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WEBGL FUNDAMENTALS

English Français 日本語 한국어 Polski Portuguese Русский 简体中文

WebGL from the ground up. No magic.

These are a set of articles that teach WebGL from basic principles. They are NOT
old rehashed out of date OpenGL articles like many others on the net. They are
entirely new, discarding the old out of date ideas and bringing you to a full
understanding of what WebGL really is and how it really works.

If you are interested in WebGL2 please see webgl2fundamentals.org



 * Fundamentals
    * Fundamentals
    * How It Works
    * Shaders and GLSL
    * WebGL State Diagram

 * Image Processing
    * Image Processing
    * Image Processing Continued

 * 2D translation, rotation, scale, matrix math
    * 2D Translation
    * 2D Rotation
    * 2D Scale
    * 2D Matrices

 * 3D
    * Orthographic 3D
    * 3D Perspective
    * 3D Cameras

 * Lighting
    * Directional Lighting
    * Point Lighting
    * Spot Lighting

 * Structure and Organization
    * Less Code, More Fun
    * Drawing Multiple Things
    * Scene Graphs

 * Geometry
    * Geometry - Lathe
    * Loading .obj files
    * Loading .obj w .mtl files

 * Textures
    * Textures
    * Data Textures
    * Using 2 or More Textures
    * Cross Origin Images
    * Perspective Correct Texture Mapping
    * Planar and Perspective Projection Mapping

 * Rendering To A Texture
    * Render to Texture

 * Shadows
    * Shadows

 * Techniques
    * 2D
       * 2D - DrawImage
       * 2D - Matrix Stack
       * Sprites
   
    * 3D
       * Cubemaps
       * Environment maps
       * Skyboxes
       * Skinning
       * Fog
       * Picking (clicking on stuff)
   
    * Text
       * Text - HTML
       * Text - Canvas 2D
       * Text - Using a Texture
       * Text - Using a Glyph Texture
   
    * Textures
       * Ramp Textures (Toon Shading)
   
    * GPGPU
       * GPGPU

 * Tips
    * Smallest Programs
    * Drawing Without Data
    * Shadertoy
    * Pulling Vertices

 * Optimization
    * Indexed Vertices (gl.drawElements)
    * Instanced Drawing

 * Misc
    * Setup And Installation
    * Boilerplate
    * Resizing the Canvas
    * Animation
    * Points, Lines, and Triangles
    * Multiple Views, Multiple Canvases
    * Visualizing the Camera
    * WebGL and Alpha
    * 2D vs 3D libraries
    * Anti-Patterns
    * WebGL Matrices vs Math Matrices
    * Precision Issues
    * Taking a screenshot
    * Prevent the Canvas Being Cleared
    * Get Keyboard Input From a Canvas
    * Use WebGL as Background in HTML
    * Cross Platform Issues
    * Questions and Answers

 * Reference
    * Attributes
    * Texture Units
    * Framebuffers
    * readPixels
    * References

 * Helper API Docs
 * TWGL, A tiny WebGL helper library
 * github



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