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snapshot ウォレットを接続する AAVEGOTCHI 86K メンバー 参加する 提案 財務 Snapshotについて 設定 提案 New proposal Zygo コア 終了 FUNDING REQUEST FOR GRID GLADIATOR V1 Author: Zygo (#4743) Quorum requirement: 20% (9M) Vote duration: 14 days Link to Discord thread: https://discord.com/channels/732491344970383370/1277791549505273947 final_art_screenshot.png Summary This proposal is for funding another phase of development for Grid Gladiator, a roguelike deck-building grid-based battler based on the assets & lore of the Gotchiverse. Play the (DAO-funded) demo on Itch.io here: https://zygoth.itch.io/grid-gladiator . The long-term goals of the project are: #1 Create a great roguelike deck-builder, in order to #2 increase the exposure of crypto-agnostic & crypto-ignorant gamers to the Aavegotchi ecosystem and #3 provide a long-term income stream to the DAO of both cash and new users to the ecosystem Grid Gladiator is targeted towards people who don’t know about Aavegotchi yet and maybe don’t even have a crypto wallet. Rather than try to monetize the (currently) small number of people that both own Aavegotchi assets and want to play minigames with them, this project is designed to appeal to the wider gaming audience and expose them to the Aavegotchi ecosystem and community. Systems within the game and the Grid Gladiator discord server will incentivize players to engage with GHST, the Aavegotchi community, and its games, particularly the Gotchiverse. (See the expanded community meta-progression system section in the design doc here: https://docs.google.com/document/d/1nBfL2-QKX6tOcclyTZ63pF90lALQ7ZCQU2h1jlniBHI/edit?usp=sharing) I am asking for $62,000 worth of DAI to fund the development and marketing of the game for a V1 release on Steam in 12 months, plus an Android release soon after. This is planned to be the last proposal for funding; after release, development will be funded by the game’s monetization system. The game will start making income for the DAO even during the first year of development, with an estimated break-even point of 4-5 years. Timeline (12 months) October-January Milestones: Create Discord voting/proposal system & schedule for the whole year (1 month) Post Steam store page & demo to begin collecting wishlists (1 week) Add cross-promotion link within Spellstrife to wishlist Grid Gladiator (1 day) Improved enemy pathfinding (½ week) 3 act structure with 3 bosses (2 weeks) More & improved enemies for south beach biome (2 weeks) Relics system & starting amount of relics [5 boss 15 normal] (3 weeks) Battlefield Map system (2 weeks) February-April Milestones Terrain system (1 week) 44 cards for Radar Gotchi, bringing total to 75 (3 weeks) 2 new biomes (2 weeks) 6 new bosses (2 weeks) New enemies for the new biomes (3 weeks) May-JulyMilestones Overworld Map system (3 weeks) 2nd playable character, set determined by Discord vote (1 week) 75 cards for new character (4 weeks) Expanded CMP system (2 weeks) Pay for gameplay trailer creation, update store page assets (1 week) Participate in June Steam Next Fest (1 week) August-September Milestones Implement the community’s character & cards (1 month) Sponsor at least 5 streamers to play the game on stream (1 week) Bug-fixing, balancing, polish, testing (3 weeks) Steam release! Key performance indicators Before release: Steam wishlists Steam demo plays, and average playtime Itch.io beta version daily plays & donations After release: Steam unique & daily players Donations CMP tasks completed, especially trying out Gotchiverse and joining Aavegotchi discord GHST used in community development system Grid Gladiator discord # of members Effect See below for the simplified funds breakdown and payment milestones. Detailed funds breakdown here: https://docs.google.com/document/d/1fp98Iy3vL8_KHgMB9JfGVNbsPnSZIe7At9CxUFcs32E/edit Funds Artwork $8,000 Music $4,000 SFX $2,000 Programming $42,000 Marketing $6000 Payment milestones Initial Payment (just after core prop succeeds) $14,000 Milestone 1 (February 1, 2025) $12,000 Milestone 2 (May 1, 2025) $12,000 Milestone 3 (August 1, 2025) $12,000 Milestone 4 (October 1, 2025) $12,000 Completing this proposal will provide the following benefits: Create a finished free-to-play game in a popular genre that can appeal to non-crypto gamers, released on Steam and