update.


 * VERSION 30.00
   
    * New functions:
      
      GetMessageFlags
      SetMessageFlags
      ToggleObjectCollision
      IsSoundPlaying
      GetSoundPlayers
      SwapTextureEx
      GetMaterialPropertyValue
      SetMaterialPropertyValue
      
      
      Changes:
      
      GetMenuTargetRef 1035 (Pip-Boy repair) - Returns a Inventory Reference to
      the item being repaired.
      GetMenuTargetRef 1061 (weapon mod) - Returns a Inventory Reference to the
      weapon being modded.
      
      GetSelectedItemRef - Now also works in the Pip-Boy repair, vendor repair
      and weapon mod menus.
      
      
      Fixes:
      
      SetMessageDisabled - Disabling certain tutorial messages was causing the
      game to become unresponsive to input when trying to display them.


 * VERSION 29.00
   
    * New functions:
      
      GetAshPileSource (for F4Quickloot kickassness++)
      
      Fixes:
      
      MASSIVE issue with CC&C's 'Manage Equipment'.


 * VERSION 28.00
   
    * New functions:
      
      MoveAwayFromPlayer
      Turn
      FaceObject
      SetMessageDisabled
      GetMessageDisabled
      
      
      Changes:
      
      GetMenuTargetRef 1023 will return the MapMarker the mouse is over.
      
      
      Fixes:
      
      RemoveItemTarget/DropAlt - CTD issues.


 * VERSION 27.00
   
    * New functions:
      
      GetPCUsingIronSights
      GetPCLastExteriorDoor
      GetRadiationLevelAlt
      IsInWater
      SetEmbeddedWeaponNode
      SetEmbeddedWeaponAV
      GetDroppedRefs
      
      Changes:
      
      GetTempEffects - Attributes now also include the effect's "caster" (the
      actor who applied the effect). See wiki page.


 * VERSION 26.00
   
    * New functions:
      
      GetIdleLoopTimes
      SetIdleLoopTimes
      GetDetonationTimer
      SetDetonationTimer
      GetMineArmed
      GetRefType
      GetEffectFlag
      SetEffectFlag
      GetBaseEffectFlag
      SetBaseEffectFlag


 * VERSION 25.00
   
    * New functions:
      
      StopIdle
      IsInCombatWith
      RefMapArrayGetValue
      RefMapArraySetValue
      GetAllItems
      GetAllItemRefs
      GetPCUsingScope
      GetFallTimeElapsed
      GetFallTimeRemaining
      ResetFallTime


 * VERSION 24.10
   
    * Fixed an internal function error that could cause CTDs.


 * VERSION 24.00
   
    * Changes:
      
      The parameters of MessageExAlt have been changed. See wiki page for more
      details.
      
      
      New functions:
      
      GetCurrentStablePackage
      MoveToCell
      MoveToEditorPosition
      GetCombatDisabled
      SetCombatDisabled
      IsControlPressedEx
      GetTeammateUsingAmmo
      SetTeammateUsingAmmo
      
      
      * This version also includes major code additions/revisions supporting the
      latest JIP CC&C update (2.40). If using the latter, you must update it as
      well.


 * VERSION 23.00
   
    * Fixes:
      
      GetCursorPos:
      Should now always show the accurate coordinates, no lags and no dead
      zones.
      
      
      New functions:
      
      ShowTextInputMenu
      GetTextInputReady
      GetTextInputString
      GetMenuLastClickedElement
      GetPipboyRadio


 * VERSION 22.00
   
    * Fixes/changes:
      
      Added support for NVSE 5.0b3.
      
      GetDetectedActors, GetDetectingActors:
      Further testing revealed that, in practice, there are only two possible
      detection levels - 0 (undetected) and 3 (detected), with no in-betweens.
      The optional filter parameter was thus useless and was removed. Detection
      mechanics also work differently on the player character, which was not
      handled correctly by the functions, and is now fixed.
      
      
      New functions:
      
      GetPCDetectionState
      GetFontFile
      SetFontFile


 * VERSION 21.00
   
    * New functions:
      
      GetTempEffects
      RemoveNthTempEffect
      GetActorLightAmount
      GetActorAlpha
      GetActorDiveBreath
      SetActorDiveBreath
      GetGameDifficulty
      ToggleFirstPerson
      GetPCInRegion
      GetCombatTargets
      GetCombatAllies
      GetDetectedActors
      GetDetectingActors
      ClearActiveQuest
      SetFormDescription
      GetPCFastTravelled
      GetPCMovedCell


 * VERSION 20.00
   
    * Fixes/changes:
      
      SetNthEffectBase, SetNthEffectTraitNumeric, AddNewEffect, RemoveNthEffect:
      Any changes made by calling these functions were not applied on actors
      already under the influence of the object effect/actor effect/ingestible -
      this was fixed.
      
