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WARHAMMER FANTASY: 8TH EDITION TABLE OF CONTENTS URL COPIED! Welcome to the online rules index for the Warhammer Fantasy: 8th Edition. This website contains an easily searchable index of the core and army-specific rules of 8th Edition, already integrated with official errata. The complete index of official Frequently Asked Questions is available, as well as Errata & Amendments. -- Quick Jump --Overview of the GameModels & UnitsGeneral PrinciplesThe TurnMovementMagicShootingClose CombatPanicSpecial RulesTroop TypesWeaponsCommand GroupsCharactersWar MachinesBattlefield TerrainChoosing Your ArmyAllied ArmiesFighting a Warhammer BattleThe Lores of MagicMagic ItemsFrequently Asked QuestionsErrata & AmendmentsArmy Index OVERVIEW OF THE GAME * Muster Your Forces * Choose a Pitched Battle * Set up the Battlefield * Deploy Armies * Fight! * Determine the Winner * The Most Important Rule MODELS & UNITS * Characteristics of Models * Movement Allowance (M) * Weapon Skill (WS) * Ballistic Skill (BS) * Strength (S) * Toughness (T) * Wounds (W) * Initiative (I) * Attacks (A) * Leadership (Ld) * The Characteristics Profile * Other Important Information * Characteristics of Zero * Forming Units * Removing Casualties * Unit Facing * Facing Front GENERAL PRINCIPLES * Measuring Distances * Dice * Artillery Dice and Scatter Dice * Choosing a Random Direction * Dividing to Conquer * Modifying Dice Rolls * Re-roll * Roll-off * Randomising * Cocked Dice * Templates * Scatter * Is it Natural? * Characteristic Tests * Automatic Pass and Fail * Leadership Tests * Line of Sight * Sequencing * Basic Rules and Advanced Rules * Basic Versus Advanced THE TURN * The Turn Sequence * Turn Summary * Exceptions MOVEMENT * Moving Your Units * 1" Apart * Manoeuvres * Wheel * Reform * The Movement Phase Sequence * The First Turn * Movement Phase Summary * Start of Turn * Charge * Charge Summary * Declare Charge * Can I Charge? * Charge Reaction * Hold * Stand and Shoot * Flee! * Redirecting the Charge * Fleeing Off the Battlefield * Charging More Than One Unit * There's Too Many of Them! * Unlikely Flights * Roll Charge Range and Move Chargers * Calculating Charge Range * Failed Charge * Unexpected Problems * Move Chargers * Aligning to the Enemy * Flank and Rear Charges * Unusual Situations (Movement) * Charging a Fleeing Enemy * Multiple Charges on a Unit * Compulsory Moves * Movement Etiquette * Rally Fleeing Units * Move Fleeing Units * Other Compulsory Moves * Remaining Moves * Moving Your Units (Remaining Moves) * Moving Backwards * Moving Sideways * Marching * Enemy Sighted! * Lone Models and Movement * Moving Off the Board * Reinforcements MAGIC * Wizards * Wizard Level * Spells * The Lores of Magic * Choosing Your Lore * The Magic Phase Sequence * Magic Summary * Roll for Winds of Magic * The Power Pool * Channelling Power Dice * Power Limit * The Dispel Pool * Channelling Dispel Dice * Dispel Limit * Cast * Choosing a Target * Direct Damage * Magic Missile * Augment * Hex * Magical Vortex * Targeting Lone Models * Choose Number of Power Dice * Casting Value * Boosted Spells * Not Enough Power! * Broken Concentration * Irresistible Force * Miscasts * Miscast Table * Dispel * Choose Wizard * Choose Number of Dispel Dice * Dwarfs and Dispelling * Dispel Value * Dispelling With Irresistible Force * Spell Resolution * Spells and Panic * Spell Duration * Remains In Play Spells * Spells Lasting More Than One