baldursgate3.wiki.fextralife.com Open in urlscan Pro
2606:4700:3108::ac42:28ea  Public Scan

Submitted URL: http://baldursgate3.wiki.fextralife.com/
Effective URL: https://baldursgate3.wiki.fextralife.com/Baldur's+Gate+3+Wiki
Submission: On December 01 via api from US — Scanned from DE

Form analysis 2 forms found in the DOM

POST /ws/authentication/logout

<form id="form-header" method="post" action="/ws/authentication/logout">
  <div class="clearfix">
    <div style="/*margin-left:35px;*/" itemtype="https://schema.org/Brand" itemscope="">
      <a class="WikiLogo WikiElement" href="/Baldur's+Gate+3+Wiki" itemprop="url">
				<picture>
					<source srcset="/file/Baldurs-Gate-3/baldurs-gate-3-wiki-guide-logo-smalls.png" media="(min-width: 1100px)">
					<img srcset="" alt="Baldurs Gate 3 Wiki" style="height:65px;">
				</picture>
			</a>
    </div>
    <div class="ad-banner hidden-xs">
      <div id="header-add-a" style="float: left;">
        <div id="div-gpt-ad-1551140609289-3"></div>
      </div>
      <div id="video-header" style="float: right;">
        <div id="Enthusiast_26885405" class="brid bplr bplr-default-skin bplr-paused bplr-small" style="width: 400px; height: 225px;">
          <div class="bplr-holder" style="padding-bottom: 56.25%; will-change: auto; background: rgb(0, 0, 0);"><video id="Enthusiast_26885405_html5" class="bplr-tech bplr-animate" preload="none" webkit-playsinline="true" playsinline="true"
              src="https://vcdn.enthusiastgaming.com/live/partners/20667/ld/1462555.mp4"></video>
            <div id="Enthusiast_26885405_adContainer" class="bplr-advert-container" style="max-width: none; max-height: none; min-width: 0px; min-height: 0px; display: block;">
              <div style="position: absolute;">
                <div style="display: none;"><video title="Advertisement" webkit-playsinline="true" playsinline="true" style="background-color: rgb(0, 0, 0); position: absolute; width: 100%; height: 100%; left: 0px; top: 0px;"></video>
                  <div style="position: absolute; width: 100%; height: 100%; left: 0px; top: 0px;"></div>
                </div>
                <div style="display: none;"><video title="Advertisement" webkit-playsinline="true" playsinline="true" style="background-color: rgb(0, 0, 0); position: absolute; width: 100%; height: 100%; left: 0px; top: 0px;"></video>
                  <div style="position: absolute; width: 100%; height: 100%; left: 0px; top: 0px;"></div>
                </div><iframe src="https://imasdk.googleapis.com/js/core/bridge3.605.0_en.html#goog_503805464" allowfullscreen="" allow="autoplay" id="goog_503805464"
                  style="border: 0px; opacity: 0; margin: 0px; padding: 0px; position: relative; color-scheme: light;"></iframe><iframe sandbox="allow-scripts allow-same-origin" style="display: none;"></iframe>
              </div><video id="Enthusiast_26885405_video_slot" class="bplr-tech bplr-hidden" preload="none" webkit-playsinline="" playsinline="" style="background-color: rgb(0, 0, 0);"></video>
            </div>
            <div class="bplr-touch-overlay" tabindex="0" style="cursor: default;"></div>
            <div class="bplr-poster" role="button" tabindex="-1" title="Play Video" aria-label="Play Video"></div>
            <div class="bplr-poster-title">
              <div>What's NEW in REMNANT 2!? 12 Gameplay Features You Must Know About the FULL GAME!</div>
            </div>
            <div class="bplr-overlay-play-button bplr-button " role="button" tabindex="0" title="Play Video" aria-label="Play Video"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px"
                  y="0px" preserveAspectRatio="xMidYMid meet" viewBox="0 0 60 59.8">
                  <path fill="#000" transform="scale(1.03) translate(0 0.2)" opacity="0.3" d="M5.5,58.8V1l51.7,29L5.5,58.8z"></path>
                  <path fill="#ffffff" d="M5.5,58.8V1l51.7,29L5.5,58.8z"></path>
                </svg></span></div>
            <div class="bplr-overlay-previous-button bplr-button  bplr-disabled" role="button" tabindex="0" title="Previous Video" aria-label="Previous Video"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg"
                  xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" preserveAspectRatio="xMidYMid meet" viewBox="0 0 24 24">
                  <g fill="#000" transform="scale(1.06) translate(0 0.1)" opacity="0.3">
                    <polygon points="18.4,4.3 7.3,12 18.4,19.7"></polygon>
                    <rect x="5.6" y="4.3" width="1.8" height="15.3"></rect>
                  </g>
                  <g fill="#FFFFFF">
                    <polygon points="18.4,4.3 7.3,12 18.4,19.7"></polygon>
                    <rect x="5.6" y="4.3" width="1.8" height="15.3"></rect>
                  </g>
                </svg></span></div>
            <div class="bplr-overlay-next-button bplr-button  bplr-disabled" role="button" tabindex="0" title="Next Video" aria-label="Next Video"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
                  x="0px" y="0px" preserveAspectRatio="xMidYMid meet" viewBox="0 0 24 24">
                  <g fill="#000" transform="scale(1.06) translate(0 0.1)" opacity="0.3">
                    <polygon points="5.6,4.3 16.7,12 5.6,19.7"></polygon>
                    <rect x="16.7" y="4.3" width="1.8" height="15.3"></rect>
                  </g>
                  <g fill="#FFFFFF">
                    <polygon points="5.6,4.3 16.7,12 5.6,19.7"></polygon>
                    <rect x="16.7" y="4.3" width="1.8" height="15.3"></rect>
                  </g>
                </svg></span></div>
            <div class="bplr-progress-control bplr-disabled">
              <div role="slider" aria-label="Seek slider" aria-valuenow="0" aria-valuemin="0" aria-valuemax="0" tabindex="0" class="bplr-progress-holder" aria-valuetext="0 Seconds of 0 Seconds">
                <div class="bplr-chapters-progress bplr-hidden"></div>
                <div class="bplr-load-progress" style="width: 0%; left: 0%;"></div>
                <div class="bplr-play-progress" style="background: rgb(255, 255, 255); width: 0%; left: 0%;"></div>
                <div class="bplr-seek-scrubber" style="background: rgb(255, 255, 255); left: 0%;"></div>
              </div>
            </div>
            <div class="bplr-left-screen">
              <div class="bplr-close bplr-panels bplr-button  bp-pos-abs" role="button" tabindex="0" title="Close" aria-label="Close" style="top: 1em; right: 1em;"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg"
                    xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" preserveAspectRatio="xMidYMid meet" viewBox="0 0 16.6 17">
                    <polygon fill="#FFF" points="15.5,1.7 13.7,0 7.7,6.1 1.8,0 0,1.7 6,7.9 0,14.1 1.8,15.9 7.7,9.7 13.7,15.9 15.5,14.1 9.5,7.9 "></polygon>
                  </svg></span></div>
            </div>
            <div class="bplr-cogwheel-screen">
              <div class="bplr-playback-rate"><span class="bplr-playback-svg"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" preserveAspectRatio="xMidYMid meet"
                      viewBox="0 0 24 24">
                      <path
                        d="M9.60751 1.51737C10.3776 1.34229 11.1785 1.25 12 1.25C17.9371 1.25 22.75 6.06294 22.75 12C22.75 17.9371 17.9371 22.75 12 22.75C11.1785 22.75 10.3776 22.6577 9.60751 22.4826C9.2036 22.3908 8.95061 21.9889 9.04244 21.585C9.13427 21.1811 9.53614 20.9281 9.94005 21.02C10.6018 21.1704 11.2911 21.25 12 21.25C17.1086 21.25 21.25 17.1086 21.25 12C21.25 6.89137 17.1086 2.75 12 2.75C11.2911 2.75 10.6018 2.8296 9.94005 2.98004C9.53614 3.07187 9.13427 2.81888 9.04244 2.41497C8.95061 2.01106 9.2036 1.60919 9.60751 1.51737Z"
                        fill="#ffffff"></path>
                      <path
                        d="M7.31372 3.13198C7.53443 3.4825 7.42919 3.94557 7.07868 4.16627C5.90349 4.90623 4.90623 5.90349 4.16627 7.07868C3.94556 7.42919 3.4825 7.53443 3.13198 7.31372C2.78146 7.09302 2.67623 6.62995 2.89693 6.27944C3.75646 4.91436 4.91436 3.75646 6.27943 2.89693C6.62995 2.67623 7.09302 2.78146 7.31372 3.13198Z"
                        fill="#ffffff"></path>
                      <path
                        d="M2.98004 9.94005C3.07187 9.53614 2.81888 9.13427 2.41497 9.04244C2.01106 8.95061 1.60919 9.2036 1.51737 9.60751C1.34229 10.3776 1.25 11.1785 1.25 12C1.25 12.8215 1.34229 13.6224 1.51737 14.3925C1.60919 14.7964 2.01106 15.0494 2.41497 14.9576C2.81888 14.8657 3.07187 14.4639 2.98004 14.06C2.8296 13.3982 2.75 12.7089 2.75 12C2.75 11.2911 2.8296 10.6018 2.98004 9.94005Z"
                        fill="#ffffff"></path>
                      <path
                        d="M3.13198 16.6863C3.4825 16.4656 3.94557 16.5708 4.16627 16.9213C4.90623 18.0965 5.90349 19.0938 7.07868 19.8337C7.42919 20.0544 7.53443 20.5175 7.31372 20.868C7.09302 21.2185 6.62995 21.3238 6.27944 21.1031C4.91436 20.2435 3.75646 19.0856 2.89693 17.7206C2.67623 17.37 2.78146 16.907 3.13198 16.6863Z"
                        fill="#ffffff"></path>
                      <path d="M15.4137 10.941C16.1954 11.4026 16.1954 12.5974 15.4137 13.059L10.6935 15.8458C9.93371 16.2944 9 15.7105 9 14.7868V9.21316C9 8.28947 9.93371 7.70561 10.6935 8.15419L15.4137 10.941Z" fill="#ffffff"></path>
                    </svg></span></span><span class="bplr-playback-text">Playback speed</span><span class="bplr-playback-rate-el">Normal</span><span class="bplr-caret-right-svg"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg"
                      xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" preserveAspectRatio="xMidYMid meet" viewBox="0 0 20 20">
                      <path
                        d="M9.39862 4.32752C9.69152 4.03463 10.1664 4.03463 10.4593 4.32752L16.8232 10.6915C17.5067 11.3749 17.5067 12.4829 16.8232 13.1664L10.4593 19.5303C10.1664 19.8232 9.69152 19.8232 9.39863 19.5303C9.10573 19.2374 9.10573 18.7625 9.39863 18.4697L15.7626 12.1057C15.8602 12.0081 15.8602 11.8498 15.7626 11.7521L9.39863 5.38818C9.10573 5.09529 9.10573 4.62041 9.39862 4.32752Z"
                        fill="#FFFFFF"></path>
                    </svg></span></span></div>
              <div class="bplr-quality bplr-hidden"><span class="bplr-quality-svg"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" preserveAspectRatio="xMidYMid meet"
                      viewBox="0 0 22 22">
                      <path
