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WR RELEASE #815 - 67 NEW WORLD RECORDS



Written by skArp

24/05/2024 16:37

rawe

 

fl_secret_temple done in 02:19.18 ( 02:24.24 pepi )

ins_air2 done in 01:00.72 ( 01:01.58 10 )

kz_j2s_icevalley done in 02:05.89 ( 02:07.77 Bibika )

kzro_darkblock done in 34:51.01 ( 35:24.02 colcolx )

rush_qubish_ez done in 02:02.38 ( 02:05.59 Quality )

rush_qubish done in 03:00.88 ( 06:24.60 Juby )

 

DeathClaw

 

kzm_fineblock done in 02:04.86 ( 02:05.61 shooting-star )

 

Perfectslife

 

cg_d2block_h done in 08:55.30 ( 09:01.08 DeathClaw )

 

zza

 

kz_owensvalley done in 02:13.72 ( 02:14.44 shooting-star )

 

vespeR

 

mls_hb_all1aNce_ez done in 04:03.73 ( 04:08.07 vespeR )

 

pepi

 

ksz_mountainvalley done in 03:22.68 ( 03:23.74 fykseN )

kz_cg_rats done in 02:43.31 ( 02:44.57 fykseN )

kz_peak_b01 done in 02:28.71 ( 02:29.16 fykseN )

kz_peak_b02 done in 02:28.71 ( 02:29.30 fykseN )

kzra_crystal_palace done in 03:51.82 ( 03:53.23 fykseN )

rd_riverpeak done in 05:27.94 ( 05:32.53 fykseN )

kz_airmountain done in 02:49.75 ( 02:51.48 voX )

sn_ezycity done in 02:04.66 ( 02:07.92 fykseN )

kz_mls_lost done in 03:11.85 ( 03:14.03 Chichin )

 

topoviygus

 

kz_kzfr_rabbithighway[+1337] done in 04:14.41 ( 04:24.00 fykseN )

clintmo_pentablock done in 03:29.63 ( 03:34.77 fykseN )

bhop_its_2caves done in 05:23.92 ( 05:24.36 fykseN )

kz_bridge done in 03:12.27 ( 03:14.65 fykseN )

kz_cfl_ceramicblock done in 01:55.47 ( 01:57.38 fykseN )

kz_concise[easy] done in 02:37.91 ( 02:39.74 fykseN )

kz_dp_medieval done in 01:58.79 ( 02:04.74 fykseN )

kz_navidad done in 03:40.65 ( 03:42.58 fykseN )

kz_stealthhangar done in 02:55.92 ( 02:57.16 fykseN )

kz-endo_toonbhopz done in 02:21.55 ( 02:22.33 fykseN )

kzsca_cityblock done in 01:46.76 ( 01:53.08 fykseN )

kz_kzarg_undergroundjourney done in 02:07.45 ( 02:11.47 fykseN )

kzarg_infinitefall done in 01:41.18 ( 01:43.93 fykseN )

kzls_smile done in 02:21.41 ( 02:24.21 fykseN )

kzlt_village done in 01:51.62 ( 01:53.12 fykseN )

kzro_raincliff done in 01:44.67 ( 01:46.64 fykseN )

kztd_endo_pipeline done in 02:03.79 ( 02:11.19 fykseN )

sn_beachcliff done in 04:44.71 ( 04:45.43 fykseN )

sn_boxedout done in 01:47.98 ( 01:48.99 fykseN )

sn_dustown done in 02:03.99 ( 02:05.21 fykseN )

bkz_factory done in 02:00.66 ( 02:01.48 MEEL )

chk_cotard done in 02:03.72 ( 02:05.06 MEEL )

chk_helladope done in 01:47.45 ( 01:54.50 MEEL )

jro_fortboyard done in 03:12.19 ( 03:14.51 MEEL )

kz_jro_hb_EnquaerX done in 02:55.40 ( 03:01.70 MEEL )

kz_xj_caseblock_e done in 01:55.04 ( 01:57.71 MEEL )

kz_xj_caseblock_h done in 02:44.35 ( 02:49.94 MEEL )

qcg_ragequit done in 07:17.14 ( 07:56.02 MEEL )

qcg_to_chichin done in 07:29.37 ( 07:29.85 MEEL )

spm_hb_paslalala done in 03:11.06 ( 04:21.41 MEEL )

 

Dolphin

 

cg_cbblebhop done in 01:04.18 ( 01:04.79 shNz )

kz_lain done in 01:49.44 ( 01:50.15 Pizzookie )

 

brokoly

 

kz_cliffez done in 01:22.61 ( 01:24.34 fykseN )

kz_sola done in 01:18.49 ( 01:19.43 fykseN )

 

smieszneznaczki

 

chk_neutral2 done in 03:19.83 ( 05:44.88 kanu )

ccn_scourge done in 02:11.36 ( 02:15.00 MEEL )

prochallenge_longjump done in 01:33.06 ( 01:33.23 fykseN )

prochallenge2_longjump done in 01:53.43 ( 01:56.43 fykseN )

 

marc0z]

 

chk_cruel done in 01:32.69 ( 01:32.98 MEEL )

chk_serotonin done in 01:35.88 ( 01:35.90 g-Lp )

kz_ins_azzerun done in 01:28.79 ( 01:29.29 g-Lp )

 

Lws

 

kz_giantbean_b15[1337trees] done in 01:00.35 ( 01:01.49 shooting-star )

 

Aurora

 

kz_ytt_ancient done in 03:15.87 ( 03:20.17 MEEL )

kz_mls_infinity done in 04:52.58 ( 04:56.64 MEEL )

 

seniug

 

kz-endo_carrington done in 00:48.36 ( 00:49.40 shooting-star )

 

koukouz

 

sn_mountsnow done in 04:23.25 ( 04:25.39 zza )

 

zythH^

 

kzra_stairway done in 05:10.60 ( 08:24.33 pepi )

 

chmod

 

hb_snegg done in 02:03.23 ( 03:07.72 cHoseNXD- )




Read the extended news post for demos that were improved or didn't quite make
it.

