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Artist: Marcos Novak


MEDIA ARTS AND TECHNOLOGY


GRADUATE PROGRAM


UNIVERSITY OF CALIFORNIA SANTA BARBARA

 * Events
 * News
 * MAT Seminars
 * Showcase
 * End of Year Show
 * About MAT
 * Alumni Testimonials

 *  
   
   "HIVE", Sölen Kiratli

 *  
   
   "Generative Drift", Paul Jacobs

 *  
   
   Graham Wakefield in the AlloSphere

 *  
   
   "Time Giver", Yuan Yi Fan, Myles Sciotto





EVENTS

MAT SEMINAR SERIES: 1-BIT SOUND SYNTHESIS AND AUDIO EFFECT DESIGN. SPEAKER: KURT
WERNER. MONDAY, NOVEMBER 14, 2022 AT 1PM PDT VIA ZOOM.

1-Bit Sound Synthesis and Audio Effect Design



Abstract

In this talk, I present new designs for 1-bit synthesizers, audio effects, and
signal mixers which transcend classical limitations of the (historically, very
limited) format, creating new possibilities for musical expression. After
reviewing some of the classical examples of 1-bit music, I will describe my
novel approach to designing novel 1-bit musical tools. These include, e.g.,
1-bit stochastic wavetables, resonant and comb "filters," artificial
reverberation, advanced multiplexor- and digital-logic-based signal mixers, and
advanced binary bitcrushers. Special emphasis will be placed on a new variant of
sparse noise I developed called “Crushed Velvet Noise,” which is especially
useful for 1-bit music.

Bio

Dr. Kurt James Werner conducts research related to virtual analog and circuit
modeling, the history of music technology (especially drum machine voice
circuits), 1-bit music, circuit bending, & sound synthesis more broadly, and
sometimes composes too. As part of his Ph.D. in Computer-Based Music Theory and
Acoustics from Stanford University's Center for Computer Research in Music and
Acoustics (CCRMA), he wrote a doctoral dissertation “Virtual Analog Modeling of
Audio Circuitry Using Wave Digital Filters.” This greatly expanded the class of
circuits that can be modeled using the Wave Digital Filter approach, using the
classic Roland TR-808 bass drum circuit as a case study. Currently based out of
Somerville, MA, he was formerly an Assistant Professor of Audio at the Sonic
Arts Research Centre (SARC) of Queen's University Belfast and a Research
Engineer at iZotope, Inc.

ccrma.stanford.edu/~kwerner

For more information about the MAT Seminar Series, go to:
seminar.mat.ucsb.edu.

"PRESERVING HAND-DRAWN QUALITIES IN AUDIOVISUAL PERFORMANCE THROUGH SKETCH-BASED
INTERACTION", A MASTERS PRESENTATION BY SAM BOURGAULT. MONDAY, NOVEMBER 14TH,
2022 AT 2PM PDT. ELINGS HALL ROOM 2003.

Abstract

Live coding---the real-time procedural creation of audiovisual works---suggests
opportunities to extend hand-drawn animation; however, existing live coding
systems are incompatible with manual animation workflows. Manual input is not a
primary datatype in existing live coding languages and live coding tools require
using symbolic programming environments. I theorize that by applying direct
manipulation to the domain of live coding, we can enable animators to create
expressive mappings between hand-drawn animations and audio effects in
real-time. I present Megafauna, a sketch-based system for audiovisual
performance, informed by interviews with professional animators. Megafauna
supports the integrated generation and control of hand-drawn animation and audio
sequences by enabling animators to directly sketch mapping functions between
animation frames and sound generators. I demonstrate the expressive potential of
Megafauna by reproducing animated compositions from procedural and manual
domains. I evaluate the opportunities of our approach for live production
through an expert review of a performance piece created with Megafauna.

THE CENTER FOR RESEARCH IN ELECTRONIC ART TECHNOLOGY (CREATE) PRESENTS
PERMUTATIONS AND COMBINATIONS, A CONCERT PERFORMANCE BY UCSB PROFESSOR EMERITUS
CLARENCE BARLOW. FRIDAY, NOVEMBER 4TH 2022 AT 7:30PM AT THE LOTTE LEHMANN
CONCERT HALL IN THE MUSIC BUILDING.

Permutations and Combinations

The CREATE concert Permutations and Combinations features the return from
Barcelona of the UCSB Corwin Chair of Composition Emeritus Clarence Barlow. His
algorithmically-composed music is both audiovisual and multichannel spatial.

