newliga365g.store
Open in
urlscan Pro
172.67.160.212
Public Scan
URL:
https://newliga365g.store/
Submission: On October 17 via api from US — Scanned from US
Submission: On October 17 via api from US — Scanned from US
Form analysis
8 forms found in the DOMPOST /auth/login
<form action="/auth/login" id="__AjaxLoginAntiForgeryForm" method="post">
<div class="model-h3 mb-2 pb-2 pt-2 px-auto mx-auto font-weight-bold text-center">Masuk</div>
<div class="form-group did-floating-label-content userNameID">
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<path
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<path
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<path
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<path
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</g>
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<input type="text" id="UsernameFocusTextBox" name="username" required="" class="did-floating-input login_username l1" onpaste="if (!window.__cfRLUnblockHandlers) return false; return false;" placeholder=" " autocomplete="off">
<label for="FocusTextBox" class="lbl did-floating-label">UserID</label>
<div class="error_Login_username hide"><span class="text-danger small">UserID Diperlukan</span></div>
<div class="error_Login_username_numeric_alpha hide"><span class="text-danger small">UserID harus 3 - 20 karakter alfanumerik </span></div>
</div>
<div class="form-group did-floating-label-content registerPasswordIco">
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<path
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</svg>
<input id="login_password" type="password" name="password" placeholder=" " required="" autocomplete="off" class="did-floating-input text login_password l2">
<label for="login_password" class="lbl did-floating-label">Kata Sandi</label>
<span toggle="#login_password" class="pw-eye-slash toggle-password"></span>
<div class="error_Login_password hide"><span class="text-danger small">Kata Sandi Diperlukan.</span></div>
</div>
<div class="registrationCaptcha">
</div>
<button class="rgstButton w-100 l4" type="submit">Masuk</button>
<div class="error-content text-left"></div>
<input name="__RequestVerificationToken" type="hidden" value="pOB1EMrp4uswmyF7r6YXOhLMBplUPD69eRMGPl-b2tfqAME2oiCqMFHX9ctx2ScINbxROzVJJ_le6jcutRDbDLsLYB01">
</form>
POST /auth/register
<form action="/auth/register" id="__AjaxRegisterAntiForgeryForm" method="post">
<div class="signin-content-v3">
<div class="row justify-content-start align-items-start">
<div class="col-2 pr-3 dropdown-single">
<button class="dropbtn-single-box" href="#" role="button" id="dropdownMenuLink" data-toggle="dropdown" aria-haspopup="true" aria-expanded="false">
<img loading="lazy" class="icon-language" src="https://dd8p0622bwh41.cloudfront.net/Content/img/icons/LANGUAGE.svg" alt="">
</button>
<div class="dropdown-single-content" aria-labelledby="dropdownLang">
<a href="/lang/id" onclick="if (!window.__cfRLUnblockHandlers) return false; registerLangChange()"><p><img class="icon-flag" src="https://dd8p0622bwh41.cloudfront.net/Content/media/flag/id.svg" alt="">Indonesia</p></a>
<a href="/lang/en" onclick="if (!window.__cfRLUnblockHandlers) return false; registerLangChange()"><p><img class="icon-flag" src="https://dd8p0622bwh41.cloudfront.net/Content/media/flag/en.svg" alt="">English</p></a>
</div>
</div>
<div class="col-8 px-0 model-h3 text-center"> Daftar Akun <small>Daftar sekarang untuk memulai dengan akun</small>
</div>
</div>
<div class="did-floating-label-content userNameID mb-1">
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<path
d="M343.4,383.6c-19.7,0-39.3,0-59,0c-8.2,0-13.2-3.5-14.2-9.8c-0.6-3.8,0.2-7.1,2.3-9.6 c2.4-2.8,6.2-4.4,10.9-4.4c5.2-0.1,10.9-0.1,17.9-0.1c3.9,0,7.7,0,11.6,0l1,0c4.2,0,8.4,0,12.7,0l26.7,0l38.2,0 c9.7,0,19.4,0,29.2,0c8.4,0,13.7,4.2,14,11.2c0.3,6.1-3.2,10.8-9.1,12.1c-1.5,0.4-3.2,0.5-5.1,0.5 C394.8,383.6,369.1,383.6,343.4,383.6z">
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</g>
</svg>
<input onfocusout="aplib.CheckName(event)" type="text" name="username" onpaste="if (!window.__cfRLUnblockHandlers) return false; return false;" id="RegisterFocusTextBox" autocomplete="off" placeholder=" " required="" class="did-floating-input">
<svg class="checkmark" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 48 48" width="48px" height="48px">
<path fill="#43A047" d="M40.6 12.1L17 35.7 7.4 26.1 4.6 29 17 41.3 43.4 14.9z"></path>
</svg>
<svg xmlns="http://www.w3.org/2000/svg" class="cross svg-icon" fill="red" viewBox="0 0 1024 1024" version="1.1">
<path
d="M810.65984 170.65984q18.3296 0 30.49472 12.16512t12.16512 30.49472q0 18.00192-12.32896 30.33088l-268.67712 268.32896 268.67712 268.32896q12.32896 12.32896 12.32896 30.33088 0 18.3296-12.16512 30.49472t-30.49472 12.16512q-18.00192 0-30.33088-12.32896l-268.32896-268.67712-268.32896 268.67712q-12.32896 12.32896-30.33088 12.32896-18.3296 0-30.49472-12.16512t-12.16512-30.49472q0-18.00192 12.32896-30.33088l268.67712-268.32896-268.67712-268.32896q-12.32896-12.32896-12.32896-30.33088 0-18.3296 12.16512-30.49472t30.49472-12.16512q18.00192 0 30.33088 12.32896l268.32896 268.67712 268.32896-268.67712q12.32896-12.32896 30.33088-12.32896z">
</path>
</svg>
<label for="RegisterFocusTextBox" class="did-floating-label required">UserID</label>
<div class="error_Register_username hide"><span class="text-danger small">UserID Diperlukan</span></div>
<div class="error_Register_username_alpha_numeric hide"><span class="text-danger small">ID pengguna harus dimulai dengan huruf (3-20 karakter)</span></div>
<div class="error-checkName"></div>
</div>
<div class="did-floating-label-content registerPasswordIco mb-1">
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" fill="currentColor" version="1.1" id="Layer_1" x="0px" y="0px" viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve">
<g>
<path
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</path>
<path
d="M255.9,430.7c-7.6-0.1-11.9-4.7-12-13c0-3.4,0-6.8,0-10.1l0-0.7c0-1.4,0-2.8,0-4.3c0-0.3,0-0.7,0-1 c0-0.6,0-0.9,0-1.1c1.8-13.1-2.3-21.4-13.8-27.7c-16.8-9.3-23.5-31.8-15.6-52.4c6.3-16.4,23.1-27.8,40.9-27.8c2,0,4.1,0.2,6.1,0.4 c21.5,3.2,36,17.5,38.8,38.3c2.7,20.1-7.2,37.6-26.6,46.8c-3.1,1.5-5.3,5.7-5.4,8.7c-0.2,6.5-0.2,13-0.2,19.3c0,3.9,0,7.7,0,11.5 c-0.1,8.5-4.3,13.2-12,13.2L255.9,430.7z M255.9,316.9c-11.5,0-20,8.4-20.2,20c-0.1,5.9,1.8,11,5.4,14.8c3.6,3.7,8.6,5.7,14.5,5.8 l0.3,0c11.8,0,20.1-8.2,20.3-19.8c0.2-12-8-20.5-19.9-20.7L255.9,316.9z">
</path>
</g>
</svg>
<input id="register_password" onfocusout="aplib.CheckPassword()" type="password" name="password" autocomplete="off" placeholder=" " required="" class="did-floating-input r2">
<span toggle="#register_password" class="pw-eye-slash toggle-password"></span>
<label for="register_password" class="did-floating-label required">Kata Sandi</label>
<div class="error_Register_password hide"><span class="text-danger small">Kata Sandi Diperlukan</span></div>
<div class="error_password_length hide"><span class="text-danger small">Kata sandi harus minimal 6 alfanumerik</span></div>
<div class="error_password_lengthSC hide"><span class="text-danger small">Password must be mixed at least 6 alphanumeric (can contain special characters !,@,$,%,^,&,*,+,')</span></div>
<div class="error_password_lengthNSC hide"><span class="text-danger small">New password should not contain any special characters (!,@,$,%,^,&,*,+,')</span></div>
</div>
<div class="did-floating-label-content registerPasswordIco mb-1">
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" fill="currentColor" version="1.1" id="Layer_1" x="0px" y="0px" viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve">
<g>
<path
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</path>
<path
d="M255.9,430.7c-7.6-0.1-11.9-4.7-12-13c0-3.4,0-6.8,0-10.1l0-0.7c0-1.4,0-2.8,0-4.3c0-0.3,0-0.7,0-1 c0-0.6,0-0.9,0-1.1c1.8-13.1-2.3-21.4-13.8-27.7c-16.8-9.3-23.5-31.8-15.6-52.4c6.3-16.4,23.1-27.8,40.9-27.8c2,0,4.1,0.2,6.1,0.4 c21.5,3.2,36,17.5,38.8,38.3c2.7,20.1-7.2,37.6-26.6,46.8c-3.1,1.5-5.3,5.7-5.4,8.7c-0.2,6.5-0.2,13-0.2,19.3c0,3.9,0,7.7,0,11.5 c-0.1,8.5-4.3,13.2-12,13.2L255.9,430.7z M255.9,316.9c-11.5,0-20,8.4-20.2,20c-0.1,5.9,1.8,11,5.4,14.8c3.6,3.7,8.6,5.7,14.5,5.8 l0.3,0c11.8,0,20.1-8.2,20.3-19.8c0.2-12-8-20.5-19.9-20.7L255.9,316.9z">
</path>
</g>
</svg>
<input id="password_confirm" onfocusout="aplib.CheckPassword()" type="password" name="cpassword" autocomplete="off" placeholder=" " required="" class="did-floating-input r3">
<span toggle="#password_confirm" class="pw-eye-slash toggle-password"></span>
<label for="password_confirm" class="did-floating-label required">Konfirmasi Kata Sandi</label>
<div class="error_Register_cpassword hide"><span class="text-danger small">Konfirmasi Kata Sandi Diperlukan</span></div>