 

kz_ytt_ancient_pepi_0315.88.zip - better demo uploaded

kz_mls_infinity_pepi_0454.35.zip - better demo uploaded


Show 9 comments

ARTE_MARTE - RJ TOURNAMENT STREAM



Written by ShoCk 

18/05/2024 14:32

Congratulations to everyone who won prizes and thanks to RJ for organizing this
spectacular tournament. It was a lot of fun. Below, you can find the VOD of the
tournament.

Toffifee - €100
brokoly - €50
dropzone - €25

 



 

 

See you soon for more competitions,

ShoCk

 


Show 2 comments

arte_marte - RJ Tournament [175 EUR Prizepool]



Written by p0ker

16/05/2024 18:37

Hello everyone,

Today we would like to let you know that a very unique tournament is about to
happen this Saturday!
The tournament, hosted by the RJ community, features an intriguing twist: it
will be exclusively held on a single map - arte_marte!

Read down below for further details:



Schedule:

18 May [2024]: 18:00 GMT +3 (Bucharest time)

Tournament server IP: cups.romanian-jumpers.com

Prizepool: €175
    • 1st place:  €100
    • 2nd place: €50
    • 3rd place: €25

 Download arte_marte by clicking HERE


 

Format: One round free-for-all on the map arte_marte



Participation rules:


    • Join https://steamcommunity.com/chat/invite/UjreBdoo prior to the
tournament
    • A player must join the Steam group chat to participate
    • Show up in the server at least 15 minutes before starting
    • If more than 32 players wish to join, as indicated by the number of
members in the Steam group chat, there will be second match for players who
cannot participate.
    • A player can only participate only in one match if there is more than one
match.
    • A player’s Steam account is at least 30 days old. If tournament organizer
cannot verify such info, player will be disqualified.
    • A player must not have any VAC ban or RJ server ban.

 

Competition rules:

    • Time limit of 30 minutes
    • Any kind of cheating is not allowed

 

Some notes:

    • If possible, payment through PayPal is preferable.
    • If PayPal is not an option, feel free to negotiate but not too free
because the tournament organizer does not know how to do crypto for Russians.
    • arte_marte is available to play on Romanian-Jumpers Easy server or any
Simen servers.
    • To play arte_marte on LAN, the player must change some game files, notably
delta.lst. Be cautious of this because it might invalidate your future LAN runs.
That means, back up your delta.lst when you play in LAN.

See you on the server,

XJ




Show 3 comments

KZ Highlight: The Rise and Fall of nobkz - A Kreedz Documentary Video



Written by p0ker

14/05/2024 12:51

Hello community,

Moviemaking has always been an integral part of 1.6 KZ. Syncing what you see on
the screen with the music, hyping up the most skillful jumps, integrating
beautiful and creative visuals - that is what we are used to seeing.

However, kreedz as a gamemode has always lacked other formats of video content -
ones that delve into the nitty-gritty of historical events and important
storylines. Today, we would like to present something different: a kreedz
documentary video created by Gorbachev_x. It focuses on the origins of the nobkz
server, its peak years, and eventual downfall. 

As is tradition, it would be best to hear a few words on the project from the
creator itself:

 

> Gorbachev_x:
> 
> 
> 
> I just want to say that kz deserves more than having servers and videos of
> people completing maps. I wanted to make something different, document
> players, activities, who knows, maybe even maps, and of course, communities if
> possible. KZ deserves more what it is offered still to this day 20 years
> later, documentaries and varied videos instead of raw runs or videos where
> people outside the game have no idea what is going on when all they see is
> someone jumping and doing things they don't know what they are or what for. If
> it is just laid out to them in the form of a story, even people that don't
> know anything about the game, will be engaged in it, we can see it in
> Wirtual's videos and all the 007 games speedrun documentaries and most of the
> people watching and engaging, have never touched the game, but watch because
> it is interesting and the way it is all laid out. I just want my content now
> to go this way, but unfortunately, I tried before and it didn't work because
> no player wanted to be interviewed or just write their history in the game
> down, they refused at all costs even if they didn't need to give any type of
> personal info, so I just gave up on trying to make these videos until I
> thought about it again and reached lrs about it, who made it all possible
> because I contacted fragility through him who was exceptionally nice and open
> about talking about everything and conceding me a lot of history and
> background info I otherwise would NEVER know if I didn't talk to him because
> he is the person that made so much research possible.

 

 




 

Kind regards,

p0ker


Show 14 comments

KZ Premiere: Bibo - 15 Years Later by Thunder + In-depth Interview



Written by p0ker

03/05/2024 16:49

Dear kreedz community,

it is not often that we are granted the opportunity to work together with the KZ
legends from the past. However, this is one of these special moments in which we
collaborated with Bibo to celebrate KZ once more. In this post you will witness
the release of  Bibo - 15 Years Later by CyniuThunder, as well as an in-depth
interview with Bibo, starting from his origins in gaming, throughout his KZ
glory days, and finishing with his relationship to KZ in modern times. 

Now, who better to hear from than the legend himself about the origins of this
movie? Here are Bibo's thoughts about how the whole project came to be:



> Bibo:
> 
> When I was asked to record 2 to 3 demos for "Entering the legacy", I took the
> order seriously and tried to produce quality content. In my active time, doing
> multi-duck jumps wasn't so popular so I never experimented with this style.
> Among others, I ended up recording a demo which I quite liked, which I decided
> to hang on to for the moment. (the sole de_dust demo in this movie). This demo
> had given me hope that I was able to produce content above the level of my
> previous movies. 
> 
>  
> 
> I was also in a special moment of my life where I was at home with a brand new
> premature baby after having spend most of the pregnancy in the hospital with
> my wife due to very serious complications. As my baby was sleeping over 20
> hours a day, I managed to fill my remaining time with some nostalgic 1.6
> jumping which had a positive mental aspect to it. At last, this abundance of
> free time quickly faded, and my interest quickly shifted.
> 
> The project wasn't concrete yet, but I decided to attempt more jumps,
> including two jumps which I had tried countless times in my previous movies
> and never manage to land: the as_oilrig jump through the CT window, and the
> cs_office jump to land in the window next to CT spawn. Once these were in the
> bag, I was confident that there was going to be quality jumps in a potential
> movie (along with the dust jump), so I kept recording jumps that I enjoyed
> doing, on regular shooting maps exclusively.
> 
>  
> 
> The jumps I enjoy doing are the ones that are very concrete, such as the
> previous ones mentionned. They all provide a significant "advantage" in a
> regular shooting scenario. Finding new meaningful jumps these days is no easy
> task, and as I have been away from the community for a long time, I had no
> reference, so I simply stuck to raising the bar from my last solo trickjump
> movie "Back to Basics".
> 
>  
> 
> Sometimes jumps are about min/maxing strafes to get the most distance out of
> them, these you won't find much in this movie (I couldn't compete with today's
> players either way). Jumps that require handcrafted processes is what I
> attemped, such as jumping across the red box in office. Looks simple at first,
> but when you realize that a CJ headbutts the ceiling, it becomes an
> interesting jump.