Also featured is Dr. Rodney Duplessis, a recent UCSB graduate in music
composition, and Drew Flieder, a current PhD student at UCSB. Professor Curtis
Roads will also play a piece. The concert will conclude with a new ambisonic
spatial work by the Paris-based composer Anne Sèdes. The duration of the concert
is one hour.

Professor Barlow will also give a talk about the compositions he has worked on
since 2019. Tuesday, November 8 2022 at 5pm, Studio Xenakis, Music Building room
2215.

The composition are:

 * Quarantasette Estratti da un Vicolo Ludofilo [2019], for piano.
 * Fantasy Prelude Miscibly Infused [2020], for piano.
 * Coronialus [2020], electronic music.
 * Evanescent Evidence [2021], video-audio.

Clarence Barlow 1989

Past Events  
 *  
   
   "Knot", Pablo Colapinto

 *  
   
   "Artificial Nature, Time of Doubles", Haru Ji and Graham Wakefield

 *  
   
   "openPOT", Jing Yan

 *  
   
   "Extruding Circos", Mohit Hingorani





NEWS

THE DEPARTMENT OF MUSIC, IN ASSOCIATION WITH THE CENTER FOR RESEARCH IN
ELECTRONIC ART TECHNOLOGY (CREATE), HAS RELEASED SPACE CONTROL, A NEW SOFTWARE
APPLICATION FOR SOUND SPATIALIZATION.

Space Control is a multitrack workstation dedicated to the design, realization,
and mixture of spatial gestures for electroacoustic music composition. With its
simple interface and minimal learning curve, it makes quick and powerful
spatialization available to users of all experience levels.

Released in June 2022, Space Control was created by the team of Professor João
Pedro Oliveira, acting as project manager, and software developer Raphael Radna.
Radna is a PhD candidate in Music Composition at UC Santa Barbara, and is also
pursuing a Masters of Science degree from the Media Arts and Technology Graduate
Program at UCSB.

Space Control runs on Apple Computers, and is available on GitHub. Use this link
for direct access to the software download.

There is also a Quick Start video available on YouTube:



The project was supported by a Faculty Research Grant from the UCSB Academic
Senate.

MAT PHD STUDENTS SABINA HYOJU AHN AND MYUNGIN BEN LEE WILL EXHIBIT AN ARTWORK
TITLED PARASITIC SIGNALS - COEXISTENCE WITH SARS-COV-2 AT THE ARS ELECTRONICA
FESTIVAL 2022. SEPTEMBER 7 - 11 IN THE KEPLER'S GARDENS AT THE JKU CAMPUS IN
LINZ, AUSTRIA.

Parasitic Signals - Coexistence with SARS-CoV-2

This project is to transform a nano-scale of a striking biological phenomenon,
the relationship between SARS-CoV-2 (Corona) virus and human molecules into an
interactive audiovisual simulation. Especially, in this pandemic situation, the
SARS-CoV-2 (Corona) virus is a key interest in all fields of science. By
collaborating with scientists at Johannes Kepler University (JKU) in Linz,
Austria, we are going to simulate the relationship between SARS-CoV-2 virus and
human lectin proteins by using Atomic Microscopy (AFM), which can touch a single
molecule to measure binding force between SARS-CoV-2 virus and human lectin
protein. We are creating an interactive audiovisual installation and performance
from an interaction data set of corona virus and human protein. The audience
will be invited to an immersive space where they can control the two
biomolecule’s behavior so that they can intuitively recognize the biological
characteristics of Corona virus and human protein.

This project is not only a demonstration of scientific data and the development
of a sonification tool, but also it tries to look at the interspecies
relationship in parasitism, as a mutualistic and long-term relationship.
Especially, in this pandemic situation, coronavirus brought huge impacts
socially, as well as individually. Through this collaboration, this project is a
continuous series of parasitism in humans that in particular deals with our
current and future life with coronavirus, with various perspectives of social,
political and cultural levels. Especially, as the corona virus is being
extensively researched due to the pandemic circumstance all over the world, this
project will be meaningful to demonstrate how we can possibly control our
coexistence in virtual space.



Ars Electronica Center, Linz Austria.

Kepler’s Gardens at JKU Campus, Linz, Austria.

ars.electronica.art/planetb/en

RAY, A NEW ARTIFICIAL INTELLIGENCE ARTWORK BY PHD STUDENT WEIDI ZHANG, WILL BE
ON EXHIBIT AT THE 27TH INTERNATIONAL SYMPOSIUM ON ELECTRONIC ART (ISEA) 2022, IN
THE RECINTE MODERNISTA DE SANT PAU, A WORLD HERITAGE BUILDING IN BARCELONA,
SPAIN.

