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Hey! I'm Eevee. I make stuff. Here's some stuff I made.

You can keep up with what I'm doing by following my very active Twitter (hint:
you can turn retweets off per-user), or by following the feed for my dev log.

If you like my work, you can help pay my salary!

email twitter mastodon twitch youtube
github itch.io patreon square paypal


WRITING


BLOG

I write about game development, learning to draw, and miscellaneous technical
stuff. I like to explore a single topic in depth, so my writing can be a bit
long-winded.


DEV LOG

Every week, I write up what I've been working on. It helps me see how much I'm
getting done, and it's lower-volume than Twitter if you're curious what I'm up
to.


RELEASES

Announcements of things I've released into the wild. Varies from a quick link to
extensive commentary that you may find interesting.


ART


CLEAN ART

I'm gradually teaching myself to draw and here are some of the results!


🔞 WEIRD PORN 🔞

Honestly, what's the point in drawing if not for this? NSFW and not suitable for
younguns, obviously.

I post more frequently to my porn Twitter.


GAMES

2020-09-25


LEXY'S LABYRINTH

A free reimplementation of Chip's Challenge, with entirely new art, music,
sounds, and community levels. Can also load the original levels if you've got
them, and has partial support for creating your own. Chip's Challenge 2 support
underwary.

 * source code
 * also on itch.io

2020-05-10


STAR ANISE CHRONICLES: OH NO WHERES TWIG??

A small charming puzzle-platformer for the PICO-8. Play as Star Anise and run
around trying to find your best friend and also causing minor mischief.

 * also on PICO-8 BBS (with source code)

2019-08-27


WASTENOT

This ZDoom mod tracks how much of the stuff you pick up is lost because you were
too close to the carry limit. A tribute to the surge of adrenaline I get when I
watch someone else play Doom and they grab a shell box at 99/100.

2019-07-28


PLUTONIA MODE

This tongue-in-cheek ZDoom mod will turn any map into The Plutonia Experiment.
Play with Plutonia for Double Plutonia!

Even _I_ haven't played this.

2019-03-23


CHERRY KISSES

In this wildly NSFW game, you run a sex shop and can have various sex with
various customers. Hm, that sounds familiar. Also contains a narrative
meta-puzzle that I'm very pleased with.

Made for Strawberry Jam 3, but ran like three weeks late, oops? Then we polished
it up and put it on Steam!

 * also on itch.io

2018-03-01


ALICE'S DAY OFF [DEMO]

Very NSFW. A visual novel about running a sex shop and trying to have sex with
your customers. Made for my own Strawberry Jam 2.

This is a short demo; the full game is still in progress and expected to be much
bigger.

2017-04-24


LUNAR DEPOT 38

A short, shooty, tower defense-ish platformer made with glip in 72 hours for
Ludum Dare 38.

 * ludum dare entry
 * source code
 * soundtrack

2017-02-28


FOX FLUX

Slightly NSFW. A platformer about turning into stuff to solve puzzles, made for
my own month-long Strawberry Jam.

Music, title screen, and a couple sprites were provided by glip, but the rest of
the artwork was all mine, which makes this a cool accomplishment.

 * source code
 * soundtrack

2017-01-19


NEON PHASE

My partner glip and I made this exploratory platformer together for a week-long
game jam I was running.

It's pretty chill, and is maybe our first "serious" game? Big game? Game not for
the PICO-8.

 * source code
 * soundtrack

2016-10-11


REALISTIC PROPORTIONS

This tongue-in-cheek ZDoom mod adjusts Doomguy's height to be more realistic,
rendering the game largely unplayable.

 * on the idgames archive

2016-08-29


ISAAC'S DESCENT

I made this short PICO-8 puzzle-platformer in 48 hours for Ludum Dare 36.

It's the first standalone game I created 100% by myself, and I'm pretty happy
with it! Interesting mechanic, decent difficulty curve, and music that isn't
entirely terrible.

 * blog post
 * ludum dare entry
 * source code

2016-05-25


UNDER CONSTRUCTION

This surreal explorational PICO-8 platformer is the first game glip and I made
together, and the first standalone game either of us really released.

 * blog post
 * source code
 * soundtrack

2016-03-16


THROUGHFARE

After many years orbiting the ZDoom community, I finally released a map for DUMP
2, a week-long newbie speedmapping project.

 * blog post

2016-02-23


DON'T EAT THE CACTUS

This very short and silly text adventure is extremely based on true events.

2015-09-18


MARIO MAKER

I used Mario Maker to dip my toes more seriously into level design. In theory,
these levels get more interesting over time.

You can find a less long-winded list on the Mario Maker bookmark site, assuming
that still exists.


TWITTER BOTS

2016-09-28


@CALLOUTBOT

this is really an injoke

This is a very complicated... in-joke? If it doesn't make any sense to you,
count yourself lucky.

2016-06-06


@PERLIN_NOISE

beautiful, chaotic patterns built from perlin noise

Inspired by my post explaining how Perlin noise works, this bot tweets out
Perlin noise in various ways: ASCII, obscure Unicode, emoji, generated images,
and even the occasional GIF.

2016-04-14


@UNICODEVERYWORD

every word in my dictionary, scrambled by unicode

A bot in the every word genre, with the added twist that each word is mangled
somewhat by Unicode shenanigans.


