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Tutorials .CSF Editing New Music .PKT Files Game Expansion Projects Ares Site Download Ares Forum Hosted Mods D-Day Site ModDB Profile Download Public Beta 3.6 Forums at PPM Forums at Revora Reign Of Steel ModDB Profile Download Reign Of Steel Forum Star Strike Site Download 0.6x TB2 Forum Beowulf's Rules Site Download Beowulf's Rules (RA2) Download Beowulf's Rules (YR) ModDB Profile (RA2) ModDB Profile (YR) Forum C&C Rewire ModDB Profile Download Forum EASB Hour ModDB Profile Download EASB Hour 1.000 Forum Zombie Mod Site Download 0.2 Public Alpha Colony Wars Download Public Beta 1 Forum CnC: Final War Download Old Public Beta Forum VenomRage Forum Cold War Forum Red Alert 1.5 About Forum Red Alert X Forum YR: The Generals Forum Echilon: The War for Terra Nova Forum Eternal Armageddon Forum Tiberian Dawn: Renegade Forum C&C: Crisis Forum YR: Zero Hour Site ModDB Profile Download Demo Forum C&C Mashup ModDB Profile Download Mashup Forum CnCD2K ModDB Profile Download CnCD2K Forum The Desolated Future Forum C&C Renegade Forums Editing (Other Games Modding) Resources 3D Models W3D Models Cameos and Textures Starting Tools Renegade Mod Tools (Mod SDK) BfME2 Mod SDK 1.01 Basic Tutorials Working with .BIG Files Graphics Tutorials Modelling Tutorial Working with RenX Finding Renegade Models DDS Texture Formats All Tutorials Search for Renegade Tutorials C&C: Generals Forums Editing Mapping Tutorials Resources 3D Models W3D Models Cameos and Textures Map Archive View All Maps Submit A Map Zero Hour Screenshots USA Campaign China Campaign GLA Campaign: Part 1 GLA Campaign: Part 2 Miscellaneous Info Cancelled Games Generals 2 (at CommandCOM 2013) Starting Tools Renegade Mod Tools (Mod SDK) BfME2 Mod SDK 1.01 Zero Hour Ini Files Starting Guides Newbie Guide in Modding Working with .BIG Files Graphics Tutorials Adding new Cameos Modelling Tutorial Working with RenX Finding Renegade Models DDS Texture Formats INI Editing Tutorials Adding a New Unit Adding Starting Units Adding Playable Factions Adding Buttons Upgrades #1 Upgrades #2 Unlockable Units w/ Gen. 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Tutorials Playing Custom Maps Adding Ingame Text Hosted Mods Invasion Confirmed Site Images ModDB Profile Download Mod Forum Frontline Chaos ModDB Profile Download Final Version (0.84) Forum Death Label ModDB Profile Download Mod Forum C&C 3: Tiberium Wars Forums Editing Beta And Research Mapping Discussion Tutorials Resources 3D Models Mods and Models Showcase Spotlighted Maps Sarajevo Red Zone Map Archive View All Maps Submit A Map CnC3 Community Summit 06 Part 1: The Arrival Part 2: Invading EA Part 3: The Last Day Part 4: The Secret Movies Starting Tools Tiberium Wars Mod SDK WrathEd 1.10 Beta Tiberium Wars WorldBuilder Kane's Wrath WorldBuider Basic Tutorials How To Install Mods Using .BIG Files Making And Watching Movies Making Minimaps with World Builder Writing AssetBuilder Log To File Graphics Tutorials Using W3X Viewer DDS Texture Formats Changing W3X Textures Coding Tutorials Adding New Crate Surprises Creating Walls Explosive Blue Tiberium Adding Repair Drone to Nod Crane PPM: Final Dawn Overview Story: Campaign GDI Information NOD Information TDL Information Cyborgs Information Units from Sides Interviews Staff Members Join Us Media Screenshots Wall Papers Articles Code & Researches The AI Aircraft Wars Spy Planes H-Truck Communications Forum Other Hosted Mods Tiberium Essence Images ModDB Profile Download Mod Forum Crossfire ModDB Profile Download Demo Forum C&C: Red Alert History ModDB Profile Download Mod Forum C&C: Red Alert 3 Forums Editing Mapping Discussion Tutorials Resources 3D Models Mods and Models Showcase Map Archive View All Maps Submit A Map Starting Tools Mod SDK and WorldBuilder WrathEd 1.10 Beta Basic Tutorials Using .BIG Files Making And Watching Movies Making Minimaps with World Builder Writing AssetBuilder Log To File Graphics Tutorials Using W3X Viewer DDS Texture Formats Changing W3X Textures Hosted Mods The War Factory ModDB Profile Download AirForce Mini-mod Forum C&C 4: Tiberian Twilight Forums Mapping Discussion Map Archive Resources 3D Models CommandCOM 2009 Event Coverage Story And Campaign General, Tiers & Progression Classes Crawler And Online Starting Tools WrathEd 1.10 Beta WorldBuilder Basic Tutorials Using .BIG Files Making Minimaps with World Builder Writing AssetBuilder Log To File Graphics Tutorials Using W3X Viewer DDS Texture Formats Changing W3X Textures All Tutorials Search for Renegade Tutorials C&C: Remastered Collection Forums Editing Forum Mapping Discussion Tutorials Uplink Mods Archives Maps Archives Resources Spotlighted SHPs Other SHPs 3D Models Source Code Official EA code on