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AAVEGOTCHI


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提案


New proposal

Zygo
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終了


FUNDING REQUEST FOR GRID GLADIATOR V1

Author: Zygo (#4743) Quorum requirement: 20% (9M) Vote duration: 14 days Link to
Discord thread:
https://discord.com/channels/732491344970383370/1277791549505273947
final_art_screenshot.png Summary This proposal is for funding another phase of
development for Grid Gladiator, a roguelike deck-building grid-based battler
based on the assets & lore of the Gotchiverse. Play the (DAO-funded) demo on
Itch.io here: https://zygoth.itch.io/grid-gladiator . The long-term goals of the
project are: #1 Create a great roguelike deck-builder, in order to #2 increase
the exposure of crypto-agnostic & crypto-ignorant gamers to the Aavegotchi
ecosystem and #3 provide a long-term income stream to the DAO of both cash and
new users to the ecosystem Grid Gladiator is targeted towards people who don’t
know about Aavegotchi yet and maybe don’t even have a crypto wallet. Rather than
try to monetize the (currently) small number of people that both own Aavegotchi
assets and want to play minigames with them, this project is designed to appeal
to the wider gaming audience and expose them to the Aavegotchi ecosystem and
community. Systems within the game and the Grid Gladiator discord server will
incentivize players to engage with GHST, the Aavegotchi community, and its
games, particularly the Gotchiverse. (See the expanded community
meta-progression system section in the design doc here:
https://docs.google.com/document/d/1nBfL2-QKX6tOcclyTZ63pF90lALQ7ZCQU2h1jlniBHI/edit?usp=sharing)
I am asking for $62,000 worth of DAI to fund the development and marketing of
the game for a V1 release on Steam in 12 months, plus an Android release soon
after. This is planned to be the last proposal for funding; after release,
development will be funded by the game’s monetization system. The game will
start making income for the DAO even during the first year of development, with
an estimated break-even point of 4-5 years. Timeline (12 months) October-January
Milestones: Create Discord voting/proposal system & schedule for the whole year
(1 month) Post Steam store page & demo to begin collecting wishlists (1 week)
Add cross-promotion link within Spellstrife to wishlist Grid Gladiator (1 day)
Improved enemy pathfinding (½ week) 3 act structure with 3 bosses (2 weeks) More
& improved enemies for south beach biome (2 weeks) Relics system & starting
amount of relics [5 boss 15 normal] (3 weeks) Battlefield Map system (2 weeks)
February-April Milestones Terrain system (1 week) 44 cards for Radar Gotchi,
bringing total to 75 (3 weeks) 2 new biomes (2 weeks) 6 new bosses (2 weeks) New
enemies for the new biomes (3 weeks) May-JulyMilestones Overworld Map system (3
weeks) 2nd playable character, set determined by Discord vote (1 week) 75 cards
for new character (4 weeks) Expanded CMP system (2 weeks) Pay for gameplay
trailer creation, update store page assets (1 week) Participate in June Steam
Next Fest (1 week) August-September Milestones Implement the community’s
character & cards (1 month) Sponsor at least 5 streamers to play the game on
stream (1 week) Bug-fixing, balancing, polish, testing (3 weeks) Steam release!
Key performance indicators Before release: Steam wishlists Steam demo plays, and
average playtime Itch.io beta version daily plays & donations After release:
Steam unique & daily players Donations CMP tasks completed, especially trying
out Gotchiverse and joining Aavegotchi discord GHST used in community
development system Grid Gladiator discord # of members Effect See below for the
simplified funds breakdown and payment milestones. Detailed funds breakdown
here:
https://docs.google.com/document/d/1fp98Iy3vL8_KHgMB9JfGVNbsPnSZIe7At9CxUFcs32E/edit
Funds Artwork $8,000 Music $4,000 SFX $2,000 Programming $42,000 Marketing $6000
Payment milestones Initial Payment (just after core prop succeeds) $14,000
Milestone 1 (February 1, 2025) $12,000 Milestone 2 (May 1, 2025) $12,000
Milestone 3 (August 1, 2025) $12,000 Milestone 4 (October 1, 2025) $12,000
Completing this proposal will provide the following benefits: Create a finished
free-to-play game in a popular genre that can appeal to non-crypto gamers,
released on Steam and mobile. Create a GHST sink that incentivizes non-crypto
users to buy and use it. Include systems that incentivize players to join the
Aavegotchi ecosystem, or donate directly. (see CMP system section here:
https://docs.google.com/document/d/1nBfL2-QKX6tOcclyTZ63pF90lALQ7ZCQU2h1jlniBHI/edit)
Provide income to the DAO, see projections here:
https://docs.google.com/spreadsheets/d/1szDl_S-DXiwZ0zAGPS4jFLcCqqG0qD7jBUJXqzEIcTM/edit?usp=sharing
Acknowledge potential risks or unintended consequences Risk: the game is not
finished or is completed poorly Mitigations: I have a record of completing jam
games and larger projects, including the MVP for Grid Gladiator. The payments
are mostly milestone-based, which means the DAO can confirm the work has been
done before paying. Any alternative paths (Plan B, Plan C, etc) N/A About Me Hi!
I’m Zygo, a game developer that has been involved with Aavegotchi since Haunt 1.
I’ve always been interested in making games, and in the last 2 years I’ve been
doing it full time. In February of 2024 I released Spellstrife on Steam after 14
months of work (https://store.steampowered.com/app/2385240/Spellstrife/). Since
then, I’ve been doing game jams to practice quick development and test out some
of my ideas. See my Itch.io page for my game jam games: https://zygoth.itch.io/
. I’m most familiar with the Phaser3 engine.

