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MINE, BUILD,
AND CONQUER

A massively multiplayer, real time strategy game set int he Pulsar Universe

SIGN UP AND GET NOTIFIED ABOUT DROPS AND OTHER COOL STUFF!

Join the mailing list
Watch Trailer

Coming soon


ABOUT PULSAR


MMO REAL-TIME STRATEGY GAME

Pulsar is a Massively Multiplayer Online (MMO) Real-Time Strategy (RTS) game
where players across the world mine, build, and fight to become the ruler of
Pulsar. Build your army and expand your base so you can explore the dungeons
deep below the planet's surface and battle other players to become the most
powerful empire in the Pulsar Universe.


FREE TO PLAY, FOREVER

Our team believes in building rich Web3 gaming experiences that are accessible
to everyone. Pulsar is free to play, forever. Players can play without buying
NFTs or $PLSR, the game’s native token. Free players can build their own NFTs,
borrow NFTs from other players or resources from the Imperial Bank to mine
resources, build infrastructure, and explore the world of Pulsar. While Free
players have access to the world of Pulsar, they are unable to transfer assets
like their Units, Land, or $PLSR, and their earnings are shared with the land
owner.


HOW DO I EARN?

Premium players are anyone that owns Land and Units NFTs that can use mine
$PLSR. Finite $PLSR repositories exist in each Land NFT, which can be mined with
NFT miners and converted into tokens with the $PLSR refinery. As players
generate more $PLSR liquidity, they can choose to use their mined resources to
buy more NFTs, upgrade their existing NFTs, or trade their $PLSR on the open
market! In the world of Pulsar, players can choose their own path to riches by
Mining, Building, or Battling.


MINE

Control the resources of Pulsar and optimize your Units to extract and refine
resources faster than other players.

BUY

 * Unit and Factory NFTs to improve their mining rig
 * Production boosters to increase throughput

COLLECT

 * Unrefined pulsar
 * Unrefined materials

REFINE

 * Unrefined Materials to Structure Materials and $PLSR which can be sold in the
   marketplace

SELL

 * $PLSR
 * Factory materials
 * Unit materials


BUILD

Control the marketplaces of Pulsar! Buy materials from Miners, craft Units and
Structures, and sell them to Miners and Warlords.

BUY

 * Structure Materials and Unit Materials to build NFTs like Units and
   Structures
 * Production Boosters to increase build speed

CREATE

 * Structure NFTs
 * Unit NFTs

RESEARCH

 * Structure NFOTs and Unit NFTs

SELL

 * Structure NFTs and Unit NFTs in the marketplace


BATTLE

Leave resource extraction and building to those who like to play it safe. Buy
the units you need to conquer other players’ bases and add to your empire.

BUY

 * Factory NFTs and Unit NFTs, to build combat forces
 * Unit Materials to upgrade your Unit NFTs

UPGRADE

 * Factory NFTs and Unit NFTs to create a more powerful army

BATTLE

 * Engage other Players in combat, defeat their defenses, and conquer their
   lands to make their resources your own.
 * Production Boosters and Unit Materials from defeated Players

SELL

 * Production Boosters
 * Unit Materials

00 Pulsar

01 Mine

02 Build

03 Warlords


DROPS

Explore recent and upcoming drops! Buy a Warp Pass to get early access and
discounts on upcoming drops.

Ended

MINT PASS

Ended Wednesday, September 21

SOLD OUT

Ended

GENESIS UNITS

Ended Wednesday, October 05

SOLD OUT

Ended

GENESIS LANDS

Ended Wednesday, September 28

SOLD OUT

Ended

GENESIS PACKS

Ended Wednesday, October 12

SOLD OUT


FRICTIONLESS ONRAMPS & BRIDGING

We support tokens from any EVM compatible network, stable-coins and credit cards

01. CHOOSE SUITABLE PAYMENT OPTION


02.MINT NFT IN OUR SUBNET


ROADMAP

Q3

2022

Q4

2022

Q1

2023

Seed Round
 
DEX listing
Pulsar exchange
 
Trailer
NFT Drop - Beta Pass
NFT Drop - Mint Pass
NFT Drop - Land + Miner Units
NFT - Buildings + Battle Unit Drop
 
Litepaper
Public Beta
 
Game Launch: Mining
Game Launch: Building
PVE Game Launch
PVP Game Launch


MEET THE TEAM

ALVARO MARTIN

CEO

With almost 20 years in the videogame industry I led teams across the globe,
focusing on creating bespoke engines and technology to enable operations in
millions of players and AAA productivity. Previously worked as Studio Tech
Director at Wildlife Studios and Tech Director of the whole engine, tech and
tools at King. Creator of C++ Hot Reload back in 2013

LinkedIn

EVGENY MURALEV

Tech Director

More than 10 years of experience leading and developing multiple AAA, VR and
mobile titles. Including Horizon: Call of the Mountain, Rainbow Six: Siege,
Saints Row: The Third Remastered, EA Sports titles and others.

