newliga365g.store Open in urlscan Pro
172.67.160.212  Public Scan

URL: https://newliga365g.store/
Submission: On October 17 via api from US — Scanned from US

Form analysis 8 forms found in the DOM

POST /auth/login

<form action="/auth/login" id="__AjaxLoginAntiForgeryForm" method="post">
  <div class="model-h3 mb-2 pb-2 pt-2 px-auto mx-auto font-weight-bold text-center">Masuk</div>
  <div class="form-group did-floating-label-content userNameID">
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    </svg>
    <input type="text" id="UsernameFocusTextBox" name="username" required="" class="did-floating-input login_username l1" onpaste="if (!window.__cfRLUnblockHandlers) return false; return false;" placeholder=" " autocomplete="off">
    <label for="FocusTextBox" class="lbl did-floating-label">UserID</label>
    <div class="error_Login_username hide"><span class="text-danger small">UserID Diperlukan</span></div>
    <div class="error_Login_username_numeric_alpha hide"><span class="text-danger small">UserID harus 3 - 20 karakter alfanumerik </span></div>
  </div>
  <div class="form-group did-floating-label-content registerPasswordIco">
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    </svg>
    <input id="login_password" type="password" name="password" placeholder=" " required="" autocomplete="off" class="did-floating-input text login_password l2">
    <label for="login_password" class="lbl did-floating-label">Kata Sandi</label>
    <span toggle="#login_password" class="pw-eye-slash toggle-password"></span>
    <div class="error_Login_password hide"><span class="text-danger small">Kata Sandi Diperlukan.</span></div>
  </div>
  <div class="registrationCaptcha">
  </div>
  <button class="rgstButton w-100 l4" type="submit">Masuk</button>
  <div class="error-content text-left"></div>
  <input name="__RequestVerificationToken" type="hidden" value="pOB1EMrp4uswmyF7r6YXOhLMBplUPD69eRMGPl-b2tfqAME2oiCqMFHX9ctx2ScINbxROzVJJ_le6jcutRDbDLsLYB01">
</form>

POST /auth/register

<form action="/auth/register" id="__AjaxRegisterAntiForgeryForm" method="post">
  <div class="signin-content-v3">
    <div class="row justify-content-start align-items-start">
      <div class="col-2 pr-3 dropdown-single">
        <button class="dropbtn-single-box" href="#" role="button" id="dropdownMenuLink" data-toggle="dropdown" aria-haspopup="true" aria-expanded="false">
          <img loading="lazy" class="icon-language" src="https://dd8p0622bwh41.cloudfront.net/Content/img/icons/LANGUAGE.svg" alt="">
        </button>
        <div class="dropdown-single-content" aria-labelledby="dropdownLang">
          <a href="/lang/id" onclick="if (!window.__cfRLUnblockHandlers) return false; registerLangChange()"><p><img class="icon-flag" src="https://dd8p0622bwh41.cloudfront.net/Content/media/flag/id.svg" alt="">Indonesia</p></a>
          <a href="/lang/en" onclick="if (!window.__cfRLUnblockHandlers) return false; registerLangChange()"><p><img class="icon-flag" src="https://dd8p0622bwh41.cloudfront.net/Content/media/flag/en.svg" alt="">English</p></a>
        </div>
      </div>
      <div class="col-8 px-0 model-h3 text-center"> Daftar Akun <small>Daftar sekarang untuk memulai dengan akun</small>
      </div>
    </div>
    <div class="did-floating-label-content userNameID mb-1">
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      <input onfocusout="aplib.CheckName(event)" type="text" name="username" onpaste="if (!window.__cfRLUnblockHandlers) return false; return false;" id="RegisterFocusTextBox" autocomplete="off" placeholder=" " required="" class="did-floating-input">
      <svg class="checkmark" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 48 48" width="48px" height="48px">
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      <svg xmlns="http://www.w3.org/2000/svg" class="cross svg-icon" fill="red" viewBox="0 0 1024 1024" version="1.1">
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      <label for="RegisterFocusTextBox" class="did-floating-label required">UserID</label>
      <div class="error_Register_username hide"><span class="text-danger small">UserID Diperlukan</span></div>
      <div class="error_Register_username_alpha_numeric hide"><span class="text-danger small">ID pengguna harus dimulai dengan huruf (3-20 karakter)</span></div>
      <div class="error-checkName"></div>
    </div>
    <div class="did-floating-label-content registerPasswordIco mb-1">
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        <g>
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          <path
            d="M255.9,430.7c-7.6-0.1-11.9-4.7-12-13c0-3.4,0-6.8,0-10.1l0-0.7c0-1.4,0-2.8,0-4.3c0-0.3,0-0.7,0-1   c0-0.6,0-0.9,0-1.1c1.8-13.1-2.3-21.4-13.8-27.7c-16.8-9.3-23.5-31.8-15.6-52.4c6.3-16.4,23.1-27.8,40.9-27.8c2,0,4.1,0.2,6.1,0.4   c21.5,3.2,36,17.5,38.8,38.3c2.7,20.1-7.2,37.6-26.6,46.8c-3.1,1.5-5.3,5.7-5.4,8.7c-0.2,6.5-0.2,13-0.2,19.3c0,3.9,0,7.7,0,11.5   c-0.1,8.5-4.3,13.2-12,13.2L255.9,430.7z M255.9,316.9c-11.5,0-20,8.4-20.2,20c-0.1,5.9,1.8,11,5.4,14.8c3.6,3.7,8.6,5.7,14.5,5.8   l0.3,0c11.8,0,20.1-8.2,20.3-19.8c0.2-12-8-20.5-19.9-20.7L255.9,316.9z">
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      </svg>
      <input id="register_password" onfocusout="aplib.CheckPassword()" type="password" name="password" autocomplete="off" placeholder=" " required="" class="did-floating-input r2">
      <span toggle="#register_password" class="pw-eye-slash toggle-password"></span>
      <label for="register_password" class="did-floating-label required">Kata Sandi</label>
      <div class="error_Register_password hide"><span class="text-danger small">Kata Sandi Diperlukan</span></div>
      <div class="error_password_length hide"><span class="text-danger small">Kata sandi harus minimal 6 alfanumerik</span></div>
      <div class="error_password_lengthSC hide"><span class="text-danger small">Password must be mixed at least 6 alphanumeric (can contain special characters !,@,$,%,^,&amp;,*,+,')</span></div>
      <div class="error_password_lengthNSC hide"><span class="text-danger small">New password should not contain any special characters (!,@,$,%,^,&amp;,*,+,')</span></div>
    </div>
    <div class="did-floating-label-content registerPasswordIco mb-1">
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        <g>
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          <path
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      </svg>
      <input id="password_confirm" onfocusout="aplib.CheckPassword()" type="password" name="cpassword" autocomplete="off" placeholder=" " required="" class="did-floating-input r3">
      <span toggle="#password_confirm" class="pw-eye-slash toggle-password"></span>
      <label for="password_confirm" class="did-floating-label required">Konfirmasi Kata Sandi</label>
      <div class="error_Register_cpassword hide"><span class="text-danger small">Konfirmasi Kata Sandi Diperlukan</span></div>
      <div class="error_match_cpassword hide"><span class="text-danger small">Konfirmasi kata sandi anda tidak memiliki kecocokkan</span></div>
    </div>
    <div class="selectCustom registerCurrencySelect text-left" style="display: none;">
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      <div class="select"><select name="currency" id="currency" placeholder="Mata Uang" onchange="if (!window.__cfRLUnblockHandlers) return false; aplib.getselectCurrencygetBankList(this)" class="register_currency hide-select" required="">
          <option value="11">IDR</option>
        </select>
        <div class="custom-select-dd">IDR</div>
        <ul class="select-options text-left">
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      </div>
      <div class="error_Register_currency hide"><span class="text-danger small">Mata Uang Diperlukan</span></div>
    </div>
    <div class="selectCustom registerBankSelect mb-1">
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      <div class="select"><select name="register_supBank" id="register_bankadd" placeholder="Pilih Bank Aktif" class="text orderby hide-select" required="">
          <option class="selectbanklist-defaultvalue" value="" selected="" style="display:none;">Pilih Bank</option>
          <option value="-1" class="inactive" disabled="" data-class="avatar" data-style="background-image: url('@b.BL');">Bank</option>
          <option value="78" data-class="avatar" data-style="background-image: url('@b.BL');">BRI</option>
          <option value="79" data-class="avatar" data-style="background-image: url('@b.BL');">Mandiri</option>
          <option value="80" data-class="avatar" data-style="background-image: url('@b.BL');">BCA</option>
          <option value="81" data-class="avatar" data-style="background-image: url('@b.BL');">BNI</option>
          <option value="102" data-class="avatar" data-style="background-image: url('@b.BL');">CIMB Niaga</option>
          <option value="140" data-class="avatar" data-style="background-image: url('@b.BL');">Bank Permata</option>
          <option value="151" data-class="avatar" data-style="background-image: url('@b.BL');">OVO</option>
          <option value="152" data-class="avatar" data-style="background-image: url('@b.BL');">LinkAja</option>
          <option value="153" data-class="avatar" data-style="background-image: url('@b.BL');">GoPay</option>
          <option value="154" data-class="avatar" data-style="background-image: url('@b.BL');">Dana</option>
          <option value="158" data-class="avatar" data-style="background-image: url('@b.BL');">BSI</option>
          <option value="202" data-class="avatar" data-style="background-image: url('@b.BL');">Bank Sinarmas</option>
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        <div class="custom-select-dd">Pilih Bank<span class="required"></span></div>
        <ul class="select-options text-left">
          <li rel="">Pilih Bank</li>
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          <li rel="79">Mandiri</li>
          <li rel="80">BCA</li>
          <li rel="81">BNI</li>
          <li rel="102">CIMB Niaga</li>
          <li rel="140">Bank Permata</li>
          <li rel="151">OVO</li>
          <li rel="152">LinkAja</li>
          <li rel="153">GoPay</li>
          <li rel="154">Dana</li>
          <li rel="158">BSI</li>
          <li rel="202">Bank Sinarmas</li>
        </ul>
      </div>
      <div class="error_Register_register_supBank hide"><span class="text-danger small">Pilih Bank Aktif Diperlukan</span></div>
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    <div class="did-floating-label-content registerAccount mb-1">
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      <input id="register_bankaccname" type="text" name="register_accountName" placeholder=" " autocomplete="off" required="" class="did-floating-input r4">
      <label for="register_bankaccname" class="did-floating-label required">Nama Rekening</label>
      <div class="error_Register_register_accountName hide">
        <span class="text-danger small">Nama Rekening Diperlukan</span>
      </div>
    </div>
    <div class="did-floating-label-content registerBankAccno mb-1">
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      <input id="register_bankaccno" type="text" name="register_accountNo" placeholder=" " autocomplete="off" required="" class="did-floating-input r5">
      <label for="register_bankaccno" class="lbl did-floating-label required">No Rekening</label>
      <div class="error_Register_register_accountNo hide">
        <span class="text-danger small">No Rekening Diperlukan</span>
      </div>
      <div class="error-BankNo his-error-content"></div>
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    <div class="did-floating-label-content" id="RCfilCol" style="">
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      <input id="refferal" type="text" name="referral" autocomplete="off" placeholder=" " class="did-floating-input register_referral">
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    <div class="did-floating-label-content registerEmail" style="display: none;">
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      <input id="email" type="email" name="email" autocomplete="off" placeholder=" " class="did-floating-input register_email r6">
      <label for="email" class="did-floating-label">Email</label>
      <div class="error_Register_email hide"><span class="text-danger small"> Format Email Salah</span></div>
      <div class="error-checkEmailDuplicate his-error-content"></div>
    </div>
    <div class="did-floating-label-content registerPhone">
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        </g>
      </svg>
      <input id="phone" type="tel" name="required_phone" autocomplete="off" placeholder=" " class="did-floating-input  register_required_phone r7" required="">
      <label for="phone" class="did-floating-label required">No. Telepon </label>
      <input type="hidden" name="otpCode" id="otpCode">
      <div class="error_Register_required_phone hide"><span class="text-danger small">No. Telepon Diperlukan</span></div>
      <div class="error_match_required_phone hide"><span class="text-danger small">Format Nomor telepon tidak valid</span></div>
      <div class="error-checkPhoneDuplicate his-error-content"></div>
    </div>
    <div class="form-group user-auto-promocode">
      <label for="user_register_promocode" class="lbl">Promotion</label>
      <select class="fld" id="user_register_promocode" name="promotionid"></select>
    </div>
    <input id="checkForm" type="text" name="checkForm" value="1" class="error_Register_checkForm hide">
    <div class="registrationCaptcha">
    </div>
    <div class="error-content small text-left">* = Wajib Diisi</div>
    <button class="rgstButton w-100 mt-1" type="submit">Daftar</button>
    <div class="error-content"></div>
    <input name="__RequestVerificationToken" type="hidden" value="NIEkMqk_VbCeduuCi3NcJHOkylnJVqXvvgtSRcAtzA079BlOss6-plMkETCsfcd7v1LREeyPsnLmWQHt92TVB5BWxII1">
    <div class="bottom text-center my-2">
      <div class="sm-text mx-auto"> Sudah Memiliki Akun? <a href="#" data-dismiss="modal" data-target="#loginModal" data-toggle="modal" class="btm ml-2">Masuk</a>
      </div>
    </div>
  </div>
</form>