mobile. Create a GHST sink that incentivizes non-crypto users to buy and use it. Include systems that incentivize players to join the Aavegotchi ecosystem, or donate directly. (see CMP system section here: https://docs.google.com/document/d/1nBfL2-QKX6tOcclyTZ63pF90lALQ7ZCQU2h1jlniBHI/edit) Provide income to the DAO, see projections here: https://docs.google.com/spreadsheets/d/1szDl_S-DXiwZ0zAGPS4jFLcCqqG0qD7jBUJXqzEIcTM/edit?usp=sharing Acknowledge potential risks or unintended consequences Risk: the game is not finished or is completed poorly Mitigations: I have a record of completing jam games and larger projects, including the MVP for Grid Gladiator. The payments are mostly milestone-based, which means the DAO can confirm the work has been done before paying. Any alternative paths (Plan B, Plan C, etc) N/A About Me Hi! I’m Zygo, a game developer that has been involved with Aavegotchi since Haunt 1. I’ve always been interested in making games, and in the last 2 years I’ve been doing it full time. In February of 2024 I released Spellstrife on Steam after 14 months of work (https://store.steampowered.com/app/2385240/Spellstrife/). Since then, I’ve been doing game jams to practice quick development and test out some of my ideas. See my Itch.io page for my game jam games: https://zygoth.itch.io/ . I’m most familiar with the Phaser3 engine. Yes, LFG 3.7M GHST 42.54% No, don't fund 5M GHST 57.46% 1 日前 に終了しました - 96.01% quorum reached Thrax コア 終了 [AGIP 132] GOTCHI BATTLER V1.7 & V2 FUNDING REQUEST Authors: Immaterial GotchiIDs: 13681 Quorum requirement: 20% (9M) Discussion: https://discord.com/channels/732491344970383370/1261349378837188769 Hello frens, This proposal is for funding of the next two versions of Gotchi Battler. Usually, each version is funded separately, but as Season 9 is already upon us we're going to do more of a tick-tock release cycle where we'll do a smaller release focused on the web app and game balance for season 9 in October, then a bigger release focused on the Unity app for season 10 in January. I'd like to say a huge thank you to everyone who has provided feedback over the last couple of months. It's been amazing to see how engaged and passionate you all are about the game, and I hope that this proposal reflects that feedback and the direction you all want to see Gotchi Battler go in! Release Schedule and Features Please note this is for major features only; there will be many smaller features and bug fixes included in each release that are not listed here. September 2024 Open source game logic** A huge step forward to making the game trustless Scripts to verify results from previous tournaments Community can start contributing to the game logic October 2024 Player profiles** Set nickname and avatar Save favorite team formations Inventory Settings/preferences - volume controls! Item shop** Purchase in-game items with GHST Items are single-use Items can be applied in preparation phase All GHST (-royalties) go back to the DAO v1.7 will have basic items v2 will have more advanced items Training mode improvements** More realistic training gotchis Can use real gotchi opponents in training mode Run simulations locally on your browser General UI/UX improvements Game balance and sims** Use real data to improve gotchi stats for sims Improved team/leader combinations for sims Improved reporting suite December 2024 Item shop improvements** More advanced items Custom tournaments** Create your own tournaments Set your own rules Set your own prize pool Optimal BRS limits Optional item restrictions Battle Replayer** Migrate to 3D Improved animations 3D environments/maps GUI improvements Bring team/gotchi stats into Replayer New SFX/Music - with volume controls! Ongoing (August 2024 - January 2025) Community manager** Increase community engagement Create content for socials Host events Collect feedback Cost Breakdown Immaterial** Game Director 6 months @ $8k per month August 2024 - January 2025 $48k total Lavel** Game balance 1 month @ $8k per month August 2024 $8k total Coinmandeer** UI Designer 1 month @ $8k per month September 2024 $8k total Eitri** Frontend Developer 3 months @ $8k per month September 2024 - November 2024 $24k total Deadfolk** Unity developers 4 months @ $8k per month x 2 September 2024 - December 2024 $64k total Maxicrouton** Smart