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Kreedz * Home * Records * Ranking * KzGuessr * Upload * Team Login WR RELEASE #815 - 67 NEW WORLD RECORDS Written by skArp 24/05/2024 16:37 rawe fl_secret_temple done in 02:19.18 ( 02:24.24 pepi ) ins_air2 done in 01:00.72 ( 01:01.58 10 ) kz_j2s_icevalley done in 02:05.89 ( 02:07.77 Bibika ) kzro_darkblock done in 34:51.01 ( 35:24.02 colcolx ) rush_qubish_ez done in 02:02.38 ( 02:05.59 Quality ) rush_qubish done in 03:00.88 ( 06:24.60 Juby ) DeathClaw kzm_fineblock done in 02:04.86 ( 02:05.61 shooting-star ) Perfectslife cg_d2block_h done in 08:55.30 ( 09:01.08 DeathClaw ) zza kz_owensvalley done in 02:13.72 ( 02:14.44 shooting-star ) vespeR mls_hb_all1aNce_ez done in 04:03.73 ( 04:08.07 vespeR ) pepi ksz_mountainvalley done in 03:22.68 ( 03:23.74 fykseN ) kz_cg_rats done in 02:43.31 ( 02:44.57 fykseN ) kz_peak_b01 done in 02:28.71 ( 02:29.16 fykseN ) kz_peak_b02 done in 02:28.71 ( 02:29.30 fykseN ) kzra_crystal_palace done in 03:51.82 ( 03:53.23 fykseN ) rd_riverpeak done in 05:27.94 ( 05:32.53 fykseN ) kz_airmountain done in 02:49.75 ( 02:51.48 voX ) sn_ezycity done in 02:04.66 ( 02:07.92 fykseN ) kz_mls_lost done in 03:11.85 ( 03:14.03 Chichin ) topoviygus kz_kzfr_rabbithighway[+1337] done in 04:14.41 ( 04:24.00 fykseN ) clintmo_pentablock done in 03:29.63 ( 03:34.77 fykseN ) bhop_its_2caves done in 05:23.92 ( 05:24.36 fykseN ) kz_bridge done in 03:12.27 ( 03:14.65 fykseN ) kz_cfl_ceramicblock done in 01:55.47 ( 01:57.38 fykseN ) kz_concise[easy] done in 02:37.91 ( 02:39.74 fykseN ) kz_dp_medieval done in 01:58.79 ( 02:04.74 fykseN ) kz_navidad done in 03:40.65 ( 03:42.58 fykseN ) kz_stealthhangar done in 02:55.92 ( 02:57.16 fykseN ) kz-endo_toonbhopz done in 02:21.55 ( 02:22.33 fykseN ) kzsca_cityblock done in 01:46.76 ( 01:53.08 fykseN ) kz_kzarg_undergroundjourney done in 02:07.45 ( 02:11.47 fykseN ) kzarg_infinitefall done in 01:41.18 ( 01:43.93 fykseN ) kzls_smile done in 02:21.41 ( 02:24.21 fykseN ) kzlt_village done in 01:51.62 ( 01:53.12 fykseN ) kzro_raincliff done in 01:44.67 ( 01:46.64 fykseN ) kztd_endo_pipeline done in 02:03.79 ( 02:11.19 fykseN ) sn_beachcliff done in 04:44.71 ( 04:45.43 fykseN ) sn_boxedout done in 01:47.98 ( 01:48.99 fykseN ) sn_dustown done in 02:03.99 ( 02:05.21 fykseN ) bkz_factory done in 02:00.66 ( 02:01.48 MEEL ) chk_cotard done in 02:03.72 ( 02:05.06 MEEL ) chk_helladope done in 01:47.45 ( 01:54.50 MEEL ) jro_fortboyard done in 03:12.19 ( 03:14.51 MEEL ) kz_jro_hb_EnquaerX done in 02:55.40 ( 03:01.70 MEEL ) kz_xj_caseblock_e done in 01:55.04 ( 01:57.71 MEEL ) kz_xj_caseblock_h done in 02:44.35 ( 02:49.94 MEEL ) qcg_ragequit done in 07:17.14 ( 07:56.02 MEEL ) qcg_to_chichin done in 07:29.37 ( 07:29.85 MEEL ) spm_hb_paslalala done in 03:11.06 ( 04:21.41 MEEL ) Dolphin cg_cbblebhop done in 01:04.18 ( 01:04.79 shNz ) kz_lain done in 01:49.44 ( 01:50.15 Pizzookie ) brokoly kz_cliffez done in 01:22.61 ( 01:24.34 fykseN ) kz_sola done in 01:18.49 ( 01:19.43 fykseN ) smieszneznaczki chk_neutral2 done in 03:19.83 ( 05:44.88 kanu ) ccn_scourge done in 02:11.36 ( 02:15.00 MEEL ) prochallenge_longjump done in 01:33.06 ( 01:33.23 fykseN ) prochallenge2_longjump done in 01:53.43 ( 01:56.43 fykseN ) marc0z] chk_cruel done in 01:32.69 ( 01:32.98 MEEL ) chk_serotonin done in 01:35.88 ( 01:35.90 g-Lp ) kz_ins_azzerun done in 01:28.79 ( 01:29.29 g-Lp ) Lws kz_giantbean_b15[1337trees] done in 01:00.35 ( 01:01.49 shooting-star ) Aurora kz_ytt_ancient done in 03:15.87 ( 03:20.17 MEEL ) kz_mls_infinity done in 04:52.58 ( 04:56.64 MEEL ) seniug kz-endo_carrington done in 00:48.36 ( 00:49.40 shooting-star ) koukouz sn_mountsnow done in 04:23.25 ( 04:25.39 zza ) zythH^ kzra_stairway done in 05:10.60 ( 08:24.33 pepi ) chmod hb_snegg done in 02:03.23 ( 03:07.72 cHoseNXD- ) Read the extended news post for demos that were improved or didn't quite make it. kz_ytt_ancient_pepi_0315.88.zip - better demo uploaded kz_mls_infinity_pepi_0454.35.zip - better demo uploaded Show 9 comments ARTE_MARTE - RJ TOURNAMENT STREAM Written by ShoCk 18/05/2024 14:32 Congratulations to everyone who won prizes and thanks to RJ for organizing this spectacular tournament. It was a lot of fun. Below, you can find the VOD of the tournament. Toffifee - €100 brokoly - €50 dropzone - €25 See you soon for more competitions, ShoCk Show 2 comments arte_marte - RJ Tournament [175 EUR Prizepool] Written by p0ker 16/05/2024 18:37 Hello everyone, Today we would like to let you know that a very unique tournament is about to happen this Saturday! The tournament, hosted by the RJ community, features an intriguing twist: it will be exclusively held on a single map - arte_marte! Read down below for further details: Schedule: 18 May [2024]: 18:00 GMT +3 (Bucharest time) Tournament server IP: cups.romanian-jumpers.com Prizepool: €175 • 1st place: €100 • 2nd place: €50 • 3rd place: €25 Download arte_marte by clicking HERE Format: One round free-for-all on the map arte_marte Participation rules: • Join https://steamcommunity.com/chat/invite/UjreBdoo prior to the tournament • A player must join the Steam group chat to participate • Show up in the server at least 15 minutes before starting • If more than 32 players wish to join, as indicated by the number of members in the Steam group chat, there will be second match for players who cannot participate. • A player can only participate only in one match if there is more than one match. • A player’s Steam account is at least 30 days old. If tournament organizer cannot verify such info, player will be disqualified. • A player must not have any VAC ban or RJ server ban. Competition rules: • Time limit of 30 minutes • Any kind of cheating is not allowed Some notes: • If possible, payment through PayPal is preferable. • If PayPal is not an option, feel free to negotiate but not too free because the tournament organizer does not know how to do crypto for Russians. • arte_marte is available to play on Romanian-Jumpers Easy server or any Simen servers. • To play arte_marte on LAN, the player must change some game files, notably delta.lst. Be cautious of this because it might invalidate your future LAN runs. That means, back up your delta.lst when you play in LAN. See you on the server, XJ Show 3 comments KZ Highlight: The Rise and Fall of nobkz - A Kreedz Documentary Video Written by p0ker 14/05/2024 12:51 Hello community, Moviemaking has always been an integral part of 1.6 KZ. Syncing what you see on the screen with the music, hyping up the most skillful jumps, integrating beautiful and creative visuals - that is what we are used to seeing. However, kreedz as a gamemode has always lacked other formats of video content - ones