Yes, LFG 3.7M GHST
42.54%

No, don't fund 5M GHST
57.46%

1 日前 に終了しました - 96.01% quorum reached

Thrax
コア

終了


[AGIP 132] GOTCHI BATTLER V1.7 & V2 FUNDING REQUEST

Authors: Immaterial GotchiIDs: 13681 Quorum requirement: 20% (9M) Discussion:
https://discord.com/channels/732491344970383370/1261349378837188769 Hello frens,
This proposal is for funding of the next two versions of Gotchi Battler.
Usually, each version is funded separately, but as Season 9 is already upon us
we're going to do more of a tick-tock release cycle where we'll do a smaller
release focused on the web app and game balance for season 9 in October, then a
bigger release focused on the Unity app for season 10 in January. I'd like to
say a huge thank you to everyone who has provided feedback over the last couple
of months. It's been amazing to see how engaged and passionate you all are about
the game, and I hope that this proposal reflects that feedback and the direction
you all want to see Gotchi Battler go in! Release Schedule and Features Please
note this is for major features only; there will be many smaller features and
bug fixes included in each release that are not listed here. September 2024 Open
source game logic** A huge step forward to making the game trustless Scripts to
verify results from previous tournaments Community can start contributing to the
game logic October 2024 Player profiles** Set nickname and avatar Save favorite
team formations Inventory Settings/preferences - volume controls! Item shop**
Purchase in-game items with GHST Items are single-use Items can be applied in
preparation phase All GHST (-royalties) go back to the DAO v1.7 will have basic
items v2 will have more advanced items Training mode improvements** More
realistic training gotchis Can use real gotchi opponents in training mode Run
simulations locally on your browser General UI/UX improvements Game balance and
sims** Use real data to improve gotchi stats for sims Improved team/leader
combinations for sims Improved reporting suite December 2024 Item shop
improvements** More advanced items Custom tournaments** Create your own
tournaments Set your own rules Set your own prize pool Optimal BRS limits
Optional item restrictions Battle Replayer** Migrate to 3D Improved animations
3D environments/maps GUI improvements Bring team/gotchi stats into Replayer New
SFX/Music - with volume controls! Ongoing (August 2024 - January 2025) Community
manager** Increase community engagement Create content for socials Host events
Collect feedback Cost Breakdown Immaterial** Game Director 6 months @ $8k per
month August 2024 - January 2025 $48k total Lavel** Game balance 1 month @ $8k
per month August 2024 $8k total Coinmandeer** UI Designer 1 month @ $8k per
month September 2024 $8k total Eitri** Frontend Developer 3 months @ $8k per
month September 2024 - November 2024 $24k total Deadfolk** Unity developers 4
months @ $8k per month x 2 September 2024 - December 2024 $64k total
Maxicrouton** Smart contract developer 1 month @ $8k per month September 2024
$8k total Brillz** Community Manager 6 months @ $4k per month August 2024 -
January 2025 $24k total Infrastructure/Bounties/Music/Art** $10k Total: $190k in
stablecoins $120k up front on acceptance of the proposal $70k on completion of
v2