<div class="error_match_cpassword hide"><span class="text-danger small">Konfirmasi kata sandi anda tidak memiliki kecocokkan</span></div>
</div>
<div class="selectCustom registerCurrencySelect text-left" style="display: none;">
<svg xmlns="http://www.w3.org/2000/svg" fill="currentColor" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" id="Layer_1" x="0px" y="0px" viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve">
<g>
<path
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</path>
<path
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</g>
</svg>
<div class="select"><select name="currency" id="currency" placeholder="Mata Uang" onchange="if (!window.__cfRLUnblockHandlers) return false; aplib.getselectCurrencygetBankList(this)" class="register_currency hide-select" required="">
<option value="11">IDR</option>
</select>
<div class="custom-select-dd">IDR</div>
<ul class="select-options text-left">
<li rel="11" class="selected">IDR</li>
</ul>
</div>
<div class="error_Register_currency hide"><span class="text-danger small">Mata Uang Diperlukan</span></div>
</div>
<div class="selectCustom registerBankSelect mb-1">
<svg xmlns="http://www.w3.org/2000/svg" fill="currentColor" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" id="Layer_1" x="0px" y="0px" viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve">
<g>
<path
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</path>
<path
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</svg>
<div class="select"><select name="register_supBank" id="register_bankadd" placeholder="Pilih Bank Aktif" class="text orderby hide-select" required="">
<option class="selectbanklist-defaultvalue" value="" selected="" style="display:none;">Pilih Bank</option>
<option value="-1" class="inactive" disabled="" data-class="avatar" data-style="background-image: url('@b.BL');">Bank</option>
<option value="78" data-class="avatar" data-style="background-image: url('@b.BL');">BRI</option>
<option value="79" data-class="avatar" data-style="background-image: url('@b.BL');">Mandiri</option>
<option value="80" data-class="avatar" data-style="background-image: url('@b.BL');">BCA</option>
<option value="81" data-class="avatar" data-style="background-image: url('@b.BL');">BNI</option>
<option value="102" data-class="avatar" data-style="background-image: url('@b.BL');">CIMB Niaga</option>
<option value="140" data-class="avatar" data-style="background-image: url('@b.BL');">Bank Permata</option>
<option value="151" data-class="avatar" data-style="background-image: url('@b.BL');">OVO</option>
<option value="152" data-class="avatar" data-style="background-image: url('@b.BL');">LinkAja</option>
<option value="153" data-class="avatar" data-style="background-image: url('@b.BL');">GoPay</option>
<option value="154" data-class="avatar" data-style="background-image: url('@b.BL');">Dana</option>
<option value="158" data-class="avatar" data-style="background-image: url('@b.BL');">BSI</option>
<option value="202" data-class="avatar" data-style="background-image: url('@b.BL');">Bank Sinarmas</option>
</select>
<div class="custom-select-dd">Pilih Bank<span class="required"></span></div>
<ul class="select-options text-left">
<li rel="">Pilih Bank</li>
<li rel="-1" class="inactive">Bank</li>
<li rel="78">BRI</li>
<li rel="79">Mandiri</li>
<li rel="80">BCA</li>
<li rel="81">BNI</li>
<li rel="102">CIMB Niaga</li>
<li rel="140">Bank Permata</li>
<li rel="151">OVO</li>
<li rel="152">LinkAja</li>
<li rel="153">GoPay</li>
<li rel="154">Dana</li>
<li rel="158">BSI</li>
<li rel="202">Bank Sinarmas</li>
</ul>
</div>
<div class="error_Register_register_supBank hide"><span class="text-danger small">Pilih Bank Aktif Diperlukan</span></div>
</div>
<div class="did-floating-label-content registerAccount mb-1">
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<path
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</svg>
<input id="register_bankaccname" type="text" name="register_accountName" placeholder=" " autocomplete="off" required="" class="did-floating-input r4">
<label for="register_bankaccname" class="did-floating-label required">Nama Rekening</label>
<div class="error_Register_register_accountName hide">
<span class="text-danger small">Nama Rekening Diperlukan</span>
</div>
</div>
<div class="did-floating-label-content registerBankAccno mb-1">
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<g>
<path
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<path
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<g>
<path
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<input id="register_bankaccno" type="text" name="register_accountNo" placeholder=" " autocomplete="off" required="" class="did-floating-input r5">
<label for="register_bankaccno" class="lbl did-floating-label required">No Rekening</label>
<div class="error_Register_register_accountNo hide">
<span class="text-danger small">No Rekening Diperlukan</span>
</div>
<div class="error-BankNo his-error-content"></div>
</div>
<div class="did-floating-label-content" id="RCfilCol" style="">
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<path
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<path
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<path
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<input id="refferal" type="text" name="referral" autocomplete="off" placeholder=" " class="did-floating-input register_referral">
<label for="refferal" class="did-floating-label">Kode Referral (Tidak Wajid)</label>
</div>
<div class="did-floating-label-content registerEmail" style="display: none;">
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<path
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<input id="email" type="email" name="email" autocomplete="off" placeholder=" " class="did-floating-input register_email r6">
<label for="email" class="did-floating-label">Email</label>
<div class="error_Register_email hide"><span class="text-danger small"> Format Email Salah</span></div>
<div class="error-checkEmailDuplicate his-error-content"></div>
</div>
<div class="did-floating-label-content registerPhone">
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" fill="currentColor" version="1.1" id="Layer_1" x="0px" y="0px" viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve">
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<input id="phone" type="tel" name="required_phone" autocomplete="off" placeholder=" " class="did-floating-input register_required_phone r7" required="">
<label for="phone" class="did-floating-label required">No. Telepon </label>
<input type="hidden" name="otpCode" id="otpCode">
<div class="error_Register_required_phone hide"><span class="text-danger small">No. Telepon Diperlukan</span></div>
<div class="error_match_required_phone hide"><span class="text-danger small">Format Nomor telepon tidak valid</span></div>
<div class="error-checkPhoneDuplicate his-error-content"></div>
</div>
<div class="form-group user-auto-promocode">
<label for="user_register_promocode" class="lbl">Promotion</label>
<select class="fld" id="user_register_promocode" name="promotionid"></select>
</div>
<input id="checkForm" type="text" name="checkForm" value="1" class="error_Register_checkForm hide">
<div class="registrationCaptcha">
</div>
<div class="error-content small text-left">* = Wajib Diisi</div>
<button class="rgstButton w-100 mt-1" type="submit">Daftar</button>
<div class="error-content"></div>
<input name="__RequestVerificationToken" type="hidden" value="NIEkMqk_VbCeduuCi3NcJHOkylnJVqXvvgtSRcAtzA079BlOss6-plMkETCsfcd7v1LREeyPsnLmWQHt92TVB5BWxII1">
<div class="bottom text-center my-2">
<div class="sm-text mx-auto"> Sudah Memiliki Akun? <a href="#" data-dismiss="modal" data-target="#loginModal" data-toggle="modal" class="btm ml-2">Masuk</a>
</div>
</div>
</div>
</form>
POST /auth/forgot-password
<form action="/auth/forgot-password" id="__AjaxForgotPasswordAntiForgeryForm" method="post">
<div class="model-h3 mb-2 pb-2 pt-2 px-auto mx-auto font-weight-bold text-center">Lupa Kata Sandi</div>
<div class="form-group did-floating-label-content userNameID">
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<label for="forgot_username" class="lbl did-floating-label">UserID</label>
<div class="error_forgot_username hide"><span class="text-danger small">UserID Diperlukan</span></div>
</div>
<div class="form-group did-floating-label-content registerBankAccName">
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<input type="text" id="forgot_bank_account_name" name="forgot_bank_account_name" required="" class="did-floating-input forgot_l4bn l2" onpaste="if (!window.__cfRLUnblockHandlers) return false; return false;" placeholder=" " autocomplete="off">
<label for="forgot_bank_account_name" class="lbl did-floating-label">Nama Rekening Bank</label>