POST /auth/forgot-password

<form action="/auth/forgot-password" id="__AjaxForgotPasswordAntiForgeryForm" method="post">
  <div class="model-h3 mb-2 pb-2 pt-2 px-auto mx-auto font-weight-bold text-center">Lupa Kata Sandi</div>
  <div class="form-group did-floating-label-content userNameID">
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      </g>
    </svg>
    <input type="text" id="forgot_username" name="forgot_username" required="" class="did-floating-input forgot_username l1" onpaste="if (!window.__cfRLUnblockHandlers) return false; return false;" placeholder=" " autocomplete="off">
    <label for="forgot_username" class="lbl did-floating-label">UserID</label>
    <div class="error_forgot_username hide"><span class="text-danger small">UserID Diperlukan</span></div>
  </div>
  <div class="form-group  did-floating-label-content registerBankAccName">
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    <input type="text" id="forgot_bank_account_name" name="forgot_bank_account_name" required="" class="did-floating-input forgot_l4bn l2" onpaste="if (!window.__cfRLUnblockHandlers) return false; return false;" placeholder=" " autocomplete="off">
    <label for="forgot_bank_account_name" class="lbl did-floating-label">Nama Rekening Bank</label>
    <div class="error_forgot_l4bn hide"><span class="text-danger small">Nama Rekening Bank Diperlukan</span></div>
  </div>
  <div class="form-group  did-floating-label-content registerBankAccno">
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      <g>
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    </svg>
    <input type="text" id="forgot_bank_account_no" name="forgot_bank_account_no" required="" class="did-floating-input forgot_l4bn l2" onpaste="if (!window.__cfRLUnblockHandlers) return false; return false;" placeholder=" " autocomplete="off">
    <label for="forgot_bank_account_no" class="lbl did-floating-label">Nomor Rekening Bank</label>
    <div class="error_forgot_l4bn hide"><span class="text-danger small">Nomor Rekening Bank Diperlukan</span></div>
  </div>
  <button class="rgstButton mt-3 w-100 l4" type="submit">Daftar Akun</button>
  <div class="error-content"></div>
  <input name="__RequestVerificationToken" type="hidden" value="lKohhMyL93iEkjmKbxwv5HiX3IxmWfukOWqUacCRAUFgqUaU9tptdITJ6tO6O_9nuMufDhkJdfcbesktMMVAtE5bpo81">
</form>

POST /auth/change-password

<form action="/auth/change-password" id="__AjaxChangePasswordAntiForgeryForm" method="post">
  <div class="row justify-content-center my-auto">
    <div class="col-md-10 col-10 my-3 mt-5 pt-3">
      <div class="model-h3 text-center">Kata sandi baru</div>
      <div class="alert alert-success">Silakan Buat Kata Sandi Baru yang Tidak Anda Gunakan di Situs Web Lain.</div>
      <input type="hidden" id="cpwd_userid" name="cpwd_userid">
      <div class="form-group did-floating-label-content registerPasswordIco">
        <svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" fill="currentColor" version="1.1" id="Layer_1" x="0px" y="0px" viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve">
          <g>
            <path
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            <path
              d="M255.9,430.7c-7.6-0.1-11.9-4.7-12-13c0-3.4,0-6.8,0-10.1l0-0.7c0-1.4,0-2.8,0-4.3c0-0.3,0-0.7,0-1   c0-0.6,0-0.9,0-1.1c1.8-13.1-2.3-21.4-13.8-27.7c-16.8-9.3-23.5-31.8-15.6-52.4c6.3-16.4,23.1-27.8,40.9-27.8c2,0,4.1,0.2,6.1,0.4   c21.5,3.2,36,17.5,38.8,38.3c2.7,20.1-7.2,37.6-26.6,46.8c-3.1,1.5-5.3,5.7-5.4,8.7c-0.2,6.5-0.2,13-0.2,19.3c0,3.9,0,7.7,0,11.5   c-0.1,8.5-4.3,13.2-12,13.2L255.9,430.7z M255.9,316.9c-11.5,0-20,8.4-20.2,20c-0.1,5.9,1.8,11,5.4,14.8c3.6,3.7,8.6,5.7,14.5,5.8   l0.3,0c11.8,0,20.1-8.2,20.3-19.8c0.2-12-8-20.5-19.9-20.7L255.9,316.9z">
            </path>
          </g>
        </svg>
        <input id="ChangePasswordFocusTextBox" type="password" name="password" autocomplete="off" placeholder=" " required="" class="did-floating-input text register_password r2 ">
        <label for="FocusTextBox" class="did-floating-label required">Kata Sandi</label>
        <span toggle="#ChangePasswordFocusTextBox" class="pw-eye-slash toggle-password"></span>
        <div class="error_change_password hide"><span class="text-danger small">Kata Sandi Diperlukan</span></div>
        <div class="error_change_password_length hide"><span class="text-danger small">Kata sandi harus minimal 6 alfanumerik</span></div>
        <div class="error_change_password_lengthSC hide"><span class="text-danger small">Password must be mixed at least 6 alphanumeric (can contain special characters !,@,$,%,^,&amp;,*,+,')</span></div>
        <div class="error_change_password_lengthNSC hide"><span class="text-danger small">New password should not contain any special characters (!,@,$,%,^,&amp;,*,+,')</span></div>
      </div>
      <div class="form-group did-floating-label-content registerPasswordIco">
        <svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" fill="currentColor" version="1.1" id="Layer_1" x="0px" y="0px" viewBox="0 0 512 512" style="enable-background:new 0 0 512 512;" xml:space="preserve">
          <g>
            <path
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            </path>
            <path
              d="M255.9,430.7c-7.6-0.1-11.9-4.7-12-13c0-3.4,0-6.8,0-10.1l0-0.7c0-1.4,0-2.8,0-4.3c0-0.3,0-0.7,0-1   c0-0.6,0-0.9,0-1.1c1.8-13.1-2.3-21.4-13.8-27.7c-16.8-9.3-23.5-31.8-15.6-52.4c6.3-16.4,23.1-27.8,40.9-27.8c2,0,4.1,0.2,6.1,0.4   c21.5,3.2,36,17.5,38.8,38.3c2.7,20.1-7.2,37.6-26.6,46.8c-3.1,1.5-5.3,5.7-5.4,8.7c-0.2,6.5-0.2,13-0.2,19.3c0,3.9,0,7.7,0,11.5   c-0.1,8.5-4.3,13.2-12,13.2L255.9,430.7z M255.9,316.9c-11.5,0-20,8.4-20.2,20c-0.1,5.9,1.8,11,5.4,14.8c3.6,3.7,8.6,5.7,14.5,5.8   l0.3,0c11.8,0,20.1-8.2,20.3-19.8c0.2-12-8-20.5-19.9-20.7L255.9,316.9z">
            </path>
          </g>
        </svg>
        <input id="ChangePasswordpassword_confirm" type="password" name="cpassword" autocomplete="off" placeholder=" " required="" class="did-floating-input text register_cpassword r3">
        <label for="password_confirm" class="did-floating-label required">Konfirmasi Kata Sandi</label>
        <span toggle="#ChangePasswordpassword_confirm" class="pw-eye-slash toggle-password"></span>
        <div class="error_change_cpassword hide"><span class="text-danger small">Konfirmasi Kata Sandi Diperlukan</span></div>
        <div class="error_match_change_cpassword hide"><span class="text-danger small">Konfirmasi kata sandi anda tidak memiliki kecocokkan</span></div>
      </div>
      <div class="row justify-content-center my-3 px-3">
        <button class="rgstButton w-100 l4" type="submit">Konfirmasi</button>
      </div>
      <div class="error-content"></div>
      <input name="__RequestVerificationToken" type="hidden" value="ad1IbATCkY0FeyVl_ElqRTH3iKhEPOA8nwwczUxfjA45DQOWf6indfv77c6Bt74vrPwjId_CdUfBnrHVt_sHAg46tPY1">
    </div>
  </div>
</form>