Yes, fund 7.5M GHST
78.03%

No, do not fund 2.1M GHST
21.97%

2 日前 に終了しました - 106.97% quorum reached

flameviper.lens
コア

終了


COINZILLA X AAVEGOTCHI - CREATING A MARKETING BUDGET

Author: Flamevipers (7885) Quorum requirement: 20% (9M) Vote duration: 14 days
Link to Discord thread:
https://discord.com/channels/732491344970383370/1257084090021056582/1257084090021056582
This proposal aims to CREATE and DEDICATE a marketing budget if PC or the DAO
are ever READY to promote Aavegotchi. The ads should synchronize with an
Aavegotchi event which a widespread amount of newcomers could get onboarded
into. This marketing budget is for promoting Aavegotchi through ads on various
websites such as Dextools and Etherscan among many other webpages for 45 days.
“To empower players to own, build, grow, and connect in a multiverse of their
own creation.” bafkreiay7oq6pww3dwiunysuws6pkzqllrhvxq6elwqqolwnvde4zgv4ia
(1).png
https://snapshot.org/#/aavegotchi.eth/proposal/0xc4a9034b518ae0ba34181e3f835fa1f525efbf9bc1172b2cdd3fac7bfda5599e
https://medium.com/@mootcat1/aavegotchi-index-guide-afa2ced708c5 The ads will
send people to this link; https://docs.aavegotchi.com 45 days ad duration Mobile
& PC Sponsored + Native Dextools  Etherscan/ Bsc/ Sol  Blockchain  Native
campaign Premium general campaign includes all these websites:
https://docs.coinzilla.com/premium-websites.pdf Coinzilla will be in charge of
creating the banners for Aavegotchi. Coinzilla have been provided the Press kit
& brand guideline: https://dapp.aavegotchi.com/press-kit Coinzilla will enable
global geo location for 1 week then disable global accordingly to optimize the
CPM. The APPROXIMATE price is € 20k Euros // $ 22k USDCs Plus a few more
websites such as Reddit and 4chan will be advertised on. So the final price will
be 27K USDCs(Polygon) to make sure it fits within budget. Any remaining budget
must be sent back in USDC(Polygon) to the address either through another
proposal or direct transfer and announced beforehand. The funds will be sent to
either a dedicated marketing wallet made by Maxicrouton or someone else who
handles signing treasury txs. If Maxicrouton does not accept in 30 days from
proposal to end of core proposal the responsibility of holding a separate
marketing funds wallet or address then the funds will be sent to a separate
address owned by Flamevipers who will hold the responsibility of keeping them
safe and not use them until the time comes.
0x7DF893cc18597A431F6E6375b94BCB02D2096e04 The funds will not be used until
Geist network is primed and ready for release Or any other prime event that
newcomers would feel attracted towards to., but will instead be kept in standby
ready to be used only requiring 1 user and 1 transaction instead of 9
transaction taxes for confirmation. The funds will not be used until a website
with all the statistics trackers and all the onboarding information for
contributers and content creators and gamers has been finalized. The website
must either be part of the DAO or part of Pixelcraft Studios.
https://docs.aavegotchi.com/ https://docs.aavegotchi.com/gaming/live-games
Optionally we will pair this marketing ad campaign with a content creationg &
POAP rewards quest campaigns such as GALXE with Aagent Missions and similar
contributions. The final asking price will be 27K USDCs (Polygon) +150 USDC An
extra $150 USDC will be sent to the below address for listing the GHST token on
25 websites. 0xDe34393312C0C1e97e404d18A04580E9610e063C When converting GHST to
USDC and then to Euro, GHST must not be under 90 USD cents.

