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Imagining a better world! We are a 3D virtual world based on OpenSimulator. :) A peaceful community to explore, make friends from all over the world, and create beautiful places. We offer a secure environment where residents and content creators can thrive! Come join us! Registration, as well as your own virtual home, are free! -------------------------------------------------------------------------------- 360 degree Panoramas -------------------------------------------------------------------------------- Register Lost Password Get the Viewer ...setup instructions -------------------------------------------------------------------------------- Status: Still groovin! 👍 In-world now: 6 Total Local Users: 164 Unique 30d Active Users: 516 Total Regions: 8201 (standard 256m) Land ownership: 69% of users Region ownership: 20% of users -------------------------------------------------------------------------------- Currently popular regions Free Park 1 avatars Port Agee 1 avatars Sabet 1 avatars SHARED SNAPSHOTS FROM OUR RESIDENTS! MASTODON #OPENSIM FEED FROM GROOVYTOOT Just yesterday, the Firestorm team released the Firestorm Viewer 7.1.9.74745. Although they only advertise the new version for Second Life, the OpenSim variants have been upgraded, too. So @Juno Rowland, my little in-world sister, helped me test it and travelled around a bit. Firestorm 7 introduced three major changes. The first one is the introduction of Physically-Based Rendering. The second one, along with it, is that the Advanced Lighting Model is now permanently on. This caused a lot of commotion in the Second Life and OpenSim communities and fearmongering that Second Life and OpenSim will now require high-end gaming machines. The third change, however, is the introduction of multi-threading. Up until Firestorm 6, the viewer was single-threaded, and only one CPU core was ever used. So if your Firestorm was slow, that probably wasn't because it drove your hardware to its limits but because it actually didn't. In contrast, Firestorm 7 makes use of all CPU cores. And the test drive was done on a not-quite-new-anymore AMD CPU with six cores and a dozen threads. So after Juno had logged in, Firestorm produced a rather stable 60fps. Then again, that wasn't too unusual, given she didn't exactly login with a toaster, and the graphics settings were lowered somewhat. So she turned ambient occlusion on. Still 60fps. She turned shadows on. Still 60fps. Then she went for the new settings. Screen Space Reflections. Still 60fps, although there wasn't that much around her that was reflective. Even with mirrors on and reflection detail set to realtime, the fps didn't drop, only the CPU and GPU fans howled increasingly. It did show that the new Firestorm and its new rendering engine are still a bit rough around the edges. Ambient occlusion under nothing but sunlight and ambient light seems a lot grainier now. The water surface is somewhat prone to tearing. And with mirrors on, it produces nasty cyan, magenta and yellow artifacts. Still, Firestorm 7 stayed blazing fast. So we decided to challenge it a bit. Juno put on a Clutterfly Ruffled Bottom Dress, notorious for raising your avatar rendering complexity by a whopping half million, and then she went to Lbsa Plaza. Lbsa Plaza promised to be a challenge for two reasons. One, it's Blinn-Phong galore now with a floor texture that's both specular-mapped and normal-mapped, and it has a lot of stuff standing around that'll demand its share of graphics power. Since its redesign, it looks like Nexus Storm of Neverworld fame had a part in it because she actually did. Two, you're practically never alone, and if there's something that eats into your graphics performance, it's avatars. At this time of day, only few avatars were around plus the usual few animesh figures. With three or four avatars on-screen and shadows and ambient occlusion still on, Firestorm still delivered 50fps or more. Even with eight avatars, it didn't go under 40fps. Firestorm 6 would be lucky to reach 20fps without shadow and without ambient occlusion in the same situation on the same hardware. Also at Lbsa Plaza, there is a sci-fi helmet on display with very detailed