that delve into the nitty-gritty of historical events and important storylines. Today, we would like to present something different: a kreedz documentary video created by Gorbachev_x. It focuses on the origins of the nobkz server, its peak years, and eventual downfall. As is tradition, it would be best to hear a few words on the project from the creator itself: > Gorbachev_x: > > > > I just want to say that kz deserves more than having servers and videos of > people completing maps. I wanted to make something different, document > players, activities, who knows, maybe even maps, and of course, communities if > possible. KZ deserves more what it is offered still to this day 20 years > later, documentaries and varied videos instead of raw runs or videos where > people outside the game have no idea what is going on when all they see is > someone jumping and doing things they don't know what they are or what for. If > it is just laid out to them in the form of a story, even people that don't > know anything about the game, will be engaged in it, we can see it in > Wirtual's videos and all the 007 games speedrun documentaries and most of the > people watching and engaging, have never touched the game, but watch because > it is interesting and the way it is all laid out. I just want my content now > to go this way, but unfortunately, I tried before and it didn't work because > no player wanted to be interviewed or just write their history in the game > down, they refused at all costs even if they didn't need to give any type of > personal info, so I just gave up on trying to make these videos until I > thought about it again and reached lrs about it, who made it all possible > because I contacted fragility through him who was exceptionally nice and open > about talking about everything and conceding me a lot of history and > background info I otherwise would NEVER know if I didn't talk to him because > he is the person that made so much research possible. Kind regards, p0ker Show 14 comments KZ Premiere: Bibo - 15 Years Later by Thunder + In-depth Interview Written by p0ker 03/05/2024 16:49 Dear kreedz community, it is not often that we are granted the opportunity to work together with the KZ legends from the past. However, this is one of these special moments in which we collaborated with Bibo to celebrate KZ once more. In this post you will witness the release of Bibo - 15 Years Later by CyniuThunder, as well as an in-depth interview with Bibo, starting from his origins in gaming, throughout his KZ glory days, and finishing with his relationship to KZ in modern times. Now, who better to hear from than the legend himself about the origins of this movie? Here are Bibo's thoughts about how the whole project came to be: > Bibo: > > When I was asked to record 2 to 3 demos for "Entering the legacy", I took the > order seriously and tried to produce quality content. In my active time, doing > multi-duck jumps wasn't so popular so I never experimented with this style. > Among others, I ended up recording a demo which I quite liked, which I decided > to hang on to for the moment. (the sole de_dust demo in this movie). This demo > had given me hope that I was able to produce content above the level of my > previous movies. > > > > I was also in a special moment of my life where I was at home with a brand new > premature baby after having spend most of the pregnancy in the hospital with > my wife due to very serious complications. As my baby was sleeping over 20 > hours a day, I managed to fill my remaining time with some nostalgic 1.6 > jumping which had a positive mental aspect to it. At last, this abundance of > free time quickly faded, and my interest quickly shifted. > > The project wasn't concrete yet, but I decided to attempt more jumps, > including two jumps which I had tried countless times in my previous movies > and never manage to land: the as_oilrig jump through the CT window, and the > cs_office jump to land in the window next to CT spawn. Once these were in the > bag, I was confident that there was going to be quality jumps in a potential > movie (along with the dust jump), so I kept recording jumps that I enjoyed > doing, on regular shooting maps exclusively. > > > > The jumps I enjoy doing are the ones that are very concrete, such as the > previous ones mentionned. They all provide a significant "advantage" in a > regular shooting scenario. Finding new meaningful jumps these days is no easy > task, and as I have been away from the community for a long time, I had no > reference, so I simply stuck to raising the bar from my last solo trickjump > movie "Back to Basics". > > > > Sometimes jumps are about min/maxing strafes to get the most distance out of > them, these you won't find much in this movie (I couldn't compete with today's > players either way). Jumps that require handcrafted processes is what I > attemped, such as jumping across the red box in office. Looks simple at first, > but when you realize that a CJ headbutts the ceiling, it becomes an > interesting jump. In-depth Interview with Bibo Well, first of all, it's always amazing to have an opportunity to talk to KZ legends such as yourself, so before we start, let me ask you this – How are you doing? I have been doing great, every day better than the last Glad to hear that! Now, you see, we have done our homework as well, and as per the last time you had an interview with XJ, you mentioned that you were a 15-year-old kid, you were still studying in school, and your name is Michael. I imagine only the last bit hasn’t changed, has it? : ) That was indeed more than half of my life ago - wow! Still go by Michael! Well, it would have been strange otherwise! : D So can you update us a little bit on your current life situation before we jump into the KZ world timeline? For sure, I'm a married dad of a small 2 year old, working in the VFX/3D industry in all tech departments, started off as SysOps, DevOps, now Technical Director & Unreal developer That's definitely a lot of unknown terminology for someone such as myself, although from the little I do know, it's quite impressive! Nevertheless, now I'd like to focus on your KZ beginnings. Let's go way back in time, to the very beginnings of it all, before KZ even existed as a gamemode. A funny thing you mentioned back then was that ‘strafes weren’t even invented’ when you first became interested in movement. Based on this statement, I imagine you didn’t know that for example, the concept of strafing and bhopping already existed in games like Quake before Counter-Strike existed as a game, correct? Did you learn all about movement from Counter-Strike alone? [ Editor's note: Click here to revisit Bibo's old XJ interview ] I don't exactly recall when I mentionned that strafes weren't invented ^-^ but must have been my ignorance at the time that they were somewhat known concepts in different engines As for myself, I remember playing various FPS in their early days such as Unreal Tournament, quake etc. But I started around 7 years old, it's hard to really know what you're doing at that point. 