GitHub Starting Tools Visual Studio Community 2017 OS BIG Editor XCC Utilities (PPM's Edition) OS SHP Builder Basic Tutorials Compiling the Code Using Visual Studio Debugger Command Line Arguments How to Add a Unit on TD All Tutorials Search for Tiberian Dawn Tutorials Search for Red Alert 1 Tutorials Search for TD Remastered Tutorials Search for RA1 Remastered Tutorials Mods and Maps Archives View All Mods Spotlighted TD Mods Spotlighted RA Mods Submit A Mod View All Maps Submit A Map OpenRA Forums Editing Mapping Discussion Tutorials Resources Spotlighted SHPs Other SHPs Spotlighted Voxels Other Voxels Basic Tutorials Working With Mix Files TMP Editing Graphics Tutorials How to Make a Quick Cameo Making Cameos For Voxel Units Resizing Infantry in PSP Resizing SHP with XCC 3D to SHP(TS) [RA2] GMAX to SHP(TS) TD Graphics to TS SHP Flyby's Voxelizer PCXs to Voxels Adv. TMP Editing Mapping Tutorials Converting TS and RA2 Maps Hosted Mods Shattered Paradise ModDB Profile Download Mod News Forum Medieval Warfare ModDB Profile Download Mod at ModDB Download Mod at GitHub News Forum C&C Crisis ModDB Profile Forums C&C Rewire ModDB Profile Forum Attacque Supérior ModDB Profile News Forum Tiberian Dusk Forums Frontline Chaos ModDB Profile Forum Starcraft 1 Forums Mapping Discussion Maps and Mods Showcase Starcraft 2 Forums Mapping Discussion Maps and Mods Showcase Resources 3D Models Starting Tools Art Tools (x86) Art Tools (x64) Art Tools Documentation Warcraft 3 Forums Mapping (Other Games Modding) Resources 3D Models Hosted Maps Fallout 3 Forums Editing Resources 3D Models Other Game Engines Forums Other Games Modding Game Development Resources 3D Models Hosted Projects Chronoshift Forums Community Tools Communications CnC Editing Tools Forum OS SHP Builder VXLSE III PPM SVN Browse the SVN .BIG Tools About OS BIG Editor OS BIG Editor SVN OS BIG Editor 0.5 Beta Search for BIG Editor Tutorials SHP Builder and Tools About OS SHP Builder OS SHP Builder SVN Get OS SHP Builder 3.38 Beta Get OS SHP Builder 3.37 Get SHP Shell Extension Beta 4 Get Image Shaper Search for SHP Builder Tutorials VXLSE III and Voxel Tools About VXLSE III VXLSE III SVN Get VXLSE III 1.4 Beta Get VXLSE III 1.38 Get OS: Voxel Viewer 1.84 Get Voxel Builder 1.1 (Beta and Old) Get OS: Cube Normalizer 1.5 Search for VXLSE III Tutorials Search for OS Voxel Viewer Tutorials HVA Tools Get OS HVA Builder 2.18 Search for HVA Builder Tutorials VQA Tools Get VQA Encoder 0.5 Beta 2 Search for VQA Encoder Tutorials XCC Utilities Get XCC Utilities (PPM's Edition) Search for XCC Tutorials Terrain Tools Get XCC TMP Editor (tomsons26lv) Get XCC TMP Editor .05 (Metal Mario) Get TMP Shop Palette Tools Get OS Palette Editor 1.21 Get Jasc2C&C Palette Converter 2.0 Font Tools Get FNT Editor 1.0 Speed Up TS Loading Time Get MCSG 1.0 Rendering Get Official CnC Maps Renderer Get Latest CnC Maps Renderer Get CnC Full Map Preview Gen Get RA Map Preview Gen Get RA Full Map Preview Gen Game Executable Hacking Get C&C Executable Modifier C&C: The First Decade Solutions C&C Graphics Patcher XCC Compatibility (TFD Patcher) (Old) Documents Scientific Articles TS SHP Dimensions Cscheme Files For VXLSE HVA Builder FAQ Community News Tracker Select a topic: All News Tiberian Sun Red Alert 2 Generals Tiberium Wars Red Alert 3 CnC: Remastered OpenRA -------------------------------------------------------------------------------- Project Perfect Mod :: 26/06/23 - 01:29 Dawn of the Tiberium Age 10.0.1, a quick bug fix! Project Perfect Mod :: 26/06/23 - 01:22 Global Crisis tiberium and civilian updates! Project Perfect Mod :: 25/06/23 - 15:07 paint.net 5.0.7 is now available! Project Perfect Mod :: 25/06/23 - 14:56 The final version of Combined Arms 0.91 is out! Project Perfect Mod :: 23/06/23 - 18:12 Dawn of the Tiberium Age Version 10: Part 2 of TD GDI Co-Op Campaign released! TDoTA :: 22/06/23 - 09:22 TD GDI Campaign Co-Op Remake: Part 2 Project Perfect Mod :: 21/06/23 - 09:09 C&C Power Play V.1.4.3 has been released! Project Perfect Mod :: 20/06/23 - 21:24 Dragon AI Mod Version 1.5 has been released! Project Perfect Mod :: 20/06/23 - 05:59 C&C AI Editor 2.0.4.7 is now available! TDoTA :: 03/02/23 - 22:40 Co-Op: [2] GDI 01: X12-Y46 PPM News Tracker Select a topic: All News SHPs Voxels 2D Art 3D Models Sounds Maps -------------------------------------------------------------------------------- New Voxel :: 25/06/23 - 09:32 [ra2yr] unused tanks New Voxel :: 25/06/23 - 08:20 [ra2yr+ares] Amphibious MCV New Voxel :: 24/06/23 - 08:04 Caterpillar 950H Loader New Voxel :: 12/06/23 - 15:35 [RA2/YR] E63VWS4K New Voxel :: 11/06/23 - 15:26 [ra2yr] Merge tanks of original allied and soviet models (updated) New Voxel :: 10/06/23 - 18:46 Caterpillar 320C New Voxel :: 06/06/23 - 16:34 LIEBHERR 9600 Giant excavator New Voxel :: 31/05/23 - 12:00 Liberty ship New SHP :: 31/05/23 - 00:07 Palm trees with snow! New SHP :: 30/05/23 - 10:08 [RA] 5TNK - Behemoth Tank Do you want to advertise at Project Perfect Mod? Find out how to do it HERE. Final Alert 2 YR v1.02 Patches End Of June Update! June 26, 2023 - 21:07 Welcome back, visitors! A new version of Final Alert 2 YR 1.02 Patches has been released recently by E1 Elite. For your information, Final Alert 2 YR 1.02 Patches is a DLL that extends the features and fixes bugs from Final Alert 2 YR 1.02 map editor for Red Alert 2: Yuri's Revenge and also for the vanilla Red Alert 2. Here are the updates from Final Alert 2 YR 1.02 Patches (2023-06-26): Quote: Final Alert 2 YR v1.02 Patches Changes (2023-06-26): * Base nodes rendering fix. * Corrections to script actions 56 and 57 (Chronoshift team). * Tags and Trigger window updates for persistence attribute. * FAData.ini, FALanguage.ini and EXE file resource updates. If you are curious about Final Alert 2 YR 1.02 Patches, visit the Topic at PPM Forums to obtain further information about it. You can grab the latest version of Final Alert 2 YR 1.02 Patches by clicking Here. And that's all regarding Final Alert 2 YR 1.02 Patches for now. Stay tuned at PPM for more news about Final Alert 2 YR 1.02 Patches! Posted by Banshee Comments (0) Dawn of the Tiberium Age 10.0.1, a quick bug fix! June 26, 2023 - 01:29 Hello ladies and gentlemen! A new version of Dawn of the Tiberium Age was posted moments ago, as a quick bug fix of the recently released version 10. For those who are not acquainted with it, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here is what we know about Dawn of the Tiberium Age 10.0.1: Quote: Version 10.0.1: Released: Jun 25, 2023 * Fixed: Land Mines took too long to detonate when a unit moved over them. * Fixed: Attacking the convoy trucks in the "Sarin Gas 1: Crackdown" mission could cause you to instantly lose the mission. You can check more information about Dawn of the Tiberium Age by visiting the Forums at PPM, ModDB Profile, and Discord Channel. You can download Dawn of the Tiberium Age 10.0.1 Here. And that's all for now! Have fun and enjoy Dawn of the Tiberium Age! Posted by Banshee Comments (0) Global Crisis tiberium and civilian updates! June 26, 2023 - 01:22 Aloha! An update of Global Crisis showing how Tiberium looks like in this project has been shared today by HG_SCIPCION. For those unaware of what is being written here, Global Crisis is a modification for Yuri's Revenge (with Ares and Phobos) that is set after the Allied victory over the Soviet Union and years after the arrival of Tiberium on Earth. Here is what you need to know about the progress on Global Crisis: Quote: tib01.tem You can check more information about Global Crisis by visiting the Forums, ModDB Profile, and Discord Channel at C&C Mod Haven. And that's all for now! Posted by Banshee Comments (0) paint.net 5.0.7 is now available! June 25, 2023 - 15:07 Howdy! A new version of paint.net has been posted as we speak by their team. paint.net is a free and open-source image and photo editing software for Windows with a quite rich set of features. Here are the official words about paint.net 5.0.7: Quote: This is a small update with some quality-of-life improvements and bug fixes. Changes since v5.0.6: * New: Ctrl+Shift+Page Up/Down can now be used to switch between tabs * Improved: The selection highlight is now hidden when the Layer Properties dialog is open * Improved: The Move Selection Tool will not be forced to commit its state when the image is being saved, thus preserving history entries * Changed the icon for Contiguous mode (Magic Wand and Paint Bucket tools) to have better contrast with the icon for Global mode * Fixed: Shortcut keys are now listed for the tooltips in the Layers and History windows and for the selection combine modes in the toolbar. The help text for the Magic Wand and Paint Bucket tools also notes that holding Shift will use Global mode. * Fixed the Edit -> Copy and Copy Merged menu items from being incorrectly enabled when no image is open * Fixed an issue where the selection highlight would not appear in some cases * Fixed some rare rendering artifacts for GPU plugins when using the CPU for rendering * Fixed an infinite loop when using BoltBait’s Apply Mask twice on two separate images with a different number of layers * Removed the /setenv command-line argument * Updated the bundled DDSFileTypePlus plugin to v1.11.9.0 (thanks @null54!) You can find more information about paint.net by visiting the Official Website. Download paint.net 5.0.7. That's all, folks! Stay tuned at PPM for more news coverage on paint.net! Posted by Banshee Comments (0) The