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Real Time VFX

Topic Replies Views Activity Getting Started in Real Time VFX? Start Here!
Resources & Knowledge
beginner ,  gettingstarted ,  welcome ,  new ,  newbie

Welcome to the Real-Time VFX site! If you’re a student getting into vfx, an
indie dev, new enthusiast/hobbiest, or maybe a current dev looking to switch
into FX, then this is the thread for you! With more and more people…

69 107036 September 1, 2023 Welcome to the Real Time VFX Community
General Discussion
meta
2 22054 September 12, 2016 Performance optimization for mobile games
Unity Help

1 25 October 18, 2023 Reactive Waterfall in Unreal
Personal Work
looking-for-feedback ,  showing-off
5 547 October 18, 2023 Florian Barnier - Sketch #59: Dark
58 - Light vs Dark

13 902 October 18, 2023 Guy Cool - Sketch #59: Dark
58 - Light vs Dark

8 346 October 18, 2023 Manus - Sketch #59: Light
58 - Light vs Dark
vfx ,  unreal
7 349 October 18, 2023 Ilya_2021: Sketch#59 Light
58 - Light vs Dark

5 847 October 18, 2023 Joey Bullock - Sketch #59: Light
58 - Light vs Dark
nuclear ,  vfx ,  unreal
2 128 October 18, 2023 VFX Artist (Houdini/Unreal/Niagara)
Jobs

0 64 October 18, 2023 Lightning Strike: My First VFX Here
Personal Work
looking-for-feedback ,  showing-off
0 75 October 17, 2023 Sharing My Music and Sound FX - Over 2000 Tracks
Resources & Knowledge

298 25783 October 17, 2023 UE5 Mentorship for a 10 Years of Unity Experience VFX
Artist
General Discussion
training ,  course ,  unreal
0 61 October 17, 2023 Wallcoeur - Sketch #59: Dark
58 - Light vs Dark

5 603 October 17, 2023 Unreal Engine 5 - BossStage Cinematic
Personal Work
showing-off
1 175 October 17, 2023 Hakk - Sketch #59: Dark
58 - Light vs Dark

1 200 October 16, 2023 Houdini Real Time Destruction to Unreal 5
General Discussion

3 95 October 16, 2023 (Full-Time) Senior 3D Environment Art Manager {In-Studio}
Jobs
maya ,  3ds-max ,  unreal-engine ,  substance
0 217 August 24, 2023 ( Full-Time) Senior Technical Art Manager
Jobs
shaders ,  unity ,  vfx ,  unreal
0 269 August 24, 2023 {HIRING} (Full-Time) Advanced UI/UX Game Artist
Jobs
ue4 ,  ui ,  unity ,  unreal
0 141 September 29, 2023 Weapon Slash - Looking for feedback and ideas
Personal Work
looking-for-ideas ,  looking-for-feedback
0 89 October 16, 2023 How can I import a .rar archive full of uassets to my
project without breaking all the links?
General Discussion
unreal
0 56 October 16, 2023 Nikita Dubatov - VFX Sketchbook
Personal Work
showing-off ,  looking-for-feedback ,  looking-for-ideas
17 1768 October 16, 2023 Léo Magnez - VFX Sketchbook
Personal Work

1 216 October 15, 2023 UE5 niagara system scale does not account for emitter
rotation
Unreal Engine Help
unreal
10 354 October 15, 2023 Using Curves to animate Time with Dynamic Parameters in
Niagara
Unreal Engine Help
shaders ,  vertex-offset ,  materials
3 182 October 15, 2023 How to use mesh normal with VAT?
Unreal Engine Help
houdini ,  unreal ,  vfx
1 145 October 15, 2023 Ognjen Ilkic : Sketch#55
55 - Fan Art
fluidsims ,  ue5 ,  grid2d
5 956 October 14, 2023 Announcement : Realtime VFX Portfolio Feature!
General Discussion
vfx ,  featured
1 196 October 14, 2023 Dark Lightning Beam FX
Personal Work
looking-for-feedback ,  showing-off
1 390 October 13, 2023

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Announcement : Realtime VFX Portfolio Feature!
by Niels
Official VFX Sketch #59 : Light vs Dark
by Niels
VFX Thunder - Unreal Engine 5 - Niagara
by Bolonidas
Guy Cool - Sketch #59: Dark
by GuySCool
Manus - Sketch #59: Light
by Manus
Celestie — VFX Journey/Sketchbook
by Celestiee
Hakk - Sketch #59: Dark
by Hakk_kun
Advanced Triplanar Function
by henlo
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Topic Replies Views Activity


