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WARHAMMER FANTASY: 8TH EDITION




TABLE OF CONTENTS
URL COPIED!

Welcome to the online rules index for the Warhammer Fantasy: 8th Edition. This
website contains an easily searchable index of the core and army-specific rules
of 8th Edition, already integrated with official errata. The complete index of
official Frequently Asked Questions is available, as well as Errata &
Amendments.

-- Quick Jump --Overview of the GameModels & UnitsGeneral PrinciplesThe
TurnMovementMagicShootingClose CombatPanicSpecial RulesTroop TypesWeaponsCommand
GroupsCharactersWar MachinesBattlefield TerrainChoosing Your ArmyAllied
ArmiesFighting a Warhammer BattleThe Lores of MagicMagic ItemsFrequently Asked
QuestionsErrata & AmendmentsArmy Index


OVERVIEW OF THE GAME

 * Muster Your Forces
 * Choose a Pitched Battle
 * Set up the Battlefield
 * Deploy Armies
 * Fight!
 * Determine the Winner
 * The Most Important Rule


MODELS & UNITS

 * Characteristics of Models
 * Movement Allowance (M)
 * Weapon Skill (WS)
 * Ballistic Skill (BS)
 * Strength (S)
 * Toughness (T)
 * Wounds (W)
 * Initiative (I)
 * Attacks (A)
 * Leadership (Ld)
 * The Characteristics Profile
 * Other Important Information
 * Characteristics of Zero
 * Forming Units
 * Removing Casualties
 * Unit Facing
 * Facing Front


GENERAL PRINCIPLES

 * Measuring Distances
 * Dice
 * Artillery Dice and Scatter Dice
 * Choosing a Random Direction
 * Dividing to Conquer
 * Modifying Dice Rolls
 * Re-roll
 * Roll-off
 * Randomising
 * Cocked Dice
 * Templates
 * Scatter
 * Is it Natural?
 * Characteristic Tests
 * Automatic Pass and Fail
 * Leadership Tests
 * Line of Sight
 * Sequencing
 * Basic Rules and Advanced Rules
 * Basic Versus Advanced


THE TURN

 * The Turn Sequence
 * Turn Summary
 * Exceptions


MOVEMENT

 * Moving Your Units
 * 1" Apart
 * Manoeuvres
 * Wheel
 * Reform
 * The Movement Phase Sequence
 * The First Turn
 * Movement Phase Summary
 * Start of Turn
 * Charge
 * Charge Summary
 * Declare Charge
 * Can I Charge?
 * Charge Reaction
 * Hold
 * Stand and Shoot
 * Flee!
 * Redirecting the Charge
 * Fleeing Off the Battlefield
 * Charging More Than One Unit
 * There's Too Many of Them!
 * Unlikely Flights
 * Roll Charge Range and Move Chargers
 * Calculating Charge Range
 * Failed Charge
 * Unexpected Problems
 * Move Chargers
 * Aligning to the Enemy
 * Flank and Rear Charges
 * Unusual Situations (Movement)
 * Charging a Fleeing Enemy
 * Multiple Charges on a Unit
 * Compulsory Moves
 * Movement Etiquette
 * Rally Fleeing Units
 * Move Fleeing Units
 * Other Compulsory Moves
 * Remaining Moves
 * Moving Your Units (Remaining Moves)
 * Moving Backwards
 * Moving Sideways
 * Marching
 * Enemy Sighted!
 * Lone Models and Movement
 * Moving Off the Board
 * Reinforcements


MAGIC

 * Wizards
 * Wizard Level
 * Spells
 * The Lores of Magic
 * Choosing Your Lore
 * The Magic Phase Sequence
 * Magic Summary
 * Roll for Winds of Magic
 * The Power Pool
 * Channelling Power Dice
 * Power Limit
 * The Dispel Pool
 * Channelling Dispel Dice
 * Dispel Limit
 * Cast
 * Choosing a Target
 * Direct Damage
 * Magic Missile
 * Augment
 * Hex
 * Magical Vortex
 * Targeting Lone Models
 * Choose Number of Power Dice
 * Casting Value
 * Boosted Spells
 * Not Enough Power!
 * Broken Concentration
 * Irresistible Force
 * Miscasts
 * Miscast Table
 * Dispel
 * Choose Wizard
 * Choose Number of Dispel Dice
 * Dwarfs and Dispelling
 * Dispel Value
 * Dispelling With Irresistible Force
 * Spell Resolution
 * Spells and Panic
 * Spell Duration
 * Remains In Play Spells
 * Spells Lasting More Than One Turn
 * Next Spell
 * Bound Spells
 * Casting Bound Spells
 * Dispelling Bound Spells
 * Irresistible Force (Bound Spells)
 * Miscasts (Bound Spells)