                        d="M19 8.25H12C11.8011 8.25 11.6103 8.17098 11.4697 8.03033C11.329 7.88968 11.25 7.69891 11.25 7.5C11.25 7.30109 11.329 7.11032 11.4697 6.96967C11.6103 6.82902 11.8011 6.75 12 6.75H19C19.1989 6.75 19.3897 6.82902 19.5303 6.96967C19.671 7.11032 19.75 7.30109 19.75 7.5C19.75 7.69891 19.671 7.88968 19.5303 8.03033C19.3897 8.17098 19.1989 8.25 19 8.25Z"
                        fill="#FFFFFF"></path>
                      <path
                        d="M10 8.25H5C4.80109 8.25 4.61032 8.17098 4.46967 8.03033C4.32902 7.88968 4.25 7.69891 4.25 7.5C4.25 7.30109 4.32902 7.11032 4.46967 6.96967C4.61032 6.82902 4.80109 6.75 5 6.75H10C10.1989 6.75 10.3897 6.82902 10.5303 6.96967C10.671 7.11032 10.75 7.30109 10.75 7.5C10.75 7.69891 10.671 7.88968 10.5303 8.03033C10.3897 8.17098 10.1989 8.25 10 8.25Z"
                        fill="#FFFFFF"></path>
                      <path
                        d="M10 9.75C9.80189 9.74741 9.61263 9.66756 9.47253 9.52747C9.33244 9.38737 9.25259 9.19811 9.25 9V6C9.25 5.80109 9.32902 5.61032 9.46967 5.46967C9.61032 5.32902 9.80109 5.25 10 5.25C10.1989 5.25 10.3897 5.32902 10.5303 5.46967C10.671 5.61032 10.75 5.80109 10.75 6V9C10.7474 9.19811 10.6676 9.38737 10.5275 9.52747C10.3874 9.66756 10.1981 9.74741 10 9.75Z"
                        fill="#FFFFFF"></path>
                      <path
                        d="M19 17.25H12C11.8011 17.25 11.6103 17.171 11.4697 17.0303C11.329 16.8897 11.25 16.6989 11.25 16.5C11.25 16.3011 11.329 16.1103 11.4697 15.9697C11.6103 15.829 11.8011 15.75 12 15.75H19C19.1989 15.75 19.3897 15.829 19.5303 15.9697C19.671 16.1103 19.75 16.3011 19.75 16.5C19.75 16.6989 19.671 16.8897 19.5303 17.0303C19.3897 17.171 19.1989 17.25 19 17.25Z"
                        fill="#FFFFFF"></path>
                      <path
                        d="M10 17.25H5C4.80109 17.25 4.61032 17.171 4.46967 17.0303C4.32902 16.8897 4.25 16.6989 4.25 16.5C4.25 16.3011 4.32902 16.1103 4.46967 15.9697C4.61032 15.829 4.80109 15.75 5 15.75H10C10.1989 15.75 10.3897 15.829 10.5303 15.9697C10.671 16.1103 10.75 16.3011 10.75 16.5C10.75 16.6989 10.671 16.8897 10.5303 17.0303C10.3897 17.171 10.1989 17.25 10 17.25Z"
                        fill="#FFFFFF"></path>
                      <path
                        d="M10 18.75C9.80189 18.7474 9.61263 18.6676 9.47253 18.5275C9.33244 18.3874 9.25259 18.1981 9.25 18V15C9.25 14.8011 9.32902 14.6103 9.46967 14.4697C9.61032 14.329 9.80109 14.25 10 14.25C10.1989 14.25 10.3897 14.329 10.5303 14.4697C10.671 14.6103 10.75 14.8011 10.75 15V18C10.7474 18.1981 10.6676 18.3874 10.5275 18.5275C10.3874 18.6676 10.1981 18.7474 10 18.75Z"
                        fill="#FFFFFF"></path>
                      <path
                        d="M19 12.75H16C15.8011 12.75 15.6103 12.671 15.4697 12.5303C15.329 12.3897 15.25 12.1989 15.25 12C15.25 11.8011 15.329 11.6103 15.4697 11.4697C15.6103 11.329 15.8011 11.25 16 11.25H19C19.1989 11.25 19.3897 11.329 19.5303 11.4697C19.671 11.6103 19.75 11.8011 19.75 12C19.75 12.1989 19.671 12.3897 19.5303 12.5303C19.3897 12.671 19.1989 12.75 19 12.75Z"
                        fill="#FFFFFF"></path>
                      <path
                        d="M14 12.75H5C4.80109 12.75 4.61032 12.671 4.46967 12.5303C4.32902 12.3897 4.25 12.1989 4.25 12C4.25 11.8011 4.32902 11.6103 4.46967 11.4697C4.61032 11.329 4.80109 11.25 5 11.25H14C14.1989 11.25 14.3897 11.329 14.5303 11.4697C14.671 11.6103 14.75 11.8011 14.75 12C14.75 12.1989 14.671 12.3897 14.5303 12.5303C14.3897 12.671 14.1989 12.75 14 12.75Z"
                        fill="#FFFFFF"></path>
                      <path
                        d="M14 14.25C13.8019 14.2474 13.6126 14.1676 13.4725 14.0275C13.3324 13.8874 13.2526 13.6981 13.25 13.5V10.5C13.25 10.3011 13.329 10.1103 13.4697 9.96967C13.6103 9.82902 13.8011 9.75 14 9.75C14.1989 9.75 14.3897 9.82902 14.5303 9.96967C14.671 10.1103 14.75 10.3011 14.75 10.5V13.5C14.7474 13.6981 14.6676 13.8874 14.5275 14.0275C14.3874 14.1676 14.1981 14.2474 14 14.25Z"
                        fill="#FFFFFF"></path>
                    </svg></span></span><span class="bplr-quality-text">Quality</span><span class="bplr-quality-resolution">-</span><span class="bplr-caret-right-svg"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg"
                      xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" preserveAspectRatio="xMidYMid meet" viewBox="0 0 20 20">
                      <path
                        d="M9.39862 4.32752C9.69152 4.03463 10.1664 4.03463 10.4593 4.32752L16.8232 10.6915C17.5067 11.3749 17.5067 12.4829 16.8232 13.1664L10.4593 19.5303C10.1664 19.8232 9.69152 19.8232 9.39863 19.5303C9.10573 19.2374 9.10573 18.7625 9.39863 18.4697L15.7626 12.1057C15.8602 12.0081 15.8602 11.8498 15.7626 11.7521L9.39863 5.38818C9.10573 5.09529 9.10573 4.62041 9.39862 4.32752Z"
                        fill="#FFFFFF"></path>
                    </svg></span></span></div>
            </div>
            <div class="bplr-cogwheel-item-screen"></div>
            <div class="bplr-cogwheel-item-screen">
              <div class="bplr-cogwheel-back-item"><span class="bplr-caret-left-svg"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" preserveAspectRatio="xMidYMid meet"
                      viewBox="0 0 20 20">
                      <path
                        d="M14.6014 4.46967C14.8943 4.76256 14.8943 5.23744 14.6014 5.53033L8.23741 11.8943C8.13978 11.9919 8.13978 12.1502 8.23741 12.2478L14.6014 18.6118C14.8943 18.9047 14.8943 19.3796 14.6014 19.6725C14.3085 19.9654 13.8336 19.9654 13.5407 19.6725L7.17675 13.3085C6.49333 12.6251 6.49333 11.517 7.17675 10.8336L13.5407 4.46967C13.8336 4.17678 14.3085 4.17678 14.6014 4.46967Z"
                        fill="#FFFFFF"></path>
                    </svg></span></span><span class="bplr-back-item-text">Playback speed</span></div>
              <div class="bplr-cogwheel-item">0.25</div>
              <div class="bplr-cogwheel-item">0.5</div>
              <div class="bplr-cogwheel-item">0.75</div>
              <div class="bplr-cogwheel-item fontBold">Normal</div>
              <div class="bplr-cogwheel-item">1.25</div>
              <div class="bplr-cogwheel-item">1.5</div>
              <div class="bplr-cogwheel-item">1.75</div>
              <div class="bplr-cogwheel-item">2</div>
            </div>
            <div class="bplr-cogwheel-item-screen"></div>
            <div class="bplr-playlist-screen">
              <div class="bplr-playlist-wrapper"></div>
              <div class="bplr-close bplr-panels bplr-button  bp-pos-abs" role="button" tabindex="0" title="Close" aria-label="Close" style="top: 1em; right: 1em;"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg"
                    xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" preserveAspectRatio="xMidYMid meet" viewBox="0 0 16.6 17">
                    <polygon fill="#FFF" points="15.5,1.7 13.7,0 7.7,6.1 1.8,0 0,1.7 6,7.9 0,14.1 1.8,15.9 7.7,9.7 13.7,15.9 15.5,14.1 9.5,7.9 "></polygon>
                  </svg></span></div>
              <div class="bplr-playlist-previous"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" preserveAspectRatio="xMidYMid meet" viewBox="0 0 24 24">
                    <g>
                      <polyline fill="none" points="16,21 7,12 16,3" stroke="#FFFFFF" stroke-miterlimit="10" stroke-width="4"></polyline>
                    </g>
                  </svg></span></div>
              <div class="bplr-playlist-next"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" preserveAspectRatio="xMidYMid meet" viewBox="0 0 24 24">
                    <g>
                      <polyline fill="none" points="7,3 16,12 7,21" stroke="#FFFFFF" stroke-miterlimit="10" stroke-width="4"></polyline>
                    </g>
                  </svg></span></div>
            </div>
            <div class="bplr-ad-info bplr-hidden"></div>
            <div class="bplr-next-popup"></div>
            <div class="bplr-next-autoskip bplr-hidden">
              <div class="bplr-next-skip">Skip<div class="bplr-next-progress" style="width: 0%;"></div>
              </div>
              <div class="bplr-next-stay">Stay</div>
            </div>
            <div class="bplr-credits bplr-hidden">&nbsp;</div>
            <div class="bplr-controls">
              <div class="bplr-controls-left"></div>
              <div class="bplr-controls-middle"></div>
              <div class="bplr-controls-right"></div>
              <div class="bplr-play-control bplr-control bplr-button " role="button" tabindex="0" title="Toggle Playback (k)" aria-label="Toggle Playback (k)"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg"
                    xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" preserveAspectRatio="xMidYMid meet" viewBox="0 0 24.3 27.2">
                    <path fill="#000" transform="scale(1.06) translate(0 0.1)" opacity="0.3" d="M2.2,27.2V0.2l24.1,13.7L2.2,27.2z"></path>
                    <path fill="#ffffff" d="M2.2,27.2V0.2l24.1,13.7L2.2,27.2z"></path>
                  </svg></span></div>
              <div class="bplr-previous-control bplr-control bplr-button  bplr-hidden" role="button" tabindex="0" title="Previous Video" aria-label="Previous Video"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg"
                    xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" preserveAspectRatio="xMidYMid meet" viewBox="0 0 24 24">
                    <g fill="#000" transform="scale(1.06) translate(0 0.1)" opacity="0.3">
                      <polygon points="18.4,4.3 7.3,12 18.4,19.7"></polygon>
                      <rect x="5.6" y="4.3" width="1.8" height="15.3"></rect>
                    </g>
                    <g fill="#FFFFFF">
                      <polygon points="18.4,4.3 7.3,12 18.4,19.7"></polygon>
                      <rect x="5.6" y="4.3" width="1.8" height="15.3"></rect>
                    </g>
                  </svg></span></div>
              <div class="bplr-rewind-control bplr-control bplr-button  bplr-hidden" role="button" tabindex="0" title="Rewind 10 Seconds" aria-label="Rewind 10 Seconds"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg"
                    xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" preserveAspectRatio="xMidYMid meet" viewBox="0 0 50 41.2">
                    <g class="bplr-rew0" transform="translate(1 2)" opacity="0.3" fill="000">
                      <path d="M14.5,39h-3.9V26.7l-3.8,1.1v-2.9l7.3-2.5h0.4V39z"></path>
                      <path
