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jujaspider * Home * My Work * About * Contact * Download double dragon 2 nes for android * Chrome history search by date * Just cause 2 free full version pc * Galactic civilizations 3 planetary invasion * Amnesia the small horse all parts * Sins of a solar empire rebellion installing mods * How to send zip files in gmail * Traxmaker 3 pro * Download games ps1 emulator for android * Adobe photoshop cs 7 full crack * Cricket 7 game download for android * Sims 4 expansion packs free mac * Age of empires rise of rome deutsch * Star wars year by year a visual chronicle * Hardest portal 2 maps * Knights of the old republic mods pc * more... * Chrome history search by date * Just cause 2 free full version pc * Galactic civilizations 3 planetary invasion * Amnesia the small horse all parts * Sins of a solar empire rebellion installing mods * How to send zip files in gmail * Traxmaker 3 pro * Download games ps1 emulator for android * Adobe photoshop cs 7 full crack * Cricket 7 game download for android * Sims 4 expansion packs free mac * Age of empires rise of rome deutsch * Star wars year by year a visual chronicle * Hardest portal 2 maps * Knights of the old republic mods pc GALACTIC CIVILIZATIONS 3 PLANETARY INVASION 1. Galactic civilizations 3 planetary invasion windows 10# 2. Galactic civilizations 3 planetary invasion software# 3. Galactic civilizations 3 planetary invasion windows# If it worked and was a fun part of the game, that would be great. When I made the original post, there were a lot of active threads about major defects in core features of the game and it didn't seem like the invasion mini-game was on Stardock's radar. I more-or-less agree with your entire comment. And the attackers should be able to give basic waypoints before the invading AI takes over. Each one costing money just like how invaders use money to invade. Like set one up as a trap tile, make a fort and garrison some legions inside it to defend it like a 2nd city, etc. It just goes on CD until it restocks.įor the actual battle itself defenders should get to make temporary bonuses to certain tiles. And once they're trained, if 1 legion is fully depleted you don't permanently lose it. If anything they should generate through a different means that is heavily tied to your population. Legion and Defense squads shouldn't require such insane social manufacturing costs either. It's why you need planetary bombardments and other tactics to even it out afterall. Defenders should always have the advantage. Having 1 legion effortlessly invade a planet with like 20 billion people doesn't seem right. civilian population need to be more useful. Why can't I just place them all with Ctrl+click? Or only 5-10 with shift+click?Īs for defending planets. I have to actually spamclick till all my units are placed. Unless there's some secret shortcut I don't know about. So after that is fixed I'd make actually placing the units less taxing on my mouse. So I was losing 40:1 battles I should've effortlessly stomped. Like I had no idea you could even stack multiple units on the same tile. It seriously needs to be explained better to the player. Only because people aren't very creative with their solutions to current problems. Mini game is bad? Must remove it completely! Change it to be better? Nah. For YEARS folks have been asking for a mini invasion game and here is a thread calling for its removal. I would only ask for it to be improved and extended tactically. What about those of us that don`t mind it? This isn`t your personal fiefdom, m8.Īnd, no, I don`t want it removed, I like it Nothing I hate more than a soulless number-crunching spreadsheet that adds no humanity at all. I don`t think it`s right that you attempt to have a part of the game removed because you happen not to like it. Would you consider just removing the invasion mini-game from Crusade and replace it with a simplified numbers-based resolution of the invasion? This would be one less feature your development team has to deal with, and hopefully will not be missed by many of the gamers. I haven't seen anyone on the forums say that they like it. That feature adds nothing to the game for me. What I don't like is the "mini-game" (best way I can think of to describe it) when you invade an opponent's colony that has legions, and you have to place all your legion units on tiles, and then click to start the battle. They are expensive to build, and choosing to garrison them on a colony is a non-trivial investment, at least until later in the game. I'm not a fan of the colony invasions in their current state (in build 2.31.4 of Crusade). Wikis Immerse yourself in game lore, tutorials, and more. Metaverse See how you rank against other players in your favorite games. Community Stay up-to-date with game news and dev journals. All Games Check out our complete catalog of award-winning games. Ashes of the Singularity Massive-scale warfare in an epic RTS. The Political Machine 2020 Win the hearts and minds of America's voters. Star Control The space action/adventure classic returns. 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