 




In-depth Interview with Bibo

 

Well, first of all, it's always amazing to have an opportunity to talk to KZ
legends such as yourself, so before we start, let me ask you this – How are you
doing?

 

I have been doing great, every day better than the last

 

Glad to hear that! Now, you see, we have done our homework as well, and as per
the last time you had an interview with XJ, you mentioned that you were a
15-year-old kid, you were still studying in school, and your name is Michael. I
imagine only the last bit hasn’t changed, has it? : )

 

That was indeed more than half of my life ago - wow! Still go by Michael!

 

Well, it would have been strange otherwise! : D So can you update us a little
bit on your current life situation before we jump into the KZ world timeline?

 

For sure, I'm a married dad of a small 2 year old, working in the VFX/3D
industry in all tech departments, started off as SysOps, DevOps, now Technical
Director & Unreal developer

 

That's definitely a lot of unknown terminology for someone such as myself,
although from the little I do know, it's quite impressive! Nevertheless, now I'd
like to focus on your KZ beginnings. Let's go way back in time, to the very
beginnings of it all, before KZ even existed as a gamemode. A funny thing you
mentioned back then was that ‘strafes weren’t even invented’ when you first
became interested in movement. Based on this statement, I imagine you didn’t
know that for example, the concept of strafing and bhopping already existed in
games like Quake before Counter-Strike existed as a game, correct? Did you learn
all about movement from Counter-Strike alone?

[ Editor's note: Click here to revisit Bibo's old XJ interview ]

 

I don't exactly recall when I mentionned that strafes weren't invented ^-^ but
must have been my ignorance at the time that they were somewhat known concepts
in different engines

As for myself, I remember playing various FPS in their early days such as Unreal
Tournament, quake etc. But I started around 7 years old, it's hard to really
know what you're doing at that point. 1.6 is really when I began understanding
techniques a bit more 

 

What was the reason for you to be eventually so invested in the movement
techniques that CS 1.6 offers? 

 

Well theres two main parts, for one, I mainly have an analysis game sense, so
breaking down jumping (or surfing) felt like it created a challenge to keep
improving - to beat a map that I couldn't beat before or do a jump that I
couldn't do before

The other side is that in the early days, I would be a part of surfing
communities, where you could spend hours on end just chatting with people, never
raging because you've lost 3-4 competitive matches in a row from regular CS ^-^ 

 

Would you say that part of your competitive drive came from the popular trend
among good videogame players in that they are usually inspired to become better
by an older brother figure. This is usually true for both KZ players and
Counter-Strike pros. Later on, when they become better, they find out about the
competitive side of gaming and are yet again inspired by the best players of the
era. Is this true for you as well?

 

Yeah I believe so to an extent, although in the early days (anytime before I
stumbled upon XJ), there was no real competition for me, my friends would ask me
what the hell I am doing in my LAN server jumping around for no reason

But when I learned about competitive communities then it began a different game 

 

I see, well you mentioned before you stumbled upon XJ - Can you walk me through
the first time you found out about it and/or kzmaps.uk.org? Who were the
‘dominant’ players at the time when you were still a beginner?

 

At the time I was very active on the Surf-CS community (notable members were
Raz, rinkon..)

My cousin didn't really enjoy it, he prefered KZ, so we would hop on public KZ
servers from time to time

This one time, HapHazard from kzmonkeys saw me jumping and told me to come play
on the kzmonkey server - which I did, and around that time him & fatalis showed
me around the general KZ community

I was not aware of any dominant players yet, but when I looked up XJ, it was
mostly DHT-, z0ck3r007, I believe zhady was ramping up

 

Later when you became one of the better KZ players out there, you had several
trickjump movies and your name marked KZ forever.  Did any of your old friends
from before you came into the KZ community knew how much recognition there had
been for your KZ skills? Did you show them any of your movies? : ) 

 

Well they mostly called me the "pubmaster" when we played competitive CS matches
(popular clan in the early 2000's to make troll-ish videos in competitive games)
because I would always jump around in matches, get to nuke's rock etc.

I guess all my old friends have seen my movies but my CS friends were mostly
surfers already so they were aware of the situation. Most unaware people I've
shown the movies to were just completely clueless as to what was happening

To this day my wife keeps saying "stop moving your screen left and right I can't
see anything"

 

Well, touching a little bit on the 'pubmaster' part - I have heard that you were
usually banned from public servers because of how good your movement was, and to
be honest, this holds true for good movement players to this day. Can you tell
me how did you usually react in these cases?

 

I am from a Quebec which is a french patch of canada - in the early days of CS
(where public games were popular) there were a handful of Quebec public servers
(anywhere from 5 to 20 I guess)

There were all their own individual clans of "dads" back then [and] 100% of them
were notoriously bad at shooting.

The competitive players of 1.6 would get banned almost instantly if you had a 10
kill streak or walled 1 or 2 admins. I guess that's how it was everywhere, but
the community was quite small here, so all competitive players knew each other
and getting banned the fastest was actually a challenge we made between
ourselves as it was so simple to pull off.

But banning for jumping was something that I didn't think people would do, so I
found it hilarious some servers were running sv_airaccelerate 100, so it was
even easier to pull off groundstrafing or other stuff like that

 

I see, especially if you combine it with more than 100 fps, you'd be
'speedhacking' in their eyes! But more on that later - Now I’d like to hear a
little bit about the time when you were at your peak. By my count, you had
overall 36 world records spanning across from 2007 until 2011. As per my
research, you never got to the top of the XJ world rankings. Do you remember the
highest placing you have ever gotten to?

