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 RENDERING THE METAVERSE


DISTRIBUTED GPU RENDERING ON THE BLOCKCHAIN

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ABOUT


THE RENDER NETWORK®


THE RENDER NETWORK® IS THE LEADING PROVIDER OF DECENTRALIZED GPU BASED RENDERING
SOLUTIONS, REVOLUTIONIZING THE DIGITAL CREATION PROCESS.



Why render on The Render Network? Because the future is being built today and
hardware limitations should not be what keeps you from being a part of the new
digital renaissance. Render puts the power of GPU rendering at your fingertips,
at a fraction of the cost and speed of in-house rendering.

Founded in 2016 by Jules Urbach, CEO of OTOY, Render is the next step in his
dream of the open metaverse. With Headquarters in Los Angeles, CA and a team
based around the globe, the Render Network and those behind it have been growing
from strength to strength in the years since its establishment.



ABOUT

OctaneRender® is the world’s first and fastest GPU-accelerated, unbiased,
physically correct renderer. Octane uses the graphics card in your computer to
render photo-realistic images super fast. With Octane’s parallel compute
capabilities, you can create stunning works in a fraction of the time.

OTOY’s Academy Award®-winning technology is used by leading visual effects
studios, artists, animators, designers, architects, and engineers, providing
unprecedented creative freedom, new levels of realism, and new economics in
content creation and distribution powered by the cloud.

OTOY® was founded in 2008 by Jules Urbach, Alissa Grainger and Malcolm Taylor.
Since then, the company has grown to over 60 employees across four offices with
headquarters in Los Angeles, CA.

ABOUT

INTRODUCTION

OUR VISION IS TO DEMOCRATIZE GPU CLOUD RENDERING

The Render Network creates a much more efficient, powerful, and widely-scalable
rendering network.

The Render Network creates a much more efficient, powerful, and widely-scalable
rendering network.

Read more

The Render Network is designed to connect users looking to perform render jobs
with people who have idle GPUs to process the renders. Owners would connect
their GPUs to the Render Network in order to receive and complete rendering jobs
using OctaneRender. Users would send RNDR to the individual performing the
render work and OTOY would receive a small percentage of RNDR for facilitating
the transaction and running the Render Network.

Once they’ve registered their idle GPUs on the Render Network, these GPU owners
become “Node Operators” and are able to earn RNDR Tokens. They do this by
accepting jobs from users in need of rendering work, known as “Creators”, who
send their files to the Render Network, where they are assigned to Operators.
Render receives a small percentage of the RNDR paid out in order to maintain the
network and facilitate the transaction.

INTRODUCTION

The Render Network is designed to connect users looking to perform render jobs
with people who have idle GPUs to process the renders. Owners would connect
their GPUs to the Render Network in order to receive and complete rendering jobs
using OctaneRender. Users would send RNDR to the individual performing the
render work and OTOY would receive a small percentage of RNDR for facilitating
the transaction and running the Render Network.

Once they’ve registered their idle GPUs on the Render Network, these GPU owners
become “Node Operators” and are able to earn RNDR Tokens. They do this by
accepting jobs from users in need of rendering work, known as “Creators”, who
send their files to the Render Network, where they are assigned to Operators.
the Render Network receives a small percentage of the RNDR paid out in order to
maintain the network and facilitate the transaction.

INTRODUCTION

THE PROBLEM

OUR VISUAL WORLD IS EVOLVING AT BREAKNECK SPEED.

Authoring and publishing state-of-the-art graphics is an immense challenge that
is growing each day. The future demand for advanced rendering will lead to even
more complexity and require higher resolution and more interactivity.




NETWORK SCALABILITY

Scaling GPU rendering power is too difficult with traditional render
technology.There are limits on what can be done rendering locally, on a network,
or even in the cloud.It’s impossible to leverage GPUs throughout the world
efficiently without some sort of decentralized system that tracks and manages
render jobs.


THE SLEEPING GPU NETWORK

GPUs, the most efficient rendering hardware, are now a standard component on
every phone and PC. However, the current system harbors many inefficiencies.
Most developers’ GPUs remain idle when they are not rendering their own work,
leaving a wealth of potential power waiting to be tapped.


A BETTER USE FOR GPU POWER

Today a large amount of GPU power is used in ‘Proof-of-Work’ mining, where GPUs
are used to solve arbitrary arithmetic functions in order to provide the base
power and security for their respective crypto networks. But PoW mining is
inherently inefficient, and wastes the true power in GPUs. Render envisions a
better future, where our network is empowered by the very work that GPUs are
designed to do: bringing creative visions to life.