glossy surfaces and various bruises on it. It really demonstrates what the new Firestorm can do. I'm not sure, but it may actually already have been built using PBR materials. After all, this should be possible, seeing as OSgrid still is the same experimental grid as which it was launched back in 2007, and Lbsa Plaza runs on a development version of OpenSim from Wednesday evening. But that helmet didn't cut into the performance at all. Something else we've noticed: When an avatar with a facelight teleports out, the illumination by the facelight disappears immediately. Juno's next stopover was the Dereos Grid, the PSSMG Freebie Mall, to be more specific. It's a very detail-rich mixture of classic prim construction and custom meshes. This particular sim, being an "official" sim of the grid, runs on a special version of OpenSim. It used to be the ArribaSim fork, but Arriba itself stopped being developed even before OpenSim 0.8.2.1. It was then forked by Freaky Tech and eventually forked again or taken over by grid admin Akira Sonoda. In fact, it doesn't even have all features of OpenSim 0.9.1.0 included; for example, it still doesn't support universal layers, nor does it support BoM scripting. In fact, Bakes-on-Mesh itself was backported from a newer vanilla version because Arriba's development came to a halt before BoM was introduced to vanilla. And so the newest and most advanced Firestorm met a not really up-to-date OpenSim. First of all, the FPS dropped to something between 20 and 35 while looking at the town from an elevated location, depending on what was visible. This has to be due to the many details and being out in the open. I've also noticed a reflective ground that didn't reflect a building immediately adjacent. Otherwise there was no trouble that I might attribute to the new version. One bug that persists, however, is that Firestorm renders certain surfaces on certain mesh objects persistently and reproducibly as plain white. All in all, however, I'll stick with the new version, seeing as how performant it has grown. #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #PhysicallyBasedRendering #PBR #Firestorm #FirestormViewer @stefan (シュテファン) Erster Voreindruck vom Firestorm 7.1.9 aus OpenSim: Er ist grafisch schneller. Viel schneller. Und meine Maschine (Ryzen 5 3600X, Radeon RX590) ist nun wirklich nicht high-end. Events mit vielen Avataren habe ich noch nicht getestet, dafür hätte der neue Firestorm einen Tag eher kommen müssen, aber generell kann ich ihm grafikmäßig sehr viel zumuten und habe trotzdem stabil meine Obergrenze von 60 fps. Ambient Occlusion, Schatten, Screen Space Reflections, immer noch 60 fps. Da merkt man die Multithreading-Fähigkeit. Wo die älteren Firestorms in die Knie gingen, holt der neue sich einfach mehr Leistung von der Hardware, und die Kühlung der Maschine fönt mehr. Erst wenn die Schattenqualität auf Fotoniveau hochgedreht wird, geht die Framerate in die Knie. Aber beim alten Firestorm war da schon längst Diashow angesagt. Grafisch merkt man noch, es ist ein erster Schuß. Ambient Occlusion ist entweder neuerdings ziemlich verrauscht, oder das fällt mir erst jetzt auf. Wasserreflexionen scheinen gerade in Bewegung noch so etwas wie Tearing zu zeigen, und mit Spiegelung zeigen sich deutliche Artefakte auf dem Wasser in Cyan, Magenta und Gelb. Daß das am Standardwasser in OpenSim liegt, glaube ich weniger, das tritt nämlich auch bei Wasser auf, das von Windlight nach EEP konvertiert wurde. Außerdem spiegeln Spiegel nicht unbedingt das Innere eines Mesh-Gebäudes. PBR-Content ist mir noch nicht untergekommen, aber irgendwo gibt's schon eine Versuchssim mit PBR. #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #PhysicallyBasedRendering #PBR #Firestorm #FirestormViewer #OpenSim #OpenSimulator #officeHours Résumé en fr de la réunion des développeurs : 18-06-2024 : https://cogito.no-ip.info/cogito/OSWiki/index.php/R%C3%A9union_du_18-06-2024#Sharpview * Changements : corrections du code du terrain PBR, code redondant * Bugs : SqLite, bug de recherche sur avec les UUID de parcelles * Impact des changements du code Linden Lab sur OpenSim * Firestorm : terrain PBR, VR Mod * Shrapview :actualités, WGPU, RUST * Thèmes des réunions triés par