 

Hmm I don't even think I've made it to the top 5 honestly? I am not sure. I
wasn't into recording as many maps as possible, I prefered selecting them
carefully

I don't think I would have beaten zhady at the time anyways.

 

In that case, what type of maps did you like to record? In modern KZ, we have a
variety of maps, including bhop, climb, slide, longjumps, technical and even
very niche ones such as ‘stairs’ and ‘water strafes’. What did Bibo like to
grind the most?

 

I liked shortcut maps first and foremost. I would be curious to see the history
of my WRs but I believe I was recording exclusively maps with record-breaking
shortcuts that no one else had pulled off.

I did venture into regular maps, mostly with cg_coldbhop_v2 and bkz_goldbhop,
cg_cbblebhop etc. I didn't think I would be able to beat them initially, but
when I tried it became possible. I then tried to get some records on some iconic
maps

 

Sure thing - there you go! -> https://kyucell.com/games/kz/players/bibo

You just mentioned you wouldn't have been able to beat zhady anyway, and
normally, whenever someone is asked this question, they become humble for
various reasons and then they tend to shout out other players. However, if we
point a gun next to Bibo’s head and ask him the following question: (strictly
speaking about world records on KZ maps) Did Bibo have the potential to become
the best KZ player in the world if he had grinded for WRs a lot? 

 

This has potential to be controversial due to my original status as a "cocky"
player which we can expand on. But I can confidently say no. There were numerous
maps that I wanted the records that I could not get.

I had hand-picked some maps, and only really managed to get less than half of
them

Its funny that you've linked me this site - looking at every single map on this
list, I remember the exact decision making behind getting the record for that
one map

 

Moving away from classic runs on KZ maps, let’s talk about longjumps and
trickjumps for a little bit. In the past you have mentioned that you believed
surfing, and then by downloading and watching the lj demos of  t3dbundy,
NiconeN, soul|ftw and others helped you learn longjumping very quickly. And in
2007 you improved the longjump world record with 255 units. Did you think you
had it within yourself to actually get the record? How confident were you in
your LJ abilities?



I didn't know longjumping was a thing until HapHazard asked me what my best LJ
was - I was clueless, so I gave it a shot. I think I landed a 249 on day 1, 250
on day 2 and 252 on day 3 (254 was the current WR)

I figured that 255 wasn't so far away with a little practice so I was pretty
confident

 

Well that's one hell of a quick run of improvements! No wonder you were 'cocky'
back in the day. Can you tell me, though, what is the main selling point for you
to grind longjumps compared to regular KZ runs, given that most people find it
repetitive and monotonous?

 

The fact that there is no learning process to it - you don't have to learn the
map, practice different routes etc. This makes ljing the perfect activity to do
casually while chatting with friends on discord (or whichever voice chat was
used back then, millions of them literally)

 

I see, so it can be used as a way to simply 'pass' the time without having to
put too much effort in it. By the way, the current WR is 259 block, and in the
past interview you mentioned you didn't believe 257 is even possible. Even in
your wildest dreams, have you ever thought for a second that landing these
blocks is actually possible? Tell me your thoughts.

 

I legitimately thought that 256 was the realistic limit, and 257 would be the
upper limit given perfect conditions. I would be curious to see the highest lj
without mouse-slapping, as that technique definately sounds groundbreaking to
push limits further

 

Well, I can tell you that propane was close to landing 258 block without
mouseslaps, though to this day the official non-mouseslaps record remains 257
block.

 

Now, trickjumping is another trait you are famous for. You have one of the most
recognizable kz movies out there. In particular you have a very famous
trickjump/ledging movie called ‘High’, at the time it felt very revolutionary
because it tried to display the limits of the engine by using higher FPS and
higher airacceleration.  Walk me through the idea behind doing this movie. 

 

The original idea for this movie was a compilation of multiple "disciplines" to
expose the limits:

 

 * slowmotion software
 * high FPS
 * sv_airaccelerate 100
 * scout

 

Unfortunately I lost some demos (i dont recall how that happened). I remember
having landed a 300 units cj on a map I had had made with slowmo, 600fps,
scouts, and 100aa.

But after starting the project again, I went with only ledging, as I missed the
old days on scoutzknivez in the surf-cs community

Here's the original trailer for the 1st version of "High" in case you haven't
seen it

 



 

 

A question that usually arises in the KZ community from using illegal settings
is what do you eventually prioritize – aesthetics or skill. Clearly, certain
jumps done on 100aa and with higher fps might look very pleasing, but at the
same time people wonder how difficult they truly are. What do you prefer in
these cases?

 

Although a selection of settings was selected for "competitive play", I believe
that different settings offer an opportunity for different gameplay. Pro chess
players use chess engines to analyze their games and improve - the same can be
said about kz 

 

In that case - Is 100aa and higher FPS something you would have liked to see
officially accepted in KZ as well? Like 100aa LJ records and demo records?

 

I dont think "only" 100aa is enough to make a huge difference - but 100aa and
uncapped FPS is interesting - one would have to manage his FPS throughout the
map for various jumps to gain the best advantage. I feel like this would expand
the gameplay.



So that's indeed an interesting way to implement different 'categories' and I
can tell you that the community tried in the past to change XJ's mind to
implement something like that. Another thing they wanted was HNS, and it's
something you’ve mentioned that you played before KZ. Tell me a little bit about
it. Do you think it takes more raw skill than KZ (in terms of movement), or is
it more about the brain and trying to trick your opponent?



I am actually unaware of xj's definition of "HnS"

The HnS I used to play before KZ was just the surf-cs community changing the map
to a specific map with like 5-6 houses and some telephone poles, and we would
just chat and chase eachother with knives. I am also aware of the "early" hns
days where you could build blocks around the maps to create "jumps" and "hide"
in plain sight on these blocks

I don't know how it is now, but it definately takes complete control of your
character and proper game sense 

 

Indeed, you are correct, the modern definition of HnS has shifted, since we
usually have two teams consisting of 'hiders' and 'seekers', with the goal of
trying to always escape/trick the seekers and survive the round (without actual
hiding). However, this is very insightful as to how it was!

 

Well in that case - since you’ve also mentioned you liked surf, did you ever
have world records there as well? Were there even surf maps with start and
finish timers like that? For instance, today we have speedrun.eu which does
exactly that. 

