www.navigateproject.eu Open in urlscan Pro
194.141.8.30  Public Scan

Submitted URL: http://navigateproject.eu/
Effective URL: https://www.navigateproject.eu/
Submission: On January 12 via api from US — Scanned from DE

Form analysis 1 forms found in the DOM

GET https://www.navigateproject.eu/

<form role="search" method="get" class="search-form" action="https://www.navigateproject.eu/">
  <label>
    <span class="screen-reader-text">Search for:</span>
    <input type="search" class="search-field" placeholder="Search …" value="" name="s">
  </label>
  <input type="submit" class="search-submit" value="Search">
</form>

Text Content

NAVIGATE PROJECT WEBSITE

   
 * Project
   * NAVIGATE in 7 minutes
   * Publications
   * Definitions
   * Transnational meetings
   * Related projects
 * Partners
 * Outputs
   * 1 – Elaboration of a Competency Tree
   * 2 – Game-based Model for Information Literacy Training
   * 3 – Game Design Template
   * 4 – Games
   * 5 – Online Platform
 * Contributions
   * Fake News and Fake Content
   * Game-based Learning
   * Information Literacy
 * Events
 * News
 * Contacts


 * Project
   * NAVIGATE in 7 minutes
   * Publications
   * Definitions
   * Transnational meetings
   * Related projects
 * Partners
 * Outputs
   * 1 – Elaboration of a Competency Tree
   * 2 – Game-based Model for Information Literacy Training
   * 3 – Game Design Template
   * 4 – Games
   * 5 – Online Platform
 * Contributions
   * Fake News and Fake Content
   * Game-based Learning
   * Information Literacy
 * Events
 * News
 * Contacts


NAVIGATE IN 7 MINUTES

CAN PLAY REPRESENT A VALID LEARNING SUPPORT? PLAY AND EDUCATION. FUN AND
LEARNING. CONCEPTS THAT ARE OFTEN CONSIDERED…

Learn More!

 

--------------------------------------------------------------------------------


NAVIGAMES A NEW EXPERIENCE TO LEARN & ENJOY!

THE INFORMATION TRAP MANAGER(ITM) AND THE NAVIGATOR SERIOUS GAMES ARE AVAILABLE
NOW…

Play Now

 

--------------------------------------------------------------------------------


NAVIGAMESEARCHER

NAVIGAMESEARCHER PLATFORM IS AVAILABLE NOW WITH A BETA VERSION, TRY IT AND
PROVIDE US WITH YOUR FEEDBACK AND EXPERIENCE.

Try it Now!

 

--------------------------------------------------------------------------------


ERASMUS+ PROJECT NAVIGATE – INFORMATION LITERACY: A GAME-BASED LEARNING APPROACH
FOR AVOIDING FAKE CONTENT

--------------------------------------------------------------------------------

ERASMUS+ Project 2017-1-BG01-KA203-036383

> NAVIGATE intends to apply an innovative approach based on digital gaming to
> increase competences on information literacy (IL), starting from higher
> education students in Humanities.
> The goal of the project is to create opportunities for an active involvement
> of students through research, experimentation, competition and cooperation.
> 
> The aim is also to extend awareness and training opportunities focused on the
> issues of information literacy, since game-based training expands the
> collaborative potential of digital environments.

Do you want to know more? You can start watching this short and nifty video:



--------------------------------------------------------------------------------

English flyer:

Bulgarian flyer:

Italian flyer:

NEWS

 * NAVIGATE @ ASERL webinar, USA
 * NAVIGATE Participation: 17th Italian Research Conference on Digital Libraries
   (IRCDL)
 * Заключителна конференция по проект Navigate – 10.12/11.12.2020 г.
 * Our event, “NAVIGAME SERIOUS GAMES – Giochi per rinnovare la didattica”,
   finished successfully
 * REMOTE HACKATHON, NAVIGAMES WORKSHOPS @ ONLINE – UNIVERSITY OF PARMA

Search for:

NEWS ARCHIVE

 * March 2021
 * December 2020
 * November 2020
 * July 2020
 * January 2020
 * December 2019
 * November 2019
 * August 2019
 * April 2019
 * March 2019
 * October 2018
 * August 2018
 * July 2018
 * June 2018
 * April 2018
 * March 2018
 * February 2018

FACEBOOK FEED

Navigate


6 months ago





TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

Serious games also known as applied games are interactive group of games that
allow players to carry out activities that enable them to practice and achieve
skills (Walz, Deterning, 2015). A key characteristic of serious games is that
they augment the moment of pleasure with knowledge and skills use...

View on Facebook



·
Share





Share on Facebook



Share on Twitter



Share on Linked In



Share by Email






Navigate


7 months ago





TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

Augmented Reality is an enhanced version of reality created by the use of
technology to overlay digital information on an image of something being viewed
through a device such as a smartphone camera (Augmented reality n.d.) or it is a
system that enhances the real world by superimposing computer-gen...

View on Facebook



·
Share





Share on Facebook



Share on Twitter



Share on Linked In



Share by Email






Navigate


7 months ago





TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

The Immersive Technology creates distinct experiences by merging the physical
world with a digital or simulated reality (An introduction to immersive
technologies 2020). Since immersive technology leverages the 360 space/sphere,
users can look in any direction and see content. Some types of immersiv...

View on Facebook



·
Share





Share on Facebook



Share on Twitter



Share on Linked In



Share by Email






Navigate


7 months ago





TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

The term „soft skills“ is used to indicate a set of intangible personal
qualities, traits, attributes, habits and attitudes that can be used in many
different types of jobs. As they are broadly applicable they are also seen as
transferable skills. Examples of soft skills include: empathy, leader...

View on Facebook



·
Share





Share on Facebook



Share on Twitter



Share on Linked In



Share by Email






Navigate


7 months ago





TLIT4U – TLIT4U – Improving Transliteracy Skills through Serious Games

translit-eu.unibit.bg

World Economic Forum defines the Fourth Industrial Revolution as a fundamental
change in the way we live, work and relate to one another. It is a new chapter
in human development, enabled by extraordinary technology advances commensurate
with those of the first, second and third industrial revolutio...

View on Facebook



·
Share





Share on Facebook



Share on Twitter



Share on Linked In



Share by Email









—

 * Log in
 * Entries RSS
 * Comments RSS
 * WordPress.org

The European Commission support for the production of this publication does not
constitute endorsement of the contents which reflects the views only of the
authors, and the Commission cannot be held responsible for any use which may be
made of the information contained therein.

Education WordPress Theme by ThimPress. Powered by WordPress.