domaine : https://cogito.no-ip.info/cogito/OSWiki/index.php?title=Tri_des_th%C3%A8mes_des_r%C3%A9unions_par_domaines Bonne lecture et bonne semaine OpenSim ! So @Jupiter Rowland and I are at the Wolf Fest, courtesy of @Lone Wolf who's attending another one of the three parallel events on the same sim. @Rogue Galaxy is singing, or she's trying to. She has spent four and a half hours singing yesterday, and her voice is kind of shot. When she called for people in the audience to join her as dancers or musicians, Jupiter did. And he whipped out a whole bunch of synths out of nowhere. #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #VirtualEvent #WolfTerritories #WolfTerritoriesGrid #WolfGrid #WolfFest What really gave me to think when looking at Hypergrid Business' OpenSim statistics for May was the varying discrepancy between active users, Hypergridders included, and land mass on the various grids. The biggest grids in land mass are both special cases. Being the second-largest grid with 29,248 standard regions, the Wolf Territories Grid is one because it's largely varsims, and at least the mainland is varsims from 4x4 upward. Whereas other grids are dominated by standard-region-sized sims, a typical Wolf Territories sim is 16 of these. Also, @Lone Wolf himself is probably still the owner of the most land in the metaverse. At the same time, the Wolf Territories Grid tops the list of most active grids with 6,232 MAUs. OSgrid, largest with 32,547 standard regions, easily leaving Second Life in the dust, and second-busiest with 5,186 MAUs, is a special case because it doesn't offer land rentals. Everything that isn't an official sim is attached to the grid and hosted by its users. Size-wise, that goes from single personal sims hosted at home to whole archipelagos of varsims like Tropicana Estates (which used to be a whole lot bigger even) or Nautilus Estates. Technically speaking, OSgrid is the one grid with the most region servers. Also, for this reason, OSgrid's land mass always takes a little dive whenever they do a clean-up and remove dead sims from their map because many don't shut their sims down properly when removing them. At the same time, of course, OSgrid is a popular destination for Hypergridders even beyond parking your avatar at Lbsa Plaza. Now let's take a look at some other grids. Kitely is the third-largest grid with 18,077 standard regions, but the 20th-busiest grid with only 627 MAU. But it's a popular builders' grid due to its stability. Kitely's trick to cope with that much land is to shut all sims down when they aren't populated and start them up again when someone wants to enter them, a trick that was later re-implemented by DreamGrid. ZetaWorlds is the fourth-largest grid with 12,910 standard regions, but only the 21st-busiest grid with only 596 MAU. I doubt that this includes the 3rd Wind community. Still, one reason ZetaWorlds is so large and underpopulated is its huge ocean, consisting of dozens upon dozens of varsims; I think it was 3x3s. It's so big that it takes well over five minutes to cross in a motor boat at full speed. Even Stark, a nudism-encouraging archipelago of 14 4x4 vars, that's still 224 standard regions in the hands of three owners, doesn't make up a large percentage of ZetaWorlds' land area. The lack of MAU can be explained by ZetaWorlds not letting avatars from lots of grids in for reliability reasons. Alternate Metaverse is actually balanced. It's the fifth-busiest grid with 2,025 MAU and the fifth-largest grid with 10,178 standard regions. This may not seem balanced, but AMV residents love to build big, too. Grid owners Cataplexia Numbers and Clifford Hanger seem to almost always build vars because they always need lots of room. Welcome and Annex are exceptions because they're practically entirely indoors. Chris McCracken builds vars so big that even he gets lost without a proper map. And AMV was where Jimmy Olsen inflated Norway-themed Alfheim from an already respectable 4x4 with lots of details to a 10x10 giant before it sadly vanished. At the same time, AMV has loads of events which also attract Hypergridders. GroovyVerse, sixth-largest at 7,837 standard regions and 23rd-busiest with only 514 MAUs, is a community effort in building a