POST /auth/login

<form action="/auth/login" class="aside_content-login" id="__AjaxLobbyStickyLoginAntiForgeryForm" method="post">
  <div class="login-container">
    <div class="form-group did-floating-label-content userNameID">
      <div class="position-relative d-flex align-items-center">
        <svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 28 21.3" fill="currentColor">
          <path d="M14,12.5c1.2,0,2.3-0.5,3.1-1.3c0.8-0.8,1.3-1.9,1.3-3.1S17.9,5.9,17.1,5c-0.8-0.8-1.9-1.3-3.1-1.3
		S11.7,4.2,10.9,5C10.1,5.9,9.6,7,9.6,8.1s0.5,2.3,1.3,3.1C11.7,12,12.8,12.5,14,12.5z"></path>
          <path d="M3.5,0.2c-0.9,0-1.8,0.4-2.5,1C0.4,1.8,0,2.7,0,3.7v14c0,0.9,0.4,1.8,1,2.5c0.7,0.7,1.5,1,2.5,1h21
		c0.9,0,1.8-0.4,2.5-1c0.7-0.7,1-1.5,1-2.5v-14c0-0.9-0.4-1.8-1-2.5c-0.7-0.7-1.5-1-2.5-1H3.5z M22.4,19.4c-0.8-2.2-3.1-5.2-8.4-5.2
		c-5.3,0-7.6,3-8.4,5.2H3.5c-0.5,0-0.9-0.2-1.2-0.5s-0.5-0.8-0.5-1.2v-14c0-0.5,0.2-0.9,0.5-1.2C2.6,2.1,3,1.9,3.5,1.9h21
		c0.5,0,0.9,0.2,1.2,0.5c0.3,0.3,0.5,0.8,0.5,1.2v14c0,0.5-0.2,0.9-0.5,1.2s-0.8,0.5-1.2,0.5H22.4z"></path>
        </svg>
        <input type="text" id="FocusTextBox" name="username" required="" class="did-floating-input login_username l1" placeholder=" " autocomplete="off">
        <label for="FocusTextBox" class="lbl did-floating-label required">UserID</label>
      </div>
      <div class="error_Login_username hide"><span class="text-mandatory">UserID Diperlukan</span></div>
      <div class="error_Login_username_numeric_alpha hide"><span class="text-mandatory">UserID harus 3 - 20 karakter alfanumerik </span></div>
    </div>
    <div class="form-group did-floating-label-content registerPasswordIco">
      <div class="position-relative d-flex align-items-center">
        <svg viewBox="0 0 23 31" fill="currentColor" xmlns="http://www.w3.org/2000/svg">
          <path
            d="M20.5884 31H2.41502C2.34791 30.976 2.2825 30.946 2.21369 30.928C1.1833 30.6604 0.492687 30.0198 0.146107 29.0019C0.0891934 28.8347 0.0484193 28.6624 0 28.4917C0 24.0325 0 19.5733 0 15.1141C0.0203871 15.0678 0.0518171 15.0224 0.0603117 14.9735C0.272677 13.7832 1.08136 12.924 2.24173 12.665C2.4439 12.6195 2.65117 12.5989 2.87288 12.5646C2.87288 11.6154 2.85844 10.6841 2.87712 9.75278C2.89241 8.97242 2.86778 8.1792 2.99605 7.41599C3.59067 3.8795 5.59965 1.53414 8.95501 0.391895C9.50886 0.203237 10.1009 0.127773 10.6752 0C11.2256 0 11.7769 0 12.3274 0C12.386 0.0205809 12.4429 0.0531674 12.5024 0.0591701C13.8292 0.199806 15.0618 0.630291 16.1686 1.37549C18.5131 2.95422 19.8663 5.16409 20.0685 8.01884C20.167 9.40462 20.1144 10.8015 20.1288 12.1942C20.1305 12.3194 20.1288 12.4446 20.1288 12.5801C20.3335 12.6024 20.5026 12.6067 20.6657 12.6401C22.0715 12.9317 22.9864 14.049 22.9932 15.5129C23.0034 17.6447 22.9958 19.7765 22.9958 21.9084C22.9958 23.9656 23.0025 26.022 22.9932 28.0792C22.9864 29.4461 22.1735 30.5292 20.9103 30.8954C20.8016 30.9271 20.6946 30.9657 20.5867 31.0009L20.5884 31ZM11.5068 14.5344C8.85903 14.5344 6.21126 14.5344 3.56349 14.5344C3.33074 14.5344 3.09713 14.5267 2.86438 14.5378C2.30544 14.5644 1.98689 14.886 1.95291 15.4443C1.94611 15.5515 1.94611 15.6586 1.94611 15.7658C1.94611 19.7851 1.94611 23.8053 1.94611 27.8245C1.94611 27.9635 1.94781 28.1032 1.96056 28.2422C1.99793 28.6478 2.25617 28.9411 2.64862 29.0139C2.80322 29.0431 2.96377 29.0542 3.12177 29.0542C8.70272 29.056 14.2845 29.056 19.8655 29.056C20.7574 29.056 21.0539 28.761 21.0539 27.87C21.0547 23.8181 21.0547 19.7663 21.0539 15.7144C21.0539 14.8388 20.7523 14.5344 19.8935 14.5344C17.0979 14.5344 14.3015 14.5344 11.5059 14.5344H11.5068ZM4.82154 12.5681H18.1674C18.1734 12.472 18.1827 12.3974 18.1827 12.3237C18.1827 11.0374 18.1937 9.75192 18.1717 8.46562C18.164 8.03084 18.108 7.58835 18.0077 7.16473C17.1718 3.63853 13.938 1.46982 10.3957 2.04523C7.70036 2.48343 5.55377 4.52437 4.97274 7.22647C4.881 7.65181 4.83343 8.09516 4.82749 8.53079C4.8088 9.86855 4.82069 11.2072 4.82069 12.5681H4.82154Z">
          </path>
          <path
            d="M10.5452 24.2589C10.5452 24.2272 10.5418 24.1946 10.5452 24.1629C10.6242 23.4983 10.5019 23.042 9.81553 22.6459C8.66196 21.9796 8.32133 20.424 8.86159 19.1505C9.37466 17.9406 10.6922 17.2305 11.9766 17.4723C13.2711 17.7159 14.186 18.6497 14.35 19.8932C14.5292 21.2541 13.8963 22.3972 12.6502 22.9975C12.5593 23.0412 12.4684 23.1947 12.4658 23.2993C12.448 23.9202 12.4616 24.5419 12.4557 25.1636C12.4497 25.7793 12.0734 26.1678 11.4983 26.1661C10.9249 26.1643 10.5546 25.775 10.5461 25.1585C10.5418 24.8583 10.5461 24.5582 10.5452 24.2589ZM11.5 21.2944C12.0709 21.2944 12.4625 20.8982 12.454 20.3279C12.4455 19.7705 12.0573 19.3864 11.5017 19.3864C10.9428 19.3864 10.5588 19.7645 10.5486 20.3254C10.5384 20.8956 10.93 21.2944 11.5 21.2944Z">
          </path>
        </svg>
        <input id="login_sticky_password" type="password" name="password" placeholder=" " required="" autocomplete="off" class="did-floating-input text login_password l2">
        <label for="login_sticky_password" class="lbl did-floating-label required">Kata Sandi</label>
        <span toggle="#login_sticky_password" class="pw-eye-slash toggle-password"></span>
      </div>
      <div class="error_Login_password hide"><span class="text-mandatory">Kata Sandi Diperlukan</span></div>
    </div>
    <div class="form-group">
    </div>
    <div class="login-button">
      <button type="submit" class="btn btn-sm btn-login" style="">Masuk</button>
      <button type="button" class="btn btn-sm btn-register" data-toggle="modal" data-target="#registerModal" data-dismiss="modal">Daftar</button>
    </div>
    <div class="error-content"></div>
    <input name="__RequestVerificationToken" type="hidden" value="htYl4ozaw-d8zvP3bqNqZMZcLYx_dUS4Yt-yTXW7_rhuv_1CUuocWtJUa1fpHPgH1X1Ivp9vlYGCv0apcx8ni5y0szM1">
  </div>
</form>

<form class="video-iframe" id="IntroVideo1_Video">
</form>

POST /auth/ValidateOTP

<form action="/auth/ValidateOTP" id="__AjaxOTPAntiForgeryForm" method="post">
  <div class="signin-content">
    <div class="row justify-content-center my-auto">
      <div class="col-md-10 col-10 my-3 mt-5 pt-3">
        <h3 class="mb-2 pb-4 text-center heading font-weight-bold">Verify Your Phone Number</h3>
        <div class="form-group">
          <label for="otp_code" class="lbl required" id="otp_label"></label>
          <input id="otp_code" type="password" name="otp_code" autocomplete="off" placeholder="Kode OTP" required="" class="fld text r2">
          <div class="error_OTP_password hide"><span class="text-danger small">Kode OTP Diperlukan</span></div>
          <input type="hidden" id="otp_msg" value="A SMS containing OTP code has been sent to your phone number {0}. Kindly enter 6 digits OTP code to proceed the registration.">
        </div>
        <div class="row justify-content-center mt-3 px-3">
          <button class="btn-block btn-color r9" id="btn-submit-otp" type="submit">Ok</button>
        </div>
        <div class="error-content text-center"></div>
        <input name="__RequestVerificationToken" type="hidden" value="nwoDGi7m-cpW3MnB6E2AzXomusIl61XhJCOKc1U9fPz9onGPgXTArCvOI8FretSMoVIqOX1ceinn3_x08oJ6qYVbDDc1">
      </div>
    </div>
  </div>
</form>

POST /auth/SendRegisterOTP

<form action="/auth/SendRegisterOTP" id="__AjaxSendOTPAntiForgeryForm" method="post" style="display:none;"><input name="__RequestVerificationToken" type="hidden"
    value="tv3KS7xfl2FjzE_C1NsomA7FQ-dJDU28pkfmNUPUXi68K5yFaxs-0lSFNN5Uf9jdmqITPXbpDrD692yvJhQ54sEAcO41"></form>

Text Content

Chat with us, powered by LiveChat

Masuk Daftar
Masuk
UserID
UserID Diperlukan
UserID harus 3 - 20 karakter alfanumerik
Kata Sandi
Kata Sandi Diperlukan.