Turn * Next Spell * Bound Spells * Casting Bound Spells * Dispelling Bound Spells * Irresistible Force (Bound Spells) * Miscasts (Bound Spells) SHOOTING * The Shooting Phase Sequence * Shooting Summary * Nominate Unit to Shoot * Who Can Shoot? * Choose a Target * Check that the Shooter Can See the Target * Fire in Two Ranks * Target Priority * Check the Target is in Range of the Weapon * We Can't All Fire! * Shooting into Combat * Roll to Hit (Shooting) * Shooting Modifiers * 7+ to Hit * Moving and Shooting * Firing at Long Range * Standing and Shooting * Cover * Target Behind Soft Cover * Target Behind Hard Cover * Automatic Hits * Roll to Wound (Shooting) * Resolving Unusual Attacks * Saving Throws * Armour Saves * Shields * Armour Save Modifiers * Ward Saves * More Than One Save * Instant Kills * Remove Casualties (Shooting) * Models With More Than One Wound * Hits Inflicting Multiple Wounds * Multi-wound Models and Multi-wound Weapons * Shooting and Panic CLOSE COMBAT * Close Combat Phase Sequence * Close Combat Summary * Fight a Round of Close Combat * Who Can Strike? * How Many Attacks? * Dividing Attacks * Supporting Attacks * The Horde * Incomplete Ranks * Striking Order * Split Profiles and Striking Order * Roll to Hit (Close Combat) * Roll to Wound (Close Combat) * Take Saving Throws * Remove Casualties (Close Combat) * Calculate Combat Result * Wounds Inflicted * Charge! (Combat Resolution) * Extra Ranks * Disruption * Standard * Flank Attack * Rear Attack * The High Ground * Uncommon Bonuses * Battle Standard * Overkill * Who's the Winner? * Wipeout! * Loser Takes Break Test * Taking a Break Test * Steadfast * Insane Courage * Combat Reform * Reforming From Victory * Reforming Amid Defeat * Unusual Situations (Close Combat) * Flee and Pursue * Restrain Or Pursue? * Roll to Flee * Roll to Pursue * Caught! * Move Fleeing Unit * Restraining Units Reform * Move Pursuers * Pursuit into an Obstruction * Pursuit into a New Enemy * Pursuit into Fleeing Foes * Overrun! * Pursuit Off the Battlefield * Multiple Close Combats * Multiple Combat Results * Standards (Multiple Close Combats) * Extra Ranks (Multiple Close Combats) * Flank and Rear (Multiple Close Combats) * Charging (Multiple Close Combats) * The High Ground (Multiple Close Combats) * Multiple Combats and Break Tests * Steadfast (Multiple Close Combats) * Multiple Combats and Pursuit * Pursuit (Multiple Close Combats) * Flee! (Multiple Close Combats) * Direction of Flight (Multiple Close Combats) * Direction of Pursuit (Multiple Close Combats) * Shrinking Units and Multiple Fights * No More Foes PANIC * Panic Tests * Heavy Casualties * Nearby Friend Annihilated * Nearby Friend Breaks * Fled Through * Direction of Flight SPECIAL RULES * What Special Rules Does It Have? * Always Strikes First * Always Strikes Last * Armour Piercing * Breath Weapons * Devastating Charge * Ethereal * Fast Cavalry * Extra Attack * Fear * Fight In Extra Ranks * Flaming Attacks * Flammable * Fly * Flying Cavalry * Frenzy * Hatred * Hover * Immune to Psychology * Ignores Cover * Impact Hits * Killing Blow * Heroic Killing Blow * Large Target * Loremaster * Magic Resistance * Monster and Handlers * Move or Fire * Multiple Shots * Multiple Wounds * Poisoned Attacks * Quick to Fire * Random Attacks * Random Movement * Regeneration * Requires Two Hands * Scaly Skin * Sea Creature * Slow to Fire * Sniper * Stomp * Thunderstomp * Strider * Stubborn * Stupidity * Swiftstride * Skirmishers * Terror * Unbreakable * Unstable * Volley Fire * Deployment Special Rules * Ambushers * Scouts * Vanguard TROOP TYPES * Characters * Models and Base Sizes * Infantry * Monstrous Infantry * Cavalry * Monstrous Cavalry * Swarms * War Beasts * Monstrous Beasts * Monsters * Chariots * War Machines * Unique Units WEAPONS * Hand Weapons * Hand Weapon and Shield * Parry Save * Special Weapons * Missile Weapons * Close Combat Weapons * Two Special Close Combat Weapons * Weapon Profiles * Weapons * Bow * Crossbow * Flail * Great Weapon * Halberd * Handgun * Javelin * Lance (Mounted Models Only) * Longbow * Morning Star * Pistol * Brace of Pistols * Shortbow * Sling * Spear (Foot) * Spear (Mounted) * Throwing Weapons * Throwing Axes * Two/additional Hand Weapons (Models on Foot Only) COMMAND GROUPS * Fielding Command Groups * What's in a Name? (Command Groups) * Position within the Unit * Champion * Champion Profile * Arms and Armour * Champions and Shooting * Champions and Close Combat * Champions and Challenges * "Look Out Sir!" * Standard Bearers * Profile and Wargear (Standard Bearer) * Combat Resolution Bonus * Standard Bearers and Casualties * Last Stand * Musicians * Profile and Wargear (Musician) * "Onwards, Men!" * "Form on Me!" * Musicians and Casualties * Swift Reform * Command Group Casualties Summary CHARACTERS * Character Models * Lone Characters * Shooting At Lone Characters * Characters and Units * What Unit Can I Join? * Joining a Unit * Position in the Unit * Spells (Characters) * Characters in Fleeing Units * Different-sized Bases * When Footprints Collide * There's No Room! * Combined Units * Movement (Characters) * Shooting (Characters) * Unusual Shooting Attacks * Close Combat (Characters) * Make Way! * Making Way to Another Rank * Leadership Tests (Characters) * Special Rules (Characters) * Leaving a Unit * Challenges * Issuing a Challenge * Accepting a Challenge * Refusing a Challenge (Boo! Hiss!) * Nowhere to Run, Nowhere To Hide * Fighting a Challenge * Overkill (Characters) * Round Two? * Challenges and Mounts * Character Mounts * Cavalry (Characters) * Monstrous Cavalry Mount * Chariot Mount * Ridden Monsters * Ridden Monsters and Special Rules * Ridden Monsters and Armour Saves * Shooting at Ridden Monsters * Monster Mounts In Combat * Excess Wounds * Slain Riders or Mounts * Monster Reaction Table * The General (Characters) * Selecting the General * Inspiring Presence * The Battle Standard Bearer * The Battle Standard Bearer Model * Combat Result Bonus * Hold Your Ground! WAR MACHINES * Split Profile (War Machines) * Characteristic Tests (War Machines) * The Crew * The War Machine * Movement (War Machines) * Charging a War Machine * Shooting At War Machines * Shooting with War Machines * War Machines In Close Combat * War Machines and Panic * Bolt Throwers * Firing a Bolt Thrower * Resolving Bolt Thrower Hits * Bolt Throwers and Characters * Cannons * Firing a Cannon * Choose Target * Fire! * Bounce * Who's Been Hit? * Grapeshot * Firing Grapeshot * Black Powder War Machine Misfire Chart * Fire Throwers * Firing a Fire Thrower * Stone Throwers * Firing a Stone Thrower * Scatter (Stone Thrower) * Damage * Firing Indirectly * Stone Thrower Misfire Chart BATTLEFIELD TERRAIN * Types of Terrain * Open Ground * Impassable Terrain * Mysterious Terrain * Dangerous Terrain * Hills * Hills and Movement * Hills and Shooting * Hills and Close Combat * Examples of Hills * Anvil of Vaul * Scree Slope * Temple of Skulls * Forests * Forests and Movement * Forests and Shooting * Forests and Close Combat * Mysterious Forests * Abyssal Wood * Blood Forest * Fungus Forest * Venom Thicket * Wildwood * Rivers * Rivers and Movement * Rivers and Combat * Bridges and Other Crossings * Mysterious Rivers * Boiling Flood * Necrotic Ooze * Raging Torrent * River of Blood * River of Light * Marshland * Marshland and Movement * Examples of Marshland * Earthblood Mere * Khemrian Quicksand * Mist-wreathed Swamp * Obstacles * Obstacles and Movement * Obstacles as Cover * Obstacles and Combat * Examples of Obstacles * Blazing Barricade * Blessed Bulwark * Fence * Ghost Fence * Wall * Mystical Monuments * Examples of Mystical Monuments * Altar of Khaine * Arcane Ruins * Bane Stone * Charnel Pit * Elven Waystone * Idol of Gork (or possibly Mork) * Magic Circle * Sinister Statue * Sorcerous Portal * Wyrding Well * Buildings * Buildings and Movement * Garrisoning a Building * Only Room for One * Abandoning a Building * Buildings and Magic * Buildings and Shooting * Five Per Floor * Shooting at a Garrison Unit * Template Weapons * Assaulting a Building * Charge Reactions * Fighting the Assault * Who Can Strike? (Buildings) * We Is Bigger Dan Dem... * Allocating Attacks * Challenges (Buildings) * Special Attacks * Combat Resolution * Defender Loses * Other Outcomes * Buildings and Panic * Multipart Buildings * Arcane Architecture * Examples of Arcane Architecture * Acropolis of Heroes * Dwarf Brewhouse * Grail Chapel * Haunted Mansion * Nehekharan Sphynx * Sigmarite Shrine * Tower of Blood * Wizard's Tower CHOOSING YOUR ARMY * Army Books * Points Values * Size of Game * The Army List * The General (Choosing Your Army) * Minimum Three Units * Unit Categories * Lords * Heroes * Wizards and Spell Lores * Core Units * Special Units * Rare Units * Special Characters * Duplicate Choices * Two Units for One Choice * Grand Army * Army Selection Summary Table ALLIED ARMIES * Alliance and Alignment * The Forces of Order * The Forces of Destruction * Non-aligned Forces * Trusted Allies * Bound By Blood * Magic (Trusted & Suspicious Allies) * Suspicious Allies * Desperate Allies * Magic (Desperate Allies) * Fragile Alliances * Grand Alliance * Alignment Summary FIGHTING A WARHAMMER BATTLE * The Battlefield * Random Terrain Chart * Deployment * Alternating Units * Reserves * First Turn * Game Length * Victory Conditions * Victory Points * Dead Or Fled * The King Is Dead * Seized Standards * Underdog Challenge * Scenario Special Rules * Battleline * Dawn Attack * Battle for the Pass * Blood and Glory * Meeting Engagement * The Watchtower THE LORES OF MAGIC * Spell Generation * Signature Spells * Lore Attributes * The Lores of Battle Magic * The Lore of Fire * The Lore of Beasts * The Lore of Metal * The Lore of Light * The Lore of Life * The Lore of Heavens * The Lore of Shadow * The Lore of Death * The Lore of Undeath MAGIC ITEMS * Selecting Magic Items * Unique * Balance of Power * Magical Interference * Magic Weapons * Paired Weapons * What's in a Name? (Magic Items) * I'm Using This One * Magic Armour * Talismans * Magic Standards * Arcane Items * Enchanted Items FREQUENTLY ASKED QUESTIONS ERRATA & AMENDMENTS ARMY INDEX * Beastmen * Bretonnia * Chaos Dwarfs * Daemons of Chaos * Dark Elves * Dwarfs * The Empire * High Elves * Lizardmen * Ogre Kingdoms * Orcs & Goblins * Skaven * Tomb Kings * Vampire Counts * Warriors of Chaos * Wood Elves Switch IndexLinksCreditSitemapDiscordReport Bug