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New Project New Project Toggle menu * About * Render Network * Whitepaper * Team & Advisors * Knowledge Base * * * * * Artist Portal RENDERING THE METAVERSE DISTRIBUTED GPU RENDERING ON THE BLOCKCHAIN SUBSCRIBE TO #RNDR FOR UPDATES. Subscribe to our email list to receive news and updates. Enter your email address Submit This email address is invalid Back to top * About * Render Network * Whitepaper * Team & Advisors * Knowledge Base Subscribe Toggle menu ABOUT THE RENDER NETWORK® THE RENDER NETWORK® IS THE LEADING PROVIDER OF DECENTRALIZED GPU BASED RENDERING SOLUTIONS, REVOLUTIONIZING THE DIGITAL CREATION PROCESS. Why render on The Render Network? Because the future is being built today and hardware limitations should not be what keeps you from being a part of the new digital renaissance. Render puts the power of GPU rendering at your fingertips, at a fraction of the cost and speed of in-house rendering. Founded in 2016 by Jules Urbach, CEO of OTOY, Render is the next step in his dream of the open metaverse. With Headquarters in Los Angeles, CA and a team based around the globe, the Render Network and those behind it have been growing from strength to strength in the years since its establishment. ABOUT OctaneRender® is the world’s first and fastest GPU-accelerated, unbiased, physically correct renderer. Octane uses the graphics card in your computer to render photo-realistic images super fast. With Octane’s parallel compute capabilities, you can create stunning works in a fraction of the time. OTOY’s Academy Award®-winning technology is used by leading visual effects studios, artists, animators, designers, architects, and engineers, providing unprecedented creative freedom, new levels of realism, and new economics in content creation and distribution powered by the cloud. OTOY® was founded in 2008 by Jules Urbach, Alissa Grainger and Malcolm Taylor. Since then, the company has grown to over 60 employees across four offices with headquarters in Los Angeles, CA. ABOUT INTRODUCTION OUR VISION IS TO DEMOCRATIZE GPU CLOUD RENDERING The Render Network creates a much more efficient, powerful, and widely-scalable rendering network. The Render Network creates a much more efficient, powerful, and widely-scalable rendering network. Read more The Render Network is designed to connect users looking to perform render jobs with people who have idle GPUs to process the renders. Owners would connect their GPUs to the Render Network in order to receive and complete rendering jobs using OctaneRender. Users would send RNDR to the individual performing the render work and OTOY would receive a small percentage of RNDR for facilitating the transaction and running the Render Network. Once they’ve registered their idle GPUs on the Render Network, these GPU owners become “Node Operators” and are able to earn RNDR Tokens. They do this by accepting jobs from users in need of rendering work, known as “Creators”, who send their files to the Render Network, where they are assigned to Operators. Render receives a small percentage of the RNDR paid out in order to maintain the network and facilitate the transaction. INTRODUCTION The Render Network is designed to connect users looking to perform render jobs with people who have idle GPUs to process the renders. Owners would connect their GPUs to the Render Network in order to receive and complete rendering jobs using OctaneRender. Users would send RNDR to the individual performing the render work and OTOY would receive a small percentage of RNDR for facilitating the transaction and running the Render Network. Once they’ve registered their idle GPUs on the Render Network, these GPU owners become “Node Operators” and are able to earn RNDR Tokens. They do this by accepting jobs from users in need of rendering work, known as “Creators”, who send their files to the Render Network, where they are assigned to Operators. the Render Network receives a small percentage of the RNDR paid out in order to maintain the network and facilitate the transaction. INTRODUCTION THE PROBLEM OUR VISUAL WORLD IS EVOLVING AT BREAKNECK SPEED. Authoring and publishing state-of-the-art graphics is an immense challenge that is growing each day. The future demand for advanced rendering will lead to even more complexity and require higher resolution and more interactivity. NETWORK SCALABILITY Scaling GPU rendering power is too difficult with traditional render technology.There are limits on what can be done rendering locally, on a network, or even in the cloud.It’s impossible to leverage GPUs throughout the world efficiently without some sort of decentralized system that tracks and manages render jobs. THE SLEEPING GPU NETWORK GPUs, the most efficient rendering hardware, are now a standard component on every phone and PC. However, the current system harbors many inefficiencies. Most developers’ GPUs remain idle when they are not rendering their own work, leaving a wealth of potential power waiting