whole lot of land. It's actually building a sim-crossing railway network which by now may be larger than the one in the Wolf Territories, and that one already takes quite some time to travel. One reason for the lack of activity may be because only few sims are advertised on OpenSimWorld, and so only few people know about them in the first place. That's partly because of @Hyacinth 🏳️⚧️ ☮️'s very justified love-hate relationship towards OSW to say the least. In fact, she "loves" OSW so much that she is working on an alternative to replace it. Shoalwater Bay is another interesting case: The tenth-largest grid with 1,072 standard regions isn't even in the top 25 of busiest grids. The reason becomes apparent if you look at its grid map, and the grid name is a dead giveaway: It's a sailing grid with only 49 adjacent sims, six of which are 8x8 vars, the other 43 being 4x4 vars. Over half a dozen sims don't even seem to have any actual land on them. The GBG Metaverse, formerly GreekLife Breath Grid, is the opposite case. It's the third-busiest grid with 2,239 MAU, but only the tenth-largest grid with only 956 standard regions. This is astounding for two reasons. One, GBG is the result of two grid mergers. First, the Tranquility Grid was merged into the younger Little Breath Grid. And then Little Breath merged with GreekLife. Two, GreekLife used to make renting at least one sim mandatory for every resident. GBG has switched to a different model: Your inventory is limited to 5,000 items unless you rent land or donate. Still, I wonder where the discrepancy comes from, seeing as GBG doesn't have any super-popular events or freebie sims. Even more extreme: Darkheart's Playground and WaterSplash are number seven and eight in MAU, both between 1,600 and 1,700. But neither is even in the top 40 of largest grids. However, both are famous for one very popular freebie sim each, Darkheart's Boutiques and iPleasure respectively, the latter being the home of the R. Lion "brand". I think both grids have only got about half a dozen sims each or so. So either the stats are vastly dominated by Hypergridders, or people create alts on these grid to make grubbing freebies and passing them on to their mains easier and circumvent grid blocks. For example, AFAIK, ZetaWorlds has blocked both, and in the case of Darkheart's Playground, the block is mutual. I'd really like to see the faces of the users when they discover that most content offered on both grids is no-transfer. Last but not least, Neverworld makes me wonder, too. It reported 1,101 MAUs, ranking ninth, on only 343 standard regions, ranking 22th. And that's considering this grid is mostly vars, too. Most of it is joined together in one big mainland connected by a network of streets. A lot of it is owned by grid owner Govega Sachertorte and split into parcels for everyone to rent for free, even Hypergridders. Still, most of that land is vacant, maybe also because you can't set your home out in the Hypergrid, so it isn't quite useful as a dwelling-place unless you're a Neverworlder. What probably causes the most traffic, however, are Nexus Storm's several large freebie sims. #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Grid #WolfTerritories #WolfTerritoriesGrid #WolfGrid #OSgrid #Kitely #ZetaWorlds #AlternateMetaverse #AMV #GroovyVerse #ShoalwaterBay #GBG #DarkheartsPlayground #WaterSplash #Neverworld #OpenSimStatistics @kaleb Okay, a few bits of good advice. First of all, your feet are partially white because you're wearing classic "shoes". You can tell them by the shoe symbol on something you're wearing. If you don't absolutely need them, take them off. If you need them, edit them. Edit the texture. Set it to transparent. Save the shoes afterwards. Take them off and put them on again to be sure. Next, your shorts don't fit your body. Just like in Second Life, your clothes should always match your body. You can't wear clothes for Signature Gianni on an eBody body and expect them to fit. The only difference is that the names in OpenSim can be different from Second Life, and that OpenSim uses a mish-mash of Second Life and OpenSim names. You're obviously wearing a BoM mesh body. Which one is it? If it's an Adonis 4 (that's actually Slink Physique