      GetSelectedItemRef:
      Fixed an issue where incorrect stack-quantities were shown in the barter
      menu.
      
      
      New functions:
      
      GetActiveEffects
      GetActorProcessingLevel
      GetActorsByProcessingLevel
      GetExteriorCell
      GetCellBuffered
      MessageExAlt


 * VERSION 19.00
   
    * Fixes/changes:
      
      ToggleCreatureModel, CreatureHasModel, GetSelectedItemRef:
      Should no longer cause CTDs.
      
      RemoveItemTarget:
      Now takes an extra, optional parameter - clearOwnership:0/1
      
      
      New functions:
      
      SetHotkeyItemRef
      EquipItemAlt
      UnequipItemAlt
      DropAlt
      DropMeAlt
      GetFormDescription
      GetAddictionEffect
      SetAddictionEffect
      GetAddictionChance
      SetAddictionChance
      GetIsPoison
      GetContainerRespawns
      SetContainerRespawns
      ModBaseActorValue
      GetGrassTraitNumeric
      SetGrassTraitNumeric
      GetGrassModel
      SetGrassModel


 * VERSION 18.00
   
    * Fixes/changes:
      
      GetActiveMenuMode:
      Should now always return the correct value when in MenuMode. The returned
      menu type-code is that of the menu currently on the top and receiving
      input.
      
      GetActiveUIComponentName, GetActiveUIComponentFullName,
      GetActiveUIComponentID, GetSelectedItemRef:
      The above functions should now also return the correct value when using
      the keyboard or a controller.
      
      GetSelectedItemRef:
      No longer requires specifying the menu type (and also works).
      
      ClickMenuButton:
      Now takes an optional integer: number of clicks.
      
      Added some internal procedures, intended for JIP Improved Recipe Menu.


 * VERSION 17.00
   
    * This express update is mainly to support my new mod, to be released
      promptly.
      
      New functions:
      
      GetRecipeMenuSelection
      GetRecipeMenuCategory
      
      Changes:
      
      Fixed issues with GetSelectedItemRef: This function now requires that the
      menu type be specified explicitly.


 * VERSION 16.00
   
    * New functions:
      
      GetSelectedItemRef
      GetWeaponRefModFlags
      SetWeaponRefModFlags
      GetBarterItems
      GetItemRefCurrentHealth
      SetItemRefCurrentHealth
      GetBarterGoldAlt
      
      Changes:
      
      GetMenuTargetRef can now also return the current selected target in VATS.


 * VERSION 15.00
   
    * Added support for the German "no gore" version.


 * VERSION 14.00
   
    * New functions:
      
      RefMapArrayValidate
      HasPrimitive
      AddPrimitive
      AddDestructionStage
      RemoveDestructionStage
      GetWeaponShellCasingModel
      SetWeaponShellCasingModel
      AddNewEffect
      RemoveNthEffect
      SetObjectEffect
      GetActorUnarmedEffect
      SetActorUnarmedEffect


 * VERSION 13.00
   
    * New functions:
      
      SetStageAlt
      HasEffectShader
      GetProjectileRefSource
      SetProjectileRefSource
      GetProjectileRefWeapon
      SetProjectileRefWeapon
      GetProjectileRefLifeTime
      GetProjectileRefDistanceTraveled
      GetProjectileRefDamage
      SetProjectileRefDamage
      GetProjectileRefSpeedMult
      SetProjectileRefSpeedMult
      SetScaleEx
      GetWorldspaceFlag
      SetWorldspaceFlag
      SetRefEssential
      ToggleCreatureModel
      CreatureHasModel
      GetCreatureModels
      DisableNavMeshAlt
      EnableNavMeshAlt
      GetTerrainHeight
      
      Fixed:
      
      WriteArrayToFile - No longer causes a CTD.


 * VERSION 12.00
   
    * New functions:
      
      GetTeammates
      GetCurrentWeather
      GetCurrentClimate
      SetCurrentClimate
      RefreshCurrentClimate
      GetWorldspaceClimate
      SetWorldspaceClimate
      GetActorVoiceType
      SetActorVoiceType


 * VERSION 11.10
   
    * Fixed ClimateAddWeatherType.
      