In addition, RAY will also be exhibited at the Siggraph Art Gallery 2022 in
Vancouver, Canada.

Weidi's immersive film Astro_v2 won a Prix Trames Sonore Award at SAT Fest, and
will be screened at the Satosphere, as part of the award-winning film program,
May 3 - 27, 2022.

Ray

Video Player
Your browser does not support the video tag.

00:00
00:00
00:00
Use Up/Down Arrow keys to increase or decrease volume.



Astro_v2

www.zhangweidi.com

isea2022.isea-international.org

s2022.siggraph.org

PROFESSOR JOANN KUCHERA-MORIN AND MAT RESEARCHER DR. GUSTAVO ALFONSO RINCON HAVE
RECEIVED A RESEARCH GRANT FROM CALIFORNIA 100, A NEW STATEWIDE INITIATIVE TO
EXAMINE POLICIES, LAWS AND FUNDING MECHANISMS TO BETTER MEET THE CHALLENGES
FACING CALIFORNIA IN THE COMING CENTURY.

Professor Kuchera-Morin and Dr. Rincon will be joined by Jean Johnstone of UC
Berkeley, and will evaluate the impact of arts, culture and entertainment to the
future of California.

About the California 100 Research Grants

California 100 is a new statewide initiative being incubated at the University
of California and Stanford University focused on inspiring a vision and strategy
for California’s next century that is innovative, sustainable, and equitable.
The initiative will harness the talent of a diverse array of leaders through
research, policy innovation, advanced technology, and stakeholder engagement. As
part of its research stream of work, California 100 is sponsoring 13 research
projects focused on the following issue areas:

 * Advanced technology and basic research
 * Arts, culture, and entertainment
 * Education
 * Economic mobility, inequality and workforce
 * Energy, environment and natural resources
 * Federalism and foreign policy
 * Fiscal reform
 * Governance, media, and civil society
 * Health and wellness
 * Housing and community development
 * Immigrant integration
 * Public safety and criminal justice reform
 * Transportation and urban planning

www.news.ucsb.edu/2021/020355/toward-new-century

California 100 Initiative

Institute for the Future

JoAnn Kuchera-Morin

Gustavo Alfonso Rincon

THE CENTER FOR RESEARCH IN ELECTRONIC ART TECHNOLOGY (CREATE) HAS RELEASED A NEW
SOFTWARE APP FOR SOUND GRANULATION: EMISSIONCONTROL2 FOR MACOSX, LINUX, AND
WINDOWS.

EmissionControl2 is a granular sound synthesizer. The theory of granular
synthesis is described in the book Microsound (Curtis Roads, 2001, MIT Press).

Released in October 2020, the new app was developed by a team consisting of
Professor Curtis Roads acting as project manager, with software developers Jack
Kilgore and Rodney Duplessis. Kilgore is a computer science major at UCSB.
Duplessis is a PhD student in music composition at UCSB and is also pursuing a
Masters degree in the Media Arts and Technology graduate program.

EmissionControl2 is free and open-source software available at:
github.com/jackkilgore/EmissionControl2/releases/latest

The project was supported by a Faculty Research Grant from the UCSB Academic
Senate.

Past News  


SHOWCASE

EXHIBITION CATALOGS

 *  
   
 *  
   




STUDENT PROJECTS

Kinetic
Lavin
Allotope Krotona
Autonomous Robots
Turn
Angkasa

 *  
   
   "Take Flight", Qian Liu, Yun Teng

 *  
   
   Muhammad Hafiz Wan Rosli

 *  
   
   "VOSIS", Ryan McGee

 *  
   
   David Gordon





END OF YEAR SHOW

End of Year Show
 *  
   
   "Stoicheia", Jean-Michel Crettaz and Myles Sciotto

 *  
   
   Jing Yan

 *  
   
   "S-Phase", Lance Putnam

 *  
   
   "Trees", Tim Wood





ABOUT MAT

Media Arts and Technology (MAT) at UCSB is a transdisciplinary graduate program
that fuses emergent media, computer science, engineering, electronic music and
digital art research, practice, production, and theory. Created by faculty in
both the College of Engineering and the College of Letters and Science, MAT
offers an unparalleled opportunity for working at the frontiers of art, science,
and technology, where new art forms are born and new expressive media are
invented.

In MAT, we seek to define and to create the future of media art and media
technology. Our research explores the limits of what is possible in
technologically sophisticated art and media, both from an artistic and an
engineering viewpoint. Combining art, science, engineering, and theory, MAT
graduate studies provide students with a combination of critical and technical
tools that prepare them for leadership roles in artistic, engineering,
production/direction, educational, and research contexts.