Masuk

Belum Punya Akun?

Indonesia

English

Daftar Akun Daftar sekarang untuk memulai dengan akun
UserID
UserID Diperlukan
ID pengguna harus dimulai dengan huruf (3-20 karakter)

Kata Sandi
Kata Sandi Diperlukan
Kata sandi harus minimal 6 alfanumerik
Password must be mixed at least 6 alphanumeric (can contain special characters
!,@,$,%,^,&,*,+,')
New password should not contain any special characters (!,@,$,%,^,&,*,+,')
Konfirmasi Kata Sandi
Konfirmasi Kata Sandi Diperlukan
Konfirmasi kata sandi anda tidak memiliki kecocokkan
IDR
IDR
 * IDR

Mata Uang Diperlukan
Pilih Bank BankBRIMandiriBCABNICIMB NiagaBank PermataOVOLinkAjaGoPayDanaBSIBank
Sinarmas
Pilih Bank
 * Pilih Bank
 * Bank
 * BRI
 * Mandiri
 * BCA
 * BNI
 * CIMB Niaga
 * Bank Permata
 * OVO
 * LinkAja
 * GoPay
 * Dana
 * BSI
 * Bank Sinarmas

Pilih Bank Aktif Diperlukan
Nama Rekening
Nama Rekening Diperlukan
No Rekening
No Rekening Diperlukan

Kode Referral (Tidak Wajid)
Email
Format Email Salah

No. Telepon
No. Telepon Diperlukan
Format Nomor telepon tidak valid

Promotion

* = Wajib Diisi
Daftar

Sudah Memiliki Akun? Masuk
Lupa Kata Sandi
UserID
UserID Diperlukan
Nama Rekening Bank
Nama Rekening Bank Diperlukan
Nomor Rekening Bank
Nomor Rekening Bank Diperlukan
Daftar Akun

Kata sandi baru
Silakan Buat Kata Sandi Baru yang Tidak Anda Gunakan di Situs Web Lain.
Kata Sandi
Kata Sandi Diperlukan
Kata sandi harus minimal 6 alfanumerik
Password must be mixed at least 6 alphanumeric (can contain special characters
!,@,$,%,^,&,*,+,')
New password should not contain any special characters (!,@,$,%,^,&,*,+,')
Konfirmasi Kata Sandi
Konfirmasi Kata Sandi Diperlukan
Konfirmasi kata sandi anda tidak memiliki kecocokkan
Konfirmasi


Indonesia

English

Masuk Daftar

Indonesia

English

UserID
UserID Diperlukan
UserID harus 3 - 20 karakter alfanumerik
Kata Sandi
Kata Sandi Diperlukan

Masuk Daftar

Semua
Semua Olahraga Slot Live Kasino Poker Tembak Ikan Togel E-Kasino Permainan Balap



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Kunci setidaknya dalam 3 karakter untuk melanjutkan pencarian.
Baru -baru ini pencarian
Bersihkan pencarian (5)
New Arrivals Slot Games Live Casino Sportbook Number Games
Indonesia
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Permainan / Menu
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Olahraga
AFB SPORTS HOT GG.CS SBO NEW TFG
Slot
AFB GAMING HOT PRAGMATIC PLAY HOT LIVE22 HOT RELAX HOT ADVANTPLAY NEW PLAYSTAR
HOT CQ9 PG SOFT HOT REDTIGER NETENT YGGDRASIL HOT JOKER TTG HABANERO SPINOMENAL
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GAMING SIMPLEPLAY REDTIGER JILI KINGMIDAS SPRIBE FACHAI
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Promosi
Promosi Turnamen
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FAQ. Blog About Us



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 * Promosi Promosi
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 * Permainan Permainan
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 * Referral


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VERIFY YOUR PHONE NUMBER

Kode OTP Diperlukan
Ok


Didn't receive OTP code? Try resend OTP. Kirim ulang

DEPOSIT CONFIRMATION

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:

Nomor Rekening Bank
:

Promotion
:

Jumlah Setoran
:


Tidak Setoran


 * New Game : Bandar Remi at PKV game ~ DEPOSIT PULSA : TSEL & XL RATE 0.85% ~
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TURNAMEN

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Lebih

AFBSPORTS ENGLISH PREMIER LEAGUE SEPT - OCT

TID : 241016S10007 (392) 392 Pemain yang berpartisipasi
05
Hari -hari
17
Jam
05
Menit
35
Detik

USD 582.00

Pelajari Lebih Lanjut

Cara Menang Turnamen | Syarat & Ketentuan

PAPAN PERINGKAT

15 OCT PEMENANG

08 OCT PEMENANG

01 OCT PEMENANG

24 SEP PEMENANG

17 SEP PEMENANG

10 SEP PEMENANG

Sebelumnya Selanjutnya
1

tiyu*******

USD 188.00

3,076.62 Poin

2

tiyu*******

USD 128.00

1,950.19 Poin

3

Kong*******

USD 88.00

1,348.48 Poin

4

sova*******

USD 50.00

1,212.50 Poin

5

vich*******

USD 30.00

1,140.70 Poin



SYARAT & KETENTUAN

×

1. Semua anggota aktif berhak mengikuti turnamen ini.




2. Turnamen ini berlangsung dari 04 September 2024 00:00:00 (GMT+8) hingga 22
Oktober 2024 23:59:59 (GMT+8).




3. Hanya 'Jumlah Kemenangan' di AFB1188 yang akan dipertimbangkan untuk skor
turnamen.




4. Hadiah akan diberikan sebagai berikut:-




PeringkatHadiahNilai Hadiah1CashUSD 1882CashUSD 1283CashUSD 884CashUSD
505CashUSD 306CashUSD 207CashUSD 158CashUSD 109CashUSD 810CashUSD 511 -
20CashUSD 321 - 30CashUSD 1




5. Hanya taruhan uang nyata yang dihitung untuk turnamen.




6. Pemenang turnamen adalah pemain dengan poin terbanyak.




7. Anggota dengan status diblokir akan secara otomatis didiskualifikasi dari
turnamen.




8. Semua hadiah turnamen akan dikreditkan secara otomatis dalam waktu 24 jam
setelah setiap putaran turnamen berakhir, silakan periksa perubahan saldo dompet
anggota.




9. Anggota dapat memeriksa peringkat, aturan, syarat melalui ikon "Turnamen"
yang tersedia di situs web.




10. Turnamen ini tidak terbatas waktu. Namun, kasino berhak mengubah dan
mengakhiri turnamen.




11. Dalam hal terjadi sengketa dalam turnamen, keputusan yang dibuat oleh
administrasi GoodGame bersifat final dan tidak dapat dinegosiasikan.




12. AFB1188 adalah satu-satunya arbiter turnamen ini, dan keputusannya final.




13. GoodGame berhak mengubah, membatalkan, mengakhiri, atau menangguhkan
penukaran atau bagian apa pun dari syarat dan ketentuan yang berlaku dari waktu
ke waktu, dengan atau tanpa pemberitahuan sebelumnya.




14. Anggota yang berpartisipasi dalam turnamen ini harus menerima dan mematuhi
aturan dan syarat di atas serta aturan & syarat situs web.




15. Syarat & Ketentuan Umum berlaku.

Memuat...
×

Melangkah

Bertaruh di game slot teratas

Melangkah

Lebih banyak taruhan untuk lebih banyak kesempatan untuk menang

Melangkah

Dapatkan Hadiah Uang Tunai

5 GAME TERATAS
Main Main Gratis
RTP81%

Bull Treasure

Name
Bull Treasure
Provider
JDB
Min - Max Bet
IDR- - IDR1,000
RTP
81.47%
Category
Slots
Feature Game
Yes
Jackpot
No
Volatility
Medium
Buy Feature
Yes
Exclusive
-
Megaways
-
Main

AFB SPORTS

Name
AFB SPORTS
Provider
AFB SPORTS
Min - Max Bet
-
Category
-
Feature Game
No
Jackpot
No
Volatility
-
Buy Feature
No
Exclusive
No
Megaways
No
HOT
Main Main Gratis
RTP96%

Gates of Olympus

Name
Gates of Olympus
Provider
PRAGMATIC PLAY
Min - Max Bet
IDR1,504.99 - IDR1,000
RTP
96.50%
Category
Video Slot
Feature Game
Yes
Jackpot
No
Volatility
Exteme
Buy Feature
Yes
Exclusive
No
Megaways
No
HOT
Main Main Gratis

KENO

Name
KENO
Provider
93 CONNECT
Min - Max Bet
-
Category
-
Feature Game
No
Jackpot
No
Volatility
-
Buy Feature
No
Exclusive
No
Megaways
No
NEW
Main

SBO SPORTS

Name
SBO SPORTS
Provider
SBO
Min - Max Bet
-
Category
-
Feature Game
No
Jackpot
No
Volatility
-
Buy Feature
No
Exclusive
No
Megaways
No
NEW
‹›

Jackpot Teratas Hari Ini Lebih
Main Main Gratis
RTP80%

Moon Festival

Name
Moon Festival
Provider
PLAYSTAR
Min - Max Bet
IDR7.52 - IDR1,000
RTP
80.25%
Category
Slots
Feature Game
No
Jackpot
No
Volatility
-
Buy Feature
No
Exclusive
No
Megaways
No
IDR 700,798.53
Main
RTP82%

Dragon Of The Eastern Sea

Name
Dragon Of The Eastern Sea
Provider
JOKER
Min - Max Bet
IDR7.52 - IDR1,000
RTP
82.00%
Category
Slots
Feature Game
No
Jackpot
No
Volatility
-
Buy Feature
No
Exclusive
No
Megaways
No
IDR 415,253.89
Main Main Gratis
RTP80%

1c JuFuNaCai-Golden Tale

Name
1c JuFuNaCai-Golden Tale
Provider
CG
Min - Max Bet
IDR13.24 - IDR26.49
RTP
80.00%
Category
Slots
Feature Game
No
Jackpot
No
Volatility
-
Buy Feature
No
Exclusive
No
Megaways
No
IDR 368,715.45
Main Main Gratis
RTP80%