      Did some code optimizations to the AuxVar and RefMap functions.


 * VERSION 11.00
   
    * New functions:
      
      AuxiliaryVariableGetAsArray
      AuxiliaryVariableSetFromArray
      GetSoundSourceFile
      SetSoundSourceFile
      GetDestructionDataHealth
      SetDestructionDataHealth
      GetDestructionDataTargetable
      SetDestructionDataTargetable
      GetDestructionDataNumStages
      GetNthDestructionStageTrait
      SetNthDestructionStageTrait
      GetNthDestructionStageExplosion
      SetNthDestructionStageExplosion
      GetNthDestructionStageDebris
      SetNthDestructionStageDebris
      GetNthDestructionStageReplacement
      SetNthDestructionStageReplacement


 * VERSION 10.00
   
    * New functions:
      
      GetBodyPartDataSkeleton
      SetBodyPartDataSkeleton
      GetBodyPartDataRagdoll
      SetBodyPartDataRagdoll
      GetBodyPartDataHasPart
      GetBodyPartTraitNumeric
      SetBodyPartTraitNumeric
      GetBodyPartTraitForm
      SetBodyPartTraitForm
      GetBodyPartName
      SetBodyPartName
      GetBodyPartReplacementModel
      SetBodyPartReplacementModel
      GetBodyPartFlag
      SetBodyPartFlag
      
      GetWeaponModReloadAnim
      SetWeaponModReloadAnim
      
      Changes:
      
      SetAmmoProjectile
      SetExplosionTraitForm
      SetFactionReputationType
      SetProjectileExplosion
      SetWeaponItemMod
      SetWeaponSound
      SetWeatherImageSpaceMod
      
      The 'newValue' parameter of all the above functions is now optional.
      Leaving it blank will set the relevant setting to 'None'.


 * VERSION 09.50
   
    * Changes:
      
      AuxVars and RefMaps can now be of any combination of
      permanent/temporary:private/public. See 'Auxiliary Variables' page in the
      GECK wiki.


 * VERSION 09.10
   
    * New function:
      
      SetValueAlt


 * VERSION 09.00
   
    * New functions:
      
      AuxiliaryVariableGetSize
      AuxiliaryVariableGetType
      AuxiliaryVariableGetFloat
      AuxiliaryVariableSetFloat
      AuxiliaryVariableGetRef
      AuxiliaryVariableSetRef
      AuxiliaryVariableGetString
      AuxiliaryVariableSetString
      AuxiliaryVariableGetAll
      AuxiliaryVariableErase
      AuxiliaryVariableEraseAll
      RefMapArrayGetSize
      RefMapArrayGetType
      RefMapArrayGetFloat
      RefMapArraySetFloat
      RefMapArrayGetRef
      RefMapArraySetRef
      RefMapArrayGetString
      RefMapArraySetString
      RefMapArrayGetFirst
      RefMapArrayGetNext
      RefMapArrayGetKeys
      RefMapArrayGetAll
      RefMapArrayErase
      RefMapArrayDestroy
      ClearJIPSavedData
      
      Changes:
      
      SetLinkedReference changes are now saved with the game.


 * VERSION 08.20
   
    * Fixed:
      
      Several issues with AddScriptVariable, GetLoadOrderChanged and
      ValidateModIndex.


 * VERSION 08.00
   
    * Changes:
      
      AddScriptVariable - Added variables and their values will now be saved
      with the game.
      StringToRef - Will now also accept form ID strings, created by
      GetFormIDString/GetRawFormIDString. The function will first resolve the
      mod index from the string, therefore changes in the load-order will not
      invalidate the reference ID.
      
      New functions:
      
      SetNthEffectBase
      HasVariableAdded
      RemoveScriptVariable
      RemoveAllAddedVariables
      GetLoadOrderChanged
      ValidateModIndex


 * VERSION 07.00
   
    * New functions:
      
      RemoveItemTarget
      GetActorLevelingData
      SetActorLevelingData
      
      Fixed:
      
      Stacking issue with AddItemAlt


 * VERSION 06.00
   
    * New functions:
      
      GetActiveMenuMode
      GetActiveUIComponentName
      GetActiveUIComponentFullName
      GetActiveUIComponentID
      GetMenuTargetRef
      GetMenuItemFilter
      ClickMenuButton


 * VERSION 05.00
   
    * New functions:
      
