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\\01.01 >>> THE MAKERS

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01.01 >>> The Makers
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01.01 >>> The Makers
Make it Break it Fix it All in a day’s work
“What’s the point of doing something if you don’t do it with panache?”
‎‎                        — Maker saying.
Character art by Joi Rudin.

The Makers are Cryptorunners obsessed with creating and inventing the best
hardware and software possible and expressing their creativity through their
inventions. They are creative and curious people by nature and are constantly
trying new things.

Makers are often self-initiated, simply drawn towards experimenting on their own
at the beginning and later on joining in with like-minded runners in order to
stimulate each other.

Makers prioritize the quality and usefulness of their creations while making
sure their looks and aesthetics in The Grid are as original and awe-inspiring as
they can be. In situations where other factions might favor brute force virtual
attacks or discrete hacking techniques, Makers go the extra mile and have their
creations do the job and make a loud statement on their own at the same time.

They all share the same passion and drive for building things, although some are
more ready to share their knowledge than others. Makers usually believe in the
open-source philosophy, making all their knowledge available to fellow Makers.
However, some members of this faction are exceptions and are quite overzealous
and protective about what they make.

Makers have no interest in being celebrities themselves and prefer to keep the
spotlight on their creations.

Makers let their code and inventions do the talking, instead of bragging with
empty words.

Makers usually wear practical clothes, sturdy and durable, with many functional
pockets. They also favor goggles and protective gear in order to make their
building processes safer.

Makers usually do not favor commercial implants out of the box, but instead are
known to tinker with them in order to customize and enhance them and sometimes
even make their own from the ground up.

The Maker community is driven by self-improvement, curiosity, and the belief
that knowledge should be accessible to as many people as possible in order to
advance technology. This is the reason they run and rob corporations of their
secrets in order to make available as much information and resources as
possible.


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01.02 >>> The Guild
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