<div class="error_forgot_l4bn hide"><span class="text-danger small">Nama Rekening Bank Diperlukan</span></div>
</div>
<div class="form-group did-floating-label-content registerBankAccno">
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" fill="currentColor" version="1.1" id="Layer_1" x="0px" y="0px" viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve">
<g>
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<g>
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<path
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<input type="text" id="forgot_bank_account_no" name="forgot_bank_account_no" required="" class="did-floating-input forgot_l4bn l2" onpaste="if (!window.__cfRLUnblockHandlers) return false; return false;" placeholder=" " autocomplete="off">
<label for="forgot_bank_account_no" class="lbl did-floating-label">Nomor Rekening Bank</label>
<div class="error_forgot_l4bn hide"><span class="text-danger small">Nomor Rekening Bank Diperlukan</span></div>
</div>
<button class="rgstButton mt-3 w-100 l4" type="submit">Daftar Akun</button>
<div class="error-content"></div>
<input name="__RequestVerificationToken" type="hidden" value="lKohhMyL93iEkjmKbxwv5HiX3IxmWfukOWqUacCRAUFgqUaU9tptdITJ6tO6O_9nuMufDhkJdfcbesktMMVAtE5bpo81">
</form>
POST /auth/change-password
<form action="/auth/change-password" id="__AjaxChangePasswordAntiForgeryForm" method="post">
<div class="row justify-content-center my-auto">
<div class="col-md-10 col-10 my-3 mt-5 pt-3">
<div class="model-h3 text-center">Kata sandi baru</div>
<div class="alert alert-success">Silakan Buat Kata Sandi Baru yang Tidak Anda Gunakan di Situs Web Lain.</div>
<input type="hidden" id="cpwd_userid" name="cpwd_userid">
<div class="form-group did-floating-label-content registerPasswordIco">
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" fill="currentColor" version="1.1" id="Layer_1" x="0px" y="0px" viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve">
<g>
<path
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<path
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</g>
</svg>
<input id="ChangePasswordFocusTextBox" type="password" name="password" autocomplete="off" placeholder=" " required="" class="did-floating-input text register_password r2 ">
<label for="FocusTextBox" class="did-floating-label required">Kata Sandi</label>
<span toggle="#ChangePasswordFocusTextBox" class="pw-eye-slash toggle-password"></span>
<div class="error_change_password hide"><span class="text-danger small">Kata Sandi Diperlukan</span></div>
<div class="error_change_password_length hide"><span class="text-danger small">Kata sandi harus minimal 6 alfanumerik</span></div>
<div class="error_change_password_lengthSC hide"><span class="text-danger small">Password must be mixed at least 6 alphanumeric (can contain special characters !,@,$,%,^,&,*,+,')</span></div>
<div class="error_change_password_lengthNSC hide"><span class="text-danger small">New password should not contain any special characters (!,@,$,%,^,&,*,+,')</span></div>
</div>
<div class="form-group did-floating-label-content registerPasswordIco">
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" fill="currentColor" version="1.1" id="Layer_1" x="0px" y="0px" viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve">
<g>
<path
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</path>
<path
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</path>
</g>
</svg>
<input id="ChangePasswordpassword_confirm" type="password" name="cpassword" autocomplete="off" placeholder=" " required="" class="did-floating-input text register_cpassword r3">
<label for="password_confirm" class="did-floating-label required">Konfirmasi Kata Sandi</label>
<span toggle="#ChangePasswordpassword_confirm" class="pw-eye-slash toggle-password"></span>
<div class="error_change_cpassword hide"><span class="text-danger small">Konfirmasi Kata Sandi Diperlukan</span></div>
<div class="error_match_change_cpassword hide"><span class="text-danger small">Konfirmasi kata sandi anda tidak memiliki kecocokkan</span></div>
</div>
<div class="row justify-content-center my-3 px-3">
<button class="rgstButton w-100 l4" type="submit">Konfirmasi</button>
</div>
<div class="error-content"></div>
<input name="__RequestVerificationToken" type="hidden" value="ad1IbATCkY0FeyVl_ElqRTH3iKhEPOA8nwwczUxfjA45DQOWf6indfv77c6Bt74vrPwjId_CdUfBnrHVt_sHAg46tPY1">
</div>
</div>
</form>
POST /auth/login
<form action="/auth/login" class="aside_content-login" id="__AjaxLobbyStickyLoginAntiForgeryForm" method="post">
<div class="login-container">
<div class="form-group did-floating-label-content userNameID">
<div class="position-relative d-flex align-items-center">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 28 21.3" fill="currentColor">
<path d="M14,12.5c1.2,0,2.3-0.5,3.1-1.3c0.8-0.8,1.3-1.9,1.3-3.1S17.9,5.9,17.1,5c-0.8-0.8-1.9-1.3-3.1-1.3
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<path d="M3.5,0.2c-0.9,0-1.8,0.4-2.5,1C0.4,1.8,0,2.7,0,3.7v14c0,0.9,0.4,1.8,1,2.5c0.7,0.7,1.5,1,2.5,1h21
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</svg>
<input type="text" id="FocusTextBox" name="username" required="" class="did-floating-input login_username l1" placeholder=" " autocomplete="off">
<label for="FocusTextBox" class="lbl did-floating-label required">UserID</label>
</div>
<div class="error_Login_username hide"><span class="text-mandatory">UserID Diperlukan</span></div>
<div class="error_Login_username_numeric_alpha hide"><span class="text-mandatory">UserID harus 3 - 20 karakter alfanumerik </span></div>
</div>
<div class="form-group did-floating-label-content registerPasswordIco">
<div class="position-relative d-flex align-items-center">
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Chat with us, powered by LiveChat Masuk Daftar Masuk UserID UserID Diperlukan UserID harus 3 - 20 karakter alfanumerik Kata Sandi Kata Sandi Diperlukan. Masuk Belum Punya Akun? Indonesia English Daftar Akun Daftar sekarang untuk memulai dengan akun UserID UserID Diperlukan ID pengguna harus dimulai dengan huruf (3-20 karakter) Kata Sandi Kata Sandi Diperlukan Kata sandi harus minimal 6 alfanumerik Password must be mixed at least 6 alphanumeric (can contain special characters !,@,$,%,^,&,*,+,') New password should not contain any special characters (!,@,$,%,^,&,*,+,') Konfirmasi Kata Sandi Konfirmasi Kata Sandi Diperlukan Konfirmasi kata sandi anda tidak memiliki kecocokkan IDR IDR * IDR Mata Uang Diperlukan Pilih Bank BankBRIMandiriBCABNICIMB NiagaBank PermataOVOLinkAjaGoPayDanaBSIBank Sinarmas Pilih Bank * Pilih Bank * Bank * BRI * Mandiri * BCA * BNI * CIMB Niaga * Bank Permata * OVO * LinkAja * GoPay * Dana * BSI * Bank Sinarmas Pilih Bank Aktif Diperlukan Nama Rekening Nama Rekening Diperlukan No Rekening No Rekening Diperlukan Kode Referral (Tidak Wajid) Email Format Email Salah No. Telepon No. Telepon Diperlukan Format Nomor telepon tidak valid Promotion * = Wajib Diisi Daftar Sudah Memiliki Akun? Masuk Lupa Kata Sandi UserID UserID Diperlukan Nama Rekening Bank Nama Rekening Bank Diperlukan Nomor Rekening Bank Nomor Rekening Bank Diperlukan Daftar Akun Kata sandi baru Silakan Buat Kata Sandi Baru yang Tidak Anda Gunakan di Situs Web Lain. Kata Sandi Kata Sandi Diperlukan Kata sandi harus minimal 6 alfanumerik Password must be mixed at least 6 alphanumeric (can contain special characters !,@,$,%,^,&,*,+,') New password should not contain any special characters (!,@,$,%,^,&,*,+,') Konfirmasi Kata Sandi Konfirmasi Kata Sandi Diperlukan Konfirmasi kata sandi anda tidak memiliki kecocokkan Konfirmasi Indonesia English Masuk Daftar Indonesia English UserID UserID Diperlukan UserID harus 3 - 20 karakter alfanumerik Kata Sandi Kata Sandi Diperlukan Masuk Daftar Semua Semua Olahraga Slot Live Kasino Poker Tembak Ikan Togel E-Kasino Permainan Balap {{gamename}} {{gpname}} {{t2}} {{errormsg}} {{keyword}} Kunci setidaknya dalam 3 karakter untuk melanjutkan pencarian. 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Blog About Us × * Beranda * Olahraga Olahraga HOT NEW * Slot Slot HOT HOT HOT HOT NEW HOT HOT HOT NEW * Live Kasino Live Kasino HOT HOT HOT * Poker Poker HOT HOT * Tembak Ikan Tembak Ikan NEW HOT * Togel Togel * E-Kasino E-Kasino HOT HOT HOT * Promosi Promosi * Turnamen Turnamen * Permainan Permainan HOT * Balap Balap * Referral × VERIFY YOUR PHONE NUMBER Kode OTP Diperlukan Ok Didn't receive OTP code? Try resend OTP. Kirim ulang DEPOSIT CONFIRMATION Nama Rekening Bank : Nomor Rekening Bank : Promotion : Jumlah Setoran : Tidak Setoran * New Game : Bandar Remi at PKV game ~ DEPOSIT PULSA : TSEL & XL RATE 0.85% ~ Link alternatif : ( newliga365d.info ) ~ Selamat datang di NEWLIGA365. Disini kami menyediakan berbagai macam Permainan Menarik dan Menghibur yang bisa di Mainkan di Semua Smart Phone baik Android mau pun IPhone. Di NEWLIGA365 juga menerima Berbagai macam Deposit, baik Bank, E-Money. Kami Harap anda bisa Menikmati Permainan yg ada di Situs kami. Terima Kasih. 