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GALACTIC CIVILIZATIONS 3 PLANETARY INVASION


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If it worked and was a fun part of the game, that would be great. When I made
the original post, there were a lot of active threads about major defects in
core features of the game and it didn't seem like the invasion mini-game was on
Stardock's radar. I more-or-less agree with your entire comment. And the
attackers should be able to give basic waypoints before the invading AI takes
over. Each one costing money just like how invaders use money to invade. Like
set one up as a trap tile, make a fort and garrison some legions inside it to
defend it like a 2nd city, etc. It just goes on CD until it restocks.įor the
actual battle itself defenders should get to make temporary bonuses to certain
tiles. And once they're trained, if 1 legion is fully depleted you don't
permanently lose it. If anything they should generate through a different means
that is heavily tied to your population. Legion and Defense squads shouldn't
require such insane social manufacturing costs either. It's why you need
planetary bombardments and other tactics to even it out afterall. Defenders
should always have the advantage. Having 1 legion effortlessly invade a planet
with like 20 billion people doesn't seem right.

civilian population need to be more useful. Why can't I just place them all with
Ctrl+click? Or only 5-10 with shift+click?Īs for defending planets. I have to
actually spamclick till all my units are placed. Unless there's some secret
shortcut I don't know about. So after that is fixed I'd make actually placing
the units less taxing on my mouse. So I was losing 40:1 battles I should've
effortlessly stomped. Like I had no idea you could even stack multiple units on
the same tile. It seriously needs to be explained better to the player. Only
because people aren't very creative with their solutions to current
problems. Mini game is bad? Must remove it completely! Change it to be better?
Nah. For YEARS folks have been asking for a mini invasion game and here is a
thread calling for its removal. I would only ask for it to be improved and
extended tactically. What about those of us that don`t mind it? This isn`t your
personal fiefdom, m8.Īnd, no, I don`t want it removed, I like it Nothing I hate
more than a soulless number-crunching spreadsheet that adds no humanity at all.
I don`t think it`s right that you attempt to have a part of the game removed
because you happen not to like it. Would you consider just removing the invasion
mini-game from Crusade and replace it with a simplified numbers-based resolution
of the invasion? This would be one less feature your development team has to
deal with, and hopefully will not be missed by many of the gamers. I haven't
seen anyone on the forums say that they like it. That feature adds nothing to
the game for me. What I don't like is the "mini-game" (best way I can think of
to describe it) when you invade an opponent's colony that has legions, and you
have to place all your legion units on tiles, and then click to start the
battle. They are expensive to build, and choosing to garrison them on a colony
is a non-trivial investment, at least until later in the game. I'm not a fan of
the colony invasions in their current state (in build 2.31.4 of Crusade). Wikis
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 * Home
 * My Work
 * About
 * Contact
 * Download double dragon 2 nes for android
 * Chrome history search by date
 * Just cause 2 free full version pc
 * Galactic civilizations 3 planetary invasion
 * Amnesia the small horse all parts
 * Sins of a solar empire rebellion installing mods
 * How to send zip files in gmail
 * Traxmaker 3 pro
 * Download games ps1 emulator for android
 * Adobe photoshop cs 7 full crack
 * Cricket 7 game download for android
 * Sims 4 expansion packs free mac
 * Age of empires rise of rome deutsch
 * Star wars year by year a visual chronicle
 * Hardest portal 2 maps
 * Knights of the old republic mods pc


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