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Submission: On September 18 via api from US — Scanned from DE
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Skip to content Fallout New Vegas close Clear game filter Games * Games * All games (3,106) * Recently added (55) My games Your favourited games will be displayed here Mods * Mods * All mods * New * Trending * Most endorsed * Top files * Mod categories * Mod updates * Recent activity MODS OF THE MONTH Explore this month's nominated mods. Discover VORTEX MOD MANAGER The elegant, powerful and open-source mod manager. Download Collections * Collections * All collections * Recently added * Most endorsed * Highest rated COLLECTIONS TUTORIALS Learn from the community with tutorials and guides. Explore VORTEX MOD MANAGER The elegant, powerful and open-source mod manager. Download Media * Images * Latest * Trending * Most endorsed * Videos * Latest * Trending * Most endorsed SUPPORTER IMAGES Upgrade your account to unlock all media content. Upgrade Community * Community * Forums * Wiki * Support authors * News * All news * Site news * Competitions * Interviews Interviews • 10 Sep 2024 Rad Rides - BlahBlahDEEBlahBlah Site News • 5 Sep 2024 Introducing: CapraKurt Support * Support * Help * Contact * FAQ * Wiki * Game guides * Tutorial * Collections * Tools * Vortex * Vortex help * API documentation * Install Vortex GIVE FEEDBACK Share your ideas, discuss them with the community, and cast your vote on feedback provided. Give Feedback Mods * Mods * Games * Images * Videos * Users search Log in Register * cloud_upload UPLOAD A MOD * add_photo_alternate UPLOAD AN IMAGE * video_call ADD A VIDEO Notifications Mark all as read (0) error_outline Oh dear! Something has gone wrong! 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Something has gone wrong! Try reloading the notifications. refresh notifications_off No unread notifications right now You're up to date View All You're up to date * All games * Fallout New Vegas * Mods * Utilities * JIP LN NVSE Plugin JIP LN NVSE PLUGIN * Endorsements 111,262 * Unique DLs 1,944,521 * Total DLs 6,306,214 * Total views 8,643,296 * Version 57.30 * Download: * Manual 4 items * * * * FILE INFORMATION LAST UPDATED 25 May 2024 7:34PM ORIGINAL UPLOAD 25 February 2015 9:57PM CREATED BY jazzisparis and LuthienAnarion UPLOADED BY jazzisparis VIRUS SCAN Safe to use TAGS FOR THIS MOD Gameplay Fair and balanced English Modder's Resource Non-Playable Resource Utilities for Modders Utilities for Players New Vegas Script Extender (NVSE) JIP LN NVSE Plugin Quality of Life View more... Tag this mod * Description * Files 2 * Images 4 * Videos 9 * Articles 2 * Posts 5,582 * Forum 66 * Logs Current section * Viewing: Description * Description * Files 2 * Images 4 * Videos 9 * Articles 2 * Posts 5,582 * Forum 66 * Logs ABOUT THIS MOD This plugin is an extension of the New Vegas Script Extender (NVSE). It adds 1000+ new functions, which can be used in GECK scripting and (in some cases) as conditions. Additionally, this mod includes numerous engine bug fixes/tweaks, and restores several broken game features. Share * * * * * * * * Requirements NEXUS REQUIREMENTS Mod name Notes New Vegas Script Extender (NVSE xNVSE) MODS REQUIRING THIS FILE Mod name Notes (Benny Humbles You) and Steals Your Stuff (Better) Brotherhood of Steel - Return Items for Reputation - ESPless 57.30 (DEPRECATED) Bulk Boxes Balanced - Expanded Surplus Ammo Types I used GetRandomInRange. I'm pretty sure I can make this work without it, which I will experiment with in a future update (kNVSE) Cowboys Fan Revolvers (Not) So Lucky (Not) So SPECIAL (Not) Your Mule (OUTDATED) JSRS Sound Mod for Fallout New Vegas For Scriptrunner. Without this mod doesn't work. (OUTDATED) Lowering Weapon by Hotkey (TTW) Benny Humbles You (TTW) Enclave Power Armors are upgrades - ESPless (TTW) Mesmetron AP Reduction (TTW) Robotician --OUTDATED-- Dynamic Weapon Spread Always use the latest version .308 Survivalist's Rifle Rechamber (ESPless) For ESPless .45 Auto Combat Pistol 10mm Carbine 10mm Pistol and Friends You'll likely already have this installed. 10MM PISTOL AND FRIENDS CN TRANSLATION Or What? 15 deathclaw alpha males get placed at your location - espless 1st Person Sliding Fix 20 Gauge shotguns use yellow shells - Espless HARD REQUIREMENT. 22LR Case ySI Icon for Supplemental Ammo Crafting Patch 2H 10mm SMGs - ESPless - Script Runner watch urself profligate 32 Caliber Ammo Rifle and Pistol Remover - TTW Puts the script in the script runner 357 Pistol Replacer for New Vegas Bounties 357 Snakeshot Ammo 360 Movement 360 Movement Patch for 3rd person Movement Animations Overhaul 3D Grenade Indicator - ESPless 3rd Person Camera Overhaul Version 56.81 or above 5.56 Voltaic SMG 9mm Pistol Gets a Suppressor. 9mm Silencer Mod 9mm SMG to .45 Auto Submachine Gun - ESPless A Cazador's Life A Golden Opportunity - Legion El Dorado Quest A Kick in the Head - New Vegas Remix Also set "bEnableBigGunsSkill" 1 in the INI A Very Uncreative Faction Disguise Remover - ESPless 57.21 or newer A Very Uncreative Radiation Suits Upgrade A.S.S.A.S.S.I.M. - (An) Advanced Storage Safehouse (With) Automated Sorting (And) Storing (For) Inventory Management(FNV-TTW) Required For Scripts To Function Abundant Armor Effects Abundant Perks Abundant Traits AC Unit Loot Optional. Required for renaming ac units without a plugin. Accidental Discharge Accurate NASA Stars Required for the patching script to work. ACE - Ammunition and Crafting Expanded Required since 1.3.0 Acoustic Space Overhaul Version 55.60 and over required Action Point Debuffs for Hardcore Mode For the JIP versions only. Action Star - Action Boy and Girl Rework ADAM Reborn Also requires NVSE, for the same reason. This is for the various vision modes. ADAM Reborn german translation Zwingend notwendig. Add Items To Container - ESPless Add-On for TTW Addicted and xNVSE Additional Utility for Vanilla Weapons And all its requirements ADO - Armor Damage Overhaul Adrenaline ADS - Backpack - Jump Sound Effects MONO Advanced Personal Force Shield Advanced Recon and Enhanced Vision Patches (DLC - TTW - Legacy of X-13 Support) Advanced Recon Thermal Nightvision The Range Finder will not work without this, and you won't be able to change settings on perks without it. AEK-972C Main file AEW - A TTW Content Enhancement Mod Afterglow -- Neon illumination Afterschool GRA AG Supplementary Uniques - onvil's Revision AGE - Anchorage Gameplay Expansion - Complete Overhaul AGE KNVSE Update for animation edits. Agonize and get help Aid Addon - Medkits - Blood Draw - Bandages - Afterburner Gum - More Aid Quick Menu AIDS NVSE AidUI Aim Down Sights - Backpack - Jump Impact sound Effects Aim View Switcher. I used version 56.95, but you probably can't go wrong just grabbing the latest one. AK-100 AK-50 AK-50 CN TRANSLATION Or What? Alcohol Flushes Radiation Alien Captain uses Captains Uniform - espless and all its requirements are required for scriptrunner-functions to work Alien Invasion - espless and all its requirements are required for scriptrunner-functions to work All American rifle uses 30 rounds in the magazine (ESPless) All Weapon Sound Overhaul Modern Edition Redone - AWSOMER Required. All-American Automatic With Mods - ESPless All-Purpose Science Suit Upgrade Alt's animation - D3IMUDD4's Nambu Type 14 required Alt's Animation - Zealotlee's Jericho 941 F required Alternate combat armor with sleeves Only required if using gloves patch. Alternate Doctor's Bag Required for renaming doctor's bags in the Custom Names addon. Alternate Item Names Required for renaming items without a plugin. Alternate Reality - Barton Thorn Alternate Reality - Euclid's C-Finder Alternate Reality - Little Buster Alternate Reality - Malcolm Holmes Alternate Start with Delayed Main Quest Alternate Start with Delayed Main Quest - SPANISH Alternate Weapon Qualities Required for renaming weapons without a plugin. Alternative Hacking System Hard Requirement Alternative Overencumbrance Hard requirement for mod functionality. Alternative Repairing Ammo Boxes - An Economy Fix Ammo Boxes - An Economy Fix german translation Zwingend notwendig Ammo Count Memory Ammo Effects - Ammunition Overhaul Required for scripted integration. Ammo Script Fixes Ammo Variants Ammo Vending Machines Ammo Weight Realism Tweak Ammosmith - Hand Loader - Vigilant Recycler Vigilant Recycler requires JIP LN, and it also fixes some engine bugs involving ammo. Among Us but it's Fallout End Game Save Files Played using JIP LN NVSE Plugin version 56.52 An Alternative QuickStart for The Frontier Anatomic Perks And Stay Back Improved Animated Cigarettes Animated Cigarettes Lite Animated Food Drinks and Chems with Empty Things and Bottled Water Modules Animated Ingestibles Animated PipBoy Light Animated Player Interactions Animated Wastelands TTW Jukebox Fix Animated Workbench - ESPless Required AnonPlum's Real Recoil Fixes and Additional Patches Real Recoil requires this to work. Another Ghoul Variant - No PA Ghouls - espless and all its requirements are required for scriptrunner-functions to work Another Mil NVBLE Chigurh Shotgun For Black Magic Another Mil NVBLE Tony Idaho Noobtube Required Another Millenia required Another Millenia - Chinese Pistol Replacer for TTW Another Millenia - Combat Shotgun Replacer for TTW Another Millenia G36 Animation Replacer Another Millenia G36 Animation Replacer (MY VERSION) for the anims Another Millenia Gun Add-on Required Ant Burrow Restored - Honest Hearts Anton Chigurh's Suppressed Shotgun - No Country for Old Men Required. ANVIL - Ammo New Variants In Loot Any Glasses With Any Mask Revised AP Refill Notification APC - Automated Perk (FormList) Consistency(Script Runner Espless)(Extra Cowboy And Grunt Options)(FNV-TTW) Required For Scripts To Function APOLLO Androids - Playable Android race (BodySlide-BP-BB) Aqua Performa - Strip Performance Fix AR-556 Main file Arcade Gannon For Auld Lang Syne Early ESPless 57.30 Arcing Arc Welder Armed to the Teeth - Redux Version 56.42 or higher Armes des opus classiques - traduction de Classic Fallout Weapons Remastered Arming Distance (AKA direct impact explosives) Armor Absorbs Damage and Explosions Armor matters an Armor Rebalancing tool Make sure that bIgnoreDTDRFix is set to 1 in jip_nvse.ini Armored Wasteland - Mutants or equivalent. Armour Absorbs Damage - Redux Arsthetiu's Armoire - A Nif-Bashed Armour Collection Ashur's T-45 Helmet (NV-TTW) Only for NV Version. Assault Carbine in 5.56 with extra Carbohydrates (ESPless) The script runs on this plugin. SO ABSOLUTELY. FUCKING. REQUIRED! Assorted ED-E Upgrades Assorted Securitron Upgrades Make sure uNPCPerks is set to 1 or 2 in the ini file. Asterra's Lore-Friendly Challenges Atlas - A NVR Multi Manager ATMOS Ambient Sound Overhaul - TTW Atmospheres - Weather and Lighting Soft Requirement: Contains a fix for the games broken 'High Noon' weathers. ATOMIC Revisualized I'm actually not 100% certain I'm using functions from this, but it's probably a good idea to have it anyway. Attache Case HD - Redux Auto Activate Invisible Doors Auto Book Use Auto Drop - Drop Junk Auto Equip and xNVSE Auto Gates Redux Auto Item Collector 56.52 or higher Auto Loot 'Useful' Item Auto Loot Enhanced Auto Loot Enhanced Scavenger Edition Auto-Equip Weapon If Unarmed Auto-Pickup 57.21 or higher AutoClicker Automag III - Dak's Mojave Imports Automatic Rifle Mag Remesh and other mesh tweaks (TTW and aWRP Compatible) Needed for patching (all versions) Automatic Rocket Launcher - Red Glare Wasteland Variant Automatic Weapons Fix - Minigun-Gatling-Chainsaw and more Autumn Leaves - Uncreative Edition Autumn Leaves Tweaks Ave - Maria Silencer Patch AWN - After War Nevada - Complete Overhaul Mod AWO - Chinese Assault RIfle replacer REDUX (Norinco Type 93) AWO - LEND MG42 CN TRANSLATION Or What? AWO - Lend-Lease - MG42 AWO DMR Offshoot - Designated Marksman Rifle AWO Lend-Lease - Tommy Gun AWO LEND-LEASE - TOMMY GUN CN TRANSLATION Or What? AWO Lend-Lease - Winchester 1895 (Trench Repeater) AWO Trench Repeater - Low Level Rebalance AWOP Melee Anims AWOP NV and Lively Goodsprings Arkus Fix Scriptrunner Needed for scriptrunners AWOP Weapons Patch aWRP - Another Weapon Retexture Project Hard requirement AWSOMER PATCH HUB *To enable scriptrunner functionality AWSOMER Scriptrunner'd - Brainrot Edition Hard requirement B42 Bash Perks Hidden b42 bash already has this as a requirement why do i even bother writing this B42 Bows Version 56.78 or higherr B42 Descriptions aka Pip-Info version 56.41 or higher B42 Dropmag and One in the chamber Version 56.65 or higher B42 Dropmag CansecoDev's MCM Defaults B42 FireMode - Selective Fire and First Shot Precision - ESPless Version 57.21 or higher B42 Inject - Animated Item Use - ESPless Version 57.15 or higher B42 Inspect - aka Animated Ammo and Weapon Condition Checking Version 56.40 or higher B42 Interact - Animated Items and Interactions Framework - ESPless Version 57.21 or higher B42 Loot - Animated Physical Item Pickup - ESPless Version 57.21 or higher B42 Melee Bash version 55.25 or higher B42 Melee Bash (Polish Translation) B42 Notify - Corner Messages Overhaul - ESPless Version 56.78 or higher (soon will be updated too) B42 Optics - ESPless version 57.15 or higher B42 Quickthrow - an alternative grenade hotkey mod version 55.05 or higher, or magic won't happen B42 Quickthrow - an alternative grenade hotkey mod (Polish Translation) B42 Quickthrow - an alternative grenade hotkey mod - Spanish B42 Weapon Inertia B42 Wristwatch Version 55.15 or higher Babylon Farm Backpacks of Life - Spice of Life Replacement Plugin Config Required to change backpack item names. Bad Motherfucka Badassified Bad Touch NVSE Baddarkl Perk Overhaul Baka Auto-Hacking and Auto-Lockpicking NV 57.15 or later or else Baka Duffle Bag Baka Skill Book Scanner Version 55.54 or later Baka Skill Book Scanner - Simplified Chinese Translation BallistX - Internal and External Ballistics Requires 56.38 or higher Barrel Cooker - ESPless Required Barter Categories Icons - ESPLess Barter-Boy Currency Conversion Terminals Install or this mod will not work! Base Object Swapper Basic Retrievable Throwables BATH - Backup and Throwables Hotkeys Battle For The NCRCF - Powder Ganger Overhaul BayK's Weapon Pack BCB Armor Repair Kits TTW BCB Rename Energy Weapon Ammo Conversion Recipes NVSE BCB Rename Med-X NVSE Beat Guitars For distribution to vendors and NPC's. Behaviours - Idles Run etc. Behemoths Dont Get Knocked Down Beloved Race Benny Clowns On You And Steals Your Bitches Benny Encounter Improvements Benny Fighting Chance Beowulf Rifle Better Balanced Backpacks Better Bloody Mess - ESPless Better Breaching Better Brotherhood Better Brotherhood - RU Better Character Creation (1.9a) - Spanish Translation Better Character Creation - French Translation Better Character Creation - Restored and Enhanced Better Character Creation - RU Better Charisma Better Face Tints for Character Kit Remake (CKR) Needed for BSA to work correctly Better Fire Barrels - ESPless Better Grass Better GRX Better Hacking Better Locked Container Loot Better Mysterious Stranger and Miss Fortune Required for the script functions GetPCMovedCell and GetPCFastTravelled Better Safehouses Better Saves Required for the mod to function. Better Time And Needs Better Weapon Restrictions and Fixes Beyond Boulder Dome Weapon Anims Big Boomer Quest - The Lucky Lighter Big Guns - Framework and Automatic Compatibility (TTW - PN - etc) Big Guns Patcher - ESPless Required - Make sure to enable the Big Guns skill Big Guns Skill Big Mountain TRANSportalponder - Rename Required for the necessary script to run Big Town Expansion TTW - W.I.P Big Town Extensions bigcman123's NFSW Lewd Vault Meat Icons (Upscaled - Not Safe For Work - Girl) bigcman123's Vault Girl Interface - (SFW HD Upscale Vault Meat icons originally created by bigcman123) BigMT recovery unit - espless and all its requirements are required for scriptrunner-functions to work Birds Of A Feather Karma Bittercup Companion - Redux Hardcore Patch Black Hawk Down Delta Force Pack For IR Laser and Weapon Light Script to work Black Mountain Dish Explosion Uncut (Voiced) Black Ops 3 HG40 Black Ops 4 SG12 Bladed Weapon Sound Tweaks - ESPless BLEED - Spanish Translation BLEED FNV BLEED TTW Bleedout - A Bleeding Mod 56.44 or newer Block Furniture Use In Combat and While Reloading Blood Decal Overhaul Blood Trails - ESPLess (Version 57.21 at least) Bloodbath - ESPless [Hard Requirement] Required if you want the added blood features/functionality. Not required if you just want the textures. Bloody Water Isn't Clean Blue Hotel Blue the Hologram Dog Companion Blunt Weapons Crit Knockdown Blurry Distance Body Parts Shot Misc Stat Bomb Squad Armor Bone Shotgun Replacer for Salt Lake Stories Bookworm Trait Boone Beard for the full version Borchardt C93 required BORCHARDT C93 CN TRANSLATION Or What? Bottle Clean Water Bottle the Water Required Bozar Rework Brahmin and Big Horner Population and health Increase Required Brain Blast - A Trait for Intellectuals Brandy's Economy Overhaul Needed to run the mod, no really, get it. Brave New World (BNW) Fixed FaceGen Tints Needed for .override bsa functionality to work Bridge to the Outer Worlds End Game Save Files Played using JIP LN NVSE Plugin version 56.52 Bright Follower Ghouls where Robes - espless - ALPHABUILD and all its requirements are required for scriptrunner-functions to work Bring Your Friends Brotherhood and House Truce Brotherhood and Legion Truce Browning M2067 PIMG For the Script BROWNING M2067 PIMG CN TRANSLATION Or What? Bugout 76 UI Building Bridges (Asynchronous Multiplayer) (REQUIRED) 56.78 or later. Bullet 'snap' like insurgency (outdated) it makes this happen Bullet Drop (No More Hitscan plus more) Bullet Snap Redux - Espless Bullet Trails Burden to Bear - Original BURN - Hardcore Fire Effects Burrowing Creatures Burrowing Creatures Modders Resource Burst Atlas - Laser Sniper Bury The Dead Required Butchcassidy1118 and Amsoho75gr's Weapons Implemented Buy or Steal BV Toolgun - 18 Functions in One Bypass Lockpicking and Hacking Minigames - ESPless Version 57.21 or higher Bypass Minigames - Lockpick and Hacking Bypass Tools - Lockpicking Drill and Hacking Module C-112 Pilotable Quadrotor Aircraft AND NVSE C.A.F. - Chargeable Weapon Framework C4 Redux - Make C4 useful again Caesar Salad :) Caliber Based Damage - espless CaliberX CaliberX - Spanish CaliberZL - Modern Ammo Caliber Expansion Camon MP5 Rechambered and Integrated HARD requirement Camping - ESPless Required Cannibal and Ghastly Scavenger Overhaul - Dine or Dash and Gorge or Go Cannibal Reborn - A Cannibalism Overhaul Version 57.21 or later CANNIBALISM - A Crime Against Nature 54.95+ Canvas Backpacks Forced BBB Consistent Icons ESPLess Caravan Card Control Caravan Fast Travel TTW Caravan Rifle Carbon Weapon Shipment 1 - Brotherhood of Steel Melee Weapons CarlZee's Weapon Pack - Energy Guns and Melee Weapons Carry Your Weapons Into Casinos Cars in Wastelands LITE (The Frontier Add-On) Required for the mod to function. Cartographer CASM with MCM Cats Ain't Done - A Mr. House Lore Consistency Patch Required for the Script-Runner functionality. Cavemanspeak cbbe - centry bot behavior expansion CBD - Cinematic Bars in Dialogues CC19's Misc. Tweaks required for script functions CCA - Crimson Caravan Ammunitions - Script Runner - a scripted guns overhaul CCO Perks - Slimline Version CDO - Critical Damage Overhaul NV CFEE - A Complete Companion Overhaul CFWR - 2mm Base Gauss Rifle Setter CFWR - 47mm Nexus Weapon Extension CFWR 14mm Addon - AWO FND and BAR CFWR 14mm Addon - Blue Rose CFWR 47mm Addon - F2000 CFWR DKS Sniper Rifle - Magnetic Action Tweak Character Creation Randomizer Character Health Adjustment and Optimization Stuff Required Charisma Affects Reputation (Like Hardcore Charisma) 57.30 Charisma Carries You - A Carry Weight and Companion Rebalance Mod Charismatic Haircuts - ESPless Cheaper Weapon Mods Checkmate - Skill Check Variety Chem Swapper - Base Object Swapper Chinese - Aim View Switcher. Chinese - B42 Wristwatch 55.15+ Chinese - Classic Fallout Weapons Remastered 【必须】最新版 Chinese - Fallout The Frontier 【必须】最新版 Chinese - Functional Post Game Ending 最新版 Chinese - Item Browser 【必须】54.75版本或更新,闪退见简介说明 Chinese - Just Assorted Mods 【必须】最新版 Chinese - NV Randomizer (NVRNG) 【必须】 Chinese - Unofficial Patch NVSE Plus 【必须】 Chinese Bayonet (Chinese Assault Rifle's Friend) Required for scripted implementation Chinese Laser Pistol - A Stealth Energy Weapon For Leveled Lists Chinese Stealth Armor with Separated Helmet - ESPless Chinese Submachine Gun Chinese Translation Patch For Cyn's Armory - The ButchCassidy Weapon Pack Chinese Weapon Pack ChronoStranded - A Full-Featured Companion Experience Required for the mod to function properly. CIBS - Customizable Integrated Backpack System Cinematic Camera version 52.70 or above is required Cinematic Reload DOF Cinemodded Fallout and Patches Guns Are Loud Citizen Barter Claim the Mojave (and the Capital) Claim the Mojave (and the Capital) End Game Save Files Played using JIP LN NVSE Plugin version 56.52 Classic Adobe Red Rock Canyon Garage Door Key FOB requires JIP Classic AK-112 - The Adytum Rifle Classic Bozar Overhaul (ESPless) - Restore Bozar to it's former glory Classic Brotherhood Combat Armor Classic Combat Classic Combat Armor Replacer Classic Esque Bozar Overhaul - espless If you don't have this already, tf is wrong with you. Classic Fallout 2 combat armor (remastered) Starting from Version 1.0.7 Classic Fallout 2 Metal armor Mk II Classic Fallout Armor Overhaul Tested with Version 56.02 Classic Fallout Flamer Pack (Replacer Version) Classic Fallout Metal Armor Classic Fallout Weapons Remastered Required for the new script Classic Fallout Weapons Remastered - Traduzione Italiana Classic Follower Formula - Bonuses Affect Party Limit Classic Follower Formula TTW - Bonuses Affect Party Limit Classic Gauss Minigun CFWR Edition Classic Glock 86 Espless Replacer Classic Mister Handy (Espless) Required Classic Robobrains (Espless) Required Classic Style Mysterious Stranger Classic Tactics Inspired Plasma Rifle Classic Tesla Armor Needed to run armor scripts Classic XVB02 Vertibird Flyover Only for the GIR version ( used for ini) Classic-Style Weapon Name Changes Clean Hit - Repeaters Re-Animated Hard requirement. Ensure it is totally up-to-date. Uninstall old version and reinstall the new version. Climbable Ladder Resource Climbing and Rappelling Clip Requirements Matter Pretty sure it's needed. Clockwork Vegas - Calendar Overhaul and Time-based Mechanics Yeah Cloud Grenades Needed for the function to register and attach new ash pile. Codac R9000 Take Screenshots Collectable Sonar Collectable Sonar-Bobblehunt Compatibility Patch (ESPless) Colt 2k33 Combat Leather Jacket replaces Lightweight Leather Armor (Scriptrunner) For scriptrunner Combat Radio Toggle Combat Ranger Helmets Have 1st Recon Beret Effects - ESPless needed for script Combat Rifle Redux Main file Combat Shotgun and Friends COMBAT SHOTGUN AND FRIENDS CN TRANSLATION Or What? Combat Vests - Joshua Graham Armor Variants Come fly with me Only for the GIR version Commissary Unaffected By Barter Compact Miniguns Companion and Perk Tweaks Companion Carry Weight Adder ESPless Companion Characteristics - TTW Beta Companion Dog Tweaks 57.21 or higher Companion Healing Factor ESPless Companion Map Icons (JIP CCC) Companion Radiation Suit Companion Vitality Required Companions and Traders KEYWORDS Companions Combat-Ready Necessary Companions Infinite Ammo Redux 56.34 tested Complete Pool Set Complete Respec Complex Vendors Configurable Energy Weapons Damage Buff Configurable essential followers and caravans TTW Configurable Explosive Weapons Damage Buff Configurable Guns Weapons Damage Buff Configurable Melee Damage Buff Configurable NPC Reload Speed Configurable Pause Background Configurable Pip-Boy Light Color Consistent Caliber Naming Consistent Item Names - 1.1 CFWR 1.1+ Consistent Pip-Boy Icons v5 - Framework Plugin Consistent Sky in the Sierra Madre Consistent Weapon Mod Descriptions For Scriptrunner version Console Key Rebinder ESPless Probably Consumable Stat Bonuses Functions Consuming banned items in the presence of Legionnaires incurs a reputation penalty Container Respawns Warning Contextual Ammo Looting Contextual HUD Control Hardcore Settings Controlmap Hotkey Convenient Companion Inventory Conversation Killer - Safely Exit Conversation at a Key press Cook-Cook In His Castle Cookable Dynamite (JIP - JohnnyGuitar) Cosmetic Wardrobe Courier Ranger Armor-Light Up and Smoke Compatibility Patch Optional: Required by Light Up And Smoke - Rebalanced Courier's Secret Stash Courier's Stash Pack Handler Cowboy Fanning and Spinning Weapons (kNVSE) - ESPless Cowboy Fixes and Expansion - ESPless Required for some script functions. Cowboy Weapons Pack Main file Cowboy Weapons Pack Distribution and Balance Patch from CWP original requirement CQC Maintenance Craftable Another Millenia Gun Mods - WMR Patch Craftable Dragon's Breath Ammo Crafting XP - ESPless Crazed Bloody Handies TTW - ESPless Hard Requirement Crazy Fiends - espless and all its requirements are required for scriptrunner-functions to work Creatures always Spawn - espless and all its requirements are required for scriptrunner-functions to work Creatures Arent Evil Crippled Limb Reaction Enforcer Crippled Limbs Heal Over Time Critical and Effects - Fixes and Tweaks Critical Hit Cheering Crossbow Overhaul Crosshair Aligned with Gun No ESP Crosshair Auto-Hide (ESPless) Cruel Vegas - Sell Other People's Organs Required as of 1.2 Cruiser's FPGE Mod Collection Cryptid Quest Crysis Nanosuit CSF And CPEI - Customizable Stealth Field And Pickpocket Equipped Items(Script Runner Espless)(FNV-TTW) Required For Scripts To Function Currencies of the Mojave Custom Classic Weapon Names Required for renaming weapons without a plugin. Custom Health and AP Visuals. Custom Names for Characters Required for renaming character names without a plugin. Custom Names for Creatures and Robots Required for renaming enemies without a plugin. Custom Sleep Wait Hours - ESPless Customizable Pipboy Radio Station Cyan - Raider Girl RELOADED 57.21 or higher REQUIRED Cyberdog Blaster Replacer Plugin CyberJAM Necessary - v56.40 or newer CyberJAM (CHS) 56.40或更新版本 Cyberware 2281 (CHS) Cyn's Armory - The ButchCassidy Weapon Pack HARD REQUIREMENT Dad Lives TTW Classic Daily XP Reward Daimonicon's Companion Control Uses MessageExAlt for info messages Daimonicon's Teleporter Uses MessageExAlt for info messages Damage Numbers 57.30 or higher Damage Redone Dark Craving Dark's Desert Natural Weathers patch emporium. (No esp) Darwinize - Fight or Flight (or Freeze) Daughters of Ares - REDUX Days Played Misc Stat (Days Passed Misc Stat) Has functions required to get Dates Dbp's Sprint