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RESULTS: Ludum Dare 55

What is Ludum Dare?
Ludum Dare is an online event where games are made from scratch in a weekend.
Check us out every April and October!
EVENT
Ludum Dare 55

Theme: Summoning
Saturday April 13th to Tuesday April 16th, 2024
Starts at 03:00 MESZ *

It’s coming!!



FeedNewsExploreGames
NEWS
Welcome to Ludum Dare 55
published 4 months ago
174
30
Images broken on LDJAM site :(
by cassowary (@cassowary), published 21 hours ago

It looks like images aren’t currently loading for me on the site. They seem to
be hosted at https://static.jam.host/ which seems to be giving an error… Does
anyone else see the same issue?

8
2
Thanks For Your Support, Furriend Now is Available on Steam!
by pralista (@pralista), published 11 days ago

Hello folks! It’s really been a while since the Jam is over.

We trully appreciate all your support and lovely feedbacks on the event. While
reading your feedbacks and considering the potential of this game, we thought
that we really want to push this game further. So, after working the hardest
with my team here, I want to share the good news that Furriend now is available
on Steam! Yay!

https://store.steampowered.com/app/2981800/Furriend/

You can play the game for FREE, but if you really like the game and want more,
please give our DLC a try! We tried our best to create 100 challenging levels
there

Hope you enjoy our work and please let me know if you have any feedbacks
regarding the game. Cheers all and stay safe!

9
3
My first jam game, made for Ludum Dare 52, remade in Godot!
by Chum Chum (@chum-chum), published 2 weeks ago

Last year I participated in Ludum Dare 52 (theme: Harvest), which was my first
game jam ever! I ended up making Down To Earth as a Compo entry.

I’ve been getting back into gamedev these past few months, and I’ve been
learning Godot (The original Down To Earth was made in Unity)! After
participating in a few game jams, I wanted to test my Godot knowledge, so I
remade Down To Earth in Godot.


REMAKE




ORIGINAL



If you’re interested in checking it out, you can find it here:
https://chumtimestwo.itch.io/down-to-earth-remake

Also a link to the original: https://chumtimestwo.itch.io/down-to-earth

5
2
In the meanwhile, we released our Game on Steam!
by UnidayStudio (@unidaystudio), published 2 weeks ago

Hey folks!

We just released the Steam Page for our game, Pixel Nightfall, that we’ve been
working hard on it for the past year almost. It’s being done from scratch using
Cave Engine and a team of 3 developers. I would appreciate it a lot if you could
help us make this a reality by adding it to your Steam Wishlist. Thanks!




PIXEL NIGHTFALL ON STEAM

7
2
Help Wanted!
by Roitchie (@roitchie), published 3 weeks ago

With less than 75 days to go until LD56 @Pegasys and I are just starting our
preparations for October. We’ve made 7 games together now. 6 in a row. There are
some entries we are really proud of but it’s clear to us there are areas we lack
in. Namely as artists and musicians.

We are programmers both as hobbyists and as our jobs but I’ve always been
terrible at drawing and while @Pegasys has valiantly taken up the mantle to be
our artist thus far we both agree having a skilled artist and musician would
really help make our games that much better and much quicker. @Pegasys currently
spends pretty much the entire last day just making art. And so we’re asking for
your help. We mostly make 2D games with a pixel art aesthetic so someone with
experience in that would be ideal.

Here’s a few examples of the kind of art style we typically do. Although given
your artistic talents will be far beyond ours we are open to different styles
and suggestions on what makes the best cohesive art style



If anyone has these skills but doesn’t yet have a team to work with please let
us know and we can work together in October. My contact details are in my
profile, I’m not sure if you can post links here so please check there for more
information.

5
5
Iron-on laptop bag patches (for donations)
by Shaolin Dave (@shaolin-dave), published 3 weeks ago

So, I printed up a bunch of iron-on patches. My intent is that for the next jam,
I’ll give them out as gifts to fellow jammers (I was thinking of having it be
for the people who give the best feedback for my submission)

The patches are cheaper the more you make, so I just ordered a whole much of
them and threw them on Etsy. If you’d like to buy one, I’m donating all profits
to Ludum Dare.

