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Effective URL: https://pulsar.12rw.io/
Submission: On October 24 via api from US — Scanned from DE
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You need to enable JavaScript to run this app. * Home * Dev Blog * News * Mint Pass * Drops * Discover Litepaper Minting Guide * Twitch * Discord * YouTube * Twitter Connect Wallet HomeDev BlogNewsMint Pass Drops Genesis UnitsGenesis LandsGenesis Packs Discover MarketplaceGuildsLandsPlayers AccountLitepaperMinting Guide MINE, BUILD, AND CONQUER A massively multiplayer, real time strategy game set int he Pulsar Universe SIGN UP AND GET NOTIFIED ABOUT DROPS AND OTHER COOL STUFF! Join the mailing list Watch Trailer Coming soon ABOUT PULSAR MMO REAL-TIME STRATEGY GAME Pulsar is a Massively Multiplayer Online (MMO) Real-Time Strategy (RTS) game where players across the world mine, build, and fight to become the ruler of Pulsar. Build your army and expand your base so you can explore the dungeons deep below the planet's surface and battle other players to become the most powerful empire in the Pulsar Universe. FREE TO PLAY, FOREVER Our team believes in building rich Web3 gaming experiences that are accessible to everyone. Pulsar is free to play, forever. Players can play without buying NFTs or $PLSR, the game’s native token. Free players can build their own NFTs, borrow NFTs from other players or resources from the Imperial Bank to mine resources, build infrastructure, and explore the world of Pulsar. While Free players have access to the world of Pulsar, they are unable to transfer assets like their Units, Land, or $PLSR, and their earnings are shared with the land owner. HOW DO I EARN? Premium players are anyone that owns Land and Units NFTs that can use mine $PLSR. Finite $PLSR repositories exist in each Land NFT, which can be mined with NFT miners and converted into tokens with the $PLSR refinery. As players generate more $PLSR liquidity, they can choose to use their mined resources to buy more NFTs, upgrade their existing NFTs, or trade their $PLSR on the open market! In the world of Pulsar, players can choose their own path to riches by Mining, Building, or Battling. MINE Control the resources of Pulsar and optimize your Units to extract and refine resources faster than other players. BUY * Unit and Factory NFTs to improve their mining rig * Production boosters to increase throughput COLLECT * Unrefined pulsar * Unrefined materials REFINE * Unrefined Materials to Structure Materials and $PLSR which can be sold in the marketplace SELL * $PLSR * Factory materials * Unit materials BUILD Control the marketplaces of Pulsar! Buy materials from Miners, craft Units and Structures, and sell them to Miners and Warlords. BUY * Structure Materials and Unit Materials to build NFTs like Units and Structures * Production Boosters to increase build speed CREATE * Structure NFTs * Unit NFTs RESEARCH * Structure NFOTs and Unit NFTs SELL * Structure NFTs and Unit NFTs in the marketplace BATTLE Leave resource extraction and building to those who like to play it safe. Buy the units you need to conquer other players’ bases and add to your empire. BUY * Factory NFTs and Unit NFTs, to build combat forces * Unit Materials to upgrade your Unit NFTs UPGRADE * Factory NFTs and Unit NFTs to create a more powerful army BATTLE * Engage other Players in combat, defeat their defenses, and conquer their lands to make their resources your own. * Production Boosters and Unit Materials from defeated Players SELL * Production Boosters * Unit Materials 00 Pulsar 01 Mine 02 Build 03 Warlords DROPS Explore recent and upcoming drops! Buy a Warp Pass to get early access and discounts on upcoming drops. Ended MINT PASS Ended Wednesday, September 21 SOLD OUT Ended GENESIS UNITS Ended Wednesday, October 05 SOLD OUT Ended GENESIS LANDS Ended Wednesday, September 28 SOLD OUT Ended GENESIS PACKS Ended Wednesday, October 12 SOLD OUT FRICTIONLESS ONRAMPS & BRIDGING We support tokens from any EVM compatible network, stable-coins and credit cards 01. CHOOSE SUITABLE PAYMENT OPTION 02.MINT NFT IN OUR SUBNET ROADMAP Q3 2022 Q4 2022 Q1 2023 Seed Round DEX listing Pulsar exchange Trailer NFT Drop - Beta Pass NFT Drop - Mint Pass NFT Drop - Land + Miner Units NFT - Buildings + Battle Unit Drop Litepaper Public Beta Game Launch: Mining Game Launch: Building PVE Game Launch PVP Game Launch MEET THE TEAM ALVARO MARTIN CEO With almost 20 years in the videogame industry I led teams across the globe, focusing on creating bespoke engines and technology to enable operations in millions of players and AAA productivity. Previously worked as Studio Tech Director at Wildlife Studios and Tech Director of the whole engine, tech and tools at King. Creator of C++ Hot Reload back in 2013 LinkedIn EVGENY MURALEV Tech Director More than 10 years of experience leading and developing multiple AAA, VR and mobile titles. Including Horizon: Call of the Mountain, Rainbow Six: Siege, Saints Row: The Third Remastered, EA Sports titles and others. LinkedIn FERNANDO CLAROS DE LUNA (MOON) Game Director Entrepeneur and Game Director with 20 years on game development in Creative Direction and Production roles. 