Mod DC Arsenal - TTW Mojave Weapon Distribution - Lore Friendly Dead Is Dead - ironman permadeath roguelike challenge Dead Man's Hand Dead Money - No Cloud Toxic Effects and No Bomb Collar Effects Required only for the No Bomb Collar Effects file Dead Money - Villa Scarcer Loot Required since 3.0.0 Dead Money Gold Bars Exploit Fix (and Tweaks) Dead Money HUD Addons - Toxic cloud and bomb collar hud integration Dean Domino - Hair and Mustache - espless and all its requirements are required for scriptrunner-functions to work Death Consequences Death's Last Whisper - Hugs AND Death Death's Last Whisper - Hugs AND Death End Game Save Files Played using JIP LN NVSE Plugin version 56.52 Deathclaw Commander 2 Required Deathclaw Crossing - espless and all its requirements are required for scriptrunner-functions to work DEC - Dynamic Essential Companions Decent Muck Pools Deception - secondary speech skill and disguise overhaul Decimator Trait Defender Morgan Stand Still (TTW) Defibrillator DefinitelyNotSade's Legion Quest Compilation Hard Requirement Definitive Camera Hotkeys - a PHW Module I used version 54.31, but you probably can't go wrong just grabbing the latest one. Delay DLC Redux Delay DLC Redux (CHS) Delay DLC Redux Spanish 2.2 Delay Level Up Redux Hard Requirement Delay Level Up Redux Chinese Translation CHS DeMoNhUnTeR1986's Machete Scriptrunner Desert Combat Armour Desert Natural Weathers - NV - TTW Required. Desert Natural Weathers - NV - TTW - Simplified Chinese Translation Desert Nomad - Simple Portable Camping Desert Ranger Combat Armor Repair Additions Destroyable Bottles - Espless Detached Laser Beams Deth's Misc. New Vegas Mods Detonate the One Detonator Overhaul Detonator Quickswitch Deus Ex Weapon Spread (RUS) Devil's Gulley Dexterized Lucky 38 Dexterized Sink Diagonal movement Dice - Playable Casino Dice Minigame Required for the Dice minigame to function. Difficullt Pete the mod the movie the video game Needed so music can play during combat Difficulty Dependent Pete Dine and Dash gives Ass Jerky Dinner Bell Reworked - ESPless Dinner Bell Ring a Ding Ding - Espless Directional Sneak Indicator - ESPless Disable Companion Dismissal Terminals - ESP Free Disable Ranger Civilian and Veteran Respawns Hard Requirement Disarm The Trap Required Dismemberment Tweaks and xNVSE Distance Based Damage Model Distributed Combat Armour Distributed Necklaces and Chains (JIP LN NVSE) (JohnnyGuitar) (DLC and TTW) v56.65 or higher Distributed Necklaces and Chains Neck Seam Concealer (Updated with JIP) Divide Deathclaws - espless and all its requirements are required for scriptrunner-functions to work Dixon Thugs - Simple Open Freeside and Vanilla DiZco12's Lightweight Lore-Friendly Overhaul DKS Classic Sniper Rifle - FO4 HQ Replacer - Script Runner DLC Hostility Fixes - ESPless DLC New Game Auto-Leveller Hard Requirement DLC speciffic Spore Carriers - espless and all its requirements are required for scriptrunner-functions to work DM's Dirty Dino Done Dirt Cheap DMT - Dead Money Tweaks - Complete Overhaul Do Drugs - Chems Crafting Doc Mitchell to Mole-butt Doc Mitchell's Window Sunlight Fix Doctor's House Doctors Heal Companions Don't Hurt Me Needed as of various fancy functions. Double Barrel Elephant Rifle - .700 Nitro Express Double Barrel Shotgun Double Integrated Creation Kit DOUBLE JUMP and QUICK DASH - Janky Edition Double Pump Double Rifle Drag Things to other cells Dragon Ancestry Trait Drivable Nevada Highway Patrol Car Consistencies Required for the mod to function. Drop Glasses On Headshot Required Drowning Visuals - ESPless Drunken Gunsmith - Accelerator for perk integration DRV - Dynamic Radio Volume. DT Multiplier and DR Adder (MCM) (JIP LN NVSE) (Compatible with Everything) Duplicate Items From Inventory - NV Edition Requires for Main Script Functions DUST - Additional Fixes (DAF) DUST - NCR Weapon Expansion - The Right to Bear Arms REMASTERED PATCH Is needed for the weapons to be integrated into leveled lists DUST Mobile Truck Base (DUSTy MTB) DUST Traps Skill Dusty - Dog Companion For some of the script functions Dusty Distance Redone DVA - Distributed Variety Armors - Hats Headgears Accessories Dying Cost Caps Dynamic Bleeding - ESPLess (Version 57.21 at least) Dynamic Combat Styles Dynamic Controller Mod Dynamic GRA energy pistols mod sounds - ESPless Dynamic Level Stat Choice - ESP Free Dynamic Pipboy Light I recommend to always use the newest version. It's awesome! Dynamic Quantity Prompt NVSE Dynamic Stealth -- Lighting Modifies Sneak This mod gets light values with a function this plugin adds Dynamic Terrifying Presence NVSE Dynamic Weapon Displays Dynamic Weapon Spread 2.0 Dynamic Weapon Spread 2.0 - Russian Требуется для работы. DYNAVISION 3 - Total Visual Enhancement Hard requirement: DYNAVISION 3 will not work without this. DYNLoot E-girl Veronica Easy Come Easy Go - Unique 9mm Pistol Eat Books Economy Item Values Overhaul - ESPLess Economy Overhaul Economy Overhaul (3.0.4) - Spanish (SPA) Economy Overhaul (3.0.4) - version francaise ED-E Doorway Fix ED-UARDO ESPless ESPLESS requirement only EDGE TTW - Early Decisions and Gameplay Enhancement EdibleGrenade12's New Sunset Sarsaparilla Vending Machine Replacer Script Runner Required. Emasculator Empty Clicks - improved dry fire sounds Empty or Not Empty Empty Things Empty Weapons Enclave Armor Hostility for aux variable functions and script runner; no reason why you shouldn't have it Enclave Ceasefire for TTW Enclave Members Have Implant Perks Enclave Presence - Faltering Hope Encumbrance Remover Perk Ending Slideshows Ultimate Edition Overhaul Ending-Based DLC Item Integration Enemy Rank Renaming - TTW - Espless Energy Ammo Usage Rework but compatible with everything - ESPless Energy Maintenance Required for script Energy Shields - HUD Energy Visuals Plus 2.0 - NV and TTW 56.90 minimum required. Enhanced Campfire Crafting Optional. Required for renaming objects without a plugin in the Enhanced Cooking Stations addon. Enhanced Item Info - Extra UI HUD Enhanced Load Screens Mojave Enhanced Locomotion Enhanced Movement Enlarge Your Penis and NVSE, obviously ePath's Mod Stash Equip and Movement Speed Fix - ESPless Equip Sets Equip Slots Changer (and xNVSE) Equipment Restoration Project erm what the sigma (dialogue replacer) espless install Escape from Vegas - Springfield Armory M14 espless Combat and Ranger Gloves and all its requirements are required for scriptrunner-functions to work Essential ED-E and Rex - ESPless Essential Enclave Remnants Redux - ESPless Essential Project Purity Scientists TTW - ESP-Free Eternal FalloutCustom.ini necessary for the ini to function Euclid C-Finder NVSE Upgrade EUphoria 3000 Ev1l's No Weightless Items Ev1l's TTW Crafting Emporium EVE - Essential Visual Enhancements Spanish Indispensable ultima versión EVE - JIP Ash Pile Tweaks EVEM - Supplemental Ammo Crafting Patch Even Better LSMMR - Old Fallout Blues Event Sounds Every Bottle for Universal Water Bottling Everything Is Worthless Expired and Homemade Stimpaks Begone Explodable Ghost People's Gas Bombs ESPless Exploding People Explosions Ignore Line of Sight - ESPless Explosive Shotgun Shells Extremely Degraded Weapons and Armor of Killed NPCs EZ Campfire FNV-TTW Essential Faction Disguise De-Scripter Faction Map Icon Overhaul Faction Wasteland Presence - Improved Edition FACTION WASTELAND PRESENCE IMPROVED EDITION CN TRANSLATION Or What? FAE - Full and Empty - No Forms Edited Fafnir's TTW Unique Overhaul Lite Version Fairfax City Interiors - TTW Fallout - Free Cheyenne 56.42 or newer Fallout - New California - MF's Addons and Tweaks Fallout - New California and Fallout - The Frontier End Game Save Files Played using JIP LN NVSE Plugin version 56.52 Fallout - Project WASTELAND Fallout - The Frontier Required Fallout - The Frontier - Vehicle Tail Lights Add-On Required for the mod to function. Fallout 2 Pariah Dog Companion Fallout 3 10mm Pistol Sound (TTW) (ESP-less) Fallout 3 Loading Screen Information Restoration Fallout 3 Perks - Lawbringer-Contract Killer and More Fallout 4 Intimidation Fallout 4 Power Armor Features Fallout 4-Style Gamepad Hotkeys Hard Requirement Fallout new california pine haven savegame Fallout New Vegas Unofficial Patch - Traduzione Italiana Fallout Survivors Fallout The Odyssey Mega Armor Pack For Leveled List Integrated Version Famine - A Loot Rarity Mod Famine - A Loot Rarity Mod (RU) Famine - A Loot Rarity Mod german translation Zwingend notwendig. Fans Of War liiiights Fast Character creation Faster Semiauto Firerates Hard requirement. Faster Start Menu (Skip Splash Screens) Faster Start Menu and No Loading Screen Text (roulette or vault) Fatigue Overhaul - Non-Lethal and Pacifism Redone Required FatigueHUD - Fatigue Indicator (ESPless) Fear and Loathing - Raoul Shades FEEL - Facial Expression Editor (Limited - pfft...) Female From Main Menu Female White Glove Society Mask Fix Femboy Daniel - ESPless Feminine Sound Variants - ESPless Feral Ghouls Don't Die Updated FG 42 I required FG 42 I CN TRANSLATION Or What? FGM-148 Javelin Fiend and Raider Armor Pack Filthy Jackals - espless and all its requirements are required for scriptrunner-functions to work FINIS - Function INI System (Modify Leveled Lists and Form Lists) First Aid NVSE - Heal and Use Items on NPCs First Person Weapon Collision - espless latest Fitzy's M2 TTW and Big Guns Config Five Aces - MoreMojave Patch Five-Card Ante - A Legion Quest Mod Hard requirement Fixed Addiction Removal and Fixed Vanilla Respec Options Version 56.08 or newer Fixed Addiction Removal TTW Edition Version 56.08 or newer Fixed NPC Karma Alignments (ESPless) - Fallout 3 Style Fixer Clears NPC Addictions Fixer no woozy effect Espless Fixes For Minor Annoyances Flashbang Tutorial Remover - ESPLESS FN Custom 10mm Main file FNV - Bottle That Water FNV - Nuka-Cola Expansion Ultimate FNV Chaos Mod (WIP) FNV Clean Animations - Alien Disintegrator Required to fix handgrip issues which caused animations to look incorrect. FNV Clean Animations - Double-Barrel Shotgun Hard requirement if you don't want the handgrip to look correct. FNV Clean Animations - Explosive Mines Pack Hard requirement. Ensure it is totally up-to-date. Uninstall old version and reinstall the new version. FNV Clean Animations - Grenades Pack Hard requirement. Ensure it is totally up-to-date. Totally uninstall old version and reinstall the new version. FNV Clean Animations - Part 3 Hard requirement. Corrects various viewmodel issues. FNV Clean Animations - Reborn - Part 1 Soft requirement to have some attack animations play with proper timings. FNV Clean Animations - Silenced .22 Pistol and Dynamite Hard requirement if you don't want the Dynamite to slip off-screen while you're holding it. FNV Clean Animations - Throwing Weapons Pack Hard requirement. FNV Customizable Ammo Weight Scripts FNV Gameplay Overhaul (FNVGO) FNV Large Texture Support FNV Realistic Wasteland Lighting FO4 Super Sledge Animated FX (ESPless) required for functions the mod uses FO4-style SPECIAL plus Infinite Intense Training - ESPless FO76 Style Mutations Focus Follower Donation Karma Follower Formula Redone Follower Formula Redone Rebalanced followersPLUS - Teammate Menu Food and Crafting Economy TTW (FACE TTW) Food Effect Tweaks - Custom Food Healing Food No Heal Food Not Medicine - Universal Food And Water Health Restore Configuration Script Food Scraps Food Scraps (Polish translation) Food Scraps - Universal Water Bottling - Water Overhaul - Patches ESPLess FOOK DLC Integration Redux Forced Entry Forno and Fredas' Sexy Vault Girl Interface - Alternative Release Forno Extra Icons Espless I forgot, hard requeriment too Forward Scout Reimagined FOV Slider FOV Slider - Spanish FPGE - Functional Post Game Ending Required for script overwrite checking. Minimum version of 56. FPGE - Lonesome Road FPGE Compatibility Template FPGE_Functional-Post-Game-Ending_traduccion-al-espanol Requerido para comprobar scripts sobreescritos. FPGEL - Functional Post Game Ending Lite 57+ FPS Dashing FPS Leaning Fps Slide Fps Throwable Lobbers FPS Weapon Lowering Freedom Launcher Friend of Blahaj Only if using the Shop Integration Scriptrunner. Friendly Misc Factions Friendly Strip Factions Friends With Benefits Perk Pack Fucking Scary Fiends Fucking Spectacular Lifting for FPGE Full Mags Fully Charged With No Extra Charge - Van Graffs Truth In Advertising Functional Backpack Functional Post Election Immersive-Dynamic Republic of Dave Renamer - TTW 6.30+ Functional Searchlight Airport Jets Only needed for the "GIR" version Funguy - A vanilla-lite ghoul companion FUWAMOCO RADIO - Simple Radio Framework with Repeatable Station Intro Gambling Passes the Time Game of Bounties Game Rifle - Browning High Wall Replacement Plugin Gamepad Buttons Disabler Gamesettings profiler Version 56.40 or higher Garden of Ethan Needed. Make sure bSneakBoundingBoxFix is set to 1 in the jip_nvse.ini file for best effect. Gas Masks of Life - Spice of Life Replacement Plugin Config Required to change protective headwear item names. Gas Trap Performance Fix (ScriptRunner) Gauss Cannon - With CFWR 2mm Option Gauss Impact Fix - ESPless Gauss Pistol with Ammo Counter Gauss Riffle and YCS-186 buff Gauss Shotgun - Tri-Barrel Gauss Rifle Gear Lists - MCM Gecko Mania - espless and all its requirements are required for scriptrunner-functions to work Gecko Vodka Alcoholic Drinks Formlist Patch General Lighting Overhaul Version 57.21 or higher. Generic Repair Kit Effect Renamer Get Played Music Script Gewehr 43 (G43) Required GEWEHR 43 CN TRANSLATION Or What? Ghostification - Playable Ghost Person Might work without it? Uses some of its functions for visual effects. Ghoul Dismemberment Ghoul Rad Tweaks Ghouls Inflict Radiation Damage - ESPless Giant Hunters - espless and all its requirements are required for scriptrunner-functions to work GIANTSBANE CN TRANSLATION Or What? Giantsbane Knvse Patch For the Script Gilboa Snake DBR AR15 Glancing Blows - Balanced Armor Degradation Glock Plasma Revolver gloWeapons - Now TTW compatible Glowing Ghosts - Happy Little Holograms Emit Light GLRH - Glowing Lenses of the Ranger Helmet God can use Weapons - Dead Money Goodsprings and Powder Gangers Truce Goodsprings Rented Room Gooey - no more loot in ash and goo piles (Espless) always use the most recent version Gore Loot Gory Explosions Grab n' Throw - Espless Grab n' Throw - Tactically Integrated Throwing System new vegas Grant's Revolver Replacer for Beyond Bolder Dome Grappling Hook Graves - Bury them all with animation Gravity Gun version 52.70 or above is required Great Khans' Toughness Increased - espless and all its requirements are required for scriptrunner-functions to work Gred's Base Grenade Matters (espless) latest Grulags Library of Simple Scriptrunners (GLOSS) Grunt and Cowboy Perk fix - No Weapon Left Behind - ESPless Required GRX Hotkey - Espless GS Farmhouse Enhanced This update is a love letter to JIP as many of his functions were used here. Gun Maintenance Required for script Gun Runner's Arsenal Displayed Gun Runners' Arsenal Merged Gun Runners' Arsenal Merged RU Gundrops and Icecream - Accidental Discharge Gunsmithing - Custom .45 Auto Gunsmithing - Custom 9mm Service Carbine Gunsmithing - Custom Assault Rifle - TTW Gunsmithing - Custom Brush Gun Gunsmithing - Custom Chinese Assault Rifle - TTW Gunsmithing - Custom Cowboy Repeater Mare's Leg Gunsmithing - Custom Service Rifle H.A. - Floating Damage H.A. - Status Extension Hack Trick - A replacer for a boring Mini-Game Hair Patcher Two Hair Patcher Two ESPLess Hairs - Eyes - Races Auto - Patcher Halo M6G Rework Handbottled Water and NVSE Handcraft Required for the mod to function. Handheld Pip-Boy Weapon Clipping Fix (Espless) v57.30 or higher Handmade AMR - AK50 Plugin Redux Handsful Hacking And Lockpicking Hard Entry Weapon Sound Scripted Implementation Printer Hardcore Chems - Detrimental chem effects Hardcore Customization INI Hardcore Forever Hardcore Hacking Hardcore Instant Death Fix ESP-less Hardcore Needs Revisited Hardcore stat display for DarNified UI AID Menu and more Hardened Robot paintjob - espless and all its requirements are required for scriptrunner-functions to work Harder Hidden Valley Harder New Vegas Strip Access Harder New Vegas Strip Access (2.0) - version francaise ainsi que xNVSE Harvest Not Pick Required to change the action text of plants. Havasu Blues Uses functions from this. Havasu Blues End Game Save Files Played using JIP LN NVSE Plugin version 56.52 Head Wrap Tweaks 56.95 or higher Headshot Splatter Healthier Yao Guai (ScriptRunner) Needed for black magic Hearing-Friendly Yes-Man Heat Ray - Superhot Laser Pistol Heatstroke - Wasteland Survival Heavy Barrel Hunting Rifle - Vanilla Integration for Gewehr 98 I think you need this for the script(?) Again, you should have this anyway Heckler und Koch - MP5K For the Script Hectrol ED-E Deluxe HR Retex Spooky Fix (EVEM Patch) Only for ESPLess Heel Height Adjuster 56.95 or higher Heffy's AKs and AR15s - Remade HARD REQUIREMENT Heffy's AKs Integrated Height Randomizer - ESPless Required HeightMenu 55.10 Helios - That Lucky Old Sun Karma Hellfire Leather Armor NV and TTW Port Helmet Armor Rebalance (JIP) (Note this requires xNVSE to function) Helmet Effects Disabler Helmet Overlay 56.35 or newer helpless falling 2022 Helpless Jumping Helpless Landing HeroinZero's Weapon Fixes Hexagonal Theme for Fallout Who Vegas Hide Immersion-Breaking Items Hide Pipboy Hotkey Hides and Tanning High Heels script High Noon Restored This mod fixes the High Noon bug; without it, this mod would be pretty useless. High Quality Dam Armor Restored Needed for the mod to actually work Higher Explosives Check for Megaton Bomb - TTW Higher-res Titans of The New West Icons for Consistent Pipboy Icons Required for Consistent Pip-boy Icons Hit - .45 Auto Pistol Anim Set - kNVSE Always use the latest. Hit - Battle Rifle Anim Set Always use the latest. Hit - Binoculars Anim Set Always use the latest. Hit - Bren Gun Anim Set Always use the latest. Hit - Chinese Pistol Anim Set Always use the latest. Hit - Cowboy Victor Always use the latest. Hit - Drugs Latest. Hit - Flamer kNVSE Set - Classic Fallout Flamer Pack Patch Hit - Hunting Shotgun Anim Set - kNVSE Always use the latest. Hit - P90 Anim Set Always use the latest. Hit - Riot Shotgun Anim Set Always use the latest. Hit - RPD - JSRS 2.0 Patch Needed in order for patch to function Hit - Throwing Knife Anim Set - kNVSE Always use the latest. Hit .32 Revolver Anim Set Always use the latest. Hit's Anims - Season 1 Always use the latest. Hit's Anims - Season 3 Always use the latest. Hitman Service Rifle Burst Toggle Hitmarker Sounds Required for this mod to function. HK G36C (Port from Modern Warfare Remastered) HMMWV - Driveable Humvee - Improvements and Extras Required for the mod to function. Hold Breath like insurgency Hold P to Flip off (Phuck You Mod) Req Hold to Fire - espless Holorifle Shotgun (ESPless) Home and Safehouse Tweaks Homing Projectiles Honest Hearts Rain Script Fix and Tweaks Horrors of The New West Hot Looking Heated Cosmic Knife - ESPless Hotkey Recaller Hotkey Scroll Wheel (JIP LN NVSE) (JohnnyGuitar) (yUi-ySI Support) v56.65 or higher Hotkey Switch For Akimbo Weapons Hotkeyed Weapon Scrolling House and Followers Truce House and NCR Truce 57.21 or newer HOUSE OF THE DEAD-NO AMMO RELOAD SOUND Housing - Farming - Brahmin Herding How Many Time I got Hit Misc Stat HRT New Vegas - Immersive Gender Change HUD Caps for FNV HUD Color Randomizer v 56.85+ HUDless Stat Visuals ESPless You should have this if you mod at all Humanize-Brutalize Hunting Rifle Replacer for Saxxons Quest Collection Hymn of The New West - Classic Fallout Music Rescore I Know I Installed JSUE - actually happy trails - muh immersion what powers it I Need Glove (Fist Me Baby One More Time) and NVSE or xNVSE I'm Not A Removal Man (and xNVSE) I'm Not Done Crafting (ESPless) IDF - Item Distribution Framework Required for the mod to work. Idle Variety ESPless Immersive Campfire Category Renamer Immersive Canteen Sipping Optional. Required for the script runner version. Immersive Critical Effects (AKA Classic Critical Effects) Immersive Crouching Immersive Fast Travel Encounters Version 56.34 or newer Immersive Fast Travel Requirements Immersive Four Eyes Visuals Immersive Freeside Rat Kids Immersive Hit Reactions - Makes Combat Responsive Immersive Meltdown Immersive Minigames Immersive Minigames Tweaks Immersive Pickup Sounds - TTW Patch Immersive Pickup Sounds -- A World of Pain Patch Required for all versions. Immersive Pickup Sounds Patched Immersive Player Character What did you expect? Immersive Power Armor Immersive Pronouns NVSE (ESPless) Immersive Recoil 2.0 Immersive Recoil NPC 55.60+ Immersive Reload Immersive Sleeping Encounters Version 56.34 or newer Immersive Speedsuit Name Fix Required for ESP-Less 1.1 Immersive Wasteland Arsenal Immersive Weapon Swap Immortal Hardcore Companions - ESPLess (Version 57.21 at least) IMPACT - Compatibility Edition (JIP LN) (DLC - TTW - All Mods) Implant GRX Recycler Improved Sexuality Perks Improved Sexuality Perks - Russian translation Improved Transportalponder Plus Improved Volare Quest Rewards In The Shadow Of The Valley In-Combat Message Adjuster Necessary Incinerators Renamed To Flame Projectors Infamous's Combined Tweaks and Changes Hard Requirement Infinite Ammo (with reloading) Infinite Ammo (with reloading) - Hotkey Swap Infinite Durability Mod Infrared Laser Rifle - Silenced Energy Weapon INI Stewie Tweaks - Better experience Require Inspector Mandatory. Minimum required: version released on 30/nov/2019 Instant Aid Healing NVSE Instant Sell On Pickup Insurgency Style Hip Fire - espless Interior Exterior Sounds Framework Into The Deep Inventory Search 54.85 Iron Sight Inertia - espless latest version Iron Sights FOV (Zoom) Adjuster Iron Sights Recoil Animations kNVSE Irradiated Food and Drink - esp-less Irradiated Lonesome Road ISControl Enabler and Ironsights adjuster (now ESPless) Version 57.01 or higher iscontroller Isolated GroovyGrab Function For Event Handling Item Assistant - Highlighter and Improved Menus Item Cards IWM - Improved Weapon Mobility HARD REQUIREMENT JAM - Just Assorted Mods JBT - Just Bullet Time JDC - Just Dynamic Crosshair Jealous Brotherhood JHB - Just Hold Breath JHI - Just Hit Indicator JHM - Just Hit Marker JIP Companions Command and Control JIP Improved Recipe Menu JIP Improved Recipe Menu ESPless JIP Localized Damage Fix JIP MiniMap 56.20+ JIP NVSE Perk and Challenge Tweaks JIP Selective-Fire JIPLN Configurable Weapon Degradation (No ESP) Mod won't do anything without latest version of JIP LN JLM - Just Loot Menu JLM Grab Tweak Required Johnson Nash Ammo Fix JSawyer Ultimate Edition JSawyer Ultimate Edition (5.6.1) - Spanish Translation JSawyer Ultimate Edition (Polish Translation) JSAWYER ULTIMATE EDITION CN TRANSLATION Or What? JSRS Sound Mod 2.0 for Fallout New Vegas For Scriptrunner. Without this patches will not work. JT's Arsenal - Ammo Use Jump Sounds ESPless for ESPless version Jump Sovereign Jumping Takes Action Points Totally needed for the events. Junk Rounds Plus Just Disarm It Required for optional file only. Just Enough Realism Just Sprint Plus - Expansion for JAM and JVS JVO - Just Visual Objectives JVS - Just Vanilla Sprint JWH - Just Weapon Hweel Kabyidon Patch Collection - JIP LN - Gamesettings - AWO - B42 Optics - Another Millenia - More Kaleidoscope - A Same-Object Variety Swapper Kaptain's Assorted New Vegas Patches Optional. For a patch. Kaptain's FalloutCustom.ini (JIP LN NVSE) Required. Any FalloutCustom.ini file won't be used without it. Karma Semi-Remover Karmic Balance (2.0) - version francaise (ainsi que NVSE) Karmic Balance - Karma Consequences KARPSOL - Kabyidon Armor Replacement Plugin for Spice of Life KCE - Keep Companion (Perk) Effects Required For Scripts To Function Keep Big MT Active - ESP Free Keybind Quick Display KeyBoy - UI Hotkeys Manager (M for Map) Keypad Numerical Lock - Modders Resource KEYWORDS 57.21 or higher KEYWORDS Writer Kill All Enemies Hotkey - ESPless Kill Feedback it makes this happen Kill Flash 100% Needed. Will not work without it. Kill Merchants Get Loot Killing Costs Karma Kilogram Carry Weight KMFALLOUT's Game Additions And Changes Knockdown Perk Nerf kNVSE Fixpack La vida de un cazador debes tenerlo y tambien NVSE Lamprey Mini Missile Launcher - Old World Refurbishments Land Roamer - Driveable Jeeps Required for the mod to function. Lanius Tweaks - ESPless For scriptrunner Larger Packs - Spawn Multiplier 56.85 or higher LARP - compatibility scriptrunner Laser Bolt FX - JIP ScriptRunner - ESPLess Laser CBW - Continuous Beam Weapon Laser Revolver Laser Rifle Rebirth - Beefier esp-less implementation Laser Sight TURBO Mod won't work without JIP (get the newest version!) Laser Weapon Iron Sights Required for Scripts Laser Weapon Iron Sights ESPLess Lasers are only visible when NVG is equipped - Fisher and Snake Night Vision Goggles Patch Lasers Hurt Required. LAWS - Low-Ammo Warning Sounds. Keep it updated. Requires xNVSE from github. Lay That Pistol Down Leaning Not Safe Any More (espless - scriptrunner mod) Leather and Metal Armor Repair Integration (LMARI) - ESPLESS Leather Glove changer - espless and all its requirements are required for scriptrunner-functions to work Leather Jacket Armour Leather Repairs Bounty Hunter Duster ESPless Leave No Witnesses v55.30 or newer Legendary NPCs and Weapons version 52.60 or higher Legendary Weapon Anims Legion AI-Combat bark fix HARD REQUIREMENT, WILL NOT WORK WITHOUT. Make sure this line in the JIP Ini is uNPCPerks=1 to see effect!!! Legion Combat Armour Legion Salute - Espless Leilong Railgun Lenny - Grandpa Ghoul from Gecko Less Accurate NPC's NVSE Less Loud 1st Person Landing Sounds ESPless Less Useless Courier Dusters - ESPless Lessons Learned Overhaul Lethal Headshots 54.45 Lethal Radiation - ESPless Level Adjuster for Non-Standard Companions 56.85 or higher Leveled DLC Delay Leveled List and Weapon Runtime Printer and Searchable Vanilla LVLI Contents Leveled Price Inflation Levelup Traits Light Armor Perks Fixed Light Armor Perks Fixed Spanish Light Leather Repairs Leather ESPless Light Machine Gun replacer for New Vegas Bounties II Light Pollution Manager - Consistent Light Pollution (GIR) Needed Light Support Weapon Light Up And Smoke Those Cigarettes - Rebalanced For the third person cigarette snuffing animation lighter lobotomite jumpsuit (espless) for the espless magic Lightroom - Weather and Interior Editor Lime's Casino Suite Overhaul Lime's Debug Tool Lime's Faction Safehouse Overhaul Required as of version 2.10 Limited Game Savings Limited Map Markers - Fast Travel Overhaul Totally needed for some of the fancyness. Definitely won't work without it. Limitless Stats Limitless Stats Edited - Percentual Damage Bonuses 53.60 or higher Lit