 

Not back then at least, surfing was a small community without any "speed runs"

We would just all join CT side, watch players until they die (if you died) and
chatted.

The goal was to reach peak smoothness ^-^

 

I guess this explains why you did like trickjump movies as well! : D

 

On a side note, slide maps nowadays are pretty famous in KZ. In fact, XJ changed
their rules a few years ago and now we also accept slide maps, have you ever
tried to play them? Do you find them more difficult than surf as well? It's
basically surf but on 10aa.

 

I tried them, but I feel like you are literally "fighting" the settings with 10
aa. I personally do not enjoy it in the same sense that I enjoy freestyle 100aa
surfing.

In the same sense, there has been some 100aa "speedrun" surf maps, but I prefer
the original freestyle in surf_egypt, waterslide, etc.

It removes competition and brings in creativity to find new surf routes and its
pretty engaging 

 

I see, perhaps the days of 'combat surfing' without the goal of 'speedrunning'
the map were simply more fun sometimes.

 

However, going back to the world of KZ - Would you say you ever had proper
rivals? Somebody you wanted to beat very badly or had a back-and-forth battle
with them?

 

I dont think I ever exchanged WRs continuously with any one else. I can think of
the race to 260 cj between me and tjubby that sort of went on offline, that was
a pretty fun day, but I don't think I was active for long enough for a proper
rivalry

 

Something I mentioned at the beginning of this interview was that the mechanics
of bunnyhopping and strafing predate Counter-Strike itself. However… KZ players
are indeed famous for discovering a lot of bugs or techniques such as ‘Count
Jump’. Now I might be wrong, but I believe you once said that you ‘already’ knew
about this technique before Count discovered it himself. To be more precise, I
believe you mentioned that you were doing groundstrafing already in some HNS
servers. However, you might not have been aware of the effects countjumps had on
edgefriction and highjumps, so is any of this true?

 

Well ground strafing was indeed common in surfing, although not quite like CJs

I had been experimenting with "CJs" the previous weeks/months before the
official release. Not being aware of the engine repercussions, just
experimentation

 

I was practicing on 250 blocks but never managed to reach 255+. I initially
thought that a standup CJ would be more benificial and therefore spent more time
experimenting that. I didn't know if I had something or not. But when there was
hype around it, I figured that I would stick to a "non-standup" cj and try and
see how far I can go with that.

 

The Idea sprung when I tried bhopping the blocks in kz_longjumps without
bhopping (using a standup CJ, beacuse using a regular CJ, you simply dont make
it far enough on the block to clear the distance)

 

Well you might have been onto something, because for over 10 years standup CJs
were neglected in XJ, until democheckers have found out that with SCJs you do
gain more prestrafe than with CJs (albeit much harder), hence why nowadays we
have a SCJ section in the LJ leaderboards!

 

Luckily, countjumps are indeed documented on XJ, together with the theoretical
discovery of DCJ, jump bugs, slide bugs, weird jumps, and even lj prestrafes.
However, one famous technique is kind of a mystery to most players, and that is
the concept behind standup bhops. Some oldschool players say that they kind of
learned it naturally, but when did people actually started to notice the
usefulness of this technique compared to regular bhops? 

 

I actually don't know the "technicalities" behind it, but the shear fact that
you effectively clear more distance before jumping off again is pretty intuitive
and feels like a very powerful tool to have. You really have to do them to
understand how bad jumping is without them. You also clear more height,
obviously

 

I understand, so it seems most of the old school players simply had a 'feeling'
that their bhops became better with it.

 

Now, some of the new generation KZ players might not be aware by this fact, but
you have held two world records on perhaps the most famous and influential
KZ/bhop map of all time, and that is precisely bkz_goldbhop. Can you walk me
through a little bit as to why you decided to record this map in particular? Was
it already as prestigious to hold the goldbhop WR back then as it is now?

 

Looking at my WR history that you linked me earlier - I can exactly recall this
thought process.

I began recording shortcuts maps, my dream map was "kz_cg_xtremedesert" which I
eventually got. But I figured I wasn't good enough to record the most sought
after maps, as it shows in my early WRs.

But one day I decided that I would try and compete with the top players, so I
picked the most iconic map, bkz_goldbhop, and tried to beat it

Initially beat it by a second but I was dissapointed by my run so I went again
to beat it by 2 seconds, which is what I was aiming at based on my chosen route

 

And iconic indeed it is! Just like your records on it!

 

Now, let's move on and briefly focus on your impressions of KZ after your peak.
As per world records history, your last official WR was in 2011. Did you ever
try to record more WRs after that?

 

 

I believe any WRs in 2010 (and the one in 2011) were on cosy-climbing right? My
last official XJ Wrs are from 2008

I might have tried cg_coldbhop a few times here and there since then but not
being active it is really hard to get back into shape. This is a map I really
wanted to beat with a technique that still isn't implemented in the current
route (but might not save time after all)

 

 

Well, I usually include cosy WRs as well, though of course they are less
prestigious. I believe you are correct in saying that your last XJ wr is
probably from 2008.

 

On the other hand, could you walk me through what this technique on cg_coldbhop
is? Is it about bhopping the breakable ice thus saving some milliseconds, or are
you talking about something else?

 

Yeah I believed you could have a route by jumping on the breakable ice to end up
saving one full bhop - and before the milliseconds were added to WRs - that
would have been enough to break the 25 seconds barrier.

But it seems like people today took away the bhop by still using the blocks on
the ice



Well, I cannot remember whether the current WR is using it, but one of the
previous WRs indeed skipped one extra bhop by bhopping the ice. The fact that
you thought and knew of that back then is fascinating!
[Editor's note: The previous world record did indeed use it]

 

Now, we reach the modern era of KZ. The level of play has unquestionably risen
to some unprecedented levels, and yet KZ players still find ways to improve even
the hardest of records. From this contemporary generation of players, do you
follow someone, or say, like their style of play?

 

I haven't kept up with the community in forever unfortunately, I am generally
kept up to date by some people on steam, mostly zyllEE, but I don't think I
could name any players that you didn't mention today

 

What about the immediate era after you 'retired'? In 2011 the big names of the
previous era had almost already disappeared. Zhady, brian, t3dbundy, you… in
their place came other legends such as koukouz, pizza, kayne, KeltA, shNz.. and
eventually a rising star from Sweden called LEWLY. From this particular era, who
was the jumper that impressed you the most and why?