                        d="M28.5,32.2c0,2.2-0.5,4-1.5,5.2c-1,1.2-2.4,1.8-4.3,1.8c-1.8,0-3.3-0.6-4.3-1.8c-1-1.2-1.5-2.9-1.5-5.2v-3c0-2.2,0.5-4,1.5-5.2c1-1.2,2.4-1.8,4.3-1.8c1.8,0,3.3,0.6,4.3,1.8c1,1.2,1.5,3,1.5,5.2V32.2z M24.7,28.6c0-1.2-0.2-2.1-0.5-2.7c-0.3-0.6-0.8-0.9-1.5-0.9c-0.7,0-1.1,0.3-1.4,0.8c-0.3,0.5-0.5,1.4-0.5,2.5v4.2c0,1.2,0.2,2.1,0.5,2.7c0.3,0.6,0.8,0.9,1.5,0.9c0.7,0,1.1-0.3,1.4-0.8c0.3-0.6,0.5-1.4,0.5-2.6V28.6z">
                      </path>
                      <polygon points="13.6,5.8 13.6,0.1 0.4,9.2 13.6,18.2 13.6,13 42.6,13 42.6,33.9 35.6,33.9 30.9,41.1 49.8,41.1 49.8,5.8 "></polygon>
                    </g>
                    <g class="bplr-rew1" fill="#fff">
                      <path d="M14.5,39h-3.9V26.7l-3.8,1.1v-2.9l7.3-2.5h0.4V39z"></path>
                      <path
                        d="M28.5,32.2c0,2.2-0.5,4-1.5,5.2c-1,1.2-2.4,1.8-4.3,1.8c-1.8,0-3.3-0.6-4.3-1.8c-1-1.2-1.5-2.9-1.5-5.2v-3c0-2.2,0.5-4,1.5-5.2c1-1.2,2.4-1.8,4.3-1.8c1.8,0,3.3,0.6,4.3,1.8c1,1.2,1.5,3,1.5,5.2V32.2z M24.7,28.6c0-1.2-0.2-2.1-0.5-2.7c-0.3-0.6-0.8-0.9-1.5-0.9c-0.7,0-1.1,0.3-1.4,0.8c-0.3,0.5-0.5,1.4-0.5,2.5v4.2c0,1.2,0.2,2.1,0.5,2.7c0.3,0.6,0.8,0.9,1.5,0.9c0.7,0,1.1-0.3,1.4-0.8c0.3-0.6,0.5-1.4,0.5-2.6V28.6z">
                      </path>
                      <polygon points="13.6,5.8 13.6,0.1 0.4,9.2 13.6,18.2 13.6,13 42.6,13 42.6,33.9 35.6,33.9 30.9,41.1 49.8,41.1 49.8,5.8 "></polygon>
                    </g>
                  </svg></span></div>
              <div class="bplr-next-control bplr-control bplr-button  bplr-hidden" role="button" tabindex="0" title="Next Video" aria-label="Next Video"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg"
                    xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" preserveAspectRatio="xMidYMid meet" viewBox="0 0 24 24">
                    <g fill="#000" transform="scale(1.06) translate(0 0.1)" opacity="0.3">
                      <polygon points="5.6,4.3 16.7,12 5.6,19.7"></polygon>
                      <rect x="16.7" y="4.3" width="1.8" height="15.3"></rect>
                    </g>
                    <g fill="#FFFFFF">
                      <polygon points="5.6,4.3 16.7,12 5.6,19.7"></polygon>
                      <rect x="16.7" y="4.3" width="1.8" height="15.3"></rect>
                    </g>
                  </svg></span></div>
              <div class="bplr-mute-control bplr-control bplr-button  go-toggle-svg" role="button" tabindex="0" title="Toggle Mute Video (m)" aria-label="Toggle Mute Video (m)"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg"
                    xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" preserveAspectRatio="xMidYMid meet" viewBox="0 0 16 16">
                    <g fill="#000" transform="scale(1.03) translate(0 0.2)" opacity="0.3">
                      <polygon points="10,16 10,0 3,5 0.2,5 0.2,11 3,11 "></polygon>
                      <polygon points="14.646,5.646 13,7.293 11.354,5.646 10.646,6.354 12.293,8 10.646,9.646 11.354,10.354 13,8.707 14.646,10.354 15.354,9.646 13.707,8 15.354,6.354 "></polygon>
                    </g>
                    <g fill="#fff">
                      <polygon points="10,16 10,0 3,5 0.2,5 0.2,11 3,11 "></polygon>
                      <polygon points="14.646,5.646 13,7.293 11.354,5.646 10.646,6.354 12.293,8 10.646,9.646 11.354,10.354 13,8.707 14.646,10.354 15.354,9.646 13.707,8 15.354,6.354 "></polygon>
                    </g>
                  </svg></span></div>
              <div class="bplr-volume-control bplr-volume-hidden">
                <div class="bplr-volume-bar-bg"></div>
                <div role="slider" aria-label="Volume slider" aria-valuenow="0" aria-valuemin="0" aria-valuemax="100" tabindex="0" class="bplr-volume-bar" aria-text="0% volume muted"
                  style="background: linear-gradient(90deg, var(--color, rgba(255,255,255,0.9)) 0%, rgba(0,0,0,0) 1%, rgba(255,255,255,0.5) 2%, rgba(255,255,255,0.5) 100%);">
                  <div class="bplr-volume-level"></div>
                  <div class="bplr-knob" style="left: -8.5px;"> </div>
                </div>
              </div>
              <div class="bplr-current-time bplr-time-controls">
                <div class="bplr-current-time-display">00:00</div>
              </div>
              <div class="bplr-time-controls bplr-time-divider">
                <div><span>/</span></div>
              </div>
              <div class="bplr-duration bplr-time-controls">
                <div class="bplr-duration-display">11:01</div>
              </div>
              <div class="bplr-adtime bplr-time-controls"></div>
              <div class="bplr-time-controls bplr-live-info bplr-hidden">
                <div><span></span> LIVE</div>
              </div>
              <div class="bplr-chapter-info bplr-hidden"></div>
              <div class="bplr-storyBoard bplr-hidden" tabindex="-1">
                <div class="bplr-sb"></div>
                <div class="bplr-sb-arrow"></div>
                <div class="bplr-sb-title"></div>
                <div class="bplr-sb-time"></div>
              </div>
              <div class="bplr-fullscreen-control bplr-control bplr-button " role="button" tabindex="0" title="Toggle Fullscreen" aria-label="Toggle Fullscreen"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg"
                    xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" preserveAspectRatio="xMidYMid meet" viewBox="0 0 18.5 12.2">
                    <g fill="#000" transform="scale(1.06) translate(0 0.1)" opacity="0.3">
                      <path d="M0,0h18.5v12.2H0V0z M17.1,1.4H1.4v9.3h15.6V1.4z"></path>
                      <rect x="9.2" y="3.7" width="5.4" height="3.5"></rect>
                    </g>
                    <g>
                      <path fill="#FFFFFF" d="M0,0h18.5v12.2H0V0z M17.1,1.4H1.4v9.3h15.6V1.4z"></path>
                      <rect x="9.2" y="3.7" fill="#FFFFFF" width="5.4" height="3.5"></rect>
                    </g>
                  </svg></span></div>
              <div class="bplr-hd-control bplr-control bplr-button bplr-hidden" role="button" tabindex="0" title="Toggle Video Quality" aria-label="Toggle Video Quality"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg"
                    xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" preserveAspectRatio="xMidYMid meet" viewBox="0 0 22 22">
                    <path fill="#FFFFFF"
                      d="M20,13.3l-2.1-1.6c0-0.3,0-0.5,0-0.8s0-0.5,0-0.8L20,8.7c0.2-0.2,0.3-0.5,0.1-0.7l-1.9-3.3c-0.1-0.3-0.4-0.4-0.7-0.3l-2.4,1c-0.4-0.3-0.9-0.6-1.3-0.8L13.5,2c0-0.3-0.3-0.5-0.6-0.5H9.1C8.8,1.6,8.6,1.8,8.5,2L8.2,4.6C7.7,4.8,7.3,5.1,6.9,5.4l-2.4-1c-0.2-0.1-0.5,0-0.7,0.3L1.9,7.9C1.7,8.2,1.8,8.5,2,8.7l2.1,1.6c0,0.3,0,0.5,0,0.8s0,0.5,0,0.8L2,13.3c-0.2,0.2-0.3,0.5-0.1,0.7l1.9,3.3c0.1,0.3,0.4,0.4,0.7,0.3l2.4-1c0.4,0.3,0.9,0.6,1.3,0.8L8.5,20c0,0.3,0.3,0.5,0.6,0.5h3.8c0.3,0,0.5-0.2,0.6-0.5l0.3-2.6c0.5-0.2,0.9-0.5,1.3-0.8l2.4,1c0.2,0.1,0.5,0,0.7-0.3l1.9-3.3C20.3,13.8,20.2,13.5,20,13.3zM11,13.7c-1.5,0-2.7-1.2-2.7-2.7S9.5,8.3,11,8.3c1.5,0,2.7,1.2,2.7,2.7S12.5,13.7,11,13.7z">
                    </path>
                  </svg></span></div>
              <div class="bplr-playlist-control bplr-control bplr-button " role="button" tabindex="0" title="View Playlist" aria-label="View Playlist"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg"
                    xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" preserveAspectRatio="xMidYMid meet" viewBox="0 0 240 240">
                    <g>
                      <rect x="38.2" y="29.1" fill="#FFFFFF" width="163.6" height="9.1"></rect>
                      <rect x="29.1" y="47.3" fill="#FFFFFF" width="181.8" height="9.1"></rect>
                      <path fill="#FFFFFF" d="M218.7,65.5H21.3c-0.7,0-1.3,0.5-1.3,1.2v143.1c0,0.6,0.6,1.2,1.3,1.2h197.4c0.7,0,1.3-0.5,1.3-1.2V66.6C220,66,219.4,65.5,218.7,65.5z M92.7,165.5v-54.5l63.6,27.3L92.7,165.5z"></path>
                    </g>
                  </svg></span></div>
              <div class="bplr-share-control bplr-control bplr-button " role="button" tabindex="0" title="Share Video" aria-label="Share Video"><span><svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"
                    x="0px" y="0px" preserveAspectRatio="xMidYMid meet" viewBox="0 0 24 24">
                    <path fill="#fff" d="M12.74,13.06 v4.9 l9.8,-7.3 l-9.8,-7.4 v4.6 c-11.8,0 -12.2,12.5 -12.2,12.5 C3.94,14.96 6.34,13.06 12.74,13.06 z"></path>
                  </svg></span></div>
            </div>
          </div>
        </div>
        <script type="text/javascript">
          var _bp = _bp || [];
          _bp.push({
            "div": "Enthusiast_26885405",
            "obj": {
              "id": "28700",
              "width": "400",
              "height": "225",
              "playlist": "15247",
              "video_source": "ld"
            },
            "onReady": function() {
              try {
                addBridListeners();
              } catch (e) {}
            }
          });
        </script>
      </div>
    </div>
    <div id="fex-account">
      <div class="responsive" role="group">
        <div id="user-menu" class="sub btn-group btn-group-sm">
          <button id="umname" type="button" class="usrSignIn buser-options btn btn-default" style="width:initial;">Sign In</button>
          <ul class="user-options muser-options dropdown-menu" style="display:none;"></ul>
          <button type="button" class="bhelp-options btn btn-default" style="width:initial;">Help</button>
          <ul class="help-options mhelp-options dropdown-menu" style="display:none;">
            <li><a href="https://darksouls3.wiki.fextralife.com/Editing+Guide" target="_blank" itemprop="url"><span class="navsprite miniring"></span>Wiki Help</a></li>
            <li><a href="https://fextralife.com/contact-us/" target="_blank" itemprop="url"><span class="navsprite miniring"></span>Contact</a></li>
            <li><a href="#" class="btn-switch" rel="/xcss/theme-light.css" itemprop="url"><span class="navsprite miniring"></span>White Theme</a></li>
            <li><a href="#" class="btn-switch" rel="/xcss/inverse.css" itemprop="url"><span class="navsprite miniring"></span>Dark Theme</a></li>
            <li role="separator" class="divider"></li>
            <li><a href="/wiki/changes" itemprop="url"><span class="navsprite miniring"></span>Recent Changes</a></li>
          </ul>
          <button id="usrSignOut" type="button" class="btn btn-default" style="display:none;">Sign Out</button>
        </div>
        <div id="userMenuBtn" class="fex-name navigation-avatar" style="width:100%;"><button class="btn btn-default" type="button">Guest</button></div>
      </div>
    </div>
  </div>
</form>