to be tapped. A BETTER USE FOR GPU POWER Today a large amount of GPU power is used in ‘Proof-of-Work’ mining, where GPUs are used to solve arbitrary arithmetic functions in order to provide the base power and security for their respective crypto networks. But PoW mining is inherently inefficient, and wastes the true power in GPUs. Render envisions a better future, where our network is empowered by the very work that GPUs are designed to do: bringing creative visions to life. DIGITAL RIGHTS MANAGEMENT There is no universally accessible storage location for artists to store their work and know that it is theirs. Through the blockchain and the ledger-based storage protocol of the RNDR™ network, artists are able to store and access their designs and creations. 1/4 HOW IT WORKS THE RENDER NETWORK® The Render Network is the first network to transform the power of GPU compute into a decentralized economy of connected 3D assets. Please Read the Whitepaper for More Details User Processing Jobs Tokens RNDR Blockchain Smart Contracts Powered by Ethereum RENDER NETWORK Tokens RNDR™ User Requesting Jobs Once completed and delivered, RNDR tokens are transferred via the smart contract. GPU owner uses OctaneRender to process the requested job. Protocol calculates the amount of RNDR required to perform the job. Details attached to a smart contract and sent across the Render Network. User submits a job on RNDR ®. Tap to expand Render Network Flowchart Ethereum’s widespread adoption was the key to realizing our vision. Instead of GPUs being used to only mine currencies, we use their intrinsic function to render and leverage the features of the blockchain: network, incentives and trust. USES FOR THE RENDER NETWORK® Media Industry Augmented Reality Mixed Reality Gaming Medical Virtual Reality THE RENDER ECOSYSTEM Swipe left and right to scroll Ethereum’s widespread adoption was the key to realizing our vision. Instead of GPUs being used to only mine currencies, we use their intrinsic function to render and leverage the features of the blockchain: network, incentives and trust. THE RENDER ECOSYSTEM TEAM MEET THE FOUNDER & OUR ADVISORS JULES URBACH FOUNDER @ RENDER Jules sets the strategic vision for OTOY, and is the chief architect of the company’s technology roadmap. Widely hailed as a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience. He made his first game, at 18, and went on to make the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T. His life’s work has been to revolutionize 3D content capture, creation and delivery. ARI EMANUEL CO-FOUNDER & CO-CEO @ WME IMG “This project will revolutionize the way that 3D assets and their respective digital rights are transferred and distributed across people and entities. OTOY is transforming their state-of-the-art expertise for rendering into a decentralized network that will cater to a wider audience.” J.J. ABRAMS CHAIRMAN & CEO @ BAD ROBOT PRODUCTIONS “As technology continues to become democratized — including the sort of remarkable results you can get with Octane — more diverse and unique stories will be told. Worlds, familiar and extraordinary, will be created and distributed in ways that could not have been imagined a decade ago.” BRENDAN EICH FOUNDER & CEO @ BRAVE SOFTWARE & BAT “As an advisor to OTOY since the beginning, I applaud their new architecture for transactions and security. The Render Token is by far the most interesting project that I've seen in the space, as there is already a vigorous market for the service, dominated by OTOY, that can be rationalized and harvested through blockchain technology.” MIKE WINKELMANN ARTIST @BEEPLE Beeple is Mike Winkelmann, a graphic designer living in Charleston, SC, USA who does a variety of digital artwork including short films, Creative Commons VJ loops, everydays and VR / AR work. He has done work for Apple, Space X, Nike, Coca-Cola, Adobe, Pepsi, Samsung and many more. After he began releasing a set of widely used Creative Commons VJ loops he has worked on concert visuals for Ariana Grande, Justin Bieber, Childish Gambino, Imagine Dragons, One Direction, Katy Perry, Nicki Minaj, Eminem, Zedd, Skrillex, deadmau5 etc.. Beeple's artwork was featured on Louis Vuitton’s Women's Spring 2019 ready to wear collection as well as window displays at their flagship stores all over the world. They also worked together to build a bespoke custom handbag featuring bendable LED screens that featured his videos. One of the originators of the current "everyday" movement in 3D graphics, he has been creating a picture everyday from start to finish and posting it online for over thirteen years without missing a single day. JENNIFER ZHU SCOTT PRINCIPAL @ RADIAN & COUNCIL MEMBER @ WEF “In a world where originality, creativity, and deep talent don't always come from the most obvious places, the RNDR token can bring cutting-edge rendering tools to empower countless content creators and users. In BRIC countries and other emerging markets, the decentralized nature of this