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Mods Of The Month - July 2024




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 * All games
 * Modding Tools
 * Mods
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 * Addons
 * Fluffy Mod Manager


FLUFFY MOD MANAGER

 * Endorsements
   2,255
 * Unique DLs
   91,192
 * Total DLs
   115,006
 * Total views
   184,885
 * Version
   3.037

 * Download:
 * Manual

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FILE INFORMATION


LAST UPDATED

19 September 2024 3:26AM


ORIGINAL UPLOAD

18 March 2024 2:11AM


CREATED BY

FluffyQuack


UPLOADED BY

FluffyQuack


VIRUS SCAN

Safe to use


TAGS FOR THIS MOD

English Utilities for Modders Utilities for Players


Tag this mod
 * Description
 * Files 1
 * Images 26
 * Videos 1
 * Posts 183
 * Bugs 7
 * Logs
 * Stats

Current section
 * Viewing: Description
   * Description
   * Files 1
   * Images 26
   * Videos 1
   * Posts 183
   * Bugs 7
   * Logs
   * Stats


ABOUT THIS MOD

Mod manager that can automatically take backups of files when installing mods
for games. Has support for multiple unique modding methods for RE Engine titles.

Share
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Permissions and credits


CREDITS AND DISTRIBUTION PERMISSION

 * Other user's assets All the assets in this file belong to the author, or are
   from free-to-use modder's resources
 * Upload permission You are not allowed to upload this file to other sites
   under any circumstances
 * Modification permission You are not allowed to modify my files, including
   creating bug fixes or improving on features under any circumstances
 * Conversion permission You are not allowed to convert this file to work on
   other games under any circumstances
 * Asset use permission You are not allowed to use assets from this file under
   any circumstances
 * Asset use permission in mods/files that are being sold You are not allowed to
   use assets from this file in any mods/files that are being sold, for money,
   on Steam Workshop or other platforms
 * Asset use permission in mods/files that earn donation points You are not
   allowed to earn Donation Points for your mods if they use my assets


AUTHOR NOTES

This author has not provided any additional notes regarding file permissions


FILE CREDITS

This author has not credited anyone else in this file


DONATION POINTS SYSTEM

Please log in to find out whether this mod is receiving Donation Points

Changelogs


 * VERSION 3.037
   
    * Added mod managing support for Dead Rising Deluxe Remaster, Dead Rising,
      Ace Attorney Investigations, Marvel vs Capcom Collection, and Castlevania
      Dominus Collection.
    * Fixed a bug that prevented mod preview screenshots from loading after one
      load failed.
    * Fixed mod managing support for Snowbreak.
    * Added missing name for Ace Attorney Investigations demo when selecting a
      game.
    * Made it possible to install mods that are just PAK files for Tekken 8.
    * When prompting the mod manager to delete a Tekken 8 mod, it will now
      delete the UCAS and UTOC files.
    * Added mod managing support for Black Myth: Wukong.
    * Added "requirement" as an optional entry for modinfo.ini to define a mod
      as a requirement. Works similar to "addonFor" but without the menu
      changes.
    * Fixed Ace Attorney Investigations demo entry as it wasn't using RE Engine
      after all, it's Unity!
    * Added mod managing support for the following games: Tekken 8, Snowbreak:
      Containment Zone, Fight Angel Special Edition, Ace Attorney Investigations
      demo
    * Fixed rendering of a small button on menu buttons during smooth scrolling


 * VERSION 3.033
   
    * Added mod managing support for full version of Kunitsu-Gami: Path of the
      Goddess.
    * Added mod managing support for Action Taimanin.
    * When selecting game, there's now a reminder to choose "Show or hide games"
      if user can't find a game.
    * Fixed some menus that wouldn't trigger a sub-menu (like choosing game for
      "define game info").
    * Made the "choose game" menu wider so all game titles are fully visible.
    * Added mod managing support for Kunitsu-Gami: Path of the Goddess demo.
    * Added smooth scrolling to menus when dragging the scroll bar with the
      mouse.