LuckySeven

Name
LuckySeven
Provider
JDB
Min - Max Bet
IDR- - IDR1,000
RTP
80.99%
Category
Slots
Feature Game
No
Jackpot
No
Volatility
-
Buy Feature
No
Exclusive
No
Megaways
No
IDR 412,157.83
Main
RTP81%

Lightning Woman

Name
Lightning Woman
Provider
NEXTSPIN
Min - Max Bet
-
RTP
81.00%
Category
Slots
Feature Game
No
Jackpot
No
Volatility
-
Buy Feature
No
Exclusive
No
Megaways
No
IDR 304,861.45


PERMAINAN SLOT PALING BANYAK DIMAINKAN Lebih
HOT
Main Main Gratis
RTP96%

Gates of Olympus

Name
Gates of Olympus
Provider
PRAGMATIC PLAY
Min - Max Bet
IDR1,504.99 - IDR1,000
RTP
96.50%
Category
Video Slot
Feature Game
Yes
Jackpot
No
Volatility
Exteme
Buy Feature
Yes
Exclusive
No
Megaways
No
HOT
Main Main Gratis
RTP81%

Aztec Gems

Name
Aztec Gems
Provider
PRAGMATIC PLAY
Min - Max Bet
IDR1,504.99 - IDR1,000
RTP
81.52%
Category
Video Slot
Feature Game
Yes
Jackpot
No
Volatility
High
Buy Feature
No
Exclusive
No
Megaways
No
Main
RTP81%

Blood Suckers

Name
Blood Suckers
Provider
NETENT
Min - Max Bet
IDR3.76 - IDR1,000
RTP
81.00%
Category
Slots
Feature Game
No
Jackpot
No
Volatility
-
Buy Feature
No
Exclusive
No
Megaways
No
Main
RTP81%

Dragon's Luck Power Reels

Name
Dragon's Luck Power Reels
Provider
REDTIGER
Min - Max Bet
-
RTP
81.10%
Category
Slots
Feature Game
No
Jackpot
No
Volatility
-
Buy Feature
No
Exclusive
No
Megaways
No

‹›

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DREAMGAMING
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Pragmatic Play Casino
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Syarat & Ketentuan
By logging in to this Website, customers are deemed to have fully understood and
accepted the terms and conditions of these Rules. These Rules supersede all
previously published or otherwise verbal Rules made by us and we reserve our
right to make further amendments or addendums to it. The English of these Rules
should prevail over other translated versions.


