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Submitted URL: https://csgochaosmod.com/
Effective URL: https://github.com/b0ink/csgo-chaos-mod
Submission Tags: phishingrod
Submission: On November 16 via api from DE — Scanned from DE

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b0ink / csgo-chaos-mod Public
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Spawn from over 200+ unique game-changing effects every 15 seconds to ensue
chaos towards you and your enemies

forums.alliedmods.net/showthread.php?t=336853


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FastDL/csgo
Update sounds
June 19, 2023 07:00
addons/sourcemod
Update to 0.5.3
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materials
Negative & Pink color effects
June 18, 2023 14:39
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Tiny Players effect
February 7, 2023 13:11
sound/ChaosMod
Update sounds
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View code
Chaos Mod for CS:GO [200 EFFECTS] + YouTube & Twitch Voting The list of effects
can be found here. Plugin is supported for both Competitive and Deathmatch
configs. Screenshots Game Modes Competitive / Casual Deathmatch Co-op Strike
Twitch & YouTube Chat Voting REQUIREMENTS: INSTALLATION: Available Commands:
Config Available ConVars: Spawn Points Known issues:


README.MD


CHAOS MOD FOR CS:GO [200 EFFECTS] + YOUTUBE & TWITCH VOTING

Inspired by GTA V Chaos Mod, CS:GO Chaos Mod brings over 200+ unique
game-changing effects into your rounds such as Tiny Players, Portal Guns, Snow,
Saturation, Auto bunnyhopping, Fog, Explosive Bullets, Simon Says, Low Render
Distance, and much, much more! The effects are randomised and every 15 seconds a
new one is triggered, keeping both you and your opponents on your toes.


THE LIST OF EFFECTS CAN BE FOUND HERE.

PLUGIN IS SUPPORTED FOR BOTH COMPETITIVE AND DEATHMATCH CONFIGS.

Download Plugin


SCREENSHOTS




GAME MODES

To make sure the plugin recognises and handles different effects correctly, it's
important to use the right game mode configuration. For example, when playing
Deathmatch or Co-op Strike Maps, it's necessary to disable the "Auto Plant C4"
effect. This is because there are many effects available, and using the correct
config will ensure that effects will work as intended, based on the game mode
being played.


COMPETITIVE / CASUAL

To run Chaos Mod designed for 5v5 Defusal/Hostage maps, start your server with
game_mode 1; game_type 0;, or game_mode 0 for casual.


DEATHMATCH

To run Chaos Mod designed for Deathmatch, start your server with game_mode 2;
game_type 1;, or if you are using Maxximou5's Deathmatch Plugin, enabling
dm_enabled 1 will also work.


CO-OP STRIKE

To run Chaos Mod designed for Co-op Strike, start your server with game_mode 1;
game_type 4;. Here are the current maps that have been configured to work with
Chaos Mod:

 * Phoenix Compound
 * Phoenix Facility (Note: There are two versions of the map coop_kasbah, but
   the one linked here contains the second mission, other variations on the
   workshop may contain only the first mission, as the second one was released 4
   months later). Once you have completed the first mission, set
   mp_coopmission_mission_number 2 and then mp_restartgame 1.
 * Autumn Harvest (Part 1)
 * Cultivating Trouble (Part 2: Second mission of Autumn Harvest)
 * Other co-op maps should still work, and as long as you have game_mode 1;
   game_type 4; set, you can run !startchaos to activate the effect timer, where
   as the supported maps have spawn points registered to automatically start the
   timer when you load into the mission. "Unsupported" simply means custom spawn
   points have not yet been added, and effects that rely on the spawn points
   will not be triggered.

Lastly, given the nature of Co-op Strike maps, you may encounter softlocks that
will require you to restart with mp_restartgame 1. Most effects that teleport
players are disabled to prevent any softlocks.


TWITCH & YOUTUBE CHAT VOTING

The voting app generates 4 random effects for your Twitch or YouTube live chat
to choose from, the highest voted effect gets picked, or if proportional voting
is enabled, each effect has a certain chance of being picked at random, eg. the
more votes it has the higher the chance. A voting panel will pop up that can be
keyed out with a green screen using OBS. Users can type a number in chat that
will add to the count in the effect list.

Open source, Instructions & Download to the CS:GO Chaos Mod Voting Overlay.





REQUIREMENTS:

 * Sourcemod 1.11+
 * Dynamic Channels (Included in this repo)


INSTALLATION:

 * Copy the contents from addons/sourcemod/ into your server's
   csgo/addons/sourcemod/ folder.
 * Copy the contents from materials/ into your server's csgo/materials/ folder.
 * Copy the contents from models/ into your server's csgo/models/ folder.
 * You may also need a Fast DL setup for other players to download the assets
   off your server. The FastDL/ folder contains all the compressed assets to be
   placed on your Fast DL, otherwise all players will require to download the
   assets into their csgo/ game directory.
 * Restart your server/load the plugin.

If you encounter any errors please check your sourcemod error log files as well
as the plugin's generated chaos_logs.log file found in /addons/sourcemod/logs,
and double check that you have copied over all the files required for the
plugin.