Valences Live Dismemberment ABSOLUTELY REQUIRED TO LAUCH Lively 13th Floor Ultimate and xNVSE Lively Goodsprings - People Lively Gourmand Lively Joe and Friends and xNVSE Lively Merge Lively Wrangler LK-05 Prototype Carbine - Redone Absolutely necessary. LLPL - Low Level Point Lookout LOADed 2.0 - Ammo Overhaul Requires: Version 57.15+ Loaded Weapon Info Dumper Loading Screen DeVanillafier Set bLoadScreenFix=1 in .ini Loadout New Vegas - Simple Weapon Carry Limit Lobotomite Tweaks Local Map Overhaul - ESPless Localized DT Helmet Boost BlocalizedDTDR is here. Lock My Doors and xNVSE Lock Those Doors Locked Difficulty LockedOut Lockout Busters Lockpicks Wear Lone Star Lonesome Road - Flechette Nails Lonesome Road - Generic Nail Guns Lonesome Road - Voracious Reader Recipes Lonesome Road Courier Duster Rename Required for the function the mod uses. Lonesome Road Flare Ammo Loot Assist - Autoloot and Shared Crafting Loot Menu for DarN-UI v.04 Primary Loot Menu for FNV Loot Tracker Loot Unconscious Victims Lootable Safehouse Keys - ESPless Lootable Statics Compatibility Edition - Base Object Swapper Lootable Vanilla Statics Lore Plausible Loadout - European Assault Rifle (Inspired by STG-44) Lost Enemies in the Mojave Required to encounter lost enemies in the Mojave. Low T People Smoke LR Grenade Rifles Relocated LR Tunneler markings - espless and all its requirements are required for scriptrunner-functions to work lStewieAl's Tweaks and Engine Fixes 52.70+ required for in-game menu Lucky 38 Auto Gate Restoration Lucky 38 Protectrons Lucky 38 Suite Reloaded v5 Required for item sorting Lucky 38 Suite Revolutions (TTW) Lucky Authority Glasses ESPLess Lucky Jim's Cache Lucky Shades Replacer - ESPless Lucky Shades to Authority Glasses appearance - espless Luger P08 (DOI) required LUGER P08 (DOI) CN TRANSLATION Or What? Lumen - Ambient Lighting M.U.X. Series - Interface Overhaul M16A4 Heat Shield Main file M1903A3 Springfield Redux Required M1903A3 SPRINGFIELD REDUX CN TRANSLATION Or What? M4 Other Type Main file M4 OTHER TYPE CN TRANSLATION Or What? Mad Bomber Tweaks Made Man's Money Maker - Unique Laser RCW Magazine (and Chem) Submenu (1.0.0) - version francaise Magazine Vending Machine Overhaul You don't need this if you're getting just the model replacer version. Magazine-Based-System Newest Version would Guarantee the mod to work! Magic Charms Main Menu Music Randomizer Main Title Unilaterally Matched Male Meshes for Female Outfits TTW - ESPless Map Marker Reputation Fix - ESPless MAPMO - Main and Pause Menus Overhaul 56.44 or higher. Marathoner Redone Mariposa - Playable Super Mutant Race Marlin Thumper Marshal (TP-82) required Martialize Masada CQB and M40A Custom Main file Masks of the Mojave Masks of the Mojave - Improved Original Mod Require this. And so the patch Masters of the Madre -- Player-Elijah Alliance and Cloud Ending Continue MBI - Modify By Ini (Better Euclid's C-Finder) Required For Scripts To Function MBI - Modify By Ini (Grim Reaper's Sprint) (Script Runner Espless) Required For Script To Function MBI(FOTV) - Add Modify Lucy Armor And Cooper Weapons By Ini(Script Runner Espless) Required For Scripts To Function MBI(Movement) - Total Movement Speed Control (Script Runner Espless)(FNV-TTW) Required For Scripts To Function MBI(VATS) - Total V.A.T.S. Control (Script Runner Espless)(FNV-TTW) Required For Scripts To Function MBI(WAM) - Weapons (And) Armor Modifier (Script Runner Espless)(FNV-TTW) Required For Scripts To Function MCCC - Manual Companion Consumable Consumption MD1 Molecular Disruptor - The Little Doctor Meat Prep Animations Restored Megaton Bomb Direction Changed - TTW - ESPless Melee Cleave (a.k.a. Sweep) Melee Cleave as a Perk and proper xNVSE version Melee Hitstop Effects Melee Weapon Replacer Pack Melee Weapons Replacer Pack for New Vegas Bounties Meltdown Madness Make sure uNPCPerks is set to 1 or 2 in the ini file. Meltdown Upgrade Meme Powder and Milkshakes Menace of The New West Mens Best Cyber-Friend - espless and all its requirements are required for scriptrunner-functions to work Mental Stability System - New Vegas (In)sanity Mod Mental Stability System - TTW (In)sanity Mod MENTAL STABILITY SYSTEM CN TRANSLATION Or What? MENTAL STABILITY SYSTEM TTW CN TRANSLATION Or What? Mentat Flavors and Heart Pills -Randomly Distributed Must have for every playthrough Merc Armor Buffed - ESPless Merc Armor Buffed- Fixed Repair Lists - ESPless Merc armor weight diversity (espless) for the scriptrunner Merc Outfit Rename (ESPless) Mercy Killing Karma - Updated You should have this if you mod at all MG42 animation for AWO - MG42 by Serviamnon please use the latest MikeBurnfire Companions Complete WAP Weapons Millenia's Homemade Borz - 9mm SMG Replacer Millenia-Munancho Combat Shotgun Replacer For TTW (No ESP) Hard Requirement Millenia-Munancho's AK Chinese Assault Rifle Replacer. Hard Requirement Mine and Explosion Tweaks Mines Go Boom Minigame Bypass -- with XP Tested with 56.78 Minigun Replacer ESPLess Mirelurk Migration - espless and all its requirements are required for scriptrunner-functions to work misc baby mods and patches Misc Gameplay Merge Misc Gameplay Merge (2.2) - Spanish Translation Misc Gameplay Merge - RU Misc Gameplay Merge german translation Zwingend notwendig. Misc Item and Crafting Tweaks Misc Item Icons Compatibility Edition (Legacy Reupload) Misc Stat Collection Miss Fortune NVSE Upgrade Missile Launcher Scope Mod Change Missing Plugins - Show Missing Plugins on Save Load Mobile Crate Truck Base Remastered Mobile Truck Base Remastered Mobius Revenge - espless and all its requirements are required for scriptrunner-functions to work Mod Delivery Modern Ambient Temperature Modern Warfare Remastered G3 - Integrated Modern Warfare Remastered G3 Assault Rifle Required by other mods here Modern Warfare Remastered G3 Assault Rifle CN TRANSLATION Or What? Modified Health for Animals Required to modify health levels with a script. Modular DLC Integration - espless and all its requirements are required for scriptrunner-functions to work Mojave Arsenal MOJAVE ARSENAL CN TRANSLATION Or What? Mojave Emperor Scorpions Mojave Express Courier Delivery Work - Primm Mojave Express Courier Stations Reimagined Mojave Express Drop Off Mojave Express Overhaul Mojave Faction Currencies Are Worth-less in DC (TTW) Mojave Imports (Campfire) for TTW Mojave Items Expansion Mojave Mandalorians Optional. Mojave NPCs Mojave Sky Lighting Fixes Vanilla's broken High Noon lighting phase. Mojave Squads 56.24 or higher Mojave Survival 56.0 Mojave Travel Molerat - WAP Patch (ESPLess) Required Money Fixer - ESPless More Flamers - ESPless Leveled List Edit More Foods More Buffs More Or Less Rads more perks - gimmick perk recreations More Perks Reimagined More Playable Races 2 More Powder and Primers (from jars and boxes) Not required for NoSE version More Rads In The Ass (56.34 or more recent) and its requirements More Throwing Weapons More Ways to Open Locks MoreMojave Mortalize - no more essential companions AKA true hardcore companions Mostly Fixed FaceGen Tints (NV or TTW) Required to make use of override/BSA Mostly Unarmed Tweaks Motion Sickness Destroyer 54 Mouse wheel behavior improvements for FPS Weapon Wheel Strictly required by my script additions Movable Statics replaced with Lootable versions - ESPless Move Tool MP5 Complex Integrated MP9-N Mr Fix-It - A Sort Of Unique Nail Gun Mr. House Surrenders to the NCR Multiplas Pistol Murder Music Mini-Mod Music And Sounds Dynamic Volume Changer Music Pack for Radio NV - 300 Songs - Spanish Translation Mutant Knockdown - Abomination Devastation Mutilated body parts to human remains Mysterious Cube - FNV - TTW Mysterious Magnum Equip Jingle Removal (plus hit 44 anims support) for the script to work MZ Holding Cells Fog Clip Distance Fix N.V. Interiors A Room With A View - Key Fix MIGHT run without it but no guarantees. Nail Gun Semi Auto Rework Name Your Weapon 56.08 or higher Name Your Weapon - Redux Needed Natural Interiors NAWEMO - NPCs use Ammo Variants and Weapon Mods NCR - The Right to Bear Rearmed Overhaul Required NCR Citizenship NCR Combat Armour NCR Rangers Re-Outfitted NCR Rearmed Remade Leveled list distribution and weapons benefiting from Grunt relies on scripts from here NCR Salute - Espless NCR Service Sidearm NCR Weapon Expansion - The Right to Bear Arms REMASTERED NCUI - NPC Carried Unique Items(As Quest Rewards)(Script Runner Espless)(FNV - TTW) Required For Scripts To Function Needles Hurt ESPless You should have this if you mod at all Neglected Weapons Buff - espless and all its requirements are required for scriptrunner-functions to work Nerve Reimplemented Neutron Gun - Radiation Pistol Nevada Arsenal Nevada Skies - Weather Effects NS will not work without it Never letting go - Ghost People in the Mojave - espless and all its requirements are required for scriptrunner-functions to work New Blood New California Compatibility Features New Courier's Stash New Game Plus New old ED-E - Lonesome Road look for the Mojave - espless and all its requirements are required for scriptrunner-functions to work New Spore Plant Species Required for adding spore plants into spawn lists with various versions. New Vegas Bounties I LE - kNVSE Sets required for hit's animations New Vegas DLC Begone New Vegas Game Guardian (Glitch Prevention Mod) New Vegas Gorgons Used for various companion features. New Vegas Library Project New Vegas Nightmare Mode Challenge New Vegas Randomizer New Vegas Randomizer - RU New Vegas Redesigned 2 CKR Revised Required for archive override function New Vegas Redesigned 2 Revised NVR2R - FaceGen Tint Fix New Vegas Redesigned 3 Revised Fixed Facegen - NVR3R Fixed Facegen For the override file in the BSA file version to work New Vegas Showgirl Costumes - Immersive Edition New Vegas Snallygasters Allows for changing eye colour. New Weapon Every Kill New Vegas New Zion - Aerie Player Home Quest Addon Latest Version nickheggo Winchester Model 1873 - Lever Action Rifle Cowboy Perk Fix - No ESP Night Sky Tweaks Niner (RUS) Требуется для NinerFix NinerFix Needed for Event Handlers, plus it's GOOD No Challenge Message - ESPless No Cure and xNVSE No Dead-Money Collar and Cloud Messages No Dialogue Skip (ESPless) No Exit to Main Menu No Female Heavy Troopers and Veteran Rangers - ESPless No Gambling No Health Regen No Hit Squads ESPless No HUD without Power Armor No Implant GRX No More Character Revision No More DLC Messages No More Double Open And Close Sounds Must use version 54.40 (2018-08-25) or newer. No More Dust Devils (and Whirlwinds) No More Explosions Blindness No More Loading Screens No More Motion Sickness No More Muzzle Flash Lights No More Pip-Boy Glove No More Trippin and Bear traps ...dude, just install it, it's got ELECTROLYTES No Muzzle Flash Lights No Pip-Boy Glove ESPless No PipBoy in Power Armor No Player Repair No Quest Markers - ESPless No Skill Tags (NVSE) No Stealth Suit Voice or Stim Use - ESP Free No Stealthboy In Power Armor No Such Thing As Weightless - Weightless Item Reweight Script No Talking In The Air Nobody Owns Anything non-guaranteed common NCR and Legion Weapon spawn - espless and all its requirements are required for scriptrunner-functions to work Non-Hardcore Non-Zero Need Values Bandaid Non-Playable Equipment Is Now Playable - ESPless required Not Viewmodel Recoil Nova Arizona - A Legion Lands Expansion Required. Nova Interaction Revised - TTW I could probably make this mod without it, but it's so darn convenient... Novac - Come Fly With Me Karma Novac Bungalow - Upgradeable Player Home NPC Accuracy Manager (NVSE) Non-negotiable. NPC and Player Character Base Health Adjuster NPCa - NPC Prevention of Chem addiction - ESPless NPCs Randomly Explode NPCs Sprint In Combat NPCs use Aid items NPCs Use Ammo Redux NPCs Use Custom PipBoys ESPless NS AK47 NS Bolt-Action Shotgun NS Chinese Carbine NS Classic Sniper Rifle NS Finnish Weapons Pack NS Finnish Weapons Pack TTW NS FN FAL NS M4 Carbine NS MAC-10 NS MP 40 NS MP5 NS PPSh-41 NS SPAS-12 NS SVD Dragunov NS Weapons All in One NS Whitney Wolverine Nuka Sunset Cap Switcher Nuka's Complete Weapons Pack - GRA 1.5 For 1.4 and higher Nuka's Dynamically Essential Dogs It's like required. Nuke 'Em Nut Water Overhaul NV Collectibles - Dead Money NV Collectibles - Honest Hearts NV Collectibles - Lonesome Road NV Collectibles - Merged NV Collectibles - Snow Globes NV Collectibles - Sunset Sarsaparilla Star Caps NV Weather and Music Randomizer (Required to fix the NVDLC01ToxicCloudTrigger script) NVMMP - New Vegas Map Marker Project NVMMP - New Vegas Map Marker Project german translation Zwingend notwendig. NVRA - AR70 NVRA - AutoMag NVRA - AutoMag (RUS) NVRA - FR F2 NVRA - HK33 NVRA - HK33 CN TRANSLATION Or What? NVRA - Uzi NVRA - UZI CN TRANSLATION Or What? NVRA - VSS and VAL NVRA - Walther MPK NVRA - Walther MPK (RUS) NVRA - Walther PPK NVRA - WALTHER PPK CN TRANSLATION Or What? NVTS - New Vegas True Scopes NVWO Akimbo Framework NVWO Devkit NVWO Weapons Smith NVZ - New Vegas Zombies Object Renamer (Real Weapon Names) Obscurum Pandemic Extender Required For Some Scripts To Work Occupy Burke's house when he's gone - TTW Of Truth and Lies Of Truth and Lies - New Quests. Weapons and Armours End Game Save Files Played using JIP LN NVSE Plugin version 56.52 Off Limits Official Vanilla UI Plus Font Patch Old School HP Damage Visuals Old World Blues - Integrated Implant Y-3 Old World Blues - Sink Recipe Overhaul Old World Blues - Wear Valence headgears with anything For TTW users, not required for vanilla FNV. One Gilava Time - Gila Monster Companion Always use the latest. One Hit Death One HUD - oHUD This is only required to save the settings to an INI file. One Man Army NVSE 54.86 One More Dynamic Camera (and NVSE/xNVSE) One Shot Protection - ESPless 57.21 One Tip Per Picture Set bLoadScreenFix=1 in .ini OneBody - Limb and Health synergy Optimized Weapon World Models (ESPLESS) Order a Meal Order a Meal - Tweaked Organic Rex REDUX - ESPless Only required for the ESP-Less version and if you want Rex to be Essential. Orientation Perks as Traits Outland AK Main file OUTLAND AK CN TRANSLATION Or What? Oven Cooker - ESPless Required Over Powered Mysterious Magnum Overdose Impossible without, don't even ask. Overlook Cabin OWB - Improved Sink OWB Atomic Weapons OWB Blue Mark-Series Robots - espless and all its requirements are required for scriptrunner-functions to work OWB Robo-scorpion paint - espless and all its requirements are required for scriptrunner-functions to work OWB Toaster and Jukebox Weapon Condition Fix Owen Submachine Gun required OWEN SUBMAHINE GUN CN TRANSLATION Or What? Owned Bed Mod 56.95 or higher Owner Name Info 56.95 or higher Ownerless Trash for TTW Comes with TTW OX - Toolkit P.A.M.S. - Power Armor Movement Sounds P.E.P.A. Hard Requirement Pace Yourself 55+ Paladin Balls name fix - TTW Pandemonium Papa Khan's Armor - ESPless PARCS TTW Pack Of Arcs Random Creatures 'N Stuff Party Banter Passive Combat Music Passive Combat Music Tweaked Pastebin Browser for SUP NVSE Pause On Fast Travel (NVSE) PAVE Pink Power Armor to Hazard Power Armor People of Paradiso v.56.76 or higher People of Paradiso End Game Save Files Played using JIP LN NVSE Plugin version 56.52 Perception in Action Rquired for Perception Footstep Sound Focus. Perception is Precision Perception-Based Dynamic DoF - ESPless Perk Sorter Perk Styled Icons - Modded Companions - Russell - Willow - Niner - Molerat - Hope - MikeBurnFire Perkaholic Perkaholic - Traduzione Italiana PerkOut Required To Even Exist On This Website In 2024 PerkPackPlus Perks And Traits Extended Perks for Challenges - Espless Permadeath Karut Style 55.84 or later. Permanent Meat of Champions Personal Guitars by Mr.Shersh For scripts working Personal Teleporter Personal Teleporter - Cleaned PHAT - Player Height Auto Tune Photon Laser Weapon Pack Physically Based Beverages Physically Based Blaster Physically Based Chems Physically Based Plasma Rifles Physically Based Plasma Rifles - TTW Original requirement. Physically Based Plasma Rifles TTW patch must's requirement Physics' Based Ballistics Physics' Based Spread - espless Always use latest Pickpocket Overhaul Pilot Skill Restoration Pip-Boy 2000 Pip-Boy 2000 Hardcore Counters Patch Needed for Pip-Boy 2000 Pip-Boy 2000 Replacer Renamer (ESPless) Pip-Boy Counters For Imp's More Complex Needs Pip-Boy Effects Pip-Boy Light Flicker Fix - NVSE Pip-Boy Screen Always On Pip-Boy Weapon Mod Vendor - ESPless Pip-Flicks 3000 (Pip-Boy Video Player) PipBoy DoF Disabler Pipboy Holo Panel ESPless PipBoy UI Tweaks Pitt-Raider Armor in the Wastland - TTW - 'espless' and Standalone for NV and all its requirements are required for scriptrunner-functions to work Placeable Map Markers Placeable Wasteland Guard Tower Required Plague Doctor Companion Needed for the infection routine. Plan D - New Vegas Poisoned Apples Plasma Carbine - Revitalized Plasma Cutter - Dead Space Inspired Weapon Plasma Discharger - An Automatic Plasma Weapon Plasma Gauss Rifle For the mod Plasma Grenade Replacer and kNVSE Animation set script functions used for model replacement Plasma Mace - BummerBoi Mega Pack Sub-Mod Plasma Purist TTW Plasma rifle uses 1 Microfusion Cell (ESPless) Plasma Sniper Plasma Spaz Redux Platinum Perks v56.76+ (fixes the Modify Positive Chem Duration entry point) Playable Companion Outfits TTW - ESPless Playable Companion's Outfits and Weapons Script Needed to run the script Player Clone Gun Player Combat Priority Player Death Voice Enabler Fixes the Courier becoming silent when in combat Player Headtracking version 53.40 or higher, or magic won't happen Player HP Control Suite Player Ragdoll Scream Yes PlaylienZid's Scratch - A Ghoulish Companion (Myceline's TTW Overhaul) TTW prerequisite. If this mod isn't installed, TTW won't work properly, which means JNSC-MTTWO won't work properly either. ESPless plugins are planned for future releases, so you'll especially need JIP LN NVSE. Plugin-less versions of some mods Point that somewhere else - NPCs react to weapons Pointlight Flashlight (and Piplight) Poisonous Poisons Portable Crafting - Craft-O-Matic Reworked Portable Crafting Hotkey - ESPless Portrait Gallery - Base Object Swapper Postal Cat Silencers Postal Catnip Postal Cow Heads Postal Dude Voice Replacer Postal Health Pipes Postal KICK Postal PISS 57.01 or higher Power Armor Carries Itself Power Armor Companion Power Armor Explosion Resistance Power Armor for Dummies - A TTW Companion Training Mod Set the tweak for NPC Perks to 1 in the ini Power Armor Ignores Crippled Limbs Power Armor Pipboy Remover Power Attack Tweaks Power Slider Most of the functions are provided by JIP Powered Unarmed - Fist Weapons use Ammo PP in the WAP - Riot Shotgun Pre-Release Nightkin Pre-War Cooking - My Personal Food Pack Precise VATS (and actually useful Perception) Preconfigured FalloutCustom.ini file. For FalloutCustom.ini to be loaded. Prefixer AKA Challenge Prefixes Press B to Burp Press N to Fart (with Reverb) Hard requirement - Needs "SetINIFloat" function Pressing Caps - Cap Press Rework Prickly Pricks - Foraging is Dangerous Pride Arsenal End Game Save Files Played using JIP LN NVSE Plugin version 56.52 Primm - My Kind Of Town Karma Primm Reputation Restored - Uncreative Edition Primm Reputation Restored Revised Primm Slim's Hat Private School Uniform Professor's Bits and Pieces for the Cooper Howard reference Progressive Hardcore Needs Progressive Hardcore Needs - ESPLess Progressive Sneak Attack Damage Project Lively WorldSpace This is for some scripts, without the functions it gives, you can expect rapid firing Missiles and gates not opening. Project Nevada Deutsch Da ein paar Scripte durch neue Funktionen gefixt wurden die nur mit JIP funktionieren wird es benötigt. Project Nevada Legacy - 5mm SMG Project Nevada Legacy - Rail Cannon Prospector's Tool Proton Sword Prototype Shrink Ray Pseudo-Realistic Carry Weight (plus item weight overhaul) PSG1 Sniper Rifle Replacer Psy-Factor Psychic Ascendance Pulse Grenade Replacer and kNVSE Animation set script functions used for model replacement Purchase Items on Display (xNVSE) Purified Miracle Water need to my environment, but no used Quad Lever Action for perk integration Quality of Life ESPless Quantum Chance - espless and all its requirements are required for scriptrunner-functions to work Quantum Trigger Quantum Trigger tranducion spanish Quantum Trigger- King Crimson SFX replacer(Jojo's Bizarre Adventure) Quick Disarm - Customizable Traps Quick Drop For an optional fix Quick Drop Items Required Quick Grenade Hotkey Quick Quest Swapper Quick Search 54.85+ Quick Select - A Zelda BOTW Style Quick Menu Quick Trade ESPless Quick Use Quicker My First Infirmary Messages - ESPless Quickhacking NV - Cyberpunk 2077 Hacking Quicksave Aware NPCs R91 And Friends Infiltrator Scope Via Mod Race Compatability Suite and Kid-Mode Simulator (for use with TTW v3.3.X) Required for RCCore and RCPlug files to function - also required for TTW in general RAD - Radiation (is) Actually Dangerous - Overhaul RAD - Radiation (is) Actually Dangerous - Patches For the JIP versions only. Radar Mod Radiant Infinium - Endless Questing Framework Hard Requirement Radiation Decay Radiation Visuals - ESPless Radio Shows That Time Forgot Radio Stealth Penalty Radio Toggle Key Radioactive Rain Ragdolls Raging Alchoholic Challenge Raider Armor weight diversity (espless) scriptrunner function Raider Rapport - Factions and Reputations Rainier AK - Remastered Rainier AK - Remastered (RUS) Random Word Generator Randomized Caravan Deck Rangefinder Ranger Candy Needed for Event Handlers, plus it's GOOD Ranger Combat Helmets Clipping Fix Ranger Night Vision Ranger Station Charlie Karma Rapid Regeneration Trait RAWR XD Required for the function the mod uses Raygun required RAYGUN CN TRANSLATION Or What? Reactive Primm Ready Courier One 57.15 or later Real Gun Stats Names Others Hard Requirement. Real Recoil Real Recoil Re-Calculated Real Recoil Re-Re-Calculated - With Recoil Cap Real Weapon Magazine Sizes (Scriptrunner) Real Weapon Mods 2 Rebalanced Realistic Headshot Damage Realistic Item Weights (kind of) - JSUE or standalone espless for .esp-less standalone script version Realistic Weapons Rename and Buff Always use the latest version. Realtime Weapon Modding System Rebuild the Capital - A Brotherhood of Steel Expansion Mod TTW Edition Recent Loot Log - ESPless Version 56.78 or higherr Recon Under Armor (JIP LN NVSE) (JohnnyGuitar) (ShowOff) v56.76 or higher. uNPCPerks must be set to at least 1 Red Screen on Player Hit (ESPless) Reduced Shotgun Spread Refill Ammo Hotkey - ESPless Reinforced Armors Renamed (Scriptrunner) Reliable Mesmetron Hostility Reload Animation Fix - Lever-Pump-Single action guns Reload Delay Fix for NV Animation Overhaul (and others) ESPless Reload in First. Reload Reloaded Remember Selected Ammo For remembering ammo count. Removable Robot Arms Rename Anything Rename Enclave Power Amor(Espless) (TTW) Rename Ranger Armor (Espless) Rename Your Fiends RenamePlus RenamePlus TTW Renamer Rifle Redux Repair Bladed Weapons with Whet Stone All DLC (Scriptrunner) Won't run without it Repair Leather Armor using Misc Items - ESPLESS Repair Metal Armor using Misc Items - ESPLESS Repair Requires Materials Repair Tools Replacer DLC Grenade Rifle Main file Reset Settings Prompt Resident Evil 4 Laser Sight - A Fix for the Flickering Light Resident Evil 4 Laser Sight. Rested Not Cured - Configurable Sleep Heal Restored Caravan Dialogue Restored Pew Pew Restricted Entry - The Gourmand Retrievable Railway Spikes Retrievable Throwables (Polish Translation) Retrievable Throwables Reforged Version 56.78 or higher Retroactive Intelligence Implant Return Useful Empties - R.U.E. Rex Brain Swap and Overhaul Rex Legion Mongrel Cyberdog Ridable Horses Rising Storm 2 Weapons Pack Robbable Caravans Robbable Caravans - version francaise et tous les prérequis éventuels du mod original Robotics Expert Upgraded Robots Dont Dream Of Electric Sheep Robots Dont Eat - Block Robot Ingestible Usage Robots Reactivated uses functions from here so REQUIRED ROOG - Weapon Health Auto Patcher ROOG FNV ROOG TTW Rosa RWN - Real Weapon Names ESPLess RX - 9mm Pistol Advanced Customizing RX - Advanced Customizing - Chinese Assault Rifle For scripts. RX Utility Tools Ryan's Awesome Gameplay Enhancements or - How I Learned to Stop Worrying about the Plugin Limit and Love the Atom Bomb Some mods in the compilation depend on this to work properly S.M.H. - Shitty Modern HUD S.P.E.C.I.A.L.s Enhanced Extremes S6S Big Guns Implementation S6S Big Guns Implementation - Cloud's Config S6S Breathing Mask Integration - TTW and NV Versions S6S GRARG Patch S6S Immersive Fast Travel Hardcore Patch S6S Perks - PerkPackPlus Patch S6S Spice of Life Replacement Plugin - Scripted - Compatibility S6S Weapon Integration Tutorial Safe Keypad Minigame Salient Green Name Fix - ESPless SANDAL - FN P90 Animation Set (kNVSE) Required for the script to work SAVAGE SANDS TWEAKS Save Hotkeys Save Points Save Restrictions Saving Reworked - Fallout 4 Survival style and more Sawed-Off Laser RCW Scarface M16 (Working Underbarrel Grenade Launcher) Standalone Version Required Scatter Energy Weapons Shotgun Rework Scope Aim Tweaks Scottmack's Weapons Redone Scout the surroundings (Use binoculars to spot and discover places) SCP-1499 Screen Archers Time Toggler Screenshot Helper Script for WAP weapons Script Timer - Performance Tester Scripted Ammo Fix Scripted Ranger Patrol Masks Scum's Elegantly Elongated Escape Rope Second Perk per Level Securitrons On Alert Servoarmaduras sin perjuicio de descenso - No fall damage whit power armor SexChange via hotkey Sexlexia Shooting Range For Weapon Testing Short Shotgun Main file Shotgun Buffs Shovels Bury People Show Pickpocket Success Rate Show Water Source H2O - ESPless Shuddup and SayThis - A Message Overhaul Scriptrunner, so yea SIDE - Bobby Pins And Repair Kit Fix SIDE - Simple Items Distributed Everywhere Sierra Madre Vending Machine Upgrade SIG MPX - 45 Main file SIG P226 Pistol SIG SG552 And SIG Mare's leg Custom Main file Signs For Locked Doors And Exit Doors Silenced Chinese Pistol Simple Auto POV Simple Camera Shoulder Swap and xNVSE Simple Casino Exchange Menu - ESPLESS Simple Cell Save Bloat Fixer (FNVEdit Script) Simple Chem and AID Weight (ESPless) Simple Cloak Field Generator Simple Darker Nights Simple Deathclaw Meat Simple Decorations You must use 57.15 or higher Simple Dice Roll Hacking Simple Dice Roll Lockpicking Simple Diseases Simple DLC Delay Simple DLC Delay (2.1) - version francaise ainsi que NVSE ou xNVSE Simple DTDR Simple Energy Weapons Buff Needed to run the mod, no really, get it. Simple Explosive Entry Simple Fake Lighting Remover Required for script runners Simple Fallout 4 Survival Saving Simple FPS Counter - espless Simple Hairs - New Vegas