LinkedIn

FERNANDO CLAROS DE LUNA (MOON)

Game Director

Entrepeneur and Game Director with 20 years on game development in Creative
Direction and Production roles. 6 years at King, working on both, new IPs and
the Candy Crush franchises. Loves playing games and pretending that he can sing.

LinkedIn

GARRISON YANG

CMO

10 years in growth and consumer marketing, with experience working with studios
like King, Blizzard, Zynga, and more.

LinkedIn

KONSTANTIN MURALEV

Lead 3D Artist / Lead Concept Artist

More than 5 years of experience in game industry as a team lead with the
outsource team on various AAA projects Call of Duty War Zone and Modern Warfare.
Lead 3D Artist in CM Games on VR Project Into the Radius VR

LinkedIn

MANUK AVETIAN

Lead Engineer

5 years in game industry, mostly worked on AAA projects such as Rainbow Six:
Siege, Halo Infinite, Saints Row: The Third Remastered

LinkedIn

MARÍA FERNÁNDEZ

Lead UI/UX

Over than 20 years of design experience in marketing, videogames and digital
design. In the last 12 years focused in UX design in different projects
(videogames, crypto startups, R&D projects…)

LinkedIn

ALEKSEI KAIUROV

Senior 3D Artist

Over than 13 years in 3D art and 4 years in game industry. Worked with outsource
team on AAA project Ghost of Tsushima as props and character artist. Later
worked as weapon artist on another AAA projects.



ALEXANDER NEKRASOV

Software Engineer

10 years in gamedev, worked for multiple AAA and mobile titles. Including Mortal
Kombat Mobile, Rainbow Six: Siege, EA Sports and others.



ANDREY RASKOVALOV

Game Designer

Game and Narrative designer with 6 years of experience in game development;
ex-narrative lead from mobile developer Mytona. Sci-fi geek with a huge passion
for making games.

LinkedIn

ANNA KOVALIOVA

Brand Identity

17 years of experience in graphic design and advertising, worked with
international holdings, educational institutions and design centers, private and
government companies in Europe and US, winner of several European design awards.

LinkedIn

ILYA SHICHKIN

Senior 3D Artist

11 years of experience in the gaming industry. Worked on all areas of game
development design. Worked with the outsource team on various AAA projects Call
of Duty: Modern Warfare(2019), Microsoft Flight Simulator 2020, SNIPER ELITE 5,
Redfall, Into the Radius VR, several mobile and nft projects.

LinkedIn

JORGE BADOLATO

Sound Designer / Composer

Over 20 years of experience in all game genres, from Candy Crush Saga to Far Cry
3...Too much time making noise, but always avoiding jail for doing it.

LinkedIn

MATEUSZ RADOMIŃSKI

Business operations

More than 6 years experience in sales & marketing, for the last 2 years worked
on business development for software development agency with a focus on game
industry.

LinkedIn

SERGEY RUMYANTSEV

Engineering, UE5 Developer

15 years in IT, including enterprise, mobile games, AAA games

LinkedIn

VALERIY KUCHUKOV

Senior 3D Artist

10 years of experience in game industry. Worked with the outsource team on
various AAA projects Call of Duty War Zone and Modern Warfare, Metro Exodus

LinkedIn

VLADISLAV SHINTUKOV

Senior 3D Artist

6 years of experience in game industry. Worked as an environment and level
artist in outsource company on such projects Call of Duty: Modern Warfare(2019),
Call of Duty: Warzone, Escape from Tarkov.

LinkedIn

ANNA KOVALEVSKAYA

Illustrator

4 years of experience in game industry. Worked as a 2D artist and environment
artist on games 16 bit vs reality and The tales of bayun.

LinkedIn

ARTEM SIMCHENKO

Game Designer

Game Designer with more than 5 years of experience on game development in Game
and Narrative Design roles.

LinkedIn

IGOR ERSHOV

Concept-artist

5 years of experience in 2d art, for the last almost 3 years worked on gamedev
industry and animation. Love to make robots and make them beep-boop.

LinkedIn

IVAN YURIEV

Concept Artist / Illustrator

4 years of experience in concept art and illustration. Worked as a freelance
Concept artist and Illustrator for animation clips and video games

LinkedIn
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Mine, Build, and Conquer

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