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TESTER THOUGHTS


ON TESTING, PSYCHOLOGY, AND OTHER INTERESTING THINGS

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TAOGD LENSES: LENS #3 “THE LENS OF FUN”

Written by Andy Tinkham. Date of post: April 11, 2014April 9, 2014. 1 Comment
Posted in Testing Tagged Art of Game Design, fun, Lenses1 Comment

This post is a continuation of the series examining the lenses of game design
described by Jesse Schell in his book The Art of Game Design. Previous posts in
this series can be found here. [pullquote] Fun is desirable in nearly every
game, though sometimes fun defies analysis. To maximize your game’s fun, ask
yourself […]

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I BELIEVE…

Written by Andy Tinkham. Date of post: April 8, 2014April 8, 2014. 3 Comments
Posted in Automated Testing, Testing Tagged testing philosophy3 Comments

We’ll resume the Art of Game Design series shortly (with a far smaller gap than
between lenses #1 & 2), but first an interlude. I mentioned in the last post
that I had recently done some training for a client. Part of that training
sprung from a conversation I had with the client’s QA Director […]

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TAOGD LENSES: LENS #2 “THE LENS OF SURPRISE”

Written by Andy Tinkham. Date of post: April 6, 2014April 6, 2014. 1 Comment
Posted in Testing Tagged Art of Game Design, Lenses1 Comment

This post is a continuation of the series examining the lenses of game design
described by Jesse Schell in his book The Art of Game Design. Previous posts in
this series can be found here. [pullquote] Surprise is so basic that we can
easily forget about it. Use this lens to remind yourself to fill […]

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TAOGD LENSES: LENS #1 “THE LENS OF ESSENTIAL EXPERIENCE”

Written by Andy Tinkham. Date of post: February 7, 2014February 6, 2014. 1
Comment Posted in Testing Tagged Art of Game Design, Lenses1 Comment

In the my earlier post, I talked about Jesse Schell‘s book, “The Art of Game
Design”, promising to go lens by lens through the book. This is the first post
looking at a lens. More to come! Jesse Schell’s Lens #1 in The Art of Game
Design is “The Lens of Essential Experience”. This lens […]

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JESSE SCHELL’S LENSES OF GAME DESIGN AND TESTERS

Written by Andy Tinkham. Date of post: February 4, 2014February 5, 2014. 1
Comment Posted in Testing Tagged Art of Game Design, Introduction, Lenses1
Comment

When I’m not doing my professional tasks, one of the things I like to do is to
play board games- things like Puerto Rico and The Castles of Burgundy. From time
to time, I’ve dabbled with the idea of designing my own board game and it may
one day happen, but so far, I’ve not […]

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GETTING OUT OF OUR OWN WAY AS TESTERS, PART 1: CHANGING THE METAPHOR FOR BUGS

Written by Heather. Date of post: August 26, 2013August 27, 2013. Leave a
comment Posted in Introspection, Testing Tagged argument, being wrong, fearLeave
a comment

In my presentation at CAST 2013, I will be talking about some non-traditional
things that the best testers I know do, using material from TED talks,
biographies, and various fields of research. Because I have been spending a lot
of time looking at these talks as I rehearse my talk, I have a lot of […]

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FEAST OR FAMINE: WHY THE POSTS ARE FLOWING NOW….

Written by Heather. Date of post: August 25, 2013. Leave a comment Posted in
Conference Reports, Development, Introspection Tagged peer conferenceLeave a
comment

I’m pondering why it seems so easy to pump out blog posts today, the day after
TestRetreat and the day before CAST 2013. Here are my first impressions: It’s
easy to forget that people are interested in what we have to say when we are
mired in the everyday routine of our lives. It’s easy […]

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TESTRETREAT 2013 – THE REST OF MY MINDMAPS

Written by Andy Tinkham. Date of post: August 25, 2013. Leave a comment Posted
in Automated Testing, Testing Tagged Ale Moreira, cynefin, Matt Heusser, Michael
Larsen, mindmaps, motivation, rich robinson, sense-making, test automation,
testretreat 2013Leave a comment

The last 3 sessions I was in resulted in smaller mindmaps. I was mentally
processing more information and thus didn’t capture everything. I’m going to
combine all three mindmaps into a single post. First up was a discussion that
Matt Heusser facilitated around the Cynefin sense-making framework. Matt sees
value here for testers and was […]

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NEW TESTERS AND AWE OF “EXPERTS”

Written by Heather. Date of post: August 25, 2013September 4, 2013. 3 Comments
Posted in Conference Reports, Development, Introspection, Testing Tagged Novice
testers, professional growth3 Comments

I have been doing a lot of interviews in the last year for permanent and
consultant testers and one question I always ask is who they follow in blogs or
who they have read to learn about and improve their skills as testers. On the
rare occasion that the interviewee actually gives me a name […]

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WHY I PRACTICE TESTING

Written by Heather. Date of post: August 25, 2013. Leave a comment Posted in
Testing Tagged Building skills, practice, testingLeave a comment

Practice makes perfect is the old saw that we have all heard before, but we know
there is no such thing as perfect testing. So what do I practice related to
testing and why do I think it is important? One of my main goals in life as well
as my career is to keep […]

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 * About Andy
 * About Heather


RECENT POSTS

 * TAOGD Lenses: Lens #3 “The Lens of Fun”
 * I believe…
 * TAOGD Lenses: Lens #2 “The Lens of Surprise”
 * TAOGD Lenses: Lens #1 “The Lens of Essential Experience”
 * Jesse Schell’s Lenses of Game Design and Testers


RECENT COMMENTS

 * 3movs on Test Automation Architecture intro
 * dinotube on Advice on starting browser-based automation
 * My Testing Philosophy - Chris Kenst on I believe…
 * My Testing Philosophy on I believe…
 * Testing Bits – 4/6/14 – 4/12/14 | Testing Curator Blog on TAOGD Lenses: Lens
   #3 “The Lens of Fun”


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