SHOOTING

 * The Shooting Phase Sequence
 * Shooting Summary
 * Nominate Unit to Shoot
 * Who Can Shoot?
 * Choose a Target
 * Check that the Shooter Can See the Target
 * Fire in Two Ranks
 * Target Priority
 * Check the Target is in Range of the Weapon
 * We Can't All Fire!
 * Shooting into Combat
 * Roll to Hit (Shooting)
 * Shooting Modifiers
 * 7+ to Hit
 * Moving and Shooting
 * Firing at Long Range
 * Standing and Shooting
 * Cover
 * Target Behind Soft Cover
 * Target Behind Hard Cover
 * Automatic Hits
 * Roll to Wound (Shooting)
 * Resolving Unusual Attacks
 * Saving Throws
 * Armour Saves
 * Shields
 * Armour Save Modifiers
 * Ward Saves
 * More Than One Save
 * Instant Kills
 * Remove Casualties (Shooting)
 * Models With More Than One Wound
 * Hits Inflicting Multiple Wounds
 * Multi-wound Models and Multi-wound Weapons
 * Shooting and Panic


CLOSE COMBAT

 * Close Combat Phase Sequence
 * Close Combat Summary
 * Fight a Round of Close Combat
 * Who Can Strike?
 * How Many Attacks?
 * Dividing Attacks
 * Supporting Attacks
 * The Horde
 * Incomplete Ranks
 * Striking Order
 * Split Profiles and Striking Order
 * Roll to Hit (Close Combat)
 * Roll to Wound (Close Combat)
 * Take Saving Throws
 * Remove Casualties (Close Combat)
 * Calculate Combat Result
 * Wounds Inflicted
 * Charge! (Combat Resolution)
 * Extra Ranks
 * Disruption
 * Standard
 * Flank Attack
 * Rear Attack
 * The High Ground
 * Uncommon Bonuses
 * Battle Standard
 * Overkill
 * Who's the Winner?
 * Wipeout!
 * Loser Takes Break Test
 * Taking a Break Test
 * Steadfast
 * Insane Courage
 * Combat Reform
 * Reforming From Victory
 * Reforming Amid Defeat
 * Unusual Situations (Close Combat)
 * Flee and Pursue
 * Restrain Or Pursue?
 * Roll to Flee
 * Roll to Pursue
 * Caught!
 * Move Fleeing Unit
 * Restraining Units Reform
 * Move Pursuers
 * Pursuit into an Obstruction
 * Pursuit into a New Enemy
 * Pursuit into Fleeing Foes
 * Overrun!
 * Pursuit Off the Battlefield
 * Multiple Close Combats
 * Multiple Combat Results
 * Standards (Multiple Close Combats)
 * Extra Ranks (Multiple Close Combats)
 * Flank and Rear (Multiple Close Combats)
 * Charging (Multiple Close Combats)
 * The High Ground (Multiple Close Combats)
 * Multiple Combats and Break Tests
 * Steadfast (Multiple Close Combats)
 * Multiple Combats and Pursuit
 * Pursuit (Multiple Close Combats)
 * Flee! (Multiple Close Combats)
 * Direction of Flight (Multiple Close Combats)
 * Direction of Pursuit (Multiple Close Combats)
 * Shrinking Units and Multiple Fights
 * No More Foes


PANIC

 * Panic Tests
 * Heavy Casualties
 * Nearby Friend Annihilated
 * Nearby Friend Breaks
 * Fled Through
 * Direction of Flight


SPECIAL RULES

 * What Special Rules Does It Have?
 * Always Strikes First
 * Always Strikes Last
 * Armour Piercing
 * Breath Weapons
 * Devastating Charge
 * Ethereal
 * Fast Cavalry
 * Extra Attack
 * Fear
 * Fight In Extra Ranks
 * Flaming Attacks
 * Flammable
 * Fly
 * Flying Cavalry
 * Frenzy
 * Hatred
 * Hover
 * Immune to Psychology
 * Ignores Cover
 * Impact Hits
 * Killing Blow
 * Heroic Killing Blow
 * Large Target
 * Loremaster
 * Magic Resistance
 * Monster and Handlers
 * Move or Fire
 * Multiple Shots
 * Multiple Wounds
 * Poisoned Attacks
 * Quick to Fire
 * Random Attacks
 * Random Movement
 * Regeneration
 * Requires Two Hands
 * Scaly Skin
 * Sea Creature
 * Slow to Fire
 * Sniper
 * Stomp
 * Thunderstomp
 * Strider
 * Stubborn
 * Stupidity
 * Swiftstride
 * Skirmishers
 * Terror
 * Unbreakable
 * Unstable
 * Volley Fire
 * Deployment Special Rules
 * Ambushers
 * Scouts
 * Vanguard


