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General Information

Keymaster

F.A.Q

Install BeamMP

Create a server

Error codes

Early Access Advantages

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Server
Basics of setting up the server application

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Page Contents
Overview
Setting up the Server
1. Port forwarding
2. Obtaining an Authentication Key
3. Installation
3.a. Installation on Windows
3.b. Installation on Linux
4. Configuration
5. Validation
How to add mods to your server
General Mods
Maps
How to join your server
Joining your own server
Other people joining your server (Public)
Other people joining your server (Private)
Other people joining your server (Hamachi)
Tags
servertutorial
Last edited by

Titch
12/22/2022



¶ OVERVIEW

Making a server for BeamMP is very easy and free!

Servers are an integral part of BeamMP; players are connected to each other
through the server. They run natively on Windows and Linux.

You can make private servers, which only people you invite can join, or public
servers, which will show in our official server list.

Getting a server up and running is a process with a few steps! It's quite easy,
but if you run into any issues, feel free to ask on our Forum or on our Discord
server in the #server-support channel. Also refer to the Server Maintenance
section for more info. 

Please make sure to read the LICENSE of the server before use.

Note: The server only supports IPv4. If you don't know which one you have, look
at the IP address you see on whatsmyip.org - if it contains : colons, it's IPv6.
In that case, you should investigate further whether you also have an IPv4. You
can call your ISP to find this out, or ask someone who lives with you (if
they're tech-savvy, they might know!). IPv6 support is planned.


¶ SETTING UP THE SERVER

Setup consists of a few steps, you should follow all of them.

 


¶ 1. PORT FORWARDING

If you are on a VPS (Virtual Private Server) or Rootserver, you can usually skip
this step. If you're unsure about what a VPS or Rootserver is, you aren't on
one.

This step is necessary if you want someone outside of your household to join
("outside of your local network").

This step is the same for almost every game's server, such as Minecraft Servers,
so you can find many tutorials online for this, even for your specific router
model. A good full guide is this tutorial. Make sure you forward port  30814, as
TCP and UDP. 

While the default Port you want to “forward” is 30814, you can choose any other
number >1024, but you need to note down what you picked if it's not 30814. You
need to forward both TCP and UDP. 

If you have issues, also feel free to ask on our Forum or on our Discord server
in the #server-support channel.


¶ 1.1 FIREWALL

Depending on your setup, you may need to let BeamMP-Server through your
firewall. This is the case on Windows (turning the firewall off does not work
usually), and on a lot of preinstalled Linux servers. 

There, just like with the port forwarding, you want to allow the BeamMP-Server
through the firewall, both incoming and outgoing connections, and both TCP and
UDP. If your firewall asks for a port instead, that will have to be the same
port you used in step “1. Port Forwarding” (usually 30814).


¶ 2. OBTAINING AN AUTHENTICATION KEY

The “Authentication Key”, often called “AuthKey”, is necessary for making a
public server, but should be done for private servers, too.

You will need a Discord account for this step. This is necessary to prevent
spam.


¶ 2.1. 

To get your key, head to the Keymaster, click on "Keys” on the left (key symbol)
and then click on the blue 'here' text. 


¶ 2.2.

 Next, fill out the Server Name field (this is just the key name not the actual
name of the server on the list). Example:

It should, in the end, look something like this:

Ignore the IP field as it doesn't do anything.

DO NOT EVER SHARE THIS KEY OR SHOW IT TO ANYONE. TREAT THIS LIKE A PASSWORD.

You have a limited number of keys. One key can be used on one server at a time,
so you cannot start two servers at the same time with the same key.


¶ 2.3.

Now copy the text in the “Key” field, in this example that is
3173a2e-6az0-4542-a3p0-ddqq5ff95558 and hold onto it for the next step.

 


¶ 3. INSTALLATION

The BeamMP-Server is available for Windows and Linux. The next two sections are
dedicated to Windows and Linux each. 

 


¶ 3.A. INSTALLATION ON WINDOWS

For the Linux installation, see the next step.

Please ensure you have port-forwarded before attempting to host a server!
Without you ports being forwarded, you cannot host a server to the public!

 1. Download the server zip from beammp.com. You should end up with a compressed
    .zip archive, called something like BeamMP-Server.zip.
 2. Extract the BeamMP-Server.zip. You will end up with a BeamMP-Server.exe
    file, among others which you can ignore for now. Make a folder somewhere and
    put the BeamMP-Server.exe there. This is where your server will live.
 3. Start the server once by double-clicking on it. This will generate all the
    necessary files for you, once you see text you can close it and proceed to
    the next step. You should see a Server.log file and a ServerConfig.toml file
    next to your BeamMP-Server.exe.
 4. (optional) For quick access in the future you can easily create a desktop
    shortcut to BeamMP-Server.exe using [Right click] > Send to > Desktop
    (create shortcut).

Now proceed to the next step.

 


¶ 3.B. INSTALLATION ON LINUX

Skip this if you did “Installation on Windows”.


¶ USING OUR BUILD (RECOMMENDED)

This step will work on Debian, Ubuntu, and similar Debian-derivatives on x86_64.
If you're on a different distribution or architecture, refer to the "Building
from source” step below.

 1. Ensure you have the dependencies installed which are listed here.
 2. Download the server zip from beammp.com. You should end up with a compressed
    .zip archive, called something like BeamMP-Server.zip.
 3. Extract the BeamMP-Server.zip. You will end up with a BeamMP-Server-linux
    file, among others which you can ignore for now. Make a folder somewhere and
    put the BeamMP-Server-linux there. This is where your server will live.
 4. Open a terminal, go to that folder you put the BeamMP-Server-linux in, and
    run chmod +x BeamMP-Server-linux. This ensures that you have permissions to
    run it.
 5. Start the server once by running it with ./BeamMP-Server-linux. This will
    generate all the necessary files for you, once you see text you can close it
    and proceed to the next step. You should see a Server.log file and a
    ServerConfig.toml file next to your BeamMP-Server-linux.
 6. (optional) It is heavily recommended to set up a user called beammpserver
    (or similar), as we do NOT recommend running the server as root, sudo or
    with your personal user account. You should then take steps to make sure
    that you start the server as this user only.