contract developer 1 month @ $8k per month September 2024 $8k total Brillz** Community Manager 6 months @ $4k per month August 2024 - January 2025 $24k total Infrastructure/Bounties/Music/Art** $10k Total: $190k in stablecoins $120k up front on acceptance of the proposal $70k on completion of v2 Yes, fund 7.5M GHST 78.03% No, do not fund 2.1M GHST 21.97% 2 日前 に終了しました - 106.97% quorum reached flameviper.lens コア 終了 COINZILLA X AAVEGOTCHI - CREATING A MARKETING BUDGET Author: Flamevipers (7885) Quorum requirement: 20% (9M) Vote duration: 14 days Link to Discord thread: https://discord.com/channels/732491344970383370/1257084090021056582/1257084090021056582 This proposal aims to CREATE and DEDICATE a marketing budget if PC or the DAO are ever READY to promote Aavegotchi. The ads should synchronize with an Aavegotchi event which a widespread amount of newcomers could get onboarded into. This marketing budget is for promoting Aavegotchi through ads on various websites such as Dextools and Etherscan among many other webpages for 45 days. “To empower players to own, build, grow, and connect in a multiverse of their own creation.” bafkreiay7oq6pww3dwiunysuws6pkzqllrhvxq6elwqqolwnvde4zgv4ia (1).png https://snapshot.org/#/aavegotchi.eth/proposal/0xc4a9034b518ae0ba34181e3f835fa1f525efbf9bc1172b2cdd3fac7bfda5599e https://medium.com/@mootcat1/aavegotchi-index-guide-afa2ced708c5 The ads will send people to this link; https://docs.aavegotchi.com 45 days ad duration Mobile & PC Sponsored + Native Dextools Etherscan/ Bsc/ Sol Blockchain Native campaign Premium general campaign includes all these websites: https://docs.coinzilla.com/premium-websites.pdf Coinzilla will be in charge of creating the banners for Aavegotchi. Coinzilla have been provided the Press kit & brand guideline: https://dapp.aavegotchi.com/press-kit Coinzilla will enable global geo location for 1 week then disable global accordingly to optimize the CPM. The APPROXIMATE price is € 20k Euros // $ 22k USDCs Plus a few more websites such as Reddit and 4chan will be advertised on. So the final price will be 27K USDCs(Polygon) to make sure it fits within budget. Any remaining budget must be sent back in USDC(Polygon) to the address either through another proposal or direct transfer and announced beforehand. The funds will be sent to either a dedicated marketing wallet made by Maxicrouton or someone else who handles signing treasury txs. If Maxicrouton does not accept in 30 days from proposal to end of core proposal the responsibility of holding a separate marketing funds wallet or address then the funds will be sent to a separate address owned by Flamevipers who will hold the responsibility of keeping them safe and not use them until the time comes. 0x7DF893cc18597A431F6E6375b94BCB02D2096e04 The funds will not be used until Geist network is primed and ready for release Or any other prime event that newcomers would feel attracted towards to., but will instead be kept in standby ready to be used only requiring 1 user and 1 transaction instead of 9 transaction taxes for confirmation. The funds will not be used until a website with all the statistics trackers and all the onboarding information for contributers and content creators and gamers has been finalized. The website must either be part of the DAO or part of Pixelcraft Studios. https://docs.aavegotchi.com/ https://docs.aavegotchi.com/gaming/live-games Optionally we will pair this marketing ad campaign with a content creationg & POAP rewards quest campaigns such as GALXE with Aagent Missions and similar contributions. The final asking price will be 27K USDCs (Polygon) +150 USDC An extra $150 USDC will be sent to the below address for listing the GHST token on 25 websites. 