Getting Started in Real Time VFX? Start Here!
Resources & Knowledge
beginner newbie new welcome gettingstarted
Welcome to the Real-Time VFX site! If you’re a student getting into vfx, an
indie dev, new enthusiast/hobbiest, or maybe a current dev looking to switch
into FX, then this is the thread for you! With more and more people… read more
69 107k Sep 1


Welcome to the Real Time VFX Community
General Discussion
meta
Thanks for joining Real Time VFX, and welcome! We work in a world where
technology and techniques change daily, yet our art continues to push
boundaries, advance stories, and inspire… read more
2 22.1k Sep '16

Performance optimization for mobile games
Unity Help Does the amount of particle emitters affect performance in unity if
the approximate amount of particles is low? For example if 10 emitters are
emitting 1 particle each, how different is it from 1 emitter emitting 10 par…
read more
1 25 9m

Reactive Waterfall in Unreal
Personal Work
looking-for-feedback showing-off
Hey everyone, I’m working on a waterfall asset that can dynamically interact
with actors in the scene as an exercise. I will track my progress here. This
asset can take arbitrary mesh as input (as long as it has decen… read more
5 547 32m

Florian Barnier - Sketch #59: Dark
58 - Light vs Dark Hi everyone! This is my first participation to the monthly
sketches (and actually my very first post there!). I have been willing to
participate in one of those for a while now but could never find the time, but
here we… read more
13 902 3h

Guy Cool - Sketch #59: Dark
58 - Light vs Dark This is my current iteration here
8 346 3h

Manus - Sketch #59: Light
58 - Light vs Dark
vfx unreal
Hey all wonderful people! I’m going to join the challenge this weekend, so going
to post all my progress there. My initial idea is to make a Sun Spear (like the
name of my company :3) falling from the sky and hitting t… read more
7 349 5h

Ilya_2021: Sketch#59 Light
58 - Light vs Dark Hello, I’m joining the light side. I always wanted to try and
make some chromatic-themed effect. Mine will be just a simple burst of energy. I
haven’t wrote a good explanation before so feel free to tell me if I should b…
read more
5 847 6h

Joey Bullock - Sketch #59: Light
58 - Light vs Dark
vfx unreal nuclear
Doing something atypical, riding the nuclear wave - I’m going to try to
visualize a stabilizing fusion reaction. Since we’ve technically never seen one
with this model, I’m taking some creative license. R… read more
2 128 7h

VFX Artist (Houdini/Unreal/Niagara)
Jobs Interested? Please submit fill out an application HERE Job Title: Houdini
Technical Artist Location: Remote (US-based, New York time zone preferred) Rate:
Up to $600 per day Type: Freelance or 2-month trial leading t… read more
0 64 15h

Lightning Strike: My First VFX Here
Personal Work
looking-for-feedback showing-off
Hi fellow VFXers, I’m trying to start over again my learning and this was the
result of a basic lightning effect that I tryied to incorprate a couple of
things I wanted to test. Hope you like it.
0 75 18h

Sharing My Music and Sound FX - Over 2000 Tracks
Resources & Knowledge Hi everyone, I’ve created over 2000 tracks of music and
sound effects that you are welcome to use in your projects. It’s all
original…all my own work. All I ask is to be attributed as indicated on my
homepage: I sinc… read more
298 25.8k 20h

UE5 Mentorship for a 10 Years of Unity Experience VFX Artist
General Discussion
unreal course training
Hello everyone! I’ve been looking for quite a bit for Online mentorship for
Unreal Engine 5 coming from Unity as a Sr. VFX Artist. Most of the things I find
are for Beginners, and I’m looking mainly for a “Transition fr… read more
0 61 23h

Wallcoeur - Sketch #59: Dark
58 - Light vs Dark Hi, this is the first time I’ve posted on this forum, and it
certainly won’t be the last! I don’t really know what I’m going to do yet! The
basic idea is to make a spell with the keywords prisoner, anger and curse! …
read more
5 603 1d

Unreal Engine 5 - BossStage Cinematic
Personal Work
showing-off
This is a boss stage production using Unreal Sequencer.
1 175 1d