POST

<form id="form-buttons" method="post"></form>

Text Content

What's NEW in REMNANT 2!? 12 Gameplay Features You Must Know About the FULL
GAME!





Playback speedNormal
Quality-

Playback speed
0.25
0.5
0.75
Normal
1.25
1.5
1.75
2




Skip

Stay
 
00:00
/
11:01

LIVE






Sign In Help
 * Wiki Help
 * Contact
 * White Theme
 * Dark Theme
 * 
 * Recent Changes

Sign Out
Guest
Toggle navigation

 * Wiki Home
   * Wiki Home
   * Wiki Forums
   * Wiki To-Do
   * Fextralife Blog
   * Fextralife Wiki Hub
 * General Information
   * General Information
   * Early Access
   * Controls
   * Multiplayer
   * Patch Notes
     * Patch 9
   * Combat
   * FAQs
 * Character Information
   * Character Information
   * Character Creation
   * Origins
   * Races
   * Classes
   * Companions
     * Hirelings
   * Builds
   * Abilities
   * Illithid Powers
   * Traits and Features
   * Proficiency
   * Skills
   * Backgrounds
   * Feats
   * Actions
   * Status Effects
 * Equipment & Crafting
   * Equipment & Crafting
   * Crafting
     * Forged Items
   * Armor
   * Weapons
   * Accessories
   * Musical Instruments
   * Spells
   * Items
     * Potions
     * Scrolls
     * Quest Items
     * Food
     * Tools
   * Equipment Features
 * World Information
   * World Information
   * Interactive Map
   * Companions
   * Approval
   * Quests
   * Locations
     * Maps
   * Enemies
     * Bosses
   * NPCs
   * Merchants
   * Lore
   * Camp
 * Guides & Walkthroughs
   * Guides & Walkthroughs
   * New Player Help
   * Walkthrough
   * Game Progress Route
   * Build Guides
   * Endings Guide
   * Romance Guide
   * Mods
   * Trophy & Achievement Guide


 * VIP
 * Guest
 * Help
   * Wiki Help
   * Contact
   * White Theme
   * Dark Theme
   * 
   * Recent Changes

Join VIP to remove all ads and videos



 * Wiki Home
   
     --------------------------------------------------------------------------------
   
   * Wiki Forums
     
     --------------------------------------------------------------------------------
   
   * Wiki To-Do
     
     --------------------------------------------------------------------------------
   
   * Fextralife Blog
     
     --------------------------------------------------------------------------------
   
   * Fextralife Wiki Hub
 * General Information
   * Early Access
     
     --------------------------------------------------------------------------------
   
   * Controls
     
     --------------------------------------------------------------------------------
   
   * Multiplayer
     
     --------------------------------------------------------------------------------
   
   * Patch Notes
     * Patch 9
       
       --------------------------------------------------------------------------------
     
     --------------------------------------------------------------------------------
   
   * Combat
     
     --------------------------------------------------------------------------------
   
   * FAQs
 * Character Information
   * Character Creation
     
     --------------------------------------------------------------------------------
   
   * Origins
     
     --------------------------------------------------------------------------------
   
   * Races
     
     --------------------------------------------------------------------------------
   
   * Classes
     
     --------------------------------------------------------------------------------
   
   * Companions
     * Hirelings
     
     --------------------------------------------------------------------------------
   
   * Builds
     
     --------------------------------------------------------------------------------
   
   * Abilities
     
     --------------------------------------------------------------------------------
   
   * Illithid Powers
     
     --------------------------------------------------------------------------------
   
   * Traits and Features
     
     --------------------------------------------------------------------------------
   
   * Proficiency
     
     --------------------------------------------------------------------------------
   
   * Skills
     
     --------------------------------------------------------------------------------
   
   * Backgrounds
     
     --------------------------------------------------------------------------------
   
   * Feats
     
     --------------------------------------------------------------------------------
   
   * Actions
     
     --------------------------------------------------------------------------------
   
   * Status Effects
 * Equipment & Crafting
   * Crafting
     * Forged Items
       
       --------------------------------------------------------------------------------
     
     --------------------------------------------------------------------------------
   
   * Armor
     
     --------------------------------------------------------------------------------
   
   * Weapons
     
     --------------------------------------------------------------------------------
   
   * Accessories
     
     --------------------------------------------------------------------------------
   
   * Musical Instruments
     
     --------------------------------------------------------------------------------
   
   * Spells
     
     --------------------------------------------------------------------------------
   
   * Items
     * Potions
       
       --------------------------------------------------------------------------------
     
     * Scrolls
       
       --------------------------------------------------------------------------------
     
     * Quest Items
       
       --------------------------------------------------------------------------------
     
     * Food
       
       --------------------------------------------------------------------------------
     
     * Tools
     
     --------------------------------------------------------------------------------
   
   * Equipment Features
 * World Information
   * Interactive Map
     
     --------------------------------------------------------------------------------
   
   * Companions
     
     --------------------------------------------------------------------------------
   
   * Approval
     
     --------------------------------------------------------------------------------
   
   * Quests
     
     --------------------------------------------------------------------------------
   
   * Locations
     * Maps
       
       --------------------------------------------------------------------------------
     
     --------------------------------------------------------------------------------
   
   * Enemies
     * Bosses
     
     --------------------------------------------------------------------------------
   
   * NPCs
     
     --------------------------------------------------------------------------------
   
   * Merchants
     
     --------------------------------------------------------------------------------
   
   * Lore
     
     --------------------------------------------------------------------------------
   
   * Camp
 * Guides & Walkthroughs
   * New Player Help
     
     --------------------------------------------------------------------------------
   
   * Walkthrough
     
     --------------------------------------------------------------------------------
   
   * Game Progress Route
     
     --------------------------------------------------------------------------------
   
   * Build Guides
     
     --------------------------------------------------------------------------------
   
   * Endings Guide
     
     --------------------------------------------------------------------------------
   
   * Romance Guide
     
     --------------------------------------------------------------------------------
   
   * Mods
     
     --------------------------------------------------------------------------------
   
   * Trophy & Achievement Guide






SEARCH RESULTS




BALDURS GATE 3 WIKI

Edit 99 67 …
 * Create new page
 * Edit
 * History
 * Recent Changes
 * Rename
 * Redirect
 * Lock
 * Unlock
 * 
 * Permissions
 * Javascript
 * Tags
 * Edit Open Graph
 * 
 * Clear page cache
 * Clear comments cache
 * 
 * File Manager
 * Page Manager
 * Wiki Templates
 * Comments Approval
 * Wiki Settings
 * Wiki Manager
 * 
 * Delete