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These Rules supersede all previously published or otherwise verbal Rules made by us and we reserve our right to make further amendments or addendums to it. The English of these Rules should prevail over other translated versions. SOCCER 1. Customers are to ensure that they comply with the local Gambling Laws from where the bets are placed. 2. Senior Master Agents, Master Agents and Agents are directly responsible to LIGA365 and vice versa for account settlements, conduct and wrongdoing or their respective levels and dispute arising from bet placing etc. 3. Any argument or dispute would have to be notified and settled before the kick off time for non-live match or match end for live betting. 4. Under the following circumstances the bets placed are considered Void and the Parlay counted as one (1): i. Any mistake or wrong information caused by human or technical error. ii. The match is cancelled or postponed for more than 12 hours. iii. The match is suspended or aborted before the end of 90 minutes plus added time for fulltime bets OR 45 minutes plus added time for 1st half bets and does not resume on the same day at the same venue; unless the organizing body decides for the match to continue for the remaining time left in any venue. iv. Change of team name from Home to Away or vice versa, neutral ground excluded. v. Any concerted act to fraud or hacking into our website, in such case, we reserve our right to further pursuit the matter with any action we deem appropriate. vi. Default in payment due and making new bets. vii. The bet was placed after kick-off time for non-live matches. viii. Any other circumstances that may be announced in our website to Void the bets. 5. Under the following circumstances the bets would not be accepted or would be rejected even they have been wrongly accepted: a.) Penalty Kick b.) Corner Kick c.) Free Kick d.) Red Card issued e.) Throwing in or attacking near the opposing team's Penalty box. 6. Correct Score (UP5), your chosen team (home or away) must won by a goal difference of 5 or more. For example:5:0,6:0,6:1,7:1… 7. Mix Parlay Calculations: Loses half (x0.5), Wins half (odds-1,/2,+1),Draw or match postponed, cancel, counted as one (1)!! Pay-out shall take off bet amounts. 8. In case of Live betting, the satellite transmission in certain locations may be delayed. The transmission of bets and acceptances may also be intermittently delayed, for such incidents the bets placed and shown in Stake Placed and/or Statement will be treated as valid and correct. 9. All bets that were settled will be final 72 hours from the start of the match(s).LIGA365 will not recognize any changes afterward 10. Inconsistent results / scores Where there is a conflict between the official results and the results posted onLIGA365’s website, the conflict shall be resolved by reference to the video recording of that match to determine the correct result. 11. The pay-out limits for Parlay, Correct Score and Total Goals are set to limit our exposure and prevent over betting of customers. Any attempt to place more than one bet on the same selection (even with different odds) are not acceptable and we reserve our right to Void them. 12. To protect your interest, LIGA365 provides a back-up data base, where data will be recorded and saved every minute to prevent the loss of data caused by any technical failure. The data will also be used to check and verify against any unauthorized amended bet and hacking. The record will be considered as accurate and as an evidence of any wrongdoing. 13. Member is only allowed one Account per player and we perform random security checks to maintain system integrity and fairness. If we find any member participating in collusion or deceptive practices, LIGA365 company reserves the right to close a client's account at any time, without stating the reasons. In this event, the balance left on his account will be returned to the client. 14. LIGA365 does not accept any responsibility for failure in any equipment or telecommunication that prevents the placing of correct bets. 15. If the member has any question to tournament team name or league, please examine that English team name by takes the standard. 16. “Neutral Ground” considered as added information but LIGA365 does not accept any liability whatsoever if any neutral venues are not correct or not listed as such. At all times it is the customer's responsibility to be aware about the match venue 17. All soccer match bets will be settled on the result of full 2x45 minutes of play including the added injury or stoppage time, unless otherwise stated. This does not include the extra-time, golden goals and penalty shoot-outs, or a match result which was altered by the official referee/committee after the match. Occasionally some Tournaments or Friendly matches are scheduled to be played for 2x40 minutes, so all bets will be settled at the end of the scheduled time. There are some youth or friendly matches that will be played for 2 x 35 minutes or less, LIGA365 will announce this kind of matches before the start of the game, otherwise all soccer match bets taken on these matches will be considered VOID. 18. The timer and red card notice for the live matches are for reference only, we will not take responsibility for any inaccuracy occurred. 19. Penalty Handicap result includes sudden death. 20. Penalty Over/Under result does not include sudden death. 21. First Yellow Card i. Predict the team to receive the first yellow card in a designated match. ii. If the first booking is a straight red card (professional foul), it will be regarded as red card but not a yellow card. iii. In the event two or more players receive a booking for the same incident, then the player who is shown the first yellow card by the referee will be deemed as the "winner" for settlement purpose. iv. The yellow cards shown to non-players (e.g. substitute/reserve, manager or coach) do not count. v. If the match is abandoned after the first yellow card is received, all bets on First Yellow Card will stand. vi. All rules other than the above-mentioned will follow Soccer Betting rules. 22. Total Yellow Cards i. The company will settle bets according to official results made available from the soccer authority responsible for organizing the match. ii. Cards shown to non-players (e.g. managers or substitutes who play no subsequent part in the game) do not count towards the total. iii. Total Yellow Cards is similar to Handicap and Over/Under Wager. Win/loss is determined by the number of yellow cards accumulate by both teams, compared with the handicap given before the game starts. iv. In a situation where a second yellow is given to the same player, the company will take the count as 3 yellow cards. v. Yellow card constitute 1 point, red card constitute 2 points. The points for a 2nd yellow card received by the same player will be counted as, 1 point for point for yellow card and 2 points for red card, total 3 points. vi. If a match is abandoned anytime within the official 90-minute play, all wagers on Total Yellow Cards will be void. 23. First Corner i. Predict the team to receive the first corner in a designated match. ii. If the match is abandoned after the first corner is awarded, all bets on First Corner will stand. iii. If the match is abandoned before the first corner is awarded, all bets on First Corner will be refunded. iv. All rules other than the above-mentioned will follow Soccer Betting rules. 24. Last Corner i. Predict the team to receive the last corner in a designated match within the official 90 minutes play. ii. If the match is abandoned within the official 90 minutes play, all bets on Last Corner will be refunded. iii. All rules other than the above-mentioned will follow Soccer Betting rules. 25. Total Corner i. Corners awarded but not taken do not count. ii. The company shall settle bets according to official results made available from the soccer authority responsible for organizing the match. iii. Total Corners is similar to Handicap and Over/Under Wager. Win/loss is determined by the number of corners of both teams, then comparing with the handicap given before the game start. 26.Total Number of Substitution i. The Total Number of substitution result is decided by the total number of substitution of Home/Away teams that will be made within the official 90 minutes play, excluding the extra time. ii. The bet settlement will be based on the official results available by the official website/organizers. iii. If the match is abandoned within the official 90 minutes play, all bets on Total Number of Substitution will be refunded. iv. All rules other than the above-mentioned will follow Soccer Betting rules. 