0xDe34393312C0C1e97e404d18A04580E9610e063C When converting GHST to USDC and then to Euro, GHST must not be under 90 USD cents. Yes Create a Marketing Wallet 1.8M GHST 21.24% No Don't 6.7M GHST 78.76% 1 週間前 に終了しました - 94.75% quorum reached 0x10B9...229b コア 終了 GOTCHI BATTLER V1.7 & V2 FUNDING REQUEST Authors: Immaterial GotchiIDs: 13681 Quorum requirement: 20% (9M) Discussion: https://discord.com/channels/732491344970383370/1261349378837188769 Hello frens, This proposal is for funding of the next two versions of Gotchi Battler. Usually, each version is funded separately, but as Season 9 is already upon us we're going to do more of a tick-tock release cycle where we'll do a smaller release focused on the web app and game balance for season 9 in October, then a bigger release focused on the Unity app for season 10 in January. I'd like to say a huge thank you to everyone who has provided feedback over the last couple of months. It's been amazing to see how engaged and passionate you all are about the game, and I hope that this proposal reflects that feedback and the direction you all want to see Gotchi Battler go in! Release Schedule and Features Please note this is for major features only; there will be many smaller features and bug fixes included in each release that are not listed here. September 2024 Open source game logic** A huge step forward to making the game trustless Scripts to verify results from previous tournaments Community can start contributing to the game logic October 2024 Player profiles** Set nickname and avatar Save favorite team formations Inventory Settings/preferences - volume controls! Item shop** Purchase in-game items with GHST Items are single-use Items can be applied in preparation phase All GHST (-royalties) go back to the DAO v1.7 will have basic items v2 will have more advanced items Training mode improvements** More realistic training gotchis Can use real gotchi opponents in training mode Run simulations locally on your browser General UI/UX improvements Game balance and sims** Use real data to improve gotchi stats for sims Improved team/leader combinations for sims Improved reporting suite December 2024 Item shop improvements** More advanced items Custom tournaments** Create your own tournaments Set your own rules Set your own prize pool Optimal BRS limits Optional item restrictions Battle Replayer** Migrate to 3D Improved animations 3D environments/maps GUI improvements Bring team/gotchi stats into Replayer New SFX/Music - with volume controls! Ongoing (August 2024 - January 2025) Community manager** Increase community engagement Create content for socials Host events Collect feedback Cost Breakdown Immaterial** Game Director 6 months @ $8k per month August 2024 - January 2025 $48k total Lavel** Game balance 1 month @ $8k per month August 2024 $8k total Coinmandeer** UI Designer 1 month @ $8k per month September 2024 $8k total Eitri** Frontend Developer 3 months @ $8k per month September 2024 - November 2024 $24k total Deadfolk** Unity developers 4 months @ $8k per month x 2 September 2024 - December 2024 $64k total Maxicrouton** Smart contract developer 1 month @ $8k per month September 2024 $8k total Brillz** Community Manager 6 months @ $4k per month August 2024 - January 2025 $24k total Infrastructure/Bounties/Music/Art** $10k Total: $190k in stablecoins $120k up front on acceptance of the proposal $70k on completion of v2 Yes, fund 7.5M GHST 78.66% No, do not fund 2M GHST 21.34% 3 週間前 に終了しました - 106.2% quorum reached flameviper.lens コア 終了 UNITY DEFENSE OF AAVE (14K USDC) REVISED Author: Flamevipers (7885) Quorum requirement: 20% (9M) Vote duration: 15 days Link to Discord thread: https://discord.com/channels/732491344970383370/1247290257557164143/1247290257557164143 The Litepaper: https://docs.google.com/document/d/1Ss0MByss0d3MPpR-_qLB9f72xqaDxQbZuH3VfIXf4AU/edit#heading=h.g5grhr4m2oib The Roadmap: https://docs.google.com/document/d/1tmO70aEg77yQS2OX6qiXb14IJS-hiCFakKuEZ69Bl8Q/edit#heading=h.a9n3ojoigkgg What is Defense of Aave (DOA)? A survival defense shooter game that combines elements of: incremental, tower defense and match-3 tiles puzzle shooter elements. The game is developed using Unity and features a 2D top-down perspective. Investment Highlights:** 1. Six Games in One: This project includes six hybridized elements combined into a single game. The sequel will separate and polish these elements into distinct games. *2. Supporting Aavegotchi Land Owners: * The project focuses on raising the value of Aavegotchi land parcels and decorations, providing gameplay usecase for landowners. 3. New Tournament Reward System: An asset-based reward system without affecting gameplay. 4. Original Aavegotchi Member: The lead director for being an Aavegotchi member will utilize a portion of his own funds to be reinvested into Aavegotchi assets, supporting the ecosystem and community. 5. 