 * VERSION 3.031
   
    * SF6: Fixed name used for Akuma category in modinfo.ini files.
    * SF6: Added M. Bison as character category. Add this to a mod's modinfo.ini
      to force the category: category = !Characters > M. Bison
    * Updated the code that parses category tags to make the '.' optional. Ie,
      you can write M. Bison as M Bison instead.
    * Fixed a bug that could make it impossible to delete RE Engine PAK mods
      from the mod manager UI.
    * Code optimization that drastically speeds up the reading game archives
      operation if there are hundreds of thousands of files in the game
      directory.


 * VERSION 3.030
   
    * Added Akuma as category for Street Fighter 6. Add this to a mod's
      modinfo.ini to force the category: category = !Characters > Akuma
    * Added a black background for the status messages.
    * Made the menu button tooltips animate into/out of view.
    * For menu buttons that represents a value within a certain range, it's now
      possible to set it to various values with a single mouse click.
    * Logo for currently selected game is no longer shown during minigames.
    * Wallpaper now never gets shown with wallpaper option set to off.


 * VERSION 3.029
   
    * Fixed download links to RE Framework.
    * Updated unrar.dll to v7.0.0.
    * Fixed mod managing support for the Game Pass versions of Resident Evil 2
      Remake and Resident Evil 3 Remake.
    * Added extremely basic automatic search for Game Pass install path.
    * Added Ed as category for Street Fighter 6. Add this to a mod's modinfo.ini
      to force the category: category = !Characters > Ed

Donations


NO DONATIONS ACCEPTED

Troubleshooting guide: Read through this if you encounter any problems

Detailed information about the mod manager with several
guides: https://www.patreon.com/posts/36745578

You can support me on Patreon if you find my mods and modding tools
useful: https://www.patreon.com/fluffyquack

Alternatively, you can support me on ko-fi: https://ko-fi.com/fluffyquack

--- USAGE INFORMATION FOR DRAGON'S DOGMA 2 ---

Usage:

 * Extract the mod manager anywhere (if you're upgrading from an old version,
   simply extract it over the older version).
 * Run the mod manager once and choose Dragon's Dogma 2 as game.
 * You can drag'n'drop mods in PAK format onto the mod manager window while it's
   running to copy them to the mod manager OR manually copy mods to
   "[modmanager]\Games\DragonsDogma2_Chara\Mods"
 * Click on mods in the mod list to install them. Click again to uninstall.
   


Info for mod creators:

 * Guide on how to create PAK mods for Dragon's Dogma
   2: https://www.patreon.com/posts/100042893
 * Note that the modinfo.ini file is optional (and all entries within it are
   optional too).
 * Mod manager will always check for a "screenshot.jpg" or "screenshot.png" to
   use as mod preview image even if modinfo.ini doesn't exist.
 * You can add an "AddonFor=ModName" entry to a mod's modinfo.ini if a mod is
   intended as an addon for another mod and then they'll be organized as a
   single menu button in the mod list. Replace "ModName" with the exact name for
   a mod this mod's an addon for.
 * Alternatively, you can add an entry like "NameAsBundle=NameHere" to a
   collection of mods to organize them into the same menu button. Replace
   "NameHere" with a name for the collection of mods, and make sure each mod in
   the collection has the exact name entry.
   


--- USAGE INFORMATION FOR OLDER RE ENGINE TITLES (RE7, RE8, RE2R, RE3R, RE4R,
MHR, DMC5 AND A FEW OTHERS) AND UNCHARTED 4/LAST OF US PART 1 ---

Usage:

 * Extract the mod manager anywhere (if you're upgrading from an old version,
   simply extract it over the older version).
 * Before running the mod manager for the first time, ensure all PAK files in
   your game install install are unmodified (to easily do this, right-click the
   game in Steam and choose "verify file integrity").
 * Run the mod manager once and make sure the appropriate game is selected.
 * You can drag'n'drop mods in RAR, 7Zip, or ZIP format onto the mod manager
   window while it's running to copy them to the mod manager OR manually copy
   mods to "[modmanager]\Games\[GameName]\Mods"
 * Click on mods in the mod list to install them. Click again to uninstall.
   