FYI the Godot patch in the picture is also for sale, and I’m donating the
profits for that to the Godot Foundation (€50 donated so far).

https://www.etsy.com/listing/1751458445/ludum-dare-iron-on-patch

11
0
Farm and Mine from LD 48 receives a massive content update
by general (@general), published 4 weeks ago

Remember the theme of Ludum Dare 48? No wonder if you don’t, over 3 years passed
:D Long story short, as we learnt the theme “Deeper and Deeper” we thought about
a game where you first dig to harvest potatoes and carrots, and then dig deeper
to mine for coal, oil and other deposits. And here is how the game looks like
now! Our game is called Farm and Mine. Looks like outside links are forbidden,
but by simple googling or searching on the platforms it’s possible to find it.
The game is available for Android, iOS, Windows, Linux and Web.

The gameplay of Farm and Mine is focused on the production chains. For example,
grain-flour-bread. Or cotton-textile-T-shirts. There are dozens of them. And the
newest update just added an Ice-cream factory, which needs milk, ice and sugar.
Also several new game objects and concepts are added, like tasks list,
skyscrapers or marketing invention.

I hope you’ll find the game fun. And for our fellow game jammers this post might
be a motivation to show how a 48-hours creation can be released as a successful
game.

8
1
Jumpstart Your next game jam with my shiny new git template
by joesturge (@joesturge), published 5 weeks ago

I’m excited to share with you a project that may help you manage the release of
your game during the game jam.

https://github.com/joesturge/godot-with-actions-starter

This GitHub template has been meticulously crafted to kickstart your Godot game
development journey. Whether you’re a beginner looking for a solid starting
point or an experienced developer seeking to optimize your workflow, this
template is for you. And it is completly free to use, change, copy, whatever, as
long it helps someone, ill be happy.


KEY FEATURES:

 * Integrated GitHub Actions: Automate your build, testing, and release
   workflows right from your GitHub repository. Save time and focus more on
   creating your game!
 * Semantic Versioning: Easily manage and automate version updates using
   conventional commit messages.
 * Testing Framework: Includes GdUnit4 for robust testing capabilities, ensuring
   the quality and reliability of your game code.
 * Structured Project Setup: Comes with essential files and directories
   pre-configured, such as version management scripts, changelog generation, and
   more.
 * Comes with GdUnit4 for unit testing (feel free to remove this!)


GET STARTED:

Ready to dive in? Visit the GitHub repository to clone the template

https://github.com/joesturge/godot-with-actions-starter

and start building your game with Godot and GitHub Actions today!


FEEDBACK WELCOME:

Share your thoughts, suggestions, or questions in the comments below or directly
on GitHub.

Happy coding!

5
1
100 days to go!
by Wouter52 (@wouter52), published 6 weeks ago

Join the countdown below :-) Last time we had a countdown where we would share
songs and stories behind those songs. I noticed that people would lose
inspiration after a while. Do any of you have suggestions for alternatives or
alterations? We would like to keep the countdown fun for all :-)

16
61
Using Crowdin to translate my game
by ThomasTournoys (@thomastournoys), published 7 weeks ago

I’m proud to announce, I’m opening a Crowdin project to translate my game!
Crowdin is a community translation platform and, being the localization nerd I
am, I thought it would be great to translate my first LD game there



You can find the Crowdin page here, and I also made a devlog post on itch.io
explaning everything. I’m so excited and I hope to get some languages done
before the v3.0 update I’m working on

(Some translated variations of the logo I was working on, I actually just speak
English and Portuguese and some Japanese, but I made an effort to keep the pun
on the title and localize things the best that I can)

8
5
MORE


LUDUM DARE 56 STARTS

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Starts Saturday at 00:00 MESZ *
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Coming Up
April 12th 2024 - Ludum Dare 55
October 4th, 2024 - Ludum Dare 56
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