2D Graphics SDK: The game features squid-themed Lickquidators and ghost Aavegotchis. This 2D Graphics SDK will be utilized for future game development and future gamejams. 6. Extensive Music Library: The game will feature 100 vocal songs and 100 instrumental songs, offering a total of 200 songs for its 100+ levels. Sound Gallery confirmed. 7. Android touchscreen support 8. Epic Games market release. Itch.io release and possible Steam release 9. Tetrisgotchi game bonus. With just 14k USDC in funding some of these features will be affected namely the 2D Graphics SDK, Steam release, leaderboard security.** Sound gallery and graphics swapping system will be available in the final demo. I will make a functional demo where I will host a XP tournament where 1 gotchi = XP per gotchi, with potential for extra rewards for the top 10 players such as wearables, FAKEs, behind the scenes information, etc. Web3 ownership detailed // Monetization: First iteration; In order to compete for rewards newcomers must buy aavegotchi assets. I’m separating the tournament rewards based on how many assets a player owns. Not in the XP tournament demo. FAKE NFT release which will act as a key to get past the first requirements. Premium NFT with 15 editions meant for the community. (They unlock all 3 ranks of tournaments) Possibility for the demo. I will utilize land parcels near landmarks and 28Kek Spacious Parcels to give knowledge+experience bonuses such as unlocking a boss practice mode early on. As well as give 28Kek Spacious Parcel owners availability to the final game 1 week before the tournament begins for a whole 7 days of practicing. This indirectly impacts the game without affecting the gameplay. Possible, but need to talk to UserDefault to make an updated Aavegotchi gaming web3 kit. Arcade tokens monetization You will only get extra lives/resets if you pay alchemica. I will utilize alchemica instead of GHST to create alchemica sinks and further help landowners. Not guaranteed for demo, but will try. Funding Request We are seeking a total grant request of $14000 USDC. Funding disbursement 100% of funds upon core proposal passing $14000 USDC sent to address 0xDe34393312C0C1e97e404d18A04580E9610e063C Approximate completion date: 4 months Possibility to finish earlier; yes Otherwise 50% every 4 months will extend the deadline to 8 months+ as I have to first get the programming side done before I get the graphics side done. They'd have to wait on each other. IMG_2182.jpeg IMG_2181.jpeg IMG_2180.jpeg IMG_2169.jpg IMG_2170.jpg IMG_2171.jpg IMG_2173.jpg Sound Gallery will enable the average user to change music & SFX with his own package, all in-game and saved after closing the game. No coding knowledge required. EnemyBombs.PNG image1.PNG What is Defense of Aave, DOA? Defense of Aave [DOA] Is an incremental defense survivor shooter type game that focuses on the player defending The Citaadel from the onslaught of Lickquidators. You will play as 3 characters, each one with its own purpose. Mastering those 3 is the secret to achieving a high score. Gotchi 1 - The combat gotchi. He wields all your weapons and is the bread and butter of dealing with the Lickquidators. With a variety of weapons and upgrades to increase your damage he fends off the enemies. Gotchi 2 - The Income gotchi. His purpose is to collect the fallen Ethereum from the Lickquidators. With upgrades that will allow him to strive away from this support role and give the player more offensive options to play with. Gotchi 3 - The Support gotchi. Sometimes you need a way to freeze and slow the enemy, not just damage. With upgrades revolving around freeze duration and slow amount. Outside of the 3 playable characters you will have NPCs' helping you out. Citizens, they act as mini-combat gotchis, throwing fireballs from inside the Citaadel. Warrior Gotchis - Their purpose is to stop the Lickquidators in their tracks, stopping their movement once they get too close to the walls, fighting to the bitter end. The shopkeeper is here to give you helpful tips and fun facts, morale is an important thing, as is his shop full of upgrades. In Defense of Aave - Arcade your objective is to achieve as high of a highscore as possible. Outside of just getting to the highest level possible, you can control the difficulty by spending your Ethereum to increase the amount of enemies that