      GetPrimitiveBound
      SetPrimitiveBound
      GetNumEffects
      GetNthEffectBase
      GetNthEffectTraitNumeric
      SetNthEffectTraitNumeric
      GetNumActorEffects
      GetNthActorEffect


 * VERSION 04.00
   
    * New functions:
      
      GetWeaponDetectionSoundLevel
      SetWeaponDetectionSoundLevel
      IsEquippedWeaponSilenced
      IsEquippedWeaponScoped
      GetWeaponSound
      SetWeaponSound
      SetWeaponItemMod
      SetWeaponItemModEffect
      SetWeaponItemModValue
      GetWeatherImageSpace
      SetWeatherImageSpace
      GetWeatherTexture
      SetWeatherTexture
      GetWeatherPrecipitationModel
      SetWeatherPrecipitationModel
      GetWeatherTraitNumeric
      SetWeatherTraitNumeric
      GetWeatherRGBColor
      SetWeatherRGBColor
      GetLandTextureTextureSet
      SetLandTextureTextureSet
      GetLandTextureTraitNumeric
      SetLandTextureTraitNumeric
      GetLandTextureNumGrasses
      GetLandTextureNthGrass
      LandTextureAddGrass
      LandTextureRemoveGrass
      GetTextureSetTexture
      SetTextureSetTexture
      GetTextureSetTraitNumeric
      SetTextureSetTraitNumeric
      GetTextureSetFlag
      SetTextureSetFlag
      GetClimateSunTexture
      SetClimateSunTexture
      GetClimateSunGlareTexture
      SetClimateSunGlareTexture
      GetClimateNightSkyModel
      SetClimateNightSkyModel
      GetClimateTraitNumeric
      SetClimateTraitNumeric
      GetClimateNumWeatherTypes
      GetClimateNthWeatherType
      GetClimateNthWeatherChance
      GetClimateNthWeatherGlobal
      ClimateAddWeatherType
      ClimateRemoveWeatherType
      
      Changes:
      
      Added console output for GetActorTemplate, GetLeveledActorBase,
      GetCreatureDamage, GetIsPoisoned, IsComponentLoaded, and
      GetObjectDimensions.


 * VERSION 03.00
   
    * New functions:
      
      WriteArrayToFile
      WriteStringToFile
      GetClassTraitNumeric
      SetClassTraitNumeric
      GetClassFlag
      SetClassFlag
      GetLightTraitNumeric
      SetLightTraitNumeric
      GetLightFlag
      SetLightFlag
      GetSoundTraitNumeric
      SetSoundTraitNumeric
      GetSoundFlag
      SetSoundFlag


 * VERSION 02.00
   
    * New functions:
      
      GetCombatStyleTraitNumeric
      SetCombatStyleTraitNumeric
      GetCombatStyleFlag
      SetCombatStyleFlag
      GetCursorPos
      GetUIString
      ReadArrayFromFile
      ReadStringFromFile
      GetEnableChildren
      GetLinkedChildren
      GetFollowers
      SetLinkedReference

This mod is an extension to the New Vegas Script Extender (NVSE). It adds 900+
new functions, which can be used in GECK scripting and (in some cases) as
conditions.

As of v40.00, this plugin also includes all the functions from the (now defunct)
Lutana NVSE Plugin, made by the venerable LuthienAnarion.

For a full list and documentation of the new functions, please visit  this page.

Additionally, this mod includes numerous engine bug fixes/tweaks, and restores
several broken game features.

Optional game patches (toggle-able via ..\Data\NVSE\Plugins\jip_nvse.ini):

 * bIgnoreDTDRFix - Fixes the Ignore DT/DR effect (mostly found in some
   melee/unarmed weapons), which is completely broken in the game. In addition,
   modifies the game's damage-reduction calculation, such that DT is subtracted
   BEFORE DR is applied.
   


 * bEnableFO3Repair - Brings back the FO3-style item repair menu to FNV. The max
   repair amount of items will be capped to the player's Repair skill. For
   example, with 75 skill, items can only be repaired for up to 75% of their max
   health, as opposed to 100% as before, regardless of skill level.
   


 * bEnableBigGunsSkill - Restores Big Guns as a fully-functional, playable
   skill.
   


 * bProjImpactDmgFix - Fixes an engine bug where weapons which fire projectiles
   that explode upon impact (i.e. Missile Launcher, Grenade Launcher, etc.)
   would only apply the damage from the explosion, even on direct hit, ignoring
   the weapon's hit damage.
   