Yes Create a Marketing Wallet 1.8M GHST
21.24%

No Don't 6.7M GHST
78.76%

1 週間前 に終了しました - 94.75% quorum reached

0x10B9...229b
コア

終了


GOTCHI BATTLER V1.7 & V2 FUNDING REQUEST

Authors: Immaterial GotchiIDs: 13681 Quorum requirement: 20% (9M) Discussion:
https://discord.com/channels/732491344970383370/1261349378837188769 Hello frens,
This proposal is for funding of the next two versions of Gotchi Battler.
Usually, each version is funded separately, but as Season 9 is already upon us
we're going to do more of a tick-tock release cycle where we'll do a smaller
release focused on the web app and game balance for season 9 in October, then a
bigger release focused on the Unity app for season 10 in January. I'd like to
say a huge thank you to everyone who has provided feedback over the last couple
of months. It's been amazing to see how engaged and passionate you all are about
the game, and I hope that this proposal reflects that feedback and the direction
you all want to see Gotchi Battler go in! Release Schedule and Features Please
note this is for major features only; there will be many smaller features and
bug fixes included in each release that are not listed here. September 2024 Open
source game logic** A huge step forward to making the game trustless Scripts to
verify results from previous tournaments Community can start contributing to the
game logic October 2024 Player profiles** Set nickname and avatar Save favorite
team formations Inventory Settings/preferences - volume controls! Item shop**
Purchase in-game items with GHST Items are single-use Items can be applied in
preparation phase All GHST (-royalties) go back to the DAO v1.7 will have basic
items v2 will have more advanced items Training mode improvements** More
realistic training gotchis Can use real gotchi opponents in training mode Run
simulations locally on your browser General UI/UX improvements Game balance and
sims** Use real data to improve gotchi stats for sims Improved team/leader
combinations for sims Improved reporting suite December 2024 Item shop
improvements** More advanced items Custom tournaments** Create your own
tournaments Set your own rules Set your own prize pool Optimal BRS limits
Optional item restrictions Battle Replayer** Migrate to 3D Improved animations
3D environments/maps GUI improvements Bring team/gotchi stats into Replayer New
SFX/Music - with volume controls! Ongoing (August 2024 - January 2025) Community
manager** Increase community engagement Create content for socials Host events
Collect feedback Cost Breakdown Immaterial** Game Director 6 months @ $8k per
month August 2024 - January 2025 $48k total Lavel** Game balance 1 month @ $8k
per month August 2024 $8k total Coinmandeer** UI Designer 1 month @ $8k per
month September 2024 $8k total Eitri** Frontend Developer 3 months @ $8k per
month September 2024 - November 2024 $24k total Deadfolk** Unity developers 4
months @ $8k per month x 2 September 2024 - December 2024 $64k total
Maxicrouton** Smart contract developer 1 month @ $8k per month September 2024
$8k total Brillz** Community Manager 6 months @ $4k per month August 2024 -
January 2025 $24k total Infrastructure/Bounties/Music/Art** $10k Total: $190k in
stablecoins $120k up front on acceptance of the proposal $70k on completion of
v2