1.6 is really when I began understanding techniques a bit more What was the reason for you to be eventually so invested in the movement techniques that CS 1.6 offers? Well theres two main parts, for one, I mainly have an analysis game sense, so breaking down jumping (or surfing) felt like it created a challenge to keep improving - to beat a map that I couldn't beat before or do a jump that I couldn't do before The other side is that in the early days, I would be a part of surfing communities, where you could spend hours on end just chatting with people, never raging because you've lost 3-4 competitive matches in a row from regular CS ^-^ Would you say that part of your competitive drive came from the popular trend among good videogame players in that they are usually inspired to become better by an older brother figure. This is usually true for both KZ players and Counter-Strike pros. Later on, when they become better, they find out about the competitive side of gaming and are yet again inspired by the best players of the era. Is this true for you as well? Yeah I believe so to an extent, although in the early days (anytime before I stumbled upon XJ), there was no real competition for me, my friends would ask me what the hell I am doing in my LAN server jumping around for no reason But when I learned about competitive communities then it began a different game I see, well you mentioned before you stumbled upon XJ - Can you walk me through the first time you found out about it and/or kzmaps.uk.org? Who were the ‘dominant’ players at the time when you were still a beginner? At the time I was very active on the Surf-CS community (notable members were Raz, rinkon..) My cousin didn't really enjoy it, he prefered KZ, so we would hop on public KZ servers from time to time This one time, HapHazard from kzmonkeys saw me jumping and told me to come play on the kzmonkey server - which I did, and around that time him & fatalis showed me around the general KZ community I was not aware of any dominant players yet, but when I looked up XJ, it was mostly DHT-, z0ck3r007, I believe zhady was ramping up Later when you became one of the better KZ players out there, you had several trickjump movies and your name marked KZ forever. Did any of your old friends from before you came into the KZ community knew how much recognition there had been for your KZ skills? Did you show them any of your movies? : ) Well they mostly called me the "pubmaster" when we played competitive CS matches (popular clan in the early 2000's to make troll-ish videos in competitive games) because I would always jump around in matches, get to nuke's rock etc. I guess all my old friends have seen my movies but my CS friends were mostly surfers already so they were aware of the situation. Most unaware people I've shown the movies to were just completely clueless as to what was happening To this day my wife keeps saying "stop moving your screen left and right I can't see anything" Well, touching a little bit on the 'pubmaster' part - I have heard that you were usually banned from public servers because of how good your movement was, and to be honest, this holds true for good movement players to this day. Can you tell me how did you usually react in these cases? I am from a Quebec which is a french patch of canada - in the early days of CS (where public games were popular) there were a handful of Quebec public servers (anywhere from 5 to 20 I guess) There were all their own individual clans of "dads" back then [and] 100% of them were notoriously bad at shooting. The competitive players of 1.6 would get banned almost instantly if you had a 10 kill streak or walled 1 or 2 admins. I guess that's how it was everywhere, but the community was quite small here, so all competitive players knew each other and getting banned the fastest was actually a challenge we made between ourselves as it was so simple to pull off. But banning for jumping was something that I didn't think people would do, so I found it hilarious some servers were running sv_airaccelerate 100, so it was even easier to pull off groundstrafing or other stuff like that I see, especially if you combine it with more than 100 fps, you'd be 'speedhacking' in their eyes! But more on that later - Now I’d like to hear a little bit about the time when you were at your peak. By my count, you had overall 36 world records spanning across from 2007 until 2011. As per my research, you never got to the top of the XJ world rankings. Do you remember the highest placing you have ever gotten to? Hmm I don't even think I've made it to the top 5 honestly? I am not sure. I wasn't into recording as many maps as possible, I prefered selecting them carefully I don't think I would have beaten zhady at the time anyways. In that case, what type of maps did you like to record? In modern KZ, we have a variety of maps, including bhop, climb, slide, longjumps, technical and even very niche ones such as ‘stairs’ and ‘water strafes’. What did Bibo like to grind the most? I liked shortcut maps first and foremost. I would be curious to see the history of my WRs but I believe I was recording exclusively maps with record-breaking shortcuts that no one else had pulled off. I did venture into regular maps, mostly with cg_coldbhop_v2 and bkz_goldbhop, cg_cbblebhop etc. I didn't think I would be able to beat them initially, but when I tried it became possible. I then tried to get some records on some iconic maps Sure thing - there you go! -> https://kyucell.com/games/kz/players/bibo You just mentioned you wouldn't have been able to beat zhady anyway, and normally, whenever someone is asked this question, they become humble for various reasons and then they tend to shout out other players. However, if we point a gun next to Bibo’s head and ask him the following question: (strictly speaking about world records on KZ maps) Did Bibo have the potential to become the best KZ player in the world if he had grinded for WRs a lot? This has potential to be controversial due to my original status as a "cocky" player which we can expand on. But I can confidently say no. There were numerous maps that I wanted the records that I could not get. I had hand-picked some maps, and only really managed to get less than half of them Its funny