 

I would have to give more or less the same answer - after 2008, I wasn't active
at all

I came back for one demo release in 2010 on cosy-climbing that lasted about a
week, but that was it (I am not sure what the 2011 record is, it is a single
record, seems odd)

[Editor's note: In 2011 there was a cosy-climbing release which reverted 100
previously removed maps/world records. Bibo is correct in saying that his last
demos are in fact from 2010]



Now, let's enter the final part of this interview - this next question, you
choose how to answer, but a little bird told me that you were in fact surprised
that we reached out to you because you thought ‘XJ’ hated you. Why did you think
that? : )

 

Well at the time most pros called me out for being "cocky", for a combination of
things: -being 15 years old on the internet, -troll(ish) out of context
forum/chatbox/comments posts, and me saying my records were "bad"

 

Its hard to convey the message that I wanted to bring forth when saying things
like "bkz_goldbhop in 0135 is bad". It was not bad at the time, in fact it was
the WR. But I could see that sub 0130 was possible to do, which the community
did not agree with, therefore I looked extremely cocky to say that the "current
unbeatable wr" is bad. But if you take a look at the WR board today, you can see
what I meant

 

Indeed, you've already mentioned before your analytical skills and the ability
to see how much better a run can get - something not a lot of people were
perhaps capable of back then. And yeah, a 1.25 run on goldbhop is beyond
unthinkable, even 5 years after you stopped playing, people still thought it'd
be impossible to improve the record that much!

 

Following these lines though, what was the thing that disappointed you the most
in XJ? Did you ever have a quarrel with somebody from the administration or the
community? (We promise we won’t ban you if you tell us!) 

 

There was no disappointment, given the circumstances and the parties involved,
everything took part as it should have. I think the only difference is that some
people might have taken things too seriously, while I was (mostly) trolling, so
if people take sarcasm/trolls seriously, you end up being portrayed as a flat
earther

 

On the other hand, who were your closest KZ friends from XJ or the community?
Who were they as people and kz players?

 

Can't go by without mentioning Extremerz, a guy I met on a KZ server that turned
out to be from my home town and became real good friends with, made two
different 2-man movies (EB and EB 2), wasted thousands of money go-karting
together, played wc3/sc2 for years with him, etc.

 

There was this other guy I met which went by "careface", we played wow and
guitar hero like hell. Lost track of him unfortunately

 

I still speak to zyllEE to this day, I don't even know why or how we ended up
talking 

 

It's always a wholesome story to hear that you get to meet someone from the
gaming world overall in real life as well!

 

Speaking of which, at the peak of your KZ career, what were your most memorable
moments, you can mention the ‘funniest’ and the ‘worst’ one as well.

 

I have two "funny" memories:

 

this one time I was recording kz_kzdk_kosovo (which i was 100% sure the unknown
(now-known) shortcut was possible but I couldnt land it and it frustrated me)
and  I landed on the ending platform with 0 hp and that ended up throwing my
character down the rooftop (because your controls get messed up on 0hp). That
was back when I had difficulty getting WRs so it was really frustrating then

 

This other time I was recording kz_sandblock2, had a blast watching TV shows
while recording like usual. Totally lost track of time.. ended up finishing the
map and saw 26 minutes on the timer. Submitted the demo and didnt think back. XJ
got back to me and said that the actual time was 1 hour 26 minutes, that the
timer had looped over and I didnt even realize it. How slow was that!

 

Hard to forget the memories of getting your first WR.. on kz_man_neighbourhood
for me, I thought I was pretty clever when I decided to spray paint every block
on the floor to do the invisible part. The "surf" shortcut was easy for me so it
was an easy first WR

 

Can't think of any bad memories, nothing that sticked through time at least 

 

Well there is one more memory that I remember to this day, hard to categorize it

I remember vividly I was playing day of defeat 1.3 and XJ released that a new LJ
WR had been done, I dont recall the length or by whom. I dont recall the exact
names or what, but I had received an email a few minutes later by a throwaway
account that said "try using cl_sidespeed 300. No one told you this. You found
this on your own." 

The fact that someone had figured out a "hidden setting" and wanted to fool
everyone was disgusting to me. I am 100% for slowmotion and "hacks" to LEARN,
but when it comes to leaderboard, it has to be legit

I ended up reporting this and they figured out that it gave a massive advantage
and turned over the demo

 

Hm, I may be mistaken and I will confirm this later to you, but oTcHeTo's 256
block was indeed legit, however he did have another demo - a 257 or 258 block
(unless he had another 256) in which the cl_sidespeed 300 command was used and
that's definitely against the rules! 


[ Editor's note: oTcHeTo indeed submitted an illegal 257 block in february of
2008, which was rejected, and later in November of 2008, he submitted the first
legit 256 LJ block in history. Click here and here to check both newsposts ]

 

Moving on though, have you ever had regrets of playing too much KZ (e.g.
regretting that you spent too much time on it, while you could have been doing
something else) – or could it be the opposite – were there moments in which you
were happy that KZ had been a part of your life? 

 

I definately wasted my teens playing games, I don't regret it because frankly I
wouldn't have done any better outside of games. More importantly I feel like
gaming in general sculpted me as a person and launched me torwards my current
career. KZ was the part where I had been most successful in gaming despite all
the other games I have played competitively, so I am definately happy about that

 

In that sense, what kind of general advice would you give to KZ players (young
or old, it doesn't matter) ? It could be anything.

 

You don't need the best hardware there is. Stuff today is made to make you want
to purchase new ones in a few months, don't fall into the trap. I landed 255 on
a CRT monitor, you'll be fine. Enjoy your KZ but don't let it ruin you, health
is the most important thing you have in life, but it has to be maintained. It
really doesn't take much to take care of yourself, spend the time.

 

Wise words!

 

Now a bit of an offtopic question - I've read about the origins of this once in
the past, but the source of it seems to be lost in time - You know it, the 'bibo
did it' meme! How did that come into fruition? 