final version of Combined Arms 0.91 is out! June 25, 2023 - 14:56 Greetings, commander! Inqubi has announced a new version of Combined Arms called Combined Arms 0.91. Combined Arms is a mod for OpenRA that emulates the old Command & Conquer games gameplay and brings five factions to the battlefield: Allies, Soviets, GDI, Nod, and Scrin. It features new units and support powers for these factions. It also features new graphics and sound effects. Here are the changes and the fun stuff from Combined Arms 0.91: Quote: Features * Chapters 4 and 5 of the single-player campaign. * Many improvements to existing missions. * Added co-op variants of Duality and Containment. * Increased variety of unit types AI uses to attack within a campaign. * Restored old color picker to allow darker colors. * New music track, Recon Remix. * New upgrades system to allow easier upgrading of units (V hotkey). Existing units superseded by an upgrade can be retrofitted via SD with a new upgrade command. * Added "Multi-Queue Scaled" lobby option, which makes production structures after the first in each queue cost significantly more until T2/T3 upgrades are purchased to make them cheaper. * New "Composition Tournament" minigame map. * New Team Fortress-inspired minigame map. * Added RAGL Season 14 maps. Balance General * Concussion applies -25% speed and -50% rate of fire reduction (instead of -45% speed and -33% rate of fire) - affects (H)MLRS Hammerhead Missiles, Sniper, Siege Tank, Aurora, Sonic Tower, MAD Tank. * Reduced rearm times for all aircraft. * Reduced Rocket Soldier/Disintegrator AA auto attack range by 1 (halfway between the two previous values). * Yuri/Mastermind gain experience from slaves, gain +1 capacity per veterancy level, and +1 range when elite. Can now release slaves by right-clicking them. * Reduced Rifle/Minigunner/Warrior damage vs. heavy armor a little (it was previously increased by 50%). * Increased HP of all basic defenses. * Reduced amount of healing required to trigger healing cooldown for commandos. * A portion of a Medic's healing is now applied over time. * AA defenses and primary AA vehicles (IFV, BTR, Vulcan, Stealth Tank, and Gun Walker) take 50% less damage from aircraft. * Harvesters and MCVs take 40% less damage from aircraft. * Mine Layers can defuse mines. Increased mine health. * Reduced radar cost to 1600. Allies * Increased Tank Destroyer damage vs light armor. * Increased Longbow vision by 1. Increased damage vs. heavy armor. * Reduced reload time for Nighthawk Cryo Missiles. * Use TankBuster damage type for Snipers (reduced damage vs. non-tank heavy units, increased vs. tanks). * Increased Veil of War cooldown from 3 minutes to 4 minutes. Reduced radius slightly. * Reduced the "veiled" debuff effect from 50% range reduction to 20% (Veil of War, Gap Generators). Direct gap generator beam applies 40% range reduction. * IFV requires either radar or service depot (as it was the only primary AA vehicle denied via radar loss). * Increased range of base IFV by 0.25. Reduced damage vs. light armor. * Increased range of Rocket IFV by 0.5. * Reduced Rifle IFV damage vs. buildings. * Increased Raider APC vision by 1. Increased damage vs. infantry. Reduced damage vs. buildings. Existing APCs must be upgraded via SD. * Increased Scout Tank vision by 1. * Reduced Mirage Tank damage vs. infantry a little, so it takes 1 fewer shot to kill instead of 2. * Temporal Flux allows Chrono Tank to teleport twice before recharging. Reduced Chrono Tank damage vs. infantry and speed. * Increased Artillery cost to 650. Reduced rate of fire. Reduced damage vs. defenses. Reduced damage and splash radius vs. heavy armor. * Chrono Prison can now drain Scrin aircraft shields and erase Iron Curtained units. * Base Sniper no longer auto-targets vehicles and must aim before firing. Increased range to 8.5. * Moved Raufoss upgrade to T3. Reduces range to 7. * Increased Battle Fortress HP from 110k to 115k. * Reduced detonation and cooldown times of SEAL C4. * Increased cooldown of Cluster Mines support power from 4:00 to 4:30. * Reduced Turret power consumption from 40 to 30. * Cryo Missile upgrade also applies to Strafing Run. * Fake buildings can be detonated manually. * Germany - Added 20% Chronosphere discount. Soviets * Increased Hind vision by 1 and range by 0.5. Increased damage. Increased HP from 32k to 34k. Reduced speed. Reduced missile RoF. Reduced ammo of Chaingun/Rockets to 10/12, respectively. * Increased MiG anti-heavy damage. * Thief no longer slowed by Heavy Hazmat Suits upgrade. * Slight increase to V2/V3 splash damage. * Reduced V2 price from 900 to 850. Increased projectile speed. * Rebalanced Tesla Tank around a higher rate of fire and good damage vs. heavy armor. Increased range by 