that you've linked me this site - looking at every single map on this list, I remember the exact decision making behind getting the record for that one map Moving away from classic runs on KZ maps, let’s talk about longjumps and trickjumps for a little bit. In the past you have mentioned that you believed surfing, and then by downloading and watching the lj demos of t3dbundy, NiconeN, soul|ftw and others helped you learn longjumping very quickly. And in 2007 you improved the longjump world record with 255 units. Did you think you had it within yourself to actually get the record? How confident were you in your LJ abilities? I didn't know longjumping was a thing until HapHazard asked me what my best LJ was - I was clueless, so I gave it a shot. I think I landed a 249 on day 1, 250 on day 2 and 252 on day 3 (254 was the current WR) I figured that 255 wasn't so far away with a little practice so I was pretty confident Well that's one hell of a quick run of improvements! No wonder you were 'cocky' back in the day. Can you tell me, though, what is the main selling point for you to grind longjumps compared to regular KZ runs, given that most people find it repetitive and monotonous? The fact that there is no learning process to it - you don't have to learn the map, practice different routes etc. This makes ljing the perfect activity to do casually while chatting with friends on discord (or whichever voice chat was used back then, millions of them literally) I see, so it can be used as a way to simply 'pass' the time without having to put too much effort in it. By the way, the current WR is 259 block, and in the past interview you mentioned you didn't believe 257 is even possible. Even in your wildest dreams, have you ever thought for a second that landing these blocks is actually possible? Tell me your thoughts. I legitimately thought that 256 was the realistic limit, and 257 would be the upper limit given perfect conditions. I would be curious to see the highest lj without mouse-slapping, as that technique definately sounds groundbreaking to push limits further Well, I can tell you that propane was close to landing 258 block without mouseslaps, though to this day the official non-mouseslaps record remains 257 block. Now, trickjumping is another trait you are famous for. You have one of the most recognizable kz movies out there. In particular you have a very famous trickjump/ledging movie called ‘High’, at the time it felt very revolutionary because it tried to display the limits of the engine by using higher FPS and higher airacceleration. Walk me through the idea behind doing this movie. The original idea for this movie was a compilation of multiple "disciplines" to expose the limits: * slowmotion software * high FPS * sv_airaccelerate 100 * scout Unfortunately I lost some demos (i dont recall how that happened). I remember having landed a 300 units cj on a map I had had made with slowmo, 600fps, scouts, and 100aa. But after starting the project again, I went with only ledging, as I missed the old days on scoutzknivez in the surf-cs community Here's the original trailer for the 1st version of "High" in case you haven't seen it A question that usually arises in the KZ community from using illegal settings is what do you eventually prioritize – aesthetics or skill. Clearly, certain jumps done on 100aa and with higher fps might look very pleasing, but at the same time people wonder how difficult they truly are. What do you prefer in these cases? Although a selection of settings was selected for "competitive play", I believe that different settings offer an opportunity for different gameplay. Pro chess players use chess engines to analyze their games and improve - the same can be said about kz In that case - Is 100aa and higher FPS something you would have liked to see officially accepted in KZ as well? Like 100aa LJ records and demo records? I dont think "only" 100aa is enough to make a huge difference - but 100aa and uncapped FPS is interesting - one would have to manage his FPS throughout the map for various jumps to gain the best advantage. I feel like this would expand the gameplay. So that's indeed an interesting way to implement different 'categories' and I can tell you that the community tried in the past to change XJ's mind to implement something like that. Another thing they wanted was HNS, and it's something you’ve mentioned that you played before KZ. Tell me a little bit about it. Do you think it takes more raw skill than KZ (in terms of movement), or is it more about the brain and trying to trick your opponent? I am actually unaware of xj's definition of "HnS" The HnS I used to play before KZ was just the surf-cs community changing the map to a specific map with like 5-6 houses and some telephone poles, and we would just chat and chase eachother with knives. I am also aware of the "early" hns days where you could build blocks around the maps to create "jumps" and "hide" in plain sight on these blocks I don't know how it is now, but it definately takes complete control of your character and proper game sense Indeed, you are correct, the modern definition of HnS has shifted, since we usually have two teams consisting of 'hiders' and 'seekers', with the goal of trying to always escape/trick the seekers and survive the round (without actual hiding). However, this is very insightful as to how it was! Well in that case - since you’ve also mentioned you liked surf, did you ever have world records there as well? Were there even surf maps with start and finish timers like that? For instance, today we have speedrun.eu which does exactly that. Not back then at least, surfing was a small community without any "speed runs" We would just all join CT side, watch players until they die (if you died) and chatted. The goal was to reach peak smoothness ^-^ I guess this explains why you did like trickjump movies as well! : D On a side note, slide maps nowadays are pretty famous in KZ. In fact, XJ changed their rules a few years ago and now we also accept slide maps, have you ever tried to play them? Do you find them more difficult than surf as well? It's basically surf but on 10aa. I tried them, but I feel like you are literally "fighting" the settings with 10 aa. I personally do not enjoy it in the same sense that I enjoy freestyle 100aa surfing. In the same sense, there has been some 100aa "speedrun" surf maps, but I prefer the original freestyle in surf_egypt, waterslide, etc. It removes competition and brings in creativity to find new surf routes and its pretty engaging I see, perhaps the days of 'combat surfing' without the goal of 'speedrunning' the map were simply more fun sometimes. However, going