27. First/ Last Substitution i. Predict which of the two teams will make their first / last player substitution within the official 90 minutes play. ii. The bet settlement will be based on the official results available by the official website/organizers. iii. In the event of more than two players being substituted at the same time, the player number that is shown first by the 4th Official will be deemed the "winner" for settlement purposes. iv. If the match is abandoned after the first substitution has been made, all bets on First Substitution will stand, but all bets on Last Substitution will be refunded. v. If the match is abandoned before any substitution has been made, all bets on First Substitution and Last Substitution will be refunded. vi. All rules other than the above-mentioned will follow Soccer Betting rules. 28. Total Offside i. The Total Offside bets settlement will be made in a designated match within the official 90 minutes play and based on the official results available by the official website/organizers. ii. If the match is abandoned within the official 90 minutes play, all bets on Total Offside will be refunded. iii. All rules other than the above-mentioned will follow Soccer Betting rules. 29.First / Last Offside i. Predict the team to make the first/last offside within the official 90 minutes play, excluding extra time. ii. The bet settlement will be based on the official results available by the official website/organizers. iii. If the match is abandoned after the first offside, all bets on First Offside will stand, but all bets on Last Offside will be refunded. iv. If the match is abandoned before any offside is made, all bets on First Offside and Last Offside will be refunded. v. All rules other than the above-mentioned will follow Soccer Betting rules. 30.Penalty Taken i. Prediction on penalty that is being awarded and taken within the official 90 minutes play. ii. If the match is abandoned after the penalty is awarded and taken, all bets will stand. iii. If the match is abandoned before the penalty is awarded and taken, all bets will be refunded. 31. Clean sheet i. To predict if the team will keep a clean sheet and not concede any goals in a designated match within the official 90 minutes play. For example: Team A beats Team B 3-0 Team A have "kept a clean sheet," as they have not conceded any goals. ii. If the match is abandoned, all bets involved will be refunded. iii. All rules other than the above-mentioned will follow Soccer Betting rules. 32.Double Chance i. Bet on 2 of 3 possible outcomes from 3 options available: For example: Home Win or Draw (1X) Away Win or Draw (X2) Home Win or Away Win (12) ii. If a match venue is played at neutral ground, the bets will be settled according o the match venue (Home/Away Team) displayed in our member site. 33. INDIRECT MATCH i. Indirect Match bets involve the pairing of any two teams that are NOT playing against each other. ii. Indirect Match result are decided by the number of goals scored by the two paired teams in their respective matches. The winning team is the team with the higher number of goals scored (inclusive of handicap, if any) iii. Teams that are paired in the Indirect match bets must start their respective matches on the same day although one match may end later than the other BUT both matches must be played in one continuous session (i.e. no postponed, re-scheduled or abandoned matches) for the bets to be valid. iv. If any of the paired teams’ matches are postponed, re-scheduled or abandoned, all Indirect match bets involving those teams will be considered VOID. v. Venue (Home/Away) of the matches are not considered in these Indirect matches vi. All rules other than the above-mentioned will follow Soccer Betting rules. BASKETBALL 1. Bets placed before the game start regarding of written schedule is valid,.otherwise void 2. Bets void if the match didn’t complete at least 43 minutes (NBA), 35 minutes (WNBA/NCAA/EUROBASKET) and at the end of the normal time for other competition, unless settlement of bets is already determined. 3. Settlement will be based on the official final score including Overtime (if necessary), unless otherwise specified. 4. Settlement for the first half betting should be include the sum of the final results of 1st and 2nd quarter. 5. Settlement for the second half betting should be include the sum of the 3rd and 4th quarter including Overtime (if necessary). 6. Settlement for the 4th quarter betting, exclude Overtime. 7. Basketball Running (LIVE) Games : i. Settlement will be based on the official final result including Overtime. ii. ii. Please ignore the score shown on our displayed. 8. Settlement for team to score the first basket will be based on the team to score the 1st points in the match. 9. Settlement for team to score the last basket will be based on the team to score the last point in the match including Overtime, unless otherwise specified. 10. Total Points/ Rebounds/ Assists by player: i. Settlement is based on player’s statistic on that particulars match. ii. For bets to stand, the match must be complete. iii. Bets will be refund on Non-Starter. iv. Bets on player which have play but didn’t get a point, rebound or assist, the player will deem to have scored zero. 11. Team with the highest scoring quarter – bets related on which team to score highest point for each quarter in the match excluding over time. 12. Team race to first 20 points – bets related on which team to reach the first 20 points on the match. 13. For NCAA basketball, Home/Away VENUE is for reference only. AMERICAN FOOTBALL 1. Bet placed before the game start regarding of written schedule is Valid, Otherwise void. 2. Bets void if the match didn’t complete at least 55 minutes and the match is not going to be restart, unless settlement of bets is already determined. 3. Settlement will be based on the official final result including Overtime (if necessary), unless otherwise specified. 4. Settlement for the first half betting should be include the sum of the final results of 1st and 2nd quarter. 5. Settlement for the second half betting should be include the sum of the 3rd and 4th quarter including Overtime (if necessary). 6. Settlement for the 4th quarter betting, exclude Overtime. 7. American Football Running (Live) Games: i. Settlement will be based on the official final result including Overtime. ii. Please ignore the score shown on our displayed. 8. Settlement for team to score the first point will be based on the team to score the 1st points in the match. 9. Settlement for team to score the last point will be based on the team to score the last point in the match including Overtime, unless otherwise specified. 10.For NCAA Football, Home/Away VENUE is for reference only. TENNIS 1. All single bets (including head to head, set betting and over under) will be VOID, if a match has not been completed due to a player’s retirement or disqualification. 2. All bets placed will be refunded if a match is suspended or postponed, and not resumed within 48 hours from the start time. 3. The total number of sets required to win a match is all referred to the official tournament organizers. 4. Set Handicap - the total sets played in the match. 5. Game Handicap - the total games played in the match. 6. Over / Under the total games played in the match. 7. Odd-Even the total games played in the match. 8. Bets stand regardless of any change of venue or court surface. 9. First Set Winner: i. First Set Winner applies to the first set ONLY. ii. Bets are settled at the end of the second set's result. iii. All Bets are considered VOID if the first set is not completed 10. Second Set Winner: i. Second Set Winner applies to the second set ONLY. ii. Bets are settled at the end of the second set's result. iii. All Bets are considered VOID if the second set is not completed. 11. Third Set Winner: i. Third Set Winner applies to the third set ONLY. ii. Bets are settled at the end of the third set's result. iii. All Bets are considered VOID if the third set is not completed. 12. In Running (Live) Games, bets are wagered on the winner of the match (inclusive of handicap, if any). 13. Most Aces - player with the most Aces in the match as per official match statistics. 14. Most Double Fault – bets settle on the player who has the most double faults in the match as per official match statistics. ATHLETICS 1. The result of an event will be determined according to the podium position. Subsequent disqualifications, suspensions or promotions are not recognized for betting purposes. 