SOCCER

1. Customers are to ensure that they comply with the local Gambling Laws from
where the bets are placed.
2. Senior Master Agents, Master Agents and Agents are directly responsible to
LIGA365 and vice versa for account settlements, conduct and wrongdoing or their
respective levels and dispute arising from bet placing etc.
3. Any argument or dispute would have to be notified and settled before the kick
off time for non-live match or match end for live betting.
4. Under the following circumstances the bets placed are considered Void and the
Parlay counted as one (1):
i. Any mistake or wrong information caused by human or technical error.
ii. The match is cancelled or postponed for more than 12 hours.
iii. The match is suspended or aborted before the end of 90 minutes plus added
time for fulltime bets OR 45 minutes plus added time for 1st half bets and does
not resume on the same day at the same venue; unless the organizing body decides
for the match to continue for the remaining time left in any venue.
iv. Change of team name from Home to Away or vice versa, neutral ground
excluded.
v. Any concerted act to fraud or hacking into our website, in such case, we
reserve our right to further pursuit the matter with any action we deem
appropriate.
vi. Default in payment due and making new bets.
vii. The bet was placed after kick-off time for non-live matches.
viii. Any other circumstances that may be announced in our website to Void the
bets.
5. Under the following circumstances the bets would not be accepted or would be
rejected even they have been wrongly accepted:
a.) Penalty Kick b.) Corner Kick c.) Free Kick d.) Red Card issued e.) Throwing
in or attacking near the opposing team's Penalty box.
6. Correct Score (UP5), your chosen team (home or away) must won by a goal
difference of 5 or more. For example:5:0,6:0,6:1,7:1…
7. Mix Parlay Calculations: Loses half (x0.5), Wins half (odds-1,/2,+1),Draw or
match postponed, cancel, counted as one (1)!! Pay-out shall take off bet
amounts.
8. In case of Live betting, the satellite transmission in certain locations may
be delayed. The transmission of bets and acceptances may also be intermittently
delayed, for such incidents the bets placed and shown in Stake Placed and/or
Statement will be treated as valid and correct.
9. All bets that were settled will be final 72 hours from the start of the
match(s).LIGA365 will not recognize any changes afterward
10. Inconsistent results / scores
Where there is a conflict between the official results and the results posted
onLIGA365’s website, the conflict shall be resolved by reference to the video
recording of that match to determine the correct result.
11. The pay-out limits for Parlay, Correct Score and Total Goals are set to
limit our exposure and prevent over betting of customers. Any attempt to place
more than one bet on the same selection (even with different odds) are not
acceptable and we reserve our right to Void them.
12. To protect your interest, LIGA365 provides a back-up data base, where data
will be recorded and saved every minute to prevent the loss of data caused by
any technical failure. The data will also be used to check and verify against
any unauthorized amended bet and hacking. The record will be considered as
accurate and as an evidence of any wrongdoing.
13. Member is only allowed one Account per player and we perform random security
checks to maintain system integrity and fairness. If we find any member
participating in collusion or deceptive practices, LIGA365 company reserves the
right to close a client's account at any time, without stating the reasons. In
this event, the balance left on his account will be returned to the client.
14. LIGA365 does not accept any responsibility for failure in any equipment or
telecommunication that prevents the placing of correct bets.
15. If the member has any question to tournament team name or league, please
examine that English team name by takes the standard.
16. “Neutral Ground” considered as added information but LIGA365 does not accept
any liability whatsoever if any neutral venues are not correct or not listed as
such. At all times it is the customer's responsibility to be aware about the
match venue
17. All soccer match bets will be settled on the result of full 2x45 minutes of
play including the added injury or stoppage time, unless otherwise stated. This
does not include the extra-time, golden goals and penalty shoot-outs, or a match
result which was altered by the official referee/committee after the match.
Occasionally some Tournaments or Friendly matches are scheduled to be played for
2x40 minutes, so all bets will be settled at the end of the scheduled time.
There are some youth or friendly matches that will be played for 2 x 35 minutes
or less, LIGA365 will announce this kind of matches before the start of the
game, otherwise all soccer match bets taken on these matches will be considered
VOID.
18. The timer and red card notice for the live matches are for reference only,
we will not take responsibility for any inaccuracy occurred.
19. Penalty Handicap result includes sudden death.
20. Penalty Over/Under result does not include sudden death.
21. First Yellow Card
i. Predict the team to receive the first yellow card in a designated match.
ii. If the first booking is a straight red card (professional foul), it will be
regarded as red card but not a yellow card.
iii. In the event two or more players receive a booking for the same incident,
then the player who is shown the first yellow card by the referee will be deemed
as the "winner" for settlement purpose.
iv. The yellow cards shown to non-players (e.g. substitute/reserve, manager or
coach) do not count.
v. If the match is abandoned after the first yellow card is received, all bets
on First Yellow Card will stand.
vi. All rules other than the above-mentioned will follow Soccer Betting rules.
22. Total Yellow Cards
i. The company will settle bets according to official results made available
from the soccer authority responsible for organizing the match.
ii. Cards shown to non-players (e.g. managers or substitutes who play no
subsequent part in the game) do not count towards the total.
iii. Total Yellow Cards is similar to Handicap and Over/Under Wager. Win/loss is
determined by the number of yellow cards accumulate by both teams, compared with
the handicap given before the game starts.
iv. In a situation where a second yellow is given to the same player, the
company will take the count as 3 yellow cards.
v. Yellow card constitute 1 point, red card constitute 2 points. The points for
a 2nd yellow card received by the same player will be counted as, 1 point for
point for yellow card and 2 points for red card, total 3 points.
vi. If a match is abandoned anytime within the official 90-minute play, all
wagers on Total Yellow Cards will be void.
23. First Corner
i. Predict the team to receive the first corner in a designated match.
ii. If the match is abandoned after the first corner is awarded, all bets on
First Corner will stand.
iii. If the match is abandoned before the first corner is awarded, all bets on
First Corner will be refunded.
iv. All rules other than the above-mentioned will follow Soccer Betting rules.
24. Last Corner
i. Predict the team to receive the last corner in a designated match within the
official 90 minutes play.
ii. If the match is abandoned within the official 90 minutes play, all bets on
Last Corner will be refunded.
iii. All rules other than the above-mentioned will follow Soccer Betting rules.
25. Total Corner
i. Corners awarded but not taken do not count.
ii. The company shall settle bets according to official results made available
from the soccer authority responsible for organizing the match.
iii. Total Corners is similar to Handicap and Over/Under Wager. Win/loss is
determined by the number of corners of both teams, then comparing with the
handicap given before the game start.
26.Total Number of Substitution
i. The Total Number of substitution result is decided by the total number of
substitution of Home/Away teams that will be made within the official 90 minutes
play, excluding the extra time.
ii. The bet settlement will be based on the official results available by the
official website/organizers.
iii. If the match is abandoned within the official 90 minutes play, all bets on
Total Number of Substitution will be refunded.
iv. All rules other than the above-mentioned will follow Soccer Betting rules.
27. First/ Last Substitution
i. Predict which of the two teams will make their first / last player
substitution within the official 90 minutes play.
ii. The bet settlement will be based on the official results available by the
official website/organizers.
iii. In the event of more than two players being substituted at the same time,
the player number that is shown first by the 4th Official will be deemed the
"winner" for settlement purposes.
iv. If the match is abandoned after the first substitution has been made, all
bets on First Substitution will stand, but all bets on Last Substitution will be
refunded.
v. If the match is abandoned before any substitution has been made, all bets on
First Substitution and Last Substitution will be refunded.
vi. All rules other than the above-mentioned will follow Soccer Betting rules.
28. Total Offside
i. The Total Offside bets settlement will be made in a designated match within
the official 90 minutes play and based on the official results available by the
official website/organizers.
ii. If the match is abandoned within the official 90 minutes play, all bets on
Total Offside will be refunded.
iii. All rules other than the above-mentioned will follow Soccer Betting rules.
29.First / Last Offside
i. Predict the team to make the first/last offside within the official 90
minutes play, excluding extra time.
ii. The bet settlement will be based on the official results available by the
official website/organizers.
iii. If the match is abandoned after the first offside, all bets on First
Offside will stand, but all bets on Last Offside will be refunded.
iv. If the match is abandoned before any offside is made, all bets on First
Offside and Last Offside will be refunded.
v. All rules other than the above-mentioned will follow Soccer Betting rules.
30.Penalty Taken
i. Prediction on penalty that is being awarded and taken within the official 90
minutes play.
ii. If the match is abandoned after the penalty is awarded and taken, all bets
will stand.
iii. If the match is abandoned before the penalty is awarded and taken, all bets
will be refunded.
31. Clean sheet
i. To predict if the team will keep a clean sheet and not concede any goals in a
designated match within the official 90 minutes play.
For example: Team A beats Team B 3-0
Team A have "kept a clean sheet," as they have not conceded any goals.
ii. If the match is abandoned, all bets involved will be refunded.
iii. All rules other than the above-mentioned will follow Soccer Betting rules.
32.Double Chance
i. Bet on 2 of 3 possible outcomes from 3 options available:
For example:
Home Win or Draw (1X)
Away Win or Draw (X2)
Home Win or Away Win (12)
ii. If a match venue is played at neutral ground, the bets will be settled
according o the match venue (Home/Away Team) displayed in our member site.
33. INDIRECT MATCH
i. Indirect Match bets involve the pairing of any two teams that are NOT playing
against each other.
ii. Indirect Match result are decided by the number of goals scored by the two
paired teams in their respective matches. The winning team is the team with the
higher number of goals scored (inclusive of handicap, if any)
iii. Teams that are paired in the Indirect match bets must start their
respective matches on the same day although one match may end later than the
other BUT both matches must be played in one continuous session (i.e. no
postponed, re-scheduled or abandoned matches) for the bets to be valid.
iv. If any of the paired teams’ matches are postponed, re-scheduled or
abandoned, all Indirect match bets involving those teams will be considered
VOID.
v. Venue (Home/Away) of the matches are not considered in these Indirect matches
vi. All rules other than the above-mentioned will follow Soccer Betting rules.
BASKETBALL
1. Bets placed before the game start regarding of written schedule is
valid,.otherwise void
2. Bets void if the match didn’t complete at least 43 minutes (NBA), 35 minutes
(WNBA/NCAA/EUROBASKET) and at the end of the normal time for other competition,
unless settlement of bets is already determined.
3. Settlement will be based on the official final score including Overtime (if
necessary), unless otherwise specified.
4. Settlement for the first half betting should be include the sum of the final
results of 1st and 2nd quarter.
5. Settlement for the second half betting should be include the sum of the 3rd
and 4th quarter including Overtime (if necessary).
6. Settlement for the 4th quarter betting, exclude Overtime.
7. Basketball Running (LIVE) Games : i. Settlement will be based on the official
final result including Overtime.
ii. ii. Please ignore the score shown on our displayed.
8. Settlement for team to score the first basket will be based on the team to
score the 1st points in the match.
9. Settlement for team to score the last basket will be based on the team to
score the last point in the match including Overtime, unless otherwise
specified.
10. Total Points/ Rebounds/ Assists by player:
i. Settlement is based on player’s statistic on that particulars match.
ii. For bets to stand, the match must be complete.
iii. Bets will be refund on Non-Starter.
iv. Bets on player which have play but didn’t get a point, rebound or assist,
the player will deem to have scored zero.
11. Team with the highest scoring quarter – bets related on which team to score
highest point for each quarter in the match excluding over time.
12. Team race to first 20 points – bets related on which team to reach the first
20 points on the match.
13. For NCAA basketball, Home/Away VENUE is for reference only.
AMERICAN FOOTBALL
1. Bet placed before the game start regarding of written schedule is Valid,
Otherwise void.
2. Bets void if the match didn’t complete at least 55 minutes and the match is
not going to be restart, unless settlement of bets is already determined.
3. Settlement will be based on the official final result including Overtime (if
necessary), unless otherwise specified.
4. Settlement for the first half betting should be include the sum of the final
results of 1st and 2nd quarter.
5. Settlement for the second half betting should be include the sum of the 3rd
and 4th quarter including Overtime (if necessary).
6. Settlement for the 4th quarter betting, exclude Overtime.
7. American Football Running (Live) Games:
i. Settlement will be based on the official final result including Overtime.
ii. Please ignore the score shown on our displayed.
8. Settlement for team to score the first point will be based on the team to
score the 1st points in the match.
9. Settlement for team to score the last point will be based on the team to
score the last point in the match including Overtime, unless otherwise
specified.
10.For NCAA Football, Home/Away VENUE is for reference only.
TENNIS
1. All single bets (including head to head, set betting and over under) will be
VOID, if a match has not been completed due to a player’s retirement or
disqualification.
2. All bets placed will be refunded if a match is suspended or postponed, and
not resumed within 48 hours from the start time.
3. The total number of sets required to win a match is all referred to the
official tournament organizers.
4. Set Handicap - the total sets played in the match.
5. Game Handicap - the total games played in the match.
6. Over / Under the total games played in the match.
7. Odd-Even the total games played in the match.
8. Bets stand regardless of any change of venue or court surface.
9. First Set Winner:
i. First Set Winner applies to the first set ONLY.
ii. Bets are settled at the end of the second set's result.
iii. All Bets are considered VOID if the first set is not completed
10. Second Set Winner:
i. Second Set Winner applies to the second set ONLY.
ii. Bets are settled at the end of the second set's result.
iii. All Bets are considered VOID if the second set is not completed.
11. Third Set Winner:
i. Third Set Winner applies to the third set ONLY.
ii. Bets are settled at the end of the third set's result.
iii. All Bets are considered VOID if the third set is not completed.
12. In Running (Live) Games, bets are wagered on the winner of the match
(inclusive of handicap, if any).
13. Most Aces - player with the most Aces in the match as per official match
statistics.
14. Most Double Fault – bets settle on the player who has the most double faults
in the match as per official match statistics.
ATHLETICS
1. The result of an event will be determined according to the podium position.
Subsequent disqualifications, suspensions or promotions are not recognized for
betting purposes.
2. If a track and field event is cancelled for any reason prior to the event,
all bets will be VOID.
3. Head to Head:
i. Bets refer to the competitor with the best placing in an event.
ii. Both competitors must start for bets to stand.
iii. If only one of the competitors reaches the finals, bets on that competitor
is counted win.
iv. If both of the competitors fail to qualify for the finals, all bets will be
considered Void.
VOLLEYBALL
1. All single bets (set betting and over under) will be VOID, if a match has not
been completed.
2. Set Handicap - the total sets played in the match.
3. Point Handicap - the total points played in the match .
4. Over / Under the total points played in the match.
5. Odd-Even the total points played in the match.
6. First Set Winner:
i. First Set Winner applies to the first set ONLY.
ii. Bets are settled at the end of the first set's standing score.
iii. All Bets are considered VOID if the first set is not completed.
7. Second Set Winner:
i. Second Set Winner applies to the second set ONLY.
ii. Bets are settled at the end of the second set's standing score.
iii. All Bets are considered VOID if the second set is not completed
8. Third Set Winner:
i. Third Set Winner applies to the third set ONLY.
ii. Bets are settled at the end of the third set's standing score.
iii. All Bets are considered VOID if the third set is not completed.
9. In-Running for the Volleyball matches please ignore the score shown on our
displayed.
BADNMITON
1. All bets will be VOID, if a match has not been completed due to a player’s
retirement or disqualification.
2. Over / Under - the total points played in the match.
3. Odd-Even - the total points played in the match.
4. In Running (Live) Games, bets are wagered on the winner of the match
(Inclusive of handicap, if any).
CYCLING
1. Result will be based on the podium positions. Subsequent disqualifications,
suspensions or promotions are not recognized for betting purposes.
2. No Re-Funded on non starters.
3. Head to Head :
i. Bets refer to the competitor with the best finishing position in an event.
ii. Both competitors must start and at least one of them completes the race for
bets to stand.
HAND BALL
1. All bets will be settled at the end of the normal time. (Extra Time do not
count)
POOL | SNOOKER
1. For bets to stand, both players must start a match and the match must reach
full completion.
2. In the event of a match starting – with the break for the first frame – but
not being completed for whatever reason, All bets will be VOID, unless further
play could not affect the result.
3. In-Running for the 9ball matches, bets are wagered on the winner of the match
(inclusive of handicap, if any).
4. In-Running for the 9ball matches please ignore the score shown on our
displayed.
BASEBALL
1. All betting are considered VOID, if one of the listed pitchers do not start
the game and throw at least 1 pitch.
2. The result is based on the official result, including Extra Innings (when
applicable).
3. TO WIN - All Transactions will be considered VOID. If less than 5 innings is
being played, except when the home team is leading after 4½ innings.
4. Live Betting (Handicap, Over-Under) - All Transactions will be considered
VOID if less than 9 innings is being played, except when the home team is
Leading after 8½ innings.
5. 1st half
i. All bets are settled on the basis of the score at the end of 1st 5 (five)
innings.
ii. If a game does not go five full innings, all 1st half bets will be canceled.
iii. If either listed pitchers does not start, all bets on the 1st half will be
canceled.
BOXING
1. If a boxer fails to answer the bell, the fight will be deemed to have ended
in the previous round.
2. All bets will be REFUNDED if the match is postponed and not resume within
12hours.
3. If the wagering offer on a match includes the draw as a third option, and the
match ends in a draw, betting on the draw will be paid. If the wagering offer
only the boxers, all bets will be REFUNDED if the match ends in a draw.
4. For wagering purposes, the disqualification of a boxer during a match will be
counted as a knockout by his opponent.
5. Result is decided by the official result, as announced immediately after the
end of the fight. Subsequent protests are not recognized.
6. Over / Under : Total Number of Rounds that took place during the match.
TABLE TENNIS
1. All single bets (including head to head, set betting and over under) will be
VOID, if a match has not been completed due to a player’s retirement or
disqualification.
2. Result is based on official result, as accounted immediately after the end of
the match. Subsequent protests are not recognized.
3. Over / Under : the total points played in the match.
4. Odd-Even : the total points played in the match.
FIELD HOCKEY
1. All bets will be settled at the end of the match (including injury time and
any other stoppages added by the referee). Extra Time, Penalty, golden goal or
the match result which was altered by the official referee/committee after the
match do not count.
2. All Live Games Bets will be settled on the game score after 70 minutes.
3. 1st Half Betting Rules (35 minutes):
i. All 1st Half bets apply to the first half of play only.
ii. If the match is cancelled or aborted during the 1st Half, all the first half
bets will be considered void.
iii. If the match is cancelled or aborted during the 2nd Half, all the first
half bets will be considered valid.
MOTOR SPORTS
1. If a race is broken off or postponed until another time, and not resumed or
completed within 72 hours, this race is considered INVALID and all the bets will
be refunded.
2. All bets placed on non-starter after the official test race will not be
refunded.
3. The results of an event will be determined according to the podium position.
4. Head-to-Head :
i. Head-to-Head bet, where at least one of the racer does not take part in the
race after the warm-up lap is completed, is declared void and bets will be
refunded.
ii. Head-to-Head bet, where both racers fail to complete the race, and are
recorded for the same number of laps, the bet is declared void and refunded.
iii. All Head-to-Head bets will be settled as per final standing positions for
that particular competition where one racer has won the head-to-head from
another racer.
5. Qualifying:
i. Betting on any motor sport qualifying round is determined on the basis grid
position immediately after the qualifying session.
ii. Time penalties during the qualifying session as specified by the official
count. Other grid demotions or promotions are disregarded.
6. Fastest Lap:
i. Settlement will base on the racer who records the fastest lap on the race
days.
7. Odd or Even :
i. If the racers is not classified due to disqualification or accident and
unable to complete the race, the bets taken is invalid and will be refunded
ICE HOCKEY
1. All Transactions will be considered VALID if the match is Finished in
3periods, or minimum 55 minutes of play.
2. When the DRAW option is included, results are based at the end of the NORMAL
TIME.
3. In LIVE BETTING (handicap and over-under), the results are based on OVER TIME
and PENALTY SHOOT_OUT included (when applicable). In PENALTY SHOOT_OUT, the
winner has 1 goal added to their score at the completion of the shoot out to
determine the final score of the game.
4. For Period betting, all transactions will be considered VALID, if the period
must be completed. For 3rd period betting, score excludes OVER TIME and PENALTY
SHOOT_OUT for that period.
GOLF
1. All transactions will be considered VALID, when both players ( or all players
in three ball or group) has TEE-OFF.
2. If the tournament is officially abandoned, all bets are VOID, except option
already been decided (12 hours rule does not apply for GOLF Betting)
3. If a tournament does not go the specified number of completed holes and is
shortened by tournament officials, the leader at the end of the number of holes
specified by the officials will be the winner.
4. 72 Holes Betting - Head to Head
i. The winner for tournament betting will be decided upon most holes completed
(including any play-off), followed by the best/lower score between each player.
If one player misses the cut, the other is deemed the winner. If both players
miss the cut, the player with the lowest score will be determine as the winner.
5. If a player is disqualified or withdraws after starting, either prior to the
completion of two rounds or after both players have made the cut, the other
players is deemed the winner.
6. If a player is disqualified during either 3rd or 4th rounds, when the other
player in the match already missed the cut, the disqualified player will be
considered the winner.
7. If the number of rounds played is reduced, as in the case of bad weather,
bets stand providing that an official tournament winner is declared.
8. 3-balls will be settled with DEAD HEAT RULES applying.
9. When either one of the player are disqualified or withdraw after tee-off
during the round, all bets taken are considered VOID, unless play in the next
round has started in which case bets will be settled on the original scores.
10. 18 Holes Betting – Head to Head
i. The player with the lowest score over 18 holes will be the winner.
11. If both/all players are disqualified, bets will be VOID, unless play in the
next round has started in which case bets will be settled on the original
scores.
12. In-Running for the Golf matches, bets are wagered on the winner of the match
(inclusive of handicap, if any).
13. In-Running for the Golf matches please ignore the score shown on our
displayed.
RUGBY
1. Unless otherwise stated, all Rugby bets are settled on 80 minutes play.
(including injury time and any other stoppage time added by the referee).
2. In the event of a change of venue (home team plays away or vice versa), all
bets on the match will be void. If a match is scheduled to be played on neutral
ground (but is played on non-neutral ground or vice versa) all bets stand.
3. If a match is abandoned before 80 minutes are played, all bets on the match
are considered VOID. If 1st half is completed, all bets on 1st half is VALID.
4. In-Running (live) game, please ignore the score shown on our displayed.
BEACH SOCCER
1. All bets will be settled on the result of full 3x12 minutes of play, unless
otherwise stated.
2. If a game begins before the scheduled time, all bets taken after that are
considered VOID (except live bets).
FUTSAL
1. All bets will be settled on the result of full 2 x 20 minutes of play, unless
otherwise stated. Extra time and penalty shoot-outs do not count.
2. If a game begins before the scheduled time, all bets taken after that are
considered VOID (except live bets).
DARTS
1. For bets to stand both players must start the match and the match must be
completed.
2. Results will be based o¬n official tournament, as accounted immediately after
the end of the match. Subsequent protests are not recognized.
3. If a player retires before a match start or disqualified during a match
before its completion, then all bets will be void.
4. Handicap betting is settled to the number of sets/legs.
SOFTBALL
1. The result is based on the official result, including Extra Innings(when
applicable).
2. All Transactions will be considered VOID if less than 7 innings is being
played, except when the second batting team is leading after 6½ innings.
CRICKET
1. Match Betting
1. Match Handicap – The handicap is added at the end of the match.
i. If the first batting team win the match, settlement purposes will be based on
RUN HANDICAP.
ii. If the second batting team win the match, settlement purposes will be based
on WICKET HANDICAP.
2. Top Batsman /Bowler
i. All bets on Batsman / Bowler, who is/are not in the starting XI (Not selected
as a named substitute in “super-sub” matches), will be VOID.
ii. If any player chosen in the starting XI (selected as a named substitute in
“super-sub” matches) does not bat or bowl, the player will be deemed as zero
scored.
3. Batsman / Bowler - Head to Head
i. Batsman Head to Head – for bets to stand, both batsmen must have been at the
wicket when a ball is bowled, otherwise bets will be VOID.
ii. Bowler Head to Head – for bets to stand, both bowlers must bowl at least one
ball, otherwise bets will be VOID.
4. Highest Opening Partnership
i. All bets will be based on the opening partnership’s Total Run.
5. Series Betting
i. All bets will be VOID, if the designated number of matches are not completed,
unless settlement of bets is already determined.
6. Match sixes (6s):-
i. All bets will be VOID, if the match is abandoned or reduced in overs. If a
match is reduced in overs and a match result is reached then the team that hits
the most sixes regardless of amount of overs faced will be the winners.
ii. Settlement for handicap and over/under will be based on both teams scoring
the most sixes in the match.
Test No Betting
1. All bets will be VOID, if the official do not determined a winner or declared
TIE for the match.
2. All bets will be VOID, if the match is affected by weather or any delay and
overs are reduced in either innings.
Limited Over matches
1. All bets will be VOID, if the match was suspended or postponed, and not
resumed within 36 hours from the original schedule of start.
2. Where the Duckworth Lewis method is used, all bets placed on “Highest 10 over
Total” and “Opening Partnership” will be VOID, unless the market has been
unconditionally determined before the Duckworth Lewis was implemented.
3. In one-day matches, if the match was shortened by weather or any reason, all
bets will be settled according to the official competition rules. If the final
results is determined by a bowl out or the toss of coin, all bets taken will be
considered VOID.
4. If a new toss being taken place on a scheduled reserve day for one-day
International, all bets taken at last 45 minutes from the original schedule of
start at the first day match will be VOID. This rules is relate to all market,
except those have been unconditionally determined, such as “Win the Toss”.
SWIMMING
1. The result of an event will be determined according to the podium. Position
Subsequent disqualifications, suspensions or promotions are not recognized for
betting purposes.
2. Head to Head :
i. Bets refer to the competitor with the best placing in an event.
ii. Both competitors must start for bets to stand.
iii. If only one of the competitors reaches the finals, bets on that competitor
is counted win.
iv. If both of the competitors fail to qualify for the finals, all bets will be
considered Void.
WATER POLO
1. All bets will be settled on regulation time excluding Overtime and Penalty
Shoot-out, unless otherwise stated.
2. Bets void if the match did not complete the regulation time of 32 minutes.
3. In the event of a change of venue (home team plays away or vice versa), all
bets on the match will be void. If a match is scheduled to be played on neutral
ground (but is played on non-neutral ground or vice versa) all bets stand.
4. Settlement for the first half betting should be including the sum of the
final results of 1st and 2nd period.
5. Settlement for the 4th period betting, exclude Overtime and
PenaltyShoot-Outs.
TRIATHLON
1. The result of an event will be determined according to the podiumposition.
Subsequent disqualifications, suspensions or promotions are not recognized for
betting purposes.
2. Head to Head – both competitors must start for bets to stand.
MODERN PENTATHLON
1. The result of an event will be determined according to the podium position.
Subsequent disqualifications, suspensions or promotions are not recognized for
betting purposes.
2. Head to Head – both competitors must start for bets to stand.
GYMNASTICS
1. The result of an event will be determined according to the podiumposition.
Subsequent disqualifications, suspensions or promotions are not recognized for
betting purposes.
2. Head to Head :
i. Bets refer to the competitor with the best placing in an event.
ii. Both competitors must start for bets to stand.
iii. If only one of the competitors reaches the finals, bets on that competitor
is counted win.
iv. If both of the competitors fail to qualify for the finals, all bets will be
considered Void.
SAILING
1. The result of an event will be determined according to the podium position.
Subsequent disqualifications, suspensions or promotions are not recognized for
betting purposes.
2. Head to Head :
i. Bets refer to the competitor with the best finishing position in an event.
ii. Both competitors must start for bets to stand.
WEIGHTLIFTING
1. Result will be based on the podium positions. Subsequent disqualifications,
suspensions or promotions are not recognized for betting purposes.
2. Head to Head :
i. Bets refer to the competitor with the best finishing position in an event.
ii. Both competitors must start and at least one of them complete the
competition for bets to stand.
4D SPECIALS
1. All betting for BIG/SMALL and ODD/EVEN is on the first digit of each prize.
If prize number is 5639, number 5 will be the bet events that shall decide
WIN/LOSE."
i. 5,6,7,8,9 is considered BIG and 0,1,2,3,4 is considered SMALL.
ii. 1,3,5,7,9 is considered ODD and 0,2,4,6,8 is considered EVEN.
2. 1-D (0-9) betting is on the first digit of each prize. If first prize number
is 5639,number 5 will be the winning number.
3. 2-D (00-99) betting is on the first two digit of each prize. If first prize
number is5639, number 56 will be the winning number.
4. The winning odds of 1-D and 2-D includes amount, means that when you bet 100
at the odds of 9. you'll be paid 800 when this bet wins.
5. 18.5 OVER/UNDER is add up by four digit number on first, second and third
prize.
For example : prize number 5639 = 5 + 6+ 3 + 9 = 23 mean OVER.
6. 13.5OVER/UNDER is add up by first three digit on first, second and third
prize.
For example : prize number 5639 = 5 + 6+ 3 = 14 mean OVER.
7. For 1+3D draws, should TWO FIRST PRIZE emerge (caused by two horses crossing
the finish simultaneously), all bets will considered VOID and CANCELLED.
8. (BIGGER) Comparison game in 4 digit number of 1st, 2nd, & 3rd prizes. 0000 is
the smallest number and 9999 is the biggest number.
Example: 1st prize numbers is 0999, 2nd prize number is 1000, therefore 2nd
prize (1000) number bigger than 1st prize (0999) number. Those who bet on 2nd
prize bigger will win. Etc (same numbers consider draw)
9. (Special 10) Betting Rules:
Result is due to the first digit number of 10 numbers
(BIG/SAMLL) or (ODD/EVEN) at the special price
FOR Example : Special price Result
7321 8396 1234 8316 0816
1616 6944 5516 2345 8228