  +
Updated: 26 Nov 2023 02:24




BG3 Wiki Guide: Walkthrough, Companions, Skills, Classes, Equipment, Armor,
Weapons and everything you need to know about Baldur's Gate 3 the 5th Edition
D&D Game by Larian Studios

 

Patch 4 is now Live

 


BG3 Combat Explained

 


BG3 Wiki Beginner Guide

 


 

Baldur's Gate 3 ♦ Patch Notes ♦ Early Access ♦ Controls ♦ DLC ♦ Combat ♦
Multiplayer ♦ FAQs

Character Creation ♦ Companions ♦ Hirelings ♦ Origins ♦ Races ♦ Classes ♦
Subclasses ♦ Skills ♦ Abilities ♦ Backgrounds ♦ Feats ♦ Actions ♦ Traits and
Features ♦ Illithid Powers

Crafting ♦ Armor ♦ Weapons ♦ Accessories ♦ Spells ♦ Items

 

Interactive Map ♦ Locations ♦ Enemies ♦ Bosses ♦ Quests ♦ NPCs ♦ Companions ♦
Hirelings ♦ Companion Approval ♦ Lore ♦ Gazette Guide

Walkthrough ♦ Romance Guide ♦ New Player Help ♦ Game Progress Route ♦ Builds ♦
Endings Guide ♦ Trophy & Achievement Guide

 


BG3 WIKI GUIDE EVERYTHING ABOUT BALDUR'S GATE 3

Baldur's Gate 3 Wiki explores Baldur's Gate 3, an upcoming game by the creators
of Divinity Original Sin and Divinity Original Sin 2, Larian Studios. Baldur's
Gate 3 will launch on August 31st 2023 for PC & PlayStation 5, and bring its own
independent story, set in the Dungeons & Dragons universe from Wizards of the
Coast. Find all you need to know about Baldur's Gate 3, from choosing your Race,
Class and Origin during Character Creation, a list of Weapons and Armor, and all
the Spells and actions you can perform in-game, to comprehensive
Walkthroughs aimed at helping you complete the game, how to find and complete
all Quests, the best ways to Romance all characters, guides on making effective
and fun builds, and much more.

  

 


WHAT IS BALDUR'S GATE 3?

 

Gather your party.

Baldur’s Gate 3 Wiki covers the entirely next-generation RPG taking place in the
Forgotten Realms® setting from Dungeons & Dragons® and is 20 years in the
making. Return to the legendary city of Baldur’s Gate® in a tale of fellowship
and betrayal, sacrifice and survival and the lure of absolute power. Baldur's
Gate 3 is developed and published by Larian Studios for Microsoft Windows and
PlayStation 5. It is the third installment in the Baldur's Gate Series and will
be set in the DnD universe from Wizards of the Coast. Players can expect to get
their hands on the game on the 3rd of August, 2023 for the PC version, and on
the 6th of September, 2023 for the PS5.

Baldur's Gate 3 features a new story with several familiar characters from the
Dungeons & Dragons campaign. Choose from a wide selection of D&D races and
classes, or play as an origin character with a hand-crafted background.
Adventure, loot, battle and romance as you journey through the Forgotten Realms
and beyond. Play alone, and select your companions carefully, or as a party of
up to four in multiplayer. Baldur's Gate 3 follows the 5th Edition Ruleset from
DnD.

Gather your party, and return to the Forgotten Realms in a tale of fellowship
and betrayal, sacrifice and survival, and the lure of absolute power. Mysterious
abilities are awakening inside you, drawn from a Mind Flayer parasite planted in
your brain. Resist, and turn darkness against itself. Or embrace corruption, and
become ultimate evil. Abducted, infected, lost. You are turning into a monster,
but as the corruption inside you grows, so does your power. That power may help
you to survive, but there will be a price to pay, and more than any ability, the
bonds of trust that you build within your party could be your greatest strength.
Caught in a conflict between devils, deities, and sinister otherworldly forces,
you will determine the fate of the Forgotten Realms together.

The Forgotten Realms are a vast, detailed and diverse world, and there are
secrets to be discovered all around you -- verticality is a vital part of
exploration. Sneak, dip, shove, climb, and jump as you journey from the depths
of the Underdark to the glittering rooftops of the Upper City. How you survive,
and the mark you leave on the world, is up to you.

 


BALDUR'S GATE 3 WIKI - GAMEPLAY FEATURES

 * Online Multiplayer: allows you to combine your forces in combat, and split
   your party to follow your own quests and agendas. Concoct the perfect plan
   together… or introduce an element of chaos when your friends least expect it.
   Enjoy 4-player online multiplayer or split-screen couch co-op for 2 players.
 * Origin Characters: offer a hand-crafted experience, each with their own
   unique traits, agenda, and outlook on the world. Their stories intersect with
   the entire narrative, and your choices will determine whether those stories
   end in redemption, salvation, domination, or many other outcomes.
 * Evolved Turn-Based Combat: based on the D&D 5e ruleset. Team-based
   initiative, advantage & disadvantage, and roll modifiers join combat cameras,
   expanded environmental interactions, and a new fluidity in combat that
   rewards strategy and foresight. Choose from 15 D&D races & subraces and up to
   56 classes and sub-classes. Roll the dice to determine your fate in a story
   with countless permutations.
 * Define the Future of Forgotten Realms: through your choices, and the roll of
   the dice. No matter who you play, or what you roll, the world and its
   inhabitants will react to your story. There is a Layered Crime system that
   holds you accountable for your actions and affects your reputation.
   An expanded Attitude System will allow you to leave your mark on the world,
   whether good or bad. Explore hundreds of locations true to the lore, spanning
   over 100 hours of gameplay.
 * Player-Initiated Turn-based World: allows you to pause the world around you
   at any time even outside of combat. Whether you see an opportunity for a
   tactical advantage before combat begins, want to pull off a heist with
   pin-point precision, or need to escape a fiendish trap. Split your party,
   prepare ambushes, sneak in the darkness -- create your own luck!
 * Unparalleled depth and replayability: whether in single player or
   multiplayer. Built using the new Divinity 4.0 engine with AAA production
   values, every run is different with over 176 hours of beautiful cinematics
   and up to 1.9 million words worth of dialogue backed with dynamic Music that
   shifts in tone to the context of a battle, situation, and story. Which you
   see and experience depend on the choices you made during your run.

 


BALDUR'S GATE 3

Name Baldur's Gate 3 Release Date Early Access
October 6th 2020

Full Release
August 3rd 2023 (PC)
September 6th 2023 (PS5) Genre Role-Playing Platform/s PC & Playstation 5 Price
$59.99 Rating Mature Online YES Developer Larian Studios Publisher Larian
Studios

 


BALDUR'S GATE 3 PC SYSTEM REQUIREMENTS

Minimum Requirements

 * Requires a 64-bit processor and operating system
 * OS: Windows 10 64-bit
 * Processor: Intel I5 4690 / AMD FX 8350
 * Memory: 8 GB RAM
 * Graphics: Nvidia GTX 970 / RX 480 (4GB+ of VRAM)
 * DirectX: Version 11
 * Storage: 150 GB available space
 * Additional Notes: SSD required

Recommended Requirements

 * Requires a 64-bit processor and operating system
 * OS: Windows 10 64-bit
 * Processor: Intel i7 8700K / AMD r5 3600
 * Memory: 16 GB RAM
 * Graphics: Nvidia 2060 Super / RX 5700 XT (8GB+ of VRAM)
 * DirectX: Version 11
 * Storage: 150 GB available space
 * Additional Notes: SSD required

 


WHEN WILL BALDUR'S GATE 3 BE RELEASED?

Baldur's Gate 3 will be releasing for the PC on the 3rd of August, 2023, and on
the 6th of September for PlayStation 5.

Early Access for the game was projected to be available to the public on
September 30, 2020, but was later delayed to October 6, 2020. The game was then
announced to have it's full release on August 31st, 2023. This date would later
be sped up to August 3, 2023 for the Windows and Mac version, and delayed to
September 6, 2023 for the PS5.

 


WHAT PLATFORMS WILL BALDUR'S GATE 3 BE ON?

Baldur's Gate 3 is set to be released on PC and PlayStation 5. In the final
Panel from Hell stream hosted by Larian Studios CEO Swen Vincke, it was revealed
that the game is being optimized for additional current-gen platforms, but did
not specify which ones. Although the game will be released on multiple
platforms, crossplay will not be available for Baldur's Gate 3.

 


BALDUR'S GATE 3 EDITIONS


BALDUR'S GATE 3 DIGITAL DELUXE EDITION

The Digital Deluxe Edition of Baldur's Gate 3 includes Base Game content as well
as some extra downloadable cosmetic content. This includes:

 * Bard Song Pack - Astound audiences by performing this special set of new
   songs
 * Exclusive Dice Theme - Roll checks with style
 * Paintings from Rivellon - Discover a new collection of paintings across the
   Forgotten Realms
 * Adventurer's Pouch - Receive a collection of camp supplies and potions to
   help get your journey started
 * Digital OST* - Enjoy the music of Baldur's Gate 3 from composer Borislav
   Slavov
 * Digital Artbook* - Explore the art and design of Baldur's Gate 3 in this
   digital artbook, written by Larian
 * Digital Character Sheets* - Peruse a set of four-page D&D character sheets
   for each Baldur's Gate 3 origin character

Items marked with an asterisk (*) can be downloaded via the Larian Studios
website by linking a Larian Account in-game. On top of these digital goodies,
those who purchased the Digital Deluxe Edition will receive the Treasures of
Rivellon Pack, an in-game Item Pack with equipment inspired by 5 Origin
characters of Divinity: Original Sin II

 * Mask of the Shapeshifter - Headgear that allows you to change race and
   appearance on the fly, inspired by Fane
 * Cape of the Red Prince - Cloak inspired by the Red Prince
 * Lute of the Merryweather Bard - Playable instrument inspired by Lohse 
 * Needle of the Outlaw Rogue - Dagger inspired by Sebille
 * Bicorne of the Sea Beast - Headgear inspired by Beast

Players with the Early Access version of Baldur's Gate 3 will have their copy
automatically upgraded to the Digital Deluxe Edition for free on release
day. Those who do not have the Early Access version can purchase the Digital
Deluxe Edition for $79.99 and enjoy 72-hours of early access to Act 1.



