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SKINPORT

Mods
109,894 Downloads Last Updated: Feb 21, 2021 Game Version: 1.7.10   +2
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This mod adds rendering support for the new skin format introduced in minecraft
1.8.

Now you can use your new fancy skin in 1.7.10!

If you want offline skins for 1.8 and above, check OfflineSkins.

If your Alex type skins are not recognized by this mod, please try Et Futurum
Requiem.

 

Features:

  1. 1.8 skin format rendering support!

  2. 1.8 skin customization support! find it in the options menu, translations
is generated from 1.8 assets. (the change will not be visible to others if the
server didn't install the mod)

  3. offline skin support. (it will not work automatically though, you need to
add your skin file in the generated folder (.minecraft/cachedImages/skins), and
named after your username, ends with .png)

  4. api for other mod to interact with.

 

It is a little different from 1.8 though:

  1. alex/slim model will be applied only if the pixel(position of 55, 20) in
the skin file is fully transparent, and it is in the new skin format(64x64).

  2. held items in 3rd person is different from 1.8, because 1.8 changed the
rendering, and I didn't do that.

  3. the network protocol used for skin customization is different from 1.8,
means it will only take effect in 1.7.10 forge server with this mod installed,
and 1.8 people won't see the change. but yourself should always be able to see
the change.

  4. it is 1.7.10, other people without the mod will see your skin normally,
means they won't see the extra layer.

 

Compatibility with other mod: not tested, but this mod is open source, you can
ask other mod author to support it. since 1.7.10-v4, it should be compatible
with SmartMoving and RenderPlayerAPI.

Note: this mod will only be available in 1.7.10.

Why create this mod: because most mods will skip 1.8, and I don't know when
forge will support 1.9 or so. Well, move on.


COMMENTS


1 2 3 4 … 8


 * ennh1349
   
    * 
    * Join Date: 11/1/2019
    * Posts: 56
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   Posted Dec 12, 2021 #149
   
   Two questions:
   
    
   
   Do the offline skins load automatically?
   
    
   
   Is there a solution for when my skin doesn't load correctly? Sometimes the
   body becomes random colors and the head changes to the water texture.
   
   
   Rollback Post to Revision Rollback
 * akumasekai
   
    * 
    * Join Date: 1/19/2019
    * Posts: 7
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   Posted Dec 7, 2021 #148
   
   People who spend their time making new 1.7.10 mods in 2021 are truly amazing.
   This is what I've been looking for the last hour, thank you :)
   
   
   Rollback Post to Revision Rollback
 * cooc9000
   
    * 
    * Join Date: 4/28/2021
    * Posts: 19
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   Posted Aug 3, 2021 #147
   
   can you make the mod load semi transparent pixels?
   
   
   Rollback Post to Revision Rollback
 * kimoVoid
   
    * 
    * Join Date: 7/3/2019
    * Posts: 11
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   Posted Jul 28, 2021 #145
   
   Hi, could you *please* fix the mod? I'm using it on my multiplayer SMP and
   literally 70% of the times we see skins wrong. Sometimes we see our skin as
   someone else's skin and vice versa, or just plain white. I beg, we need a mod
   like this with no errors.
   
   
   Rollback Post to Revision Rollback
 * LainMI
   
    * 
    * Join Date: 3/5/2013
    * Posts: 324
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   Posted Jul 29, 2021 #146
   
   In reply to kimoVoid:
   
    Does this happen with only this mod installed? Do you use third party server
   programs?
   
   
   Rollback Post to Revision Rollback
 * x1337tm
   
    * 
    * Join Date: 5/26/2021
    * Posts: 19
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   Posted Jul 11, 2021 #144
   
   lol wtf is this mod
   
    
   
   https://imgur.com/a/8DCHLEP
   
   
   Rollback Post to Revision Rollback
 * Roadhog360
   
    * 
    * Join Date: 8/13/2016
    * Posts: 217
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   Posted Feb 2, 2021 #139
   
   Checking if pixels in the skin are empty to see if a player is using an Alex
   skin is the wrong solution. You should be using the Mojang API to guarantee
   the correct skin type is used. I do this in my mod Et Futurum Requiem, see
   how I check the skin through ThreadCheckAlex and the classes that use it. No
   extra libraries are required as I use the data from the API website directly.
   
   I give you permission to use all of my code to check if a model is Alex, if
   you credit me.
   
    
   
   If you run into issues with the code, send me a PM on here and I'll try my
   best to help you.
   
   
   
   
   Last edited by Roadhog360: Feb 2, 2021
   Rollback Post to Revision Rollback
 * LainMI
   
    * 
    * Join Date: 3/5/2013
    * Posts: 324
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   Posted Feb 3, 2021 #140
   
   In reply to Roadhog360:
   
    Hi.
   
    Skins used in this mod are not always hosted on Mojang's Service, they can
   also be in higher resolution, and in 1.7.10, the library does not support
   Alex skins, so I didn't bother doing a proper API query, a quick transparency
   check is enough if the skin file's author does not put extra stuff on them, I
   do have proper check in my other skin-related mod for skins hosted on Mojang.
   
    I haven't touched 1.7.10 in a long time, my current IDE no longer support
   the Gradle version used in this mod.
   
    If you want, I'll just put a link to your project in the description of this
   project.
   