back to the world of KZ - Would you say you ever had proper rivals? Somebody you wanted to beat very badly or had a back-and-forth battle with them? I dont think I ever exchanged WRs continuously with any one else. I can think of the race to 260 cj between me and tjubby that sort of went on offline, that was a pretty fun day, but I don't think I was active for long enough for a proper rivalry Something I mentioned at the beginning of this interview was that the mechanics of bunnyhopping and strafing predate Counter-Strike itself. However… KZ players are indeed famous for discovering a lot of bugs or techniques such as ‘Count Jump’. Now I might be wrong, but I believe you once said that you ‘already’ knew about this technique before Count discovered it himself. To be more precise, I believe you mentioned that you were doing groundstrafing already in some HNS servers. However, you might not have been aware of the effects countjumps had on edgefriction and highjumps, so is any of this true? Well ground strafing was indeed common in surfing, although not quite like CJs I had been experimenting with "CJs" the previous weeks/months before the official release. Not being aware of the engine repercussions, just experimentation I was practicing on 250 blocks but never managed to reach 255+. I initially thought that a standup CJ would be more benificial and therefore spent more time experimenting that. I didn't know if I had something or not. But when there was hype around it, I figured that I would stick to a "non-standup" cj and try and see how far I can go with that. The Idea sprung when I tried bhopping the blocks in kz_longjumps without bhopping (using a standup CJ, beacuse using a regular CJ, you simply dont make it far enough on the block to clear the distance) Well you might have been onto something, because for over 10 years standup CJs were neglected in XJ, until democheckers have found out that with SCJs you do gain more prestrafe than with CJs (albeit much harder), hence why nowadays we have a SCJ section in the LJ leaderboards! Luckily, countjumps are indeed documented on XJ, together with the theoretical discovery of DCJ, jump bugs, slide bugs, weird jumps, and even lj prestrafes. However, one famous technique is kind of a mystery to most players, and that is the concept behind standup bhops. Some oldschool players say that they kind of learned it naturally, but when did people actually started to notice the usefulness of this technique compared to regular bhops? I actually don't know the "technicalities" behind it, but the shear fact that you effectively clear more distance before jumping off again is pretty intuitive and feels like a very powerful tool to have. You really have to do them to understand how bad jumping is without them. You also clear more height, obviously I understand, so it seems most of the old school players simply had a 'feeling' that their bhops became better with it. Now, some of the new generation KZ players might not be aware by this fact, but you have held two world records on perhaps the most famous and influential KZ/bhop map of all time, and that is precisely bkz_goldbhop. Can you walk me through a little bit as to why you decided to record this map in particular? Was it already as prestigious to hold the goldbhop WR back then as it is now? Looking at my WR history that you linked me earlier - I can exactly recall this thought process. I began recording shortcuts maps, my dream map was "kz_cg_xtremedesert" which I eventually got. But I figured I wasn't good enough to record the most sought after maps, as it shows in my early WRs. But one day I decided that I would try and compete with the top players, so I picked the most iconic map, bkz_goldbhop, and tried to beat it Initially beat it by a second but I was dissapointed by my run so I went again to beat it by 2 seconds, which is what I was aiming at based on my chosen route And iconic indeed it is! Just like your records on it! Now, let's move on and briefly focus on your impressions of KZ after your peak. As per world records history, your last official WR was in 2011. Did you ever try to record more WRs after that? I believe any WRs in 2010 (and the one in 2011) were on cosy-climbing right? My last official XJ Wrs are from 2008 I might have tried cg_coldbhop a few times here and there since then but not being active it is really hard to get back into shape. This is a map I really wanted to beat with a technique that still isn't implemented in the current route (but might not save time after all) Well, I usually include cosy WRs as well, though of course they are less prestigious. I believe you are correct in saying that your last XJ wr is probably from 2008. On the other hand, could you walk me through what this technique on cg_coldbhop is? Is it about bhopping the breakable ice thus saving some milliseconds, or are you talking about something else? Yeah I believed you could have a route by jumping on the breakable ice to end up saving one full bhop - and before the milliseconds were added to WRs - that would have been enough to break the 25 seconds barrier. But it seems like people today took away the bhop by still using the blocks on the ice Well, I cannot remember whether the current WR is using it, but one of the previous WRs indeed skipped one extra bhop by bhopping the ice. The fact that you thought and knew of that back then is fascinating! [Editor's note: The previous world record did indeed use it] Now, we reach the modern era of KZ. The level of play has unquestionably risen to some unprecedented levels, and yet KZ players still find ways to improve even the hardest of records. From this contemporary generation of players, do you follow someone, or say, like their style of play? I haven't kept up with the community in forever unfortunately, I am generally kept up to date by some people on steam, mostly zyllEE, but I don't think I could name any players that you didn't mention today What about the immediate era after you 'retired'? In 2011 the big names of the previous era had almost already disappeared. Zhady, brian, t3dbundy, you… in their place came other legends such as koukouz, pizza, kayne, KeltA, shNz.. and eventually a rising star from Sweden called LEWLY. From this particular era, who was the jumper that impressed you the most and why? I would have to give more or less the same answer - after 2008, I wasn't active at all I came back for one demo release in 2010 on cosy-climbing that lasted about a week, but that was it (I am not sure what the 2011 record is, it is a single record, seems odd) [Editor's note: In 2011 there was a cosy-climbing release which reverted 100 previously