 


BALDUR'S GATE 3 COLLECTOR'S EDITION

The Baldur's Gate 3's Collectors Edition is the ultimate edition for die hard
fans of the Baldur's Gate series. Each Collector's Edition contains a digital
copy of the game, a custom sticker sheet, a 25cm Mind Flayer vs. Drow battle
diorama, a 160-page hardcover art book, a cloth map of Faerûn, a set of
D&D-inspired origin character sheets, a metal tadpole keyring, a Magic: The
Gathering booster pack, a custom-engraved metal d20 based on the dice from
Baldur's Gate 3, and a certificate of authenticity, all within a
mind-flayer-inspired collector's box.

Besides these physical items, all of the Digital Deluxe Edition DLC content
is will be included with the Collector’s Edition, which gives you a unique dice
skin, a collection of Divinity-inspired items, and the Adventurer’s Pouch, along
with the digital downloadable OST, Artbook and Character Sheets. In addition,
Collector’s Edition owners will receive an exclusive in-game skin based on the
physical Metal D20.

The Collector's Edition of Baldur's Gate 3 costs $269.99 and has a limited
stock. As of this writing, all copies of the Collector's Edition has been sold
out, but those itching to get their hands on one may opt to be notified if it
becomes available again on the Larian store page.



 


BALDUR'S GATE 3: EVERYTHING WE KNOW SO FAR


COMBAT AND GAMEPLAY MECHANICS FOR BALDUR'S GATE 3


CHARACTER CREATION IN BALDUR'S GATE 3

Baldur's Gate 3 features an extensive Character Creation menu that lets you
fully customize not only the looks of your character, but also their background
and identity. Players will be guided through an informative step-by-step process
that allows new players to Dungeons & Dragons and other Larian Studios titles to
have a full understanding of the choices they are making and to fully immerse
themselves into the role of their character. Character Creation is a vital first
step in playing the game as the choices you make will affect how the world
reacts to you, and vice versa, how you interact with the world.

 



 

BALDUR'S GATE 3 CHARACTER ORIGINS

The first step to creating a character is to choose from one of 7 Origins. These
origins can be considered as pre-made characters, with each character having
their own unique story, goals, personalities, and quirks. Origins come with
pre-chosen Races, Backgrounds and Classes. Some players may opt to make their
own custom characters instead, but you may miss out on character specific events
and dialogue choices. Any Origin characters you and your party members don't
pick can be encountered while playing the game and become your companions.

There is one Origin that does not feature a predetermined character — The Dark
Urge. This brand new Origin is the first of it's kind in Larian games. Rather
than having a set backstory and end objective, this Origin introduces and
explores the darker impulses that a player may have when playing a role-playing
game. Your character will have no recollection of the past besides walking down
a path paved with blood. As you venture on, your character will find themselves
inescapably drawn towards unimaginable cruelties. Can you resist these urges?
You sure can, but you may miss the special dialogue and cutscenes associated
with the Origin. As a character with The Dark Urge, players can freely customize
their character's Race, Background, and Class.

 



 

PLAYABLE RACES IN BALDUR'S GATE 3

Anyone familiar with Dungeons & Dragons knows that the game gives you a myriad
of unique choices when it comes to choosing which Races you can play as.
Baldur's Gate 3 allows players to play as 11 of DnD's most popular Races — the
Dragonborn, Drow, Dwarves, Elves, Githyanki, Gnomes, Half-Elves, Half-Orcs,
Halflings, Humans, and Tieflings.

Each Race has a set of Racial Features; Race-specific abilities and perks that
range from being proficient in certain weapons, to being able to see in the
dark, to simply having access to spells that you otherwise wouldn't have access
to from your class spell list. In addition, each Race is granted a boost to
certain Abilities, increasing your character's stats and proficiencies in
performing certain actions. These Race-specific features make choosing your Race
an important decision during Character Creation as some Races may be better
suited to some Classes than other Races.

 

 

 

WHICH CLASS TO PICK IN BALDUR'S GATE 3

Another big decision in creating your character in Baldur's Gate 3 is choosing
which Class to play. Baldur's Gate 3 features 12 D&D Classes to choose from —
Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer,
Warlock, and Wizard. You will then be able to pick from a pool of three or more
sub-Classes, of which there are 46 in total across all Classes. When you will
have to choose your sub-Class will depend on your main Class. Some require you
to choose a sub-Class in Character Creation, while others only give you a choice
after reaching a certain character level.

Just like in Dungeons & Dragons, players will be able to multiclass, i.e. adopt
two different Classes at the same time. While there are a lot of great
combinations of Class proficiencies and abilities that you can get from
multiclassing, there are some drawbacks you should be aware of. Firstly, Class
levels will have to be split among both Classes. Players will have a level cap
of 12 and the total Class level of both classes cannot exceed this, meaning that
you may not be able to reach the full potential of either class you are
multiclassing. In addition, you may find that not all Classes will synergize
with each other and may find yourself weaker than if you were to focus on a
single Class.

Despite this, you are encouraged to experiment and explore any Class
combinations you can think up. Players will be able to reset and change their
Class at an NPC that has not yet been revealed. Unlike in DnD where you have to
have a certain Ability Score to be able to swap classes, Baldur's Gate 3 does
not have any restrictions and you can swap between Classes freely without losing
any character levels.

 


COMPANIONS & ROMANCE IN BALDUR'S GATE 3

Companions in Baldur's Gate 3 are special NPCs that can be recruited to join the
player's party. They have their own set of stats, abilities, equipment, lore,
alignments, and more, making them unique from one another. There are several
other Companions you can meet other than the unpicked Origin characters.
Throughout the game, players will meet possible NPCs that can be recruited as a
Companion who joins your party if their corresponding conditions are met. Unlike
in Divinity: Original Sin II, Companions can be recruited even with a full
party. These Companions can be found at Camp and can be swapped into the main
party roster whenever you visit camp. After the first Act, however, your main
party of 4 will have to be set.

 

Your companions will each have different objectives and reactions to the actions
you choose. Learning what they approve of and helping them reach their goals is
the first step to developing a Romance with them. The developers at Larian
Studios hoped to make a Romance system that was more realistic, building up
throughout each act rather than having them happen at set points in the game.
The bonds that you develop with your Companions can become so strong that
they can be persuaded to follow you even if your path does not align with their
beliefs.

 


BALDUR'S GATE 3 COMBAT BASICS

Baldur's Gate 3's Combat mechanics are heavily inspired by Dungeons & Dragons.
To put it simply, dice rolls determine how successful you are in performing
actions during combat. In more detail, the game features a robust and dynamic
combat system that combines aspects of turn-based combat with real-time action.
Like in Divinity: Original Sin II, players can freely move their characters
during exploration, and when approaching an enemy encounter, the game seamlessly
transitions into turn-based combat mode.

 



 

As noted earlier, dice rolls determine almost everything in combat. The first
thing it determines is the turn order. Each character within the encounter -
players, companions, and enemies alike - roll a 20-sided die, commonly referred
to as the D20, to determine their Initiative. Everyone adds their Dexterity
Modifier, and their position in the turn order depends on how high the resulting
number is.

On your turn, you will get to choose an action to take. For offensive moves, one
of two possible dice rolls have to be made depending on the action. Most attacks
will require an Attack Roll. A D20 will be rolled and the sum of the dice roll
plus your weapon/spell proficiency will be compared to your opponent's Armor
Class (AC). Roll higher than their AC and your attack hits. Roll lower and it
misses. Some attacks require Saving Throws from opponent(s) instead of an Attack
Roll. Affected enemies will roll a D20 and add the required modifier to the
roll. It will be compared to your corresponding Difficulty Class (DC) and should
they roll higher, the attack completely fails or it's effects are halved.

On a successful hit, another dice roll will determine how much damage your skill
does. Of course, your damage is not completely left up to chance. You will have
several set modifiers that will be added to your rolls, and as you get higher in
level, these modifiers (and sometimes the number of dice you can roll) will
increase. 

For any dice roll you make with a D20, whether it be in combat or out of combat,
rolling a 20 is considered an automatic success, while rolling a 1 an automatic
failure (with the exception of Initiative).

 



 

BALDUR'S GATE 3 DIFFICULTY SETTINGS

Baldur's Gate 3 will have three difficulty settings similar to those found in
Divinity: Original Sin II. The 'default' mode is Balanced Mode, a mode with just
enough storytelling and a good amount of combat for players to experience. For
players who are more invested into the game's storytelling & cinematics and
would like easier and shorter enemy encounters, Explorer Mode is the one for
you. 

The difficulty mode which may excite veterans of Divinity: Original Sin II is
the returning Tactician Mode. Tactician mode is designed for experienced players
who seek challenging and strategic experiences. In the mode, players will
encounter enemies with what Larian Studios like to refer to as Brutal AI. Enemy
creatures become stronger and more adept at countering player tactics. They will
use advanced strategies, exploit weaknesses and coordinate attacks to make
battles more difficult. An example of this is an enemy specifically targeting
the character with the lowest health. In addition to this, the environment will
become more lethal. Puzzles and traps become more complex, additional
environmental hazards such as explosive barrels will be scattered across enemy
encounters, more enemies may appear in hard-to-reach areas of arena etc. In
Tactician Mode, players will need to approach encounters with a
well-thought-out-plan, utilizing the strengths and abilities of every one of
their party members.

 


BALDUR'S GATE 3 STORY & EXPLORATION

Baldur's Gate 3 takes place 100 years after the events in Baldur’s Gate 2 and
shortly after the events of Descent into Avernus. The holy city of Elturel
disappeared from the Forgotten Realms and descended into Avernus, the first
layer of the Nine Hells. In the canon of the game, it was saved by a party of
heroes. Baldur's Gate 3 opens with a cinematic of a Mind Flayer infecting a
woman with an Illithid parasite on a Nautiloid. Your character is infected with
the same parasite and after crash landing the aircraft on Faerûn, you go an
adventure in search of a way to cure yourself. As you make your way across the
Forgotten Realms, you are given a choice between resisting the temptation of the
power offered by the Illithid tadpole, or fully embracing it.