   Last edited by LainMI: Feb 3, 2021
   Rollback Post to Revision Rollback
 * Roadhog360
   
    * 
    * Join Date: 8/13/2016
    * Posts: 217
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   Posted Feb 3, 2021 #141
   
   Ooh, my bad, sorry about that. My friends said they used this mod for skins
   since it was compatible with more mods than Et Futurum was. I saw the name
   "SkinPort", skimmed through the page and just assumed it was Alex/Steve 1.8
   support with transparency checks to decide which model type to use. I
   definitely should not have assumed and read more into the page.
   
   That being said, if you do want to make a reference to Et Futurum Requiem, go
   for it, but I'd leave a disclaimer it doesn't work with some of the mods
   yours does. If you grant permission I can attempt to use some of your source
   code to get more compatibility in, and I'll credit you for that! If you don't
   want me to do that, I totally understand, though, I always ask permission
   before using anything someone else made and respect being denied permission
   if I am.
   
   Once again, sorry for the initial assumptions, I'll be reading the entirety
   of this mod's page now to be sure I don't make any false assumptions again.
   Thanks for your response!
   
   
   Rollback Post to Revision Rollback
 * LainMI
   
    * 
    * Join Date: 3/5/2013
    * Posts: 324
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   Posted Feb 4, 2021 #142
   
   In reply to Roadhog360:
   
    Some of the features are ported from my other mod, and thus unlisted, that's
   not your fault.
   
    You are free to use any of my code in this mod as it is licensed under MIT
   license.
   
    If you are for compatibility, you might want to test them first, as I didn't
   test them against real modpack.
   
   
   Rollback Post to Revision Rollback
 * grn98dgr
   
    * 
    * Join Date: 11/1/2020
    * Posts: 13
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   Posted Nov 17, 2020 #138
   
   this is trash mod
   
   
   Rollback Post to Revision Rollback
 * sansthestreamer
   
    * 
    * Join Date: 11/27/2020
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   Posted Apr 18, 2021 #143
   
   In reply to grn98dgr:
   
    why
   
   
   Rollback Post to Revision Rollback
 * HRudyPlayZ
   
    * 
    * Join Date: 4/29/2019
    * Posts: 94
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   Posted Oct 31, 2020 #137
   
   Hey, there's one small detail about your mod that you might want to fix:
   
   Smart Moving doesn't render the capes, atleast capes from your mod would it
   be possible to add support for that? Thank you.
   
   
   Rollback Post to Revision Rollback
 * 4SpectreTV
   
    * 
    * Join Date: 5/3/2020
    * Posts: 4
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   Posted Sep 15, 2020 #136
   
   (on V10c) For unkown reason my skin is... uh, it looks like this:
   
   edit: how do I fix this? Oh and btw it happens on every version above v8c,
   also idk why but looks like that this mod no longer fixes this weird hand bug
   and it really annoys me when i'm using Vic's MW mod and hands go into weird
   position obstructing most of my fov... (Tested on every version expect those
   above v8c)(and no offense but, I'm mostly using this mod to fix it this hand
   bug....)
   
   Last edited by 4SpectreTV: Sep 16, 2020
   Rollback Post to Revision Rollback
 * LetsAllHateLain
   
    * 
    * Join Date: 9/1/2019
    * Posts: 15
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   Posted Jul 24, 2020 #135
   
   It will be gold wtih 1.6.4 and older support
   
   
   Rollback Post to Revision Rollback
 * joenemba
   
    * 
    * Join Date: 4/9/2020
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   Posted Jun 18, 2020 #134
   
   I'm pretty confused, even with a guide I found, on how to make this work. No
   files I set as my username in CachedImages are applying to my skin. 
   
    
   
   
   Rollback Post to Revision Rollback
 * HanStiefel
   
    * 
    * Location: Bandung
    * Join Date: 11/1/2015
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   Posted Jun 5, 2020 #133
   
   optifine cape supported?
   
   
   Rollback Post to Revision Rollback
 * SassyYandereChan
   
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    * Join Date: 3/21/2017
    * Posts: 2
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   Posted May 26, 2020 #131
   
   I genuinely do not understand how to make this mod work.
   
   
   Rollback Post to Revision Rollback
 * 4SpectreTV
   
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    * Join Date: 5/3/2020
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   Posted May 9, 2020 #129
   
   it changes my skin to noob assasin or something like that idk why. help me
   pls (using v8c)
   
   Last edited by 4SpectreTV: May 9, 2020
   Rollback Post to Revision Rollback
 * LainMI
   
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    * Join Date: 3/5/2013
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   Posted May 10, 2020 #130
   
   In reply to 4SpectreTV:
   
    Do you own the in-game username ? if not, you need to disable Mojang and
   Crafatar in the config file, otherwise consider changing your username to a
   non-existing one or buy a minecraft account. Also, i don't offer support for
   old versions as i don't really remember the codes, it's very old...
   
   
   Rollback Post to Revision Rollback
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Project ID 234948
Created Aug 14, 2015
Updated Feb 21, 2021
Total Downloads 109,894
License MIT License
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RECENT FILES

MINECRAFT 1.7

 * R
   SkinPort-1.7.10-v10d.jar Feb 21, 2021
   
 * B
   SkinPort-1.7.10-v8b.jar Feb 23, 2016
   




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