removed maps/world records. Bibo is correct in saying that his last demos are in fact from 2010] Now, let's enter the final part of this interview - this next question, you choose how to answer, but a little bird told me that you were in fact surprised that we reached out to you because you thought ‘XJ’ hated you. Why did you think that? : ) Well at the time most pros called me out for being "cocky", for a combination of things: -being 15 years old on the internet, -troll(ish) out of context forum/chatbox/comments posts, and me saying my records were "bad" Its hard to convey the message that I wanted to bring forth when saying things like "bkz_goldbhop in 0135 is bad". It was not bad at the time, in fact it was the WR. But I could see that sub 0130 was possible to do, which the community did not agree with, therefore I looked extremely cocky to say that the "current unbeatable wr" is bad. But if you take a look at the WR board today, you can see what I meant Indeed, you've already mentioned before your analytical skills and the ability to see how much better a run can get - something not a lot of people were perhaps capable of back then. And yeah, a 1.25 run on goldbhop is beyond unthinkable, even 5 years after you stopped playing, people still thought it'd be impossible to improve the record that much! Following these lines though, what was the thing that disappointed you the most in XJ? Did you ever have a quarrel with somebody from the administration or the community? (We promise we won’t ban you if you tell us!) There was no disappointment, given the circumstances and the parties involved, everything took part as it should have. I think the only difference is that some people might have taken things too seriously, while I was (mostly) trolling, so if people take sarcasm/trolls seriously, you end up being portrayed as a flat earther On the other hand, who were your closest KZ friends from XJ or the community? Who were they as people and kz players? Can't go by without mentioning Extremerz, a guy I met on a KZ server that turned out to be from my home town and became real good friends with, made two different 2-man movies (EB and EB 2), wasted thousands of money go-karting together, played wc3/sc2 for years with him, etc. There was this other guy I met which went by "careface", we played wow and guitar hero like hell. Lost track of him unfortunately I still speak to zyllEE to this day, I don't even know why or how we ended up talking It's always a wholesome story to hear that you get to meet someone from the gaming world overall in real life as well! Speaking of which, at the peak of your KZ career, what were your most memorable moments, you can mention the ‘funniest’ and the ‘worst’ one as well. I have two "funny" memories: this one time I was recording kz_kzdk_kosovo (which i was 100% sure the unknown (now-known) shortcut was possible but I couldnt land it and it frustrated me) and I landed on the ending platform with 0 hp and that ended up throwing my character down the rooftop (because your controls get messed up on 0hp). That was back when I had difficulty getting WRs so it was really frustrating then This other time I was recording kz_sandblock2, had a blast watching TV shows while recording like usual. Totally lost track of time.. ended up finishing the map and saw 26 minutes on the timer. Submitted the demo and didnt think back. XJ got back to me and said that the actual time was 1 hour 26 minutes, that the timer had looped over and I didnt even realize it. How slow was that! Hard to forget the memories of getting your first WR.. on kz_man_neighbourhood for me, I thought I was pretty clever when I decided to spray paint every block on the floor to do the invisible part. The "surf" shortcut was easy for me so it was an easy first WR Can't think of any bad memories, nothing that sticked through time at least Well there is one more memory that I remember to this day, hard to categorize it I remember vividly I was playing day of defeat 1.3 and XJ released that a new LJ WR had been done, I dont recall the length or by whom. I dont recall the exact names or what, but I had received an email a few minutes later by a throwaway account that said "try using cl_sidespeed 300. No one told you this. You found this on your own." The fact that someone had figured out a "hidden setting" and wanted to fool everyone was disgusting to me. I am 100% for slowmotion and "hacks" to LEARN, but when it comes to leaderboard, it has to be legit I ended up reporting this and they figured out that it gave a massive advantage and turned over the demo Hm, I may be mistaken and I will confirm this later to you, but oTcHeTo's 256 block was indeed legit, however he did have another demo - a 257 or 258 block (unless he had another 256) in which the cl_sidespeed 300 command was used and that's definitely against the rules! [ Editor's note: oTcHeTo indeed submitted an illegal 257 block in february of 2008, which was rejected, and later in November of 2008, he submitted the first legit 256 LJ block in history. Click here and here to check both newsposts ] Moving on though, have you ever had regrets of playing too much KZ (e.g. regretting that you spent too much time on it, while you could have been doing something else) – or could it be the opposite – were there moments in which you were happy that KZ had been a part of your life? I definately wasted my teens playing games, I don't regret it because frankly I wouldn't have done any better outside of games. More importantly I feel like gaming in general sculpted me as a person and launched me torwards my current career. KZ was the part where I had been most successful in gaming despite all the other games I have played competitively, so I am definately happy about that In that sense, what kind of general advice would you give to KZ players (young or old, it doesn't matter) ? It could be anything. You don't need the best hardware there is. Stuff today is made to make you want to purchase new ones in a few months, don't fall into the trap. I landed 255 on a CRT monitor, you'll be fine. Enjoy your KZ but don't let it ruin you, health is the most important thing you have in life, but it has to be maintained. It really doesn't take much to take care of yourself, spend the time. Wise words! Now a bit of an offtopic question - I've read about the origins of this once in the past, but the source of it seems to be lost in time - You know it, the 'bibo did it' meme! How did that come into fruition? As I was online everyday after school, I checked out the XJ forum's jump section, where people would post "new trickjumps" with screenshots. I made it a goal to land every single one