The program offers Master of Science and Ph.D. degrees in Media Arts and
Technology. MAT students may focus on an area of emphasis (multimedia
engineering, electronic music and sound design, or visual and spatial arts), but
all students should strive to transcend traditional disciplinary boundaries and
work with other students and faculty in collaborative, multidisciplinary
research projects and courses.


ALUMNI TESTIMONIALS

 * "With a deep interest in exploring sound, not only creatively, but
   technically and scientifically, I began my studies at MAT at UCSB. It was
   here, through academic discipline and perseverance, alongside professors and
   colleagues, that I was able to hone my skills and begin my successful career.
   
   Years later, I am leading development of game audio and augmented reality
   technology at Apple.
   
   The strong academic foundations that I gained in spatial audio, sound
   synthesis, and audio engine architecture have allowed me to achieve even
   greater success in my career. I will always be grateful to those who helped
   me take those first steps to success!"
   
   David Thall
   Lead Audio Programmer
   Game and Augmented Reality Technology
   Apple

 * "As a UCSB MAT Master's student (2002-2004), I benefited greatly from the
   required and elective courses taught by professional leaders with broad
   perspectives, both technical and humanistic. This helped me to improve my
   research skills, and to refine my academic vision, which culminated in a PhD
   (2009) from UCSB Electrical and Computer Engineering specializing in Digital
   Signal Processing. Since that time I have been employed at several academic
   institutions around Europe, where my broad technical and humanistic
   perspective has been unique and advantageous."
   
   Bob L. Sturm, Associate Professor
   School of Electronic Engineering and Computer Science
   Royal Institute of Technology KTH
   Stockholm, Sweden

 * "As one of the first graduates of the Media Arts and Technology PhD program,
   I have found the experiences provided by the MAT community invaluable to both
   my professional development and personal enjoyment of creating
   technology-based experiences, throughout life. I have been employed for more
   than 10 years now in the department of Architecture, Design and Media
   Technology at Aalborg University Copenhagen, where I teach both interaction
   design and real-time signal processing for audio and music performance. As
   Associate Professor, I guide students to create their own software and
   hardware tools, concepts, and practices for creating new sonic and embodied
   interactions, as well as running the Augmented Performance Lab. Together with
   my colleagues, I helped start the Sound and Music Computing masters program
   in 2014, and co-chaired the international New Interfaces for Musical
   Expression (NIME) conference in 2017."
   
   Dan Overholt
   Associate Professor
   Aalborg Univeristy, Copenhagen
   Denmark

 * 
   
   
   "MAT is a rare graduate program in that it operates more like an creative
   ecosystem -- your work as a researcher is significant and connects to
   others.  People care a lot about what you are doing, and invest thought into
   your own thinking.  Throughout my eight years of study, from 2007 to 2015,
   and as a postdoctoral student afterwards, this supportive environment
   provided the technological, financial, and intellectual resources necessary
   for me to take risks in my work.  As a result, I was able to dive deep into
   subjects I thought were off limits to my cognitive function, and achieve the
   great satisfaction of learning how to learn better.  It is a testament to the
   culture fostered there that an experimental filmmaker such as myself entering
   the program with very basic programming skills can now make regular
   contributions to mathematics journals, work as a real-time computer graphics
   programmer in the DTLA arts district, be asked to consult on science fiction
   television dramas, and innovate novel geometrical algorithms of use in
   architecture.  I think the MAT program at UCSB is a hidden gem -- you enter
   it with one direction in mind, and come out brilliantly refracted into a
   spectrum of possibilities."
   
   Pablo Colapinto
   Oblong Industries Inc & Independent Artist
   Los Angeles

 * 
   
   
   "The education and mentorship I received as an MAT student gave me the skills
   to discuss my work critically and in the context of the rich history of media
   arts; and has been pivotal in having my work accepted in exhibitions around
   the world, including Dubai, Montreal, Tehran, Hong Kong, New York and cities
   throughout the US. Further, my PhD in MAT was instrumental in securing my
   position as Curator of Interactive Media for MOXI, the Wolf Museum of
   Exploration and Innovation. In that capacity, almost half of the artists I
   have curated into MOXI have been MAT alumni, MAT faculty, MAT students, and
   distinguished media artists who I met as part of my work in the MAT program.
   My collaborations with MAT students and alumni are ongoing, and I continue to
   be grateful for the education, mentorship and community of the UCSB MAT
   program."
   
   Marco Pinter
   Computational Artist
   Curator of Interactive Media, MOXI (The Wolf Museum of Exploration +
   Innovation)
   Director of Software Innovation, InTouch Health






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