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PASCAL BELISLE

Creating games like it's 1988

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HOMEBREW REVIEW: THE KUBO TRILOGY

Posted on October 5, 2023October 7, 2023 by Pascal Belisle

I recently received my copy of Kubo 3, a game about a gun slinging cowboy turtle
made by a kid and published by Limited Run! Yes, a cowboy turtle game made by a
kid! With the help of his father of course. When you are a young aspiring game
developer and your father happens to…

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A BIG UPDATE!

Posted on June 16, 2023June 19, 2023 by Pascal Belisle

I thought the game was 90% finished, but after months of working like crazy to
optimize and save memory space, I just learn that, with the mapper I use, I can
double the size I currently have! (I could even quadruple, but that would be too
much). I always assumed the default memory configuration was…

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BOX ART REVEAL!

Posted on May 19, 2023June 16, 2023 by Pascal Belisle

Here it is folks, the box art for my arkanoidvania The Trial of Kharzoid. I
asked a renowned artist from my hometown, and he gladly accepted to work on the
project. The name is Felix Laflamme. I am really excited, this piece is so epic!
Check it out: To know more about the artist: https://www.felixlaflamme.com/…

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HOMEBREW REVIEW: JIM POWER THE LOST DIMENSION

Posted on April 15, 2023April 16, 2023 by Pascal Belisle

I didn’t know what to expect when I loaded Jim Power into my NES. My jaw dropped
when I saw that intro cutscene. For a brief moment, I was that ’80s kid again,
coming home from the rental store with Ninja Gaiden in hand, inserting it in the
NES, being blown away by its cinematic…

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HOMEBREW REVIEW: BASSE DEF ADVENTURES

Posted on February 12, 2023February 18, 2023 by Pascal Belisle

Basse Def is an 8 bits adaptation of a comic book by Jibé (Jean-Baptiste
Pollien) about two geeks getting sucked into a video game. It is a classic
platformer, greatly influenced by Mega Man with a bit of Super Mario thrown in.
I haven’t read the comics, so there are probably jokes and insides I…

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CC65 MEMORY OPTIMIZATION TIPS

Posted on February 8, 2023February 8, 2023 by Pascal Belisle

The main engine for my arkanoidvania game is done. I’m now working on adding
stuff. This is where the fun part begins, or so I thought! One day the compiler
threw this error at me: “BANK1 overflows memory area ‘PRG1’ by 1byte.” Wait!
What? Which byte should I delete? So I went on a journey…

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HOMEBREW REVIEW: MICRO MAGES

Posted on December 30, 2022December 31, 2022 by Pascal Belisle

Micro Mages is certainly a flagship title in the NES homebrew library. It ran
one of the most successful Kickstarter campaign for a homebrew game, received a
lot of praises and is still very actual. So, is the game worth all the craze?

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HOMEBREW REVIEW: WITCH N’ WIZ

Posted on December 26, 2022January 2, 2023 by Pascal Belisle

Thanks to the holidays, I took some time to play some homebrew games. And high
on the list was Witch n’ Wiz by Matt Hughson. I was waiting for my Limited Run
collector’s edition to come in. And it came. And I played. And it was a blast!

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A SMALL UPDATE

Posted on December 20, 2022December 29, 2022 by Pascal Belisle

I thought I’d share a little update. I finished the core engine back in
November, and began the level creation phase. I will make as many levels as
there is memory available. I’m too lazy to do the math and see how many precious
bytes I still have left, but even then, each level vary…

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HOMEBREW REVIEW: ROLLIE

Posted on November 21, 2022November 21, 2022 by Pascal Belisle

Rollie is a typical 8-bit platformer with a fun bouncy ball mechanic. It was
designed to fit the early NES cartridge limit of 40 kilo bytes, so it feels like
an early NES title, with all its pros and cons. The game concept is great in
theory, but is lacking a bit in execution, probably…

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 * Homebrew review: The Kubo Trilogy
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