Male), you should only wear clothes with "Adonis" on them with "Slink" on them with the Sacrarium logo and/or typical Sacrarium brand names on them, e.g. MGmen; I think they were all originally rigged for Slink Physique Male If it's some Apollo upgraded to BoM or a Signature Gianni, you should only wear clotheswith "Apollo" on them with "Signature" on them with "Gianni" on them with "Decadence" on them in those typical boxes with the wide black margin on the left and white writing on the margin; go visit any copy of Grimm to see what I mean what they look like[/list] If it's some Ares upgraded to Bom or a Belleza Jake, you should only wear clothes with "Ares" on them with "Belleza" on them[/list] Never mix one body with clothes made for a wholly different body unless you know what you're doing. If your body should still clip through the clothes, attach the HUD that came with the body. You'll find a front view and a rear view of the body somewhere, divided into small pieces. Click them and watch what's happening to your body. The corresponding areas of your body should disappear, and when you click them again on the HUD, they should re-appear. Congrats, you've learned how the alpha HUD works. Now you can simply switch all parts of your body that clip through your clothes to invisible, and they no longer clip. #Long #LongPost #CWLong #CWLongPost #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #Avatar #Avatars This is my OpenSim avatar. The best avatar that I did. I am not very good in doing nice avatar #opensim les stats #opensim . https://www.hypergridbusiness.com/statistics/june-2024-opensim-grid-stats/ #OpenSim #OpenSimulator #officeHours Résumé en fr de la réunion des développeurs : 11-06-2024 : https://cogito.no-ip.info/cogito/OSWiki/index.php/R%C3%A9union_du_11-06-2024#Sharpview * Ajout d'un support complet pour les terrains PBR * Nouveaux tests unitaires avec Xunit * Fonctionnement des recherches d'assets (SL versus OS) * Viewers : PBR pour Dayturn et Firestorm. Nouvelle version pour Sharpview. * Erratum patch hauteur de terrain. * Thèmes des réunions triés par domaine : https://cogito.no-ip.info/cogito/OSWiki/index.php?title=Tri_des_th%C3%A8mes_des_r%C3%A9unions_par_domaines Bonne lecture et bonne semaine OpenSim ! By the way: 3rd Rock Grid was apparently shut down two days ago, the night from 9th to 10th at midnight, almost four weeks after the announced shutdown date. #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #3rdRockGrid @juno_rowland ... Ich wollte mal virtuell einen weiblichen Anime-Charackter Cosplayen und war auf der Suche nach einem langen bis zu den Knöcheln fallenden Faltenrock. Ich habe ewig gesucht und bei diesem dann Gefundenen habe ich dann auch die Schwierigkeiten in der Animation für manche Positionen erkannt. Aber man kann es nach einer gewissen Zeit im Alltag gut händeln. :-) #opensim #secondlife Version 2 of the Mardyke Fort. Note that it would have been disused by the time the New Quay was built. As it stands it might have done a decent job guarding the river but its squareness isn't doing it any favours beyond that. Tempted to go hexagonal or round but I'm not sure that would help. I haven't checked interlocking fields of fire etc but having four cannon per side would have helped with the fact that they'd ultimately overheat if fired more than once every 10 minutes or so. #opensim At least @Jupiter Rowland and I managed to find out halfway in time about the 3rd Wind introduction event that happened over the last weekend. We joined in on Sunday for some five hours of music and tours. We've seen places that would really be a loss if they had to perish along with 3rd Rock Grid, especially the science-fiction-themed sims. Good thing I've brought a bag with extra beachwear plus my bunny accessories because there's also a club where wearing them is at least recommended. #OpenSim #OpenSimulator #Metaverse #VirtualWorlds #3rdRockGrid #3rdWind #ZetaWorlds @stefan (シュテファン) Bei uns scheint das Ziel von beinahe jedem weiblichen Avatar mit Meshbody zu sein, möglichst sexy daherzukommen. Superkurze Röckchen und Kleidchen dominieren sowohl die Avatare selbst als auch die Freebie-Sims, und das versucht heutzutage niemand mehr, mit Schwierigkeiten