Hakk - Sketch #59: Dark
58 - Light vs Dark Hi all, this is my first post on this website. I am trying to
make a sword coming out of a book. The sword then attacks the book itself by
destroying it. (Still brainstorming on ideas) Used a masked material for this
an… read more
1 200 2d

Houdini Real Time Destruction to Unreal 5
General Discussion Hey guys, I was using APEX plugin for destruction in UE4, but
now when we moved to UE5 there is no more an option to import chunks for my
destrcutable mesh. Instead, I can only import FBX, I see the physics asset and
a… read more
3 95 2d

(Full-Time) Senior 3D Environment Art Manager {In-Studio}
Jobs
unreal-engine maya substance 3ds-max
Schell Games is a highly talented group of artists, programmers, producers, and
game designers led by game industry veteran Jesse Schell. We’re the largest
full-service education and entertainment game development compan… read more
0 217 2d

( Full-Time) Senior Technical Art Manager
Jobs
vfx unreal unity shaders
Schell Games is a highly talented group of artists, programmers, producers, and
game designers led by game industry veteran Jesse Schell. We’re the largest
full-service education and entertainment game development compan… read more
0 269 2d

{HIRING} (Full-Time) Advanced UI/UX Game Artist
Jobs
unreal unity ue4
Schell Games is a highly talented group of artists, programmers, producers, and
game designers led by game industry veteran Jesse Schell. We’re the largest
full-service education and entertainment game development compan… read more
0 141 2d

Weapon Slash - Looking for feedback and ideas
Personal Work
looking-for-feedback looking-for-ideas
Hello, I made a weapon slash. Looking for some feedback. I was going for a
burning sword but mid way i realized i have no clue how to do it, so i ended up
with this https://www.youtube.com/watch?v=kcs6… read more
0 89 2d

How can I import a .rar archive full of uassets to my project without breaking
all the links?
General Discussion
unreal
I found a really cool video on a waterfall in Unreal and the author provided a
rar file with his assets in it but when I copy the uassets into my project, all
the links are broken. Is there a way to fix the links? Thank… read more
0 56 2d

Nikita Dubatov - VFX Sketchbook
Personal Work
looking-for-feedback showing-off looking-for-ideas
Hey everyone! I think it’s time to start my sketchbook here Sword that I worked
on for a few last days. I still didn’t found the way to make it as I want, but
still…I like this vertex offset fla… read more
17 1.8k 2d

Léo Magnez - VFX Sketchbook
Personal Work Hi ! I’m a Game Design student from France and I started to dabble
into VFX about a month ago ! I mostly followed tutorial & internet courses up
until now but since the school year just started for me I decided to focus… read
more
1 216 3d

UE5 niagara system scale does not account for emitter rotation unrealengine.com
Unreal Engine Help
unreal
When I scale the Niagara system in Levels or AnimSequence Notifies, the emitters
in the Niagara system are scaled separately. Has anyone solved this problem? If
not, I’d love it if you could upvote the post below, this p… read more
10 354 3d

Using Curves to animate Time with Dynamic Parameters in Niagara
Unreal Engine Help
shaders materials vertex-offset
I am trying to animate the speed of a wing flap that is accomplished using world
position offset/vertex offset. So far, trying to animate the value using a curve
in Niagara with a Dynamic Parameter has not worked. It app… read more
3 182 3d

How to use mesh normal with VAT?
Unreal Engine Help
vfx unreal houdini
I want to use custom weight normal with VAT. When I Export VAT in houdini, I
think mesh normal (Vertex normal?) is ignored. Is there any way to use mesh
normal? Or It’s fine if only possible to apply normal after anim… read more
1 145 3d

Ognjen Ilkic : Sketch#55
55 - Fan Art
ue5 fluidsims grid2d
Current effect: Hey all This will be my first ever entry in any sketch so far,
so I’m really excited Lately I’ve been experimenting … read more
5 956 4d

Announcement : Realtime VFX Portfolio Feature!
General Discussion
featured
Hey all, The built-in portfolio page is changing. Until now it has displayed all
topics you created in a long list. This means that it will also include any
questions or resources you post as well as unfinished work. … read more
1 196 4d

Dark Lightning Beam FX
Personal Work
looking-for-feedback showing-off
Hi! I started working on this effect last Thursday, My goal is to make it almost
entirely with 2D animated flipbooks. The idea for this is to be a charged orb
that shoots a beam that last for at least 2 seconds. Here’s … read more
1 390 5d






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