blockchain technology makes the RNDR network's impact exponential. The dawn of a new form of creative economy is here, and here to stay.” DEMIAN BRENER CO-FOUNDER & CEO @ ZEPPELIN SOLUTIONS Demian is co-founder and CEO of Zeppelin Solutions. He sets the strategic direction of OpenZeppelin and zeppelinOS, and leads Zeppelin Solution's auditing and consulting business. Demian has been active in the space since the early days and pioneered the first implementation of Bitcoin's payment channel protocol - Streamium. His work has been featured in major publications including Forbes, Bloomberg and Techcrunch, and industry-specific publications including 'Blockchains in the Mainstream' book and 'A Securities Law Framework for Blockchain Tokens' MANUEL ARAOZ CTO @ ZEPPELIN SOLUTIONS & PARTNER @ INB Manuel has been working with smart contracts for the past 4 years, building popular apps and libraries in the space (Proof of Existence, Streamium, Bitcore and Decentraland). He's currently CTO at Zeppelin Solutions and lead developer of OpenZeppelin, an open-source framework to build secure smart contracts in Ethereum. He's also advisor to several high-profile projects in the blockchain industry, and a partner at INBlockchain. DAVID VORICK CEO, COFOUNDER, CORE DEVELOPER @ SIA.TECH David is the CEO and founder of the Sia project (since 2015). His contribution to reinventing cloud storage through blockchain technology has opened up new possibilities to the computing industry and created a necessary storage layer to a distributed cloud storage market. “The past decade has seen the emergence of numerous disruptive marketplaces, and the product being built at RNDR is bringing that same power to the rendering industry. At Sia, we’re honored to be able to assist RNDR with their goals by providing a storage solution for the projects and renderings that move through the RNDR network.” AND THE CORE TEAM KALIN STOYANCHEV Head of Blockchain JOSHUA BIJAK Project Lead CHARLIE WALLACE Chief Technology Officer PHILLIP GARA Director of Strategy JAYSON KLEINMAN Project Manager PADI FRIGG Product Manager MATTHEW MCCLURE Blockchain Developer VICTOR NAUMIK Blockchain Developer AUSTIN CLIFTON Developer TIM MACLEAN Developer DANIEL TORRES Developer PEOPLE HANDLING COMMUNITY OUTREACH JANNE SAVIRANTA Technical Contributor Jules sets the strategic vision for OTOY, and is the chief architect of the company’s technology roadmap. Widely hailed as a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience. He made his first game, at 18, and went on to make the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T. His life’s work has been to revolutionize 3D content capture, creation and delivery. MATHIS LESIEUR 3D Artist & Success Manager Jules sets the strategic vision for OTOY, and is the chief architect of the company’s technology roadmap. Widely hailed as a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience. He made his first game, at 18, and went on to make the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T. His life’s work has been to revolutionize 3D content capture, creation and delivery. PETER SONIC Telegram Moderator Jules sets the strategic vision for OTOY, and is the chief architect of the company’s technology roadmap. Widely hailed as a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience. He made his first game, at 18, and went on to make the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T. His life’s work has been to revolutionize 3D content capture, creation and delivery. IN THE NEWS In the News Maybe we’ve already answered your question.Visit our FAQs SUBSCRIBE TO RECEIVE NEWS & UPDATES. This email address is invalid JOIN THE COMMUNITY ON TELEGRAM Join the RNDR Community RNDR Logo The first network to transform the power of GPU compute into a decentralized economy of connected 3D assets. FIND US ON * Twitter * Facebook * Telegram * Reddit * Medium RNDR TOKEN * Watch Intro Video * About * Render Network * Whitepaper * Team & Advisors * Knowledge Base * Privacy Policy 2018 © OTOY Inc. Team or press esc JULES URBACH CEO FOUNDER @ RENDER Jules sets the strategic vision for OTOY, and is the chief architect of the company’s technology roadmap. Widely hailed as a pioneer in computer graphics, streaming and 3D rendering with over 25 years of industry experience. He made his first game, at 18, and went on to make the web’s first 3D video game platform and licensed the software to Macromedia, Disney, Warner Brothers, Nickelodeon, Microsoft, Hasbro and AT&T. His life’s work has been to revolutionize 3D content capture, creation and delivery. JULES URBACH CEO ARI EMMANUEL ADVISOR Subscribe * Interest Form * About * Render Network * Whitepaper * Team & Advisors * Knowledge Base * * * * * YOU'RE SUBSCRIBED! We got your email, and well be in touch. We use cookies to improve your experience on our website. By continuing to use this website, you agree to the use of cookies. To learn more about how we use cookies, please see our Cookie Policy. Accept