2. If a track and field event is cancelled for any reason prior to the event, all bets will be VOID. 3. Head to Head: i. Bets refer to the competitor with the best placing in an event. ii. Both competitors must start for bets to stand. iii. If only one of the competitors reaches the finals, bets on that competitor is counted win. iv. If both of the competitors fail to qualify for the finals, all bets will be considered Void. VOLLEYBALL 1. All single bets (set betting and over under) will be VOID, if a match has not been completed. 2. Set Handicap - the total sets played in the match. 3. Point Handicap - the total points played in the match . 4. Over / Under the total points played in the match. 5. Odd-Even the total points played in the match. 6. First Set Winner: i. First Set Winner applies to the first set ONLY. ii. Bets are settled at the end of the first set's standing score. iii. All Bets are considered VOID if the first set is not completed. 7. Second Set Winner: i. Second Set Winner applies to the second set ONLY. ii. Bets are settled at the end of the second set's standing score. iii. All Bets are considered VOID if the second set is not completed 8. Third Set Winner: i. Third Set Winner applies to the third set ONLY. ii. Bets are settled at the end of the third set's standing score. iii. All Bets are considered VOID if the third set is not completed. 9. In-Running for the Volleyball matches please ignore the score shown on our displayed. BADNMITON 1. All bets will be VOID, if a match has not been completed due to a player’s retirement or disqualification. 2. Over / Under - the total points played in the match. 3. Odd-Even - the total points played in the match. 4. In Running (Live) Games, bets are wagered on the winner of the match (Inclusive of handicap, if any). CYCLING 1. Result will be based on the podium positions. Subsequent disqualifications, suspensions or promotions are not recognized for betting purposes. 2. No Re-Funded on non starters. 3. Head to Head : i. Bets refer to the competitor with the best finishing position in an event. ii. Both competitors must start and at least one of them completes the race for bets to stand. HAND BALL 1. All bets will be settled at the end of the normal time. (Extra Time do not count) POOL | SNOOKER 1. For bets to stand, both players must start a match and the match must reach full completion. 2. In the event of a match starting – with the break for the first frame – but not being completed for whatever reason, All bets will be VOID, unless further play could not affect the result. 3. In-Running for the 9ball matches, bets are wagered on the winner of the match (inclusive of handicap, if any). 4. In-Running for the 9ball matches please ignore the score shown on our displayed. BASEBALL 1. All betting are considered VOID, if one of the listed pitchers do not start the game and throw at least 1 pitch. 2. The result is based on the official result, including Extra Innings (when applicable). 3. TO WIN - All Transactions will be considered VOID. If less than 5 innings is being played, except when the home team is leading after 4½ innings. 4. Live Betting (Handicap, Over-Under) - All Transactions will be considered VOID if less than 9 innings is being played, except when the home team is Leading after 8½ innings. 5. 1st half i. All bets are settled on the basis of the score at the end of 1st 5 (five) innings. ii. If a game does not go five full innings, all 1st half bets will be canceled. iii. If either listed pitchers does not start, all bets on the 1st half will be canceled. BOXING 1. If a boxer fails to answer the bell, the fight will be deemed to have ended in the previous round. 2. All bets will be REFUNDED if the match is postponed and not resume within 12hours. 3. If the wagering offer on a match includes the draw as a third option, and the match ends in a draw, betting on the draw will be paid. If the wagering offer only the boxers, all bets will be REFUNDED if the match ends in a draw. 4. For wagering purposes, the disqualification of a boxer during a match will be counted as a knockout by his opponent. 5. Result is decided by the official result, as announced immediately after the end of the fight. Subsequent protests are not recognized. 6. Over / Under : Total Number of Rounds that took place during the match. TABLE TENNIS 1. All single bets (including head to head, set betting and over under) will be VOID, if a match has not been completed due to a player’s retirement or disqualification. 2. Result is based on official result, as accounted immediately after the end of the match. Subsequent protests are not recognized. 3. Over / Under : the total points played in the match. 4. Odd-Even : the total points played in the match. FIELD HOCKEY 1. All bets will be settled at the end of the match (including injury time and any other stoppages added by the referee). Extra Time, Penalty, golden goal or the match result which was altered by the official referee/committee after the match do not count. 2. All Live Games Bets will be settled on the game score after 70 minutes. 3. 1st Half Betting Rules (35 minutes): i. All 1st Half bets apply to the first half of play only. ii. If the match is cancelled or aborted during the 1st Half, all the first half bets will be considered void. iii. If the match is cancelled or aborted during the 2nd Half, all the first half bets will be considered valid. MOTOR SPORTS 1. If a race is broken off or postponed until another time, and not resumed or completed within 72 hours, this race is considered INVALID and all the bets will be refunded. 2. All bets placed on non-starter after the official test race will not be refunded. 3. The results of an event will be determined according to the podium position. 4. Head-to-Head : i. Head-to-Head bet, where at least one of the racer does not take part in the race after the warm-up lap is completed, is declared void and bets will be refunded. ii. Head-to-Head bet, where both racers fail to complete the race, and are recorded for the same number of laps, the bet is declared void and refunded. iii. All Head-to-Head bets will be settled as per final standing positions for that particular competition where one racer has won the head-to-head from another racer. 5. Qualifying: i. Betting on any motor sport qualifying round is determined on the basis grid position immediately after the qualifying session. ii. Time penalties during the qualifying session as specified by the official count. Other grid demotions or promotions are disregarded. 6. Fastest Lap: i. Settlement will base on the racer who records the fastest lap on the race days. 7. Odd or Even : i. If the racers is not classified due to disqualification or accident and unable to complete the race, the bets taken is invalid and will be refunded ICE HOCKEY 1. All Transactions will be considered VALID if the match is Finished in 3periods, or minimum 55 minutes of play. 2. When the DRAW option is included, results are based at the end of the NORMAL TIME. 3. In LIVE BETTING (handicap and over-under), the results are based on OVER TIME and PENALTY SHOOT_OUT included (when applicable). In PENALTY SHOOT_OUT, the winner has 1 goal added to their score at the completion of the shoot out to determine the final score of the game. 4. For Period betting, all transactions will be considered VALID, if the period must be completed. For 3rd period betting, score excludes OVER TIME and PENALTY SHOOT_OUT for that period. GOLF 1. All transactions will be considered VALID, when both players ( or all players in three ball or group) has TEE-OFF. 2. If the tournament is officially abandoned, all bets are VOID, except option already been decided (12 hours rule does not apply for GOLF Betting) 3. If a tournament does not go the specified number of completed holes and is shortened by tournament officials, the leader at the end of the number of holes specified by the officials will be the winner. 4. 72 Holes Betting - Head to Head i. The winner for tournament betting will be decided upon most holes completed (including any play-off), followed by the best/lower score between each player. If one player misses the cut, the other is deemed the winner. If both players miss the cut, the player with the lowest score will be determine as the winner. 5. If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, the other players is deemed the winner. 6. If a player is disqualified during either 3rd or 4th rounds, when the other player in the match already missed the cut, the disqualified player will be considered the winner. 7. If the number of rounds played is reduced, as in the case of bad weather, bets stand providing that an official tournament winner is declared. 8. 3-balls will be settled with DEAD HEAT RULES applying. 