 * bGameDaysPassedFix - Fixes an engine bug where the 'GameDaysPassed' and
   'GameHour' global timers would "freeze" and stop increasing in game real-time
   (they would only increase when sleeping, waiting or fast traveling). This
   issue directly affected hardcore needs build-up, which would also freeze in
   game real-time.
   


 * bHardcoreNeedsFix - Fixes an issue where some hardcore needs could, for
   undetermined reasons, end up having negative values. This resulted in
   hardcore needs not increasing at the correct rate/ at all.
   


 * bNoFailedScriptLocks - Fixes an engine behavior where a script that has
   failed (due to any reason) at some point during execution will be effectively
   disabled by the game and will no longer be processed again until the game is
   restarted.
   


 * bDoublePrecision - Modifies the game's code such that arithmetic/relational
   operations in scripts are calculated/evaluated with double-precision
   floating-point accuracy (instead of single-precision). This was causing
   various issues, where relational operators (==, !=, <=, <, >=, >) were not
   evaluating correctly, and numeric calculations ended with inaccurate results
   (this was especially observed with relatively high absolute values).
   Additionally, this patch also guarantees no script errors/crashes in cases of
   division by zero.
   


 * bQttSelectShortKeys - If enabled, (a) when selecting an item stack in either
   the inventory, container, or barter menus, holding SHIFT will transfer/drop
   the entire stack, whilst holding CTRL will transfer/drop a single item from
   the stack - thus skipping the quantity-select menu. (b) Picking up from a
   container a stack of items that are weightless (such as ammo on non-hardcore
   mode) will bring up the quantity-select menu, instead of automatically
   picking the entire stack.
   
   

 * bLocalizedDTDR - When enabled, a distinction will be made between head-armor
   and body-armor when applying damage reduction from DR/DT. Head hits will
   benefit only from DT/DR gained from worn head-armor (if any), whereas body
   hits, in similar fashion, only from DT/DR gained from worn body-armor. (Note:
   Requires bIgnoreDTDRFix to be enabled).
   


 * bVoiceModulationFix - Adds voice modulation (a slight distortion effect) for
   talking activators and holotapes.
   


 * bSneakBoundingBoxFix - Fixes a longstanding Bethesda games' bug where the
   dimensions of the collision bounding box encapsulating the player (as well as
   all NPCs) remained fixed and did not scale to correspond to body posture.
   This, effectively, had made it impossible to crawl through breaches and
   spaces when crouched, despite being able to easily fit through them. This
   patch fixes this issue for the player character and human companions.
   


 * bEnableNVACAlerts - If NVAC is installed, enable this setting to receive
   in-game alerts in the event an exception has occurred in the game's code that
   was successfully handled by NVAC. You will be notified by a corner message,
   and the error's details will be printed to the console. This should make it a
   lot easier to identify the precise circumstances/location in which the error
   has occurred.
   


 * bLoadScreenFix - Forces the load menu to give priority to location-specific
   load screens (if any are found to match current location) when selecting a
   load screen to display.
   


 * bNPCWeaponMods - When enabled, all NPCs will have a chance for their main
   weapon to include weapon mods. The chance is based on each NPC's level - the
   higher the level, the greater the chance. The type of mod(s) is selected
   randomly from the ones available for the particular weapon. Weapons have a
   chance to include multiple mods, though 2 mods is rare, and a fully-modded
   weapon is uncommon.
   


 * uNPCPerks - Unlocks perks for NPCs (perks will no longer be restricted to the
   player character and player teammates). Script commands such as
   AddPerk/RemovePerk/HasPerk/etc. will work on ANY NPC in the game. Optionally,
   perks will automatically be added to human NPCs.
   


Game fixes/tweaks (applied by default):