 

As I was online everyday after school, I checked out the XJ forum's jump
section, where people would post "new trickjumps" with screenshots. I made it a
goal to land every single one and post a demo. Eventually, some duplicates would
show up, so some people would mention "bibo did it". Eventually the phrase just
went on every trickjump post there was

 

Well, speaking of trickjumps - It’s 2024, but I just saw this new and amazing
trickjump movie you are featured in. I speculate you won’t be coming back for
new world records, but do you plan on playing still, or say, even record some
more trickjumps for a future kz movie?

 

I would never say never, but for the time being I am not launching any games
anytime soon as I am pretty busy. If I were to record, kz_kzdk_templebhop_h is
what I would go for, but I don't think I am even in good enough shape to
complete the map as it stands ^-^

 

Since we are nearing the end of this interview, let’s wrap it up with some
rapid-fire KZ questions before calling it a day, are you ready? : )

 

totally

 

Alright, let's go!

 

Who is the G.O.A.T kz player (from the KZ players you know)?

 

I have to give this to zhady

 

Who is the G.O.A.T bhopper?

 

I would say z0ck3r007

 

[What about] longjumps or countjumps?

 

I have to put myself down as per the "players that I know" rule!

 

Hehe, clever!

 

Bibo or Brian : )?

 

I mean if you aren't going to mention a category, I would say bibo

 

: ) No category!

 

Bhop maps or Climb maps?

 

bhop

 

Surf, KZ or HNS?

 

surf

 

How dare you!

 

At the end of this interview, do you have a final message, or do you maybe have
someone in mind whom you wish to shoutout or say thanks to?

 

zyllEE - for getting me to record for Entering the legacy. This has given me the
itch (even though it was for a 2 weeks timespan) to record some more and land
the two trickjumps that I never managed to land in my prime (I am unaware if
they were landed by anyone else but I believe one hasn't)

 

Extremerz - EB lives on

 

Thunder - Editing a movie for a "hasbeen" chump like me is awesome!



I would like to thank Bibo once again for agreeing to collaborate with us on
this project on behalf of the whole XJ/KZ team. We hope you enjoyed this movie
and interview as much as we did!

Kind regards,

p0ker

 


Show 16 comments

MAP RELEASE #1 - 3 NEW MAPS



Written by edZika

01/05/2024 12:00

Greetings, kreedz!

 

We are glad to present you three community maps. These guys waited a long time,
but in that time they polished their maps to a shine. Each of these maps has
been created with love and attention to detail by our experienced mapmakers to
ensure you get the most out of the game. They amaze with their uniqueness and
atmosphere, with a lot of details and references.

 

> What if the era of classic goldbhop is not over? It's just beginning! Let's go
> back to the past on kzus_goldjourney by Timmycakes. Oldschool levels in the
> style of our famous mapper will help you plunge into a sense of nostalgia and
> will delight you with references to classic maps of the past. In terms of
> diversity of jumps, this type of map suits the new and casual kz players the
> most based on the interactivity of the jumps, it has a good flow and pretty
> straight forward.

 



Download kzus_goldjourney

 

> There are quite a lot of Sci-Fi style maps, but you will definitely remember
> this map. Talented phayzeeVW has created an epic phz_anomaly, where each room
> has its own style and character. The difficulty is quite hard, some jumps are
> tech reliable but enjoyable bhop parts in combination with climb will leave a
> pleasant impression and a desire to pass this map again.

 



Download phz_anomaly

 

> Imagine most complete and well structured map with all type of jumps: bhops,
> climbs and slides with unique features, where every corner, every texture,
> like an artistic masterpiece, comes to life under your footsteps. Such a map
> already exists, and it is kzre_mess by valentino. Immerse yourself in a world
> where beauty is combined with difficulty, where every movement becomes part of
> a great work of art.

 



Download kzre_mess

 

In addition, I want to say a couple of small announcements: the rules for
accepting community maps have changed - we have introduced a more detailed
description of the criteria. But don't be afraid of so many lines. In any case,
each map is considered individually, so show your creativity and talent. Аnd
also, the mapchecker team needs strong players. If you are interested in testing
maps for shortcuts and making sure they're balanced, please send me a direct
message or leave comment below.

 


Kind regards, Mapchecking Team


Show 14 comments

5 Years On: Remembering FAME



Written by ShoCk 

28/04/2024 15:02

Hello, Kreedz!

Today, we come together to commemorate the memory of our dear friend, who left
us five years ago. FAME was not just a fellow gamer; he was an integral part of
our community. He dedicated himself to fighting against cheaters, tirelessly
seeking out and exposing those who sought to undermine the integrity of our
game. Alongside his remarkable achievements in catching cheaters and developing
tools, FAME also generously shared his knowledge and expertise with us, which
helps to this day.

 

Beyond his contributions to our fight against cheating, FAME was a warm and
supportive presence within our community, a friend for many of us. Moreover, he
was an exceptional player, earning respect and admiration for his skill and
sportsmanship in the world of KZ.

 

Today, as we remember FAME, let us take a moment to reflect on the impact he had
on the competitive side of the community by watching this longjump show of the
legend himself, brought to us by Nubz.

 



 

Furthermore, I want to assure everyone that the work FAME started will not be
forgotten. We are committed to carrying on his legacy by continuing the fight
against cheating. Even if our efforts aren't always visible to the public, know
that we are so dedicated to maintain the integrity of our community, for keeping
it clean remains our utmost priority.

 

Rest in peace, FAME!

 

 


Show 17 comments

ROTR #2 - MEEL on kz_ytt_ancient



Written by ShoCk 

20/04/2024 10:42

Hello, Kreedz!

 

Let's go back to the WR release #814 from April 2023 and shine a spotlight on
one particular demo chosen for our second ROTR episode. While kz_ytt_ancient
isn't widely known, it's our hope that it'll gain recognition thanks to this
stellar trio: a stunning map, the incredible skills of MEEL, and Shad0ws, who
nailed the perfect edit for this amazing run. Such a musical accompaniment not
only emphasizes the visual beauty of the map but also the depth of emotions it
evokes. Regarding MEEL, who needs no introduction, he took the competition on
this map to a new level, improving Aurora's predecessor time by a full 6
seconds, which is certainly a commendable achievement, and for that we
congratulate him.

 

Note: It seems that we're still missing a few demos, specifically the entire WR
release #814, which we're going to fix soon. We recommend not fully trusting the
records page in its current state as it's not 100% up to date, for which we
apologize. We're working to fix that.