9. When either one of the player are disqualified or withdraw after tee-off during the round, all bets taken are considered VOID, unless play in the next round has started in which case bets will be settled on the original scores. 10. 18 Holes Betting – Head to Head i. The player with the lowest score over 18 holes will be the winner. 11. If both/all players are disqualified, bets will be VOID, unless play in the next round has started in which case bets will be settled on the original scores. 12. In-Running for the Golf matches, bets are wagered on the winner of the match (inclusive of handicap, if any). 13. In-Running for the Golf matches please ignore the score shown on our displayed. RUGBY 1. Unless otherwise stated, all Rugby bets are settled on 80 minutes play. (including injury time and any other stoppage time added by the referee). 2. In the event of a change of venue (home team plays away or vice versa), all bets on the match will be void. If a match is scheduled to be played on neutral ground (but is played on non-neutral ground or vice versa) all bets stand. 3. If a match is abandoned before 80 minutes are played, all bets on the match are considered VOID. If 1st half is completed, all bets on 1st half is VALID. 4. In-Running (live) game, please ignore the score shown on our displayed. BEACH SOCCER 1. All bets will be settled on the result of full 3x12 minutes of play, unless otherwise stated. 2. If a game begins before the scheduled time, all bets taken after that are considered VOID (except live bets). FUTSAL 1. All bets will be settled on the result of full 2 x 20 minutes of play, unless otherwise stated. Extra time and penalty shoot-outs do not count. 2. If a game begins before the scheduled time, all bets taken after that are considered VOID (except live bets). DARTS 1. For bets to stand both players must start the match and the match must be completed. 2. Results will be based o¬n official tournament, as accounted immediately after the end of the match. Subsequent protests are not recognized. 3. If a player retires before a match start or disqualified during a match before its completion, then all bets will be void. 4. Handicap betting is settled to the number of sets/legs. SOFTBALL 1. The result is based on the official result, including Extra Innings(when applicable). 2. All Transactions will be considered VOID if less than 7 innings is being played, except when the second batting team is leading after 6½ innings. CRICKET 1. Match Betting 1. Match Handicap – The handicap is added at the end of the match. i. If the first batting team win the match, settlement purposes will be based on RUN HANDICAP. ii. If the second batting team win the match, settlement purposes will be based on WICKET HANDICAP. 2. Top Batsman /Bowler i. All bets on Batsman / Bowler, who is/are not in the starting XI (Not selected as a named substitute in “super-sub” matches), will be VOID. ii. If any player chosen in the starting XI (selected as a named substitute in “super-sub” matches) does not bat or bowl, the player will be deemed as zero scored. 3. Batsman / Bowler - Head to Head i. Batsman Head to Head – for bets to stand, both batsmen must have been at the wicket when a ball is bowled, otherwise bets will be VOID. ii. Bowler Head to Head – for bets to stand, both bowlers must bowl at least one ball, otherwise bets will be VOID. 4. Highest Opening Partnership i. All bets will be based on the opening partnership’s Total Run. 5. Series Betting i. All bets will be VOID, if the designated number of matches are not completed, unless settlement of bets is already determined. 6. Match sixes (6s):- i. All bets will be VOID, if the match is abandoned or reduced in overs. If a match is reduced in overs and a match result is reached then the team that hits the most sixes regardless of amount of overs faced will be the winners. ii. Settlement for handicap and over/under will be based on both teams scoring the most sixes in the match. Test No Betting 1. All bets will be VOID, if the official do not determined a winner or declared TIE for the match. 2. All bets will be VOID, if the match is affected by weather or any delay and overs are reduced in either innings. Limited Over matches 1. All bets will be VOID, if the match was suspended or postponed, and not resumed within 36 hours from the original schedule of start. 2. Where the Duckworth Lewis method is used, all bets placed on “Highest 10 over Total” and “Opening Partnership” will be VOID, unless the market has been unconditionally determined before the Duckworth Lewis was implemented. 3. In one-day matches, if the match was shortened by weather or any reason, all bets will be settled according to the official competition rules. If the final results is determined by a bowl out or the toss of coin, all bets taken will be considered VOID. 4. If a new toss being taken place on a scheduled reserve day for one-day International, all bets taken at last 45 minutes from the original schedule of start at the first day match will be VOID. This rules is relate to all market, except those have been unconditionally determined, such as “Win the Toss”. SWIMMING 1. The result of an event will be determined according to the podium. Position Subsequent disqualifications, suspensions or promotions are not recognized for betting purposes. 2. Head to Head : i. Bets refer to the competitor with the best placing in an event. ii. Both competitors must start for bets to stand. iii. If only one of the competitors reaches the finals, bets on that competitor is counted win. iv. If both of the competitors fail to qualify for the finals, all bets will be considered Void. WATER POLO 1. All bets will be settled on regulation time excluding Overtime and Penalty Shoot-out, unless otherwise stated. 2. Bets void if the match did not complete the regulation time of 32 minutes. 3. In the event of a change of venue (home team plays away or vice versa), all bets on the match will be void. If a match is scheduled to be played on neutral ground (but is played on non-neutral ground or vice versa) all bets stand. 4. Settlement for the first half betting should be including the sum of the final results of 1st and 2nd period. 5. Settlement for the 4th period betting, exclude Overtime and PenaltyShoot-Outs. TRIATHLON 1. The result of an event will be determined according to the podiumposition. Subsequent disqualifications, suspensions or promotions are not recognized for betting purposes. 2. Head to Head – both competitors must start for bets to stand. MODERN PENTATHLON 1. The result of an event will be determined according to the podium position. Subsequent disqualifications, suspensions or promotions are not recognized for betting purposes. 2. Head to Head – both competitors must start for bets to stand. GYMNASTICS 1. The result of an event will be determined according to the podiumposition. Subsequent disqualifications, suspensions or promotions are not recognized for betting purposes. 2. Head to Head : i. Bets refer to the competitor with the best placing in an event. ii. Both competitors must start for bets to stand. iii. If only one of the competitors reaches the finals, bets on that competitor is counted win. iv. If both of the competitors fail to qualify for the finals, all bets will be considered Void. SAILING 1. The result of an event will be determined according to the podium position. Subsequent disqualifications, suspensions or promotions are not recognized for betting purposes. 2. Head to Head : i. Bets refer to the competitor with the best finishing position in an event. ii. Both competitors must start for bets to stand. WEIGHTLIFTING 1. Result will be based on the podium positions. Subsequent disqualifications, suspensions or promotions are not recognized for betting purposes. 2. Head to Head : i. Bets refer to the competitor with the best finishing position in an event. ii. Both competitors must start and at least one of them complete the competition for bets to stand. 4D SPECIALS 1. All betting for BIG/SMALL and ODD/EVEN is on the first digit of each prize. If prize number is 5639, number 5 will be the bet events that shall decide WIN/LOSE." i. 5,6,7,8,9 is considered BIG and 0,1,2,3,4 is considered SMALL. ii. 1,3,5,7,9 is considered ODD and 0,2,4,6,8 is considered EVEN. 2. 1-D (0-9) betting is on the first digit of each prize. If first prize number is 5639,number 5 will be the winning number. 3. 2-D (00-99) betting is on the first two digit of each prize. If first prize number is5639, number 56 will be the winning number. 4. The winning odds of 1-D and 2-D includes amount, means that when you bet 100 at the odds of 9. you'll be paid 800 when this bet wins. 5. 