WEB STUFF

2019-03-29


PARTICLE WIPE GENERATOR

Creates masks that play out scene transitions for games.

 * source code
 * release post

2016-01-12


PARTYMODE

an incredibly stupid effect i use on my birthday

Every year on my birthday, I add this incredibly stupid snow effect to my
website.

Used to be a decades-old "DHTML" thing from DynamicDrive (!). I eventually
rewrote it from scratch using CSS animations, which allowed for putting much
more crap on the screen.

2014-12-24


PURE CSS UNOWN

a datamined pokémon resource

Most of an Unown alphabet, implemented entirely with CSS — no images, no
JavaScript.

Written on a whim one Christmas, inspired by a friend's... Christmas NES
cartridge. Not sure how that leap happened.

2013-08-01


SPLINE

a datamined pokémon resource

I started writing this as extensions to Pyramid to eliminate all the boring
tedious parts of web development.

I didn't really finish it — turns out an easier solution was to stop doing web
development — but it does power glip's webcomic site, Floraverse.

2012-12-14


FLORA CUTSCENES

a datamined pokémon resource

Several Flora updates have taken the form of visual novels, using a little
engine I wrote and have haphazardly enhanced as necessary.

2009-06-22


KOUYOU

a color picker

Simple color picker I made because I was frustrated with the lack of HSL support
in everything. Don't really use it any more, now that CSS has HSL support built
in.

 * source code

1999-11-19


VEEKUN

a datamined pokémon resource

A data-mined Pokémon reference that I've been working on, on and off, since I
was 12.


LIBRARIES

2015-09-10


CAMEL

Simple Python library that makes it relatively easy to serialize objects to YAML
in a more explicit, less magical, less dangerous way.

 * blog post
 * docs
 * source code

2015-01-08


CLASSTOOLS

Small Python library with a few handy class-related utilities, in the vein of
functools and itertools.

 * docs
 * source code

2013-08-05


DICTPROXYHACK

Microscopic Python library that exposes a dictproxy type for creating read-only
dicts.

 * docs
 * blog post
 * source code


MISCELLANY

2009-05-22


RC

My dotfiles. Pretty simple, but they contain a couple gems.

2008-12-02


HETEROGLOT

A (slow) ongoing quest to solve every Project Euler problem — in a different
programming language.

 * blog series


ABANDONWARE

2015-05-14


STARBINDERY

I started working on this autogenerated Starbound database and did a few cool
things with it. I lost interest in Starbound before it got very far, and it no
longer works against their data layout.

2014-05-11


FLAX

I started writing a console roguelike in Python, mostly to play with randomness
and entity-component and ways of expressing object interactions. Then I lost
interest.

2013-11-14


DYWYPI

I started writing a pluggable IRC bot atop Python's asyncio library. Then I
stopped doing that.

2011-08-14


SANPERA

Unfinished Python wrapper around ImageMagick that sought to hide the awfulness
of the ImageMagick API. Alas, that turned out to be much more tedious than
expected.


OPEN SOURCE

2015-06-06


ZDOOM

A modern continuation of the Doom engine. I added support for TERRAIN-based
damage and friction to 3D floors; fixed texture scaling on 3D floors; and
disabled using switches embedded in the floor when checkswitchrange is active.

2015-05-28


QUIXE / GLKOTE

A web implementation of the glulx interactive fiction engine. I sketched an
initial implementation of graphics and audio support; fixed loading large games
on some browsers; and found an overall 2× speedup in the VM.

2015-05-06


STARBOUND

A procedurally generated adventure game. Not actually open source, but I sent
one of their devs patches to fix some bugs in their data files, plus an initial
implementation of a wiring object that later appeared in the game.

2015-02-05


TESTIFY

A (deprecated?) Python test framework. I sped up a few specific operations,
which shaved entire minutes off a former employer's (very large) test runs.

2014-05-11


URWID

A Python console UI toolkit. I added support for using asyncio as the event
loop.

2014-04-08


PLUMBUM

A Python library for expressing shell pipelines. I added a TEE modifier for both
capturing and piping a process's stdout.

2014-02-10


SLADE

A Doom resource and map editor. I fixed a lot of crashes, geometry bugs, and UI
papercuts; and wrote most of the implementation of slopes and 3D floors in the
map editor.

2013-07-19


PARSLEY

A Python PEG-based parser generator. I made it more fast.

2013-06-10


SQLALCHEMY

A Python database library and ORM. I fixed an obscure bug with pooled
connections.

2012-09-11


HTML2TEXT

A Python library for converting HTML to Markdown. I fixed the translation of
<br>.

2012-08-16


PYSCSS

A Python implementation of Sass. I did a ton of work porting it from immediate
evaluation to an AST; fixed myriad bugs and Sass mismatches; and added support
for a lot of newer Sass features.

2012-02-02


MAKO

A Python templating language. I fixed parsing of dict literals inside ${}; fixed
parsing of escaped quotes inside Python blocks; and added support for
keyword-only arguments in <%def> blocks.

2011-01-25


FIREFOX

A web browser. I made a microscopic CSS patch to a feature that has since been
removed. My name ended up on their obelisk, so it still counts.

© 2011–2018 Eevee a.k.a. Evelyn Woods · · Backgrounds from Subtle Patterns

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