Throughout your journey, you will meet countless NPCs, each with different
beliefs, alignments, and their own story to tell. Complete quests, reach key
story turning points, and finish each story arc to make your mark on the world.
Everything you do will eventually make its way back to the city of Baldur's
Gate. You will hear the residents of the bustling city making comments on
current events and the local Gazette will constantly be updated with your feats.
Areas from different story acts will be interconnected, allowing you to go back
and travel back to areas you have visited with ease.

 

Of course, you will be able to take breaks in between your adventures. Take a
detour to go Digging for unique equipment and rare treasure. Make a stop at Camp
to take a Short or Long Rest and speak with your Companions to further your bond
with them. Get sidetracked and complete Companion Quests and other Side Quests
before moving on to the next Main Quest.

 


BG3 WIKI GUIDE - SPELL MECHANICS

Spells in BG3 are magical abilities that characters can use to cast various
enchantments, attacks, and utility effects. These spells are typically divided
into different schools of magic, such as evocation for offensive spells,
abjuration for protective spells, and enchantment for control spells, among
others. Spells can be learned and cast by characters who have the appropriate
class and spellcasting abilities, like wizards, sorcerers, clerics, and druids,
among others.



In Baldur's Gate 3, understanding concentration is vital for spellcasting. You
can focus on only one spell at a time, and casting another spell that requires
concentration ends the previous one. You can choose to cancel concentration
voluntarily.

Resting is crucial for your party's well-being and comes in two forms: Long Rest
and Partial Rest. To take a Long Rest, gather camp supplies, like food and
scrap, which you can acquire through various means. Having enough food keeps
your party fed and ready. When supplies are low, opt for a Partial Rest to
regain some Hit Points and Spell Slots without using up your food.

 


FREQUENTLY ASKED QUESTIONS FOR BALDUR'S GATE 3


WHAT PLATFORMS IS BALDUR'S GATE 3 AVAILABLE ON?

The game is currently available on multiple platforms, including PC (Steam and
GOG), PlayStation 5 and GeForce Now.

 


CAN I PLAY BALDUR'S GATE 3 OFFLINE?

Yes, you can play the game offline. However, certain features, such as
multiplayer modes or online events, may require an internet connection.

 


IS THERE A SINGLE-PLAYER CAMPAIGN IN  BALDUR'S GATE 3?

Absolutely! The game features an engaging single-player campaign filled with
immersive storytelling and exciting missions. Experience the game's unique
narrative as you embark on a solo adventure.

 


IS THERE A MULTIPLAYER MODE IN BALDUR'S GATE 3?

Yes, the game offers a multiplayer mode that focuses on cooperative gameplay.
You can team up with your friends or other players online and embark on exciting
co-op adventures, tackle challenging quests together, and strategize as a team
to overcome formidable foes. Experience the game's immersive world in a
collaborative multiplayer setting.

 


IS THERE CROSS PLAY IN BALDUR'S GATE 3?

As of Patch 9, Direct Connection works between Steam and GOG on PC & Mac.

 


WILL THERE BE SPLIT-SCREEN IN BALDUR'S GATE 3?

Split screen will not be available on Early Access, but will be available on
launch.

 


ARE THERE ANY IN-GAME PURCHASES IN BALDUR'S GATE 3?

No, there are no in-game purchases in our game. We believe in providing a
complete and immersive gaming experience without the need for additional
purchases. Enjoy the game to its fullest without any additional costs or
microtransactions.

 


WILL BG3 EARLY ACCESS SAVES BE COMPATIBLE WITH THE FULL RELEASE?

No. Due to the amount of updates and changes expected during the Early Access
stage, saves made during Early Access will not be compatible with the full
version of the game when it releases.

 


IS THERE GOING TO BE A PERMA-DEATH OPTION IN BG3 SIMILAR TO D&D? 

Difficulty options won't be available during Early Access, but we will be
looking at feedback as we decide what kind of options to include. These may
include implementations of perma-death.

 


CAN I USE A CONTROLLER WHEN PLAYING BALDUR'S GATE 3 ON PC?

Controllers are not currently supported on PC or Mac during Early Access. The
game will have full controller support on launch.

 


WILL THERE BE MODDING SUPPORT IN BALDUR'S GATE 3?

We loved what our modding community did with DOS2, and we’re excited to see what
they’ll do with BG3. Modding will be supported, but somewhere after 1.0, not
during Early Access.

 

 


CHECK OUT OUR OTHER WIKIS:

Complete List of Wikis
Fextralife Wikis List
Baldurs Gate 3
Wiki
Lies of P
Wiki
Starfield
Wiki
Remnant 2
Wiki
Diablo 4
Wiki
Elden Ring
Wiki
Blasphemous 2
Wiki
Zelda Tears of the Kingdom
Wiki
Armored Core 6
Wiki
Wayfinder
Wiki
Atlas Fallen
Wiki
Hogwarts Legacy
Wiki
Dragon Age Dreadwolf
Wiki
Rogue Trader
Wiki
Soulframe
Wiki
Lords of the Fallen
Wiki
Wo Long
Wiki
Wyrdsong
Wiki
Monster Hunter Rise
Wiki
New World
Wiki
Diablo 2
Wiki
Pathfinder Wrath of the Righteous
Wiki
Darkest Dungeon 2
Wiki
Lost Ark
Wiki
Salt and Sacrifice
Wiki
Sekiro Shadows Die Twice
Wiki
Demons Souls
Wiki
The Ascent
Wiki
Ghost of Tsushima
Wiki
Stranger of Paradise
Wiki
The Outer Worlds
Wiki
The Outer Worlds 2
Wiki
Black Geyser
Wiki
Outriders
Wiki
Nier Replicant
Wiki
Mass Effect 1
Wiki
Mass Effect 2
Wiki
Mass Effect 3
Wiki
Diablo Immortal
Wiki
Bloodborne
Wiki
Dark Souls
Wiki
Dark Souls 2
Wiki
Dark Souls 3
Wiki
Remnant From The Ashes
Wiki
King Arthur Knights Tale
Wiki
Assassins Creed Valhalla
Wiki
Godfall
Wiki
Cyberpunk 2077
Wiki
Alaloth
Wiki
Avowed
Wiki
Divinity Original Sin 2
Wiki
Dark Alliance
Wiki
Final Fantasy 7 Remake
Wiki
Genshin Impact
Wiki
Kingdoms of Amalur
Wiki
Mortal Shell
Wiki
Mount and Blade 2 Bannerlord
Wiki
Necromunda Underhive Wars
Wiki
Scarlet Nexus
Wiki
Shenmue 3
Wiki
Solasta Crown of the Magister
Wiki
The Waylanders
Wiki
Wolcen
Wiki
Pillars of Eternity 2
Wiki
Phoenix Point
Wiki
Vigil The Longest Night
Wiki
Code Vein
Wiki
Minecraft Dungeons
Wiki
Monster Hunter World
Wiki
Bloodstained Ritual of The Night
Wiki
Fallout 76
Wiki
Red Dead Redemption 2
Wiki
Elder Scrolls Online
Wiki
Hollow Knight Silksong
Wiki
Mass Effect Andromeda
Wiki
Fallout 4
Wiki
Immortal Unchained
Wiki
Atlas
Wiki
Hollow Knight
Wiki
Nier Automata
Wiki
The Witcher 3
Wiki
Final Fantasy XV
Wiki
nioh
Wiki
Nioh 2
Wiki
Dragons Dogma
Wiki
Destiny 2
Wiki
Skyrim
Wiki
Kingdom Come Deliverance
Wiki
Absolver
Wiki
Torment Tides of Numenera
Wiki
Dragon Age 3
Wiki
XCOM-2
Wiki
Vampyr
Wiki
The Surge
Wiki
The Surge 2
Wiki
Deaths Gambit
Wiki
Salt and Sanctuary
Wiki
Tyranny
Wiki
Divinity Original Sin
Wiki
Dark and Light
Wiki
The Division
Wiki
Warhammer Chaosbane
Wiki
Hellpoint
Wiki
Star Citizen
Wiki
Sword Coast Legends
Wiki
The Bards Tale IV
Wiki
The Technomancer
Wiki
Wasteland 3
Wiki
Gwent
Wiki
Horizon Zero Dawn
Wiki
elex
Wiki
eitr
Wiki
Conan Exiles
Wiki
Destiny
Wiki
Camelot Unchained
Wiki
Deep Down
Wiki
Dauntless
Wiki
Blasphemous
Wiki
Biomutant
Wiki
GreedFall
Wiki
Pathfinder Kingmaker
Wiki

 





Join the page discussion Tired of anon posting? Register!

Submit
Submit Submit Close
 * * salicos
     05 Oct 2023 14:35  
     
     Creche Y'llek - Tell Sa'Varsh Keth you'll fight the boy - Karlach also
     disapproves
     
     ReplyReplies (0)
     
     0
     
     +1
     
     0
     
     -1
     Submit
     
 * * DarkUrge
     29 Sep 2023 14:12  
     
     Reload Spam 3
     
     ReplyReplies (1)
     
     1
     
     +1
     
     0
     
     -1
     Submit
     
 * * Anonymous
     22 Sep 2023 21:31  
     
     This game make me a savesc_m player lol.
     but not only me , Im sure everyone use save/load for control your output
     right?
     
     ReplyReplies (2)
     
     4
     
     +1
     
     0
     
     -1
     Submit
     
 * * Anonymous
     22 Sep 2023 19:40  
     
     PS5 version unplayable. Loading times 1 minute. Do not buy except if you've
     got too much time spare to spend just sittin around and waitin
     
     ReplyReplies (3)
     
     2
     
     +1
     
     3
     
     -1
     Submit
     
 * * Anonymous
     22 Sep 2023 18:21  
     
     Everybody talks about replayability of this pile of crap. I hope my first
     playthrough ends soon. Definitely never gonna touch this sh*tty game again.
     What a waste of time.
     