Simple Headshots Required Simple Helmet Effect Toggle Simple IFF Simple Immersive Health Indicator Simple Interior Lighting Overhaul Simple Lucky 38 Suite Teleporter Simple Night Vision - ESPless Simple Personal Force Shield Simple Player Journal - espless Simple Portable Barricade Simple Portable Force Field Generator Simple Portable Healing Generator Simple Power Armor HUD Simple Power Armor Walking Underwater This mod won't work without it. Simple Radio Disabler Simple Reputation and Disguises Simple Script Runner Rebalance Blank and Helper You know the rules Simple Subtle Camera Shake (NVSE) Required. Simple Toggleable Nightvision TTW - Pluginless Simple Vigor Config Simplified HUD v55.55 or newer Simplified Weapon Retexture Project - WRP Simply Keys Distributed - ESPless Simply Less Junk. esp-less Simply Uncut Dart Gun Slow Down and Creature EMP Changes Required for 1.3 to even function. Recommended in general to fix a big Ignore DT/DR bug. Sink Barks Enabled - Espless Sink Inventory Reset Button SiouX Weapons Reloaded Sit Down Required SJ' New Perks and Traits SJ' Perks and Traits Tweaks Skeletonizer Skill Based Perks - ESPless Hard requirement. You should have this if you mod at all Skill Book Refund When Over 100 - ESPless Skill Items Redux Skill Magazine Box - Declutter your inventory Skill Practice - DEPRECATED - USE SKILL PRACTICE PLUS PLUS Skill Practice PlusPlus Skill-Based Weapon Names - ESPless Skillbased Vendor Repair Impossible without, don't even ask. Skillful Lockpickery (or Skyrim-Style Lockpicking) skinned mesh improvement mod - redone redux remake retry revengeance retopology refridgerator Skip DLC Intro Slides SKR - Safehouse Key Rework ESPLess Slasher X4 duration Sleep To Level Up - Oblivion-Style Levelling Sleep Wait Hardcore Needs Slideshow FOV Fix - ESPLess Slim Race - v1.7.1 Sloth's Armor Repair Kits (SARK) For multiple functions Sloth's Rad Absorption Controller (SRAC) Use of 'ShowQuantityMenu' Slow Motion Dismemberment (ESPless) Hard Requirement Slower Lever Action Fire Rate ESPless Hard Requirement Slower Weapons (No .esp) SMAC - Simple Melee Attack Canceling and Parrying Small Animator Small Mods Merged - An improved game thanks to small mods in a compilation Required Smart Helmets 2 - Auto equipable helmets and hats powered by MCM Required since 1.8 Smart Magazines and xNVSE SMG Replacer for Zion Trail Smitty Special 100 mag size-Scriptrunner Smoke Addict ESPLess Smooth HUD - Immersive Transitions (ESPless) Required. SmoothLight Pip Boy Light Enhancer ScriptRunner Sneak Vignette - ESPless Snowglobe Tweaks Fix Snuffles Redesigned Soft-Lock Aim-Assist Version 56.78 or higher Solar Torch Needed Solid Project better controller For Solid Project Solid project weapon lowering reanimated Some Additional Sounds (SAS) Some SMIM patches - espless and all its requirements are required for scriptrunner-functions to work Sorted (Aid) menu (RUS) обязателен для работы Sorted Books and Magazines Sorted Books and Magazines (RUS) Sorted items pip-boy (RU) обязателен для работы Sorted weapon mods (RUS) обязателен для работы Sortomatic Ingredient Loader Souvenirs - From screenshot to loading screen Spacewalk Gravity - TTW Mini-Mod Spaghetti Western Critical Sound FX SPARE - Sweet Part and Ammo Rebalance and Expansion Special at Leveling up - Espless Special By Level Special Candy Bars Speed-E Wheels Fast Travel - Tiger Labs Edition Spencer Repeating Carbine - A Fine Rifle Spidey Sense Perception Split Guns Skill Split Head and Body DTDR inventory UI - ESPless Spore Carriers in the sun - espless and all its requirements are required for scriptrunner-functions to work Spore Plant Melee Attack and Tweaks Spore Plants in the Wasteland Sport Shotgun - Revitalized SR-25 SR-25 CN TRANSLATION Or What? SSS - Sweets Simple Settings Stamina Stand Perks Stand Perks - Spanish Necesario Star the Wandering Courier (FNC-TTW Patch) per TTW STARS TTW - Sweet's Total Armor Rework System Start with the Educated and Comprehension Perks Required for scriptrunner support Static No Longer - Base Object Swapper - TTW Statics to Vanilla Items For TTW version Stealth Explosives Stealth Melee Kill Stealth Suit Changes (Script Runner) for script runner functionality Stealth Suit MK II is a light armor - espless Stealth Suit Mk2 Conversion Mod - Finish What X-13 Started Steam Link Controller Fix Steamed Hams House Version 52.30 or higher Steroids - Based on Physically Based Chems Sticky Bombs and Ammo Sticky Ragdoll Camera Stimpak Hotcontrol (one more Stimpak Hotkey mod) Stimpak Hotkey (JIP LN NVSE) Stimpak Hotkey ESPLess Stinger - Energy Drink for the Wastes Stop VATS After Paralyzing Stridor - A Tribe From Below - War Horde Creature Mod and a Modders Resource (Can be used in your Fallout 3 mods) Strip and Freeside Map Markers Stronger AER14 prototype Stronger Alien Blaster Stronger Elijah's Advanced LAER Stronger Sprtel-Wood 9700 thanks to this, mod now is compatible Sturmgewehr 44 and Sturmgewehr 45M Merged and TTW patch required for the script to work Subjugation - Slavery and Capture Mechanics Sunny Skilometers Required for ESP-Less 1.1 SUPER Lively Goodsprings SUPER Lively New Vegas Super Mutant Behemoth Restoration Super Mutant Overhaulord SUPERHOT Supplemental Ammo Crafting Required. Supplemental Ammo Crafting - Schematics and Perks Supplemental Ammo Crafting - Vigor Patch Supplementary Weapons Pack Supplementary Weapons Pack - Traduzione Italiana Survival At All Costs - Handicapped of The Wastes Survival Food Healing Duration Framework Survival Gun Survival Healing no ESP - Healing Powder and others scale with survival skill Survival Rifle uses 25-round magazine - And goodies (ESPless) SurvivalCore - Disease and Gameplay Modifications Get the latest version. Install as instructed. Survive with Hardcore mode - ESPless SVT-40 - Soviet Battle Rifle Hard Requirement SVT-40 - SOVIET BATTLE RIFLE CN TRANSLATION Or What? Swagamesh's Miscellaneous Weapon Changes - Scriptrunner Swagamesh's Recipe Changes - No esp Swagamesh's Weapon Skill Changes - Scriptrunner Swampfolk Drop Fingers ESPLess SWEEP - Sweet Weapon Enhancement and Expansion Package - VANILLA VERSION Sweet 6 Shooter Perks - TTW - NV Sweet Consumables Sweet Consumables (Polish Translation) Sweet Debug Functions Sweet Dynamic Detection System Sweet Healing Systems Sweet Keywords Sweet Pain Sweet Pain NV Sweet Perk Overhaul Sweet Style Bounties Sweet's Shoulder Mounted Machine Guns - SSMMGS Swimming and Rebreather Restoration Swimming Creatures Fix - ESPless Sync User Time with Game Time T60P - Power Armor Sidearm Tactapack Tactical Gameplay Modifications - ESPLess (Version 57.21 at least) Tactics Midwest Deathclaw - TTW Replacer (Scriptrunner) Hard Requirement Tactics Midwest Deathclaws Lonesome Road Only Patch Needed for the script to work. Tag Uniques - ESPless Take a Picture - An ingame small Photo Mode to create your own poses for screenshoots Required Take A Picture - Vector Interface Take Chems Make Fiends Take Chems Make Fiends (1.6) - Spanish Translation Take Chems Make Fiends (1.6) - version francaise ainsi que xNVSE Tale of Two Wastelands Selectable and VIsible Random Encounters Tales from the Burning Sands - Tiger Labs Edition Tales of New Reno Part 2 - TOTNW Patch ESPless Tammer's NIF-Bashed Weapons Mega Pack - TTW price adjustments (ESPless) TAR-3 Tesla Rifle - Old World Refurbishments Taunt Mod - Janky Edition Tavor Custom Main file TAVOR CUSTOM CN TRANSLATION Or What? Teleforce - A Unique Electric Energy Pistol Terminal Destruction - TTW Terminals Lock UP Tesla Armor Glow TTW Tesla Cannon Animation Fix Needed for list functions. Tesla Cannon Chaining Tetris TF2 Crit Sound Effect TFDC - Dodge Challenger Tgspy's Advanced Development Tool The Arborizer Laser Pistol A Weapon That Turns Your Enemies Into Trees The Bazaar of Z required for most of mods The Big Rescue The Big Spender - Golden Minigun The Blue Screen of Death - Wild Wasteland Encounter The Brotherhood Leaves the Mojave The Brotherhood Leaves the Mojave Chinese Translation CHS The Caravan Tournament End Game Save Files Played using JIP LN NVSE Plugin version 56.52 The Courier Shot First - Killing Joe Cobb Starts Gunfight The Courier vs. The World The Crescendo - A Smart Pre-War Safe House with Sortomatic (English and French) Used to change radio frequency (tested under 56.26) The Ezekiel Project - Interactive Animations and Combat Realism The Fiends Leave the Mojave The Freepost Mojave Express Expansion The Freepost Mojave Express Expansion Patch for Underground Hideout The Frontier - Gameplay Tweaks and Fixes The Frontier - Learn To Drive Required for the mod to function. The Frontier - Liberated (No Frontier Start Option) Required for the mod to function. The Frontier Bonus Cars - Taxi - De-Luxe V8 - Corvega Atomic V8 Required for the mod to function. The Goon Cave Hard requirement. The Grand Survival and Crafting Overhaul The Great Khans Stay in the Mojave The Happy Place - New Vegas Horror The Happy Place - New Vegas Horror End Game Save Files Played using JIP LN NVSE Plugin version 56.52 The Haunted Casino The High Roller The Hills Have Spore Plants Required for adding spore plants into spawn lists. The HUD Editor v56.16 or newer The Incredible FEV - Super Serum Nerd Rage Perk Overhaul Revamped The Living Desert (Polish Translation) The Living Desert - Travelers Patrols Consequences Increased Population and more Needed from version 1.3 onwards. The Living Desert Leveled List Overhaul The Mojave Stock Exchange The Mojave Stock Exchange - Revamped Edition The Navarro Typewriter - A Unique Laser RCW The One Isnt Wild The Raging Bull THE RAGING BULL CN TRANSLATION Or What? The Real Pork n' Beans The Real Small Framed The Right to Bear Arms - NCR Weapon Expansion THE SAIGA-12 Main file The Scriptrunner Series - Blood-Naptime JIP LN NVSE Plugin is required for The Scriptrunner Series - Blood-Naptime The Scriptrunner Series - The Legion Books JIP LN NVSE Plugin (and its requirements) is required for The Scriptrunner Series - The Legion Books The Scriptrunner Series - The True Blades JIP LN NVSE Plugin (and its requirements) is required for The Scriptrunner Series - The True Blades The Six Million Dollar Courier Reborn - a Cyborg mod for Cyberware 2281 The Skorpion The Smitty Special Buff (Espless) The Spook The Dark and The Shadow of a Pleasant Man -- A Fallout Pulp Anti-Hero Outfit Gadgets and Weapons (Comes With Its Own Antagonists Companions Minions and Lore) The Strip Groove - ESPless New Vegas Dance The Tops Heist The Uncanny Valley Research Center The Weapon Mod Menu Spanish Su Ultima Versión The XM4 RAW - A Gauss Rail Assisted Hybrid Weapon The Z-43 Hazard Immolation Device Needed for Nif functions. There is no cure - Chem Addiction and Rads Gameplay Changes thezomx Cowboy Weapons Pack Cowboy Perk Fix - No ESP THEZOMX Patch Animation - Classic Double Barrel Shotgun Replacer ESPless Main file THEZOMX Patch Replacer - Webley Revolver to .32 pistol TTW Main file THEZOMX Weapons All In One Main file Three-perk Bounty Throw Stuff Tidy Up 56.40 or Higher Time Lord Timmy Dialogs Replacer Tin Can Armor - Enlarge Your Penis Very Lite and NVSE/xNVSE Titans of The New West Titans of The New West 2.0 Some of the optional gameplay abilities require uNPCPerks to be enabled to apply to NPCs TITANS OF THE NEW WEST 2.0 CN TRANSLATION Or What? To-Do List Today is Friday in New California - Wild Wasteland Encounter Toggle Aim Requires 56.95 or newer (latest preferred) Toggle Friend of the Night Toggle Weapon Zoom 55.05 Toggleable Crosshair 56.85 or higher Toggleable Helmet Effects Toggleable Night-Vision 56.95 or higher Toggleable True Iron Sights 55.41 or higher Toggled Aiming - espless Tommy Trout - A Nova Arizona Unique TOTNW One-Handed Rifle Auto-patcher Tougher Cars are Harder to Blow Up - ESPless Tougher Traveling Merchants - ESPless Traduccion actualizada del FPGE. Trail Carbine Retexture (4k - 2k) Trait Removal Project ESPless Traits on Level up Tranquility Anchorage - Black and White Anchorage Simulation Tranquility Lane Pipboy Glove and Custom Race Fix Transparent Power Armor Interface Transporters - Immersive Fast Travel Hard Requirement. Needed 100%. Traps Illustrated (ESPless) To replace the names of every instance of fixin' things Traps Tweaks - Traps Use Other Skills Trashboat - Your Fiendish Friend Needed for Event Handlers, plus it's GOOD Trench Gun (M1897) Empty Reload Ammo Round Fixed (ESPLess) Tribal Vipers - espless and all its requirements are required for scriptrunner-functions to work Trigger Happy Version 56.35 or higher Trog Integration - espless and all its requirements are required for scriptrunner-functions to work Trooper's Patch Page Trooper's Scraps and Mini Mods Trouble in the Sewers - espless and all its requirements are required for scriptrunner-functions to work True Hidden Helmets (Hide Helmet) FIXED True Hidden Helmets (Hide Helmet) New Vegas Edition True Holy Hand Grenade - ESPLess True Minigun ESPless True Movement True Sights Toggler True Wasteland Economy True Weathers TTW True Weathers TTW - Natural Edition TSC Vegas Commander Revamped with Clothing and Weapon Addon End Game Save Files Played using JIP LN NVSE Plugin version 56.52 TTW - Bottle That Water TTW - DT Bypass Overhaul uses functions TTW - FaceTintFix for .override to work TTW - Faction Costume Redux TTW - Fallout 3 Lever-Actions Have Fallout 3 Animations ESP-less TTW - Feral Ghoul Reaver Nerf (ESP-less) TTW - Megaton Lighting Overhaul TTW - More Map Markers - No Download Map Makers Required TTW - No NPC Fat Man ESPless TTW - Robco Lights TTW - Simple Mirelurk Eggs and Items TTW - Springvale Garage Should already have this - needed by TTW TTW - Wasteland Sounds Required for the functions to change a sound's file path. TTW - Wasteland Supplements TTW 32 Caliber Weapons Pack TTW 32 Pistol Projectile Clipping Fix TTW Benny Humbles You Steals Your Stuff and Locks You Out of DC TTW Big Guns Skill Books Restored and Survival Skill Books Placed (espless) TTW Changing Faces - Seamless Racial Variant Switching TTW Collectibles - Merged TTW Creature exchange - espless and all its requirements are required for scriptrunner-functions to work TTW DLC Integration - espless and all its requirements are required for scriptrunner-functions to work TTW DT and DR Adjuster TTW Duplicate Weapon Replacers and Tweaks TTW Enhanced Night Vision Goggles Required for Enhanced Vision TTW Feral Ghoul Children TTW Fire Fixes and Rebalancing TTW Fix Famine Raven Rock TTW HUD Tint Switcher - ESPless HARD REQUIREMENT TTW INI 3.3.2a INI configured for TTW 3.3.2a Required for TTW to work TTW LL - Spice of Life Patch TTW Menace of The New West TTW Merchant Supply Expansion TTW No Free Levelup TTW NVG Brightness Increase TTW Pitt Rot TTW Polished 10mm Pistol TTW Quick Train To NV Prompt TTW Radio Script Runner Written with version 56.50 TTW Simple HUD Tint Switcher TTW Transportalponder Extended Requires version 56.54 or higher. TTW Unofficial Patch TTW Weightless and Hidden Items Tuneable Radios (NVSE) - Showcase Tutorial Killer Tweaks for TTW - Combat Armors Replacer Hard Requirement Two Bears High-Fiving Two Wheeled Wanderer TYPE89 Modern Main file U Bullet Time Version 56.65 or higher Ukrainian translation of CFWR by PachenkoV.P. Ultimate Elongated Escape Rope Required. Ultimate Unarmed and Melee Perks Tweaks - UUMT Umatt's Ridable Creatures AND NVSE Unbend Tin Cans - Base Object Swapper Uncut Locked Door Sound unDeath - Death Alternative Required Underground Hideout Re-Imagined Undermining the Mojave - Tunnelers Integration - espless and all its requirements are required for scriptrunner-functions to work Unfired Ammo is Dropped Unique Apparel Redux Compatibility Patch (ESP Optional) REQUIRED Unique Item Barter Protector - ESPless 57.21 or newer Unique Item Despawn Protector - ESPless 57.21 or newer Unique Item Jury Rigging Protector - ESPless 57.21 or newer Unique Items Keyword List Unique Single-Action Ranger Sequoia - Fanning and fixed cylinder Unique Think Tank Members - Espless *For Scriptrunner Functionality Unique Weapon Redux Compatibility Patch (ESP optional) REQUIRED Uniques Expanded - Immersively Integrated Unique Weapons with Custom Models and Textures Uniques Expanded - More Mod Patches *To enable scriptrunner functionality Uniques Expanded - Perk Formlist Fix *57.21 Uniques Expanded - Perk Formlist Fix - No YUP Required Universal Ammo Universal Antivenom Universal Antivenom Scriptrunner Universal Headwear DT Boost Necessary - v54.70 or newer Universal Healing Tweaks Universal Item Sorter Universal Night Vision (For FNV and TTW) Absolutely required Universal Pip-Boy Customization Necessary - v55.45 or newer Universal Pyromaniac Buff for Fire Effects Universal Water Bottling (Polish Translation) Universal Water Bottling - Fill Empty Bottles Universal Water Bottling - Fill Empty Bottles (1.0.3) - version francaise Universal Water Bottling - Fill Empty Bottles german translation Zwingend notwendig UnKillable Traders Mod - TTW ESPless UnLeveled Lists - ESPLess Required Unlimited Traits Remade Unofficial Patch NVSE Plus Unofficial Patch NVSE Plus (1.4.9) - Spanish Translation Unofficial Patch NVSE Plus (1.4.9) - traduction francaise + xNVSE Unofficial Patch NVSE Plus german translation Zwingend notwendig. Unofficial Patch NVSE Plus German Translation (1.4.8) Unofficial Patch NVSE Plus Traduzione Italiana Unofficial Patch Plus - Spanish Version Unofficial Patch Plus RU New Unofficial Regeneration Deuglifier for Fallout Who Vegas Unplayable Armors Are Now Playable - ESPless Uranium Fever - Locomotive Rifle Rework US Army Combat Helmet Revised - Lonesome Road Usable Bottle Cap Press Usable Fungus Stalks For script runner Used Books And Magazines Van Buren Laser Array Gun Van Graff Overhaul Overcharged Vanilla Plus - Weapon Modifications An NVSE/xNVSE library which adds multiple useful functions to be used in scripts. Vanilla Weather Tweaks Variable Crafting Resource Variable Leveling Speed Variable Vanilla Recipes Varmint Rifle 22LR Setter Varmint Rifle Buffer ESPless VATS Alternative - A Comprehensive Bullet Time Mod VATS Alternative - Bullet Time - Trigger Tweak Required for the mod to function. VATS That Vault 101 Revisited - TTW Vault 13 Canteen Auto Save Vault 19 Powder Gangers Are Actually Powder Gangers Vault 22 Remastered YUP Crash Fix Vault 34 Ghouls Have Vault Suits - espless and all its requirements are required for scriptrunner-functions to work Vault 951 - A Player Home TTW Vault Suit As Underwear Vaultgirl's Delight -- The Female Vault Jumpsuit Replacer Vegas Elysium Perk Pack Vending Machine Flicker Emits Light - ESPless Vending Machines of the Wastes - Part 2 Vending Machines Vend - ESPless Hard requirement. You should have this if you mod at all Vendor Radio - ESPless Vendortron Name Fix Vendyboi Vendyboi 2 - Canterbury Commons Vendortron Venom Not Poison Venus Man Trap (Spore Plant Renamer) Required Vertibird Player Home Needed for node related functions. Vertibird Player Home - Liberty's Interior Needed for some script commands, those will not work without. (Also required for Vertibird Player Home) Veteran Ranger Armor Variety VGA - EVE script and various Weapon mods Patches VGA - Van Graffs Arsenal - Script Runner - a scripted energy weapon overhaul VGA Effects - Even More Lite. No esp Vibrant Blues Reshade and NVR Preset Vicious Wastes - Difficulty Rebalance 56.47+ Viewmodel Recoil - individual weapon recoil - MCM - custom profiles Vigor - A Vanilla JSawyer Fork Vikki and Vance Improvements VIP - Military and Advanced Automatic Rifles - a BAR and FND Overhaul For all the scripts VIP - Shotguns For the leveled lists Visor DIY Viva Nude Vegas Version 55.70 or higher. Voiced Weapon Inspect Voidwalker's Enhancements Implemented Logically - VEIL Vulpine Tweaks-TTW Dad Fix-Robert S Male Neck Fix If you are using the TTW Beard patch WAC - Weapon Ammo Changer (Real Weapon Ammos) Waifu Power Armour - Stealth suit Mk II Waking Cloud Sorrow Combat Armor Walking Inertia WAP - A Light Shining In Darkness Remastered WAP - F4NV .44 Magnum WAP - F4NV .44 Magnum Weaponsmith WAP 10mm Pistol Remaster WAP 10MM SMG WAP 12.7MM Pistol WAP 357 Magnum Replacer WAP 9mm Pistol Remaster WAP Automatic Rifle and .45 SMG WAP B42 Optics Patch WAP Bozar and LMG WAP Brush gun WAP Caravan Shotgun WAP F4NV Laser Pistol and Pew-Pew WAP F4NV Recharger Weaponry WAP Gauss Rifle WAP Grenade Launchers WAP Hunting and Riot Shotgun WAP Hunting Rifle WAP Laser RCW WAP Lever Action Shotgun WAP NVTS Patch WAP Police Pistols WAP Sawed Off Shotgun WAP Single Shotgun WAP Sniper Rifle WAP That Gun and 556 Pistol WAP Trail Carbine WAP Year One and Bonus WAR-Style Two Handed 10mm and 9mm SMGs (Espless JIP Scriptrunner) Warrior Repeater Main file WARRIOR REPEATER CN TRANSLATION Or What? Wash Yourself - A Bathing Mod Waste Recycling Trait Wasteland AR Pack Wasteland Barbarian Wasteland Exotic Arsenal 4 - Kirisame Special Wasteland Exotic Arsenal 6 - The Maid and the Silver Pistol Hard Requirement Wasteland Looter Armour Wasteland Scavenger Ultimate Essential Wasteland Starting Gear DC Wasteland Vampirism - Vampire System and Race Water Consumed Stat Fix Water Extinguisher Water Overhaul Water Overhaul - RU Water Overhaul - Simple Hardcore Adjustments Water Required to Fast Travel WCX - 556 Main file WCX - 556 CN TRANSLATION Or What? Weaker Holorifle - Dead Money Weapon Based Hands Clip Distance Weapon DOF and Blur Effects Requires JIP. Weapon Jamming Tweaks - ESPless Weapon Maintenance Required for script Weapon Mod Crafting Info Most of the functions are provided by JIP Weapon Repair Kit Repaired Weapon Requirements System Weapon Texture Replacement - Th3Overseer Collection JIP LN NVSE Plugin is required for Weapon Texture Replacement - Th3Overseer Collection Weapons of Our Millenia Weapons of Our Millenia (RUS) Weapons of Our Millenia - Scripted Leveled Lists Weapons of the Modern Millenia - Scripted Leveled Lists Weapons of the Wasteland - Weapon Distribution Tweaks and DLC Weapon Integration Weapons Replacer Pack for New Vegas Bounties I and II Weapons Replacer Pack for The Inheritance Weapons Replacers for Tales of New Reno Episode 1 Weapons Replacers for Tales of New Reno Episode Zero Weapons Replacers for th3overseer mods Weapons Replacers for The New Bison Steve Hotel and Lucky Casino Weather Report and Bio-Electric Displacer Webley Revolver Redux Weight Rebalance Framework - ROOG preset Weightless Hidden Bottle Caps Weird Companions -- Psycho Goreman The Mutant Overlord Uber Tyrant From Another World -- StINGs A Robostic Arachnid That STINGS Well Rested Overhaul If you refuse to use this, you need to uninstall FNV, ASAP! Wendy Gilbert Companion Newer than Version 54.80 Were-Claw White Gloves Have White Gloves Improved Whose Smell Is It Anyway Wicked Pistols Pack Widow Shotgun - Hit's animation Always use the latest. Wild Animals Of Survival - Cats Companion Optional files for Weapon Wild Card - Open the Lucky 38 Wild Cowboy Mode Wild Manhacks Wild Wasteland Forever Wild Wasteland Plus Wild Wasteland UFOS You likely already have this WILD WEST HORSE CN TRANSLATION Or What? Wild West Horses Optional. Required for the Integrated version. Willow Misc Changes Window Ambient Light at Night Wishes Come True - Nuclear Winter Requirement for 1.1. WISHES COME TRUE - NUCLEAR WINTER CN TRANSLATION Or What? WJS' Super Sledge Scriptrunner Wondrous Canteens Working Clock For Pip-Boy 2000 and MK VI ESPless Working Vending Machines Animated Patch with Nuka-Cola Expansion Support Won't work without it World Randomizer for NV (aka Door Randomizer) Worthless Item Ownership Removal Functions Wow Critical sfx Wrist Gun Write Your Own Skill Descriptions X12 Plasmacaster FNV Port Yamatohime's Simple Mods Merged Yao Guai in the Mojave Yellow Goodbye - A Clarity Based Tint Remover Needed for "high noon" integration (YellowGoodbye v.1.3.) Yes I Would Actually - A Legion Quest Mod Hard Requirement Yes Man Automatically Upgrades Securitron Army Yet Another Goodsprings House - Traduccion SPA yGTM - Gameplay Tweaks and Madness Yield To Stop Combat You Can Bleed Me Dry Anytime You Go To My Head - A Vanilla-Style Legion Quest Mod Hard Requirement You take a sip - Canteen overhaul Your Buddy Is Dead - Dynamic Dead Detection Your Game Is Canon recommend version 57.10 or higher ySI - Assorted Fixes ySI - Categories ySI - Contextual Prompts Zealotlee's FN FiveseveN Pistol Zealotlee's MP5s Remastered Zealotlee's SVD Remastered Zero Kill Impulse 56.85 or higher Zhu-Rong v418 TTW Unique Icon Zion Trail - Patches Obviously ZL Armaments Remastered Zoom Assist - Aim precision You should have this if you mod at all Permissions and credits CREDITS AND DISTRIBUTION PERMISSION * Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources * Upload permission You are not allowed to upload this file to other sites under any circumstances * Modification permission You must get permission from me before you are allowed to modify my files to improve it * Conversion permission You are not allowed to convert this file to work on other games under any circumstances * Asset use permission You must get permission from me before you are allowed to use any of the assets in this file * Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms * Asset use permission in mods/files that earn donation points You must get permission to earn Donation Points for your mods if they use my assets AUTHOR NOTES This author has not provided any additional notes regarding file permissions FILE CREDITS This author has not credited anyone else in this file DONATION POINTS SYSTEM Please log in to find out whether this mod is receiving Donation Points Changelogs * VERSION 57.30 * New functions: * ----------------------------- * HasKeywordCond * GetStringHash * GetReticleTargetLimb (thanks and credits to Demorome & lStewieAl) * _____________________________ * Other changes/fixes: * ----------------------------- * Fixed a bunch of crashes (or so I've been told) * As for other changes: FIIK, TBH (understandable after an 8 months break) * VERSION 57.21 * Function changes/fixes: * ----------------------------- * * AuxVar functions - Fixed a bug that was most likely causing the strange MCM issues with JAM, and potentially crashes. * * GetActiveEffects - Fixed a bug where the function ignored actor effects with no magnitude. * * GetChildBlocks - Added a 3rd optional flag argument to enable returning only the immediate children, instead of all descendants. * * SetGameMainLoopCallback - New alias: SGMLC * _____________________________ * JIP optional features/fixes: * ----------------------------- * * Ignore DT/DR Fix (bIgnoreDTDRFix) - Armor condition damage calculation reverted (again) back to vanilla, albeit with a few minor tweaks. * _____________________________ * Vanilla code fixes: * ----------------------------- * When a Projectile hits an actor - all applicable data for creating the