TROOP TYPES

 * Characters
 * Models and Base Sizes
 * Infantry
 * Monstrous Infantry
 * Cavalry
 * Monstrous Cavalry
 * Swarms
 * War Beasts
 * Monstrous Beasts
 * Monsters
 * Chariots
 * War Machines
 * Unique Units


WEAPONS

 * Hand Weapons
 * Hand Weapon and Shield
 * Parry Save
 * Special Weapons
 * Missile Weapons
 * Close Combat Weapons
 * Two Special Close Combat Weapons
 * Weapon Profiles
 * Weapons
 * Bow
 * Crossbow
 * Flail
 * Great Weapon
 * Halberd
 * Handgun
 * Javelin
 * Lance (Mounted Models Only)
 * Longbow
 * Morning Star
 * Pistol
 * Brace of Pistols
 * Shortbow
 * Sling
 * Spear (Foot)
 * Spear (Mounted)
 * Throwing Weapons
 * Throwing Axes
 * Two/additional Hand Weapons (Models on Foot Only)


COMMAND GROUPS

 * Fielding Command Groups
 * What's in a Name? (Command Groups)
 * Position within the Unit
 * Champion
 * Champion Profile
 * Arms and Armour
 * Champions and Shooting
 * Champions and Close Combat
 * Champions and Challenges
 * "Look Out Sir!"
 * Standard Bearers
 * Profile and Wargear (Standard Bearer)
 * Combat Resolution Bonus
 * Standard Bearers and Casualties
 * Last Stand
 * Musicians
 * Profile and Wargear (Musician)
 * "Onwards, Men!"
 * "Form on Me!"
 * Musicians and Casualties
 * Swift Reform
 * Command Group Casualties Summary


CHARACTERS

 * Character Models
 * Lone Characters
 * Shooting At Lone Characters
 * Characters and Units
 * What Unit Can I Join?
 * Joining a Unit
 * Position in the Unit
 * Spells (Characters)
 * Characters in Fleeing Units
 * Different-sized Bases
 * When Footprints Collide
 * There's No Room!
 * Combined Units
 * Movement (Characters)
 * Shooting (Characters)
 * Unusual Shooting Attacks
 * Close Combat (Characters)
 * Make Way!
 * Making Way to Another Rank
 * Leadership Tests (Characters)
 * Special Rules (Characters)
 * Leaving a Unit
 * Challenges
 * Issuing a Challenge
 * Accepting a Challenge
 * Refusing a Challenge (Boo! Hiss!)
 * Nowhere to Run, Nowhere To Hide
 * Fighting a Challenge
 * Overkill (Characters)
 * Round Two?
 * Challenges and Mounts
 * Character Mounts
 * Cavalry (Characters)
 * Monstrous Cavalry Mount
 * Chariot Mount
 * Ridden Monsters
 * Ridden Monsters and Special Rules
 * Ridden Monsters and Armour Saves
 * Shooting at Ridden Monsters
 * Monster Mounts In Combat
 * Excess Wounds
 * Slain Riders or Mounts
 * Monster Reaction Table
 * The General (Characters)
 * Selecting the General
 * Inspiring Presence
 * The Battle Standard Bearer
 * The Battle Standard Bearer Model
 * Combat Result Bonus
 * Hold Your Ground!


WAR MACHINES

 * Split Profile (War Machines)
 * Characteristic Tests (War Machines)
 * The Crew
 * The War Machine
 * Movement (War Machines)
 * Charging a War Machine
 * Shooting At War Machines
 * Shooting with War Machines
 * War Machines In Close Combat
 * War Machines and Panic
 * Bolt Throwers
 * Firing a Bolt Thrower
 * Resolving Bolt Thrower Hits
 * Bolt Throwers and Characters
 * Cannons
 * Firing a Cannon
 * Choose Target
 * Fire!
 * Bounce
 * Who's Been Hit?
 * Grapeshot
 * Firing Grapeshot
 * Black Powder War Machine Misfire Chart
 * Fire Throwers
 * Firing a Fire Thrower
 * Stone Throwers
 * Firing a Stone Thrower
 * Scatter (Stone Thrower)
 * Damage
 * Firing Indirectly
 * Stone Thrower Misfire Chart


