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THEDIAMONDPLAYABLES

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 * NEW HERE? TRY THESE: (THEY ALL WORK WELL TOGETHER)
   
   
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 * ABOUT:
   
   I make balanced, fun twists for your Minecraft worlds!
   
   ✅ Status:
   ✅|💬 Ask me anything! No ads plz.
   ✅|💵 Currently taking commisions
   ❌|🖐️ Won't join a team
   
   
   Funded by your help on Patreon:Get latest updates, ask me for help, share
   your ideas, or chat with everyone on Discord!My projects are protected by a
   license: 📜
   Exceptions:
   You can make a video using my datapack, which can be monetized.
   However, you need to leave a PlanetMinecraft download link of the packs used
   in the description of your video.
   
   
   


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 * WALL POSTS
   
    * TheDiamondPlayables
      5 days ago to Public
      
      Yes, Version 20d1 (coming soon) will be designed for both 1.20.5 and
      1.20.6, given the features we've seen in that release so far.
      It's exactly the same deal as it was in 1.20.4.
      * Like
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      * 2 Likes
      
    * TheDiamondPlayables
      last week to Public
      
      I'll be seeing "Where's 1.20.5" comments soon.
      When that comes, I'll save a link to this post as a response so I don't
      have to copy and paste the same post over and over again. Here goes:
      
      I manage 20 projects currently. Short version: It takes time. (Progress
      updates on Discord)
      Long version:
      My updates take time to complete as I properly go through each of them to
      see which features I'd need to improve to match the current version's
      meta, if there is any.
      I'm also using latest techniques available on the version I'm designing it
      for to make sure my packs are the best they can be on release, and it
      takes time to discover what these new techniques are.
      My datapack creator tool Scripter helps, but like any tool, it needs a
      person to be used to make stuff with.
      
      Bit of a long default response, but the recap is the same across all my
      releases.
      
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      * 1 Comments
      TheDiamondPlayables said last week
      Link to this post if you happen to see a "Where's 1.20.5" comment ahead of
      me. We'll make it a race!
      
      www.planetminecraft.com/member/thediamondplayables/wall/post/811517/
      
      
      
    * TheDiamondPlayables
      last week to Public
      
      A small comment on the massive changes 1.20.5 is bringing to the table and
      it's massive effects to datapacks and custom maps as a whole:
      
      I think the hardest thing with making the ideas I wanted to make happen
      into a datapack is that a lot of the times it's really really hard to do
      so efficiently, and some other times, Mojang would step in and mess with
      your stuff, and without the reach needed to overrule the thing they've
      irreversibly changed, you kinda just have to live with the storm.
      
      It's understandable if because of that or any other reason, creators would
      prefer mods over datapacks since they can do what they want on a version
      they choose to do it at (basically removing Mojang's effect on things, at
      least partially, if you've read some of my secret Patreon dev posts), and
      if they choose to do so, we should still support them for it, because at
      the end of all this, they've spent the hours that could've been spent in
      other ventures that'll most likely give them way more money, to make sure
      you get the best things possible, in the best way that they can.
      (Wait, I've been making datapacks for 5 years? Time flies, man.)
      
      As for me? I'll just live with the storm and do my best to make sure all
      my projects I've made in the 1.20x series get a proper update to 1.20.5. I
      personally find the storm to be a challenge, a problem that I'm slowly
      overcoming with Scripter - which, in a way, is like the hand-crafted ship
      I'd built to weather this storm.
      But also because I wanted to experience the latest stuff the game has to
      offer with the tweaks that I've personally made to enhance the game the
      way I find fun to play.
      
      But anyways, enough of that, the updates are coming.
      I'll leave update details on Discord if you wanted to check those out.
      
      * Like
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      * 3 Likes
      * 2 Comments
      TheDiamondPlayables said last week
      You honestly thought I was also moving to mods, don't ya?
      Reply to this one if you think I was about to say something like that at
      any point in the post.
      
      
      TheDiamondPlayables said last week
      I know that technically a datapack can stay at a given release too, but
      unlike mods, datapacks are more reliant on the tools that Mojang provides
      in each new release. So something I wanted to make back in 1.13 for
      example, can't really be made efficiently until way later on. It's kinda
      why I have a long list of old ideas. I just kept them all, even when I
      know it's not doable, so when it is, I can start messing with it.
      
      
      
    * TheDiamondPlayables
      last week to Public
      
      At some point I'll make it possible so everyone could quickly make packs
      with my custom datapack creator Scripter.
      I'm not confident with showing the tool as it is now, as it was only built
      to suit my weird style, so it likely won't help anyone as it is.
      But someday, when I have a lot more time to spend on datapack shenanigans,
      I'll work on a version that can be used by a more diverse set of people,
      and release it by then.
      
      Anywho, 1.20.5 is coming.
      Working on upgrading all my projects, more news in the Discord Server. See
      you soon!
      * Like
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      * 2 Likes
      
    * TheDiamondPlayables
      3 weeks ago to Public
      
      Gee, I wonder what's the average time on how long it would take for an
      Important bug to be fixed. I got this bug marked as Important in 1.20.4
      when I realized that it broke a Villager Names feature in a way that can't
      really be worked around efficiently, even with the new stuff available in
      1.20.5, and somehow it survived the full 1.20.5 snapshot cycle without
      even being noticed.
      
      Anywho, if you're wondering why the workaround still exists in Villager
      Names 1.20.5, this is why. I'll leave a note in the pack's Update Log by
      then as well.
      
      * Like
      * Comment
      * Share
      * 1 Likes
      * 1 Comments
      ScotsMiser said 3 weeks ago
      My guess would be several years… [ that's using my definition of important
      bug which ignores all the "Misspelled name in credits" & "Fixed bad pixel
      in X model" padding…]
      
      
      
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