 

Meanwhile, have a nice watch!

 



Time: 3:16.31

 

Regards,

ShoCk

 

 


Show 14 comments

About user accounts



Written by ShoCk 

15/04/2024 16:14

All accounts registered before June 2021 are accessible with credentials that
were valid as of June 2021. If you are having trouble accessing your account,
make sure that:

 

• You are entering your username with proper capitalization.

 

• You're not confusing your display name with your username.

 

• You are using the correct email. If you are unsure which email you used for
registration, use the search function in your emails by typing Xtreme-Jumps.

 

• If you have done all steps and still cannot access your account, then proceed
with the password/username recovery procedure on the login page.

 

• If you encounter an error during the account recovery attempt and none of the
above steps help, then and only then, you should create a Ticket on our Discord
channel. Do not message admins privately; use the ticket system only.

 

Additionally, creating new accounts is strongly discouraged.

• If your useraccount was registered after June 2021, then and only then you
shall register new account.

 

*The login field is located in the top right corner of the website. If you don't
see it, try adjusting the page zoom.

For any questions related to useraccounts, feel free to use comments below. As
for account recovery requests, use Discord Ticket, as already mentioned above.


Show 4 comments

WE'RE BACK!



Written by ShoCk 

14/04/2024 18:57

Hello Xtreme-Jumps Kreedz!

 

14th April, 2024 marks a significant day in the history of our community - it is
the result we have been striving for over many years. Through generations of our
predecessors, through countless disappointments and occasional loss of faith, we
have nevertheless reached our goal, albeit due to forced circumstances. But what
difference does it make, right? 

 

I must say that the new website will open doors for the realization of new and
"old new" ideas, which in turn should contribute to the development of the KZ
infrastructure as a whole - at least that's the goal we're set to. With the new
engine, we have many opportunities and quick site navigation. It's hard to find
words that could express gratitude to the development team, without whom we
could not have preserved and continued our existence. Therefore, on behalf of
community, if you allow me, I express words of gratitude to those who have spent
countless hours, shown sincere interest and true perseverance in creating this
website. Specifically, g-Lp, who has undoubtedly done the bulk of the work and
coordinated the entire project, working on the site for months on end and
bringing it to fruition, as well as phayzeeVW, R3AL and arte de la puerta for
their active assistance in development. 

 

As you can see, we managed to migrate the database from Xtreme-Jumps starting
from the very first day, until June 2021, for which we are immensely grateful to
OddYsseus. This includes forum posts (which will soon return as an archive),
news with comments, and accounts. Thanks to D2B and 8ball1 for their private
collections, which helped us restore all demos and maps up until the very last
day of XJ. Thanks to voX and GoldenNinja for laying the foundation in the
website design, from which we continued their efforts. I would like to extend my
heartfelt gratitude to my colleagues sitka and PeKz^ for their assistance on
various issues throughout this challenging journey. Thanks to everyone who has
been supportive with us and had the trust in us! There should probably be more
names, but it's impossible to mention everyone for many reasons, for this - you
know who you are!

 

A few warm words from Kreedz himself:

 



 

As you can see, at this stage, the site has the most basic functionality, which
should be sufficient for the main purposes: releasing and downloading maps and
demos, viewing current information and record history, as well as for
communication. Next, a new design, logo, and gradually new features will be
introduced. Therefore, in light of the above, before reporting bugs / suggesting
ideas, please make sure that they have not been mentioned in the appropriate
Discord channel. Pages, such as LJ records, Rules, Staff, and all the rest will
be coming soon as well.

 

Regarding demo recording.


As of today, the demo recording rules remain the same, so all demos recorded
during the absence of the site will be accepted and released, provided they meet
all necessary criteria. In the next few days, we will open an upload period for
two weeks with no limit on the maximum number, so that everyone has time to
upload demos, after which we will release the demos.

Now happy rebirth to everyone! Oh and btw new domain will be available very soon
:)

 

 


Show 41 comments
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Players


topoviygus

184

shooting-star

132

fykseN

105

MEEL

50

rawe

46



Online

Guests: 23, Members: 1

JmPix^

Total members: 79410

Newest member: koala_

Chatbox

JocA24/05/2024 16:52

hi kkz legend

koukouz24/05/2024 14:49

what a nice community

PoGdAb23/05/2024 17:35

https://youtu.be/iDa9r40SG1c

Scary22/05/2024 10:39

I says access denied when I try to write a comment from some computers. Please
fix :)

khanghugo21/05/2024 18:05

arte_twist https://www.youtube.com/watch?v=UVlmsk_wH7g

JocA21/05/2024 18:03

hello slider!

ErSykZer21/05/2024 17:41

hi there :)

D2B21/05/2024 00:34

https://www.youtube.com/watch?v=H6Lv5IlOSQk

Phantometry20/05/2024 23:56

@SAJKEE, git gut or die tryin'

dx^20/05/2024 23:52

good memories of this game :)

SAJKEE20/05/2024 20:05

Sometimes Kzguesser isn't fair enough, you can't really know is it
kz_xj_brickjump or ezbrickjump for example, and I failed I typed
rr^inside_outisde but it was rr_inside^outside

ShoCk 20/05/2024 18:03

ez cash for g-Lp

NeW 20/05/2024 15:06

R3AL is putting 100$ on the line to whoever beats that

Houston20/05/2024 13:24

imagine NeW 'cheating' on KzGuessr, nice 277 xD

ShoCk 20/05/2024 13:22

romanian-jumpers.com

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Game servers

KZ - RJ | BHOP Easy/Average

15.161.220.10:27015

Mapbhop_egypt_hops
Players4/32

KZ - RJ | BHOP Hard/Extreme

18.102.1.137:27015

Mapslide_dyd_dydanhomon
Players10/32

KZ-Rush.ru #1 JUMP [Hard]

37.140.197.140:27015

Mapmls_inception
Players10/24

KZ-Rush.ru #2 JUMP [Average]

194.67.93.29:27016

Mapbkm_Catac0mbe
Players7/24

KZ-Rush.ru #3 JUMP [Extreme]

37.140.197.140:27017

Maphb_lrs2_beta
Players1/24

KZ-Rush.ru EU Server

116.203.65.9:27015

Mapsec-room_x
Players6/30

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