and post a demo. Eventually, some duplicates would show up, so some people would mention "bibo did it". Eventually the phrase just went on every trickjump post there was Well, speaking of trickjumps - It’s 2024, but I just saw this new and amazing trickjump movie you are featured in. I speculate you won’t be coming back for new world records, but do you plan on playing still, or say, even record some more trickjumps for a future kz movie? I would never say never, but for the time being I am not launching any games anytime soon as I am pretty busy. If I were to record, kz_kzdk_templebhop_h is what I would go for, but I don't think I am even in good enough shape to complete the map as it stands ^-^ Since we are nearing the end of this interview, let’s wrap it up with some rapid-fire KZ questions before calling it a day, are you ready? : ) totally Alright, let's go! Who is the G.O.A.T kz player (from the KZ players you know)? I have to give this to zhady Who is the G.O.A.T bhopper? I would say z0ck3r007 [What about] longjumps or countjumps? I have to put myself down as per the "players that I know" rule! Hehe, clever! Bibo or Brian : )? I mean if you aren't going to mention a category, I would say bibo : ) No category! Bhop maps or Climb maps? bhop Surf, KZ or HNS? surf How dare you! At the end of this interview, do you have a final message, or do you maybe have someone in mind whom you wish to shoutout or say thanks to? zyllEE - for getting me to record for Entering the legacy. This has given me the itch (even though it was for a 2 weeks timespan) to record some more and land the two trickjumps that I never managed to land in my prime (I am unaware if they were landed by anyone else but I believe one hasn't) Extremerz - EB lives on Thunder - Editing a movie for a "hasbeen" chump like me is awesome! I would like to thank Bibo once again for agreeing to collaborate with us on this project on behalf of the whole XJ/KZ team. We hope you enjoyed this movie and interview as much as we did! Kind regards, p0ker Show 16 comments MAP RELEASE #1 - 3 NEW MAPS Written by edZika 01/05/2024 12:00 Greetings, kreedz! We are glad to present you three community maps. These guys waited a long time, but in that time they polished their maps to a shine. Each of these maps has been created with love and attention to detail by our experienced mapmakers to ensure you get the most out of the game. They amaze with their uniqueness and atmosphere, with a lot of details and references. > What if the era of classic goldbhop is not over? It's just beginning! Let's go > back to the past on kzus_goldjourney by Timmycakes. Oldschool levels in the > style of our famous mapper will help you plunge into a sense of nostalgia and > will delight you with references to classic maps of the past. In terms of > diversity of jumps, this type of map suits the new and casual kz players the > most based on the interactivity of the jumps, it has a good flow and pretty > straight forward. Download kzus_goldjourney > There are quite a lot of Sci-Fi style maps, but you will definitely remember > this map. Talented phayzeeVW has created an epic phz_anomaly, where each room > has its own style and character. The difficulty is quite hard, some jumps are > tech reliable but enjoyable bhop parts in combination with climb will leave a > pleasant impression and a desire to pass this map again. Download phz_anomaly > Imagine most complete and well structured map with all type of jumps: bhops, > climbs and slides with unique features, where every corner, every texture, > like an artistic masterpiece, comes to life under your footsteps. Such a map > already exists, and it is kzre_mess by valentino. Immerse yourself in a world > where beauty is combined with difficulty, where every movement becomes part of > a great work of art. Download kzre_mess In addition, I want to say a couple of small announcements: the rules for accepting community maps have changed - we have introduced a more detailed description of the criteria. But don't be afraid of so many lines. In any case, each map is considered individually, so show your creativity and talent. Аnd also, the mapchecker team needs strong players. If you are interested in testing maps for shortcuts and making sure they're balanced, please send me a direct message or leave comment below. Kind regards, Mapchecking Team Show 14 comments 5 Years On: Remembering FAME Written by ShoCk 28/04/2024 15:02 Hello, Kreedz! Today, we come together to commemorate the memory of our dear friend, who left us five years ago. FAME was not just a fellow gamer; he was an integral part of our community. He dedicated himself to fighting against cheaters, tirelessly seeking out and exposing those who sought to undermine the integrity of our game. Alongside his remarkable achievements in catching cheaters and developing tools, FAME also generously shared his knowledge and expertise with us, which helps to this day. Beyond his contributions to our fight against cheating, FAME was a warm and supportive presence within our community, a friend for many of us. Moreover, he was an exceptional player, earning respect and admiration for his skill and sportsmanship in the world of KZ. Today, as we remember FAME, let us take a moment to reflect on the impact he had on the competitive side of the community by watching this longjump show of the legend himself, brought to us by Nubz. Furthermore, I want to assure everyone that the work FAME started will not be forgotten. We are committed to carrying on his legacy by continuing the fight against cheating. Even if our efforts aren't always visible to the public, know that we are so dedicated to maintain the integrity of our community, for keeping it clean remains our utmost priority. Rest in peace, FAME! Show 17 comments ROTR #2 - MEEL on kz_ytt_ancient Written by ShoCk 20/04/2024 10:42 Hello, Kreedz! Let's go back to the WR release #814 from April 2023 and shine a spotlight on one particular demo chosen for our second ROTR episode. While kz_ytt_ancient isn't widely known, it's our hope that it'll gain recognition thanks to this stellar trio: a stunning map, the incredible skills of MEEL, and Shad0ws, who nailed the perfect edit for this amazing run. Such a musical accompaniment not only emphasizes the visual beauty of the map but also the depth of emotions it evokes. Regarding MEEL, who needs no introduction, he took the competition on this map to a new level, improving Aurora's predecessor time by a full 6 seconds, which is certainly a commendable achievement, and for that we congratulate him. Note: It seems that we're still missing a few demos, specifically the entire WR release #814, which