beim Rigging zu rechtfertigen. Lange Hosen sind nicht nur fast ausnahmslos hautenge Jeans, sondern sie werden fast ausnahmslos bauchfrei getragen. Überhaupt scheint kaum jemand Oberteile zu tragen, die nicht bauchfrei sind. Sogar die meisten Weihnachtsoutfits sind entweder bauchfrei oder Kleidchen. Dazu sind gefühlte 98% aller Schuhe, die ihren Weg aus SL hierher gefunden haben, für die hohe Fußposition, und davon wiederum haben die allermeisten Stilettoabsätze, und 90% der weiblichen Avatare haben die Fußposition permanent auf hoch gestellt. Der Anteil von Plateauschuhen wird immer größer, und der Trend geht zu 15-cm-Sohlen mit 30-cm-Absätzen. Und wenn man sich die "Beute" der letzten Jahre ansieht, ist alles, was nicht Stiefel ist, Sandale. Natürlich wird behauptet, das kann man immer und überall tragen. Dann sieht man jede Menge nackte Haut auf Weihnachtssims mit Schnee und Eis ebenso wie monströse Plateauschuhe an tropischen Sandstränden. Irgendwie ist es auch verrückt. Ich trage überhaupt nichts, was aus SL geklaut wurde, allenfalls Meshes, die Damien Fate vor vielen Jahren der OpenSim-Community kostenlos zur Verfügung gestellt hat. Für meinen Body gibt es an genau dafür gemachter Kleidung genau einen langen Rock. Und trotzdem kann ich mich allem Anschein nach vielseitiger und passender kleiden als die zahllosen Avatare, an denen alles geklaut ist. Vielleicht liegt das auch daran, daß ich bei Unterwäsche, Lingerie, Badesachen, Strumpfwaren und den meisten anderen hautengen Sachen auf Layerkleidung angewiesen bin und daher damit keine Berührungsängste habe. Und so bin ich einer von nicht einmal einem Dutzend weiblichen Avataren in OpenSim, die auch mal Strumpfhosen tragen. #OpenSim #OpenSimulator #SecondLife #Metaverse #VirtuelleWelten @juno_rowland Ja du hast recht. Ist recht selten in der vr und manchmal fühlen sich meine Avi’s auch recht oft overdressed. Aber dabei heißt es doch, dass Kleider Leute machen. 👍🤣 #secondlife #opensim Regarding my recent #opensim post. I realize that there are other grid owners here, and their grids really are excellent too. I would like to put forward the notion. We are kind of like the chieftains of our collective world. We have a responsibility to protect our people and provide leadership in the wider community If I may be so bold,I would like to suggest to the other grid owners to place a similar anti-bullying message on their pages. We have a diverse community, it benefits us all. I am very happy I will have more time to devote to our virtual world. GroovyVerse is an #opensim grid, and one of the larger ones in HG Business' top 20, and #6 in land. Recent bullying in the #opensimulator community has made us realize that there is a need for a safe, peaceful place to call home, where LGBT people are respected,valued and loved. We will be opening our doors to new members over the coming weeks. I'd love to hear what people's needs are, and how we can better serve you Testing Mastodon share from my wordpress site. GroovyVerse Railroad https://hyacinthsplace.com/groovyverse-railroad/ #opensim My friend has been advocating for quite a while, that we should be including alt text in our images, describing the scene for vision impaired readers. I am going to try to be better about doing it, and I encourage others to do so as well. Below is a picture of our railroad in our virtual world, GroovyVerse. #opensim #opensimulator #vr #virtualworlds #secondlife Excited. I got PeerTube installed on one of our servers. Now I am trying to grigure out how to get hooked up to relays. https://peertube.groovyverse.com/w/6Y9mJwhdKgKZwvuY3f1bud #opensim #peertube HYPERGRID GRIDPUPPY OPENSIM DIRECTORY Random | About | Search GridPuppy! - Less barking, more fun. JeTaimes Paradise Looking to have fun and enjoy! I love to make mesh and system clothing for my Avatar. I know Blender, Avastar, Photoshop CS6, Marvelous Designer, Maya, Camtasia and other programs. If you need help and I have an answer, I will help you. ASK! Enjoy Safari clubhouse grid.avacon.org:8002 AMV News AMV News - Alternate Metaverse Grid Zine Luscious Adult Resort ADULT Beach Resort - Nudity or swimwear suggested. A fun place to hang out and explore. Try our our new, experimental surfing! Lots of places