6 years at King, working on both, new IPs and the Candy Crush franchises. Loves playing games and pretending that he can sing. LinkedIn GARRISON YANG CMO 10 years in growth and consumer marketing, with experience working with studios like King, Blizzard, Zynga, and more. LinkedIn KONSTANTIN MURALEV Lead 3D Artist / Lead Concept Artist More than 5 years of experience in game industry as a team lead with the outsource team on various AAA projects Call of Duty War Zone and Modern Warfare. Lead 3D Artist in CM Games on VR Project Into the Radius VR LinkedIn MANUK AVETIAN Lead Engineer 5 years in game industry, mostly worked on AAA projects such as Rainbow Six: Siege, Halo Infinite, Saints Row: The Third Remastered LinkedIn MARÍA FERNÁNDEZ Lead UI/UX Over than 20 years of design experience in marketing, videogames and digital design. In the last 12 years focused in UX design in different projects (videogames, crypto startups, R&D projects…) LinkedIn ALEKSEI KAIUROV Senior 3D Artist Over than 13 years in 3D art and 4 years in game industry. Worked with outsource team on AAA project Ghost of Tsushima as props and character artist. Later worked as weapon artist on another AAA projects. ALEXANDER NEKRASOV Software Engineer 10 years in gamedev, worked for multiple AAA and mobile titles. Including Mortal Kombat Mobile, Rainbow Six: Siege, EA Sports and others. ANDREY RASKOVALOV Game Designer Game and Narrative designer with 6 years of experience in game development; ex-narrative lead from mobile developer Mytona. Sci-fi geek with a huge passion for making games. LinkedIn ANNA KOVALIOVA Brand Identity 17 years of experience in graphic design and advertising, worked with international holdings, educational institutions and design centers, private and government companies in Europe and US, winner of several European design awards. LinkedIn ILYA SHICHKIN Senior 3D Artist 11 years of experience in the gaming industry. Worked on all areas of game development design. Worked with the outsource team on various AAA projects Call of Duty: Modern Warfare(2019), Microsoft Flight Simulator 2020, SNIPER ELITE 5, Redfall, Into the Radius VR, several mobile and nft projects. LinkedIn JORGE BADOLATO Sound Designer / Composer Over 20 years of experience in all game genres, from Candy Crush Saga to Far Cry 3...Too much time making noise, but always avoiding jail for doing it. LinkedIn MATEUSZ RADOMIŃSKI Business operations More than 6 years experience in sales & marketing, for the last 2 years worked on business development for software development agency with a focus on game industry. LinkedIn SERGEY RUMYANTSEV Engineering, UE5 Developer 15 years in IT, including enterprise, mobile games, AAA games LinkedIn VALERIY KUCHUKOV Senior 3D Artist 10 years of experience in game industry. Worked with the outsource team on various AAA projects Call of Duty War Zone and Modern Warfare, Metro Exodus LinkedIn VLADISLAV SHINTUKOV Senior 3D Artist 6 years of experience in game industry. Worked as an environment and level artist in outsource company on such projects Call of Duty: Modern Warfare(2019), Call of Duty: Warzone, Escape from Tarkov. LinkedIn ANNA KOVALEVSKAYA Illustrator 4 years of experience in game industry. Worked as a 2D artist and environment artist on games 16 bit vs reality and The tales of bayun. LinkedIn ARTEM SIMCHENKO Game Designer Game Designer with more than 5 years of experience on game development in Game and Narrative Design roles. LinkedIn IGOR ERSHOV Concept-artist 5 years of experience in 2d art, for the last almost 3 years worked on gamedev industry and animation. Love to make robots and make them beep-boop. LinkedIn IVAN YURIEV Concept Artist / Illustrator 4 years of experience in concept art and illustration. Worked as a freelance Concept artist and Illustrator for animation clips and video games LinkedIn Previous Next GAMES WE'VE WORKED ON INVESTORS config: mainnets isActive: false isActivating: false isConnected: false account: chainId: provider localStorage: connector object: s isSupportedChain: false firebase AUTH: Mine, Build, and Conquer * Home * Blog * Litepaper * Minting Guide * Mint Pass * $PLSR Mining Units * Land Join us on * * * *