Now proceed to the next step.

 


¶ BUILDING FROM SOURCE

BeamMP-Server for Linux can be officially built on both Debian, Ubuntu, other
Debian-derivatives, and ArchLinux. Other distributions are likely to work, too,
but aren't officially supported. If you want to build it yourself you can do it
by downloading the source on our GitHub, a tutorial can be found here.

At the end, make sure to run your server once with ./BeamMP-Server and then
proceed to the next step.

 


¶ 4. CONFIGURATION

Now that you ran the server once, it should have created some files and probably
uttered an error or two. This is because we are not yet done. Your folder should
have these files:

They might be called “ServerConfig”, “Server” and “BeamMP-Server” (no extensions
like “.exe”), but that's correct, too!

Open the ServerConfig.toml with a text editor such as Notepad. You can do this
with [Right Click] → “Open With…” and then selecting a text editor.

You should see something like this:

[General]
AuthKey = ''
Debug = false
Description = 'BeamMP Default Description'
Map = '/levels/gridmap_v2/info.json'
MaxCars = 1
MaxPlayers = 10
Name = 'BeamMP Server'
Port = 30814
Private = false
ResourceFolder = 'Resources'

Copy

This is your configuration file. It uses a format called TOML. Refer to the
Server Maintenance section for more info on this file.

For now, we only care about the AuthKey field. Between the quotes '', you want
to paste in your AuthKey you copied in the first step.

For our example key, it should then look like this:

AuthKey = '3173a2e-6az0-4542-a3p0-ddqq5ff95558'

Copy

Give your server a name, too, in the Name field. You can format this with colors
and more, please refer to this section on Name customization in the server
maintenance page.

If you picked a different Port other than 30814, make sure to replace it here
under Port.

IMPORTANT: Your server will NOT show in the server list as long as Private =
True. If you want it to show in the list, set that to Private = False.


¶ 5. VALIDATION

Now run your server again, and see if it spits out any more [ERROR] messages. It
should just stay open. At this point, you can start BeamMP through the
BeamMP-Launcher and you should find your server by the Name you entered in the
ServerConfig.toml in the server list.


¶ HOW TO ADD MODS TO YOUR SERVER

Vehicle mods and map mods are different to install, but both require you to put
them in your server's (Resources/Client) folder. Simply slide any mod you want
to add in that folder. 

 


¶ GENERAL MODS

If you only wanted to add modded vehicles, you simply put the zip file of the
mod in the Resources/Client folder. They will automatically be downloaded by
anyone who joins your server.

 


¶ MAPS

All default maps (maps which aren't mods) work out-of-the-box and do not have to
be installed. You simply change the Map setting in the ServerConfig.toml file to
any of these. For any other modded maps, do this:

 1. Put your map's .zip file in your server's (Resources/Client) folder.
 2. Next, have a look inside the map's zip file (don't extract it) and open the
    levels folder. In this folder there should be simply one other folder with
    the name of the map, for example “myawesomedriftmap2021”. Make sure to copy
    or remember this name exactly as it is written in that folder's name.
 3. Open your ServerConfig.toml. In the Map setting, you should see
    /levels/MAPNAME/info.json, where MAPNAME is likely something like
    gridmap_v2. You want to now replace this MAPNAME with the name of the folder
    from the last step, in that example it was myawesomedriftmap2021. In the end
    it should look like this (for this example) and should have /info.json at
    the end.

Map = '/levels/myawesomedriftmap2021/info.json'

Copy

Now, when someone joins your server, it should download the map automatically
and work as expected. 

If this does NOT work, install the map in your singleplayer BeamNG.drive, launch
it and enter the map. Then, open the Console by pressing the ~ (tilde) key (if
you're on a non-US keyboard, look at the Toggle System Console action in the
Options > Controls > Bindings menu, under the General Debug section), and run
print(getMissionFilename()). This should then show you the name to use. 

That's it! Your modded map should now be available to join!


¶ HOW TO JOIN YOUR SERVER

How you and other people can join your server.


¶ JOINING YOUR OWN SERVER

You must join your server by direct connecting, to do this, click the Direct
Connect Tab on the left from the server list. Leave the default info in there
(should be 127.0.0.1 and a port of 30814) then hit connect.If you server is
hosted outside of your house you must find your IP on that machine and direct
connect that way.


¶ OTHER PEOPLE JOINING YOUR SERVER (PUBLIC)

For anyone else to join your server, it first must be port forwarded (A good
guide here). To join your public server they can simply go to the server list,
type the name of the server, and click connect. If you are unsure of what your
server name is, it will be the name you put in the ServerConfig.toml


¶ OTHER PEOPLE JOINING YOUR SERVER (PRIVATE)

For anyone else to join your server, it first must be port forwarded (A good
guide here). To join your private server they must go to the Direct Connect Tab
in BeamMP, then type your IP and Port. If you are unsure of your IP here's a
good website. If you are unsure of your port the default is 30814, the port will
be the same as the port you port forwarded.


¶ OTHER PEOPLE JOINING YOUR SERVER (HAMACHI)

For someone to join your server, they must be on your Hamachi network, you do
not need to be port forwarded for this. After joining your Hamachi network they
will use the Hamachi IP and default port to direct connect to your server. For
more info see our Hamachi guide.

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