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Search Unity * Products * Unity Pro Unity Pro The complete solution for professionals to create and operate real-time 3D experiences. * Unity Industry Unity Industry A suite of products and services for industry developers to build custom real-time 3D experiences for AR, VR, mobile, desktop, and web. * Unity Enterprise Unity Enterprise For large organizations with ambitious goals, creating at scale. * Unity Ads Unity Ads Monetization and user acquisition solutions to support your revenue and growth goals. * Unity Reflect Unity Reflect A suite of products to create real-time 3D experiences, including AR and VR, from BIM models to enable more impactful decision-making. * Pixyz Pixyz Optimize 3D data workflows to reduce time and efforts and maximize visualization performance for any use case. * Asset Store Discover art and tools to power your project Unity Asset Store empowers you to bring great ideas to life, no matter your skill set. 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Our goal with this policy is to ensure we can continue to support you today and tomorrow, and keep deeply investing in our game engine. You are what makes Unity great, and we know we need to listen, and work hard to earn your trust. We have heard your concerns, and we are making changes in the policy we announced to address them. Our Unity Personal plan will remain free and there will be no Runtime Fee for games built on Unity Personal. We will be increasing the cap from $100,000 to $200,000 and we will remove the requirement to use the Made with Unity splash screen. No game with less than $1 million in trailing 12-month revenue will be subject to the fee. For those creators on Unity Pro and Unity Enterprise, we are also making changes based on your feedback. The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. Your games that are currently shipped and the projects you are currently working on will not be included – unless you choose to upgrade them to this new version of Unity. We will make sure that you can stay on the terms applicable for the version of Unity editor you are using – as long as you keep using that version. For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount. We want to continue to build the best engine for creators. We truly love this industry and you are the reason why. I’d like to invite you to join me for a live fireside chat hosted by Jason Weimann today at 4:00 pm ET/1:00 pm PT, where I will do my best to answer your questions. In the meantime, here are some more details.* Thank you for caring as deeply as you do, and thank you for giving us hard feedback. Marc Whitten *We are working to localize translations of this web page. By Marc Whitten September 22, 2023 in News | 3 min. read Topics covered Company announcementEditorUnity EnterpriseUnity PersonalUnity Pro Related Posts * Unity plan pricing and packaging updates By Unity Technologies In January 2024, Unity will introduce a new Unity Runtime Fee based on game installs. Prior to this, Unity subscription plans will add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no additional cost. in News | 9 min. read * Where might AI take gamedev next? By Luc Barthelet AI brings the promise of making real-time creation accessible to more people, and simplifying some development tasks to let you focus on being creative while helping you to achieve more with less. in Games | 8 min. read * Unity 2023.3 coming April 2024 with updates for graphics and performance By Ralph Hauwert Find out how Unity is changing its engine development methodologies to provide you with the most stable builds. in Engine & platform | 9 min. read * The power of Unity Wētā Tools for artists, workflows By Alice Gardner Unity Wētā Tools bring together award-winning solutions from Wētā Digital, Ziva, SpeedTree, and Unity for character, environment, and compositing. 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