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https://lucaskinoo.dev/
Submission: On August 06 via api from US — Scanned from DE
Submission: On August 06 via api from US — Scanned from DE
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1 forms found in the DOMName: contact-form — POST
<form class="contact-form" method="post" name="contact-form"><input type="hidden" name="form-name" value="contact-form">
<div>
<label for="full-name">Full Name</label>
<input id="full-name" name="full-name" placeholder="Bill Gates" required="">
</div>
<div>
<label for="email">Email Address</label>
<input id="email" type="email" name="email" placeholder="billgates@example.com" required="">
</div>
<div>
<label for="message">Message</label>
<textarea id="message" name="message" placeholder="Hi Lucas, I'd like to hire you for my team!" required=""></textarea>
</div>
<button class="btn btn--form" type="submit">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" class="send-icon">
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</svg> Send It! </button>
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Text Content
Lucas Kinoo * About me * Projects * Contact * Download CV SALUT, I'M LUCAS! GAMEPLAY PROGRAMMER I graduated from Howest University with a major in Game Development and have first-hand experience in the games industry, working on Age of Wonders 4 within a 20-year-old proprietary engine. I'm proficient in C++, C#, Unreal Engine, and Unity, and I'd love to show you what I can bring to the game! View My Resume Project Showcase CHARACTER BIO Good evening, I'm Lucas Kinoo, a gameplay programmer with a Bachelor's in Digital Arts & Entertainment and a Game Development major from Howest University of Applied Sciences, Belgium. I recently completed a gameplay programming internship at Triumph Studios, a subsidiary of Paradox Interactive, where I worked on Age of Wonders 4 and its DLCs, Primal Fury and Eldritch Realms, within a complex, 20-year-old in-house engine. I am proficient in C++, C#, Unreal Engine, and Unity. My unique background in professional photography and film production, acquired during my high school education in Audiovisual Arts, gives me a keen eye for detail and strong visual aesthetics, excellent project management, and storytelling skills. Like what you see here? I'm just an email away! FEATURED PROJECTS Your browser does not support the video tag. AGE OF WONDERS 4 C++ A 4X, turn-based strategy game by Triumph Studios, a Paradox studio. I worked on the game and its DLCs, Primal Fury, and Eldritch Realms. Buy on Steam View Details AGE OF WONDERS 4 GAMEPLAY DETAILS Rule a fantasy realm of your design in Age of Wonders 4! Explore new magical realms in Age of Wonders' signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn. * Role: Gameplay Programmer Intern * Duration: 4 months (internship) * Team Size: ±40 * Engine: Creator Engine (in-house) * Platform: PC, PlayStation 5, Xbox Series X/S * Tools: Visual Studio, Git, SVN, Jira, NoesisGUI RESPONSIBILITIES * Worked on two DLCs, Primal Fury and Eldritch Realms * Created new settings for the in-house editor * Developed and integrated a new icon system for the parchment map * Implemented dynamic in-game animation speed settings * Added new UI features using the NoesisGUI C++/WPF library Buy on Steam Triumph Studios Your browser does not support the video tag. GODLY GAMBIT C# Unity A 3D, couch co-op, arena fighter game made in Unity by a fantastic team of three artists and two developers, including me. Download View Details GODLY GAMBIT GAMEPLAY DETAILS Engage in divine duels in Godly Gambit! Each match pits a God against fighters, aiming to eliminate a fighter to swap roles before time runs out. Gods can summon meteorites and deploy subjects, while fighters wield crossbows and dash abilities. The game supports 2-4 players, with the God gaining power as more players join. * Role: Generalist Programmer * Duration: 4 months * Team Size: 3 Artists, 5 Programmers * Engine: Unity * Platform: PC * Tools: Visual Studio, Perforce, HacknPlan RESPONSIBILITIES * Developed a scalable ability system * Implemented AI behavior and logic * Designed and implemented the character controller * Built a custom in-game cursor with a custom collision system * Integrated local multiplayer functionality * Implemented player color-coding logic * Built a player lobby system * Designed and integrated a sound system * Developed the player-switching mechanic * Implemented the user interface (UI) elements * Implemented the visual effects Download GitHub Explore on itch.io PROJECT SHOWCASE Your browser does not support the video tag. BOMBERMAN 3D C++ SDL DirectX A Bomberman clone made in a 3D engine template, where I implemented features like shadow mapping, skinned meshes, post-processing, and more. Download GitHub Your browser does not support the video tag. DUAL-RASTERIZER C++ SDL DirectX A rasterizer written in C++ using SDL and DirectX11. That switches seamlessly between software and hardware rasterization. Download GitHub Your browser does not support the video tag. CUBE ESCAPE C# Unity A 3D top-down, hide-and-seek game developed in Unity. Evade the evil red cube, collect keys, and unlock the escape gate. Download GitHub Your browser does not support the video tag. FLAPPY BIRD AI C++ Raylib A Flappy Bird clone that learns to play itself using a genetic algorithm made from scratch in C++ using the Raylib library. Download GitHub Your browser does not support the video tag. GAME GRABBER C# A tool for finding currently free games using the GamePower API, written in C# and wrapped in a polished WPF user interface. Download GitHub Your browser does not support the video tag. SONIC DEMO C++ SDL My debut game. It's a clone of Sonic the Hedgehog's first level. Complete with bugs and non-functioning loops. Download GitHub SKILL TREE C++ C# UNITY UNREAL ENGINE VISUAL STUDIO GIT AUTODESK MAYA PYTHON CMAKE GOOGLE SEARCH CONTACT CONTACT INFO Feel free to contact me through my email, connect on LinkedIn, or check out my projects on GitHub and Vimeo. lucas.kinoo5@gmail.com Full Name Email Address Message Send It! © 2024 Lucas Kinoo. All rights reserved. Made in Belgium by Lucas Kinoo