we're going to fix soon. We recommend not fully trusting the records page in its current state as it's not 100% up to date, for which we apologize. We're working to fix that. Meanwhile, have a nice watch! Time: 3:16.31 Regards, ShoCk Show 14 comments About user accounts Written by ShoCk 15/04/2024 16:14 All accounts registered before June 2021 are accessible with credentials that were valid as of June 2021. If you are having trouble accessing your account, make sure that: • You are entering your username with proper capitalization. • You're not confusing your display name with your username. • You are using the correct email. If you are unsure which email you used for registration, use the search function in your emails by typing Xtreme-Jumps. • If you have done all steps and still cannot access your account, then proceed with the password/username recovery procedure on the login page. • If you encounter an error during the account recovery attempt and none of the above steps help, then and only then, you should create a Ticket on our Discord channel. Do not message admins privately; use the ticket system only. Additionally, creating new accounts is strongly discouraged. • If your useraccount was registered after June 2021, then and only then you shall register new account. *The login field is located in the top right corner of the website. If you don't see it, try adjusting the page zoom. For any questions related to useraccounts, feel free to use comments below. As for account recovery requests, use Discord Ticket, as already mentioned above. Show 4 comments WE'RE BACK! Written by ShoCk 14/04/2024 18:57 Hello Xtreme-Jumps Kreedz! 14th April, 2024 marks a significant day in the history of our community - it is the result we have been striving for over many years. Through generations of our predecessors, through countless disappointments and occasional loss of faith, we have nevertheless reached our goal, albeit due to forced circumstances. But what difference does it make, right? I must say that the new website will open doors for the realization of new and "old new" ideas, which in turn should contribute to the development of the KZ infrastructure as a whole - at least that's the goal we're set to. With the new engine, we have many opportunities and quick site navigation. It's hard to find words that could express gratitude to the development team, without whom we could not have preserved and continued our existence. Therefore, on behalf of community, if you allow me, I express words of gratitude to those who have spent countless hours, shown sincere interest and true perseverance in creating this website. Specifically, g-Lp, who has undoubtedly done the bulk of the work and coordinated the entire project, working on the site for months on end and bringing it to fruition, as well as phayzeeVW, R3AL and arte de la puerta for their active assistance in development. As you can see, we managed to migrate the database from Xtreme-Jumps starting from the very first day, until June 2021, for which we are immensely grateful to OddYsseus. This includes forum posts (which will soon return as an archive), news with comments, and accounts. Thanks to D2B and 8ball1 for their private collections, which helped us restore all demos and maps up until the very last day of XJ. Thanks to voX and GoldenNinja for laying the foundation in the website design, from which we continued their efforts. I would like to extend my heartfelt gratitude to my colleagues sitka and PeKz^ for their assistance on various issues throughout this challenging journey. Thanks to everyone who has been supportive with us and had the trust in us! There should probably be more names, but it's impossible to mention everyone for many reasons, for this - you know who you are! A few warm words from Kreedz himself: As you can see, at this stage, the site has the most basic functionality, which should be sufficient for the main purposes: releasing and downloading maps and demos, viewing current information and record history, as well as for communication. Next, a new design, logo, and gradually new features will be introduced. Therefore, in light of the above, before reporting bugs / suggesting ideas, please make sure that they have not been mentioned in the appropriate Discord channel. Pages, such as LJ records, Rules, Staff, and all the rest will be coming soon as well. Regarding demo recording. As of today, the demo recording rules remain the same, so all demos recorded during the absence of the site will be accepted and released, provided they meet all necessary criteria. In the next few days, we will open an upload period for two weeks with no limit on the maximum number, so that everyone has time to upload demos, after which we will release the demos. Now happy rebirth to everyone! Oh and btw new domain will be available very soon :) Show 41 comments * Next 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244 * Next Players topoviygus 184 shooting-star 132 fykseN 105 MEEL 50 rawe 46 Online Guests: 23, Members: 1 JmPix^ Total members: 79410 Newest member: koala_ Chatbox JocA24/05/2024 16:52 hi kkz legend koukouz24/05/2024 14:49 what a nice community PoGdAb23/05/2024 17:35 https://youtu.be/iDa9r40SG1c Scary22/05/2024 10:39 I says access denied when I try to write a comment from some computers. Please fix :) khanghugo21/05/2024 18:05 arte_twist https://www.youtube.com/watch?v=UVlmsk_wH7g JocA21/05/2024 18:03 hello slider! ErSykZer21/05/2024 17:41 hi there :) D2B21/05/2024 00:34 https://www.youtube.com/watch?v=H6Lv5IlOSQk Phantometry20/05/2024 23:56 @SAJKEE, git gut or die tryin' dx^20/05/2024 23:52 good memories of this game :) SAJKEE20/05/2024 20:05 Sometimes Kzguesser isn't fair enough, you can't really know is it kz_xj_brickjump or ezbrickjump for example, and I failed I typed rr^inside_outisde but it was rr_inside^outside ShoCk 20/05/2024 18:03 ez cash for g-Lp NeW 20/05/2024 15:06 R3AL is putting 100$ on the line to whoever beats that Houston20/05/2024 13:24 imagine NeW 'cheating' on KzGuessr, nice 277 xD ShoCk 20/05/2024 13:22 romanian-jumpers.com * Next 123456789101112131415161718192021222324252627 * Next Game servers KZ - RJ | BHOP Easy/Average 15.161.220.10:27015 Mapbhop_egypt_hops Players4/32 KZ - RJ | BHOP Hard/Extreme 18.102.1.137:27015 Mapslide_dyd_dydanhomon Players10/32 KZ-Rush.ru #1 JUMP [Hard] 37.140.197.140:27015 Mapmls_inception Players10/24 KZ-Rush.ru #2 JUMP [Average] 194.67.93.29:27016 Mapbkm_Catac0mbe Players7/24 KZ-Rush.ru #3 JUMP [Extreme] 37.140.197.140:27017 Maphb_lrs2_beta Players1/24 KZ-Rush.ru EU Server 116.203.65.9:27015 Mapsec-room_x Players6/30 * Maps * Longjumps * Play * Leaderboard * Demo * Map