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URL: https://lucaskinoo.dev/
Submission: On August 06 via api from US — Scanned from DE

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Text Content

Lucas Kinoo
 * About me
 * Projects
 * Contact
 * Download CV


SALUT, I'M LUCAS!


GAMEPLAY PROGRAMMER

I graduated from Howest University with a major in Game Development and have
first-hand experience in the games industry, working on Age of Wonders 4 within
a 20-year-old proprietary engine.

I'm proficient in C++, C#, Unreal Engine, and Unity, and I'd love to show you
what I can bring to the game!

View My Resume Project Showcase



CHARACTER BIO

Good evening, I'm Lucas Kinoo, a gameplay programmer with a Bachelor's in
Digital Arts & Entertainment and a Game Development major from Howest University
of Applied Sciences, Belgium.

I recently completed a gameplay programming internship at Triumph Studios, a
subsidiary of Paradox Interactive, where I worked on Age of Wonders 4 and its
DLCs, Primal Fury and Eldritch Realms, within a complex, 20-year-old in-house
engine.

I am proficient in C++, C#, Unreal Engine, and Unity. My unique background in
professional photography and film production, acquired during my high school
education in Audiovisual Arts, gives me a keen eye for detail and strong visual
aesthetics, excellent project management, and storytelling skills.

Like what you see here? I'm just an email away!


FEATURED PROJECTS

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AGE OF WONDERS 4

C++

A 4X, turn-based strategy game by Triumph Studios, a Paradox studio. I worked on
the game and its DLCs, Primal Fury, and Eldritch Realms.

Buy on Steam View Details


AGE OF WONDERS 4

GAMEPLAY

DETAILS

Rule a fantasy realm of your design in Age of Wonders 4! Explore new magical
realms in Age of Wonders' signature blend of 4X strategy and turn-based tactical
combat. Control a faction that grows and changes as you expand your empire with
each turn.

 * Role: Gameplay Programmer Intern
 * Duration: 4 months (internship)
 * Team Size: ±40
 * Engine: Creator Engine (in-house)
 * Platform: PC, PlayStation 5, Xbox Series X/S
 * Tools: Visual Studio, Git, SVN, Jira, NoesisGUI

RESPONSIBILITIES

 * Worked on two DLCs, Primal Fury and Eldritch Realms
 * Created new settings for the in-house editor
 * Developed and integrated a new icon system for the parchment map
 * Implemented dynamic in-game animation speed settings
 * Added new UI features using the NoesisGUI C++/WPF library

Buy on Steam Triumph Studios
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GODLY GAMBIT

C# Unity

A 3D, couch co-op, arena fighter game made in Unity by a fantastic team of three
artists and two developers, including me.

Download View Details


GODLY GAMBIT

GAMEPLAY

DETAILS

Engage in divine duels in Godly Gambit! Each match pits a God against fighters,
aiming to eliminate a fighter to swap roles before time runs out. Gods can
summon meteorites and deploy subjects, while fighters wield crossbows and dash
abilities. The game supports 2-4 players, with the God gaining power as more
players join.

 * Role: Generalist Programmer
 * Duration: 4 months
 * Team Size: 3 Artists, 5 Programmers
 * Engine: Unity
 * Platform: PC
 * Tools: Visual Studio, Perforce, HacknPlan

RESPONSIBILITIES

 * Developed a scalable ability system
 * Implemented AI behavior and logic
 * Designed and implemented the character controller
 * Built a custom in-game cursor with a custom collision system
 * Integrated local multiplayer functionality
 * Implemented player color-coding logic
 * Built a player lobby system
 * Designed and integrated a sound system
 * Developed the player-switching mechanic
 * Implemented the user interface (UI) elements
 * Implemented the visual effects

Download GitHub Explore on itch.io


PROJECT SHOWCASE

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BOMBERMAN 3D

C++ SDL DirectX

A Bomberman clone made in a 3D engine template, where I implemented features
like shadow mapping, skinned meshes, post-processing, and more.

Download GitHub
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DUAL-RASTERIZER

C++ SDL DirectX

A rasterizer written in C++ using SDL and DirectX11. That switches seamlessly
between software and hardware rasterization.

Download GitHub
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CUBE ESCAPE

C# Unity

A 3D top-down, hide-and-seek game developed in Unity. Evade the evil red cube,
collect keys, and unlock the escape gate.

Download GitHub
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FLAPPY BIRD AI

C++ Raylib

A Flappy Bird clone that learns to play itself using a genetic algorithm made
from scratch in C++ using the Raylib library.

Download GitHub
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GAME GRABBER

C#

A tool for finding currently free games using the GamePower API, written in C#
and wrapped in a polished WPF user interface.

Download GitHub
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SONIC DEMO

C++ SDL

My debut game. It's a clone of Sonic the Hedgehog's first level. Complete with
bugs and non-functioning loops.

Download GitHub


SKILL TREE


C++


C#


UNITY


UNREAL ENGINE


VISUAL STUDIO


GIT


AUTODESK MAYA


PYTHON


CMAKE


GOOGLE SEARCH


CONTACT


CONTACT INFO



Feel free to contact me through my email, connect on LinkedIn, or check out my
projects on GitHub and Vimeo.

lucas.kinoo5@gmail.com
Full Name
Email Address
Message
Send It!

© 2024 Lucas Kinoo. All rights reserved.

Made in Belgium by Lucas Kinoo