0.5. Reduced price to 1150. * Increased Tesla Track damage and rate of fire. Increased HP from 20k to 22k. Reduced arcing damage. * Increase Siege Tank price to 1500. Reduced damage vs. heavy armor. Reduced concussion radius and duration. * Increase Brute HP, speed, and damage vs. vehicles. Regenerates to 50% health out of combat. * Increased Mammoth Tank/Eradicator rate of fire. * Increased Eradicator damage vs. heavy. * Increased Yuri HP from 15k to 18k. Increased vision by 1. Added psychic detection radius. Reduced Mind Blast cooldown from 6 seconds to 4 seconds. * Increased Desolator splash damage. * Increased Crazy Ivan bomb splash damage. * Increased Tesla Coil HP from 35k to 37.5k. * Increased Shock Trooper damage very slightly. * Reduced rate of fire and projectile speed of Mammoth Tank missiles. * Reduced Grenadier damage vs. infantry and defenses. * Increased Apocalypse Tank damage vs light armor. * Reduce Yak price from 1250 to 1200. * Increased Atomic Shell's firepower bonus from 150% to 180%. Increased duration from 1:30 to 2:00. * Iraq - Missile Silo discount increased from 10% to 40%. * Yuri - Added 10% Kirov discount. * Ukraine - Increase MAD Tank discount from 10% to 25%. * Increased MAD Tank HP from 90k to 100k. * Increased Chem Tower splash radius slightly. * Chaos drone emits chaos clouds when deployed or destroyed. Increased movement speed. * Increased Kirov HP from 100k to 110k. Reduced the increased damage taken while firing from +50% to +33%. Reduced reload time. Reduced speed. Reduced splash radius (except for the Ukraine variant). Added concussion to Ukraine variant. GDI * Increased (H)MLRS HP by 2k. Increased base damage, damage vs buildings, and reduced the splash drop-off near the center of the explosion. Reduced damage vs. heavy armor. Reduced turret turn rate. Reduced AA range, projectile speed, and maximum tracking range. * Reduced HMLRS speed slightly. * Increased Hypersonic missile accuracy, projectile speed, and range. * Increased Hailstorm missile damage vs. buildings/defenses. * Increased Orca vision by 1. Increased damage vs. heavy armor. * Increased JumpJet range slightly, vision by 1, and damage vs. infantry. It can now target aircraft. * Increased Bombardier range by 0.5. It can now target aircraft. * Increased XO range and damage vs. heavy armor. Increased HP from 30k to 32k. Reduced damage vs. infantry. * Increased Vulcan range by 0.25. Existing APCs must be upgraded to Vulcan via SD. * Gryo Stabilizers upgrade moved to tier 4. It no longer affects Titan missiles. Effects reduced by 35% (so +65% range, +65% reload time, down from 100%). Increased recharge from 50s to 60s, begins discharging immediately. * Increased Disruptor damage. Applies concussion with Sonic Amplifiers upgrade. Updated projectile behavior/visual. * Battle Drone and Mammoth Drone no longer come with free Mini Drone but still gain self-repair (or improved self-repair). Increased Battle Drone upgrade cost to 1250. * Increased point defense shield/laser recharge time. Reduced damage reduction from 75% to 60% for Hum-Vees/Guardian Drones. * Increased Mammoth Tank/Titan/Railgun Titan/Hover Mammoth/Ion Mammoth/Mammoth Drone rate of fire. * Increase the range of the Mobile Sensor from 18 to 24, but it can't detect infantry. Reduced stealth detection range by 2. Increased price from 1200 to 1250. * Reduce the vision of Recon Drone from 14 to 12. * Mobile EMP slowed when crushing. * Reduced rate of fire and projectile speed of Mammoth/Titan missiles. * Reduced Grenadier damage vs. infantry and defenses. * Bombardment strategy gives +3% firepower and rate of fire per level instead of +5% firepower. * Reduced Advanced Guard Tower damage vs infantry. * Reduced A10 damage vs buildings. Increased HP from 27k to 28k. * Talon - Upgrade Center discount increased from 10% to 20%. Added 10% Tech Center discount. * ZOCOM - Advanced Comms discount increased from 10% to 40%. Hazmat Suits are equipped as standard. * ARC - Added 20% Mobile Sensor discount. * Increased Orca Bomber cost from 1.7k to 2k. Increased HP from 30k to 38k. Increased ammo from 4 to 6. Increased damage. * Slightly reduced Ion Mammoth splash radius. * Use charging attacks for EMP Missile and Firestorm Barrage, so time to fire is consistent regardless of initial turret facing. Nod * Increased Apache/Venom vision by 1 and range by 0.5. * Increased Flame Tank & Heavy Flame Tank damage vs. defenses and increased speed a little. * Reduced cost of Heavy Flame Tank from 1100 to 1000. * Enlightened EMP is now a ranged targetable ability. It hits a single target, 4s disabled, and 20s recharge. Reduced Enlightened movement speed and damage slightly. * Frenzied units no longer take increased damage, but after frenzy wears off, they have