to cuddle and shag. Perpetually under construction. No child avatars please. Spooky City Tryads Kunstaustellung. An urban styled sim with an Art gallery Please put your windlight settings to midnight for a better experience The Rendezvous 2 The Rendezvous Regions (The Rendezvous & The Rendezvous 2) - Adults Only Resorts - Sexually open resorts - open for all adults on Alternate Metaverse Grid, and visiting ADULTS- No Child Avatars- you MUST agree to Terms Of Service on Regions and must be Daydream - Adult Fantasy Romantic Playground Welcome to Daydream - Adult Fantasy Romantic Playground! Explore Forests, Beaches, Fairielands, Dancing, Swimming, Horseback riding, Hiking! Private Adult animated spaces & cuddle spopts. Open to all! An Alternate Metaverse Grid sponsored region. Koryphon - A Dreamscape of Art & Music Koryphon is a 5x5 VAR filled with Clubs:- Club Synergy, SK8 Rollerclub, The Hollow, Tiki Cove, The Coffee House Also: The Visual Poetry Art Gallery Art by Cataplexia Numbers Baboosic Lake Part of our Amherst Green Project. Baboosic Lake was once a tourist attraction with camps and a ballroom that hosted well know n Big Band jazz musicians. Pangea ARTS Center login.digiworldz.com:8002 Willywag Boat Launch A great little place to hang out or launch a boat and explore the northern seas! Meridian Outlands S2 Meridian Airport - A 5x5 Region Bordering Meridian and connecting it to the Main Grid Meridian -Deep seas - Alternate Metaverse Grid Auroras Realm Medeival adult role play. Asphodel Where ancient places and ways, meet the future! A community for Pagan and other nature / earth centered spirituality. Ottoman Empire! EPIC FREE FURNITURE FOR YOUR LAVISH LIFESTYLE A little bit of everything, sofa, chair, table, dining, fireplace, lights, lamp, patio, bathroom, living room, dining, bar, gorean, bed, dresser, bedroom, *guide* Illusions Illusions- Where dreams become reality!! Boating, swimming, surfing,fishing, scuba diving, hang gliding, flying, rentals, beaches, game room, movies, spa, clubs and night life, and dont forget FUN!!! Come get lost in Illusions! Lofoten Lofoten, a fjord-strewn landscape in northern Norway not far from the Arctic Circle. Sailing, yachting, fishing camp, Viking museum and much more. Boats are available in the harbors or you can rez your own boat. Come, see, be amazed and have fun. BOMBSHELL! Barbarellas Clutterfly Mall! Nice Linda Kellie / Clutterfly stuff. LOTS of free shop space available for anyone who wants to do a legal freebie shop. The more the merrier! :) Aurora II Luxury Liner, SevenSeas SevenSeas is the home of the luxury Cruise Ship Aurora II, a world class luxury liner featuring rentable cabins, Multiple shops, dining areas, club, ballroom, game room, theater, gardens & more! Black Rock Desert The Black Rock Desert Nevada USA. The Big Mamou! A beautiful, funky shopping village and welcome area :) NYC Speedway Grab a bike and go for it!. Have Fun! AquaReal - Ignis Fatuus ignis-fatuus.no-ip.biz:8002 Wakanda Town and Elephant Sanctuary Wakanda come and explore ! Open to the public. Come and meet the Olies ride an elephant. Explore and relax at Cozy Cafe Visit Chanty Town , Pamukale baths and lots more. Rumage through our freebies or just come and hang out at wakanda bar. FLORA - THE ULTIMATE SIM FOR NATURE STUFFS alternatemetaverse.com:8002 Great Western Railway From Paddington to Penzance through the English countryside Ridable engines depart from platforms 1 & 2 at regular intervals. Circle Line for Dawlish Warren and Bath. ... Have Fun. :) Welcome Home grid.3rdrockgrid.com:8002 wip wip wip hourra!! que du mesh copy modif un laboratoire toujours en travaux. *guide* Moonrose Shopping Moonrose a shopping experience of a special kind we are diverse offer women as well as men clothes Mesh body for women Arthemis as well as for men Chonsu body. We are always looking for new challenges. We are everything, but not simple. New York City NYC is back, Subways running, Maceys and Ikea open, Kamikaze cab drivers everywhere.. Tourist areas safe and well policed but venture over Manhatten Bridge at your own risk. :) OTHER HYPERGRID HAPPENINGS... Hypergrid Happenings Find the places, skip the drama. 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