spawn every night. This fine balance of how many enemies you can handle should allow you come up with plenty of strategies to achieve the highest of scores! While the amount of enemies doesn't increase naturally each level, their difficulty does. Having increasingly more health, and more Elite enemies replacing normal ones. So time is of the essence. Defense of Aave possible game icon.png image2 (1).png image5 (1).png image4 (1).png image6optional.PNG image7optional.PNG image3.PNG Tiny Licks.PNG Bomb Enemies.PNG Investment Highlights:** 1. Six Games in One 2. Supporting Aavegotchi Land Owners 3. New Tournament Reward System 4. Original Aavegotchi Member 5. 2D Graphics SDK 6. Extensive Music Library 7. Android touchscreen support 8. Epic Games market release. Itch.io release and possible Steam release 9. Tetrisgotchi game bonus. (Certain highlights might be affected by the budget) Yes 5M GHST 51.94% No 4.6M GHST 48.06% 3 週間前 に終了しました - 107.02% quorum reached Thrax コア 終了 [AGIP 131] FORGE COMPETITION PILOT SEASON 1 Author: Oliver Spoon, Fifoooo, PG GotchiID: 4858, 4895, 11008 Quorum requirement: 20% (9M) Vote duration: 10 days Discussion: https://discord.com/channels/732491344970383370/1110591248269582468 image Gm everyone, Today I present the first ever DAO Forge Competition. For the pilot season, we will keep it simple with a single snapshot capturing the Top 100 gotchis by smithing XP. The current leaderboard is here: https://wearables.report/smithing-skill.html The high level points: A single snapshot will capture the leaderboard Top 100 gotchis by smithing xp will be awarded prizes Prizes will be airdropped to the gotchi owner’s wallet (rented gotchis will also route prizes to their owners) The snapshot date will be Saturday, September 7th during the hangout Prizes will distribute 10% of the total supply from the new schematics release The new schematics are from the community design competition which was held on July 6th, 2024 The Project We will design a designated live-updating leaderboard (the link above is only daily) capable of handling the snapshot for the competition. The site will be designed future-ready to allow for more seasons should we choose to have them. The site will have an admin backend that will allow us to deploy the prize distribution script. Prize Structure Prizes are for individual gotchi smithing xp. Prize breakdown is as follows: Top 100: all new common schematics Top 50: all new uncommon and below schematics Top 25: all new rare and below schematics Top 10: all new legendary and below schematics Top 5: all new mythical and below schematics “And below” means all schematics below the mentioned rarity. Ie: Top 25 will receive all new rare, uncommon, and common schematics Ties: in the unlikely but nonzero chance of a tie that falls across two prize bands, the tie-breaking metric will be based on which gotchi reached that score first. For example, two gotchis each have 420 skill points. Gotchi A achieved that score at block height 50,000,000 and Gotchi B achieved the score at block 52,000,000. Gotchi A would be placed in front of Gotchi B and be the winner of the prizes. Purpose of the competition: Award the biggest forge users with prizes relevant to their craft Provide a healthy distribution for the upcoming schematics release. Without the competition, all new schematics will go into the geodes, making them very difficult to obtain. Incentivise players to use the forge and burn alloy in the process Provide a fun experience for the community If this season goes well, we can add this competition to our ecosystem as a means to distribute future wearables. For subsequent seasons, we could implement more mechanics like delta xp and so on. Funding request: The total cost of the competition is $5500 USD equivalent paid in stable coins. Competition planning and coordination, website design and graphics - $2,000 Oliver Spoon Web development, admin page for distribution, smart contract work, testing, and prize deployment - $3,500 Fifoooo & PG Upon successful passing of the proposal, the full sum is to be sent to 0xa2e3680A18aBAfEff813E8aA67AEfB49bf078C86 Payment can be made in USDC, DAI, aUSDC, or aDAI on either Polygon or Ethereum network Flex-transparent.png Yes, LFG! 🔥 8.1M GHST 89.18% No 983K GHST 10.82% 4 週間前 に終了しました - 100.95% quorum reached