DIGITAL RIGHTS MANAGEMENT

There is no universally accessible storage location for artists to store their
work and know that it is theirs. Through the blockchain and the ledger-based
storage protocol of the RNDR™ network, artists are able to store and access
their designs and creations.

1/4


HOW IT WORKS

THE RENDER NETWORK®

The Render Network is the first network to transform the power of GPU compute
into a decentralized economy of connected 3D assets.


Please Read the Whitepaper for More Details

User Processing Jobs Tokens RNDR Blockchain Smart Contracts Powered by Ethereum
RENDER NETWORK Tokens RNDR™ User Requesting Jobs Once completed and delivered,
RNDR tokens are transferred via the smart contract. GPU owner uses OctaneRender
to process the requested job. Protocol calculates the amount of RNDR required to
perform the job. Details attached to a smart contract and sent across the Render
Network. User submits a job on RNDR ®.
Tap to expand Render Network Flowchart

Ethereum’s widespread adoption was the key to realizing our vision. Instead of
GPUs being used to only mine currencies, we use their intrinsic function to
render and leverage the features of the blockchain: network, incentives and
trust.

USES FOR THE RENDER NETWORK®

Media

Industry

Augmented Reality

Mixed Reality

Gaming

Medical

Virtual Reality

THE RENDER ECOSYSTEM

Swipe left and right to scroll


Ethereum’s widespread adoption was the key to realizing our vision. Instead of
GPUs being used to only mine currencies, we use their intrinsic function to
render and leverage the features of the blockchain: network, incentives and
trust.

THE RENDER ECOSYSTEM

TEAM

MEET THE FOUNDER & OUR ADVISORS

JULES URBACH

FOUNDER @ RENDER



Jules sets the strategic vision for OTOY, and is the chief architect of the
company’s technology roadmap. Widely hailed as a pioneer in computer graphics,
streaming and 3D rendering with over 25 years of industry experience.

He made his first game, at 18, and went on to make the web’s first 3D video game
platform and licensed the software to Macromedia, Disney, Warner Brothers,
Nickelodeon, Microsoft, Hasbro and AT&T.

His life’s work has been to revolutionize 3D content capture, creation and
delivery.

ARI EMANUEL

CO-FOUNDER & CO-CEO @ WME IMG

“This project will revolutionize the way that 3D assets and their respective
digital rights are transferred and distributed across people and entities. OTOY
is transforming their state-of-the-art expertise for rendering into a
decentralized network that will cater to a wider audience.”

J.J. ABRAMS

CHAIRMAN & CEO @ BAD ROBOT PRODUCTIONS

“As technology continues to become democratized — including the sort of
remarkable results you can get with Octane — more diverse and unique stories
will be told. Worlds, familiar and extraordinary, will be created and
distributed in ways that could not have been imagined a decade ago.”

BRENDAN EICH

FOUNDER & CEO @ BRAVE SOFTWARE & BAT

“As an advisor to OTOY since the beginning, I applaud their new architecture for
transactions and security. The Render Token is by far the most interesting
project that I've seen in the space, as there is already a vigorous market for
the service, dominated by OTOY, that can be rationalized and harvested through
blockchain technology.”

MIKE WINKELMANN

ARTIST @BEEPLE

Beeple is Mike Winkelmann, a graphic designer living in Charleston, SC, USA who
does a variety of digital artwork including short films, Creative Commons VJ
loops, everydays and VR / AR work. He has done work for Apple, Space X, Nike,
Coca-Cola, Adobe, Pepsi, Samsung and many more.

After he began releasing a set of widely used Creative Commons VJ loops he has
worked on concert visuals for Ariana Grande, Justin Bieber, Childish Gambino,
Imagine Dragons, One Direction, Katy Perry, Nicki Minaj, Eminem, Zedd, Skrillex,
deadmau5 etc..

Beeple's artwork was featured on Louis Vuitton’s Women's Spring 2019 ready to
wear collection as well as window displays at their flagship stores all over the
world. They also worked together to build a bespoke custom handbag featuring
bendable LED screens that featured his videos.

One of the originators of the current "everyday" movement in 3D graphics, he has
been creating a picture everyday from start to finish and posting it online for
over thirteen years without missing a single day.

JENNIFER ZHU SCOTT

PRINCIPAL @ RADIAN & COUNCIL MEMBER @ WEF

“In a world where originality, creativity, and deep talent don't always come
from the most obvious places, the RNDR token can bring cutting-edge rendering
tools to empower countless content creators and users. In BRIC countries and
other emerging markets, the decentralized nature of this blockchain technology
makes the RNDR network's impact exponential. The dawn of a new form of creative
economy is here, and here to stay.”