AVAILABLE COMMANDS:

sm_chaos

 * Displays a menu of Chaos options:
   * Enable/Disable Chaos | Start Timer
   * Spawn new effect from list
   * Settings
     * Effects
     * ConVars

sm_effect <Effect Name | Search Term>

 * Brings up a menu of any effects containing the search term.

sm_effectcue <Effect Name | Search Term>

 * Allows you to queue up effects to be triggered at the default effect
   interval. If the queue is empty, a random effect is picked as usual.

sm_randomeffect

 * Instantly spawns a new effect, if allowed.


CONFIG

You can adjust the effect's duration and enable/disable it by using the "!chaos"
command, and selecting Settings -> Effects.

ANY changes you make in-game will create a "Chaos_Override.cfg" file in
"addons/sourcemod/configs/Chaos/", and automatically add/update your changes
within the file. Anything in this file with be used instead of the plugin
defaults (which in most cases is Enabled and 30 seconds duration).

Using this method means you can update Chaos to its latest version and
corresponding config files without overwriting your changes. More information
about the Chaos config can be found here.


AVAILABLE CONVARS:

sm_chaos_enabled | Default. 1 | Min. 0 | Max. 1

 * Sets whether the Chaos plugin is enabled.
   Setting it to 1.0 will activate the interval timer and run an effect

sm_chaos_prefix | Default. "[{lime}CHAOS{default}]"

 * Sets the Prefix of Chaos chat messages such as effect spawns (Multicolors
   supported).

sm_chaos_interval | Default. 30 | Min. 5 | Max. 60

 * Sets how often (in seconds) a new effect will spawn

sm_chaos_repeating | Default. 1 | Min. 0 | Max. 1

 * If set to 1.0, random effects will continue to spawn at the rate of
   sm_chaos_interval.
   If set to 0.0, only one effect will run at the start of the round.

sm_chaos_override_duration | Default. -1 | Min. -1 | Max. 120

 * Override the duration (in seconds) of ALL effects.
   If set to -1.0, the plugin's default durations will be used.
   Set to 0.0 for infinite duration (Effect lasts the entire round).

sm_chaos_timer_color | Default. 1

 * Sets the color style of the countdown timer at the top of the screen.
   (Default is pink)
 * 0 = White. 1 = Pink. 2 = Green. 3 = Blue. 4 = Cyan. 5 = Yellow. 6 = Orange

sm_chaos_list_color | Default. 0

 * Sets the color style of the effect list on the left side of the screen.
   (Default is white)
 * 0 = White. 1 = Pink. 2 = Green. 3 = Blue. 4 = Cyan. 5 = Yellow. 6 = Orange

sm_chaos_timer_position | Default. "-1 0.06"

 * Sets the xy position of the effect timer. Ranges from 0 and 1. -1 is center.

sm_chaos_list_position | Default. "0.01 0.42"

 * Sets the xy position of the effect list. Ranges from 0 and 1. -1 is center.

Chaos ConVars are controlled through sourcemod/configs/Chaos/Chaos_Convars.cfg,
or alternatively through the !chaos->Settings menu, which will automatically
update the ConVar config.


SPAWN POINTS

Several effects rely on map-specific spawn points to spawn items and teleport
players, here are a list of maps that currently have spawn points saved for and
defined in Chaos_Locations.cfg. However, if a map does not currently have any
spawn points, the Chaos plugin will automatically save markers based on player
positions as they move around the map. Most effects that depend on spawn points
require a minimum set amount of spawns, and will automatically activate once
enough spawn points are generated. This means the Chaos plugin should work on
any custom maps.

 * Dust 2
 * Mirage
 * Inferno
 * Nuke
 * Vertigo
 * Ancient
 * Overpass
 * Train
 * Cache
 * Cobblestone
 * Office
 * Agency
 * Italy
 * Assault
 * Lake
 * Iris


KNOWN ISSUES:

 * Certain resolutions (mostly widescreens, and in my case 2560x1080) cut off
   the HUD overlay on the right side of the screen, this means the announcement
   texts and bar timer might not look correct, lowering your resolution should
   fix this.
   * It is also recommended to restart CS:GO after adjusting your resolution,
     otherwise the HUD may appear much larger than it should be.
   * 4k resolutions by default have an extremely enlarged HUD that makes the
     game unplayable, setting it to 1080p and restarting your game should fix
     this.
   * An alternative method is to set -w 1920 -h 1080 in your CS:GO's launch
     options.
 * Sometimes changing the map or restarting the game (mp_restartgame) at odd
   times, the effect timer may not reset properly. As for all other issues as
   well, reloading the plugin is usually safe to do so at any point via sm_rcon
   sm plugins reload Chaos, and then either using mp_restartgame 1, waiting for
   a new round to start, or manually starting the timer again with !chaos.



--------------------------------------------------------------------------------

Project started around the 8th of September, 2021.
Follow project development in the CS:GO Chaos Mod Discord Server




ABOUT

Spawn from over 200+ unique game-changing effects every 15 seconds to ensue
chaos towards you and your enemies

forums.alliedmods.net/showthread.php?t=336853


TOPICS

csgo chaos sourcemod chaosmod


RESOURCES

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LICENSE

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