impact/hit event, including the source Weapon (for applying Object Effect and Impact Data Set), and the source Ammo type (for Ammo Effects and Impact Script) will be derived from the data saved on the projectile ref, instead of from the source actor it originated from. * VERSION 57.15 * New functions: * ----------------------------- * RegisterSRScript * SetAmmoCasing * _____________________________ * Function changes/fixes: * ----------------------------- * * SetCollisionObjProperty/SetCollisionObjLayerType - Using an asterisk in place of a name of a specific node will now apply the changes on any child node of the object that has collision. * * Get/SetLockedOut - Both functions will now work correctly with teleport doors; changes made by the latter will be save-baked as was intended. Thanks and credits go to shad0wshayd3, who both pointed out the issue and fixed it. * * ProjectExtraCamera - Improved overall texture quality and fixed minor visual glitches. I thank WallSoGB for the helpful input. * * RemoveItemTarget/GetItemCount - Fixed a possible crash at certain conditions. * * ShowTextInputMenu - Fixed a bug where the menu would not initialize in the foreground and was unresponsive to input. * _____________________________ * JIP optional features/fixes: * ----------------------------- * * Ignore DT/DR Fix (bIgnoreDTDRFix) - Fixed a major bug where armor condition degraded at an extreme rate when taking hit damage. * * NPC Perks (uNPCPerks) - The 'Modify Light Items' perk entry-type will now also affect NPCs. * _____________________________ * Game code fixes: * ----------------------------- * * As in Fallout 3 - negative Fatigue is now capped and may not drop lower than -30 (according to the code - this is clearly an oversight of Obsidian). * VERSION 57.10 * New functions: * ----------------------------- * AttachLine * SetDamageToArmorMaxPercent * _____________________________ * Function changes/fixes: * ----------------------------- * * SetAngleEx - Added new optional transform methods. * * SetNifBlockRotation - Added new optional transform methods. * * GetMenuTargetRef - Added support for LevelUpMenu - return selected perk. * * ProjectExtraCamera - Fixed water rendering and actor culling. * * IsSpellTargetList - Fixed a rare crash when using the condition version of the function. * * Added aliases to many functions. * _____________________________ * Miscellaneous: * ----------------------------- * * 'bIgnoreDTDRFix' - Armor condition damage calculation reverted to vanilla due to balancing issues. * * 'bLocalizedDTDR' - Significantly improved, and also fixed localized DR, which was completely broken. * _____________________________ * Game code fixes: * ----------------------------- * * Fixed Battle MediaSets in Region sound data - which was completely broken when used with non-vanilla sets. Also greatly improved music randomization. * * The game will now fall back to the vanilla CharGenQuest if the one read from the INI file is invalid. * VERSION 57.01 * Function changes/fixes: * ----------------------------- * * ReadStringFromFile - Fixed a bug where the function returned an empty string if both optional arguments were omitted. * * RewardXPExact - Fixed an issue where XP awarded via this function was not save-baked. * _____________________________ * Miscellaneous: * ----------------------------- * * Script Runner - Compile errors will now be logged in 'jip_ln_nvse.log' ONLY; In the console, a single line will be alerting if errors were found. * * Possible fix for various issues related to weapon/armor model/name/whatnot swaps (none of which I've been able to reproduce). * * Fixed an obscure glitch that was affecting 'Take a Picture' mod, by Fallout2AM. * * Fixed a code conflict with lStewieAl's Tweaks' 'bFixEnhancedCameraGroundSinkBug'. * * Fixed a few rare crashes that were recently reported. * * Lastly, fixed a major immersion-breaking bug, where an empty line was printed in the console when launching the game. * VERSION 56.95 * New functions: * ----------------------------- * GetSelfAsInventoryRef * _____________________________ * Function changes/fixes: * ----------------------------- * * InsertNode - Fixed a crash when inserting a node to the player's skeleton, as a parent to a bone with a ragdoll controller. * * GetModelPath (NVSE) - The returned model path will now take into account changes made via SetRefrModelPath. * _____________________________ * Miscellaneous: * ----------------------------- * * Script Runner - Made compile-failure messages more verbose, detailing the precise error and script line. * * Script Runner - Added "ln_" as a new handled file prefix for running scripts on both game load and new game. * * JIP MiniMap - Fixed local-map textures becoming black following alt-tab (only when running the game in full screen). * VERSION 56.90 * New functions: * ----------------------------- * GetProjectileLight * SetProjectileLight * IsItemUnique * GetMenuItemListRefs * _____________________________ * Function changes/fixes: * ----------------------------- * * SetWeaponModel - Resolve issues related to this function, which affected WAP Year One and possibly other mods. * _____________________________ * Miscellaneous: * ----------------------------- * * Ref ExtraData - Resolved a few item-stacking issues when used with inventory references. * * JIP Script Runner - Script compile-failures will now be logged in 'jip_ln_nvse.log', as well as in the console. * _____________________________ * Game code fixes: * ----------------------------- * * Fixed a bug in the inventory, container and barter menus, where on certain conditions stacks of items would become invisible and "hidden" behind other stacks of the same item type. * * (From v56.76) Code-level fix for the 'Modify Positive Chem Duration' perk entry point to only effect 'Chems' (instead of all ingestibles) as was intended --- improved this fix such that the correct duration is shown in the item effects info. * VERSION 56.85 * New functions: * ----------------------------- * RefHasExtraData * GetRefExtraData * SetRefExtraData * TogglePurgeOnUnload * GetCellNorthRotation * _____________________________ * Miscellaneous: * ----------------------------- * * JIP Script Runner now supports scripts containing lambda expressions + fixed a few bugs. * * Fixed a few reported crashes. * VERSION 56.81 * Fixed crashes associated with the function 'GetItemRefCurrentHealth' (this was the culprit for the bulk of reported crashes). * Fixed verified/potential crashes when using JIP MiniMap, that were occurring since update 56.80. * VERSION 56.80 * New functions: * ----------------------------- * GetEditorPosition * GetWorldspacePersistentCell * _____________________________ * Function changes/fixes: * ----------------------------- * * Search - This console-only function was partially broken and is now fixed. * * sv_RegexSearch - This function was broken and is now fixed. * * Get/SetImageSpaceModTrait - Expanded the functions to return/set additional trait types. * * GetAllPerks - Added an optional argument for including hidden perks. * * Get/SetItemRefCurrentHealth - Added an optional argument for returning/setting health percent. * _____________________________ * Special thanks to Demorome for his contributions to this update. * VERSION 56.78 * Dealt with several recurring CTD issues some people reported having. * _____________________________ * New functions: * ----------------------------- * GetAllPerks * ToggleNodeCollision * _____________________________ * Function changes/fixes: * ----------------------------- * * ScriptVariable functions (Add/Remove/etc.) as well as AuxVarGetFltCond, all of which turned out to be broken since a few updates ago, are now fixed. * * Auxiliary Variables (AuxVars) will now also work properly and consistently with non-persistent references, unlike before where a variable was discarded when its owning reference was unloaded (but not deleted) by the game. Note, however, that accessing AuxVar stored values (via the various 'Get' functions) still requires the reference to be loaded. * VERSION 56.76 * Fixed crashes associated with the 'ToggleCreatureModel' function (several mods were affected by this issue). * Fixed a few, mostly minor issues reported on the comment section and on Discord. * Optimized game code that should improve cell loading times and game launch speed. * Code-level fix for the 'Modify Positive Chem Duration' perk entry point to only effect 'Chems' (instead of all ingestibles) as was intended and as it did in Fallout 3. * VERSION 56.75 * >>> Frequent crash issues present in previous release should now be resolved. * New functions: * ----------------------------- * RotateAroundPoint * GetStringUIDimensions * ProjectUITile * _____________________________ * Function changes/fixes: * ----------------------------- * * ToggleObjectCollision - The function will now also work on actors. * * ProjectExtraCamera - Camera images may now also be projected onto blocks with BSShaderPPLightingProperty. * * CopyFaceGenFrom - Fixed an issue where the function would not work consistently with leveled NPCs. * _____________________________ * Game code fixes: * ----------------------------- * * Fixed a bug where weapons/armour items, added via script with 100% health, would form invisible stacks in the inventory/container/barter menus. * VERSION 56.72 * AuxVars will now be automatically and immediately cleared if/when the owning reference no longer exists (deleted/unloaded). It should therefore be reliable and safe from now on to use AuxVars with temp/dynamic objects. * Fixed potential crashes that were reported when using JIP MiniMap. * VERSION 56.70 * Function changes/fixes: * ----------------------------- * * SetBaseForm - The function will no longer restrict using the same form type as the original. * * GetHasContact/GetHasContactBase/GetHasContactType/GetContactRefs - The functions will now also work when the calling reference is a trigger box. * _____________________________ * Miscellaneous: * ----------------------------- * Fixed serious glitches in JIP MiniMap that mostly happened on heavy load orders. * VERSION 56.68 * New functions: * ----------------------------- * WeaponHasModType * _____________________________ * Function changes/fixes: * ----------------------------- * * SetGameHour - Fixed an issue when calling this function on hardcore mode, where hardcore needs would be incremented even if hardcore tracking was temporarily disabled. * * ProjectExtraCamera - Added a 5th, optional argument for generating images in greyscale (instead of full colour). * * AddItemAlt - When using with a leveled list, and omitting the 3rd argument (condition), the condition of the added item(s) will be set according to the leveled list. * _____________________________ * Miscellaneous: * ----------------------------- * Resolved a conflict with lStewieAl's Tweaks, which broke the tweak for essential companions outside of hardcore. * VERSION 56.65 * New functions: * ----------------------------- * PlaySound3DNode * GetReticlePosAlt * GetLightAmountAtPoint * GetAnglesBetweenPoints * _____________________________ * Function changes/fixes: * ----------------------------- * * LNSetName - The function was fixed and works on references again. * * ClearMessageQueue - Fixed a bug where, on certain instances, calling this function would cause current displayed corner message to remain visible and not fade until another message is shown. * * SetBaseForm - The function may now be used with actors (with caution). * _____________________________ * Misc. fixes: * ----------------------------- * 'bIgnoreDTDRFix' - Fixed a possible crash; fixed a bug when turning this feature off, where all hits would consistently deal the minimum damage of the weapon used. * 'bGameDaysPassedFix' - Fixed a bug where finishing the intro part and leaving Doc Mitchel's house before midnight would not set the time to 8AM, as was intended. * VERSION 56.62 * Miscellaneous: * ----------------------------- * * Removed the fix for Explosion forms' Light setting, which was found to be too taxing on performance. * * Un-deprecated an undocumented function which, as it turned out, was being used by B42 Melee Bash (because of course). * * Tweaked internal hit-damage-to-armor calculations when using bIgnoreDTDRFix/bLocalizedDTDR, such that higher-tier armors/PA degrade more rapidly (instead of hardly at all). * VERSION 56.61 * IMPORTANT: This update (and any that will follow) now requires xNVSE v6.2.7 (or newer) to run. * _____________________________ * New functions: * ----------------------------- * IsSpellTargetList (credits to Demorome) * SetArmorConditionPenalty * SetExcludedCombatActions * GetExcludedCombatActions * _____________________________ * Function changes/fixes: * ----------------------------- * * AddItemAlt - Added an optional argument for showing/hiding corner messages. * * MessageExAlt - Added an option to play a sound. * * GetKiller - The function will now correctly return the player's killer upon death. * * SetOnFireWeaponEventHandler - Fixed an issue where the event would fire for NPCs when equipping their weapon. * * HasPerk - Fixed a bug where the function would return 1 when called on NPCs if the player had the perk. * * GetTeleportDoor - Fixed potential CTD. * * GetZoneFlag - Fixed an oversight which was causing incorrect return values. * * OnButtonDown/Up event handlers can now be registered regardless of whether a controller is enabled. * _____________________________ * Misc. fixes: * ----------------------------- * Fixed an issue causing the player's ragdoll to glitch upon death, when using the 360 Movement mod. * VERSION 56.56 * A confirmed fix for random crashes issues some people were having when using recent versions. * VERSION 56.55 * A complete fix for the invisible modded weapons bug. * A possible fix for a nondescript, random crashes issue that may be related to this plugin. * VERSION 56.54 * IMPORTANT: This update (and any that will follow) now requires xNVSE v6.2.6 (or newer) to run. * _____________________________ * Function changes/fixes: * ----------------------------- * * ShowQuantityMenu - Callback script will now be passed -1 quantity if `Cancel` was pressed in the menu. * * CloseActiveMenu - Fixed a bug where calling this function would semi-break the message menu, if open. * * RemoveObjectiveTarget - Fixed a possible crash when removing targets from current active quest. * * SetGameHour - The function will NOT increment hardcore needs if hardcore tracking is turned off. * _____________________________ * Misc. fixes: * ----------------------------- * * Fixed an issue where certain weapons would become invisible when modded. * * Fixed an issue where the player character and other actors would fall through terrain, sometimes resulting in a CTD. * VERSION 56.52 * Function changes/fixes: * ----------------------------- * * ReloadEquippedModels - Added an optional argument enabling to specify a single Biped slot to reload (instead of ALL slots). * * GetBlockTextureSet - The function will now also work with NIF blocks that are using BSShaderNoLightingProperty. * * SetGameHour - The function will now increment hardcore needs. * * GetFactions/GetBaseFactionRank - Fixed an issue where incorrect values were returned for leveled actors. * _____________________________ * Game code fixes: * ----------------------------- * * Fixed a bug where moving/rotating (via MoveTo/SetPos/SetAngle/etc.) static objects, with fixed-type collision, would fail to properly move the object's collision geometry. * * Fixed a bug where unlocked, owned teleport doors appeared red on the HUD even when the linked cell was set to public. * _____________________________ * Miscellaneous: * ----------------------------- * * Fixed an issue causing the game to crash upon exit when not using NVTF (or the fast-exit option). * * JIP MiniMap - Fixed an issue where fog of war would sometimes stop updating in interior cells, resulting in black maps. * VERSION 56.50 * New functions: * ----------------------------- * SetRefrModelPath * _____________________________ * Function changes/fixes: * ----------------------------- * * AttachModel - Fixed a code error which may and probably has caused crashes. * * SetRefName - The function will now work with non-persistent references and items. * * Get/SetCollisionObjProperty - The function(s) can now get/set Body Mass. * * SetPersistent - Fixed a bug when setting persistence on non-dynamic, editor-placed references. * VERSION 56.47 * New functions: * ----------------------------- * GetCollisionObjProperty * SetCollisionObjProperty * GetCollisionObjLayerType * SetCollisionObjLayerType * _____________________________ * Function changes/fixes: * ----------------------------- * * GetContactRefs - Fixed actor-to-actor contact detection. * * GetMenuTargetRef - Added support for MenuMode 1058 (Repair Services). Credits to Demorome. * VERSION 56.44 * IMPORTANT: This update (and any that will follow) now requires xNVSE v6.2.5 (or newer) to run. * _____________________________ * New functions: * ----------------------------- * GetNifBlockTranslationAlt * GetNifBlockRotationAlt * GetLinearVelocityAlt * GetAngularVelocityAlt * SetAngularVelocityEx * GetActorVelocityAlt * _____________________________ * Function changes/fixes: * ----------------------------- * * IsIdlePlayingEx - The function can now be used as a condition, where applicable, in the GECK. * * SetLinearVelocity - Added an optional flag argument for setting velocity relative to local axes. * * GetSelectedItemRef - Fixed an issue where continuously calling this function every frame could cause crashes. * * ReloadEquippedModels - Fixed a bug when calling this function on an actor equipped with a backpack weapon. * * SetNifBlockRotation - Fixed a minor precision issue. * _____________________________ * Miscellaneous: * ----------------------------- * 'bEnableFO3Repair' (optional patch) - Fixed crash issues and buggy behavior. * VERSION 56.42 * Function changes/fixes: * ----------------------------- * * WriteArrayToFile - Added an optional flag argument for transposing the array/matrix when writing it into a file. * * ShowQuantityMenu - Added an optional argument for setting initial, default quantity. * * Get/SetQuestFlag - Added several missing/recently decoded flags. * * fATan2 - Fixed a crash when calling the functions with both arguments equaling 0. * * PlayAnimSequence - Fixed an obscure issue causing references to be ignored by cell-scan functions. * * CloseActiveMenu - Fixed an issue where, when called in the computer/hacking menus, the function would fail to unload the terminal model. * _____________________________ * Game code fixes: * ----------------------------- * Both Projectile Muzzle-Flash lights and Explosion lights will now use the Fade property value as defined in the Light form, instead of always falling back to 1.0. * _____________________________ * Miscellaneous: * ----------------------------- * * Refactored the vanilla algorithm for animating lights (flicker/pulse). Flicker effects are now much more smooth and realistic. * * Implemented a new light animation effect: Random Colour Shift (fast/slow). This effect can be toggled for a Light form, either via xEdit (set flag bits 11 or 12), or on runtime, using the SetLightFlag script command. * VERSION 56.40 * Fixed NPC-to-NPC dialogue, after it got partially broken in the last update. * IsIdlePlayingEx - The function did not work properly following the last update and should now be fixed. * MoveToEditorPosition - The function can now optionally restore the object reference's original rotation (credits to Demorome). * VERSION 56.38 * New functions: * ----------------------------- * TogglePlayerSneaking * GetActorMovementFlags * GetTranslatedPos * GetHitBaseWeaponDamage (credits to Demorome) * GetHitFatigueDamage (credits to Demorome) * _____________________________ * Function changes/fixes: * ----------------------------- * * CastImmediate - Fixed a bug where the effect would sometimes end up being applied on the wrong actor. * * MoveToContainer - Fixed a crash when calling the function on an actor's dropped weapon. * * PlayIdleEx - The function will now work on the player when called from quest/object scripts. * * GetPCDetectionState - Fixed incorrect values sometimes being returned. * * SetOnHitEventHandler - Actor/object effect hits will no longer trigger the event. * * SetAngularVelocity - The function will now correctly use the object's local rotation. * * SetPosEx - Added an option for translating object position (see wiki page). * * GetAngleEx - The function can now optionally return either global or local rotation. * * SetAngleEx - Added 3 optional methods for setting object rotation (see wiki page). * _____________________________ * Game code fixes: * ----------------------------- * The game will now "remember" hotkey-ed items, even when dropped or removed from the player's inventory. When the item is picked up again, its hotkey bind is restored, unless another item in the player's inventory is already bound to the same hotkey. The use of scripted workarounds, as well as of the dedicated script commands, is no longer needed, but will not conflict. * VERSION 56.34 * IMPORTANT: This update (and any that will follow) now requires xNVSE v6.2.3 (or newer) to run. * _____________________________ * Function changes/fixes: * ----------------------------- * * SetOnFireWeaponEventHandler - The actor/list filter argument is now optional. * * GetLeft(Right)StickX(Y) - Fixed return values range to be [-1.0, 1.0]. * * ar_Cat - The function will now work correctly with map-type arrays. Credits and many thanks to Demorome for his contribution and for implementing the necessary changes. * * BaseAddItem(Health)/LeveledListAddForm/AddDestructionStage/AddRecipeCondition - Fixed potential crashes when calling any of these functions. * _____________________________ * Miscellaneous: * ----------------------------- * * 'bEnableFO3Repair' (optional patch) - Fixed a bug where, in certain instances, the repair menu would not close, despite no longer being able to further repair the item. * * Ash/Goo piles of dead actors, marked as quest objects, will no longer be cleared when the parent cell resets. * * Fixed possible crashes related to console prints. * * The 'Has Meltdown' perk entry point will now work with NPCs. * VERSION 56.31 * Fixed several functions, used by the JIP Companions Command & Control mod, that were broken in the last update. * (Please also see the change log for version 56.30) * VERSION 56.30 * IMPORTANT: This update (and any that will follow) now requires xNVSE v6.17 (or newer) to run. * _____________________________ * Function changes/fixes: * ----------------------------- * * All event-handling functions now fully support using lambda scriptlets, including captured variables (if any). * * GetEquippedEx - Will now work correctly with armor items which do not use any biped slots. * _____________________________ * 'uNPCPerks' optional feature: * ----------------------------- * When using mode 2 (auto-added Perks), all human NPCs, regardless of level, will now also be given a single, random starting Trait. * _____________________________ * New optional patch (toggled via jip_nvse.ini): * ----------------------------- * 'bCreatureSpreadFix' - Fixes a bug where all non-human actors suffer a massive penalty to weapon-spread due to not having weapon aiming animations, and therefore not technically being able to aim. Note that although this is almost certainly a bug and an oversight of the game devs, this fix will make certain enemies much deadlier and may affect game balance, and is therefore optional and disabled by default. * _____________________________ * Game code fixes: * ----------------------------- * Fixed the 'Damage to Weapon Mult' override setting for weapon forms, which was broken and had no actual effect in-game. * VERSION 56.26 * New functions: * ----------------------------- * RemoveAllPerks * _____________________________ * 'uNPCPerks' optional feature: * ----------------------------- * Fixed several potential errors and bugs. * _____________________________ * Function changes/fixes: * ----------------------------- * * RefreshItemsList - Fixed a bug where the function would not work if an overlapping sub-menu was open. * * HasPerkRank/SetPerkRank - Both functions were modified to work with NPCs when the 'uNPCPerks' optional feature is enabled. * VERSION 56.24 * New optional feature (toggled via jip_nvse.ini): * 'uNPCPerks' - Unlocks perks for NPCs. (full description found in the INI) * VERSION 56.22 * STARTING FROM THIS UPDATE: This plugin now requires xNVSE v6.13 (or newer) to run. * _____________________________ * New functions: * ----------------------------- * PlayAnimSequence * _____________________________ * Function changes/fixes: * ----------------------------- * * MoveToContainer - Fixed a crash when calling the function on a dead actor's dropped weapon. * * ReadArrayFromFile - Added an optional flag argument for transposing the returned matrix. * * GetCalculatedWeaponDamage - Fixed a crash when calling the function on a throwable-type weapon. * _____________________________ * Miscellaneous: * ----------------------------- * * JIP MiniMap - The special user-placed map marker will now be shown on the minimap, as a green quest marker. * * Setting, in xEdit, flag "Unknown 23" for a cell will make it so changes in the positions of references in that cell will not be saved. This can significantly mitigate saved game bloat associated with heavily-cluttered cells. * VERSION 56.20 * New functions: * ----------------------------- * RemoveNifBlock * SetInternalMarker * FailQuest * _____________________________ * Function changes/fixes: * ----------------------------- * InsertNode/AttachModel - Various improvements (see corresponding wiki pages). * GetObjectiveTargets/GetObjectiveTeleportLinks - The functions will no longer return inactive targets. * AddNewEffect - Added an optional argument for appending the new effect at the end of the effect list. * _____________________________ * Miscellaneous: * ----------------------------- * * JIP MiniMap - Improved the level of detail of exterior local maps; Fixed minor visual glitches and one reported CTD. * * Resolved potential multi-threading issues. * VERSION 56.18 * New functions: * ----------------------------- * RenameNifBlock * _____________________________ * Function changes/fixes: * ----------------------------- * * RemoveItemTarget - Fixed a crash that was most prevalent when using Loot Menu. * * SetNifBlockRotation - Fixed the 'rotate' option and added another transform option (inverse). * * AttachExtraCamera - Function arguments and description have changed (see wiki page). * _____________________________ * Game code fixes: * ----------------------------- * Removed the hardcoded scaling of the HUD's broken limb/hardcore needs indicators. * VERSION 56.16 * New functions: * ----------------------------- * AttachExtraCamera * ProjectExtraCamera * AttachUIXML * AttachUIComponent * _____________________________ * New features: * ----------------------------- * Font scaling - The <zoom> property can now be used in text-type UI tiles for scaling font size (example: < zoom>50< /zoom> for half scale). * _____________________________ * Function changes/fixes: * ----------------------------- * * AuxVar/RefMap functions - Improved the precision level of stored numeric values. * * RemoveItemTarget - Fixed a bug where removing equipped items did not also remove effects added by said items. * _____________________________ * Game code fixes: * ----------------------------- * Fixed incidental music clips which, except for NV and DM.esm, were broken for all DLCs/mods (credits to lStewieAl & TrueCourierSix). * _____________________________ * Miscellaneous: * ----------------------------- * * 'bEnableFO3Repair' - Fixed a bug where using misc items for repairing would restore full-health instead of a small fraction. * * JIP MiniMap - Fixed several bugs and issues. * VERSION 56.13 * * Fixed a bug with armour condition/repairing, that was introduced in the last update. * VERSION 56.12 * New functions: * ----------------------------- * ToggleMouseMovement * _____________________________ * Function changes: * ----------------------------- * * SetLightTraitNumeric/SetLightFlag - The effects of the functions will now be immediately applied on any rendered instances of the Light form. * _____________________________ * Game code fixes: * ----------------------------- * * Fixed the bug with immobile creatures (most notably, ceiling turrets) free-falling to the ground. * _____________________________ * Miscellaneous: * ----------------------------- * * JIP MiniMap - Fixed a possible memory leak. * VERSION 56.10 * New functions: * ----------------------------- * GetPosEx * GetAngleEx * _____________________________ * Function changes: * ----------------------------- * * Disable/Enable/Hold/Release/TapControl - All functions will now also work when using a controller. * _____________________________ * Miscellaneous: * ----------------------------- * * The 'bMultiProjectileFix' optional patch was deprecated. A much better implementation is now included in Stewie's Tweaks. * VERSION 56.08 * New functions: * ----------------------------- * GetReticleNode * EquippedWeaponHasModType * _____________________________ * Function changes/fixes: * ----------------------------- * * MoveToCell/MoveToReticle/MoveToNode - Fixed an issue where the function would sometimes fail to move references between two exterior cells. * * NifBlock functions - In order to deal with the player character having two, completely separate 3D models for 1st and 3rd person, an optional argument was added to the functions, enabling to explicitly target one of the models. * * Ammo Effect functions - Fixed a possible CTD when calling the function from an 'OnEquip' event handler. * _____________________________ * Game code fixes: * ----------------------------- * * Fixed Projectile lights not being immediately removed upon hit. * * Fixed the 'Light' setting for Explosion forms, which was broken. * * Fixed an issue where activating (via 'Activate') a stack of items in the world would only add a single item to the activating ref's inventory. * VERSION 56.05 * New functions: * ----------------------------- * GetChildBlocks * GetBlockTextureSet * _____________________________ * Function changes/fixes: * ----------------------------- * * SetOnAnimActionEventHandler/SetOnPlayGroupEventHandler - It is now possible to register handlers that are not filtered by actor, by passing an empty Form List. * * SetPosEx/SetAngleEx - Position/angle changes will be applied instantly, on the current frame, instead of being deferred to the next frame. * * InsertNode/AttachModel - Fixed a few bugs and further improved the functions. * _____________________________ * Miscellaneous: * ----------------------------- * It is now possible to add lights as integral components of any model, via NifSkope. In-game, the lights will be rendered as part of the object's 3D. * In NifSkope: * 1. Use 'Attach Effect' on the designated parent node of the light and select 'NiPointLight'. * 2. Set the 'Name' of the added 'NiPointLight' block to something unique. You can optionally set X/Y/Z translations, otherwise you may leave the other settings default. * 3. Use 'Attach Extra Data' on the 'NiPointLight' block and select 'NiStringExtraData'. * 4. Set the 'Name' of the 'NiStringExtraData' to 'LIGH_EDID'. * 5. Set the 'String Data' to the Editor ID of a 'Light' record (from the GECK) containing the properties of the light. * Example: https://geckwiki.com/images/2/2d/PtLight.jpg * VERSION 56.02 * * GetHotkeyItemRef - Fixed an issue where the returned item was not the one at the requested hotkey index. * * AttachModel - Fixed an issue where calling UpdatePlayer3D when in 1st person would leave copies of all attached models, floating in the world. * * InsertNode/AttachModel - Fixed an issue where nodes/models, inserted to weapon/armor items' base forms, would not show when the item was equipped by an actor. * VERSION 56.00 * STARTING FROM THIS UPDATE: This plugin now requires xNVSE v6.0.5 (or later) to run. https://github.com/xNVSE/NVSE/releases/ * _____________________________ * New functions: * ----------------------------- * RewardXPExact * GetHitExtendedFlag * ClearDeadActors * GetHotkeyItemRef * _____________________________ * Function changes/fixes: * ----------------------------- * * IsAnimPlayingEx - Fixed an issue causing the function to not work properly with certain animation types. * * UpdatePlayer3D - Fixed a glitch where the player's equipped weapon would end up attached to the hand instead of on the back/hip; fixed an issue with Enhanced Camera, where calling the function while in 3rd person would result in both 1st and 3rd person models visible at the same time. * * InsertNode/AttachModel - Fixed an issue when using with the player, where nodes/models would only be inserted/attached to one of the player's models, instead of to both the 1st and 3rd person ones. * _____________________________ * JIP optional features fixes: * ----------------------------- * * 'bNPCWeaponMods' - Fixed a small oversight which made finding fully-modded weapons unusually more common on low-leveled NPCs. * _____________________________ * Misc. fixes: * ----------------------------- * * Disabled AudioMarkers will no longer be picked and played by the game. * * Fixed 'Weapon' conditions not being evaluated properly for 'Adjust Explosion Radius' perk entry type. * * For the purpose of preventing animation glitches, the Agility stat used for calculating reload and equip speed is now capped to 10 max and 1 min. * VERSION 55.84 * * Fixed a crash when calling IsAnimPlayingEx. * * Fixed an issue with IsInList not working correctly with leveled actors. * VERSION 55.83 * * InsertNode/AttachModel - Fixed an issue causing either functions to sometimes not work on the player character. * * SetOnPlayGroupEventHandler - Fixed an issue where looping anim groups would not trigger the event. * * Update3D - Updated objects will no longer fade-in, thereby making the effect more seamless. * * Optimized game dialogue loading/caching procedures, which should significantly reduce game-launch times. * * Fixed various reported crashes. * * JIP MiniMap - Fog of war will now also hide door markers. * * Fixed a rare, potential crash when using JIP MiniMap. * VERSION 55.80 * New functions: * ----------------------------- * GetActorGravityMult * SetActorGravityMult * _____________________________ * Function changes: * ----------------------------- * * ToggleImmortalMode - Added another mode for making the player immune to any health/limb damage (similar to, but without the additional buffs of god-mode). * * SetOnMenu***EventHandler functions - Added support for Stewie's restored BookMenu. * _____________________________ * Misc. fixes: * ----------------------------- * * Revised code which was found to be causing issues with old CPUs (specifically, CPUs lacking SSE4 instruction set support). Issues include failures writing data to mod INI files (breaking MCM menu for some mods), possible CTDs when using JIP MiniMap, and possibly more. * VERSION 55.74 * * SetOnMouseoverChangeEventHandler - Fixed crashes related to this event handler. * * SetLevel (vanilla function) - The function was patched and will now set the correct XP value for the level (when called on the player). * VERSION 55.73 * * SetPosEx/SetAngleEx - Fixed a crash when calling the function on a reference that is then deleted on the same frame. * * 'bIgnoreDTDRFix' - Fixed a crash when being hit by an exploding turret. * * 'bEnableFO3Repair' - This optional feature got broken in the last update, and is now fixed. * VERSION 55.72 * Function changes: * ----------------------------- * * ModelHasBlock - The function now also accepts a base form as argument; the target 3D model no longer has to be loaded for the function to work. * _____________________________ * Misc. fixes: * ----------------------------- * * Fixed a bug where selecting a body part in the VATS menu would not deduct the correct damage amount from the damage indicator bar. * * Fixed a minor bug where closing the pip-boy in 1st person after standing up would cause a small camera jerk. * _____________________________ * Miscellaneous: * ----------------------------- * * The target DT value displayed in VATS will now also include modifiers from ammo effects. * * With the 'bLocalizedDTDR' optional patch enabled, highlighting a body part in VATS will now display the localized DT of said part. * VERSION 55.70 * New functions: * ----------------------------- * GetArmorEffectiveDT * GetArmorEffectiveDR * _____________________________ * Function changes/fixes: * ----------------------------- * * SetGameMainLoopCallback - Added an optional flag for auto-removing the callback on game load/exit to main menu; Callbacks will now be auto-removed if the calling reference is no longer valid. * * GetCalculatedWeaponDamage - Refactored and improved; Can now also be called on weapon references placed in the world. * * SetOnHitEventHandler - Event will now also fire for non-actor attackers. * _____________________________ * Misc. fixes: * ----------------------------- * * Removed some debug code that unintentionally made it to the release version, that forced NPCs to use the hi-res, 1st person weapon models/textures. * VERSION 55.67 * Fixed a CTD that could occur when looting a dead actor who had dropped his equipped weapon on the ground. * VERSION 55.66 * Fixed an issue in update 55.65, causing weapons with a silencer/suppressor mod attached to play the un-modded attack sound. * VERSION 55.65 * Function changes/fixes: * ----------------------------- * * Get/SetExplosionTraitForm - Traits now include Enchantment and IS Mod. * * SetOnDialogTopicEventHandler - Now supports Topic Infos. * * Search - If the Johnny Guitar plugin is installed, the function will also search for forms with matching Editor IDs. * * SetOnReloadWeaponEventHandler - Should now work with all applicable weapon types. * * SetSoundTraitNumeric - Fixed an issue where modifying certain traits unintendedly affected other sound forms using the same source file. * * SetPosEx/SetAngleEx/MoveToCell/MoveToNode - Fixed potential buggy behavior when running the game multi-threaded. * _____________________________ * Miscellaneous: * ----------------------------- * * Localized DT/DR (optional patch) now works with melee/unarmed hits. * * Disabled the plugin number warning message thrown by JIP Companions Command & Control. * VERSION 55.61 * Function fixes: * ----------------------------- * * GetFilesInFolder/GetFoldersInFolder - Both functions got broken in 55.60 and are now fixed. * * GetSkeletonModel/SetNPCSkeletonModel/SetCRESkeletonModel - Fixed a crash when used with actors that have a leveled list as template. * VERSION 55.60 * Game code fixes: * ----------------------------- * * Placed Acoustic Space primitives were completely broken in the game, and will now work as intended. * * Fixed a code error causing Media Location Controllers to not evaluate faction relations correctly, resulting in relation-specific media sets to never be played. * * The vanilla functions GetHitLocation & GetLastHitCritical, as well as the JIP GetHitXXX functions, will now work when called from within OnHit and OnHitWith script blocks. * _____________________________ * Misc. fixes: * ----------------------------- * * Weapons with Suppressor mod attached will now play the correct attack sound. * * Fixed a bug when using very large numeric values in FalloutCustom.ini * * ModBaseActorValue will now work properly on leveled actors. * VERSION 55.55 * New functions: * ----------------------------- * GetRandomInRange * ModelHasBlock * GetGroundMaterial * _____________________________ * Game fixes: * ----------------------------- * * The 'Swap Impact Data' setting for world spaces was effectively broken, and will now work properly. * * Replaced the rather faulty algorithm by which the game picks SFX audio files to play from a folder, which was not truly random, was repetitive, and tended to rarely/never pick some of the files. * _____________________________ * Function fixes: * ----------------------------- * * SetOnMouseoverChangeEventHandler - Fixed an issue where registering a handler for MenuMode 1013 while in the main menu would break the UI. * _____________________________ * Misc. fixes: * ----------------------------- * * Fixed an unexpected side-effect causing collision sound effects of items made of wood (and possibly other materials) to be unusually loud. * VERSION 55.51 * Fixed IsSoundPlaying, which became partially broken in the 55.50 update. * VERSION 55.50 * NOTE: As of this update, JIP LN is now compiled using the latest VS2019 toolset. You may need to install the Visual C++ 2015-19 x86 Redistributable (a link in the sticky post). * _____________________________ * New functions: * ----------------------------- * ForceClimate * GetInFactionList * LeveledListHasFormDeep * GetActorTiltAngle * SetActorTiltAngle * _____________________________ * New optional patch: * ----------------------------- * * bNPCWeaponMods (toggled via jip_nvse.ini) - NPCs will have a chance for their main weapon to include weapon mods. (full description found in the INI) * _____________________________ * Game fixes: * ----------------------------- * * Fixed the 'Frequency Adjustment' setting in Sound forms, which was broken and had no actual effect in-game. * _____________________________ * Function changes/fixes: * ----------------------------- * * Fixed an issue with OnKeyDown/Up and OnControlDown/Up event handling, where either removing or registering events of the same type, from within a callback script, could break all events of that type, and possibly even crash the game. * * RemoveItemTarget - Will now process sub-lists within form lists, as advertised. * VERSION 55.45 * New functions: * ----------------------------- * InsertNode * AttachModel * ToggleCameraCollision * _____________________________ * Game fixes: * ----------------------------- * * Fixed an issue where ash/goo piles of respawning actors would not get cleared by the game when the parent cell resets, and would thus remain forever. * * Fixed a bug where modded weapons, when equipped by NPCs, would use the model of the standard, unmodded variant. * * Fixed a bug where disabled furniture objects/idle markers were still "seen" and used by actors. * * Fixed a bug where kill challenges were incremented when essential actors were knocked unconscious. * * Fixed the light setting in projectile forms, which was completely broken. * * Fixed an issue where the scripts of crafted items would not run until the item was dropped and picked up again. Note that this was fixed only for armours and non-disposable weapons. * * Fixed dialogue combat reactions/comments, all of which were completely broken. Thanks and credits for RoyBatty for his invaluable help debugging this, and for carxt for fixing the death reactions. * _____________________________ * Function changes/fixes: * ----------------------------- * * TogglePipBoyLight - The function argument is now optional. If omitted, the function will return whether the pip-boy light is on, without changing its state. * * GetDetonationTimer - Will now return the correct value for grenades. * * LNSetActorTemplate - Will now accept leveled lists. * * GetNthPerkEntryForm - The function was found to be broken and is now fixed. * VERSION 55.41 * New functions: * ----------------------------- * ToggleImmortalMode * SetLinearVelocity * _____________________________ * New optional patch: * ----------------------------- * * bLoadScreenFix - Forces the load menu to give priority to location-specific load screens (if any are found to match current location) when selecting a load screen to display. * _____________________________ * Function fixes: * ----------------------------- * * GetAllItemRefs - Fixed a bug where the function would sometimes return extra "phantom" references of items that do not actually exist in the container. * _____________________________ * Game fixes: * ----------------------------- * * Fixed a bug where dead bodies of actors that were killed while being ragdoll-ed would assume a T-pose when loading a game. * * Fixed a bug where GetItemCount would sometimes return a non-zero count for items that are not in fact in the container. * VERSION 55.35 * Game fixes: * ----------------------------- * * Fixed a bug where clouds would sometimes become invisible when exiting from an interior cell. * * Fixed a bug where weather high-noon IMODs' fade in/out pattern (as a function of time of day) was inverted (this is a more complete and robust fix than the one in JhonnyGuitar). * * Replaced the highly unbalanced algorithm by which the game picks music to play from Media Sets defined in Media Location Controllers. Music will now be picked in a proper random order. Moreover, once played, the same music track will not be picked again until every track in the set has been played at least once. * VERSION 55.30 * New functions: * ----------------------------- * SetUIFloatGradual * CloseActiveMenu * _____________________________ * Game fixes: * ----------------------------- * * Fixed a serious issue in the script parser, silently failing (buffer overflow) if any single script line had a compiled size greater than 72 bytes - a limit that could easily be reached when calling functions which take string arguments (GetUIFloat and such). * * Fixed a serious bug in NVSE, failing to properly extract string arguments (either literal or from a variable) that were longer than 255 characters. * * Fixed a bug where the sun glare texture would no longer be shown when exiting to the world from an interior. * * Fixed a bug where pip-boy icons for armour items would always display the male version, regardless of the player character's gender. * VERSION 55.26 * New functions: * ----------------------------- * PushActorNoRagdoll * SetOnRagdollEventHandler * _____________________________ * Function fixes: * ----------------------------- * * GetActiveEffects - Fixed filtering by effect-type (which was broken). * * SetAnimObjectIdle - Fixed number of arguments (2 instead of 1). * _____________________________ * Game fixes: * ----------------------------- * Fixed a bug where moving weapons, which have mods attached, to/from a container (or barter buy/sell) would make them lose the "+" suffix to their names. * VERSION 55.20 * New functions: * ----------------------------- * UpdatePlayer3D * _____________________________ * Fixes: * ----------------------------- * * GetSelectedItemRef - Fixed a bug where calling this function on item stacks selected to be sold/bought in the barter menu would sometimes corrupt the stack count. * * HasVariableAdded - Fixed a bug where this function would keep returning 1 even after the variable had been removed. * * GetFormMods - Fixed incorrect return type. The function will now return an array, as intended. * * ReadArrayFromFile - Fixed an error that was causing this function to return a single-line array instead of a matrix. * _____________________________ * Function changes: * ----------------------------- * * SetScale (vanilla) - Expanded the min/max scale value interval from [0.01, 10] to [1e-4, 100]. * * SetScaleEX (JIP) is now deprecated. * VERSION 55.15 * New functions: * ----------------------------- * ToggleBipedSlotVisibility * SetOnReloadWeaponEventHandler * _____________________________ * Fixes: * ----------------------------- * * GetActorValueModifier - Will now handle detrimental (negative) modifiers properly. * * GetBufferedCells - Fixed a bug where the array returned by the function contained random garbage at the end. * * GetFormRefs - Fixed an error in the function that was causing crashes. * * ClearModNVSEVars - The function is currently incompatible with the latest NVSE "releasefast" build, and will therefore be disabled when using that version. * * Fixed an issue where DR modifiers from ammo effects were not applied correctly on calculated hit damage. * _____________________________ * Function changes: * ----------------------------- * * GetHitProjectile - Will now return the projectile reference, instead of its base form. * VERSION 55.10 * New functions: * ----------------------------- * GetProjectileRefImpactMaterial * FreezeTime * GetConditionDamagePenalty * SetConditionDamagePenalty * VERSION 55.05 * New functions: * ----------------------------- * GetHardcoreStageThreshold * SetHardcoreStageThreshold * GetHardcoreStageEffect * SetHardcoreStageEffect * GetCreatureSoundsTemplate * SetCreatureSoundsTemplate * _____________________________ * Fixes: * ----------------------------- * * Removed the experimental ownership fix. * * Patched the NVSE functions Get/SetWeaponAttackAnimation to return/set the correct values for F:NV animations. * _____________________________ * Function changes: * ----------------------------- * * FileExists - Will now return 2 if the specified file is packed in a BSA archive. * VERSION 55.00 * New functions: * ----------------------------- * ToggleVanityWheel (credit to LStewieAL) * ToggleHUDCursor * _____________________________ * Fixes: * ----------------------------- * * Fixed Ash/Goo piles, which got broken in the previous update. This was the source of various issues and crashes. * VERSION 54.95 * New functions: * ----------------------------- * SetOnUseAidItemEventHandler * _____________________________ * Fixes: * ----------------------------- * * JIP MiniMap - Fixed blanked out local-maps in interiors. * VERSION 54.91 * New functions: * ----------------------------- * SetPerkLevel * GetProjectileRefImpactRef * SetOnProjectileImpactEventHandler * GetNoteRead * SetOnNoteAddedEventHandler * _____________________________ * Function fixes: * ----------------------------- * * SetEquippedData/EquipItemData - Fixed erroneous behavior when passing a value of 0 as the mod flags mask. * * PlaceAtCell - Fixed an issue where calling this function would cause any subsequent calls to MoveToCell to use erroneous X/Y/Z coordinates. * * OnCrosshairOff event - Fixed a CTD risk in cases where the last crosshair reference became invalid. * VERSION 54.86 * bSneakBoundingBoxFix: * * Fixed a possible general protection error which may have caused CTDs. * * Fixed an issue where this patch would sometimes not be applied at all. * ----------------------------- * IsCurrentFurnitureObj: * * Fixed an error which was responsible for crashes (prominently in The Sink dialogue). Credits to RoyBatty. * ----------------------------- * ReloadEquippedModels: * * Will now correctly update 1st person models. * VERSION 54.85 * New functions: * ----------------------------- * GetHit3DData * GetWeaponModel * SetWeaponModel * GetOwnerOfCell * TogglePipBoyLight * GetHardcoreTracking * _____________________________ * New optional patches: * ----------------------------- * * bSneakBoundingBoxFix - Fixes a longstanding Bethesda games' bug where the dimensions of the collision bounding box encapsulating the player (as well as all NPCs) remained fixed and did not scale to correspond to body posture. This, effectively, had made it impossible to crawl through breaches and spaces when crouched, despite being able to easily fit through them. This patch fixes this issue for the player character and human companions. * * bEnableNVACAlerts - If NVAC is installed, enable this setting to receive in-game alerts in the event an exception has occurred in the game's code that was successfully handled by NVAC. You will be notified by a corner message, and the error's details will be printed to the console. This should make it a lot easier to identify the precise circumstances/location in which the error has occurred. * _____________________________ * Game code fixes: * ----------------------------- * * Gun shell-casings' lifetime in 1st person now uses the fGunShellLifetime GMST (as in 3rd person), instead of being capped at 2 seconds. * VERSION 54.80 * New functions: * ----------------------------- * GetActiveIMODs * ToggleItemUnique * SetTextInputExtendedProps * SetTextInputString * ClickMenuTile * StringToActorValue * GetFactions * GetBaseItems * _____________________________ * New optional patch: * ----------------------------- * * bVoiceModulationFix - Adds voice modulation (a slight distortion effect) for talking activators and holotapes. * _____________________________ * Game code fixes/tweaks: * ----------------------------- * * Fixed a bug where the vanilla GetLocked function kept returning 1 (=locked) when called on terminals that have already been successfully hacked. * * Fixed item value and weight display in the crafting menu. * * The mouse scroll wheel can now be used in the quantity prompt menu for (dec-)increasing selected quantity. * * The vanilla GetContainer function will now work with inventory references. * _____________________________ * Function fixes/changes: * ----------------------------- * * ReloadEquippedModels - Fixed an issue where the function would erroneously equip armor addons, which could not be unequipped through normal means. * * ClickMenuButton/SetOnMenuClickEventHandler - Added an alternate (and the preferable) method for specifying UI component path. For more details, see the functions' wiki pages. * _____________________________ * Miscellaneous: * ----------------------------- * * The text input interface has undergone a major overhaul. * VERSION 54.75 * New functions: * GetWeaponSemiAutoFireDelay * SetWeaponSemiAutoFireDelay * IsStickDisabled * SetStickDisabled * --------------------------------------- * Game code fixes: * > Medicine skill bonuses will no longer boost the magnitudes of detrimental effects of medicine items. * > Ammo effects will now be shown in the crafting menus. * > Fixed an issue where 'Constant'-type global variables got reset to their default value upon exiting to the main menu. * --------------------------------------- * Optional patch fixes/changes: * * bIgnoreDTDRFix: * > Now fixes yet another bug/oversight, where ammo/perk damage modifiers where only applied AFTER DT/DR modifiers had been applied. * * bLocalizedDTDR: * > Fixed an issue where having this setting enabled altogether stopped armor condition degradation. * --------------------------------------- * Function changes: * * Get/SetAmmoTraitNumeric: * > May now be used to return/set Clip Rounds. * * GetKillXP: * > Now returns a float value (instead of int). * VERSION 54.70 * New functions: * DonnerReedKuruParty * SetArmorClass * GetEquippedEx * TestEquippedSlots * GetWeaponOnHitSetting * SetWeaponOnHitSetting * --------------------------------------- * New optional patch: * * bLocalizedDTDR * > When enabled, a distinction will be made between head-armor and body-armor when applying damage reduction from DR/DT. Head hits will benefit only from DT/DR gained from worn head-armor (if any), whereas body hits, in similar fashion, only from DT/DR gained from worn body-armor. (Note: Requires bIgnoreDTDRFix to be enabled). * --------------------------------------- * Game code fixes: * > Survival skill bonuses will no longer boost the magnitudes of detrimental effects of food items. * > Enables voice modulation for talking activators and holotapes. * --------------------------------------- * Function fixes: * * SetTerminalUIModel: * > Fixed CTD issue when activating a locked-out terminals. * * GetNifBlockParentNodes: * > Fixed potential CTD issue; Will no longer include nodes higher than "Scene Root". * * JIP MiniMap: * > Fixed an issue where the pip-boy light would occasionally be turned off when outdoors. * --------------------------------------- * Function changes: * * GetIsLAA: * > Will now also perform an allocation test to determine whether the process can actually handle large addresses. * VERSION 54.65 * New functions: fTan fAsin fAcos fAtan fAtan2 GetIsLAA ------------------------------ Changes: fsin and fcos were both re-implemented using a different algorithm (largely based on Chebyshev polynomials and Bessel functions) which is both very fast and very accurate. The two functions retain the 2nd, optional argument (precision level) for the purpose of backward compatibility, but its value is now completely ignored. * VERSION 54.60 * New functions: SetGameHour GetGameVolume SetGameVolume MoveAwayFrom TravelToRef GetEquippedWeaponPoison ------------------------------ New optional patch: 'bMultiProjectileFix' > Fixes an engine bug where using weapons which fire multiple projectiles per shot could often cause brief lags and FPS drops when hitting live targets. ------------------------------ Changes: * GetINISection: > Now takes an additional, 3rd optional argument. If non-zero, the values of the settings in the section will be returned as floats (rather than as strings), sparing the need to convert them. * VERSION 54.50 * New functions: GetQuestFlag SetQuestFlag PushActorAwayAlt ------------------------------ Fixes: * IsIdlePlayingEx: > Fixed an issue where the function continued to return 1 even after the idle had finished playing. * SetImageSpaceModTrait: > Fixed an issue where changes made using this function had no actual effect if the IMOD was already being played, or had been played before in the current game session. * JIP MiniMap: > All the remaining known bugs are now considered fixed. ------------------------------ Changes: * ActorHasEffect: > Now available as a condition function. * VERSION 54.45 * New functions: SetSystemColor GetArmourPenetrated GetImpactMaterialType SetImpactMaterialType GetImpactDataSetForm SetImpactDataSetForm JIP MiniMap: > Fixed an issue where, on certain conditions, stretches of land that are above water were erroneously shown on the local-map as being below water. This usually happened in places where terrain bordered a body of water. * VERSION 54.40 * Changes: With the 'bQttSelectShortKeys' optional game-patch enabled, picking up from a container a stack of items that are weightless (such as ammo on non-hardcore mode) will bring up the quantity-select menu, instead of automatically picking the entire stack. Fixes: * GetSoundTraitNumeric/SetSoundTraitNumeric: > Fixed an issue where certain traits were not properly set to the new value passed, and/or returned an incorrect value. * fsin/fcos: > Both functions were messed up and will now return values that actually make sense. JIP MiniMap: > A number of tweaks and minor bug fixes; Local-map images are slightly more detailed and better quality. * VERSION 54.36 * Game code fixes: > Fixed a bug where the effects of teammate perks were not properly applied on teammates upon game load. JIP MiniMap: > (Again) Fixed a serious game-freeze/CTD issue when opening the Pip-Boy. * VERSION 54.35 * Game code fixes: > Fixed a (rather serious) bug where adding a perk for teammates (player.AddPerk PerkID 1) would erroneously apply the effects of every entry point multiple times, equal to the current number of teammates. Changes: > MoveToNode -- Now takes 3 additional, optional arguments that may be used for positioning the calling reference at the specified X/Y/Z offset, relative to the node. JIP MiniMap: > Fixed a serious game-freeze/CTD issue when opening the Pip-Boy, as well as a number of visual glitches. Updating to v1.40 is REQUIRED. * VERSION 54.31 * Note: The only changes in this update are bug fixes in the code used by JIP MiniMap, and therefore it is only relevant for people using the said mod. * VERSION 54.30 * New functions: SetOnCraftingEventHandler IsInKillCam New optional patch: 'bQttSelectShortKeys' > When selecting an item stack in either the inventory, container, or barter menus, holding SHIFT will transfer/drop the entire stack, whilst holding CTRL will transfer/drop a single item from the stack - thus skipping the quantity-select menu. Changes: * 'bIgnoreDTDRFix' optional patch: > Will now additionally modify the game's damage-reduction calculation, such that DT is subtracted BEFORE DR is applied. * ForceActorDetectionValue: > Now takes an optional flag argument which, if set, rather than force the specified value as a constant detection value, adds/subtracts it from the detection value calculated by the game. * SetItemRefCurrentHealth: > Now takes into account weapon mods that increase item health, when calculating max health. Misc: Bug fixes and additional code to support JIP MiniMap update 1.3. * VERSION 54.20 * New functions: GetCrosshairRefEx IsMobile IsGrabbable SetOnLocationDiscoverEventHandler * VERSION 54.00 * This update includes bug fixes and improvements for JIP MiniMap, and is thus mostly intended for people who are using that mod. Also fixed: * GetArmorClass: > Now also works on the player character. * VERSION 53.80 * New function: UnloadUIComponent GetNifBlockParentNodes ClearMessageQueue Fixes: * LeveledListAddForm: > Fixed an issue where the function failed to add new forms to empty leveled lists. Changes: * ActorValueToStringC: > Added an optional int argument for controlling the type of AV name that is returned: > 0: Default name > 1: Full name (localized) > 2: Abbreviated (localized) * VERSION 53.60 * New functions: GetNoUnequip SetNoUnequip SetCursorPos MoveToNode GetDeathItem SetDeathItem GetActorLeveledList GetPlayerPerks Changes: * MessageBoxExAlt: > It is now possible to pass a dummy, non-script form as the UDF script argument, in which case no script will be invoked when a button is pressed. > Increased the maximum width of message boxes to 1200 pixels (from 700), allowing for more text to be fitted in. * GetSelectedItemRef: > Expanded to the Pip-Boy DATA and STATS menus. > DATA menu: highlighted Quest/Note/Challenge > STATS menu: highlighted Perk > Note that, in all the above cases, a base form is returned, NOT an inventory reference usually returned by this function. * GetActorValueModifier: > Added an optional flag argument for returning only the permanent/temporary/total modifier. * GetBodyPartData: > Will now also work with NPC forms. Fixes: * SetNthEffectTraitNumeric/SetNthEffectBase: > Fixed an issue where using either of those function could break other effect items. * GetHasContact/GetHasContactBase/GetHasContactType/GetContactRefs: > Fixed CTD issues. * VERSION 53.40 * IMPORTANT FIX: Update3D was partially broken in update 53.00, in that it required scripts using it to be re-compiled. This is now fixed. New functions: GetAnimSequenceFrequency SetAnimSequenceFrequency StopSound IsMusicPlaying SetMusicState Changes: * GetHasContact/GetHasContactBase/GetHasContactType/GetContactRefs: > All the above will now work with any object that has collision geometry of any type. * SetNifBlockRotation: > Added a 5th, optional argument which, if non-zero, instead of flat-setting the block's rotation, the function will rotate its current orientation by the specified XYZ values. * VERSION 53.20 * New functions: PlaceAtCell SetVATSTargetable GetCreatureWeaponList GetWindDirection SetWindDirection TriggerLightningFX GetObjectVelocity GetAngularVelocity SetAngularVelocity Fixes: GetTerrainHeight - The function was broken and will now work as advertised. * VERSION 53.00 * New functions: GetSkeletonModel SetNPCSkeletonModel SetCRESkeletonModel SetBodyPartData GetTargetUnreachable MoveToContainer GetNifBlockTranslation SetNifBlockTranslation GetNifBlockRotation SetNifBlockRotation GetNifBlockScale SetNifBlockScale GetNifBlockFlag SetNifBlockFlag GetBufferedCells Fixes: Get/SetCellNoiseTexture - Will now return/set the correct texture path. * VERSION 52.70 * New functions: SetActorVelocity GetRigidBodyMass PushObject Changes: * Increased the number of extra font slots to 80 (from 22). * Increased the buffer size for ReadArrayFromFile to 64KB. Fixes: * GetAshPileSource - Will now also work with custom ash-piles. * VERSION 52.60 * *** NVSE versions older than 5.1b1 are no longer supported *** New functions: AttachAshPileEx MarkActivatorAshPile Update3D will now work flawlessly on the player character. For real. Related to that, CopyFaceGenFrom is now fully-functional and was greatly improved. Please see the function's wiki page for more information. Fixes: * GetHitHealthDamage - Will no longer crash the game. * GetActiveUIComponentFullName/SetOnMenuClickEventHandler - Both functions were partially broken in the previous update and were not handling ListBox UI tiles correctly. * A new, more robust fix to the game issue where vendor caps amount would become buggy and freeze if it goes above 32,767. * Fixed an issue with the 'bHardcoreNeedsFix' optional patch which, on certain conditions, could cause hardcore needs to freeze and stop increasing. * VERSION 52.50 * New functions: ToggleHardcoreTracking SetGameDifficulty GetEquippedItemRef IsFleeing SetCurrentAmmoRounds IsAnimPlayingEx Game code fix: * Fixed an issue with the barter menu, where if a vendor had accumulated more than 32,767 caps, the player would no longer be awarded the caps value when selling him items. Function fix: * GetHitHealthDamage returned value is now adjusted to game difficulty. FalloutCustom.ini fix: * Fixed an issue where adding any string settings ('s' prefix), with values of non-zero length, would crash the game upon launch. * VERSION 52.35 * Hotfix: Fixed an issue with the 'bDoublePrecision' optional patch, where && and || operators were not evaluated correctly for reference-type script variables. Function patches: The NVSE 'GetCurrentHealth' function will now also work with objects that have Destruction Data. * VERSION 52.30 * New functions: IsArmorAddon GetNVSEVersionFull New optional game fix (enabled via jip_nvse.ini): 'bDoublePrecision' Modifies the game's code such that arithmetic/relational operations in scripts are calculated/evaluated with double-precision floating-point accuracy (instead of single-precision). This was causing various issues, where relational operators (==, !=, <=, <, >=, >) were not evaluating correctly, and numeric calculations ended with inaccurate results (this was especially observed with relatively high absolute values). Additionally, this patch also guarantees no script errors/crashes in cases of division by zero. Game code fixes: * Increased the maximum character length of corner messages from 259 to 515. * Fixed an issue where the 'Actor Essential' flag (set by SetActorRefEssential) was reset to 0 upon loading a game. * Fixed an issue where activating (via 'Activate') a stack of items in the world would only add a single item to the activating ref's inventory. Function changes: * Doubled the read buffer size of 'GetINISection'. * 'IsXbox' was restored to its original, vanilla functionality. * VERSION 52.10 * Function fixes: ListToArray was erroneously deprecated in update 52.00 and is now restored. Function changes: GetLoadedType/GetLoadedTypeArray will now work with ANY form type. AddItemAlt now takes an optional flag argument. If non-zero, and the calling reference is an actor, the added item(s) will be immediately equipped. This is mainly intended to be used with leveled items, where it's not possible to reliably determine which item(s) was added. * VERSION 52.00 * New function: RunBatchScript New optional game fix (enabled via jip_nvse.ini): 'bNoFailedScriptLocks' Fixes an engine behavior where a script that has failed (due to any reason) at some point during execution will be effectively disabled by the game and will no longer be processed again until the game is restarted. Game code fixes: RemoveMe - Fixed an issue where calling this function from within a 'OnAdd' block would cause a CTD when: 1. Moving a stack (i.e. more than one) of items in the container menu to the player's inventory; 2. Buying a stack of items from a vendor. (Notable cases are Caravan cards and Ammo/Case/Primer/Hull boxes) Function fixes: AddItemAlt - Will now also work with Leveled Item forms. CopyFaceGenFrom - Partially fixed: the face geometry is now copied properly, the complexion, however, is not. I have so far been unsuccessful in decoding how complexion is applied to FaceGen data. Function changes: DismemberLimb - Now takes an optional flag argument: pass 0 (default) for normal dismember; pass 1 for explode. * VERSION 51.80 * New functions: GetWaterImmersionPerc DismemberLimb Game patches: Added a new menu type code: 'MenuMode 4' will return true when in the main menu. Fixes: Disabling MouseWheelUp/Down (DisableKey 264/265) will now actually work. * VERSION 51.60 * New functions: GetHitHealthDamage GetHitLimbDamage GetHitAttacker GetHitProjectile GetHitWeapon GetGameDaysPassed New optional game fixes (enabled via jip_nvse.ini): 'bGameDaysPassedFix' Fixes an engine bug where the 'GameDaysPassed' and 'GameHour' global timers would "freeze" and stop increasing in game real-time (they would only be increased when sleeping, waiting or fast traveling). This issue directly affected hardcore needs build-up, which would also freeze in game real-time. 'bHardcoreNeedsFix' Fixes an issue where some hardcore needs could, for undetermined reasons, end up having negative values. This resulted in hardcore needs not increasing at the correct rate/at all. Deprecated functions: GetMenuLastClickedElement - Redundant/inefficient. SetOnMenuClickEventHandler should be used instead. Fixes: * The 'bProjImpactDmgFix' optional game fix will not be applied on projectiles that have both the 'Explosion' and 'Crit Effect: Pins Limbs' flags set, as it was found to cause issues. * MessageBoxExAlt - May now be called, with no delay, from the same UDF script that was invoked by the previous MessageBoxExAlt call. (The was actually fixed this time) * SetOnMenuClickEventHandler - Will now respond to controller button presses. Changes: SetRefName - Will now accept an empty string for the name. Reset to the default will only occur if the string argument is completely omitted. * VERSION 51.40 * New functions: CastImmediate IsInCharGen Game code tweaks/fixes: * Using the console will no longer block earning new Steam achievements. (Thanks to RoyBatty) * The console is now fully functional even when a controller is plugged. * Disabling controller Vibration, either via the Settings Menu, or by setting bGamePadRumble=0 in FalloutPrefs.ini, will now do what it was supposed to - completely disable any motor vibrations (this should significantly prolong the life of your batteries). Fixes: HasScriptBlock - The first argument was erroneously defined as a string in the internal argument list, where it should actually be an int (as documented), breaking the function. This was corrected. MessageBoxExAlt - May now be called, with no delay, from the same UDF script that was invoked by the previous MessageBoxExAlt call. GetEquippedData - Fixed an issue where calling the function on an actor with no weapon equipped would crash the game. * VERSION 51.2 * New functions: MessageBoxExAlt GetVATSTargets HasScriptBlock New extra feature: FalloutCustom.ini may now be created in the game's user folder (%USERPROFILE%\Documents\My Games\FalloutNV). Setting entries included in this file will overwrite the values defined in either Fallout.ini or FalloutPrefs.ini. This allows modifying the game's configuration files without actually editing them. This also ensures any INI tweaks will persist and will not be reset/discarded by a mod organizer or the default launcher. Fixes: Fixed an error in IsInList. This was found to be (potentially) causing various reported issues. * VERSION 51.00 * New functions: SetTerminalUIModel AddBaseEffectListEffect RemoveBaseEffectListEffect ShowQuantityMenu Fixes: GetDebugSelection - Will now return the correct value. Deprecated functions: GetTextInputReady GetTextInputString (Also see changes in ShowTextInputMenu) Changes: ShowTextInputMenu: The function underwent a major overhaul due to reoccurring CTD issues. The relevant wiki pages have been updated. Be advised that the changes are NOT backward compatible. The length of the text input is no longer restricted to what can fit in the space bounded by the message box. If the text overflows the bounds, a scroll-bar will be added. GetWeaponRefModFlags and GetItemRefCurrentHealth: Both functions will now work on item references placed in the world (that is, not inside a container). * VERSION 50.80 * New functions: GetArmorAudioTemplate SetArmorAudioTemplate SetWeaponOut Game "hacks": Expanded the existing 8 font-type slots available in the game by an additional 22 extra slots. Additional custom fonts can be installed in these slots and then used anywhere in the game's UI. Installing new fonts may be done in two ways (NOT via Fallout.ini), which will be detailed in an article I shall post within the next few days. Game code fixes: Fixed an engine bug where custom made armor audio templates were completely ignored by the game, which instead used the default one. Increased the character-count limit of perk descriptions, displayed in the trait menu, from 512 to 1024. Function fixes: MenuMode 3 will now return 1 if the console is open. Possible fix for IsSoundPlaying occasionally working incorrectly on the player. Function changes: GetMenuTargetRef 1084 will now return the moused-over Perk in the Trait Menu. * VERSION 50.50 * New functions: GetPlayedIdle IsIdlePlayingEx GetObjectiveTargets SetObjectiveNthTarget GetObjectiveHasTarget AddObjectiveTarget RemoveObjectiveTarget GetObjectiveText SetObjectiveText New game fixes (enabled via jip_nvse.ini): bEnableBigGunsSkill: Restores Big Guns as a fully-functional, playable skill. bProjImpactDmgFix: Fixes an engine bug where weapons which fire projectiles that explode upon impact (i.e. Missile Launcher, Grenade Launcher, etc.) would only apply the damage from the explosion, even on direct hit, ignoring the weapon's hit damage. Deprecated functions: GetActiveTargetCount GetNthActiveTarget SetNthActiveTarget Fixes: GetCellCoords - Fixed an issue where incorrect values were returned. * VERSION 50.20 * Fixed another (and hopefully, final) horrendous issue with SetGameMainLoopCallback. * Fixed an issue with SetOnQuestStageEventHandler, where the event would altogether stop firing after a game was loaded. * VERSION 50.10 * New functions: HoldControl ReleaseControl PlayIdleEx SetBipedModelPathAlt ReloadEquippedModels GetKiller GetKillXP KillActorAlt RunScriptSnippet ScriptWait IsScriptWaiting StopScriptWaiting Fixes: Fixed a potentially serious issue occurring when calling SetGameMainLoopCallback from a callback UDF script. INI functions will now work correctly when called from result scripts with the file name omitted. SetOnQuestStageEventHandler - Fixed an issue where the function was preventing result scripts of other stages from running. ShowTextInputMenu - Fixed CTD issue. * VERSION 49.20 * New function: SetOnCriticalHitEventHandler Changes: Patched NVSE's GetWeaponCritDamage to return the correct values. GetPCDetectionState - Now also works when the player is not sneaking. SetBipedModelList - Second argument (FormList) is now optional. If omitted, the model list will be set to NONE. * VERSION 49.00 * Fixed a MASSIVE issue when using a game controller, breaking several key game functionalities (dropping items, deleting saves, and likely more). "Bonus" new functions: TapButton TapTrigger SetOnTriggerDownEventHandler SetOnTriggerUpEventHandler * VERSION 48.80 * New functions: SetOnDialogTopicEventHandler Fixes: MoveToCell - Fixed CTD issue. SetBaseKarma - Will now handle negative karma correctly. Get/SetNthPerkEntry functions - Will now return/set the correct values. * VERSION 48.50 * This update is released jointly with the new JIP Companions Command & Control version. While working on the update, errors were found in several functions (listed below) and were fixed: SetPersistent SetClassFlag SetPackageFlag SetWorldspaceFlag SetOnMenuClickEventHandler ToggleObjectCollision SetDetonationTimer JIP LN is no longer backward-compatible with older versions of CC&C. If using the latter, you must update it to the latest version. * VERSION 48.10 * Express fix: AuxiliaryVariableGetString was broken, consistently returning an empty string. Should now be fixed. * VERSION 48.00 * Added support for NVSE v5.1b1. New functions: SetRefName GetActorValueModifier GetPerkModifier SetOnQuestStageEventHandler SetAngleEx GetTeleportDoor GetBarterPriceMult SetBarterPriceMult Fixes: LNGetName/LNSetName - Will no longer crash when called on a reference. RemoveMeIRAlt - Fixed an issue where weapon/apparel item stacks broke down when moved to another container. Changes: GetMenuTargetRef - May now be used in the QuantityMenu (1016); returns an inventory reference to the underlying, source item stack. MoveToReticle - Now takes three additional, optional arguments for XYZ offset adjustments (similar to MoveTo). * VERSION 47.50 * New functions: SetPosEx GetReticlePos GetReticleRange MoveToReticle Fixes: SetOnMenuClickEventHandler - Element-path filtering is now processed properly. sv_RegexReplace - Got borken in v47.00 and is now fixed. * VERSION 47.00 * New functions: GetCalculatedWeaponDamage SetOptionalPatch GetOptionalPatch Restored support for NVSE 5.1b1h Fixes: WriteArrayToFile - Should no longer break if passed a non-matrix array. Miscellaneous: Fixed a vanilla bug, where vendor names were not displayed when first opening the barter menu. (Also see SetOptionalPatch) * VERSION 46.50 * New functions: AddRefMapMarker RemoveRefMapMarker RefHasMapMarker IsSpellTargetAlt Note: Recent NVSE closed beta builds (v5.1b1), which can be obtained from - I won't say where - are no longer supported. What this means, effectively, is that a number of functions will be disabled should any of these versions be detected. I recommend using either v5.0b2 or 5.0b3, both of which are available from the official NVSE page at nvse.silverlock.org * VERSION 46.00 * New functions: RemoveMeIRAlt GetScriptDisabled SetScriptDisabled GetScriptEventDisabled SetScriptEventDisabled FakeScriptEvent RefreshItemsList Fixes: Fixed an issue with CC&C, where UI components failed to load properly if oHUD was installed. * VERSION 45.10 * New functions: GetCellImageSpace Fixes: GetAllItems/GetAllItemRefs - Fixed possible CTD in certain circumstances. * VERSION 45.00 * New functions: SetCellWaterForm GetCellClimate SetCellClimate GetCellLightingTemplate SetCellLightingTemplate GetCellFlag SetCellFlag GetCellNoiseTexture SetCellNoiseTexture Fixes: SetINISection - The values in the <setting name>::<value> string-map may now also be numeric. It's no longer necessary to string-ify them for this function to work correctly. AuxiliaryVariableErase - Erasing an element will not alter the order of the remaining elements. Changes: SetOnMenuOpenEventHandler / SetOnMenuCloseEventHandler / SetOnMouseoverChangeEventHandler - The menuID parameter is now optional. If omitted, the above events will be triggered by ANY menu mode. * VERSION 44.00 * New Functions: SetGameMainLoopCallback GetGlobalRef SetGlobalRef GetWorldspaceNoiseTexture SetWorldspaceNoiseTexture GetWorldspaceWaterType SetWorldspaceWaterType GetWorldspaceImagespace SetWorldspaceImagespace Fixes: SetWeaponRefModFlags - Now works as advertised. Changes: NVSE's Get/SetNumericINISetting were patched and should now work with any INI setting. Improved overall performance of all controller functions. * VERSION 43.60 * Fixed an issue that was causing the pip-boy's open animation to not play correctly. The NVSE function IsControlPressed was modified to accept an additional, optional int parameter (bitfield) for filtering key-states, similar to IsKeyPressed: http://www.gribbleshnibit.com/projects/NVSEDocs/#IsKeyPressed * VERSION 43.50 * New functions: SetOnControlDownEventHandler SetOnControlUpEventHandler Fixes: DumpLevList - Works again. OnCrosshair events - Accept TypeID #78 (Water Form) as filter. Added support for X360 controller emulators. Note that this was NOT tested, and is NOT guaranteed to work. Fixed possible console spam by some functions. * VERSION 43.00 * New functions: GetImageSpaceTrait SetImageSpaceTrait GetImageSpaceModTrait SetImageSpaceModTrait SetOnKeyDownEventHandler SetOnKeyUpEventHandler Fixes: GetTargetMenuRef 1075 - Will not CTD. * VERSION 42.10 * Fixes: Crafting menus no longer broken with JIP Improved Recipe Menu installed. Changes: Get/SetBipedModelList - Now also works with weapon forms. * VERSION 42.00 * New functions: GetInteractionDisabled SetInteractionDisabled GetInteractionDisabledType SetInteractionDisabledType Fixes: ClearModNVSEVars - No longer crashes if there are no arrays/strings to clear. GetFilesInFolder/GetFoldersInFolder - New, more reliable implementation. * VERSION 41.10 * Fixes: GetBaseActorValueAlt - No longer broken. GetCellRefs - Registered again for maintaining backward compatibility, and due to some issues with CASM. GetINISection/GetINISectionNames - No longer return an extra garbage element. All INI functions - Can now have either slashes or backslashes in the file path; file extension is optional again. * VERSION 41.00 * New functions: ClearModNVSEVars GetBaseEffectScript SetBaseEffectScript GetWaterNoiseTexture SetWaterNoiseTexture SetWaterFormEffect GetWaterSound SetWaterSound Fixes: EnableButton - No longer broken. Search - Working again. Get/SetContainerOpen/CloseSound - Return/set the correct values. Changes: RemoveEventHandler - Can now be filtered with all Lutana events. OnCellEnter/OnCellExit events - Can now be filtered (cell/list). IsPluginInstalled - Will now return 1 for "lutana_nvse". GetController - Will now return 0 if 360 Controller is set to OFF. * VERSION 40.00 * Merged with Lutana NVSE Plugin. For further detais, please see the sticky post in the comments section. The censored (a.k.a NoGore), German-language version of the game is no longer supported. New functions: GetHasPhantom GetArmorRCT SetArmorRCT GetPerkFlag SetPerkFlag ModLogPrint * VERSION 36.50 * Hotfix: GetHasContact and GetContactRefs performed poorly and were unriliable. Both are now fixed. New functions: GetHasContactBase GetHasContactType GetObjectUnderFeet Changes: GetHasContact - Either a specific reference, or a Form List of references, may now be passed as the argument. * VERSION 36.00 * New functions: GetLocalGravity SetLocalGravityVector GetActorVelocity IsInAir GetHasContact GetContactRefs Fixes: ForceActorDetectionValue: Should no longer break GetLOS (and, hopefully, anything else). Changes: SetSpeedMult: speedMult:int argument is now optional. If omitted, the function applies the changes on animations using the current value. Tailor made functions (undocumented): For sLoPpYdOtBiGhOlE: (float) AuxVarGetFltCond quest:ref varIndex:int For TommInfinite: SetMouseSensitivity value:float I doubt it would make any difference, but give it a shot. * VERSION 35.00 * New functions: GetDetectionValue GetBaseActorValueAlt GetAlwaysRun GetAutoMove SetSpeedMult GetIsRagdolled ForceActorDetectionValue SetOnPCTargetChangeEventHandler SetOnMouseoverChangeEventHandler FreePlayer Changes: SetOnMenuOpenEventHandler/SetOnMenuCloseEventHandler: The menu target reference is no longer passed as an argument to handler scripts; only the Menu ID is passed. When needed, use GetMenuTargetRef. GetTempEffects: Returned array is now sorted by effects' remaining time, ascending. SetMoonTexture: Can now also set the "No Moon" texture (though there's no indication it's being used by the game). GetGameDifficulty/GetActorLightAmount: Both can now be used as condition functions. * VERSION 34.00 * New functions: SetActorFullNameAlt GetMoonTexture SetMoonTexture SetWeatherTransitionTimeOverride Changes: All SetOnXXXEventHandler functions for actors may now be passed either a specific reference, or a Form List of references. * VERSION 33.10 * Fixed an issue with menu event handlers, occasionaly causing CTDs in the repair/item mod menus. Added support for NVSE 5.1b1 * VERSION 33.00 * New functions: GetCurrentAmmo GetCurrentAmmoRounds SetOnHealthDamageEventHandler SetOnCrippledLimbEventHandler SetOnFireWeaponEventHandler SetOnAnimActionEventHandler SetOnPlayGroupEventHandler SetOnFastTravelEventHandler SetOnMenuOpenEventHandler SetOnMenuCloseEventHandler SetOnMenuClickEventHandler Changes: GetMenuTargetRef 1083 (Caravan game) - Returns the opponent actor reference. * VERSION 32.10 * ClickMenuButton was broken in update 32.00 and is now fixed. * VERSION 32.00 * New functions: sv_RegexMatch sv_RegexSearch sv_RegexReplace Fixes: AddScriptVariable GetLoadOrderChanged * VERSION 31.00 * New functions: SetMessageDisplayTime GetImpactDataModel SetImpactDataModel GetImpactDataTrait SetImpactDataTraitNumeric SetImpactDataTraitForm Changes: Get/SetExplosionTraitNumeric can now also get/set Sound Level. * VERSION 30.10 * Fixed an issue with several inventory functions not working properly since the last update. * VERSION 30.00 * New functions: GetMessageFlags SetMessageFlags ToggleObjectCollision IsSoundPlaying GetSoundPlayers SwapTextureEx GetMaterialPropertyValue SetMaterialPropertyValue Changes: GetMenuTargetRef 1035 (Pip-Boy repair) - Returns a Inventory Reference to the item being repaired. GetMenuTargetRef 1061 (weapon mod) - Returns a Inventory Reference to the weapon being modded. GetSelectedItemRef - Now also works in the Pip-Boy repair, vendor repair and weapon mod menus. Fixes: SetMessageDisabled - Disabling certain tutorial messages was causing the game to become unresponsive to input when trying to display them. * VERSION 29.00 * New functions: GetAshPileSource (for F4Quickloot kickassness++) Fixes: MASSIVE issue with CC&C's 'Manage Equipment'. * VERSION 28.00 * New functions: MoveAwayFromPlayer Turn FaceObject SetMessageDisabled GetMessageDisabled Changes: GetMenuTargetRef 1023 will return the MapMarker the mouse is over. Fixes: RemoveItemTarget/DropAlt - CTD issues. * VERSION 27.00 * New functions: GetPCUsingIronSights GetPCLastExteriorDoor GetRadiationLevelAlt IsInWater SetEmbeddedWeaponNode SetEmbeddedWeaponAV GetDroppedRefs Changes: GetTempEffects - Attributes now also include the effect's "caster" (the actor who applied the effect). See wiki page. * VERSION 26.00 * New functions: GetIdleLoopTimes SetIdleLoopTimes GetDetonationTimer SetDetonationTimer GetMineArmed GetRefType GetEffectFlag SetEffectFlag GetBaseEffectFlag SetBaseEffectFlag * VERSION 25.00 * New functions: StopIdle IsInCombatWith RefMapArrayGetValue RefMapArraySetValue GetAllItems GetAllItemRefs GetPCUsingScope GetFallTimeElapsed GetFallTimeRemaining ResetFallTime * VERSION 24.10 * Fixed an internal function error that could cause CTDs. * VERSION 24.00 * Changes: The parameters of MessageExAlt have been changed. See wiki page for more details. New functions: GetCurrentStablePackage MoveToCell MoveToEditorPosition GetCombatDisabled SetCombatDisabled IsControlPressedEx GetTeammateUsingAmmo SetTeammateUsingAmmo * This version also includes major code additions/revisions supporting the latest JIP CC&C update (2.40). If using the latter, you must update it as well. * VERSION 23.00 * Fixes: GetCursorPos: Should now always show the accurate coordinates, no lags and no dead zones. New functions: ShowTextInputMenu GetTextInputReady GetTextInputString GetMenuLastClickedElement GetPipboyRadio * VERSION 22.00 * Fixes/changes: Added support for NVSE 5.0b3. GetDetectedActors, GetDetectingActors: Further testing revealed that, in practice, there are only two possible detection levels - 0 (undetected) and 3 (detected), with no in-betweens. The optional filter parameter was thus useless and was removed. Detection mechanics also work differently on the player character, which was not handled correctly by the functions, and is now fixed. New functions: GetPCDetectionState GetFontFile SetFontFile * VERSION 21.00 * New functions: GetTempEffects RemoveNthTempEffect GetActorLightAmount GetActorAlpha GetActorDiveBreath SetActorDiveBreath GetGameDifficulty ToggleFirstPerson GetPCInRegion GetCombatTargets GetCombatAllies GetDetectedActors GetDetectingActors ClearActiveQuest SetFormDescription GetPCFastTravelled GetPCMovedCell * VERSION 20.00 * Fixes/changes: SetNthEffectBase, SetNthEffectTraitNumeric, AddNewEffect, RemoveNthEffect: Any changes made by calling these functions were not applied on actors already under the influence of the object effect/actor effect/ingestible - this was fixed. GetSelectedItemRef: Fixed an issue where incorrect stack-quantities were shown in the barter menu. New functions: GetActiveEffects GetActorProcessingLevel GetActorsByProcessingLevel GetExteriorCell GetCellBuffered MessageExAlt * VERSION 19.00 * Fixes/changes: ToggleCreatureModel, CreatureHasModel, GetSelectedItemRef: Should no longer cause CTDs. RemoveItemTarget: Now takes an extra, optional parameter - clearOwnership:0/1 New functions: SetHotkeyItemRef EquipItemAlt UnequipItemAlt DropAlt DropMeAlt GetFormDescription GetAddictionEffect SetAddictionEffect GetAddictionChance SetAddictionChance GetIsPoison GetContainerRespawns SetContainerRespawns ModBaseActorValue GetGrassTraitNumeric SetGrassTraitNumeric GetGrassModel SetGrassModel * VERSION 18.00 * Fixes/changes: GetActiveMenuMode: Should now always return the correct value when in MenuMode. The returned menu type-code is that of the menu currently on the top and receiving input. GetActiveUIComponentName, GetActiveUIComponentFullName, GetActiveUIComponentID, GetSelectedItemRef: The above functions should now also return the correct value when using the keyboard or a controller. GetSelectedItemRef: No longer requires specifying the menu type (and also works). ClickMenuButton: Now takes an optional integer: number of clicks. Added some internal procedures, intended for JIP Improved Recipe Menu. * VERSION 17.00 * This express update is mainly to support my new mod, to be released promptly. New functions: GetRecipeMenuSelection GetRecipeMenuCategory Changes: Fixed issues with GetSelectedItemRef: This function now requires that the menu type be specified explicitly. * VERSION 16.00 * New functions: GetSelectedItemRef GetWeaponRefModFlags SetWeaponRefModFlags GetBarterItems GetItemRefCurrentHealth SetItemRefCurrentHealth GetBarterGoldAlt Changes: GetMenuTargetRef can now also return the current selected target in VATS. * VERSION 15.00 * Added support for the German "no gore" version. * VERSION 14.00 * New functions: RefMapArrayValidate HasPrimitive AddPrimitive AddDestructionStage RemoveDestructionStage GetWeaponShellCasingModel SetWeaponShellCasingModel AddNewEffect RemoveNthEffect SetObjectEffect GetActorUnarmedEffect SetActorUnarmedEffect * VERSION 13.00 * New functions: SetStageAlt HasEffectShader GetProjectileRefSource SetProjectileRefSource GetProjectileRefWeapon SetProjectileRefWeapon GetProjectileRefLifeTime GetProjectileRefDistanceTraveled GetProjectileRefDamage SetProjectileRefDamage GetProjectileRefSpeedMult SetProjectileRefSpeedMult SetScaleEx GetWorldspaceFlag SetWorldspaceFlag SetRefEssential ToggleCreatureModel CreatureHasModel GetCreatureModels DisableNavMeshAlt EnableNavMeshAlt GetTerrainHeight Fixed: WriteArrayToFile - No longer causes a CTD. * VERSION 12.00 * New functions: GetTeammates GetCurrentWeather GetCurrentClimate SetCurrentClimate RefreshCurrentClimate GetWorldspaceClimate SetWorldspaceClimate GetActorVoiceType SetActorVoiceType * VERSION 11.10 * Fixed ClimateAddWeatherType. Did some code optimizations to the AuxVar and RefMap functions. * VERSION 11.00 * New functions: AuxiliaryVariableGetAsArray AuxiliaryVariableSetFromArray GetSoundSourceFile SetSoundSourceFile GetDestructionDataHealth SetDestructionDataHealth GetDestructionDataTargetable SetDestructionDataTargetable GetDestructionDataNumStages GetNthDestructionStageTrait SetNthDestructionStageTrait GetNthDestructionStageExplosion SetNthDestructionStageExplosion GetNthDestructionStageDebris SetNthDestructionStageDebris GetNthDestructionStageReplacement SetNthDestructionStageReplacement * VERSION 10.00 * New functions: GetBodyPartDataSkeleton SetBodyPartDataSkeleton GetBodyPartDataRagdoll SetBodyPartDataRagdoll GetBodyPartDataHasPart GetBodyPartTraitNumeric SetBodyPartTraitNumeric GetBodyPartTraitForm SetBodyPartTraitForm GetBodyPartName SetBodyPartName GetBodyPartReplacementModel SetBodyPartReplacementModel GetBodyPartFlag SetBodyPartFlag GetWeaponModReloadAnim SetWeaponModReloadAnim Changes: SetAmmoProjectile SetExplosionTraitForm SetFactionReputationType SetProjectileExplosion SetWeaponItemMod SetWeaponSound SetWeatherImageSpaceMod The 'newValue' parameter of all the above functions is now optional. Leaving it blank will set the relevant setting to 'None'. * VERSION 09.50 * Changes: AuxVars and RefMaps can now be of any combination of permanent/temporary:private/public. See 'Auxiliary Variables' page in the GECK wiki. * VERSION 09.10 * New function: SetValueAlt * VERSION 09.00 * New functions: AuxiliaryVariableGetSize AuxiliaryVariableGetType AuxiliaryVariableGetFloat AuxiliaryVariableSetFloat AuxiliaryVariableGetRef AuxiliaryVariableSetRef AuxiliaryVariableGetString AuxiliaryVariableSetString AuxiliaryVariableGetAll AuxiliaryVariableErase AuxiliaryVariableEraseAll RefMapArrayGetSize RefMapArrayGetType RefMapArrayGetFloat RefMapArraySetFloat RefMapArrayGetRef RefMapArraySetRef RefMapArrayGetString RefMapArraySetString RefMapArrayGetFirst RefMapArrayGetNext RefMapArrayGetKeys RefMapArrayGetAll RefMapArrayErase RefMapArrayDestroy ClearJIPSavedData Changes: SetLinkedReference changes are now saved with the game. * VERSION 08.20 * Fixed: Several issues with AddScriptVariable, GetLoadOrderChanged and ValidateModIndex. * VERSION 08.00 * Changes: AddScriptVariable - Added variables and their values will now be saved with the game. StringToRef - Will now also accept form ID strings, created by GetFormIDString/GetRawFormIDString. The function will first resolve the mod index from the string, therefore changes in the load-order will not invalidate the reference ID. New functions: SetNthEffectBase HasVariableAdded RemoveScriptVariable RemoveAllAddedVariables GetLoadOrderChanged ValidateModIndex * VERSION 07.00 * New functions: RemoveItemTarget GetActorLevelingData SetActorLevelingData Fixed: Stacking issue with AddItemAlt * VERSION 06.00 * New functions: GetActiveMenuMode GetActiveUIComponentName GetActiveUIComponentFullName GetActiveUIComponentID GetMenuTargetRef GetMenuItemFilter ClickMenuButton * VERSION 05.00 * New functions: GetPrimitiveBound SetPrimitiveBound GetNumEffects GetNthEffectBase GetNthEffectTraitNumeric SetNthEffectTraitNumeric GetNumActorEffects GetNthActorEffect * VERSION 04.00 * New functions: GetWeaponDetectionSoundLevel SetWeaponDetectionSoundLevel IsEquippedWeaponSilenced IsEquippedWeaponScoped GetWeaponSound SetWeaponSound SetWeaponItemMod SetWeaponItemModEffect SetWeaponItemModValue GetWeatherImageSpace SetWeatherImageSpace GetWeatherTexture SetWeatherTexture GetWeatherPrecipitationModel SetWeatherPrecipitationModel GetWeatherTraitNumeric SetWeatherTraitNumeric GetWeatherRGBColor SetWeatherRGBColor GetLandTextureTextureSet SetLandTextureTextureSet GetLandTextureTraitNumeric SetLandTextureTraitNumeric GetLandTextureNumGrasses GetLandTextureNthGrass LandTextureAddGrass LandTextureRemoveGrass GetTextureSetTexture SetTextureSetTexture GetTextureSetTraitNumeric SetTextureSetTraitNumeric GetTextureSetFlag SetTextureSetFlag GetClimateSunTexture SetClimateSunTexture GetClimateSunGlareTexture SetClimateSunGlareTexture GetClimateNightSkyModel SetClimateNightSkyModel GetClimateTraitNumeric SetClimateTraitNumeric GetClimateNumWeatherTypes GetClimateNthWeatherType GetClimateNthWeatherChance GetClimateNthWeatherGlobal ClimateAddWeatherType ClimateRemoveWeatherType Changes: Added console output for GetActorTemplate, GetLeveledActorBase, GetCreatureDamage, GetIsPoisoned, IsComponentLoaded, and GetObjectDimensions. * VERSION 03.00 * New functions: WriteArrayToFile WriteStringToFile GetClassTraitNumeric SetClassTraitNumeric GetClassFlag SetClassFlag GetLightTraitNumeric SetLightTraitNumeric GetLightFlag SetLightFlag GetSoundTraitNumeric SetSoundTraitNumeric GetSoundFlag SetSoundFlag * VERSION 02.00 * New functions: GetCombatStyleTraitNumeric SetCombatStyleTraitNumeric GetCombatStyleFlag SetCombatStyleFlag GetCursorPos GetUIString ReadArrayFromFile ReadStringFromFile GetEnableChildren GetLinkedChildren GetFollowers SetLinkedReference This mod is an extension to the New Vegas Script Extender (NVSE). It adds 900+ new functions, which can be used in GECK scripting and (in some cases) as conditions. As of v40.00, this plugin also includes all the functions from the (now defunct) Lutana NVSE Plugin, made by the venerable LuthienAnarion. For a full list and documentation of the new functions, please visit this page. Additionally, this mod includes numerous engine bug fixes/tweaks, and restores several broken game features. Optional game patches (toggle-able via ..\Data\NVSE\Plugins\jip_nvse.ini): * bIgnoreDTDRFix - Fixes the Ignore DT/DR effect (mostly found in some melee/unarmed weapons), which is completely broken in the game. In addition, modifies the game's damage-reduction calculation, such that DT is subtracted BEFORE DR is applied. * bEnableFO3Repair - Brings back the FO3-style item repair menu to FNV. The max repair amount of items will be capped to the player's Repair skill. For example, with 75 skill, items can only be repaired for up to 75% of their max health, as opposed to 100% as before, regardless of skill level. * bEnableBigGunsSkill - Restores Big Guns as a fully-functional, playable skill. * bProjImpactDmgFix - Fixes an engine bug where weapons which fire projectiles that explode upon impact (i.e. Missile Launcher, Grenade Launcher, etc.) would only apply the damage from the explosion, even on direct hit, ignoring the weapon's hit damage. * bGameDaysPassedFix - Fixes an engine bug where the 'GameDaysPassed' and 'GameHour' global timers would "freeze" and stop increasing in game real-time (they would only increase when sleeping, waiting or fast traveling). This issue directly affected hardcore needs build-up, which would also freeze in game real-time. * bHardcoreNeedsFix - Fixes an issue where some hardcore needs could, for undetermined reasons, end up having negative values. This resulted in hardcore needs not increasing at the correct rate/ at all. * bNoFailedScriptLocks - Fixes an engine behavior where a script that has failed (due to any reason) at some point during execution will be effectively disabled by the game and will no longer be processed again until the game is restarted. * bDoublePrecision - Modifies the game's code such that arithmetic/relational operations in scripts are calculated/evaluated with double-precision floating-point accuracy (instead of single-precision). This was causing various issues, where relational operators (==, !=, <=, <, >=, >) were not evaluating correctly, and numeric calculations ended with inaccurate results (this was especially observed with relatively high absolute values). Additionally, this patch also guarantees no script errors/crashes in cases of division by zero. * bQttSelectShortKeys - If enabled, (a) when selecting an item stack in either the inventory, container, or barter menus, holding SHIFT will transfer/drop the entire stack, whilst holding CTRL will transfer/drop a single item from the stack - thus skipping the quantity-select menu. (b) Picking up from a container a stack of items that are weightless (such as ammo on non-hardcore mode) will bring up the quantity-select menu, instead of automatically picking the entire stack. * bLocalizedDTDR - When enabled, a distinction will be made between head-armor and body-armor when applying damage reduction from DR/DT. Head hits will benefit only from DT/DR gained from worn head-armor (if any), whereas body hits, in similar fashion, only from DT/DR gained from worn body-armor. (Note: Requires bIgnoreDTDRFix to be enabled). * bVoiceModulationFix - Adds voice modulation (a slight distortion effect) for talking activators and holotapes. * bSneakBoundingBoxFix - Fixes a longstanding Bethesda games' bug where the dimensions of the collision bounding box encapsulating the player (as well as all NPCs) remained fixed and did not scale to correspond to body posture. This, effectively, had made it impossible to crawl through breaches and spaces when crouched, despite being able to easily fit through them. This patch fixes this issue for the player character and human companions. * bEnableNVACAlerts - If NVAC is installed, enable this setting to receive in-game alerts in the event an exception has occurred in the game's code that was successfully handled by NVAC. You will be notified by a corner message, and the error's details will be printed to the console. This should make it a lot easier to identify the precise circumstances/location in which the error has occurred. * bLoadScreenFix - Forces the load menu to give priority to location-specific load screens (if any are found to match current location) when selecting a load screen to display. * bNPCWeaponMods - When enabled, all NPCs will have a chance for their main weapon to include weapon mods. The chance is based on each NPC's level - the higher the level, the greater the chance. The type of mod(s) is selected randomly from the ones available for the particular weapon. Weapons have a chance to include multiple mods, though 2 mods is rare, and a fully-modded weapon is uncommon. * uNPCPerks - Unlocks perks for NPCs (perks will no longer be restricted to the player character and player teammates). Script commands such as AddPerk/RemovePerk/HasPerk/etc. will work on ANY NPC in the game. Optionally, perks will automatically be added to human NPCs. Game fixes/tweaks (applied by default): * Using the console does not block earning new Steam achievements. * The console is fully functional even when a controller is plugged. * Disabling controller vibration, either via the Settings Menu, or by setting bGamePadRumble=0 in FalloutPrefs.ini, does what it was supposed to do - completely disable any motor vibrations (this should significantly prolong the life of your batteries). * Custom made armor audio templates work properly and are no longer ignored by the game. * Calling RemoveMe from within a OnAdd block will not cause a CTD when moving a stack of items to the player's inventory from the container/barter menus. * The maximum character-count of corner messages is increased from 259 to 515. * The character-count limit of perk descriptions, displayed in the trait menu, is increased from 512 to 1024. * Vendor names are displayed correctly when first opening the barter menu. * The hard-coded grass fade-distance limit of 3,000 is removed. * Adding a perk for teammates (player.AddPerk PerkID 1) does not erroneously apply the effects of every entry point multiple times, equal to the current number of teammates. * The effects of teammate perks are properly applied on teammates upon game load. * Medicine/Survival skill bonuses will no longer boost the magnitudes of detrimental effects of medicine/food items. * The mouse scroll wheel can be used in the quantity prompt menu for (dec-)increasing selected quantity. * Ammo effects are shown in the crafting menus; correct item value and weight displayed. * Constant-type global variables retain their values upon exiting to the main menu. * Gun shell-casings' lifetime in 1st person uses the fGunShellLifetime GMST (as in 3rd person), instead of being capped at 2 seconds. * Moving weapons, which have mods attached, to/from a container (or barter buy/sell) does not make them lose the "+" suffix to their names. * Fixes a serious issue in the script parser, silently failing (buffer overflow) if any single script line had a compiled size greater than 72 bytes - a limit that could easily be reached when calling functions which take string arguments. * Fixes a bug where the sun glare texture would no longer be shown when exiting to the world from an interior. * Fixes a bug where pip-boy icons for armour items would always display the male version, regardless of the player character's gender. * Fixes a bug where clouds would sometimes become invisible when exiting from an interior cell. * Fixes a bug where weather high-noon IMODs' fade in/out pattern (as a function of time of day) was inverted. * Replaces the highly unbalanced algorithm by which the game picks music to play from Media Sets defined in Media Location Controllers. Music will now be picked in a proper random order. Moreover, once played, the same music track will not be picked again until every track in the set has been played at least once. * Fixes a bug where dead bodies of actors that were killed while being ragdoll-ed would assume a T-pose when loading a game. * Fixes a bug where GetItemCount would sometimes return a non-zero count for items that are not in fact in the container. * Fixes an issue where ash/goo piles of respawning actors would not get cleared by the game when the parent cell resets, and would thus remain forever. * Fixes a bug where modded weapons, when equipped by NPCs, would use the model of the standard, unmodded variant. * Fixes a bug where disabled furniture objects/idle markers were still "seen" and used by actors. * Fixes a bug where kill challenges were incremented when essential actors were knocked unconscious. * Fixes the light setting in projectile forms, which was completely broken. * Fixes an issue where the scripts of crafted items would not run until the item was dropped and picked up again. Note that this was fixed only for armours and non-disposable weapons. * Fixes dialogue combat reactions/comments, all of which were completely broken. * The 'Swap Impact Data' setting for world spaces was effectively broken, and now works properly. * Replaces the rather faulty algorithm by which the game picks SFX audio files to play from a folder, which was not truly random, was repetitive, and tended to rarely/never pick some of the files. * Placed Acoustic Space primitives were completely broken in the game, and now work as intended. * Fixes a code error causing Media Location Controllers to not evaluate faction relations correctly, resulting in relation-specific media sets to never be played. * The vanilla functions GetHitLocation & GetLastHitCritical now work when called from within OnHit and OnHitWith script blocks. Extra features: * FalloutCustom.ini may now be created in the game's user folder (%USERPROFILE%\Documents\My Games\FalloutNV). Setting entries included in this file will overwrite the values defined in either Fallout.ini or FalloutPrefs.ini. This allows modifying the game's configuration files without actually editing them. This also ensures any INI tweaks will persist and will not be reset/discarded by a mod organizer or the default launcher. * Extra fonts - Expands the existing 8 font-type slots available in the game by an additional 80 extra slots. Additional custom fonts can be installed in these slots and then used anywhere in the game's UI. More details can be found in this article. Requirements The New Vegas Script Extender (xNVSE) version 6.2.6 (or newer), installed and loaded with the game/GECK. Installation Use the Nexus Mod Manager/Fallout Mod Manager/Mod Organizer, or manually extract the .7z file into your Fallout: New Vegas 'Data' folder. Source Code Is available from here. VORTEX The powerful open-source mod manager from Nexus Mods. 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