Yes, fund 7.5M GHST
78.66%

No, do not fund 2M GHST
21.34%

3 週間前 に終了しました - 106.2% quorum reached

flameviper.lens
コア

終了


UNITY DEFENSE OF AAVE (14K USDC) REVISED

Author: Flamevipers (7885) Quorum requirement: 20% (9M) Vote duration: 15 days
Link to Discord thread:
https://discord.com/channels/732491344970383370/1247290257557164143/1247290257557164143
The Litepaper:
https://docs.google.com/document/d/1Ss0MByss0d3MPpR-_qLB9f72xqaDxQbZuH3VfIXf4AU/edit#heading=h.g5grhr4m2oib
The Roadmap:
https://docs.google.com/document/d/1tmO70aEg77yQS2OX6qiXb14IJS-hiCFakKuEZ69Bl8Q/edit#heading=h.a9n3ojoigkgg
What is Defense of Aave (DOA)? A survival defense shooter game that combines
elements of: incremental, tower defense and match-3 tiles puzzle shooter
elements. The game is developed using Unity and features a 2D top-down
perspective. Investment Highlights:** 1. Six Games in One: This project includes
six hybridized elements combined into a single game. The sequel will separate
and polish these elements into distinct games. *2. Supporting Aavegotchi Land
Owners: * The project focuses on raising the value of Aavegotchi land parcels
and decorations, providing gameplay usecase for landowners. 3. New Tournament
Reward System: An asset-based reward system without affecting gameplay. 4.
Original Aavegotchi Member: The lead director for being an Aavegotchi member
will utilize a portion of his own funds to be reinvested into Aavegotchi assets,
supporting the ecosystem and community. 5. 2D Graphics SDK: The game features
squid-themed Lickquidators and ghost Aavegotchis. This 2D Graphics SDK will be
utilized for future game development and future gamejams. 6. Extensive Music
Library: The game will feature 100 vocal songs and 100 instrumental songs,
offering a total of 200 songs for its 100+ levels. Sound Gallery confirmed. 7.
Android touchscreen support 8. Epic Games market release. Itch.io release and
possible Steam release 9. Tetrisgotchi game bonus. With just 14k USDC in funding
some of these features will be affected namely the 2D Graphics SDK, Steam
release, leaderboard security.** Sound gallery and graphics swapping system will
be available in the final demo. I will make a functional demo where I will host
a XP tournament where 1 gotchi = XP per gotchi, with potential for extra rewards
for the top 10 players such as wearables, FAKEs, behind the scenes information,
etc. Web3 ownership detailed // Monetization: First iteration; In order to
compete for rewards newcomers must buy aavegotchi assets. I’m separating the
tournament rewards based on how many assets a player owns. Not in the XP
tournament demo. FAKE NFT release which will act as a key to get past the first
requirements. Premium NFT with 15 editions meant for the community. (They unlock
all 3 ranks of tournaments) Possibility for the demo. I will utilize land
parcels near landmarks and 28Kek Spacious Parcels to give knowledge+experience
bonuses such as unlocking a boss practice mode early on. As well as give 28Kek
Spacious Parcel owners availability to the final game 1 week before the
tournament begins for a whole 7 days of practicing. This indirectly impacts the
game without affecting the gameplay. Possible, but need to talk to UserDefault
to make an updated Aavegotchi gaming web3 kit. Arcade tokens monetization You
will only get extra lives/resets if you pay alchemica. I will utilize alchemica
instead of GHST to create alchemica sinks and further help landowners. Not
guaranteed for demo, but will try. Funding Request We are seeking a total grant
request of $14000 USDC. Funding disbursement 100% of funds upon core proposal
passing $14000 USDC sent to address 0xDe34393312C0C1e97e404d18A04580E9610e063C
Approximate completion date: 4 months Possibility to finish earlier; yes
Otherwise 50% every 4 months will extend the deadline to 8 months+ as I have to
first get the programming side done before I get the graphics side done. They'd
have to wait on each other. IMG_2182.jpeg IMG_2181.jpeg IMG_2180.jpeg
IMG_2169.jpg IMG_2170.jpg IMG_2171.jpg IMG_2173.jpg Sound Gallery will enable
the average user to change music & SFX with his own package, all in-game and
saved after closing the game. No coding knowledge required. EnemyBombs.PNG
image1.PNG What is Defense of Aave, DOA? Defense of Aave [DOA] Is an incremental
defense survivor shooter type game that focuses on the player defending The
Citaadel from the onslaught of Lickquidators. You will play as 3 characters,
each one with its own purpose. Mastering those 3 is the secret to achieving a
high score. Gotchi 1 - The combat gotchi. He wields all your weapons and is the
bread and butter of dealing with the Lickquidators. With a variety of weapons
and upgrades to increase your damage he fends off the enemies. Gotchi 2 - The
Income gotchi. His purpose is to collect the fallen Ethereum from the
Lickquidators. With upgrades that will allow him to strive away from this
support role and give the player more offensive options to play with. Gotchi 3 -
The Support gotchi. Sometimes you need a way to freeze and slow the enemy, not
just damage. With upgrades revolving around freeze duration and slow amount.
Outside of the 3 playable characters you will have NPCs' helping you out.
Citizens, they act as mini-combat gotchis, throwing fireballs from inside the
Citaadel. Warrior Gotchis - Their purpose is to stop the Lickquidators in their
tracks, stopping their movement once they get too close to the walls, fighting
to the bitter end. The shopkeeper is here to give you helpful tips and fun
facts, morale is an important thing, as is his shop full of upgrades. In Defense
of Aave - Arcade your objective is to achieve as high of a highscore as
possible. Outside of just getting to the highest level possible, you can control
the difficulty by spending your Ethereum to increase the amount of enemies that
spawn every night. This fine balance of how many enemies you can handle should
allow you come up with plenty of strategies to achieve the highest of scores!
While the amount of enemies doesn't increase naturally each level, their
difficulty does. Having increasingly more health, and more Elite enemies
replacing normal ones. So time is of the essence. Defense of Aave possible game
icon.png image2 (1).png image5 (1).png image4 (1).png image6optional.PNG
image7optional.PNG image3.PNG Tiny Licks.PNG Bomb Enemies.PNG Investment
Highlights:** 1. Six Games in One 2. Supporting Aavegotchi Land Owners 3. New
Tournament Reward System 4. Original Aavegotchi Member 5. 2D Graphics SDK 6.
Extensive Music Library 7. Android touchscreen support 8. Epic Games market
release. Itch.io release and possible Steam release 9. Tetrisgotchi game bonus.
(Certain highlights might be affected by the budget)