 * Using the console does not block earning new Steam achievements.
 * The console is fully functional even when a controller is plugged.
 * Disabling controller vibration, either via the Settings Menu, or by setting
   bGamePadRumble=0 in FalloutPrefs.ini, does what it was supposed to do -
   completely disable any motor vibrations (this should significantly prolong
   the life of your batteries).
 * Custom made armor audio templates work properly and are no longer ignored by
   the game.
 * Calling RemoveMe from within a OnAdd block will not cause a CTD when moving a
   stack of items to the player's inventory from the container/barter menus.
 * The maximum character-count of corner messages is increased from 259 to 515.
 * The character-count limit of perk descriptions, displayed in the trait menu,
   is increased from 512 to 1024.
 * Vendor names are displayed correctly when first opening the barter menu.
 * The hard-coded grass fade-distance limit of 3,000 is removed.
 * Adding a perk for teammates (player.AddPerk PerkID 1) does not erroneously
   apply the effects of every entry point multiple times, equal to the current
   number of teammates.
 * The effects of teammate perks are properly applied on teammates upon game
   load. 
 * Medicine/Survival skill bonuses will no longer boost the magnitudes of
   detrimental effects of medicine/food items.
 * The mouse scroll wheel can be used in the quantity prompt menu for
   (dec-)increasing selected quantity.
 * Ammo effects are shown in the crafting menus; correct item value and weight
   displayed.
 * Constant-type global variables retain their values upon exiting to the main
   menu.
 * Gun shell-casings' lifetime in 1st person uses the fGunShellLifetime GMST (as
   in 3rd person), instead of being capped at 2 seconds.
 * Moving weapons, which have mods attached, to/from a container (or barter
   buy/sell) does not make them lose the "+" suffix to their names.
 * Fixes a serious issue in the script parser, silently failing (buffer
   overflow) if any single script line had a compiled size greater than 72 bytes
   - a limit that could easily be reached when calling functions which take
   string arguments.
 * Fixes a bug where the sun glare texture would no longer be shown when exiting
   to the world from an interior.
 * Fixes a bug where pip-boy icons for armour items would always display the
   male version, regardless of the player character's gender.
 * Fixes a bug where clouds would sometimes become invisible when exiting from
   an interior cell.
 * Fixes a bug where weather high-noon IMODs' fade in/out pattern (as a function
   of time of day) was inverted.
 * Replaces the highly unbalanced algorithm by which the game picks music to
   play from Media Sets defined in Media Location Controllers. Music will now be
   picked in a proper random order. Moreover, once played, the same music track
   will not be picked again until every track in the set has been played at
   least once.
 * Fixes a bug where dead bodies of actors that were killed while being
   ragdoll-ed would assume a T-pose when loading a game.
 * Fixes a bug where GetItemCount would sometimes return a non-zero count for
   items that are not in fact in the container.
 * Fixes an issue where ash/goo piles of respawning actors would not get cleared
   by the game when the parent cell resets, and would thus remain forever.
 * Fixes a bug where modded weapons, when equipped by NPCs, would use the model
   of the standard, unmodded variant.
 * Fixes a bug where disabled furniture objects/idle markers were still "seen"
   and used by actors.
 * Fixes a bug where kill challenges were incremented when essential actors were
   knocked unconscious.
 * Fixes the light setting in projectile forms, which was completely broken.
 * Fixes an issue where the scripts of crafted items would not run until the
   item was dropped and picked up again. Note that this was fixed only for
   armours and non-disposable weapons.
 * Fixes dialogue combat reactions/comments, all of which were completely
   broken.
 * The 'Swap Impact Data' setting for world spaces was effectively broken, and
   now works properly.
 * Replaces the rather faulty algorithm by which the game picks SFX audio files
   to play from a folder, which was not truly random, was repetitive, and tended
   to rarely/never pick some of the files.
 * Placed Acoustic Space primitives were completely broken in the game, and now
   work as intended.
 * Fixes a code error causing Media Location Controllers to not evaluate faction
   relations correctly, resulting in relation-specific media sets to never be
   played.
 * The vanilla functions GetHitLocation & GetLastHitCritical now work when
   called from within OnHit and OnHitWith script blocks.
   


Extra features:

 * FalloutCustom.ini may now be created in the game's user folder
   (%USERPROFILE%\Documents\My Games\FalloutNV). Setting entries included in
   this file will overwrite the values defined in either Fallout.ini or
   FalloutPrefs.ini. This allows modifying the game's configuration files
   without actually editing them. This also ensures any INI tweaks will persist
   and will not be reset/discarded by a mod organizer or the default launcher.
   


 * Extra fonts - Expands the existing 8 font-type slots available in the game by
   an additional 80 extra slots. Additional custom fonts can be installed in
   these slots and then used anywhere in the game's UI. More details can be
   found in this article.
   



Requirements

The New Vegas Script Extender (xNVSE) version 6.2.6 (or newer), installed and
loaded with the game/GECK.



Installation

Use the Nexus Mod Manager/Fallout Mod Manager/Mod Organizer, or manually extract
the .7z file into your Fallout: New Vegas 'Data' folder.



Source Code

Is available from here.


VORTEX
The powerful open-source mod manager from Nexus Mods.
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