reduced speed and rate of fire for 10 seconds * Increased Light Tank vision by 1. * Increased Black Hand Trooper speed. Increased damage vs. moving targets. * Increased Microwave Tank rate of fire a little. Increased base EMP duration by 1s. Reduced splash radius. * Increased Artillery/Howitzer cost to 650. Reduced rate of fire. Reduced damage vs. defenses. Reduced damage and splash radius vs. heavy armor. * Increased Howitzer speed and turn rate. * Increased Obelisk rate of fire slightly. * Shadow Team gliders are now cloaked. * Reduced Banshee splash radius. Increased damage vs. heavy armor. * Increased Cyborg Elite damage vs heavy armor. * Reduced the time taken to upgrade cyborgs via Temple Prime. * Increased Cyborg Reaper HP from 9k to 11k. * Added partial tankbuster damage to base Stealth Tank and full tankbuster damage when upgraded with Tib Core Missiles. * Tiberium Stealth grants a 10% damage reduction. * Reduced Turret power consumption from 40 to 30. * Increased Cyborg Mechanic movement speed to match regular Cyborg. * Quantum Capacitors upgrade grants a small buff to Templars. * Marked - Added 10% Temple Prime discount. * Legion - Added 33% Satellite Hack cooldown reduction. * Shadow - Stealth Generator passive range increased by 4, remains cloaked when active. * Infiltrator unlocks Mobile Sensor and Mobile Gap Generator from GDI/Allied Tech Centers, respectively (instead of MLRS and MRJ). * Increased SSM/Spectre damage vs defenses. * Increased upgraded Venom damage vs. defenses. * Increase minimum credits gained by Cash Hack from 500 to 750. * Black Napalm upgrade reduces the rate of fire instead of reducing the splash radius. Scrin * Increased Mothership main weapon damage (and improved visual effects). Updated the secondary weapon, which can now be fired while moving. * Mothership can create wormholes at the targeted location from a distance. * Reduced Intruder damage vs. heavy armor slightly. * Increased Darkener Tank turn rate and turret turn rate. * Reduced Tripod/Reaper Tripod speed slightly. * Increased Leecher price from 900 to 1000. Reduced speed. Reduced damage vs. buildings. Reduced range by 0.5. Removed lifesteal completely with Coalescence upgrade instead of reducing it. * Reduce Leecher Orb HP from 34k to 30k. * Flak Vest mitigation reduced against Devastator Warship. * Reduce Stormcrawler damage vs. heavy armor slightly. * Ion Conduits triggered on taking damage as well as attacking. Stacks increase at a fixed rate. * Blink Packs upgrade moved to tier 3. Reduced cost to 750. Teleport has an additional range. * Feeders move 20% faster when charged. Increased vision to 7. * Increased Mastermind HP from 15k to 18k. Increased vision by 1. Mind Sparks is now controllable. * Increased PAC damage vs. light armor and aircraft. * Increased Ravager damage vs. light armor. * Reduced Plasma Turret splash radius and damage vs. heavy armor. * Increased Atomizer direct damage and added splash. Reduced DoT damage. * Increased Enervator damage vs. heavy armor. * Increased Feeder speed and HP. * Increased Stormrider damage vs. heavy armor. * Reaper - Added 40% Fleet Shields discount. * Harbinger - Added 20% Rift Generator discount. * Collector-73 - Field Manipulator discount increased from 10% to 20%. Affected units take damage over time. * Increased Buzzer Swarm damage. * Reduced Shard Walker HP from 35k to 32k. Reduced damage vs. heavy armor. * Reduced Suppression Field radius a little. Fixes/Misc * Fixed AI stopping all production on Easy/Normal difficulty. Improved low cash handling. * Fixed Spectre being replaced by Howitzer when repaired. * Fixed LSTs built by the player in mission 5 being uncontrollable. * Fixed crash in mission 11 caused by destroying Nod Airstrip before the southern base was cleared. * Make walls other than concrete/biometallic no longer block projectiles. * Fixed Grenadiers/Engineers/Ivan standing with their arms in the air. * Lowered selection priority of Mobile Sensor and Mobile Stealth Generator. * Prevent teleporting infantry stacking on the same subcell. * Prevent certain support powers revealing enemy locations under shroud/fog when targeting (IC, Stealth Gen, etc.). * Updated cloak effect. * Soviet Engineer voice lines. * Fixed stealth units decloaking when moving out of range of the Stealth Generator. * Show the number of units queued for conversion in Temple Prime. * General AI improvements. * Minor UI improvements. You can check more information about Combined Arms by visiting the ModDB Profile, and Discord Channel. Download Combined Arms 0.91. And that's all regarding Combined Arms for now. Stay tuned at PPM for more news about Combined Arms! Posted by Banshee Comment (1) Dawn of the Tiberium Age Version 10: Part 2 of TD GDI Co-Op Campaign