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\\01.03 >>> THE CYPHERS

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01.03 >>> The Cyphers
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01.03 >>> The Cyphers
May Syrinx preserve us May Syrinx guide us May Syrinx enlighten us
"Running, thus, is at its core the elucidation of a conundrum, the process of
turning what is incomplete and confusing into coherent clearness."
‎‎                        — Phlegeton102195.
Character art by Joi Rudin.

The Cyphers are human runners that are allegedly in contact with beings from the
planet Syrinx through encoded cyphers called “Enigmas”. They maintain contact,
trading technology and code with them, often in exchange for doing their
bidding. Not much is known about the Syrinx race: their planet is on the edge of
the galaxy, too far away for humans to visit. However, the space probe that
first informed humanity of this planet’s existence, Cygnus X-1, was knocked by
an asteroid and ended up crashing on the surface of Syrinx. All the Enigmas and
all other communications appear to be sent from this probe and bear an
unforgeable digital signature.

Runners in this faction are varied, but they all share some common ground: they
all have been contacted by the Syrinx and have solved different Enigmas which
make them believe they are special and “the chosen ones”. This recruitment
technique leads most Cyphers to believe that they are superior to other human
beings.

Once the first Enigma is received and solved, Cyphers must install a proprietary
implant in order to receive further communications without interference, among
other functionalities. This implant, known as “the Glass” due to it being
installed on one eye and making said eye look glassy, was developed by the first
human believed to have been contacted by the Syrinx and the one person who
appears to have the most direct contact with them: the runner coincidentally
called GL4SS. This implant is always noticeably prosthetic unless it is covered.
The Glass is quite painful and dangerous to install, as it connects to various
nervous clusters that other implants avoid due to health and safety issues.

Outsiders have suggested that some Cyphers suffer from hallucinations and
psychosis because of the implant. Other’s claim that those mental ailments are
in fact a requirement for selection. Whatever the case, some Cyphers decide to
take a medication called Cranium to retain more control, while others choose to
let the implants fuse with their minds unimpaired, believing this is what the
Syrinx would prefer.

Some Cyphers truly believe that they should always follow the Syrinx
instructions, while others are not so interested in being servants as they are
in the challenge of the Enigmas. Lastly, there are those who only have in mind
the technological rewards that come with being a part of the Cyphers. Regardless
of the initial reason, Cyphers tend to get themselves increasingly lost in the
mysteries of Syrinx.

The challenge and the purpose provided by the Syrinx often become the main axis
for the life of the Cyphers.

The mysterious approach the Syrinx have in their communications and the secrecy
surrounding their origin has turned the Cyphers into some kind of cult. They
organize in groups in which the one who has received and solved more Enigmas
outranks the others, meaning all Cyphers should be subordinates of GL4SS, who is
the self-proclaimed head of the Children of Syrinx.

Rumours seem to indicate that some Cyphers sacrifice their own identities to the
Syrinx in exchange for knowledge, renouncing most possessions and devoting
themselves to solving and studying the Enigmas. There are reports of Cyphers
even disappearing physically, but remaining active in cyberspace. There are
other cases in which Cyphers claim to have been selected for ascension and later
on have disappeared entirely without a trace. However, there are also those who
attempt to maintain their individuality and try to not get involved with the
more fanatic wing of the faction, concentrating instead on just solving the
Enigmas to reap the rewards.

Public opinion is divided regarding how real the Syrinx are. Some believe they
exist in the form of aliens from outer space, or some other supernatural being,
while others say they are simply a figment of the imagination of a crazy cult.
There is a middle ground opinion on this subject that speculates that the Syrinx
are in fact something or someone masquerading as aliens in order to control all
these Cryptorunners. However, the fact is that the Cyphers have some technology
that is unbelievably advanced and nobody can quite explain where they get it
from.

The Cyphers push themselves to the limit and are more open to having implants
than other factions. In their view, devotion to solving riddles is more
important than physical looks or wellbeing. Cyphers can look like cyborgs, as
they enhance their bodies trying to be more efficient at decoding Enigmas and
unveiling the mysteries of the Syrinx.

Some unchosen people try to contact the Syrinx directly, without receiving an
Enigma, but there is no known successful case.


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01.04 >>> The Stray Dogs
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