BIG = 6 SMALL = 4 BIG = WIN
ODD = 4 EVEN = 6 EVEN = WIN

If draw result is (5 BIG & 5 SMALL) or (5 ODD & 5 EVEN), this condition will
consider DRAW.
10. (TOTAL 23) Betting Rules:
Result is due to the first digit number of total 23 numbers
(BIG/SMALL) or (ODD/EVEN)
FOR Example:
1ST 8891
2ND 6360
3RD 1800
SPECIAL
7321 8396 1234 8316 0816
1616 6944 5516 2345 8228

CONSOLATION
3888 2201 3113 3898 1001
8855 5232 6804 8911 1288

BIG = 12 SMALL = 11 BIG = WIN
ODD = 11 EVEN = 12 EVEN = WIN
KENO
KENO results are based on Beijing ’s, Canada ’s, West Canada 's, Malta 's,
Maryland 's, Australia ’s and Czech’s KENO official results. KENO is played with
20 numbered balls drawn randomly from 80 numbered balls ranging from 01 to 80.
The combination of these 20 numbers were divided and segregated into several
variations and different kinds of game type each with their own payout
calculations and rates.
The official result timing strictly corresponds with each region the game was
extracted from.
KENO is divided into several market types namely: BIG/SMALL
ODD/EVEN
ODDS/EVENS
UP/DOWN
FIVE RANGES
PEARL BALL
BIG/SMALL & ODD/EVEN Parlay
On top of placing single bets in each market location, you can choose to place
bet across different markets simultaneously and make a parlay bet in the lobby
screen.
Each game rules can be explained in detail as follows.
1) Market Type: BIG, SMALL, ACTUAL/EXACT SCORE


BIG 810 SMALL odds 1.95 108 1.95


When the sum of 20 numbered balls drawn is equal to 810, all the stake bets on
market: “big", "small", "big odd", "small odd", "big even", "small even" will be
automatically refunded; all the parlay bets will be cancelled if you choose any
of above markets in combo bet and stakes will be refunded.

BIG: The sum of the 20 numbered balls drawn is greater than 810.
SMALL: The sum of the 20 numbered balls drawn is smaller than 810.
EXACT SCORE: The sum of the 20 numbered balls drawn is equal to 810.
Example Draw result: 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54,
59, 61, 64, 67 & 79
Total SUM : 693
Bet Result: 693 are smaller than 810, therefore “SMALL” wins.
Wager: USD 100
Payout: USD 100 x 1.95 = USD 195.
2) Market Type: ODD, EVEN


ODD EVEN odds 1.95 1.95


ODD: The last digit from the total sum of the 20 numbered balls drawn resulting
to an odd number.
EVEN: The last digit from the total sum of the 20 numbered balls drawn resulting
to an even number.
Example Draw result: 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54,
59, 61, 64, 67 & 79
Total SUM: 693
Bet Result: Last digit from 693 is three(3). Three(3) is an odd number therefore
“ODD” bet wins.
Wager: USD 100 Pay-out: USD 100 x 1.95 = USD195.

* Number zero(0) is an even number and there are no draw/tie in this bet type.

3) Market Type: ODDS, EVENS, TIE


ODD Tie EVENS odds 2.3 4.3 2.3


ODD: From the 20 numbered balls drawn, more than ten of these numbers are odd
numbers.
EVEN: From the 20 numbered balls drawn, more than ten of these numbers are even
numbers.
TIE: From the 20 numbered balls drawn, there are exactly ten odd numbers and ten
even numbers.
Example Draw result: 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54,
59, 61, 64, 67 & 79 Bet Result: There are 11 odd numbers
(01,05,11,13,27,33,47,59,61,67 & 79) and 9 even numbers (04,10,20,30,32,36,40,54
& 64). There are more odd numbers compared to even numbers, therefore “ODD
NUMBERS” bet wins.
Wager: USD 100 Payout: USD 100 x 2.3 = USD 230
4) Market Type: UP, DOWN, TIE


UP TIE DOWN odds 2.3 4.3 2.3


UP: From the 20 numbered balls drawn, more than ten of these numbers fall in the
range of 01 - 40.
DOWN: From the 20 numbered balls drawn, more than ten of these numbers fall in
the range of 41 - 80.
TIE: From the 20 numbered balls drawn, there are exactly ten numbers from the
range 01 -40 and ten numbers from the range 41 – 80.
Example Draw result : 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47,
54, 59, 61, 64, 67 & 79?Bet Result: There are 13 numbers
(01,04,05,10,11,13,20,27,30,32,33,36 & 40) which ranges between 01 – 40 and 7
numbers (47,54,59,61,64,67 & 79) that ranges between 41 - 80. Therefore “UP” bet
wins.
Wager: USD 100
Pay-out: USD 100 x 2.3 = USD 230
5) Market Type: Five Ranges (GOLD, WOOD, WATER, FIRE & EARTH)


GOLD WOOD WATER FIRE EARTH odds 9.2 4.6 2.4 4.6 9.2


GOLD: The sum of the 20 numbered balls drawn, ranges from 210-695.
WOOD: The sum of the 20 numbered balls drawn, ranges from 696-763.
WATER: The sum of the 20 numbered balls drawn, ranges from 764-855.
FIRE: The sum of the 20 numbered balls drawn, ranges from 856-923.
EARTH: The sum of the 20 numbered balls drawn, ranges from 924-1410
Example Draw result: 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54,
59, 61, 64, 67 & 79.
Total sum: 693
Bet Result: 693 falls between the range of 210 – 695. Therefore “GOLD” bet wins
Wager: USD 100.
Pay-out: USD 100 x 9.2 = USD 920
6) Market Type: Pearl Ball
In Pearl Ball, player has the option to choose between 1 to 5 number selections
from the range 01 to 80. System draws 20 numbers ranging from 01 – 80. The
pay-out is based on the number of hits against the number of selections that the
player has chosen. Sequence is not a factor for the pay-out.

The table below shows the pay-out rate:


5 Selections 4 Selections 3 Selections 2 Selections 1 Selection Hits 5 251 non
non non non Hits 4 21 51 non non non Hits 3 3.0 6.0 20.3 non non Hits 2 non 2.0
2.3 10.3 non Hit 1 non non non non 3.3 Hit 0 non non non non non


Example Draw result: 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54,
59, 61, 64, 67 & 79
Selections: 06, 20, 30 & 67
Bet Result: 4 selections, 3 Hits (20, 30 & 67) Wager: USD 100 Pay-out: USD 100 x
6.0 = USD 600
7) Market Type: Big/Small & Odd/Even Parlay


BIG/ODD SMALL/ODD BIG/EVEN SMALL/EVEN odds 3.7 3.7 3.7 3.7


BIG/ODD: The sum of the 20 numbered balls drawn is greater than 810 and the last
digit from the total sum of the 20 numbered balls resulting to an odd number.
SMALL/ODD: The sum of the 20 numbered balls drawn is smaller than 810 and the
last digit from the total sum of the 20 numbered balls resulting to an odd
number.
BIG/EVEN: The sum of the 20 numbered balls drawn is greater than 810 and the
last digit from the total sum of the 20 numbered balls resulting to an even
number.
SMALL/EVEN: The sum of the 20 numbered balls drawn is smaller than 810 and the
last digit from the total sum of the 20 numbered balls resulting to an even
number
Example Draw result: 01, 04, 05, 10, 11, 13, 20, 27, 30, 32, 33, 36, 40, 47, 54,
59, 61, 64, 67 & 79
Bet Result: The total sum is 693. 693 is smaller than 810 and the last digit 3
is an odd number. Therefore “SMALL/ODD” bet wins. Wager: USD 100 Pay-out: USD
100 x 3.7 = USD 370

Parlay bets across markets
Parlay refers to bets in a combination of a minimum of two selections placed as
one wager. If all selections should win then the Parlay wins and will be paid at
the odds as stated. If one (or more) selection should fail to win, then the
Parlay loses. Parlay bets cannot be wagered on ExScore and Five Ranges bets.
Parlay bets are deem void should a game result draw is cancelled due to any form
of suspension, termination or cancellation of draw results.

LIGA365 reserve the right to change any of the rules anytime without prior
notice. LIGA365 also reserve the right to cancel any bets any time due to any
circumstances.
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REMINDER: 温馨提示

Dear Members, 各位会员

Our Company reserves the right to avoid, refuse and reject any bets placed by
the customers who are suspected under abnormal / irregular bets circumstances or
actual use of artificial intelligence (Bots) without prior notice. Including
bets acting in concert or syndicates / odds rigging.

本公司保留一切权力来拒绝, 无效和取消所有使用人工智能(机器人)或怀疑在不正常投注情况下的所被接受的投注单,
包括群体下注和操纵等破坏所进行的投注。怒不另行通知。
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