released! June 23, 2023 - 18:12 Are you picking this up? Good! The developers from Dawn of the Tiberium Age has been working hard in these days, and they have just released Dawn of the Tiberium Age 10. And now, they have remade the entire GDI campaign from Tiberian Dawn as a cooperative campaign. For those who are not acquainted with it, Dawn of the Tiberium Age is a stand-alone mod for Tiberian Sun that combines Tiberian Dawn (Command & Conquer 95) and Red Alert featuring a classic mode and an enhanced mode. Here is what we know about Dawn of the Tiberium Age 10: Quote: Co-Op Remake of Tiberian Dawn GDI Campaign We were excited to see the positive reception to the first half of our Co-Op remake of the Tiberian Dawn GDI Campaign. We continued our work, and have now remade the entire campaign! That means there are 7 new Co-Op missions for you to play with your friends. It's time to grab the patch, grab a Co-Commander and head on to CnCNet! Winter Terrain Some of the new missions required the winter terrain from Tiberian Dawn, so Bittah_Commander ported it over to DTA. Gameplay improvements The missions aren't everything that we've been working on. We've continously improved the design and balance of our units and factions, and this patch is no different. Aircraft balance has been our special center of attention. We've got feedback that aircraft play was a bit too "hectic": we had powerful AA that shot aircraft down very quickly, but the aircraft has also unloaded their damage in seconds. This has resulted in aircraft being commonly used as a "cheese option" with little counterplay; once you had seen the enemy aircraft blob approaching from the shroud, just 4 seconds later you were often short of a refinery or ConYard, unless you had enough AA cover. With this patch we've aimed to slow down the aircraft play a bit. That means most aircraft have received more HP and less speed, meaning they won't attack as quickly, but also won't be shot down as quickly. Aircraft play is still fast as is characteristic for aircraft in C&C, but not as hectic as it has been so far. We also applied some balance and engine QoL fixes (which you can read about on the change log). Our latest Chrono Tank design was found to be too weak by the majority of our players, so we went back to the drawing board and came to the conclusion that it was difficult to balance satisfactorily as a single, powerful epic unit. Thus, it now has a built limit of 2 instead of 1, fires rockets like in RA Aftermath, is available earlier, and is generally a bit stronger. It is especially powerful for flanking tank groups and can also be used against bases of inattentive enemies, but it is still vulnerable to infantry, artillery, and enemy recon. Then, there are a few other miscellaneous changes: * The GDI Guard Tower had a hard time keeping up with our new advanced infantry, and Nod's fast recon units. Thus, it is now stronger against both. * The SSM Launcher was found too powerful for mid-game, especially against GDI. Thus, it was moved to Tier 3, and Nod now has access to its classic artillery again. * The Heavy Raider was overturned and got a slight hit from the nerf hammer. * Players felt the Chrono Vortex was the weakest of our super-weapons. We didn't want to buff its damage, but it now recharges faster. Multiplayer maps Our mappers have unleashed their creativity again using our new World-Altering Editor (WAE), giving us 4 new multiplayer maps. [2] Forgotten Forests by DMB Chronoseth's a beautiful remake of [2] Dueling Islands from Tiberian Sun: Firestorm Something happened to the islands above... what could've caused this horrific catastrophe? [4] Dueling Deadlands, also by Chronoseth. [2] Subterranean Subway Station by CRAFTSMAN44 Change Log Aside from the items above, this patch also includes a bunch of game engine QoL improvements and bug fixes as usual. To read full patch notes, check out our change log page. Downloads If you have DTA installed already, you can get this update through our client's built-in updater. If you don't, you can download DTA from our downloads page. The original game is not required. DTA is a stand-alone mod. We hope you enjoy the Co-Op campaign. We'd love to hear some more feedback, so if you have any, be sure to reach out either here on ModDB, on our Discord server, or on our forums at Project Perfect Mod! For further information about Dawn of the Tiberium Age, visit the Forums at PPM, ModDB Profile, and Discord Channel. Dawn of the Tiberium Age is downloadable at This Address. That's all, folks! Stay tuned at PPM for more news coverage on Dawn of the Tiberium Age! Posted by Banshee Comment (1) C&C Power Play V.1.4.3 has been released! June 21, 2023 - 09:09 Greetings, commander! Reinforcements