What to do if if the game gets gets patched when you don't have mods installed,
or after installing DLC:
 * Click on "Re-read Game Archives" in the "manage mods" menu in the mod
   manager.
 * Installing and uninstalling mods should work again. Note that some mods may
   not be compatible with a new version of the game.
   


What to do if the game gets patched when you have mods installed:

 * Try to uninstall a mod via the mod manager. You should get an error message
   about a PAK file being different.
 * Turn on the "force uninstall" option at the top of the manage mods menu.
 * Click on "uninstall all mods".
 * This shouldn't be necessary, but just as a precaution, I suggest
   right-clicking the game in Steam and selecting "verify file integrity".
 * Click on "re-read game archives" in the "manage mods" menu in the mod
   manager.
 * Installing and uninstalling mods should work again. Note that some mods may
   not be compatible with a new version of the game.
   


Info for mod creators:

 * As an example on how to package a mod, download this mod and look at its
   files: https://www.nexusmods.com/streetfighter6/mods/1
 * Mods can be packaged into RAR, ZIP, or 7Zip archives.
 * Note: When packaging mods as RAR and 7Zip, I highly recommend creating them
   as non-solid archives to ensure single-file extraction is fast. WinRAR does
   this by default.
 * Note that the modinfo.ini file is optional (and all entries within it are
   optional too).
 * Mod manager will always check for a "screenshot.jpg" or "screenshot.png" to
   use as mod preview image even if modinfo.ini doesn't exist.
 * You can add an "AddonFor=ModName" entry to a mod's modinfo.ini if a mod is
   intended as an addon for another mod and then they'll be organized as a
   single menu button in the mod list. Replace "ModName" with the exact name for
   a mod this mod's an addon for.
 * Alternatively, you can add an entry like "NameAsBundle=NameHere" to a
   collection of mods to organize them into the same menu button. Replace
   "NameHere" with a name for the collection of mods, and make sure each mod in
   the collection has the exact name entry.
   


Special note regarding RE2R and RE3R:

 * Capcom updated the game to run on a new engine version with RT support, which
   has made most mods incompatible.
 * You can roll back to a previous game version for old mods to work again by
   following these
   instructions: https://store.steampowered.com/news/app/883710/view/3344500154867780165
 * Note: Whenever you change the game version, make sure all mods are
   uninstalled in the mod manager!
   
   


--- USAGE INFORMATION FOR MT FRAMEWORK GAMES (DRAGON'S DOGMA: DARK ARISEN, RE5,
RE6, DMC4, AND OTHERS) ---

One thing to keep in mind: Not all released mods are directly compatible with
the mod manager. If they're not, you need to go to the "Games\DD\Mods" directory
where you installed Fluffy Manager, create a new directory, and place mod files
there. The directory structure within that needs to reflect that of the game.
That means within that directory there should always be a nativePC directory as
that is what the game expects. If you download the "Input Text Removal" mod in
the RE6 category, then you can look at that as an example of how mods should be
structured.

Visit this page for more information about the mod manager and how to use its
save manager: https://steamcommunity.com/sharedfiles/filedetails/?id=602693012

Note that the mod manager doesn't let you merge mods modifying the same ARC
files, which means the last installed mod will take priority.

--- USAGE INFORMATION FOR UNREAL ENGINE 4 TITLES (BLOODSTAINED, TEKKEN 7,
SOULCALIBUR VI AND OTHERS) ---

Basic usage:
 * Start mod manager and select the game
 * Drag'n'drop PAK files onto the mod manager window
 * Click mods to install and uninstall them
   


For mod authors:
 * I suggest using this to pack your mods into
   PAK: http://modderbase.com/showthread.php?tid=834
 * Optionally, you can include a modinfo.ini and a screenshot to the PAK file so
   that info is displayed inside the mod manager. Here is an example of how the
   files should look like: http://www.fluffyquack.com/mods/SC6/Raph...-files.rar
   



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