DEMIAN BRENER

CO-FOUNDER & CEO @ ZEPPELIN SOLUTIONS

Demian is co-founder and CEO of Zeppelin Solutions.

He sets the strategic direction of OpenZeppelin and zeppelinOS, and leads
Zeppelin Solution's auditing and consulting business.

Demian has been active in the space since the early days and pioneered the first
implementation of Bitcoin's payment channel protocol - Streamium.

His work has been featured in major publications including Forbes, Bloomberg and
Techcrunch, and industry-specific publications including 'Blockchains in the
Mainstream' book and 'A Securities Law Framework for Blockchain Tokens'

MANUEL ARAOZ

CTO @ ZEPPELIN SOLUTIONS & PARTNER @ INB

Manuel has been working with smart contracts for the past 4 years, building
popular apps and libraries in the space (Proof of Existence, Streamium, Bitcore
and Decentraland).

He's currently CTO at Zeppelin Solutions and lead developer of OpenZeppelin, an
open-source framework to build secure smart contracts in Ethereum.

He's also advisor to several high-profile projects in the blockchain industry,
and a partner at INBlockchain.

DAVID VORICK

CEO, COFOUNDER, CORE DEVELOPER @ SIA.TECH

David is the CEO and founder of the Sia project (since 2015). His contribution
to reinventing cloud storage through blockchain technology has opened up new
possibilities to the computing industry and created a necessary storage layer to
a distributed cloud storage market.

“The past decade has seen the emergence of numerous disruptive marketplaces, and
the product being built at RNDR is bringing that same power to the rendering
industry. At Sia, we’re honored to be able to assist RNDR with their goals by
providing a storage solution for the projects and renderings that move through
the RNDR network.”

AND THE CORE TEAM

KALIN STOYANCHEV

Head of Blockchain

JOSHUA BIJAK

Project Lead

CHARLIE WALLACE

Chief Technology Officer

PHILLIP GARA

Director of Strategy

JAYSON KLEINMAN

Project Manager

PADI FRIGG

Product Manager

MATTHEW MCCLURE

Blockchain Developer

VICTOR NAUMIK

Blockchain Developer

AUSTIN CLIFTON

Developer

TIM MACLEAN

Developer

DANIEL TORRES

Developer

PEOPLE HANDLING COMMUNITY OUTREACH

JANNE SAVIRANTA

Technical Contributor

Jules sets the strategic vision for OTOY, and is the chief architect of the
company’s technology roadmap. Widely hailed as a pioneer in computer graphics,
streaming and 3D rendering with over 25 years of industry experience.

He made his first game, at 18, and went on to make the web’s first 3D video game
platform and licensed the software to Macromedia, Disney, Warner Brothers,
Nickelodeon, Microsoft, Hasbro and AT&T.

His life’s work has been to revolutionize 3D content capture, creation and
delivery.

MATHIS LESIEUR

3D Artist & Success Manager

Jules sets the strategic vision for OTOY, and is the chief architect of the
company’s technology roadmap. Widely hailed as a pioneer in computer graphics,
streaming and 3D rendering with over 25 years of industry experience.

He made his first game, at 18, and went on to make the web’s first 3D video game
platform and licensed the software to Macromedia, Disney, Warner Brothers,
Nickelodeon, Microsoft, Hasbro and AT&T.

His life’s work has been to revolutionize 3D content capture, creation and
delivery.

PETER SONIC

Telegram Moderator

Jules sets the strategic vision for OTOY, and is the chief architect of the
company’s technology roadmap. Widely hailed as a pioneer in computer graphics,
streaming and 3D rendering with over 25 years of industry experience.

He made his first game, at 18, and went on to make the web’s first 3D video game
platform and licensed the software to Macromedia, Disney, Warner Brothers,
Nickelodeon, Microsoft, Hasbro and AT&T.

His life’s work has been to revolutionize 3D content capture, creation and
delivery.

IN THE NEWS

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JULES URBACH

CEO

FOUNDER @ RENDER

Jules sets the strategic vision for OTOY, and is the chief architect of the
company’s technology roadmap. Widely hailed as a pioneer in computer graphics,
streaming and 3D rendering with over 25 years of industry experience.

He made his first game, at 18, and went on to make the web’s first 3D video game
platform and licensed the software to Macromedia, Disney, Warner Brothers,
Nickelodeon, Microsoft, Hasbro and AT&T.

His life’s work has been to revolutionize 3D content capture, creation and
delivery.

JULES URBACH

CEO

ARI EMMANUEL

ADVISOR

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