18.5 OVER/UNDER is add up by four digit number on first, second and third prize. For example : prize number 5639 = 5 + 6+ 3 + 9 = 23 mean OVER. 6. 13.5OVER/UNDER is add up by first three digit on first, second and third prize. For example : prize number 5639 = 5 + 6+ 3 = 14 mean OVER. 7. For 1+3D draws, should TWO FIRST PRIZE emerge (caused by two horses crossing the finish simultaneously), all bets will considered VOID and CANCELLED. 8. (BIGGER) Comparison game in 4 digit number of 1st, 2nd, & 3rd prizes. 0000 is the smallest number and 9999 is the biggest number. Example: 1st prize numbers is 0999, 2nd prize number is 1000, therefore 2nd prize (1000) number bigger than 1st prize (0999) number. Those who bet on 2nd prize bigger will win. Etc (same numbers consider draw) 9. (Special 10) Betting Rules: Result is due to the first digit number of 10 numbers (BIG/SAMLL) or (ODD/EVEN) at the special price FOR Example : Special price Result 7321 8396 1234 8316 0816 1616 6944 5516 2345 8228 BIG = 6 SMALL = 4 BIG = WIN ODD = 4 EVEN = 6 EVEN = WIN If draw result is (5 BIG & 5 SMALL) or (5 ODD & 5 EVEN), this condition will consider DRAW. 10. (TOTAL 23) Betting Rules: Result is due to the first digit number of total 23 numbers (BIG/SMALL) or (ODD/EVEN) FOR Example: 1ST 8891 2ND 6360 3RD 1800 SPECIAL 7321 8396 1234 8316 0816 1616 6944 5516 2345 8228 CONSOLATION 3888 2201 3113 3898 1001 8855 5232 6804 8911 1288 BIG = 12 SMALL = 11 BIG = WIN ODD = 11 EVEN = 12 EVEN = WIN KENO KENO results are based on Beijing ’s, Canada ’s, West Canada 's, Malta 's, Maryland 's, Australia ’s and Czech’s KENO official results. KENO is played with 20 numbered balls drawn randomly from 80 numbered balls ranging from 01 to 80. The combination of these 20 numbers were divided and segregated into several variations and different kinds of game type each with their own payout calculations and rates. The official result timing strictly corresponds with each region the game was extracted from. KENO is divided into several market types namely: BIG/SMALL ODD/EVEN ODDS/EVENS UP/DOWN FIVE RANGES PEARL BALL BIG/SMALL & ODD/EVEN Parlay On top of placing single bets in each market location, you can choose to place bet across different markets simultaneously and make a parlay bet in the lobby screen. Each game rules can be explained in detail as follows. 1) Market Type: BIG, SMALL, ACTUAL/EXACT SCORE BIG 810 SMALL odds 1.95 108 1.95 When the sum of 20 numbered balls drawn is equal to 810, all the stake bets on market: “big", "small", "big odd", "small odd", "big even", "small even" will be automatically refunded; all the parlay bets will be cancelled if you choose any of above markets in combo bet and stakes will be refunded. BIG: The sum of the 20 numbered balls drawn is greater than 810. SMALL: The sum of the 20 numbered balls drawn is smaller than 810. EXACT SCORE: The sum of the 20 numbered balls drawn is equal to 810. Example Draw result: 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54, 59, 61, 64, 67 & 79 Total SUM : 693 Bet Result: 693 are smaller than 810, therefore “SMALL” wins. Wager: USD 100 Payout: USD 100 x 1.95 = USD 195. 2) Market Type: ODD, EVEN ODD EVEN odds 1.95 1.95 ODD: The last digit from the total sum of the 20 numbered balls drawn resulting to an odd number. EVEN: The last digit from the total sum of the 20 numbered balls drawn resulting to an even number. Example Draw result: 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54, 59, 61, 64, 67 & 79 Total SUM: 693 Bet Result: Last digit from 693 is three(3). Three(3) is an odd number therefore “ODD” bet wins. Wager: USD 100 Pay-out: USD 100 x 1.95 = USD195. * Number zero(0) is an even number and there are no draw/tie in this bet type. 3) Market Type: ODDS, EVENS, TIE ODD Tie EVENS odds 2.3 4.3 2.3 ODD: From the 20 numbered balls drawn, more than ten of these numbers are odd numbers. EVEN: From the 20 numbered balls drawn, more than ten of these numbers are even numbers. TIE: From the 20 numbered balls drawn, there are exactly ten odd numbers and ten even numbers. Example Draw result: 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54, 59, 61, 64, 67 & 79 Bet Result: There are 11 odd numbers (01,05,11,13,27,33,47,59,61,67 & 79) and 9 even numbers (04,10,20,30,32,36,40,54 & 64). There are more odd numbers compared to even numbers, therefore “ODD NUMBERS” bet wins. Wager: USD 100 Payout: USD 100 x 2.3 = USD 230 4) Market Type: UP, DOWN, TIE UP TIE DOWN odds 2.3 4.3 2.3 UP: From the 20 numbered balls drawn, more than ten of these numbers fall in the range of 01 - 40. DOWN: From the 20 numbered balls drawn, more than ten of these numbers fall in the range of 41 - 80. TIE: From the 20 numbered balls drawn, there are exactly ten numbers from the range 01 -40 and ten numbers from the range 41 – 80. Example Draw result : 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54, 59, 61, 64, 67 & 79?Bet Result: There are 13 numbers (01,04,05,10,11,13,20,27,30,32,33,36 & 40) which ranges between 01 – 40 and 7 numbers (47,54,59,61,64,67 & 79) that ranges between 41 - 80. Therefore “UP” bet wins. Wager: USD 100 Pay-out: USD 100 x 2.3 = USD 230 5) Market Type: Five Ranges (GOLD, WOOD, WATER, FIRE & EARTH) GOLD WOOD WATER FIRE EARTH odds 9.2 4.6 2.4 4.6 9.2 GOLD: The sum of the 20 numbered balls drawn, ranges from 210-695. WOOD: The sum of the 20 numbered balls drawn, ranges from 696-763. WATER: The sum of the 20 numbered balls drawn, ranges from 764-855. FIRE: The sum of the 20 numbered balls drawn, ranges from 856-923. EARTH: The sum of the 20 numbered balls drawn, ranges from 924-1410 Example Draw result: 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54, 59, 61, 64, 67 & 79. Total sum: 693 Bet Result: 693 falls between the range of 210 – 695. Therefore “GOLD” bet wins Wager: USD 100. Pay-out: USD 100 x 9.2 = USD 920 6) Market Type: Pearl Ball In Pearl Ball, player has the option to choose between 1 to 5 number selections from the range 01 to 80. System draws 20 numbers ranging from 01 – 80. The pay-out is based on the number of hits against the number of selections that the player has chosen. Sequence is not a factor for the pay-out. The table below shows the pay-out rate: 5 Selections 4 Selections 3 Selections 2 Selections 1 Selection Hits 5 251 non non non non Hits 4 21 51 non non non Hits 3 3.0 6.0 20.3 non non Hits 2 non 2.0 2.3 10.3 non Hit 1 non non non non 3.3 Hit 0 non non non non non Example Draw result: 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54, 59, 61, 64, 67 & 79 Selections: 06, 20, 30 & 67 Bet Result: 4 selections, 3 Hits (20, 30 & 67) Wager: USD 100 Pay-out: USD 100 x 6.0 = USD 600 7) Market Type: Big/Small & Odd/Even Parlay BIG/ODD SMALL/ODD BIG/EVEN SMALL/EVEN odds 3.7 3.7 3.7 3.7 BIG/ODD: The sum of the 20 numbered balls drawn is greater than 810 and the last digit from the total sum of the 20 numbered balls resulting to an odd number. SMALL/ODD: The sum of the 20 numbered balls drawn is smaller than 810 and the last digit from the total sum of the 20 numbered balls resulting to an odd number. BIG/EVEN: The sum of the 20 numbered balls drawn is greater than 810 and the last digit from the total sum of the 20 numbered balls resulting to an even number. SMALL/EVEN: The sum of the 20 numbered balls drawn is smaller than 810 and the last digit from the total sum of the 20 numbered balls resulting to an even number Example Draw result: 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54, 59, 61, 64, 67 & 79 Bet Result: The total sum is 693. 693 is smaller than 810 and the last digit 3 is an odd number. Therefore “SMALL/ODD” bet wins. Wager: USD 100 Pay-out: USD 100 x 3.7 = USD 370 Parlay bets across markets Parlay refers to bets in a combination of a minimum of two selections placed as one wager. If all selections should win then the Parlay wins and will be paid at the odds as stated. If one (or more) selection should fail to win, then the Parlay loses. Parlay bets cannot be wagered on ExScore and Five Ranges bets. Parlay bets are deem void should a game result draw is cancelled due to any form of suspension, termination or cancellation of draw results. LIGA365 reserve the right to change any of the rules anytime without prior notice. LIGA365 also reserve the right to cancel any bets any time due to any circumstances. SETUJU TIDAK SETUJU Penafian REMINDER: 温馨提示 Dear Members, 各位会员 Our Company reserves the right to avoid, refuse and reject any bets placed by the customers who are suspected under abnormal / irregular bets circumstances or actual use of artificial intelligence (Bots) without prior notice. Including bets acting in concert or syndicates / odds rigging. 本公司保留一切权力来拒绝, 无效和取消所有使用人工智能(机器人)或怀疑在不正常投注情况下的所被接受的投注单, 包括群体下注和操纵等破坏所进行的投注。怒不另行通知。 Ok Hubungi kami Hubungi kami Live Chat WhatsApp Line Email Telegram 12:54:17 AM Berhasil Disalin