BATTLEFIELD TERRAIN

 * Types of Terrain
 * Open Ground
 * Impassable Terrain
 * Mysterious Terrain
 * Dangerous Terrain
 * Hills
 * Hills and Movement
 * Hills and Shooting
 * Hills and Close Combat
 * Examples of Hills
 * Anvil of Vaul
 * Scree Slope
 * Temple of Skulls
 * Forests
 * Forests and Movement
 * Forests and Shooting
 * Forests and Close Combat
 * Mysterious Forests
 * Abyssal Wood
 * Blood Forest
 * Fungus Forest
 * Venom Thicket
 * Wildwood
 * Rivers
 * Rivers and Movement
 * Rivers and Combat
 * Bridges and Other Crossings
 * Mysterious Rivers
 * Boiling Flood
 * Necrotic Ooze
 * Raging Torrent
 * River of Blood
 * River of Light
 * Marshland
 * Marshland and Movement
 * Examples of Marshland
 * Earthblood Mere
 * Khemrian Quicksand
 * Mist-wreathed Swamp
 * Obstacles
 * Obstacles and Movement
 * Obstacles as Cover
 * Obstacles and Combat
 * Examples of Obstacles
 * Blazing Barricade
 * Blessed Bulwark
 * Fence
 * Ghost Fence
 * Wall
 * Mystical Monuments
 * Examples of Mystical Monuments
 * Altar of Khaine
 * Arcane Ruins
 * Bane Stone
 * Charnel Pit
 * Elven Waystone
 * Idol of Gork (or possibly Mork)
 * Magic Circle
 * Sinister Statue
 * Sorcerous Portal
 * Wyrding Well
 * Buildings
 * Buildings and Movement
 * Garrisoning a Building
 * Only Room for One
 * Abandoning a Building
 * Buildings and Magic
 * Buildings and Shooting
 * Five Per Floor
 * Shooting at a Garrison Unit
 * Template Weapons
 * Assaulting a Building
 * Charge Reactions
 * Fighting the Assault
 * Who Can Strike? (Buildings)
 * We Is Bigger Dan Dem...
 * Allocating Attacks
 * Challenges (Buildings)
 * Special Attacks
 * Combat Resolution
 * Defender Loses
 * Other Outcomes
 * Buildings and Panic
 * Multipart Buildings
 * Arcane Architecture
 * Examples of Arcane Architecture
 * Acropolis of Heroes
 * Dwarf Brewhouse
 * Grail Chapel
 * Haunted Mansion
 * Nehekharan Sphynx
 * Sigmarite Shrine
 * Tower of Blood
 * Wizard's Tower


CHOOSING YOUR ARMY

 * Army Books
 * Points Values
 * Size of Game
 * The Army List
 * The General (Choosing Your Army)
 * Minimum Three Units
 * Unit Categories
 * Lords
 * Heroes
 * Wizards and Spell Lores
 * Core Units
 * Special Units
 * Rare Units
 * Special Characters
 * Duplicate Choices
 * Two Units for One Choice
 * Grand Army
 * Army Selection Summary Table


ALLIED ARMIES

 * Alliance and Alignment
 * The Forces of Order
 * The Forces of Destruction
 * Non-aligned Forces
 * Trusted Allies
 * Bound By Blood
 * Magic (Trusted & Suspicious Allies)
 * Suspicious Allies
 * Desperate Allies
 * Magic (Desperate Allies)
 * Fragile Alliances
 * Grand Alliance
 * Alignment Summary


FIGHTING A WARHAMMER BATTLE

 * The Battlefield
 * Random Terrain Chart
 * Deployment
 * Alternating Units
 * Reserves
 * First Turn
 * Game Length
 * Victory Conditions
 * Victory Points
 * Dead Or Fled
 * The King Is Dead
 * Seized Standards
 * Underdog Challenge
 * Scenario Special Rules
 * Battleline
 * Dawn Attack
 * Battle for the Pass
 * Blood and Glory
 * Meeting Engagement
 * The Watchtower


THE LORES OF MAGIC

 * Spell Generation
 * Signature Spells
 * Lore Attributes
 * The Lores of Battle Magic
 * The Lore of Fire
 * The Lore of Beasts
 * The Lore of Metal
 * The Lore of Light
 * The Lore of Life
 * The Lore of Heavens
 * The Lore of Shadow
 * The Lore of Death
 * The Lore of Undeath


MAGIC ITEMS

 * Selecting Magic Items
 * Unique
 * Balance of Power
 * Magical Interference
 * Magic Weapons
 * Paired Weapons
 * What's in a Name? (Magic Items)
 * I'm Using This One
 * Magic Armour
 * Talismans
 * Magic Standards
 * Arcane Items
 * Enchanted Items


FREQUENTLY ASKED QUESTIONS


ERRATA & AMENDMENTS


ARMY INDEX

 * Beastmen
 * Bretonnia
 * Chaos Dwarfs
 * Daemons of Chaos
 * Dark Elves
 * Dwarfs
 * The Empire
 * High Elves
 * Lizardmen
 * Ogre Kingdoms
 * Orcs & Goblins
 * Skaven
 * Tomb Kings
 * Vampire Counts
 * Warriors of Chaos
 * Wood Elves

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