have arrived from NeverLoseGuy, leader of C&C Power Play, as C&C Power Play 1.4.3 has been recently released by their team. For those unfamiliar with it, C&C Power Play is a total conversion modification for Command & Conquer Generals: Zero Hour. It comes with 5 original factions (Vulkan, Fulgura, Lamina, Solisia and Demons) and several new units and gameplay quirks to deal with. Here are the updates from C&C Power Play 1.4.3: Quote: CHANGELOG V.1.4.3 GLOBAL - Implemented Sudden Death and changed the game rule. - Players are no longer required to have Command Centers, rather they are defeated when all of their units are destroyed. - After 15 minutes have passed in a match, players will lose their Command Center. - Map will be revealed to all players, allowing them to hunt down the last remnants of each other. - Destroying all enemy units will grant the player victory, regardless of whether the game is in Sudden Death. - Assuming the game still goes on for another 5 minutes, all players are defeated, and the game is over. - Players will still be able to produce units via Ambush and Tech Reinforcement Pads. - Reverted the time taken to spawn a vehicle at Reinforcement Pad to 2 minutes. - Lowered the volume of various explosion and weapon sound effects. - Decreased the initial capture bonus of Tech Buildings from 1000 to 500. - Decreased the passive income of Tech Buildings (except small supplies) from 200 to 100. - Increased the interval between the passive income of Command Centers from 5000 to 12000, matching Tech Buildings. - Reverted the cash bounty from killing enemies from 20% to 10%. - Command Centers no longer benefit from increased max health, instead it always has a maximum health of 10000. - Command Centers now take only 25% versus "GATTLING" weapon types. - Command Centers now spawn 2/4/6/8 starting units when using Ambush power depending on its tier. SOLISIA - Decreased Prophet's health from 300 to 200. - Decreased Priest's weapon cooldown from 2000 to 1500. - Bishop now plays the "oof" sound when firing its weapon. FULGURA - Lawmaker's machinegun turret now fires laser beam instead. - Fixed the cameo of Watcher's firing modes. LAMINA - Ripper Rat's weapon now has a scatter radius of 20. - Decreased Marksman Rat's weapon cooldown from 500 to 400. - Increased Marksman and Ripper Rat's weapon damage from 60 to 80 and 100, respectively. - Increased Cobra's health from 300 to 400. - Python is now equipped with a twin missile launcher in addition to its main cannon, the latter of which has increased cooldown from 1000 to 1500 and increased damage from 75 to 100. - Updated Boa's visual aesthetics. - Warthog's weapon now pierces through multiple targets but has an increased cooldown from 2000 to 6000. INFERNUS - Updated Scarab's weapon sound and visual aesthetics. - Reduced the sound length of Scarab's voicesets, leaving fewer "gaps" in between voicelines. - Updated Vanguard's cameo. - Doomsday's detonation weapon now always deals with a total of 5000 damage points as long as a unit is caught inside it. As always, you can download the mod via GenLauncher, or this page and install it manually. You can learn more about C&C Power Play by visiting the ModDB Profile. C&C Power Play is downloadable at This Address. And that's all for now! Have fun and enjoy C&C Power Play! Posted by Banshee Comments (0) Dragon AI Mod Version 1.5 has been released! June 20, 2023 - 21:24 Aloha! Dragon_King, the leader of Dragon AI Mod, has been busy recently in order to release Dragon AI Mod 1.5. For your information, Dragon AI Mod is a modification for Command & Conquer Red Alert 2: Yuri's Revenge that tries to enhance the gameplay by following the vision of Dragon_King. This mod is inspired by mods like Extra Hard, VSINI, Mental Omega, and ACBC10. Here are the changes and the fun stuff from Dragon AI Mod 1.5: Quote: 1.5 Update Release! A Little C4 Knocking at Your Door! Changes: * AI Boris now recognizes buildings and will airstrike them. * Adjust a few settings to make AI more reactionary. * New Battle Fortress task force for Korea and Germany: Korea-All five GIs. Germany-All five Chrono Legion. * AI Spy will attempt to infiltrate Allied and Soviet Labs with Normal and Hard difficulty. If successful, they will build: * New Chrono Commando and Chrono Ivan team; 3 of each. * Max queue unit increase from 30 to 50. Suppose you want to add or don't like anything. Feel free to suggest in the comment. If your reason is sound, I will consider doing it. For further information about Dragon AI Mod, visit the ModDB Profile. Download Dragon AI Mod Here. And that's all for now! Have fun and enjoy Dragon AI Mod! Posted by Banshee Comments (0) Login Welcome guest. 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