Yes 5M GHST
51.94%

No 4.6M GHST
48.06%

3 週間前 に終了しました - 107.02% quorum reached

Thrax
コア

終了


[AGIP 131] FORGE COMPETITION PILOT SEASON 1

Author: Oliver Spoon, Fifoooo, PG GotchiID: 4858, 4895, 11008 Quorum
requirement: 20% (9M) Vote duration: 10 days Discussion:
https://discord.com/channels/732491344970383370/1110591248269582468 image Gm
everyone, Today I present the first ever DAO Forge Competition. For the pilot
season, we will keep it simple with a single snapshot capturing the Top 100
gotchis by smithing XP. The current leaderboard is here:
https://wearables.report/smithing-skill.html The high level points: A single
snapshot will capture the leaderboard Top 100 gotchis by smithing xp will be
awarded prizes Prizes will be airdropped to the gotchi owner’s wallet (rented
gotchis will also route prizes to their owners) The snapshot date will be
Saturday, September 7th during the hangout Prizes will distribute 10% of the
total supply from the new schematics release The new schematics are from the
community design competition which was held on July 6th, 2024 The Project We
will design a designated live-updating leaderboard (the link above is only
daily) capable of handling the snapshot for the competition. The site will be
designed future-ready to allow for more seasons should we choose to have them.
The site will have an admin backend that will allow us to deploy the prize
distribution script. Prize Structure Prizes are for individual gotchi smithing
xp. Prize breakdown is as follows: Top 100: all new common schematics Top 50:
all new uncommon and below schematics Top 25: all new rare and below schematics
Top 10: all new legendary and below schematics Top 5: all new mythical and below
schematics “And below” means all schematics below the mentioned rarity. Ie: Top
25 will receive all new rare, uncommon, and common schematics Ties: in the
unlikely but nonzero chance of a tie that falls across two prize bands, the
tie-breaking metric will be based on which gotchi reached that score first. For
example, two gotchis each have 420 skill points. Gotchi A achieved that score at
block height 50,000,000 and Gotchi B achieved the score at block 52,000,000.
Gotchi A would be placed in front of Gotchi B and be the winner of the prizes.
Purpose of the competition: Award the biggest forge users with prizes relevant
to their craft Provide a healthy distribution for the upcoming schematics
release. Without the competition, all new schematics will go into the geodes,
making them very difficult to obtain. Incentivise players to use the forge and
burn alloy in the process Provide a fun experience for the community If this
season goes well, we can add this competition to our ecosystem as a means to
distribute future wearables. For subsequent seasons, we could implement more
mechanics like delta xp and so on. Funding request: The total cost of the
competition is $5500 USD equivalent paid in stable coins. Competition planning
and coordination, website design and graphics - $2,000 Oliver Spoon Web
development, admin page for distribution, smart contract work, testing, and
prize deployment - $3,500 Fifoooo & PG Upon successful passing of the proposal,
the full sum is to be sent to 0xa2e3680A18aBAfEff813E8aA67AEfB49bf078C86 Payment
can be made in USDC, DAI, aUSDC, or aDAI on either Polygon or Ethereum network
Flex-transparent.png

Yes, LFG! 🔥 8.1M GHST
89.18%

No 983K GHST
10.82%

4 週間前 に終了しました - 100.95% quorum reached