     ReplyReplies (1)
     
     7
     
     +1
     
     22
     
     -1
     Submit
     
 * * Anonymous
     19 Sep 2023 13:32  
     
     It's not Dark Souls
     
     ReplyReplies (0)
     
     10
     
     +1
     
     2
     
     -1
     Submit
     
 * * Anonymous
     14 Sep 2023 16:19  
     
     This game is getting worse by each day I play it. Instead of feeling
     entertained, my time is getting stolen due to amateurish programming by a
     dilettante team of filthy idiots at Larian, who had an infinite amount of
     time to finish this small project, which is neither challenging nor
     elaborate in any way. It would have been just a matter of implementing the
     Dungeons and Dragons ruleset. This has been done back in the PlayStation2
     days and even considerably earlier. But apparently, this turd of software
     was programmed by ChatGPT. Nothing is working from an interface
     perspective. The story gets worse and more pointless from quest to quest.
     The characters get less interesting and weaker with every level. And the
     graphics couldn't have been more miserable even compared to 2016 standards.
     I hope you haven't wasted your money on this excrement pile of decadent
     coprophages produced by a band of monkeys called Larian.
     
     ReplyReplies (10)
     
     12
     
     +1
     
     57
     
     -1
     Submit
     
 * * Anonymous
     14 Sep 2023 01:00  
     
     devs add sex button pls pls pls pls
     
     ReplyReplies (3)
     
     3
     
     +1
     
     1
     
     -1
     Submit
     
 * * Anonymous
     14 Sep 2023 00:59  
     
     how to increase the sex skill???????
     
     ReplyReplies (1)
     
     2
     
     +1
     
     2
     
     -1
     Submit
     
 * * Anonymous
     14 Sep 2023 00:55  
     
     my pee is green pls hel
     
     ReplyReplies (0)
     
     2
     
     +1
     
     1
     
     -1
     Submit
     
 * * Anonymous
     10 Sep 2023 10:17  
     
     bugs and romancing are over 9000 in this game - well done
     
     ReplyReplies (1)
     
     6
     
     +1
     
     8
     
     -1
     Submit
     
 * * Anonymous
     31 Aug 2023 16:52  
     
     good tutorial
     
     ReplyReplies (0)
     
     7
     
     +1
     
     5
     
     -1
     Submit
     
 * * Anonymous
     31 Aug 2023 02:08  
     
     No matter how many times I hear people talk about'em I'll never be a Dark
     Urge player. I may be evil but I'm not a psychopath. I'm an artist.
     
     ReplyReplies (3)
     
     3
     
     +1
     
     12
     
     -1
     Submit
     
 * * Anonymous
     28 Aug 2023 02:06  
     
     Internal Item Storage Upper Limit: 1150 items per container. Meaning you
     can stick roughly that many items in a single container before the game
     just goes "Nope." That's putting items within 1 category, not putting an
     storage item within the item, and storing items in THAT container, which
     ALSO has the same rough limit. In essence, the game decides to go "Right.
     That inventory job? I quit. You collect too much useless s--t. Hire someone
     else. I count, and count, and count, and there is NEVER AN END IN SIGHT!" -
     Additionally, around roughly 800 or so, the container starts to get buggy,
     in that not ALL items will show up, but they WILL be in the container, so,
     stacking is key. This also has the same effect for selling items to
     merchants in said abundance. Not only will it clutter their inventory, as
     sold items persist, but make it difficult to do Quick Glance/Buy's... Ya'll
     have been warned - I tested this multiple times, and my rig is by no means
     a specialized ego machine, so results MAY vary, but I suspect this is more
     an internal game "problem" than a system "problem".
     
     ReplyReplies (1)
     
     1
     
     +1
     
     3
     
     -1
     Submit
     
 * * Anonymous
     26 Aug 2023 16:46  
     
     Hopefully
     
     ReplyReplies (2)
     
     0
     
     +1
     
     1
     
     -1
     Submit
     
 * * Anonymous
     26 Aug 2023 07:16  
     
     So I put a AOE on the ground in the moonrise tower siege at the beginning
     fight. Well like 2 turns later, the fight ended and turn based was turned
     off. The druids that we were fighting hand in hand with 3 seconds ago
     walked into the AOE and got hurt by it, thus saying I hurt a "civilian". So
     this is how I got put into moonrise dungeons as a prisoner.... pls fix it,
     I couldn't even remove the AOE....
     
     ReplyReplies (1)
     
     2
     
     +1
     
     3
     
     -1
     Submit
     
 * * Anonymous
     19 Aug 2023 23:45  
     
     Dear Larian Studios,
     why must humans be so bad as a choice regarding every single class?
     This can be fixed so easily with a +1 on any non main attribute or a better
     weapon proficiency at start, so there can be at least one class/multiclass
     where this choice is not OBSOLETE.
     Thanks! :)
     
     ReplyReplies (4)
     
     5
     
     +1
     
     13
     
     -1
     Submit
     
 * * Anonymous
     19 Aug 2023 14:05  
     
     Humans as character choice is not only bad but the worst setup for any
     class - this needs a fix badly.
     
     ReplyReplies (3)
     
     2
     
     +1
     
     8
     
     -1
     Submit
     
 * * Anonymous
     14 Aug 2023 01:09  
     
     Do you control the companions in combat too? Or do they act independently?
     
     ReplyReplies (3)
     
     1
     
     +1
     
     2
     
     -1
     Submit
     
 * * queanty
     13 Aug 2023 13:53  
     
     anyone know how to create a page?
     
     ReplyReplies (0)
     
     0
     
     +1
     
     0
     
     -1
     Submit
     
 * * Anonymous
     13 Aug 2023 08:17  
     
     whoever's editing the locations, please stop posting walkthroughs for YOUR
     specific choices, you're removing the maps in the process
     
     ReplyReplies (0)
     
     3
     
     +1
     
     0
     
     -1
     Submit
     
 * * Anonymous
     05 Aug 2023 02:00  
     
     If your reading this the game has been released.
     
     ReplyReplies (2)
     
     7
     
     +1
     
     11
     
     -1
     Submit
     
 * * Anonymous
     12 Jul 2023 17:28  
     
     System Requirements have been updated to
     MINIMUM:
     Requires a 64-bit processor and operating system
     OS: Windows 10 64-bit
     Processor: Intel I5 4690 / AMD FX 8350
     Memory: 8 GB RAM
     Graphics: Nvidia GTX 970 / RX 480 (4GB+ of VRAM)
     DirectX: Version 11
     Storage: 150 GB available space
     Additional Notes: SSD required
     
     RECOMMENDED:
     Requires a 64-bit processor and operating system
     OS: Windows 10 64-bit
     Processor: Intel i7 8700K / AMD r5 3600
     Memory: 16 GB RAM
     Graphics: Nvidia 2060 Super / RX 5700 XT (8GB+ of VRAM)
     DirectX: Version 11
     Storage: 150 GB available space
     Additional Notes: SSD required
     
     ReplyReplies (0)
     
     1
     
     +1
     
     1
     
     -1
     Submit
     
 * * Fexelea VIP
     25 Feb 2023 05:38  
     
     Release date & Consoles confirmed!!!! Hypeeee
     
     ReplyReplies (0)
     
     14
     
     +1
     
     7
     
     -1
     Submit
     
 * * Anonymous
     28 Jan 2023 17:25  
     
     Gaty! uh oh!
     
     ReplyReplies (0)
     
     0
     
     +1
     
     1
     
     -1
     Submit
     
 * * casiousclay
     12 Dec 2022 04:25  
     
     Has Larian Studios announced a release date yet for the rest of the game?
     This playing up to level 4 is becoming quite tiresome.
     
     ReplyReplies (3)
     
     0
     
     +1
     
     4
     
     -1
     Submit
     
 * * Anonymous
     16 Aug 2022 17:16  
     
     Just recently started playing BD3. Pleased to say it is very close to live
     role play, it is feeling very realistic. Done three very shorts runs and
     each time the game has developed totally different, which is cool. Choices
     and actions really do make a difference. I am really happy to be involved
     at this stage with the development of this game, and is quite exciting.
     Hoping that multi play options running dungeons with other players will be
     total awsum. It is the multi play element, and online co-op playing, maybe
     eventually friendly pvp might be a future options. Need to play more to
     give more input. :)
     
     ReplyReplies (1)
     
     2
     
     +1
     
     1
     
     -1
     Submit
     
 * * Vipera222
     28 Apr 2022 08:15  
     
     Need to remake entire food section bcz of camp update.
     
     ReplyReplies (0)
     
     0
     
     +1
     
     0
     
     -1
     Submit
     
 * * Anonymous
     20 Mar 2021 16:26  
     
     When is the full game going to be available?
     
     ReplyReplies (2)
     
     3
     
     +1
     
     5
     
     -1
     Submit
     
 * * Fexelea VIP
     17 Feb 2021 20:43  
     
     New details on Update 4 now live! The Early Access Update adds Druid Class
     to the game and many features and fixes! Patch notes coming when it's out -
     likely next week
     
     ReplyReplies (1)
     
     6
     
     +1
     
     5
     
     -1
     Submit
     
 * * Anonymous
     22 Dec 2020 17:45  
     
     My character , Gale and Shadowheart in the swamp going to the Twisted Tree
     Quest, can make the jump from the bridge to the island but cannot jump from
     the island to the small island to get to the Twisted Tree. It shows they
     can jump but when I left click to jump they don't. the game is not allowing
     them to jump but it allows Lae'zel to jump.
     
     ReplyReplies (3)
     
     3
     
     +1
     
     2
     
     -1
     Submit
     
 * * Anonymous
     30 Oct 2020 18:14  
     
     Hi i just started out and have a quick question. If i´m going to do a
     warlock and mix it with a Gyjankhi, is there a way to get above 15
     charisma? or is it even a problem ?
     
     ReplyReplies (4)
     
     0
     
     +1
     
     2
     
     -1
     Submit
     
 * * Anonymous
     29 Oct 2020 23:42  
     
     font could be better
     
     
     ReplyReplies (0)
     
     3
     
     +1
     
     5
     
     -1
     Submit
     
 * * Anonymous
     23 Oct 2020 10:06  
     
     Font is super great tbh
     
     ReplyReplies (0)
     
     6
     
     +1
     
     3
     
     -1
     Submit
     
 * * IxZing
     09 Oct 2020 23:31  
     
     I dig the font
     
     ReplyReplies (0)
     
     19
     
     +1
     
     3
     
     -1
     Submit
     

Load more



Accept Terms and Save Close Preview Close Editor







Contributions to Fextralife Wikis are licensed under a Custom License.
 * Wiki Home
 * Gaming Wikis
 * Gaming Forum
 * Fextralife Home
 * Privacy Policy
 * Terms of Use
 * Copyright Policy
 * Advertise on Fextralife


advertisement
Chat

⇈ ⇈
 * Recent Changes +
 * New page +
 * File Manager +
 * Members +
 * Page Manager +
 * Settings +
 * Create Wiki +

 * * 
   * 
 * ⇈ Back to top ⇈